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  1. == Info ==
  2. Street Name: Jelena
  3. Name: Jelena
  4. Movement: 10/25, Swim: 6
  5. Karma: 2
  6. Street Cred: 0
  7. Notoriety: 1
  8. Public Awareness: 0
  9. Elf Female Age 29 (30 soon)
  10. Height 6 foot Weight Rude to even ask!
  11. Composure: 10
  12. Judge Intentions: 11
  13. Lift/Carry: 4 (30 kg/20 kg)
  14. Memory: 6
  15. Nuyen: 394
  16.  
  17. == Attributes ==
  18. BOD: 2
  19. AGI: 6 (5)
  20. REA: 4 (3)
  21. STR: 2
  22. CHA: 7
  23. INT: 4
  24. LOG: 3
  25. WIL: 3
  26. EDG: 2
  27.  
  28. == Derived Attributes ==
  29. Essence:                   6
  30. Initiative:                8 (7)
  31. IP:                        1
  32. Matrix Initiative:         7
  33. Matrix IP:                 1
  34. Physical Damage Track:     9
  35. Stun Damage Track:         10
  36.  
  37. == Active Skills ==
  38. Animal Handling            : 0                      Pool: 3
  39. Animal Training            : 0                      Pool: 3
  40. Archery                    : 0                      Pool: 4
  41. Armorer                    : 0                      Pool: 2
  42. Artisan                    : 0                      Pool: 3
  43. Automatics                 : 0                      Pool: 4
  44. Blades                     : 0                      Pool: 4
  45. Climbing                   : 3                      Pool: 5
  46. Clubs                      : 1                      Pool: 6
  47. Computer                   : 0                      Pool: 2
  48. Con                        : 3 [Seduction]          Pool: 10 (12)
  49. Cybercombat                : 0                      Pool: 2
  50. Data Search                : 0                      Pool: 2
  51. Demolitions                : 0                      Pool: 2
  52. Disguise                   : 2 [Cosmetic]           Pool: 6 (8)
  53. Diving                     : 0                      Pool: 1
  54. Dodge                      : 0                      Pool: 2
  55. Escape Artist              : 0                      Pool: 4
  56. Etiquette                  : 1                      Pool: 8
  57. First Aid                  : 0                      Pool: 2
  58. Flight                     : 0                      Pool: 1
  59. Forgery                    : 0                      Pool: 4
  60. Gunnery                    : 0                      Pool: 4
  61. Gymnastics                 : 2                      Pool: 7
  62. Hacking                    : 0                      Pool: 2
  63. Hardware                   : 3 [Maglocks]           Pool: 6 (8)
  64. Heavy Weapons              : 0                      Pool: 4
  65. Infiltration               : 5 [Urban]              Pool: 11 (13)
  66. Instruction                : 0                      Pool: 6
  67. Intimidation               : 0                      Pool: 6
  68. Leadership                 : 0                      Pool: 6
  69. Locksmith                  : 0                      Pool: 4
  70. Longarms                   : 0                      Pool: 4
  71. Navigation                 : 0                      Pool: 3
  72. Negotiation                : 3                      Pool: 10
  73. Palming                    : 2 [Pickpocket]         Pool: 7 (9)
  74. Parachuting                : 0                      Pool: 1
  75. Perception                 : 2                      Pool: 6
  76. Pilot Ground Craft         : 0                      Pool: 2
  77. Pilot Watercraft           : 0                      Pool: 2
  78. Pistols                    : 3 [Tasers]             Pool: 8 (10)
  79. Riding                     : 0                      Pool: 2
  80. Running                    : 0                      Pool: 1
  81. Shadowing                  : 1 [Tailing]            Pool: 5 (7)
  82. Survival                   : 0                      Pool: 2
  83. Swimming                   : 1                      Pool: 3
  84. Throwing Weapons           : 0                      Pool: 4
  85. Tracking                   : 0                      Pool: 3
  86. Unarmed Combat             : 0                      Pool: 4
  87.  
  88. == Knowledge Skills ==
  89. Black Markets              : 3                      Pool: 7
  90. Exotic/Non-default Building Layouts : 3                      Pool: 7
  91. Fine Cuisine               : 3                      Pool: 7
  92. Magical Conspiricies       : 2                      Pool: 6
  93. Russian                    : N                      Pool: 0
  94. Safe Houses                : 2                      Pool: 6
  95. Security Systems           : 2 [CCTV Systems]       Pool: 6 (8)
  96. Smuggler Routes            : 3                      Pool: 7
  97. Theatrical Makeup          : 2                      Pool: 6
  98.  
  99. == Contacts ==
  100. Fence (3, 3)
  101. Fixer (1, 3)
  102. Mr. Johnson (2, 2)
  103. Oil Rig Smuggler Ring (4, 2)
  104.  
