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  1. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  2. [INFO] Updating firmware status for: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\cores\kronos_libretro.dll on E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\system
  3. [INFO] Using content: E:\Video Games\Sega Saturn\Games\NBA Action 98 (USA)\NBA Action 98 (USA).cue.
  4. [INFO] arg #0: retroarch
  5. [INFO] arg #1: E:\Video Games\Sega Saturn\Games\NBA Action 98 (USA)\NBA Action 98 (USA).cue
  6. [INFO] arg #2: -s
  7. [INFO] arg #3: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\saves
  8. [INFO] arg #4: -S
  9. [INFO] arg #5: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\states
  10. [INFO] arg #6: -c
  11. [INFO] arg #7: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\retroarch.cfg
  12. [INFO] arg #8: -L
  13. [INFO] arg #9: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\cores\kronos_libretro.dll
  14. [INFO] arg #10: -v
  15. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  16. [INFO] Unloading game..
  17. [INFO] Unloading core..
  18. [INFO] Unloading core symbols..
  19. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  20. [INFO] Set config file to : E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\retroarch.cfg
  21. [INFO] RetroArch 1.7.7 (Git 52dd39f98a)
  22. [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\saves\NBA Action 98 (USA).srm".
  23. [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\states\NBA Action 98 (USA).state".
  24. [INFO] === Build =======================================
  25. [INFO] CPU Model Name: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
  26. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  27. [INFO] Built: May 10 2019
  28. [INFO] Version: 1.7.7
  29. [INFO] Git: 52dd39f98a
  30. [INFO] =================================================
  31. [INFO] Initializing Dr.MingW Exception handler
  32. [INFO] Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\cores\kronos_libretro.dll"
  33. [INFO] [Overrides] no core-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\Kronos\Kronos.cfg.
  34. [INFO] [Overrides] no content-dir-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\Kronos\NBA Action 98 (USA).cfg.
  35. [INFO] [Overrides] no game-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\Kronos\NBA Action 98 (USA).cfg.
  36. [INFO] [Shaders]: preset directory: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\shaders\presets
  37. [INFO] Environ SET_VARIABLES.
  38. [INFO] Environ SET_CONTROLLER_INFO.
  39. [INFO] [Remaps]: remap directory: E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\remaps
  40. [INFO] [Remaps]: no game-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\remaps\Kronos\NBA Action 98 (USA).rmp.
  41. [INFO] [Remaps]: no content-dir-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\remaps\Kronos\NBA Action 98 (USA).rmp.
  42. [INFO] [Remaps]: no core-specific remap found at E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\config\remaps\Kronos\Kronos.rmp.
  43. [INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\saves\NBA Action 98 (USA).srm".
  44. [INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\states\NBA Action 98 (USA).state".
  45. [INFO] Environ GET_LOG_INTERFACE.
  46. [INFO] Environ GET_PERF_INTERFACE.
  47. [INFO] Environ SYSTEM_DIRECTORY: "E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\system".
  48. [INFO] Environ PERFORMANCE_LEVEL: 16.
  49. [INFO] Content loading skipped. Implementation will load it on its own.
  50. [INFO] CRC32: 0x58f891eb .
  51. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  52. [INFO] Environ SET_HW_RENDER.
  53. [INFO] Requesting core OpenGL context (3.3).
  54. [INFO] Skipping SRAM load..
  55. [INFO] [RCHEEVOS]: Load task finished
  56. [INFO] Version of libretro API: 1
  57. [INFO] Compiled against API: 1
  58. [INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
  59. [INFO] [Video]: Video @ 1272x720
  60. [INFO] [Video]: Using HW render, OpenGL driver forced.
  61. [INFO] [Video]: Using configured "gl" driver for GL HW render.
  62. [INFO] [GL]: Found GL context: wgl
  63. [INFO] [GL]: Detecting screen resolution 1920x1080.
  64. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multis[INFO] [WGL]: Adaptive VSync supported.
  65. [INFO] [WGL]: wglSwapInterval(1)
  66. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
  67. [INFO] [GL]: Version: 3.3.0 NVIDIA 390.77.
  68. [INFO] [GL]: Using Core GL context, setting up VAO...
  69. [INFO] [GL]: Using ARB_sync to reduce latency.
