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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 2500
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 2.4
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define DISABLE_DIAGNOSTIC_COMMANDS
  13. #define DISABLE_BASIC_PARSER_STYLES
  14. #define MOTION_TIMEOUT 60 * 15 * 1000
  15. #define SAVE_STATE
  16. #define IDLE_OFF_TIME 60 * 10 * 1000
  17. #define ENABLE_ALL_EDIT_OPTIONS
  18. //#define KEEP_SAVEFILES_WHEN_PROGRAMMING
  19. #define FETT263_EDIT_MODE_MENU
  20. #define FETT263_SAY_COLOR_LIST
  21. #define FETT263_SAY_COLOR_LIST_CC
  22. #define FETT263_SAY_BATTERY_VOLTS
  23. #define FETT263_MAX_CLASH 16
  24. #define FETT263_HOLD_BUTTON_OFF
  25. #define FETT263_HOLD_BUTTON_LOCKUP
  26. #define FETT263_TWIST_ON
  27. #define FETT263_TWIST_OFF
  28.  
  29. //#define FETT263_SPIN_MODE
  30. #define FETT263_CLASH_STRENGTH_SOUND
  31. #define FETT263_SWING_ON_SPEED 350
  32. #define FETT263_DISABLE_CHANGE_FONT
  33. #define FETT263_DISABLE_CHANGE_STYLE
  34. #define FETT263_DISABLE_COPY_PRESET
  35.  
  36. //#define FETT263_TWIST_ON_NO_BM
  37. #define FETT263_SPECIAL_ABILITIES
  38. #define FETT263_DUAL_MODE_SOUND
  39. #define FETT263_SWING_ON
  40. #define FETT263_FORCE_PUSH
  41. #endif
  42.  
  43. #ifdef CONFIG_PROP
  44. #include "../props/saber_fett263_buttons.h"
  45. #endif
  46.  
  47. #ifdef CONFIG_PRESETS
  48.  
  49.  
  50. Preset presets[] = {
  51.  
  52. { "cal;common", "tracks/cal.wav",
  53. StylePtr<Layers<Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26904>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26904>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26904>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  54. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Stripes<5000,2500,RgbArg<OFF_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16384>,Black,RgbArg<OFF_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<2,72,255>>>>>>(),
  55. "cal"},
  56.  
  57. { "lukertj;common", "tracks/jedi.wav",
  58. StylePtr<Layers<AudioFlicker<Stripes<10000,-2600,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,244,157>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,244,157>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,244,157>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,244,157>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,29826>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,29826>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,29826>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  59. StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RandomPerLEDFlicker<Black,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>>>,TrFade<800>>,EFFECT_RETRACTION>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
  60. "lukertj"},
  61.  
  62. { "vader;common", "tracks/vader.wav",
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  65. "vader"},
  66.  
  67. { "proto;common", "tracks/mars.wav",
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  70. "protostar"},
  71.  
  72. { "analog;common", "tracks/mars.wav",
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  86. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
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  88. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  89. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
  90. InOutTrL<TrConcat<TrWipe<200>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TrWipe<100>,Black,TrBoing<550,2>>,TrColorCycle<790>>,
  91. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb16<0,38402,65535>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2200>>,Int<1500>,Int<5000>>,Int<-4000>>>,TrFade<1400>,AlphaL<RotateColorsX<Variation,Rgb16<0,11150,20996>>,Bump<Int<0>,Int<10000>>>,TrFade<1500>,AlphaL<Rgb16<20393,20393,20393>,Bump<Int<0>,Int<7000>>>,TrFade<2100>>,EFFECT_RETRACTION>,
  92. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
  93. TransitionEffectL<TrConcat<TrFade<100>,AlphaL<Pulsing<Rgb<120,120,165>,Rgb<50,50,80>,500>,Bump<Int<0>,Int<6000>>>,TrBoing<600,9>>,EFFECT_PREON>>>(),
  94. StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,BrownNoiseFlicker<Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,300>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RandomPerLEDFlicker<Black,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,244,157>>>>>,TrFade<800>>,EFFECT_RETRACTION>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Red,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,Orange,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>,White,TrFadeX<Mult<WavLen<EFFECT_PREON>,Int<8192>>>>,EFFECT_PREON>>>(),
  95. "analog"},
  96.  
