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- **PLEASE READ**
- Makoto's hayate is one of her core offensive moves, it can combo from many of her normals, and on hit makoto is either +2 (standing hit) or +4 (crouch hit), giving her the chance to start her vortex.
- However, it is important to not overextend everytime you hit the opponent with hayate, its best to mix between offensive and defensive options.
- guard
- ──────────
- 5lk (startup: 4 | active: 5 | recovery: 12 || on block: -2 | on standing hit: -2 | on crouch hit: -2)
- ↳lp hayate
- ↳hit
- ↳feint
- ↳ex oroshi
- ↳5mk (target combo)
- ↳parry guess
- ──────────
- 2lk (startup: 4 | active: 6 | recovery: 10 || on block: -3 | on standing hit: -3 | on crouch hit: -3)
- ↳lp hayate
- ↳hit
- ↳feint
- ↳2hk
- ↳ex oroshi
- ↳karakusa
- ↳parry guess
- ──────────
- 5lp (startup: 4 | active: 6 | recovery: 6 || on block: +2 | on standing hit: +2 | on crouch hit: +2)
- ↳5lk
- ↳lp hayate
- ↳hit
- ↳feint
- ↳5mk (target combo)
- ↳hk karakusa
- ↳ex oroshi
- ↳2mp
- ↳lp hayate
- ↳hit
- ↳feint
- ↳2hk
- ──────────
- 5mp (startup: 8 | active: 11 | recovery: 4 || on block: +6 | on standing hit: +7 | on crouch hit: +8)
- ↳5lk
- ↳lp hayate
- ↳hit
- ↳feint
- ↳2lk
- ↳lp hayate
- ↳hit
- ↳feint
- ↳5mp
- ↳hp hayate
- ↳hit
- ↳feint
- ↳5hp
- ↳sa1 (confirm)
- ↳dash forward
- ↳dash back
- ↳parry guess
- ──────────
- 2mp (startup: 7 | active: 7 | recovery: 11 || on block: -1 | on standing hit: 0 | on crouch hit: +1)
- ↳hp hayate
- ↳hit
- ↳feint
- ↳sa1
- ↳parry guess
- ──────────
- 2mk (startup: 7 | active: 8 | recovery: 7 || on block: +3 | on standing hit: +4 | on crouch hit: +5)
- ↳sa1 (confirm)
- ↳parry guess
- ──────────
- 5hp (startup: 8 | active: 2 | recovery: 22 || on block: -5 | on standing hit: -3 | on crouch hit: -1)
- ↳charged mp hayate
- ↳hit
- ↳feint
- ↳ex hayate
- ↳parry guess
- ──────────
- 2hp (startup: 10 | active: 2 | recovery: 21 || on block: -6 | on standing hit: knockdown | on crouch hit: knockdown)
- ──────────
- 5hk (weird but ok) (startup: 11 | active: 9 | recovery: 13 || on block: 0 | on standing hit: +2 | on crouch hit: +4)
- ──────────
- 2hk (startup: 10 | active: 4 | recovery: 12 || on block: +2 | on standing hit: +4 | on crouch hit: +6)
- ──────────
- sa1 (link)
- ──────────
- karakusa (sjc-able) (startup: 7~9 | active: 3~4 | recovery: 28~30 || on block: ― | on standing hit: +14 | on crouch hit: +14)
- ──────────
- hayate (dash punch) (startup: 6~11 | active: 6 | recovery: 8? || on block: -12 | on standing hit: +2 | on crouch hit: +4)
- ↳repeat the process
- ──────────
- sjc ex tsurugi (axe kick) (startup: ~25・27 | active: 2・2 | recovery: 4 || on block: -2~+9 | on standing hit: knockdown | on crouch hit: knockdown)
- ──────────
- universal overhead (startup: 15 | active: 10 | recovery: 5 || on block: -5 | on standing hit: 0 | on crouch hit: +1)
- ──────────
- dash forward
- ↳5lp
- ↳2lp
- ↳2lk
- ↳karakusa
- ↳block
- ↳5lk kara ex fukiage (weird but ok)
- dash back
- ↳2mp
- ↳parry guess
- ──────────
- f.jump
- ↳jlk
- ↳jmk
- ↳jhk
- ↳jhp
- ──────────
- parry guess
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