  70. [INFO] [GL]: Supported extensions:
  71. [INFO] GL_AMD_multi_draw_indirect
  72. [INFO] GL_AMD_seamless_cubemap_per_texture
  73. [INFO] GL_AMD_vertex_shader_viewport_index
  74. [INFO] GL_AMD_vertex_shader_layer
  75. [INFO] GL_ARB_arrays_of_arrays
  76. [INFO] GL_ARB_base_instance
  77. [INFO] GL_ARB_bindless_texture
  78. [INFO] GL_ARB_blend_func_extended
  79. [INFO] GL_ARB_buffer_storage
  80. [INFO] GL_ARB_clear_buffer_object
  81. [INFO] GL_ARB_clear_texture
  82. [INFO] GL_ARB_clip_control
  83. [INFO] GL_ARB_color_buffer_float
  84. [INFO] GL_ARB_compressed_texture_pixel_storage
  85. [INFO] GL_ARB_conservative_depth
  86. [INFO] GL_ARB_compute_shader
  87. [INFO] GL_ARB_compute_variable_group_size
  88. [INFO] GL_ARB_conditional_render_inverted
  89. [INFO] GL_ARB_copy_buffer
  90. [INFO] GL_ARB_copy_image
  91. [INFO] GL_ARB_cull_distance
  92. [INFO] GL_ARB_debug_output
  93. [INFO] GL_ARB_depth_buffer_float
  94. [INFO] GL_ARB_depth_clamp
  95. [INFO] GL_ARB_depth_texture
  96. [INFO] GL_ARB_derivative_control
  97. [INFO] GL_ARB_direct_state_access
  98. [INFO] GL_ARB_draw_buffers
  99. [INFO] GL_ARB_draw_buffers_blend
  100. [INFO] GL_ARB_draw_indirect
  101. [INFO] GL_ARB_draw_elements_base_vertex
  102. [INFO] GL_ARB_draw_instanced
  103. [INFO] GL_ARB_enhanced_layouts
  104. [INFO] GL_ARB_ES2_compatibility
  105. [INFO] GL_ARB_ES3_compatibility
  106. [INFO] GL_ARB_ES3_1_compatibility
  107. [INFO] GL_ARB_ES3_2_compatibility
  108. [INFO] GL_ARB_explicit_attrib_location
  109. [INFO] GL_ARB_explicit_uniform_location
  110. [INFO] GL_ARB_fragment_coord_conventions
  111. [INFO] GL_ARB_fragment_layer_viewport
  112. [INFO] GL_ARB_fragment_program
  113. [INFO] GL_ARB_fragment_program_shadow
  114. [INFO] GL_ARB_fragment_shader
  115. [INFO] GL_ARB_fragment_shader_interlock
  116. [INFO] GL_ARB_framebuffer_no_attachments
  117. [INFO] GL_ARB_framebuffer_object
  118. [INFO] GL_ARB_framebuffer_sRGB
  119. [INFO] GL_ARB_geometry_shader4
  120. [INFO] GL_ARB_get_program_binary
  121. [INFO] GL_ARB_get_texture_sub_image
  122. [INFO] GL_ARB_gl_spirv
  123. [INFO] GL_ARB_gpu_shader5
  124. [INFO] GL_ARB_gpu_shader_fp64
  125. [INFO] GL_ARB_gpu_shader_int64
  126. [INFO] GL_ARB_half_float_pixel
  127. [INFO] GL_ARB_half_float_vertex
  128. [INFO] GL_ARB_imaging
  129. [INFO] GL_ARB_indirect_parameters
  130. [INFO] GL_ARB_instanced_arrays
  131. [INFO] GL_ARB_internalformat_query
  132. [INFO] GL_ARB_internalformat_query2
  133. [INFO] GL_ARB_invalidate_subdata
  134. [INFO] GL_ARB_map_buffer_alignment
  135. [INFO] GL_ARB_map_buffer_range
  136. [INFO] GL_ARB_multi_bind
  137. [INFO] GL_ARB_multi_draw_indirect
  138. [INFO] GL_ARB_multisample
  139. [INFO] GL_ARB_multitexture
  140. [INFO] GL_ARB_occlusion_query
  141. [INFO] GL_ARB_occlusion_query2
  142. [INFO] GL_ARB_parallel_shader_compile
  143. [INFO] GL_ARB_pipeline_statistics_query
  144. [INFO] GL_ARB_pixel_buffer_object
  145. [INFO] GL_ARB_point_parameters
  146. [INFO] GL_ARB_point_sprite
  147. [INFO] GL_ARB_polygon_offset_clamp
  148. [INFO] GL_ARB_post_depth_coverage
  149. [INFO] GL_ARB_program_interface_query
