Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on rightclick with 159:14:
- name of player's tool is "&2&lM&4&li&2&lo&4<&2&ln&4&li&2&lj &4&lP&2&lr&4&le&2&lz&4&le&2&ln&4<&2&le&4&lm":
- cancel event
- if "%region at player%" contains "spawn":
- send "&7Nie mozesz tu tego uzyc!"
- stop
- difference between now and {mikolajkit::%player%.czas} is smaller than 30 seconds:
- set {_d} to difference between now and {mikolajkit::%player%.czas}
- send "&7Odczekaj &a%difference between 30 seconds and {_d}% &7przed nastepnym rzutem"
- stop
- set {mikolajkit::%player%.czas} to now
- shoot snowball from player at speed 1
- send "&7Uzyles swojej umiejetnosci"
- command /playeff <integer> <text>:
- permission: wlasciciel
- trigger:
- set {_e} to arg 2 parsed as visual effect
- if {_e} is not set:
- parse error is set:
- send "Line 1 is invalid: %last parse error%"
- play arg 1 {_e} at player
- on shoot:
- name of shooter's tool is "&2&lM&4&li&2&lo&4<&2&ln&4&li&2&lj &4&lP&2&lr&4&le&2&lz&4&le&2&ln&4<&2&le&4&lm":
- set {_p} to projectile
- set {_l} to location of projectile
- wait 2 ticks
- while {_l} is not location of projectile:
- set {_l} to location of projectile
- wait 2 ticks
- play 4000 firework's spark at location of projectile
- play raw sound "fireworks.launch" at location of projectile with pitch 0.7 volume 4
- wait 1 tick
- play raw sound "random.levelup" at location of projectile with pitch 1.5 volume 4
- loop all players:
- if distance between location of projectile and loop-player is smaller than 5:
- if "%region at loop-player%" do not contain "spawn":
- if "%loop-player%" is not "%shooter%":
- execute console command "kb exp add %loop-player% 1"
- damage loop-player by 4 hearts
- send "&2Magia &4Swiat&2!" to loop-player
- command /setname <text>:
- permission: mod
- trigger:
- set {_s} to arg
- replace all "&" with "ยง" in {_s}
- set name of player's tool to {_s}
- on load:
- delete {mikolajkit::*}
- on rightclick with cookie:
- name of player's tool is "&4&lPrzywolaj &2&lElfy":
- cancel event
- if "%region at player%" contains "spawn":
- send "&7Nie mozesz tu tego uzyc!"
- stop
- difference between now and {elfkit::%player%.czas} is smaller than 50 seconds:
- set {_d} to difference between now and {elfkit::%player%.czas}
- send "&7Odczekaj &a%difference between 50 seconds and {_d}% &7przed nastepna fala Elfow"
- stop
- set {_ds} to 40
- loop all players in player's world:
- "%loop-player%" is not "%player%":
- if distance between loop-player and player is smaller than {_ds}:
- set {_ds} to distance between loop-player and player
- set {_p} to loop-player
- if {_ds} is 40:
- send "&7W najblizszej okolicy nie ma zadnego gracza..."
- stop
- set {elfkit::%player%.czas} to now
- set player's tool to bow of infinity 1
- delete {_elfy::*}
- loop 4 times:
- spawn baby zombie at player
- set {_s} to spawned entity
- set {_s}'s helmet to leather helmet
- dye {_s}'s helmet (0, 255, 0)
- set {_s}'s chestplate to leather chestplate
- dye {_s}'s chestplate (0, 120, 0)
- set {_s}'s leggings to leather leggings
- dye {_s}'s leggings (255, 0, 0)
- set {_s}'s boots to leather boots
- dye {_s}'s boots (100, 50, 0)
- wait 1 tick
- apply strength 2 to {_s} for 10 seconds
- apply speed 2 to {_s} for 10 seconds
- set {_s}'s target to {_p}
- set display name of {_s} to "&4&lElf &2%player%"
- add {_s} to {_elfy::*}
- send "&7Przywolales swoja zadna ciastek &aarmie Elfow&7!"
- loop 10 times:
- loop {_elfy::*}:
- set target of loop-value-2 to {_p}
- wait 1 second
- loop {_elfy::*}:
- teleport loop-value to location 200 meters below loop-value
- kill loop-value
- if player's inventory contains blaze rod:
- loop 36 times:
- if slot 36-loop-number of the player is bow:
- set slot 36-loop-number of the player to cookie named "&4&lPrzywolaj &2&lElfy"
- on rightclick with ice:
- name of player's tool is "&b&lB&f&lo&b&lm&f&lb&b&la &3&lS&f&ln&3&li&f&le&3&lz&f&ln&3&la":
- cancel event
- if "%region at player%" contains "spawn":
- send "&7Nie mozesz tu tego uzyc!"
- stop
- difference between now and {balwankit::%player%.czas} is smaller than 45 seconds:
- set {_d} to difference between now and {balwankit::%player%.czas}
- send "&7Odczekaj jeszcze &a%difference between 45 seconds and {_d}% &7przed nastepna burza sniezna"
- stop
- set {balwankit::%player%.czas} to now
- make player run command "particle cloud %player's x-coordinates% %player's y-coordinates% %player's z-coordinates% 0.3 0.7 0.3 0.3 5000" as op
- send "&7Uzyles swojej umiejetnosci"
- loop all players in player's world:
- "%loop-player%" is not "%player%":
- if "%region at loop-player%" do not contain "spawn":
- if distance between loop-player and player is smaller than 10:
- apply slowness 6 to loop-player for 10 seconds
- apply weakness 2 to loop-player for 10 seconds
- apply jump boost 200 to loop-player for 10 seconds
- add loop-player to {_snowed::*}
- send "&3Zostales spowolniony przez Balwana&7!" to loop-value
- if {_snowed::*} is empty:
- stop
- loop 40 times:
- loop {_snowed::*}:
- make loop-value-2 run command "particle cloud ~ ~2.5 ~ 0.1 0.001 0.1 0.01 500" as op
- make loop-value-2 run command "particle snowshovel ~ ~2.5 ~ 0.1 0.01 0.2 0.01 5" as op
- wait 5 ticks
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement