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- {"VI2", "tracks/VI2_track08.wav",
- Layers<
- StripesX<Int<2000>,Int<-2500>,RotateColorsX<Variation,DodgerBlue>,RandomPerLEDFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Black>,RotateColorsX<Variation,SteelBlue>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Aquamarine>>>,
- TransitionLoopL<TrConcat<TrWaveX<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,BrownNoiseFlicker<RotateColorsX<Variation,Cyan>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<DeepSkyBlue,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>>>,
- TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black,20>,AudioFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,0,10>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<25,25,255>>,70>,RotateColorsX<Variation,Rgb<0,0,128>>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<0,0,60>>,RotateColorsX<Variation,Rgb<0,0,10>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<25,25,255>>,70>,RotateColorsX<Variation,Rgb<0,0,128>>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
- ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
- ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,StyleFire<RotateColorsX<Variation,Rgb<150,150,255>>,RotateColorsX<Variation,Rgb<0,0,60>>,0,6>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
- ResponsiveStabL<Red>,
- ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,
- ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,
- InOutTrL<TrWipeSparkTip<White,300>,TrWipe<500>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Blue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<4000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Blue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<700>>,EFFECT_PREON>>, "VI2"}
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