  97. { "exalted;common", "tracks/mars.wav",
  98. StylePtr<Layers<
  99. Mix<SwingSpeed<400>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,AudioFlicker<RotateColorsX<Variation,Rgb16<65535,8357,0>>,RotateColorsX<Variation,Rgb16<42307,1982,0>>>>,
  100. AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  101. LockupTrL<Layers<
  102. AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  103. AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<White,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>,
  104. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  105. AlphaL<RotateColorsX<Variation,Rgb16<65535,11439,0>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<2000>,Int<3500>>,Int<-3000>>>,
  106. ResponsiveStabL<Orange>,
  107. EffectSequence<EFFECT_BLAST,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<White,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<White,200,200>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
  108. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  109. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb16<65535,8357,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
  110. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  111. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  112. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
  113. InOutTrL<TrWipeSparkTip<White,250>,TrColorCycle<1450>,Black>,
  114. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  115.  
  116. StylePtr<Layers<StaticFire<BrownNoiseFlicker<Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,Mix<Int<7710>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>>,300>,Mix<Int<10280>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,0,6,10,1000,2>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  117.  
  118. "exalted"},
  119.  
  120. { "kybera;common", "tracks/alpha.wav",
  121. StylePtr<Layers<
  122. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  123. AlphaL<Mix<SwingSpeed<600>,DeepPink,GreenYellow,DodgerBlue>,Scale<SwingSpeed<600>,Int<0>,Int<32768>>>,
  124. LockupTrL<Layers<
  125. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  126. AlphaL<Yellow,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  127. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  128. ResponsiveStabL<Orange>,
  129. ResponsiveBlastL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  130. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
  131. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  132. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  133. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  134. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  135. InOutTrL<TrWipeSparkTip<White,755>,TrWipeInSparkTip<White,651>>,
  136. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  137. TransitionEffectL<TrConcat<TrDelay<300>,AlphaL<RandomPerLEDFlickerL<White>,SmoothStep<Int<6000>,Int<-4000>>>,TrDelay<1144>>,EFFECT_PREON>,
  138. TransitionEffectL<TrConcat<TrWipeIn<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_PREON>>>(),
  139.  
  140. StylePtr<Layers<StaticFire<BrownNoiseFlicker<Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,Mix<Int<7710>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>>,300>,Mix<Int<10280>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,0,6,10,1000,2>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  141. "kybera"},
  142.  
  143. { "plasma;common", "tracks/eraser.wav",
  144. StylePtr<Layers<
  145. StyleFire<Stripes<4200,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  146. LockupTrL<Layers<
  147. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  148. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  149. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  150. ResponsiveStabL<Orange>,
  151. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  152. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  153. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  154. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<500>>,EFFECT_RETRACTION>,
  155. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  156. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  157. InOutTrL<TrWipe<400>,TrWipeInSparkTip<White,500>>,
  158. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<500>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<500>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<500>>,EFFECT_RETRACTION>,
  159. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<500>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<500>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<500>>,EFFECT_RETRACTION>,
  160. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Blue>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,White>,Rgb<50,50,50>>
  161. ,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Snow>,RotateColorsX<Int<4000>,RotateColorsX<Variation,White>>>,White,50>>,
  162. SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<1394>>,EFFECT_PREON>>>(),
  163.  
  164.  
  165. StylePtr<Layers<StaticFire<BrownNoiseFlicker<Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,Mix<Int<7710>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>>,300>,Mix<Int<10280>,Black,Mix<Sin<Int<11>>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>,RotateColorsX<Int<900>,RgbArg<BASE_COLOR_ARG,Rgb<255,14,0>>>>>,0,6,10,1000,2>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrInstant,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,0,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  166. "plasma"},
  167.  
  168.  
  169. };
  170.  
  171. BladeConfig blades[] = {
  172. { 0, WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  173. WS281XBladePtr<3, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin6> >()
  174. , CONFIGARRAY(presets) },
  175. };
  176. #endif
  177.  
  178. #ifdef CONFIG_BUTTONS
  179. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  180. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  181. #endif
  182.  
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