PasterXIV

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Jan 5th, 2020
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  1.  
  2.  
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7.  
  8.  
  9. local createstuff = function()
  10. local stuff = Instance.new("Model")
  11. local collar = Instance.new("Part")
  12. local mesh = Instance.new("FileMesh")
  13. local part = Instance.new("Part")
  14. local mesh_2 = Instance.new("CylinderMesh")
  15. local weld = Instance.new("ManualWeld")
  16. local eye = Instance.new("Part")
  17. local mesh_3 = Instance.new("SpecialMesh")
  18. local decal = Instance.new("Decal")
  19. local hood = Instance.new("Part")
  20. local mesh_4 = Instance.new("FileMesh")
  21. local pillar = Instance.new("Part")
  22. local rock = Instance.new("Part")
  23. local core = Instance.new("Attachment")
  24. local emit = Instance.new("ParticleEmitter")
  25. local mesh_5 = Instance.new("FileMesh")
  26. local rockspike = Instance.new("Part")
  27. local mesh_6 = Instance.new("SpecialMesh")
  28. local shield = Instance.new("Part")
  29. local core_2 = Instance.new("Attachment")
  30. local spinepart = Instance.new("Part")
  31. local mesh_7 = Instance.new("FileMesh")
  32. local pants = Instance.new("Pants")
  33. local shirt = Instance.new("Shirt")
  34. local emit_2 = Instance.new("ParticleEmitter")
  35. local vortex = Instance.new("ParticleEmitter")
  36. local wave = Instance.new("ParticleEmitter")
  37.  
  38. stuff.Name = "Stuff"
  39. stuff.Parent = workspace
  40. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  41. collar.Name = "Collar"
  42. collar.Material = Enum.Material.Metal
  43. collar.TopSurface = Enum.SurfaceType.Smooth
  44. collar.BottomSurface = Enum.SurfaceType.Smooth
  45. collar.Parent = stuff
  46. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  47. mesh.MeshId = "rbxassetid://1861264141"
  48. mesh.Parent = collar
  49. part.Size = Vector3.new(1.3, 0.2, 1.3)
  50. part.BrickColor = BrickColor.new("Really black")
  51. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  52. part.Material = Enum.Material.Metal
  53. part.TopSurface = Enum.SurfaceType.Smooth
  54. part.BottomSurface = Enum.SurfaceType.Smooth
  55. part.Parent = collar
  56. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  57. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  58. mesh_2.Parent = part
  59. weld.Part0 = collar
  60. weld.Name = "Weld"
  61. weld.Part1 = part
  62. weld.Parent = collar
  63. eye.Anchored = true
  64. eye.Size = Vector3.new(2, 2, 2)
  65. eye.BottomSurface = Enum.SurfaceType.Smooth
  66. eye.Material = Enum.Material.SmoothPlastic
  67. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  68. eye.Name = "Eye"
  69. eye.TopSurface = Enum.SurfaceType.Smooth
  70. eye.BrickColor = BrickColor.new("Institutional white")
  71. eye.Parent = stuff
  72. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  73. mesh_3.MeshType = Enum.MeshType.Sphere
  74. mesh_3.Parent = eye
  75. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  76. decal.Parent = eye
  77. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  78. hood.BottomSurface = Enum.SurfaceType.Smooth
  79. hood.Material = Enum.Material.SmoothPlastic
  80. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  81. hood.BrickColor = BrickColor.new("Really black")
  82. hood.TopSurface = Enum.SurfaceType.Smooth
  83. hood.Name = "Hood"
  84. hood.Parent = stuff
  85. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  86. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  87. mesh_4.MeshId = "rbxassetid://16952952"
  88. mesh_4.Parent = hood
  89. pillar.Size = Vector3.new(1, 1, 1)
  90. pillar.Name = "Pillar"
  91. pillar.Material = Enum.Material.Metal
  92. pillar.TopSurface = Enum.SurfaceType.Smooth
  93. pillar.BottomSurface = Enum.SurfaceType.Smooth
  94. pillar.Parent = stuff
  95. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  96. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  97. rock.BottomSurface = Enum.SurfaceType.Smooth
  98. rock.Name = "Rock"
  99. rock.TopSurface = Enum.SurfaceType.Smooth
  100. rock.Parent = stuff
  101. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  102. core.Name = "Core"
  103. core.Parent = rock
  104. emit.Enabled = false
  105. emit.Lifetime = NumberRange.new(1, 4)
  106. emit.Name = "Emit"
  107. emit.Speed = NumberRange.new(0, 35)
  108. emit.Rotation = NumberRange.new(0, 360)
  109. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  110. emit.VelocitySpread = 360
  111. emit.Texture = "rbxassetid://281633012"
  112. emit.Acceleration = Vector3.new(0, -15, 0)
  113. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  114. emit.RotSpeed = NumberRange.new(-25, 25)
  115. emit.SpreadAngle = Vector2.new(360, 360)
  116. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  117. emit.Parent = core
  118. mesh_5.MeshId = "rbxassetid://1861108040"
  119. mesh_5.Parent = rock
  120. rockspike.Anchored = true
  121. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  122. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  123. rockspike.Material = Enum.Material.Grass
  124. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  125. rockspike.Name = "RockSpike"
  126. rockspike.TopSurface = Enum.SurfaceType.Smooth
  127. rockspike.BrickColor = BrickColor.new("Pine Cone")
  128. rockspike.Parent = stuff
  129. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  130. mesh_6.TextureId = "rbxassetid://136560096"
  131. mesh_6.MeshType = Enum.MeshType.FileMesh
  132. mesh_6.MeshId = "rbxassetid://1861231635"
  133. mesh_6.Parent = rockspike
  134. shield.Size = Vector3.new(1, 1, 1)
  135. shield.Name = "Shield"
  136. shield.Material = Enum.Material.Metal
  137. shield.TopSurface = Enum.SurfaceType.Smooth
  138. shield.BottomSurface = Enum.SurfaceType.Smooth
  139. shield.Parent = stuff
  140. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  141. core_2.Name = "Core"
  142. core_2.Parent = shield
  143. spinepart.CanCollide = false
  144. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  145. spinepart.BrickColor = BrickColor.new("Institutional white")
  146. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  147. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  148. spinepart.Name = "SpinePart"
  149. spinepart.TopSurface = Enum.SurfaceType.Smooth
  150. spinepart.Parent = stuff
  151. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  152. mesh_7.MeshId = "rbxassetid://1861166416"
  153. mesh_7.Parent = spinepart
  154. pants.Name = "Pants"
  155. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  156. pants.Parent = stuff
  157. shirt.Name = "Shirt"
  158. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  159. shirt.Parent = stuff
  160. emit_2.Enabled = false
  161. emit_2.Lifetime = NumberRange.new(1, 4)
  162. emit_2.Name = "Emit"
  163. emit_2.Speed = NumberRange.new(0, 35)
  164. emit_2.Rotation = NumberRange.new(0, 360)
  165. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  166. emit_2.VelocitySpread = 360
  167. emit_2.Texture = "rbxassetid://281633012"
  168. emit_2.Acceleration = Vector3.new(0, -15, 0)
  169. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  170. emit_2.RotSpeed = NumberRange.new(-25, 25)
  171. emit_2.SpreadAngle = Vector2.new(360, 360)
  172. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  173. emit_2.Parent = stuff
  174. vortex.Enabled = false
  175. vortex.Name = "Vortex"
  176. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  177. vortex.Lifetime = NumberRange.new(1)
  178. vortex.Rate = 0
  179. vortex.Speed = NumberRange.new(0)
  180. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  181. vortex.Rotation = NumberRange.new(0, 360)
  182. vortex.ZOffset = -2
  183. vortex.RotSpeed = NumberRange.new(360)
  184. vortex.LightEmission = 1
  185. vortex.Texture = "rbxassetid://1084969997"
  186. vortex.LockedToPart = true
  187. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  188. vortex.Parent = stuff
  189. wave.Enabled = false
  190. wave.Lifetime = NumberRange.new(0.3)
  191. wave.Name = "Wave"
  192. wave.Speed = NumberRange.new(0)
  193. wave.LightEmission = 1
  194. wave.Rate = 1
  195. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  196. wave.Texture = "rbxassetid://1084991215"
  197. wave.Rotation = NumberRange.new(-180, 180)
  198. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  199. wave.ZOffset = 1
  200. wave.Parent = stuff
  201. for i,v in pairs(stuff:GetChildren()) do
  202. v.Parent = script
  203. end
  204. end
  205.  
