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Apr 5th, 2020
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  1. System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'bytes') at System.IO.Pipelines.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument) at System.IO.Pipelines.Pipe.Advance(Int32 bytes) at MUnique.OpenMU.Network.ThreadSafeWriter.Commit(Int32 packetSize) in /app/src/Network/ThreadSafeWriter.cs:line 64 at MUnique.OpenMU.GameServer.RemoteView.World.ObjectGotKilledPlugIn.ObjectGotKilled(IAttackable killed, IAttackable killer) in /app/src/GameServer/RemoteView/World/ObjectGotKilledPlugIn.cs:line 50 at MUnique.OpenMU.GameLogic.Player.<>c__DisplayClass201_0.<OnDeath>b__0(Player p) in /app/src/GameLogic/Player.cs:line 938 at MUnique.OpenMU.GameLogic.ObservableExtensions.ForEachObservingPlayer(IObservable observable, Action`1 action, Boolean includeThis) in /app/src/GameLogic/ObservableExtensions.cs:line 26 at MUnique.OpenMU.GameLogic.Player.OnDeath(IAttackable killer) in /app/src/GameLogic/Player.cs:line 940 at MUnique.OpenMU.GameLogic.Player.Hit(HitInfo hitInfo, IAttackable attacker) in /app/src/GameLogic/Player.cs:line 926 at MUnique.OpenMU.GameLogic.Player.AttackBy(IAttackable attacker, SkillEntry skill) in /app/src/GameLogic/Player.cs:line 354 at MUnique.OpenMU.GameLogic.PlayerActions.TargetedSkillAction.ApplySkill(Player player, IAttackable targetedTarget, SkillEntry skillEntry) in /app/src/GameLogic/PlayerActions/TargetedSkillAction.cs:line 95 at MUnique.OpenMU.GameLogic.PlayerActions.TargetedSkillAction.PerformSkill(Player player, IAttackable target, UInt16 skillId) in /app/src/GameLogic/PlayerActions/TargetedSkillAction.cs:line 83 at MUnique.OpenMU.GameServer.MessageHandler.TargetedSkillHandlerPlugIn.Handle(Player player, UInt16 skillId, UInt16 targetId) in /app/src/GameServer/MessageHandler/TargetedSkillHandlerPlugIn.cs:line 57 at MUnique.OpenMU.GameServer.MessageHandler.TargetedSkillHandlerPlugIn.HandlePacket(Player player, Span`1 packet) in /app/src/GameServer/MessageHandler/TargetedSkillHandlerPlugIn.cs:line 37 at MUnique.OpenMU.GameServer.RemoteView.RemotePlayer.PacketReceived(ReadOnlySequence`1 sequence) in /app/src/GameServer/RemoteView/RemotePlayer.cs:line 156
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