  150. [INFO] GL_ARB_provoking_vertex
  151. [INFO] GL_ARB_query_buffer_object
  152. [INFO] GL_ARB_robust_buffer_access_behavior
  153. [INFO] GL_ARB_robustness
  154. [INFO] GL_ARB_sample_locations
  155. [INFO] GL_ARB_sample_shading
  156. [INFO] GL_ARB_sampler_objects
  157. [INFO] GL_ARB_seamless_cube_map
  158. [INFO] GL_ARB_seamless_cubemap_per_texture
  159. [INFO] GL_ARB_separate_shader_objects
  160. [INFO] GL_ARB_shader_atomic_counter_ops
  161. [INFO] GL_ARB_shader_atomic_counters
  162. [INFO] GL_ARB_shader_ballot
  163. [INFO] GL_ARB_shader_bit_encoding
  164. [INFO] GL_ARB_shader_clock
  165. [INFO] GL_ARB_shader_draw_parameters
  166. [INFO] GL_ARB_shader_group_vote
  167. [INFO] GL_ARB_shader_image_load_store
  168. [INFO] GL_ARB_shader_image_size
  169. [INFO] GL_ARB_shader_objects
  170. [INFO] GL_ARB_shader_precision
  171. [INFO] GL_ARB_shader_storage_buffer_object
  172. [INFO] GL_ARB_shader_subroutine
  173. [INFO] GL_ARB_shader_texture_image_samples
  174. [INFO] GL_ARB_shader_texture_lod
  175. [INFO] GL_ARB_shading_language_100
  176. [INFO] GL_ARB_shader_viewport_layer_array
  177. [INFO] GL_ARB_shading_language_420pack
  178. [INFO] GL_ARB_shading_language_include
  179. [INFO] GL_ARB_shading_language_packing
  180. [INFO] GL_ARB_shadow
  181. [INFO] GL_ARB_sparse_buffer
  182. [INFO] GL_ARB_sparse_texture
  183. [INFO] GL_ARB_sparse_texture2
  184. [INFO] GL_ARB_sparse_texture_clamp
  185. [INFO] GL_ARB_spirv_extensions
  186. [INFO] GL_ARB_stencil_texturing
  187. [INFO] GL_ARB_sync
  188. [INFO] GL_ARB_tessellation_shader
  189. [INFO] GL_ARB_texture_barrier
  190. [INFO] GL_ARB_texture_border_clamp
  191. [INFO] GL_ARB_texture_buffer_object
  192. [INFO] GL_ARB_texture_buffer_object_rgb32
  193. [INFO] GL_ARB_texture_buffer_range
  194. [INFO] GL_ARB_texture_compression
  195. [INFO] GL_ARB_texture_compression_bptc
  196. [INFO] GL_ARB_texture_compression_rgtc
  197. [INFO] GL_ARB_texture_cube_map
  198. [INFO] GL_ARB_texture_cube_map_array
  199. [INFO] GL_ARB_texture_env_add
  200. [INFO] GL_ARB_texture_env_combine
  201. [INFO] GL_ARB_texture_env_crossbar
  202. [INFO] GL_ARB_texture_env_dot3
  203. [INFO] GL_ARB_texture_filter_anisotropic
  204. [INFO] GL_ARB_texture_filter_minmax
  205. [INFO] GL_ARB_texture_float
  206. [INFO] GL_ARB_texture_gather
  207. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  208. [INFO] GL_ARB_texture_mirrored_repeat
  209. [INFO] GL_ARB_texture_multisample
  210. [INFO] GL_ARB_texture_non_power_of_two
  211. [INFO] GL_ARB_texture_query_levels
  212. [INFO] GL_ARB_texture_query_lod
  213. [INFO] GL_ARB_texture_rectangle
  214. [INFO] GL_ARB_texture_rg
  215. [INFO] GL_ARB_texture_rgb10_a2ui
  216. [INFO] GL_ARB_texture_stencil8
  217. [INFO] GL_ARB_texture_storage
  218. [INFO] GL_ARB_texture_storage_multisample
  219. [INFO] GL_ARB_texture_swizzle
  220. [INFO] GL_ARB_texture_view
  221. [INFO] GL_ARB_timer_query
  222. [INFO] GL_ARB_transform_feedback2
  223. [INFO] GL_ARB_transform_feedback3
  224. [INFO] GL_ARB_transform_feedback_instanced
  225. [INFO] GL_ARB_transform_feedback_overflow_query
  226. [INFO] GL_ARB_transpose_matrix