  206. createstuff()
  207.  
  208.  
  209.  
  210.  
  211.  
  212. wait(0.2)
  213.  
  214. Player = game:GetService("Players").LocalPlayer
  215. PlayerGui = Player.PlayerGui
  216. Cam = workspace.CurrentCamera
  217. Backpack = Player.Backpack
  218. Character = Player.Character
  219. Humanoid = Character.Humanoid
  220. Mouse = Player:GetMouse()
  221. RootPart = Character["HumanoidRootPart"]
  222. Torso = Character["Torso"]
  223. Head = Character["Head"]
  224. RightArm = Character["Right Arm"]
  225. LeftArm = Character["Left Arm"]
  226. RightLeg = Character["Right Leg"]
  227. LeftLeg = Character["Left Leg"]
  228. RootJoint = RootPart["RootJoint"]
  229. Neck = Torso["Neck"]
  230. RightShoulder = Torso["Right Shoulder"]
  231. LeftShoulder = Torso["Left Shoulder"]
  232. RightHip = Torso["Right Hip"]
  233. LeftHip = Torso["Left Hip"]
  234.  
  235. IT = Instance.new
  236. CF = CFrame.new
  237. VT = Vector3.new
  238. RAD = math.rad
  239. C3 = Color3.new
  240. UD2 = UDim2.new
  241. BRICKC = BrickColor.new
  242. ANGLES = CFrame.Angles
  243. EULER = CFrame.fromEulerAnglesXYZ
  244. COS = math.cos
  245. ACOS = math.acos
  246. SIN = math.sin
  247. ASIN = math.asin
  248. ABS = math.abs
  249. MRANDOM = math.random
  250. FLOOR = math.floor
  251.  
  252. --//=================================\\
  253. --|| USEFUL VALUES
  254. --\\=================================//
  255.  
  256. Animation_Speed = 3
  257. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  258. local Speed = 35
  259. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  261. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  262. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  263. local DAMAGEMULTIPLIER = 1
  264. local ANIM = "Idle"
  265. local ATTACK = false
  266. local EQUIPPED = false
  267. local HOLD = false
  268. local COMBO = 1
  269. local Rooted = false
  270. local SINE = 0
  271. local KEYHOLD = false
  272. local CHANGE = 2 / Animation_Speed
  273. local WALKINGANIM = false
  274. local VALUE1 = false
  275. local VALUE2 = false
  276. local ROBLOXIDLEANIMATION = IT("Animation")
  277. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  278. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  279. --ROBLOXIDLEANIMATION.Parent = Humanoid
  280. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  281. WEAPONGUI.Name = "Weapon GUI"
  282. local Effects = IT("Folder", Character)
  283. Effects.Name = "Effects"
  284. local ANIMATOR = Humanoid.Animator
  285. local ANIMATE = Character.Animate
  286. local UNANCHOR = true
  287. local PLAYSONG = true
  288. local EXTRATRANS = 0
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293.  
  294. --//=================================\\
  295. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  296. --\\=================================//
  297.  
  298. ArtificialHB = Instance.new("BindableEvent", script)
  299. ArtificialHB.Name = "ArtificialHB"
  300.  
  301. script:WaitForChild("ArtificialHB")
  302.  
  303. frame = Frame_Speed
  304. tf = 0
  305. allowframeloss = false
  306. tossremainder = false
  307. lastframe = tick()
  308. script.ArtificialHB:Fire()
  309.  
  310. game:GetService("RunService").Heartbeat:connect(function(s, p)
  311. tf = tf + s
  312. if tf >= frame then
  313. if allowframeloss then
  314. script.ArtificialHB:Fire()
  315. lastframe = tick()
  316. else
  317. for i = 1, math.floor(tf / frame) do
  318. script.ArtificialHB:Fire()
  319. end
  320. lastframe = tick()
  321. end
  322. if tossremainder then
  323. tf = 0
  324. else
  325. tf = tf - frame * math.floor(tf / frame)
  326. end
  327. end
  328. end)
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333. --//=================================\\
  334. --|| SOME FUNCTIONS
  335. --\\=================================//
  336.  
  337. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  338. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  339. end
  340.  
  341. function PositiveAngle(NUMBER)
  342. if NUMBER >= 0 then
  343. NUMBER = 0
  344. end
  345. return NUMBER
  346. end
  347.  
  348. function NegativeAngle(NUMBER)
  349. if NUMBER <= 0 then
  350. NUMBER = 0
  351. end
  352. return NUMBER
  353. end
  354.  
  355. function Swait(NUMBER)
  356. if NUMBER == 0 or NUMBER == nil then
  357. ArtificialHB.Event:wait()
  358. else
  359. for i = 1, NUMBER do
  360. ArtificialHB.Event:wait()
  361. end
  362. end
  363. end
  364.  
  365. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  366. local NEWMESH = IT(MESH)
  367. if MESH == "SpecialMesh" then
  368. NEWMESH.MeshType = MESHTYPE
  369. if MESHID ~= "nil" and MESHID ~= "" then
  370. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  371. end
  372. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  373. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  374. end
  375. end
  376. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  377. NEWMESH.Scale = SCALE
  378. NEWMESH.Parent = PARENT
  379. return NEWMESH
  380. end
  381.  
  382. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  383. local NEWPART = IT("Part")
  384. NEWPART.formFactor = FORMFACTOR
  385. NEWPART.Reflectance = REFLECTANCE
  386. NEWPART.Transparency = TRANSPARENCY
  387. NEWPART.CanCollide = false
  388. NEWPART.Locked = true
  389. NEWPART.Anchored = true
  390. if ANCHOR == false then
  391. NEWPART.Anchored = false
  392. end
  393. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  394. NEWPART.Name = NAME
  395. NEWPART.Size = SIZE
  396. NEWPART.Position = Torso.Position
  397. NEWPART.Material = MATERIAL
  398. NEWPART:BreakJoints()
  399. NEWPART.Parent = PARENT
  400. return NEWPART
  401. end
  402.  
