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- Ranger Hero ideas
- Hero - Sylvanas Windrunner; Lor'themar Theron;
- Power - Add +1 durability to your weapon; Otherwise, gain a 1/1 Bow.
- New mechanics - "Fear;" In life and death, the rangers were known for guerilla tactics and psychological warfare to fight
- their opponents. To reflect this, ranger cards focus around Fear. Fear (x) lowers the attack of all minions that a
- minion or a hero attacks, or is attacked by, by x. In game, this means that, while the Ranger has largely low-damage
- spells and effects, their minions trade much better. Fear may stack with added effects, like +1's.
- Mechanical theme - The Ranger hero has near constant access to a weapon, as well as low cost spells and minions to peck
- at the opponent. Fear and card recycling mechanics make sure that the Ranger can keep pressure up, while trading
- effectively with miniosn. Rangers are weak to removal, and fair poorly against spell-heavy decks.
- Minions
- Scouting Party
- -1 cost
- -1/2; Draw a card;
- Sindor'ei Huntress
- -2 cost
- -2/3; Fear(1);
- Quiverboy
- -2 cost
- 1/4; Gain +1 durability every time you play a card with 'Arrow' in its name.
- Scare Artist
- -3 cost
- -3/3; Battlecry: Give a minion Fear(2)
- Headhunter
- -3 cost
- -4/3; Stealth;
- Elven Ranger
- -4 Cost
- -3/3; Recycle every 'Arrow' card you play.
- Dark Ranger
- -5 cost
- -5/5; Fear(3);
- Lor'themar Theron
- -6 cost
- -4/6; All other minions gain +2 attack and Fear(2) while this unit is in play.
- Weapons:
- Moonsong Bow
- -1 cost
- -1/2; Gain +1 attack when you attack minions.
- Hush
- -3 cost
- -2/3; Battlecry: The next secret you cast costs (0)
- The Banshee
- -5 cost
- -3/3; Fear(2)
- Spells:
- (Basics)
- Chain Arrow
- -1 Cost
- -Target a minion. That minion cannot attack or be returned to the hand (possible new mechanic: Chain).
- Pathfinding
- -1 cost
- -Draw a card. If there is an Elf on the field, draw two cards.
- Hexing Arrow
- -2 cost
- -Silence a minion, then deal 2 damage to it.
- Poison Arrow
- -2 cost
- -Deal 3 damage.
- Incendiary Arrow
- -2 cost
- -Deal 2 damage to a target minion, then 1 damage to minions adjacent to it.
- Whisper in the Dark
- -2 cost
- -Give a character Fear(2) (expires when a weapon breaks).
- Refresh
- -3 cost
- -Refresh the durability of your weapon and draw a card.
- -Domain of the Elves
- -3 cost
- -Give your minions stealth; If at least one of those minions is an Elf, this card returns to your hand.
- Haunted Woods
- -4 cost
- -Deal 2 damage to all enemy minions, and give your minions Fear(1).
- Silver Arrow
- -4 cost
- -Deal 4 damage to a unit. If that unit has a species in its card text, destroy it.
- Wail of the Banshee
- -4 cost
- -Give your minions +2 attack and Fear(2).
- Reload
- -5 cost
- -Gain 3 random 'Arrow' spells.
- (Secrets)
- Covering Fire
- -2 cost
- -Secret; When your hero is attacked, deal damage randomly across enemy characters equal to the durability of your weapon.
- Eyes in the Dark
- -2 cost
- -Secret; When an enemy minion attacks, stop the attack, and reduce its attack by 3.
- Feint
- -2 cost
- -Secret; When one of your minions is attacked, return that minion to your hand and deal its attack as damage to the
- attacker.
- Dying Wish
- -2 cost
- -Secret; When one of your minions dies, give all other friendly minions +2 health.
- Possession
- -2 cost
- -Secret; When one of your minions dies, steal an enemy minion at random.
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