  227. [INFO] GL_ARB_uniform_buffer_object
  228. [INFO] GL_ARB_vertex_array_bgra
  229. [INFO] GL_ARB_vertex_array_object
  230. [INFO] GL_ARB_vertex_attrib_64bit
  231. [INFO] GL_ARB_vertex_attrib_binding
  232. [INFO] GL_ARB_vertex_buffer_object
  233. [INFO] GL_ARB_vertex_program
  234. [INFO] GL_ARB_vertex_shader
  235. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  236. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  237. [INFO] GL_ARB_viewport_array
  238. [INFO] GL_ARB_window_pos
  239. [INFO] GL_ATI_draw_buffers
  240. [INFO] GL_ATI_texture_float
  241. [INFO] GL_ATI_texture_mirror_once
  242. [INFO] GL_S3_s3tc
  243. [INFO] GL_EXT_texture_env_add
  244. [INFO] GL_EXT_abgr
  245. [INFO] GL_EXT_bgra
  246. [INFO] GL_EXT_bindable_uniform
  247. [INFO] GL_EXT_blend_color
  248. [INFO] GL_EXT_blend_equation_separate
  249. [INFO] GL_EXT_blend_func_separate
  250. [INFO] GL_EXT_blend_minmax
  251. [INFO] GL_EXT_blend_subtract
  252. [INFO] GL_EXT_compiled_vertex_array
  253. [INFO] GL_EXT_Cg_shader
  254. [INFO] GL_EXT_depth_bounds_test
  255. [INFO] GL_EXT_direct_state_access
  256. [INFO] GL_EXT_draw_buffers2
  257. [INFO] GL_EXT_draw_instanced
  258. [INFO] GL_EXT_draw_range_elements
  259. [INFO] GL_EXT_fog_coord
  260. [INFO] GL_EXT_framebuffer_blit
  261. [INFO] GL_EXT_framebuffer_multisample
  262. [INFO] GL_EXTX_framebuffer_mixed_formats
  263. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  264. [INFO] GL_EXT_framebuffer_object
  265. [INFO] GL_EXT_framebuffer_sRGB
  266. [INFO] GL_EXT_geometry_shader4
  267. [INFO] GL_EXT_gpu_program_parameters
  268. [INFO] GL_EXT_gpu_shader4
  269. [INFO] GL_EXT_multi_draw_arrays
  270. [INFO] GL_EXT_packed_depth_stencil
  271. [INFO] GL_EXT_packed_float
  272. [INFO] GL_EXT_packed_pixels
  273. [INFO] GL_EXT_pixel_buffer_object
  274. [INFO] GL_EXT_point_parameters
  275. [INFO] GL_EXT_polygon_offset_clamp
  276. [INFO] GL_EXT_post_depth_coverage
  277. [INFO] GL_EXT_provoking_vertex
  278. [INFO] GL_EXT_raster_multisample
  279. [INFO] GL_EXT_rescale_normal
  280. [INFO] GL_EXT_secondary_color
  281. [INFO] GL_EXT_separate_shader_objects
  282. [INFO] GL_EXT_separate_specular_color
  283. [INFO] GL_EXT_shader_image_load_formatted
  284. [INFO] GL_EXT_shader_image_load_store
  285. [INFO] GL_EXT_shader_integer_mix
  286. [INFO] GL_EXT_shadow_funcs
  287. [INFO] GL_EXT_sparse_texture2
  288. [INFO] GL_EXT_stencil_two_side
  289. [INFO] GL_EXT_stencil_wrap
  290. [INFO] GL_EXT_texture3D
  291. [INFO] GL_EXT_texture_array
  292. [INFO] GL_EXT_texture_buffer_object
  293. [INFO] GL_EXT_texture_compression_dxt1
  294. [INFO] GL_EXT_texture_compression_latc
  295. [INFO] GL_EXT_texture_compression_rgtc
  296. [INFO] GL_EXT_texture_compression_s3tc
  297. [INFO] GL_EXT_texture_cube_map
  298. [INFO] GL_EXT_texture_edge_clamp
  299. [INFO] GL_EXT_texture_env_combine
  300. [INFO] GL_EXT_texture_env_dot3
  301. [INFO] GL_EXT_texture_filter_anisotropic
  302. [INFO] GL_EXT_texture_filter_minmax
  303. [INFO] GL_EXT_texture_integer
  304. [INFO] GL_EXT_texture_lod
  305. [INFO] GL_EXT_texture_lod_bias
  306. [INFO] GL_EXT_texture_mirror_clamp