  403. local function weldBetween(a, b)
  404. local weldd = Instance.new("ManualWeld")
  405. weldd.Part0 = a
  406. weldd.Part1 = b
  407. weldd.C0 = CFrame.new()
  408. weldd.C1 = b.CFrame:inverse() * a.CFrame
  409. weldd.Parent = a
  410. return weldd
  411. end
  412.  
  413.  
  414. function QuaternionFromCFrame(cf)
  415. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  416. local trace = m00 + m11 + m22
  417. if trace > 0 then
  418. local s = math.sqrt(1 + trace)
  419. local recip = 0.5 / s
  420. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  421. else
  422. local i = 0
  423. if m11 > m00 then
  424. i = 1
  425. end
  426. if m22 > (i == 0 and m00 or m11) then
  427. i = 2
  428. end
  429. if i == 0 then
  430. local s = math.sqrt(m00 - m11 - m22 + 1)
  431. local recip = 0.5 / s
  432. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  433. elseif i == 1 then
  434. local s = math.sqrt(m11 - m22 - m00 + 1)
  435. local recip = 0.5 / s
  436. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  437. elseif i == 2 then
  438. local s = math.sqrt(m22 - m00 - m11 + 1)
  439. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  440. end
  441. end
  442. end
  443.  
  444. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  445. local xs, ys, zs = x + x, y + y, z + z
  446. local wx, wy, wz = w * xs, w * ys, w * zs
  447. local xx = x * xs
  448. local xy = x * ys
  449. local xz = x * zs
  450. local yy = y * ys
  451. local yz = y * zs
  452. local zz = z * zs
  453. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  454. end
  455.  
  456. function QuaternionSlerp(a, b, t)
  457. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  458. local startInterp, finishInterp;
  459. if cosTheta >= 0.0001 then
  460. if (1 - cosTheta) > 0.0001 then
  461. local theta = ACOS(cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((1 - t) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = 1 - t
  467. finishInterp = t
  468. end
  469. else
  470. if (1 + cosTheta) > 0.0001 then
  471. local theta = ACOS(-cosTheta)
  472. local invSinTheta = 1 / SIN(theta)
  473. startInterp = SIN((t - 1) * theta) * invSinTheta
  474. finishInterp = SIN(t * theta) * invSinTheta
  475. else
  476. startInterp = t - 1
  477. finishInterp = t
  478. end
  479. end
  480. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  481. end
  482.  
  483. function Clerp(a, b, t)
  484. local qa = {QuaternionFromCFrame(a)}
  485. local qb = {QuaternionFromCFrame(b)}
  486. local ax, ay, az = a.x, a.y, a.z
  487. local bx, by, bz = b.x, b.y, b.z
  488. local _t = 1 - t
  489. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  490. end
  491.  
  492. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  493. local frame = IT("Frame")
  494. frame.BackgroundTransparency = TRANSPARENCY
  495. frame.BorderSizePixel = BORDERSIZEPIXEL
  496. frame.Position = POSITION
  497. frame.Size = SIZE
  498. frame.BackgroundColor3 = COLOR
  499. frame.BorderColor3 = BORDERCOLOR
  500. frame.Name = NAME
  501. frame.Parent = PARENT
  502. return frame
  503. end
  504.  
  505. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  506. local label = IT("TextLabel")
  507. label.BackgroundTransparency = 1
  508. label.Size = UD2(1, 0, 1, 0)
  509. label.Position = UD2(0, 0, 0, 0)
  510. label.TextColor3 = TEXTCOLOR
  511. label.TextStrokeTransparency = STROKETRANSPARENCY
  512. label.TextTransparency = TRANSPARENCY
  513. label.FontSize = TEXTFONTSIZE
  514. label.Font = TEXTFONT
  515. label.BorderSizePixel = BORDERSIZEPIXEL
  516. label.TextScaled = false
  517. label.Text = TEXT
  518. label.Name = NAME
  519. label.Parent = PARENT
  520. return label
  521. end
  522.  
  523. function NoOutlines(PART)
  524. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  525. end
  526.  
  527. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  528. local NEWWELD = IT(TYPE)
  529. NEWWELD.Part0 = PART0
  530. NEWWELD.Part1 = PART1
  531. NEWWELD.C0 = C0
  532. NEWWELD.C1 = C1
  533. NEWWELD.Parent = PARENT
  534. return NEWWELD
  535. end
  536.  
  537. local S = IT("Sound")
  538. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  539. local NEWSOUND = nil
  540. coroutine.resume(coroutine.create(function()
  541. NEWSOUND = S:Clone()
  542. NEWSOUND.Parent = PARENT
  543. NEWSOUND.Volume = VOLUME
  544. NEWSOUND.Pitch = PITCH
  545. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  546. NEWSOUND:play()
  547. if DOESLOOP == true then
  548. NEWSOUND.Looped = true
  549. else
  550. repeat wait(1) until NEWSOUND.Playing == false
  551. NEWSOUND:remove()
  552. end
  553. end))
  554. return NEWSOUND
  555. end
  556.  
  557. function CFrameFromTopBack(at, top, back)
  558. local right = top:Cross(back)
  559. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  560. end
  561.  
  562. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  563. function WACKYEFFECT(Table)
  564. local TYPE = (Table.EffectType or "Sphere")
  565. local SIZE = (Table.Size or VT(1,1,1))
  566. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  567. local TRANSPARENCY = (Table.Transparency or 0)
  568. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  569. local CFRAME = (Table.CFrame or Torso.CFrame)
  570. local MOVEDIRECTION = (Table.MoveToPos or nil)
  571. local ROTATION1 = (Table.RotationX or 0)
  572. local ROTATION2 = (Table.RotationY or 0)
  573. local ROTATION3 = (Table.RotationZ or 0)
  574. local MATERIAL = (Table.Material or "Neon")
  575. local COLOR = (Table.Color or C3(1,1,1))
  576. local TIME = (Table.Time or 45)
  577. local SOUNDID = (Table.SoundID or nil)
  578. local SOUNDPITCH = (Table.SoundPitch or nil)
  579. local SOUNDVOLUME = (Table.SoundVolume or nil)
  580. coroutine.resume(coroutine.create(function()
  581. local PLAYSSOUND = false
  582. local SOUND = nil
  583. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  584. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  585. PLAYSSOUND = true
  586. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  587. end
  588. EFFECT.Color = COLOR
  589. local MSH = nil
  590. if TYPE == "Sphere" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  592. elseif TYPE == "Block" then
  593. MSH = IT("BlockMesh",EFFECT)
  594. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  595. elseif TYPE == "Wave" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  597. elseif TYPE == "Ring" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  599. elseif TYPE == "Slash" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  601. elseif TYPE == "Round Slash" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  603. elseif TYPE == "Swirl" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  605. elseif TYPE == "Skull" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Crystal" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  609. end
  610. if MSH ~= nil then
  611. local MOVESPEED = nil
  612. if MOVEDIRECTION ~= nil then
  613. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  614. end
  615. local GROWTH = SIZE - ENDSIZE
  616. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  617. if TYPE == "Block" then
  618. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  619. else
  620. EFFECT.CFrame = CFRAME
  621. end
  622. for LOOP = 1, TIME+1 do
  623. Swait()
  624. MSH.Scale = MSH.Scale - GROWTH/TIME
  625. if TYPE == "Wave" then
  626. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  627. end
  628. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  629. if TYPE == "Block" then
  630. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  631. else
  632. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  633. end
  634. if MOVEDIRECTION ~= nil then
  635. local ORI = EFFECT.Orientation
  636. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  637. EFFECT.Orientation = ORI
  638. end
  639. end
  640. if PLAYSSOUND == false then
  641. EFFECT:remove()
  642. else
  643. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  644. EFFECT:remove()
  645. end
  646. else
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  651. EFFECT:remove()
  652. end
  653. end
  654. end))
  655. end
  656.  
