TauriJaxsaon

Makoto's post hayate on hit options

Jul 5th, 2021 (edited)
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  1. **PLEASE READ**
  2. Makoto's hayate is one of her core offensive moves, it can combo from many of her normals, and on hit makoto is either +2 (standing hit) or +4 (crouch hit), giving her the chance to start her vortex.
  3. However, it is important to not overextend everytime you hit the opponent with hayate, its best to mix between offensive and defensive options.
  4.  
  5. guard
  6. ──────────
  7. 5lk (startup: 4 | active: 5 | recovery: 12 || on block: -2 | on standing hit: -2 | on crouch hit: -2)
  8. ↳lp hayate
  9. ↳hit
  10. ↳feint
  11. ↳ex oroshi
  12. ↳5mk (target combo)
  13. ↳parry guess
  14. ──────────
  15. 2lk (startup: 4 | active: 6 | recovery: 10 || on block: -3 | on standing hit: -3 | on crouch hit: -3)
  16. ↳lp hayate
  17. ↳hit
  18. ↳feint
  19. ↳2hk
  20. ↳ex oroshi
  21. ↳karakusa
  22. ↳parry guess
  23. ──────────
  24. 5lp (startup: 4 | active: 6 | recovery: 6 || on block: +2 | on standing hit: +2 | on crouch hit: +2)
  25. ↳5lk
  26. ↳lp hayate
  27. ↳hit
  28. ↳feint
  29. ↳5mk (target combo)
  30. ↳hk karakusa
  31. ↳ex oroshi
  32. ↳2mp
  33. ↳lp hayate
  34. ↳hit
  35. ↳feint
  36. ↳2hk
  37. ──────────
  38. 5mp (startup: 8 | active: 11 | recovery: 4 || on block: +6 | on standing hit: +7 | on crouch hit: +8)
  39. ↳5lk
  40. ↳lp hayate
  41. ↳hit
  42. ↳feint
  43. ↳2lk
  44. ↳lp hayate
  45. ↳hit
  46. ↳feint
  47. ↳5mp
  48. ↳hp hayate
  49. ↳hit
  50. ↳feint
  51. ↳5hp
  52. ↳sa1 (confirm)
  53. ↳dash forward
  54. ↳dash back
  55. ↳parry guess
  56. ──────────
  57. 2mp (startup: 7 | active: 7 | recovery: 11 || on block: -1 | on standing hit: 0 | on crouch hit: +1)
  58. ↳hp hayate
  59. ↳hit
  60. ↳feint
  61. ↳sa1
  62. ↳parry guess
  63. ──────────
  64. 2mk (startup: 7 | active: 8 | recovery: 7 || on block: +3 | on standing hit: +4 | on crouch hit: +5)
  65. ↳sa1 (confirm)
  66. ↳parry guess
  67. ──────────
  68. 5hp (startup: 8 | active: 2 | recovery: 22 || on block: -5 | on standing hit: -3 | on crouch hit: -1)
  69. ↳charged mp hayate
  70. ↳hit
  71. ↳feint
  72. ↳ex hayate
  73. ↳parry guess
  74. ──────────
  75. 2hp (startup: 10 | active: 2 | recovery: 21 || on block: -6 | on standing hit: knockdown | on crouch hit: knockdown)
  76. ──────────
  77. 5hk (weird but ok) (startup: 11 | active: 9 | recovery: 13 || on block: 0 | on standing hit: +2 | on crouch hit: +4)
  78. ──────────
  79. 2hk (startup: 10 | active: 4 | recovery: 12 || on block: +2 | on standing hit: +4 | on crouch hit: +6)
  80. ──────────
  81. sa1 (link)
  82. ──────────
  83. karakusa (sjc-able) (startup: 7~9 | active: 3~4 | recovery: 28~30 || on block: ― | on standing hit: +14 | on crouch hit: +14)
  84. ──────────
  85. hayate (dash punch) (startup: 6~11 | active: 6 | recovery: 8? || on block: -12 | on standing hit: +2 | on crouch hit: +4)
  86. ↳repeat the process
  87. ──────────
  88. sjc ex tsurugi (axe kick) (startup: ~25・27 | active: 2・2 | recovery: 4 || on block: -2~+9 | on standing hit: knockdown | on crouch hit: knockdown)
  89. ──────────
  90. universal overhead (startup: 15 | active: 10 | recovery: 5 || on block: -5 | on standing hit: 0 | on crouch hit: +1)
  91. ──────────
  92. dash forward
  93. ↳5lp
  94. ↳2lp
  95. ↳2lk
  96. ↳karakusa
  97. ↳block
  98. ↳5lk kara ex fukiage (weird but ok)
  99. dash back
  100. ↳2mp
  101. ↳parry guess
  102. ──────────
  103. f.jump
  104. ↳jlk
  105. ↳jmk
  106. ↳jhk
  107. ↳jhp
  108. ──────────
  109. parry guess
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