  307. [INFO] GL_EXT_texture_object
  308. [INFO] GL_EXT_texture_shared_exponent
  309. [INFO] GL_EXT_texture_sRGB
  310. [INFO] GL_EXT_texture_sRGB_decode
  311. [INFO] GL_EXT_texture_storage
  312. [INFO] GL_EXT_texture_swizzle
  313. [INFO] GL_EXT_timer_query
  314. [INFO] GL_EXT_transform_feedback2
  315. [INFO] GL_EXT_vertex_array
  316. [INFO] GL_EXT_vertex_array_bgra
  317. [INFO] GL_EXT_vertex_attrib_64bit
  318. [INFO] GL_EXT_window_rectangles
  319. [INFO] GL_EXT_import_sync_object
  320. [INFO] GL_IBM_rasterpos_clip
  321. [INFO] GL_IBM_texture_mirrored_repeat
  322. [INFO] GL_KHR_context_flush_control
  323. [INFO] GL_KHR_debug
  324. [INFO] GL_EXT_memory_object
  325. [INFO] GL_EXT_memory_object_win32
  326. [INFO] GL_EXT_win32_keyed_mutex
  327. [INFO] GL_KHR_parallel_shader_compile
  328. [INFO] GL_KHR_no_error
  329. [INFO] GL_KHR_robust_buffer_access_behavior
  330. [INFO] GL_KHR_robustness
  331. [INFO] GL_EXT_semaphore
  332. [INFO] GL_EXT_semaphore_win32
  333. [INFO] GL_KTX_buffer_region
  334. [INFO] GL_NV_alpha_to_coverage_dither_control
  335. [INFO] GL_NV_bindless_multi_draw_indirect
  336. [INFO] GL_NV_bindless_multi_draw_indirect_count
  337. [INFO] GL_NV_bindless_texture
  338. [INFO] GL_NV_blend_equation_advanced
  339. [INFO] GL_NV_blend_equation_advanced_coherent
  340. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  341. [INFO] GL_NV_blend_minmax_factor
  342. [INFO] GL_NV_blend_square
  343. [INFO] GL_NV_clip_space_w_scaling
  344. [INFO] GL_NV_command_list
  345. [INFO] GL_NV_compute_program5
  346. [INFO] GL_NV_conditional_render
  347. [INFO] GL_NV_conservative_raster
  348. [INFO] GL_NV_conservative_raster_dilate
  349. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  350. [INFO] GL_NV_copy_depth_to_color
  351. [INFO] GL_NV_copy_image
  352. [INFO] GL_NV_depth_buffer_float
  353. [INFO] GL_NV_depth_clamp
  354. [INFO] GL_NV_draw_texture
  355. [INFO] GL_NV_draw_vulkan_image
  356. [INFO] GL_NV_ES1_1_compatibility
  357. [INFO] GL_NV_ES3_1_compatibility
  358. [INFO] GL_NV_explicit_multisample
  359. [INFO] GL_NV_fence
  360. [INFO] GL_NV_fill_rectangle
  361. [INFO] GL_NV_float_buffer
  362. [INFO] GL_NV_fog_distance
  363. [INFO] GL_NV_fragment_coverage_to_color
  364. [INFO] GL_NV_fragment_program
  365. [INFO] GL_NV_fragment_program_option
  366. [INFO] GL_NV_fragment_program2
  367. [INFO] GL_NV_fragment_shader_interlock
  368. [INFO] GL_NV_framebuffer_mixed_samples
  369. [INFO] GL_NV_framebuffer_multisample_coverage
  370. [INFO] GL_NV_geometry_shader4
  371. [INFO] GL_NV_geometry_shader_passthrough
  372. [INFO] GL_NV_gpu_program4
  373. [INFO] GL_NV_internalformat_sample_query
  374. [INFO] GL_NV_gpu_program4_1
  375. [INFO] GL_NV_gpu_program5
  376. [INFO] GL_NV_gpu_program5_mem_extended
  377. [INFO] GL_NV_gpu_program_fp64
  378. [INFO] GL_NV_gpu_shader5
  379. [INFO] GL_NV_half_float
  380. [INFO] GL_NV_light_max_exponent
  381. [INFO] GL_NV_multisample_coverage
  382. [INFO] GL_NV_multisample_filter_hint
  383. [INFO] GL_NV_occlusion_query
  384. [INFO] GL_NV_packed_depth_stencil
  385. [INFO] GL_NV_parameter_buffer_object