  657. function MakeForm(PART,TYPE)
  658. if TYPE == "Cyl" then
  659. local MSH = IT("CylinderMesh",PART)
  660. elseif TYPE == "Ball" then
  661. local MSH = IT("SpecialMesh",PART)
  662. MSH.MeshType = "Sphere"
  663. elseif TYPE == "Wedge" then
  664. local MSH = IT("SpecialMesh",PART)
  665. MSH.MeshType = "Wedge"
  666. end
  667. end
  668.  
  669. Debris = game:GetService("Debris")
  670.  
  671. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  672. local DIRECTION = CF(StartPos,EndPos).lookVector
  673. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  674. end
  675.  
  676. local ROCK = script.Rock
  677. ROCK.Parent = nil
  678. function GetRock(FLOOROBJECT)
  679. local Rock = ROCK:Clone()
  680. Rock.Parent = Effects
  681. if FLOOROBJECT ~= nil then
  682. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  683. Rock.Material = FLOOROBJECT.Material
  684. Rock.Color = FLOOROBJECT.Color
  685. else
  686. Rock.Material = "Slate"
  687. Rock.Color = BRICKC"Dirt brown".Color
  688. end
  689. else
  690. Rock.Material = "Slate"
  691. Rock.Color = BRICKC"Dirt brown".Color
  692. end
  693. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  694. return Rock
  695. end
  696.  
  697. local SPIKE = script.RockSpike
  698. SPIKE.Parent = nil
  699. function GetSpike(FLOOROBJECT)
  700. local Rock = SPIKE:Clone()
  701. Rock.Parent = Effects
  702. if FLOOROBJECT ~= nil then
  703. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  704. Rock.Material = FLOOROBJECT.Material
  705. Rock.Color = FLOOROBJECT.Color
  706. else
  707. Rock.Material = "Slate"
  708. Rock.Color = BRICKC"Dirt brown".Color
  709. end
  710. else
  711. Rock.Material = "Slate"
  712. Rock.Color = BRICKC"Dirt brown".Color
  713. end
  714. return Rock
  715. end
  716.  
  717. local SHIELD = script.Shield
  718. SHIELD.Parent = nil
  719. function GetShield(FLOOROBJECT)
  720. local Rock = SHIELD:Clone()
  721. Rock.Parent = Effects
  722. if FLOOROBJECT ~= nil then
  723. Rock.Material = FLOOROBJECT.Material
  724. Rock.Color = FLOOROBJECT.Color
  725. else
  726. Rock.Material = "Slate"
  727. Rock.Color = BRICKC"Dirt brown".Color
  728. end
  729. return Rock
  730. end
  731.  
  732. function RespondToImpact(Object,Rock)
  733. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  734. for i = 1, #BREAKABLEMATERIALS do
  735. local MATERIAL = BREAKABLEMATERIALS[i]
  736. if Object.Material == MATERIAL[1] then
  737. local A = Rock.Size.Magnitude
  738. local B = Object.Size.Magnitude
  739. if B < A*MATERIAL[2] then
  740. WaveParticles(Object.Position,B*3,Object.Color)
  741. Object:remove()
  742. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  743. end
  744. end
  745. end
  746. end
  747.  
  748. function WaveParticles(Position,Size,Color)
  749. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  750. BASE.CFrame = CF(Position)
  751. local A = IT("Attachment",BASE)
  752. local WAVE = script.Wave:Clone()
  753. WAVE.Parent = A
  754. WAVE.Size = NumberSequence.new(0,Size)
  755. WAVE.Color = ColorSequence.new(Color)
  756. Debris:AddItem(BASE,0.5)
  757. WAVE:Emit(1)
  758. end
  759.  
  760. --//=================================\\
  761. --|| WEAPON CREATION
  762. --\\=================================//
  763.  
  764. local sick = Instance.new("Sound",Character)
  765.  
  766. local PILLAR = script.Pillar
  767. PILLAR.Parent = nil
  768. local HOOD = script.Hood
  769. HOOD.Parent = Character
  770. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  771. weldBetween(Torso,HOOD)
  772. Head:ClearAllChildren()
  773. Head.Transparency = 1
  774. local EYE = script.Eye
  775. EYE.Parent = Character
  776. EYE.CFrame = Head.CFrame*CF(0,0,0)
  777. EYE.Anchored = false
  778. weldBetween(EYE,Head)
  779. local COLLAR = script.Collar
  780. COLLAR.Parent = Character
  781. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  782. weldBetween(Torso,COLLAR)
  783. local BONE = script.SpinePart
  784. BONE.Parent = nil
  785. local TAIL = {}
  786. local LASTPART = Torso
  787. local SIZE = BONE.Size
  788. for i = 1, 23 do
  789. local PART = BONE:Clone()
  790. PART.Anchored = false
  791. PART.Parent = Character
  792. PART.Size = SIZE*((25-i)/10)/1.6
  793. if LASTPART == Torso then
  794. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  795. LASTPART = PART
  796. table.insert(TAIL,WELD)
  797. else
  798. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  799. LASTPART = PART
  800. table.insert(TAIL,WELD)
  801. end
  802. end
  803. for _, c in pairs(Character:GetChildren()) do
  804. if c:IsA("BasePart") then
  805. if c:FindFirstChildOfClass("ParticleEmitter") then
  806. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  807. end
  808. if c == Head then
  809. if c:FindFirstChild("face") then
  810. c.face:remove()
  811. end
  812. end
  813. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  814. c:remove()
  815. end
  816. end
  817. local BODY = {}
  818. for _, c in pairs(Character:GetDescendants()) do
  819. if c:IsA("BasePart") and c.Name ~= "Handle" then
  820. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  821. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  822. end
  823. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  824. elseif c:IsA("JointInstance") then
  825. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  826. end
  827. end
  828. for e = 1, #BODY do
  829. if BODY[e] ~= nil then
  830. local STUFF = BODY[e]
  831. local PART = STUFF[1]
  832. local PARENT = STUFF[2]
  833. local MATERIAL = STUFF[3]
  834. local COLOR = STUFF[4]
  835. local TRANSPARENCY = STUFF[5]
  836. if PART.ClassName == "Part" and PART ~= RootPart then
  837. PART.Material = MATERIAL
  838. PART.Color = COLOR
  839. PART.Transparency = TRANSPARENCY
  840. end
  841. PART.AncestryChanged:Connect(function()
  842. PART.Parent = PARENT
  843. end)
  844. end
  845. end
  846. function refit()
  847. Character.Parent = workspace
  848. for e = 1, #BODY do
  849. if BODY[e] ~= nil then
  850. local STUFF = BODY[e]
  851. local PART = STUFF[1]
  852. local PARENT = STUFF[2]
  853. local MATERIAL = STUFF[3]
  854. local COLOR = STUFF[4]
  855. local TRANSPARENCY = STUFF[5]
  856. if PART:IsA("BasePart") and PART ~= RootPart then
  857. PART.Material = MATERIAL
  858. PART.Color = COLOR
  859. PART.Transparency = TRANSPARENCY+EXTRATRANS
  860. end
  861. if PART.Parent ~= PARENT then
  862. Humanoid:remove()
  863. PART.Parent = PARENT
  864. Humanoid = IT("Humanoid",Character)
  865. end
  866. end
  867. end
  868. end
  869.  
