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- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "mouse5" "mask"
- bind "mouse4" "ready"
- bind 8 none
- bind 9 none
- bind 0 none
- //Vaccinator Medigun
- alias loSF loA
- alias loSB loD
- alias loA "load_itempreset 0; alias loSF loB; alias loSB loeD; play common/wpn_moveselect; normal; say_team loA"
- alias loB "load_itempreset 1; alias loSF loC; alias loSB loA; play common/wpn_moveselect; normal; say_team loB"
- alias loC "load_itempreset 2; alias loSF loD; alias loSB loB; play common/wpn_moveselect; normal; say_team loC"
- alias loD "load_itempreset 3; alias loSF loA; alias loSB loC; play common/wpn_moveselect; vacc; say_team loD"
- bind RIGHTARROW loSF
- bind LEFTARROW loSB
- alias normal "bind mouse2 +uber"
- alias vacc "bind mouse2 +attack2"
- alias +uber "+attack2; voicemenu 2 2; say_team ***UBER/KRITZ POPPED!***"
- alias -uber "-attack2"
- alias ready "voicemenu 2 4; say_team ***UBER/KRITZ READY!***"
- alias mask "voicemenu 1 7; say_team ***FAKED***"
- // first you set up the colors and shapes/sizes you want the xhair to toggle through (cl_crosshair_file = type cl_crosshair_scale = size). Keep in mind that the base size of the crosshair varies depending on the weapon: //
- // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // //
- //xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). NOTE: Must be manually integrated with viewmodel scripts to work in conjunction.
- //=========================================================
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
- alias dotxhairtyper "cl_crosshair_file crosshair2;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
- bind mouse1 +crosshairfire
- alias +crosshairfire "+attack;dotxhairtype;spec_next"
- alias -crosshairfire "-attack;dotxhairtype"
- //=========================================================
- // xhair COLOR toggle
- //=========================================================
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
- alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
- //=========================================================
- // // // // // // // // // // // // // // // // //
- // movement color toggle/flashing xhair example //
- // // // // // // // // // // // // // // // // //
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
- alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
- alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
- alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
- alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
- alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
- alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
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