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- local player = game.Players.LocalPlayer
- local char = player.Character
- local rootpart = char.HumanoidRootPart
- local humanoid = char.Humanoid
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- local force = Instance.new("BodyVelocity",rootpart)
- force.Velocity = rootpart.CFrame.lookVector * Vector3.new(50,0,50)
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