  870. Humanoid.Died:connect(function()
  871. refit()
  872. end)
  873.  
  874. --//=================================\\
  875. --|| DAMAGING
  876. --\\=================================//
  877.  
  878. function ApplyDamage(Humanoid,Damage,TorsoPart)
  879. Damage = Damage * DAMAGEMULTIPLIER
  880. if Humanoid.Health ~= 0 then
  881. Humanoid.Health = Humanoid.Health - Damage
  882. end
  883. end
  884.  
  885. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  886. local CHILDREN = workspace:GetDescendants()
  887. for index, CHILD in pairs(CHILDREN) do
  888. if CHILD.ClassName == "Model" and CHILD ~= Character then
  889. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  890. if HUM then
  891. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  892. if TORSO then
  893. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  894. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  895. CHILD:BreakJoints()
  896. else
  897. local DMG = MRANDOM(MINDMG,MAXDMG)
  898. ApplyDamage(HUM,DMG,TORSO)
  899. end
  900. if FLING > 0 then
  901. for _, c in pairs(CHILD:GetChildren()) do
  902. if c:IsA("BasePart") then
  903. local bv = Instance.new("BodyVelocity",c)
  904. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  905. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  906. Debris:AddItem(bv,0.05)
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  914. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  915. RespondToImpact(CHILD,ROCK)
  916. end
  917. end
  918. end
  919. end
  920.  
  921. --//=================================\\
  922. --|| ATTACK FUNCTIONS AND STUFF
  923. --\\=================================//
  924.  
  925. function RockExplosion(Rock,Multiplier,Survive)
  926. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  927. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  928. local SIZE = (Rock.Size.Y*4)*Multiplier
  929. EXPLOSION.Enabled = false
  930. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  931. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  932. EXPLOSION:Emit(200,300)
  933. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  934. coroutine.resume(coroutine.create(function()
  935. Rock:BreakJoints()
  936. if Survive == nil then
  937. Rock.Transparency = 1
  938. Rock.CanCollide = false
  939. Rock.Anchored = true
  940. Debris:AddItem(Rock,5)
  941. end
  942. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  943. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  944. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  945. Swait()
  946. if HITFLOOR then
  947. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  948. end
  949. for i = 1, 5 do
  950. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  951. end
  952. end))
  953. end
  954.  
  955. function Bullet()
  956. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  957. ATTACK = true
  958. Rooted = true
  959. local GYRO = IT("BodyGyro",RootPart)
  960. GYRO.D = 2
  961. GYRO.P = 2000
  962. GYRO.MaxTorque = VT(0,4000000,0)
  963. coroutine.resume(coroutine.create(function()
  964. repeat
  965. Swait()
  966. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  967. until ATTACK == false
  968. GYRO:Remove()
  969. end))
  970. local FLOOR = false
  971. if HITFLOOR then
  972. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  973. FLOOR = true
  974. end
  975. end
  976. if FLOOR == true then
  977. for i=0, 0.5, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  985. end
  986. for i=0, 0.25, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. local ROCKPLACED = false
  996. local Rock = nil
  997. if HITFLOOR.Anchored == true then
  998. Rock = GetRock(HITFLOOR)
  999. Rock.Core.Emit.Enabled = true
  1000. Rock.Size = VT(6,6,6)
  1001. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1002. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1003. coroutine.resume(coroutine.create(function()
  1004. for i = 1, 30 do
  1005. Swait()
  1006. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1007. end
  1008. ROCKPLACED = true
  1009. Rock.Core.Emit.Enabled = false
  1010. end))
  1011. else
  1012. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1013. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1014. if TORSO then
  1015. Rock = TORSO
  1016. ROCK.Core:Clone().Parent = Rock
  1017. else
  1018. Rock = HITFLOOR
  1019. ROCK.Core:Clone().Parent = Rock
  1020. end
  1021. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1022. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1023. if TORSO then
  1024. Rock = TORSO
  1025. ROCK.Core:Clone().Parent = Rock
  1026. else
  1027. Rock = HITFLOOR
  1028. ROCK.Core:Clone().Parent = Rock
  1029. end
  1030. else
  1031. Rock = HITFLOOR
  1032. ROCK.Core:Clone().Parent = Rock
  1033. end
  1034. Rock.Anchored = true
  1035. coroutine.resume(coroutine.create(function()
  1036. for i = 1, 30 do
  1037. Swait()
  1038. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1039. end
  1040. ROCKPLACED = true
  1041. end))
  1042. end
  1043. for i=0, 0.1, 0.1 / Animation_Speed do
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. end
  1052. repeat
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. until ROCKPLACED == true
  1061. for i=0, 0.1, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. end
  1070. WaveParticles(Rock.Position,12,C3(1,1,1))
  1071. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1072. coroutine.resume(coroutine.create(function()
  1073. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1074. for i = 1, 200 do
  1075. Swait()
  1076. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1077. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1078. if HIT then
  1079. RespondToImpact(HIT,Rock)
  1080. break
  1081. end
  1082. end
  1083. RockExplosion(Rock,1)
  1084. else
  1085. for i = 1, 60 do
  1086. Swait()
  1087. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1088. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1089. if HIT then
  1090. RespondToImpact(HIT,Rock)
  1091. break
  1092. end
  1093. end
  1094. RockExplosion(Rock,2)
  1095. end
  1096. end))
  1097. for i=0, 0.4, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. else
  1107. local GRAV = IT("BodyPosition",RootPart)
  1108. GRAV.D = 250
  1109. GRAV.P = 20000
  1110. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1111. GRAV.Position = RootPart.Position
  1112. local Rock = GetRock()
  1113. Rock.Size = VT(0,0,0)
  1114. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1115. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1116. local DONEROCK = false
  1117. coroutine.resume(coroutine.create(function()
  1118. for i = 1, 15 do
  1119. Swait()
  1120. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1121. Rock.Size = Rock.Size * 1.1
  1122. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1123. end
  1124. DONEROCK = true
  1125. end))
  1126. repeat
  1127. Swait()
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. until DONEROCK == true
  1135. local LOOP = 0
  1136. for i=0, 0.2, 0.1 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. end
  1145. WaveParticles(Rock.Position,5,C3(1,1,1))
  1146. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 1, 300 do
  1149. Swait()
  1150. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1151. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1152. if HIT then
  1153. RespondToImpact(HIT,Rock)
  1154. break
  1155. end
  1156. end
  1157. RockExplosion(Rock,1)
  1158. end))
  1159. for i=0, 0.3, 0.1 / Animation_Speed do
  1160. Swait()
  1161. LOOP = LOOP + 15*3
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169. GRAV:remove()
  1170. end
  1171. ATTACK = false
  1172. Rooted = false
  1173. end
  1174.  