  105. == Qualities ==
  106. Big Regret
  107. Catlike
  108. First Impression
  109. Lost Loved One (Father)
  110. Low-Light Vision
  111. Pacifist (Minor)
  112. Spirit Bane (Earth)
  113.  
  114. == Lifestyles ==
  115. Middle  2 months
  116.  
  117. == Armor ==
  118. Chameleon Suit            6/4
  119.    +Nonconductivity 1
  120.    +Thermal Damping 3
  121.  
  122. == Weapons ==
  123. Ceramic Knife
  124.    Pool: 4   DV: 2P   AP: -   RC: 0
  125. Defiance EX Shocker
  126.    Pool: 8 (10)   DV: 8S(e)   AP: -half   RC: 0
  127. Defiance EX Shocker Melee
  128.    Pool: 6   DV: 8S(e)   AP: -half   RC: 0
  129. Grenade: Thermal Smoke
  130.    Pool: 4   DV: (10m Radius)   AP: -   RC: 0
  131. Monofilament Chainsaw Rating 2
  132.    +DP Penalty
  133.    Pool: -2   DV: 5P   AP: -2   RC: 0
  134. Unarmed Attack
  135.    Pool: 4   DV: 1S   AP: -   RC: 0
  136. Yamaha Pulsar
  137.    Pool: 8 (10)   DV: 6S(e)   AP: -half   RC: 0
  138.  
  139. == Commlink ==
  140. Hermes Ikon (3, 4, 3, 3)
  141.    +Novatech Navi
  142.    +Analyze (Hacked) Rating 4
  143.    +Browse (Hacked) Rating 5
  144.    +Edit (Hacked) Rating 6
  145.    +Command (Hacked) Rating 5
  146.  
  147. == Gear ==
  148. Ammo: Taser Dart (Tasers) x68
  149. Appraisal Tool Kit
  150. Autopicker Rating 6
  151. Cellular Glove Molder Rating 3
  152. Climbing Gear
  153. Datachip x4
  154. Fake License (Chameleon Suit) Rating 4
  155. Fake License (Grenade: Thermal Smoke) Rating 4
  156. Fake SIN (Middle Lifestyle) Rating 3 x2
  157. Gecko Tape Gloves
  158. Grapple Gun
  159. Grenade: Thermal Smoke x3
  160. Keycard Copier Rating 5
  161. Light Stick x2
  162. Lockpick Set
  163. Maglock Sequencer Rating 3
  164. Microwire (100 m) x3
  165. Miniwelder
  166. Monofilament Chainsaw
  167. Nanopaste Disguise (Small Container) x2
  168. Operations Cleanup Tool Kit
  169. Plastic Restraints x10
  170. Stealth Tags x20
  171. Wire Clippers
  172.  
  173. == Description ==
  174. With long black hair down to elbows and emerald green eyes, Jelena is a charismatic elf that tries to keep up appearances, mainly to dangle along contacts and make the best impressions. A reluctance to cyber herself has forced her to rely on her natural looks and deception to sneak her way to a profit in the shadows. Though the salary of a Corp would be good, even if she were a Receptionist or Personal Assistant, the lifestyle and its inherent restrictions would likely cause her to hire her own extraction team by the end of a grueling and dull year.
  175.  
  176. Slim build, a moderate sense of fashion (if only she had the money for new dresses) and the ability to apply the hooks to people, she enjoys the assumptions of others, but make sure she does not commit the same assumptions. In pursuit of this, she even dyed her natural blonde hair, the years of everyone thinking she is a boring bimbo causing her to scratch furrows in bar tops.
  177.  
  178. She would like to foster a small team around herself, thinking herself a natural leader in all but name, but is keen to stick to her strengths and let others fill in the blanks.
  179.  
  180. She will try her damndest to not use the word 'lucky', the slight touch of superstition still in the back of her mind.
  181.  
  182. == Background ==
  183. Having run from her former life due to unfortunate accidents that seemed to plague her family, she made set for Valdivostok, the backyard of EVO, and the last place her Father was seen on Earth. Smuggling was the main chore, wars and gang territory, as well as the hinderance of Earth Spirits, caused her to take to smuggling herself via the waterways and smuggler rings that surround every coastline.
  184.  
  185. An incident happened during transit, resulting in the death of her Sister, Tamara, by her own hands. Jelena still blames herself, having not checked the ammo for the gun given to her for protection during a particularly bad part of the smuggling process. Instead of Stick'N'Shock, it was actual live ammo. Rage pulled the trigger and her Sisters stubborness truly was her downfall, and the rest is a terrible history. Why did that smuggler, an ex-boyfriend, give her a loaded pistol? Jelena still wonders what the combined might of the elven twins prowess and cunning could have created, and now the lack of a proper burial still haunts her. What did they do with the body, the bastards?
