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- Skill Stat Scaling
- [Updated as of 23/03/2016]
- ================================
- ***Assume all attack skills also increase with P.ATK if [Physical], and M.Atk if [Magic].***
- ***All final values floor (math.floor), so they're ALWAYS rounded down to the nearest whole number.***
- !!!Use these stats for the examples!!!
- >Level 50 Character (1000 HP, 1000 SP) with: 50 STR, 50 CON, 50 INT, 50 DEX, 50 SPR
- Skills that scale with SPR:
- ----------------------------
- -Aspersion:
- >Flat SPR scaling of Damage (Base Damage + SPR)
- >i.e. Lv 5 Aspersion: 182 Damage + 50 SPR = 232 Damage.
- >Aspersion's P.DEF buff also scales with the target's P.DEF based on the skill's level.
- >Aspersion's P.DEF buff: (20 + ( Skill Level - 1) * 2)% of the target's P.DEF added as a bonus.
- >i.e. Lv 5 Aspersion on a target with 50 P.DEF: 28% of 50 P.DEF = +14 P.DEF.
- -Increase M.Def:
- >Flat SPR scaling of M.Def bonus (Base M.DEF bonus + SPR)
- >i.e. Lv 5 Increase M.Def: 110 MDEF + 50 SPR = 160 MDEF.
- -Summon Shoggoth:
- >Multiplicative SPR scaling (based on Skill Level) of DEF bonus (math.floor[[0.3 + 0.1*Skill Lv]*SPR])
- >i.e. Lv 5 Shoggoth: 0.8 * 50 SPR = +40 DEF to Shoggoth.
- -Summoning:
- >Multiplicative SPR scaling (based on Skill Level) of DEF bonus (math.floor[[0.3 + 0.1*Skill Lv]*SPR])
- >i.e. Lv 5 Summoning: 0.8 * 50 SPR = +40 DEF to Demon.
- -Mass Heal:
- >Flat SPR (and INT) scaling of HP Bonus (Mass Heal heals for x% Max HP + [Base Bonus HP + SPR + INT] HP bonus)
- >i.e. Lv 10 Mass Heal heals for: +38% Max HP; then 415 + 50 SPR + 50 INT = +515 HP bonus.
- -Stone Skin:
- >400% of Caster's SPR scaling of Block bonus (Base Block bonus + SPR * 4)
- >i.e Lv 5 Stone Skin: 480 Block + 50 SPR * 4 = +680 Block bonus.
- >This is quite a lot.
- -Reflect Shield:
- >Flat SPR scaling of damage reflection (Damage reflection + SPR)
- >i.e. Lv 5 Reflect Shield: 25 Damage reflection + 50 SPR = 75 Damage Reflection.
- -Deprotected Zone:
- >Flat SPR scaling of initial DEF reduction (DEF Reduction + SPR)
- >i.e. Lv 5 Deprotected Zone: -5 P.Def + 50 SPR = -55 P.DEF, then -3 P.Def per stack.
- -Zalciai:
- >Flat SPR scaling of Critical Attack bonus (Crit Atk Bonus + SPR)
- >80% of Caster's SPR scaling on Critical Resistance debuff (Crit Res debuff + 80% of SPR)
- >i.e. Lv 10 Zalciai: 69 Crit Atk + 50 SPR = +119 Crit Atk bonus.
- >i.e. Lv 10 Zalciai: 20 Crit Res + (80% of 50 SPR = 40) = -60 Crit Res debuff.
- -Monstrance:
- >40% of Caster's SPR scaling of Evasion and P.Def debuff (Evasion/P.Def debuff + 40% of SPR)
- >i.e. Lv 5 Monstrance: 15 EVA/P.DEF + (40% of 50 SPR = 20) = -35 EVA/P.DEF reduction.
- >Monstrance's +DEX buff may also scale, but it is unclear. If it does, it should be based on the above formula.
- >The reason it is unclear is because the skill does not specify how much DEX it adds.
- -Hexing:
- >30% of Caster's SPR scaling of M.DEF reduction (M.DEF Reduction + 30% of SPR)
- >i.e. Lv 5 Hexing: -25 M.DEF + (30% of 50 SPR = 15) = -40 M.DEF reduction.
- =======================================================================================================================
- Skills that scale with INT:
- ----------------------------
- -Heal:
- >Flat INT scaling of Damage (Base Damage + INT)
- >i.e. Level 5 Heal: 67 Damage + 50 INT = 117 Damage.