  1175. function Melee()
  1176. ATTACK = true
  1177. Rooted = false
  1178. Speed = 12
  1179. repeat
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. until KEYHOLD == false
  1188. Speed = 0
  1189. local ROOT = nil
  1190. local TORS = nil
  1191. local HUMAN = nil
  1192. local DIST = 4
  1193. for i=0, 0.2, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. end
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. local CHILDREN = workspace:GetDescendants()
  1205. for index, CHILD in pairs(CHILDREN) do
  1206. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1207. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1208. if HUM then
  1209. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1210. if TORSO and HUM.Health > 0 then
  1211. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1212. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1213. ROOT = TORSO
  1214. HUMAN = HUM
  1215. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1216. end
  1217. end
  1218. end
  1219. end
  1220. end
  1221. if ROOT then
  1222. break
  1223. end
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. if ROOT then
  1232. local POSITIONED = false
  1233. coroutine.resume(coroutine.create(function()
  1234. ROOT.Anchored = true
  1235. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1236. for i = 1, 25 do
  1237. ROOT.Anchored = true
  1238. Swait()
  1239. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1240. end
  1241. POSITIONED = true
  1242. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1243. ROOT.Anchored = false
  1244. end))
  1245. repeat
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. until POSITIONED == true
  1254. for i = 1, 3 do
  1255. for i=0, 0.5, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. end
  1264. for i=0, 0.15, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. local EMIT = script.Emit:Clone()
  1274. EMIT.Parent = TORS
  1275. EMIT.Size = NumberSequence.new(1,0)
  1276. EMIT:Emit(120)
  1277. Debris:AddItem(EMIT,5)
  1278. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1279. WaveParticles(TORS.Position,12,C3(1,1,1))
  1280. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1281. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1282. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1283. for i=0, 0.25, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. if HUMAN.Health == 0 then
  1293. break
  1294. end
  1295. for i=0, 0.2, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. end
  1304. end
  1305. end
  1306. Speed = 25
  1307. ATTACK = false
  1308. Rooted = false
  1309. end
  1310.  
  1311. function Launch()
  1312. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1313. if HITFLOOR then
  1314. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1315. local P = PILLAR:Clone()
  1316. P.Color = HITFLOOR.Color
  1317. P.Material = HITFLOOR.Material
  1318. P.Parent = Effects
  1319. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1320. coroutine.resume(coroutine.create(function()
  1321. for i = 1, 6 do
  1322. Swait()
  1323. P.CFrame = P.CFrame * CF(0,0.9,0)
  1324. end
  1325. wait(1)
  1326. for i = 1, 45 do
  1327. Swait()
  1328. P.Transparency =P.Transparency + 1/45
  1329. end
  1330. P:remove()
  1331. end))
  1332. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1333. RootPart.Velocity = VT(0,0,0)
  1334. local bv = Instance.new("BodyVelocity",RootPart)
  1335. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1336. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1337. Debris:AddItem(bv,0.1)
  1338. end
  1339. end
  1340.  
  1341. function Ravage()
  1342. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1343. if HITFLOOR then
  1344. ATTACK = true
  1345. Rooted = false
  1346. for i=0, 0.3, 0.1 / Animation_Speed do
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. end
  1355. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1356. Rooted = true
  1357. CreateSound(217767125, RightArm, 5, 1, false)
  1358. for i=0, 0.15, 0.1 / Animation_Speed do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. end
  1367. local HOLD = true
  1368. coroutine.resume(coroutine.create(function()
  1369. repeat
  1370. Swait()
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. until HOLD == false
  1378. end))
  1379. repeat
  1380. wait(0.3)
  1381. coroutine.resume(coroutine.create(function()
  1382. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1383. if HITFLOOR then
  1384. if HITFLOOR.Anchored == true then
  1385. local ROCK = GetRock(HITFLOOR)
  1386. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1387. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1388. ROCK.Core.Emit.Enabled = true
  1389. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1390. local POS = ROCK.CFrame*CF(0,12,0)
  1391. for i = 1, 25 do
  1392. ROCK.Anchored = true
  1393. Swait()
  1394. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1395. end
  1396. ROCK.Core.Emit.Enabled = false
  1397. wait(0.3)
  1398. RockExplosion(ROCK,1)
  1399. end
  1400. end
  1401. end))
  1402. until KEYHOLD == false
  1403. wait(0.5)
  1404. HOLD = false
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408. end
  1409.  
  1410. function Shield()
  1411. ATTACK = true
  1412. Rooted = false
  1413. local GYRO = IT("BodyGyro",RootPart)
  1414. GYRO.D = 2
  1415. GYRO.P = 2000
  1416. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1417. local GRAV = IT("BodyPosition",RootPart)
  1418. GRAV.D = 250
  1419. GRAV.P = 20000
  1420. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1421. GRAV.Position = RootPart.Position
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat
  1424. Swait()
  1425. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1426. until ATTACK == false
  1427. GYRO:Remove()
  1428. GRAV:Remove()
  1429. end))
  1430. for i=0, 0.3, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. end
  1439. local Defence = GetShield()
  1440. Defence.Size = VT(0,2,0)
  1441. Defence.Parent = Effects
  1442. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1443. WaveParticles(Defence.Position,12,Defence.Color)
  1444. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1445. local FIX = Defence.AncestryChanged:Connect(function()
  1446. Defence.Parent = Effects
  1447. end)
  1448. for i = 1, 40 do
  1449. Swait()
  1450. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1451. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1452. end
  1453. repeat
  1454. Swait()
  1455. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. until KEYHOLD == false
  1463. FIX:Disconnect()
  1464. coroutine.resume(coroutine.create(function()
  1465. for i = 1, 40 do
  1466. Swait()
  1467. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1468. end
  1469. WaveParticles(Defence.Position,12,Defence.Color)
  1470. Defence:remove()
  1471. end))
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475.  