  186.  
  187. Now content to eek out a living on the edge of the shadows, Jelena is interested in magical conspiricy theories, mainly involving Earth Spirits, and has hesitation for any eco-terrorist organization in her vicinity. Mother Gaia can suck a big one for all the good its done to her in the past. Whats their problem? That she squished an ant when she was young?
  188.  
  189. Daddy always gave his girls good advice, stuff she wants to stick to, such as;
  190. • "99% of the people you'll see walking through life, Jelena, you'll never see again!" [Papa always told her that the first impression counts the most, always. Well Papa, turns out your advice was dryad-drek - looks nice, but its still drek. The shadows that I now find myself in are filled with familiar faces - even short contract security guards are starting to reappear. I saw one the other night at my old dive bar, and I'm pretty sure I've seen HIS wifes face in a picture in his wallet more than mine in the mirror.]
  191. • "If you can't hide, stride!" [Papa, this one was good. No complaints thus far, though I'm sure life will find a way to throw this motto of yours in my face, eh? eheheheheh]
  192. • "You must be wiser than you are beautiful, Jelena!" [Papa, please, I knew what I was doing then, and still do now. I never brought a ciggerate my entire life and saved a veritable fortune because of it. I hardly ever buy myself a drink at bars, always someone that thinks my run down straw hat and sunflower dress is somehow 'super whizz, chummer'. This is advice more situated outwards. But thank you, Papa.]
  193. • "Don't run with scissors!" [Obligatory. I still have the scar, somewhere in my hairline, that proves this one correct.]
  194. • "Treat people as you wish to be treated!" [Ahh, the golden rule, was it? Sorry Papa, this one will have to go. Some people are drekheads and don't deserve the carpet underneath their feet. Others deserve praise hailed onto them, if only to reinforce 'good' behaviour that benefits me or the people around me. Nope, can't do it, sorry Papa.]
  195. • "Don't say 'lucky', otherwise you will curse yourself!" [The frag did you and Mama do then to cause all this grief? I'll keep to this one, spirits beyond stranger things have happened in the world, right?]
  196. • "I love you, my sweet girls." [I know Papa. I'll find you some day, and then you can properly punish me for Tamara's death...]
  197.  
  198. == Concept ==
  199. Infiltrator/Face going through a minor mid-life crisis, more of a supplement to the team instead of a headline act. When the going gets tough, its tasers and lots of cover if possible. Helpful, she will do as much legwork for a run as is possible and within reason, to ease the burden of the team. Will likely negotiate differing pay terms with Mr Johnsons, such as cyberware and medical supplies, so long as there is a house over her head.
  200.  
  201. Word on the street she heard about her Father;
  202. • "Smuggler crews with repair facilities near the towns of Zeya, Kansk and Asino. Seen months ago at one of these stations by the rip-off crews."
  203. • "There’s also a fixer in Vladivostok named Petr who can hook you up. He used to be KGB before the power balance shifted. He’s older than God, but he knows everybody and everything in the town, and he specializes in caches and safehouses along this route if you need to duck the UGB.”
  204. • "Firebird feathers are extremely valuable as telesma material, but Siberian Firebirds are likely to persuade you to walk off a cliff."
  205.  
  206. == Notes ==
  207. Fence (Connection 3, Loyalty 3); [Name: Eurie Gorbachov] Slicked back hair and an eternal grin, his recent cyberarm is all he basically talks about, how cool it is and all the functions it can do. Likely connected to gangs and even some corporate faces in the area to push away the hot gear. Gets really flustered when confronted with selling chopped cyberware.
  208.  
  209. Fixer (Connection 1, Loyalty 3); [Name: Icowaze Hanomura] An orc with a passion for fine cusine, he wants to be a big name in the streets, trying to grab teams from all over. Enjoys wine and dine tactics and thinks that if he buys you lunch you owe him a name and a date. He enjoys having 1 uniformed guard on standby, with likely more plainclothed thugs in the crowds.
  210.  
  211. Mr Johnson (Connection 2, Loyalty 2); [Name: Yegor] Is it an EVO wage-slave? Is it a terrorist with a suit? Who knows. They enjoys dead-drops with a time and place the same day to arrange their meets. Likes to keep extensive files on the people they know, and seems to spend personal time with them as if an Excel spreadsheet came to life, just enough to keep them in their mind, just enough to keep them distant, should they get burned or get caught.
  212.  
  213. Oil Rig Smuggler Ring (Connection 4, Loyalty 2); [Name: BL4CK T1DE W0RLDW1DE] Smuggles things, people, 'things' and 'people', their leader is a Ghoul if that gives you a fair idea of what that organization is like. If you have the cash, they'll make sure you get there - or they will call in a favour.
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