- -Cure:
- >Flat INT scaling of Damage (Base Damage + INT)
- >i.e. Level 5 Cure: 10 Damage + 50 INT = 60 Damage per tick.
- -Zaibas:
- >Flat INT scaling of Damage (Base Damage + INT)
- >i.e. Level 10 Zaibas: 261 Damage + 50 INT = 311 Damage per bolt.
- -Summon Salamion:
- >Mulplicative INT scaling (based on Skill Level) of Additional Damage bonus (math.floor[[0.3 + 0.1 * Skill Level] * INT])
- >i.e. Level 5 Summon Salamion: 0.8 * 50 INT = 40 Additional Damage for Salamion.
- -Summon Shoggoth:
- >Multiplicative INT scaling (based on Skill Level) of ATK bonus (math.floor[[0.3 + 0.1*Skill Lv]*INT])
- >i.e. Lv 5 Shoggoth: 0.8 * 50 INT = +40 ATK to Shoggoth.
- -Summoning:
- >Multiplicative INT scaling (based on Skill Level) of ATK bonus (math.floor[[0.3 + 0.1*Skill Lv]*INT])
- >i.e. Lv 5 Summoning: 0.8 * 50 INT = +40 ATK to Demon.
- -Mass Heal:
- >Flat INT (and SPR) scaling of HP Bonus (Mass Heal heals for x% Max HP + Base Bonus HP + SPR + INT] HP bonus)
- >i.e. Lv 10 Mass Heal heals for: +28% Max HP; then 415 + 50 SPR + 50 INT = +515 HP bonus.
- -Weapon Maintenance:
- >Flat INT scaling of Attack Count (Attack Count + INT)
- >i.e. Lv 5 Weapon Maintenance: 3750 Attacks + 50 INT = 3800 Attacks left until Buff wears out.
- -Armor Maintenance:
- >Flat INT scaling of Hit Count (Hit Count + INT)
- >i.e. Lv 5 Armor Maintenance: 750 Hits + 50 INT = 800 Hits left until Buff wears out.
- -Ogouveve:
- >50% of Caster's INT scaling of STR Bonus (STR Bonus + 50% of INT)
- >i.e. Lv 5 Ogouveve: 6 STR + (50% of 50 INT = 25) = +31 STR Bonus.
- ===========================================================================================================================
- Skills that scale with STR:
- ----------------------------
- -Cross Guard:
- >Flat STR scaling and multiplicative Character Level scaling of Block Bonus (STR + Character Level * 3 + [45 * [Skill Lv * 1]])
- >i.e. Lv 5 Cross Guard: 50 STR + (Level 50 * 3 = [45 * [5 * 1] ]) = +425 Block
- >10% of STR scaling for Buff Duration (10% of STR = Duration)
- >i.e. 50 STR = 5 Second duration.
- >Will double check what the 'buff duration' portion of the skill relates to when I can.
- ============================================================================================================================
- Skills that scale with DEX:
- ----------------------------
- -Kneeling Shot:
- >Flat DEX scaling of P.ATK bonus (P.ATK bonus + DEX)
- >i.e. Level 5 Kneeling Shot: 31 P.ATK + 50 DEX = +71 P.ATK
- ============================================================================================================================
- Skills that scale with Max SP:
- -------------------------------
- -Energy Blast:
- >Multiplicative Max SP scaling (based on Skill Level) of Skill SP cost (Max SP * [0.06 - [Skill Level * 0.002]]).
- >i.e. Lv 5 Energy Blast's cost: 1000 SP * 0.05 = 50 SP cost per tick. (5% SP cost at Level 5.)
- =============================================================================================================================
- Skills that scale with Max HP:
- -------------------------------
- -Heal:
- >Max HP scaling, which is consistent. (5% Max HP)
- >Therefore, Heal will always heal for 5% of the target's max HP, plus additional values based your current M.Atk.
- >To clarify, Clerics begin with 34 - 34 M.Atk at the start, these are the values on TOSBase.
- -Mass Heal:
- >Max HP scaling, scaling based on skill level. ([10 + (Skill Level - 1) * 2]% Max HP healed.)
- >i.e. Lv 10 Mass Heal: +[10 + 18]% Max HP; then [415 + 50 SPR + 50 SPR] = +515 HP. On a person with 1000 HP, Mass Heal casted by a Cleric with 50 SPR and 50 INT should heal the person for 795 HP.
- **These skills also technically scale with CON, as it raises Max HP.**
- **These skills do technically scale with Max HP, but the MHP variable is not listed in any of the formulae, as you can see.**
- ==============================================================================================================================
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