  1476. function TwinMeteor()
  1477. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1478. if HITFLOOR == nil then
  1479. ATTACK = true
  1480. Rooted = false
  1481. local GYRO = IT("BodyGyro",RootPart)
  1482. GYRO.D = 2
  1483. GYRO.P = 2000
  1484. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1485. local GRAV = IT("BodyPosition",RootPart)
  1486. GRAV.D = 250
  1487. GRAV.P = 20000
  1488. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1489. GRAV.Position = RootPart.Position
  1490. coroutine.resume(coroutine.create(function()
  1491. repeat
  1492. Swait()
  1493. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1494. until ATTACK == false
  1495. GYRO:Remove()
  1496. GRAV:Remove()
  1497. end))
  1498. local CHARGED = false
  1499. coroutine.resume(coroutine.create(function()
  1500. repeat
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. until CHARGED == true
  1509. end))
  1510. local ROCK1 = GetRock()
  1511. local ROCK2 = GetRock()
  1512. local VORTEX1 = script.Vortex:Clone()
  1513. local VORTEX2 = script.Vortex:Clone()
  1514. VORTEX1.Parent = ROCK1.Core
  1515. VORTEX2.Parent = ROCK2.Core
  1516. ROCK1.Core.Emit.Enabled = true
  1517. ROCK2.Core.Emit.Enabled = true
  1518. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1519. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1520. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1521. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1522. for i = 1, 70 do
  1523. Swait()
  1524. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1525. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1526. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1527. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1528. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1529. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1530. VORTEX1:Emit(1)
  1531. VORTEX2:Emit(1)
  1532. end
  1533. CHARGED = true
  1534. for i=0, 1, 0.1 / Animation_Speed do
  1535. Swait()
  1536. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1537. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. for i=0, 0.5, 0.1 / Animation_Speed do
  1546. Swait()
  1547. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1548. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. coroutine.resume(coroutine.create(function()
  1557. local Rock = ROCK1
  1558. WaveParticles(Rock.Position,30,C3(1,1,1))
  1559. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1560. for i = 1, 200 do
  1561. Swait()
  1562. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1563. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1564. if HIT then
  1565. RespondToImpact(HIT,Rock)
  1566. break
  1567. end
  1568. end
  1569. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1570. for i = 1, 6 do
  1571. RockExplosion(Rock,1.5,true)
  1572. wait(1)
  1573. end
  1574. RockExplosion(Rock,1.5)
  1575. end))
  1576. for i=0, 1, 0.1 / Animation_Speed do
  1577. Swait()
  1578. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. for i=0, 0.5, 0.1 / Animation_Speed do
  1587. Swait()
  1588. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. end
  1596. coroutine.resume(coroutine.create(function()
  1597. local Rock = ROCK2
  1598. WaveParticles(Rock.Position,30,C3(1,1,1))
  1599. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1600. for i = 1, 200 do
  1601. Swait()
  1602. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1603. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1604. if HIT then
  1605. RespondToImpact(HIT,Rock)
  1606. break
  1607. end
  1608. end
  1609. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1610. for i = 1, 6 do
  1611. RockExplosion(Rock,1.5,true)
  1612. wait(1)
  1613. end
  1614. RockExplosion(Rock,1.5)
  1615. end))
  1616. for i=0, 1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628. end
  1629.  
  1630. function Spikes()
  1631. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1632. if HITFLOOR then
  1633. ATTACK = true
  1634. Rooted = true
  1635. local GYRO = IT("BodyGyro",RootPart)
  1636. GYRO.D = 2
  1637. GYRO.P = 2000
  1638. GYRO.MaxTorque = VT(0,4000000,0)
  1639. coroutine.resume(coroutine.create(function()
  1640. repeat
  1641. Swait()
  1642. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1643. until ATTACK == false
  1644. GYRO:Remove()
  1645. end))
  1646. for i=0, 1, 0.1 / Animation_Speed do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. end
  1655. for i=0, 0.25, 0.1 / Animation_Speed do
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1665. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1666. coroutine.resume(coroutine.create(function()
  1667. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1668. for i = 1, 60 do
  1669. Swait()
  1670. local SPIKE = GetSpike(HITFLOOR)
  1671. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1672. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1673. coroutine.resume(coroutine.create(function()
  1674. local POS = SPIKE.CFrame*CF(0,11,0)
  1675. for i = 1, 25 do
  1676. Swait()
  1677. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1678. end
  1679. wait(0.2)
  1680. for i = 1, 45 do
  1681. Swait()
  1682. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1683. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1684. end
  1685. SPIKE:remove()
  1686. end))
  1687. end
  1688. end))
  1689. wait(0.3)
  1690. ATTACK = false
  1691. Rooted = false
  1692. end
  1693. end
  1694.  
  1695. function TakeOnMe()
  1696. Speed = 5
  1697. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1698. ATTACK = true
  1699. Rooted = false
  1700. local DANCE = true
  1701. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1702. if NEWKEY == "p" then
  1703. DANCE = false
  1704. end
  1705. end)
  1706. PLAYSONG = false
  1707. while true do
  1708. for i = 1, 15 do
  1709. Swait()
  1710. MEME.Parent = Effects
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. if DANCE == false then
  1719. break
  1720. end
  1721. for i = 1, 15 do
  1722. Swait()
  1723. MEME.Parent = Effects
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. end
  1731. end
  1732. PLAYSONG = true
  1733. KEY:Disconnect()
  1734. MEME:remove()
  1735. Speed = 25
  1736. ATTACK = false
  1737. Rooted = false
  1738. end
  1739.  
  1740. function Noclip()
  1741. ATTACK = true
  1742. Rooted = true
  1743. UNANCHOR = false
  1744. RootPart.Anchored = true
  1745. local CLIPPING = true
  1746. local MOVEMENT = nil
  1747. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1748. for i = 1, 50 do
  1749. Swait()
  1750. EXTRATRANS = EXTRATRANS + 0.5/50
  1751. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1760. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1761. if NEWKEY == "w" then
  1762. MOVEMENT = "Forward"
  1763. repeat
  1764. Swait()
  1765. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1766. until KEYHOLD == false
  1767. elseif NEWKEY == "s" then
  1768. MOVEMENT = "Backwards"
  1769. repeat
  1770. Swait()
  1771. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1772. until KEYHOLD == false
  1773. elseif NEWKEY == "a" then
  1774. MOVEMENT = "Strafe"
  1775. repeat
  1776. Swait()
  1777. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1778. until KEYHOLD == false
  1779. elseif NEWKEY == "d" then
  1780. MOVEMENT = "Strafe"
  1781. repeat
  1782. Swait()
  1783. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1784. until KEYHOLD == false
  1785. elseif NEWKEY == "y" then
  1786. CLIPPING = false
  1787. end
  1788. MOVEMENT = nil
  1789. end)
  1790. local LOOP = 0
  1791. repeat
  1792. Swait()
  1793. AURA.Parent = Torso
  1794. LOOP = LOOP + 1
  1795. if LOOP >= 15 then
  1796. LOOP = 0
  1797. WaveParticles(Torso.Position,15,C3(1,1,1))
  1798. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1799. end
  1800. if MOVEMENT == nil then
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. elseif MOVEMENT == "Forward" then
  1808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. elseif MOVEMENT == "Backwards" then
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. elseif MOVEMENT == "Strafe" then
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. until CLIPPING == false
  1830. KEY:Disconnect()
  1831. coroutine.resume(coroutine.create(function()
  1832. for i = 1, 20 do
  1833. Swait()
  1834. AURA.Volume = AURA.Volume - 3/20
  1835. end
  1836. AURA:remove()
  1837. end))
  1838. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1839. for i = 1, 50 do
  1840. Swait()
  1841. EXTRATRANS = EXTRATRANS - 0.5/50
  1842. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. end
  1850. EXTRATRANS = 0
  1851. UNANCHOR = true
  1852. ATTACK = false
  1853. Rooted = false
  1854. end
  1855.  
  1856. function Taunt()
  1857. ATTACK = true
  1858. Rooted = true
  1859. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1860. repeat
  1861. Swait()
  1862. TAUNT.Parent = Torso
  1863. TAUNT.Playing = true
  1864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. until TAUNT.TimePosition >= 1.25
  1871. for i=0, 1.6, 0.1 / Animation_Speed do
  1872. Swait()
  1873. TAUNT.Parent = Torso
  1874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. end
  1881. ATTACK = false
  1882. Rooted = false
  1883. end
  1884.  
  1885. --//=================================\\
  1886. --|| ASSIGN THINGS TO KEYS
  1887. --\\=================================//
  1888.  
  1889. function MouseDown(Mouse)
  1890. if ATTACK == false then
  1891. end
  1892. end
  1893.  
  1894. function MouseUp(Mouse)
  1895. HOLD = false
  1896. end
  1897.  
  1898. function KeyDown(Key)
  1899. KEYHOLD = true
  1900. if Key == "z" and ATTACK == false then
  1901. Bullet()
  1902. end
  1903.  
  1904. if Key == "b" and ATTACK == false then
  1905. Melee()
  1906. end
  1907.  
  1908. if Key == "c" and ATTACK == false then
  1909. Launch()
  1910. end
  1911.  
  1912. if Key == "v" and ATTACK == false then
  1913. Ravage()
  1914. end
  1915.  
  1916. if Key == "e" and ATTACK == false then
  1917. Shield()
  1918. end
  1919.  
  1920. if Key == "q" and ATTACK == false then
  1921. Spikes()
  1922. end
  1923.  
  1924. if Key == "x" and ATTACK == false then
  1925. TwinMeteor()
  1926. end
  1927.  
  1928. if Key == "y" and ATTACK == false then
  1929. Noclip()
  1930. end
  1931.  
  1932. if Key == "p" and ATTACK == false then
  1933. TakeOnMe()
  1934. end
  1935.  
  1936. if Key == "t" and ATTACK == false then
  1937. Taunt()
  1938. end
  1939.  
  1940. if Key == "]" and ATTACK == false then
  1941. if PLAYSONG == true then
  1942. PLAYSONG = false
  1943. else
  1944. PLAYSONG = true
  1945. end
  1946. end
  1947. end
  1948.  
  1949. function KeyUp(Key)
  1950. KEYHOLD = false
  1951. end
  1952.  
  1953. Mouse.Button1Down:connect(function(NEWKEY)
  1954. MouseDown(NEWKEY)
  1955. end)
  1956. Mouse.Button1Up:connect(function(NEWKEY)
  1957. MouseUp(NEWKEY)
  1958. end)
  1959. Mouse.KeyDown:connect(function(NEWKEY)
  1960. KeyDown(NEWKEY)
  1961. end)
  1962. Mouse.KeyUp:connect(function(NEWKEY)
  1963. KeyUp(NEWKEY)
  1964. end)
  1965.  
  1966. --//=================================\\
  1967. --\\=================================//
  1968.  
  1969. function AntiTimeStop()
  1970. for _, c in pairs(Character:GetChildren()) do
  1971. if c:IsA("BasePart") and c ~= RootPart then
  1972. c.Anchored = false
  1973. end
  1974. end
  1975. if UNANCHOR == true then
  1976. RootPart.Anchored = false
  1977. else
  1978. RootPart.Anchored = true
  1979. end
  1980. end
  1981.  
  1982. --//=================================\\
  1983. --|| WRAP THE WHOLE SCRIPT UP
  1984. --\\=================================//
  1985.  
  1986. Humanoid.Changed:connect(function(Jump)
  1987. if Jump == "Jump" and (Disable_Jump == true) then
  1988. Humanoid.Jump = false
  1989. end
  1990. end)
  1991.  
  1992. while true do
  1993. Swait()
  1994. Head:ClearAllChildren()
  1995. script.Parent = WEAPONGUI
  1996. ANIMATE.Parent = nil
  1997. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1998. v:Stop();
  1999. end
  2000. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2001. Humanoid = IT("Humanoid",Character)
  2002. end
  2003. SINE = SINE + CHANGE
  2004. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2005. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2006. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2007. local WALKSPEEDVALUE = 4
  2008. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2009. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2010. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2011. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2013. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2014. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2015. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2016. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2021. ANIM = "Jump"
  2022. if ATTACK == false then
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. end
  2030. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2031. ANIM = "Fall"
  2032. if ATTACK == false then
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2041. ANIM = "Idle"
  2042. if ATTACK == false then
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. end
  2050. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2051. ANIM = "Walk"
  2052. if ATTACK == false then
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2059. end
  2060. end
  2061. for _, c in pairs(Character:GetChildren()) do
  2062. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2063. c:remove()
  2064. end
  2065. end
  2066. AntiTimeStop()
  2067. Humanoid.MaxHealth = 10e10
  2068. Humanoid.Health = 10e10
  2069. if Rooted == false then
  2070. Disable_Jump = false
  2071. Humanoid.WalkSpeed = Speed
  2072. elseif Rooted == true then
  2073. Disable_Jump = true
  2074. Humanoid.WalkSpeed = 0
  2075. end
  2076. for E = 1, #TAIL do
  2077. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2078. end
  2079. sick.SoundId = "rbxassetid://0"
  2080. sick.Looped = true
  2081. sick.Pitch = 1
  2082. sick.Volume = 2
  2083. sick.Parent = Effects
  2084. sick.Playing = PLAYSONG
  2085. Humanoid.PlatformStand = false
  2086. Humanoid.Name = "I am the god of earth"
  2087. refit()
  2088. if Character:FindFirstChild("Pants") == nil then
  2089. script.Pants:Clone().Parent = Character
  2090. end
  2091. if Character:FindFirstChild("Shirt") == nil then
  2092. script.Shirt:Clone().Parent = Character
  2093. end
  2094. for _, c in pairs(Character:GetChildren()) do
  2095. if c:IsA("BasePart") and ATTACK == false then
  2096. for _, e in pairs(c:GetChildren()) do
  2097. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2098. e:remove()
  2099. end
  2100. end
  2101. end
  2102. end
  2103. end
  2104.  
  2105. --//=================================\\
  2106. --\\=================================//
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112. --//====================================================\\--
  2113. --|| END OF SCRIPT
  2114. --\\====================================================//--
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