  386. [INFO] GL_NV_parameter_buffer_object2
  387. [INFO] GL_NV_path_rendering
  388. [INFO] GL_NV_path_rendering_shared_edge
  389. [INFO] GL_NV_pixel_data_range
  390. [INFO] GL_NV_point_sprite
  391. [INFO] GL_NV_primitive_restart
  392. [INFO] GL_NV_query_resource
  393. [INFO] GL_NV_query_resource_tag
  394. [INFO] GL_NV_register_combiners
  395. [INFO] GL_NV_register_combiners2
  396. [INFO] GL_NV_sample_locations
  397. [INFO] GL_NV_sample_mask_override_coverage
  398. [INFO] GL_NV_shader_atomic_counters
  399. [INFO] GL_NV_shader_atomic_float
  400. [INFO] GL_NV_shader_atomic_float64
  401. [INFO] GL_NV_shader_atomic_fp16_vector
  402. [INFO] GL_NV_shader_atomic_int64
  403. [INFO] GL_NV_shader_buffer_load
  404. [INFO] GL_NV_shader_storage_buffer_object
  405. [INFO] GL_NV_stereo_view_rendering
  406. [INFO] GL_NV_texgen_reflection
  407. [INFO] GL_NV_texture_barrier
  408. [INFO] GL_NV_texture_compression_vtc
  409. [INFO] GL_NV_texture_env_combine4
  410. [INFO] GL_NV_texture_multisample
  411. [INFO] GL_NV_texture_rectangle
  412. [INFO] GL_NV_texture_rectangle_compressed
  413. [INFO] GL_NV_texture_shader
  414. [INFO] GL_NV_texture_shader2
  415. [INFO] GL_NV_texture_shader3
  416. [INFO] GL_NV_transform_feedback
  417. [INFO] GL_NV_transform_feedback2
  418. [INFO] GL_NV_uniform_buffer_unified_memory
  419. [INFO] GL_NV_vertex_array_range
  420. [INFO] GL_NV_vertex_array_range2
  421. [INFO] GL_NV_vertex_attrib_integer_64bit
  422. [INFO] GL_NV_vertex_buffer_unified_memory
  423. [INFO] GL_NV_vertex_program
  424. [INFO] GL_NV_vertex_program1_1
  425. [INFO] GL_NV_vertex_program2
  426. [INFO] GL_NV_vertex_program2_option
  427. [INFO] GL_NV_vertex_program3
  428. [INFO] GL_NV_viewport_array2
  429. [INFO] GL_NV_viewport_swizzle
  430. [INFO] GL_NVX_conditional_render
  431. [INFO] GL_NVX_gpu_memory_info
  432. [INFO] GL_NVX_multigpu_info
  433. [INFO] GL_NVX_nvenc_interop
  434. [INFO] GL_NV_shader_thread_group
  435. [INFO] GL_NV_shader_thread_shuffle
  436. [INFO] GL_KHR_blend_equation_advanced
  437. [INFO] GL_KHR_blend_equation_advanced_coherent
  438. [INFO] GL_SGIS_generate_mipmap
  439. [INFO] GL_SGIS_texture_lod
  440. [INFO] GL_SGIX_depth_texture
  441. [INFO] GL_SGIX_shadow
  442. [INFO] GL_SUN_slice_accum
  443. [INFO] GL_WIN_swap_hint
  444. [INFO] WGL_EXT_swap_control
  445. [INFO] [GL]: Using resolution 1272x720
  446. [INFO] [GL]: Default shader backend found: glsl.
  447. [INFO] [Shader driver]: Using GLSL shader backend.
  448. [INFO] [GLSL]: Checking GLSL shader support ...
  449. [WARN] [GL]: Stock GLSL shaders will be used.
  450. [INFO] [GLSL]: Found GLSL vertex shader.
  451. [INFO] [GLSL]: Using GLSL version 330.
  452. [INFO] [GLSL]: Found GLSL fragment shader.
  453. [INFO] [GLSL]: Using GLSL version 330.
  454. [INFO] [GLSL]: Linking GLSL program.
  455. [INFO] [GLSL]: Found GLSL vertex shader.
  456. [INFO] [GLSL]: Using GLSL version 330.
  457. [INFO] [GLSL]: Found GLSL fragment shader.
  458. [INFO] [GLSL]: Using GLSL version 330.
  459. [INFO] [GLSL]: Linking GLSL program.
  460. [INFO] [GLSL]: Found GLSL vertex shader.
  461. [INFO] [GLSL]: Using GLSL version 330.
  462. [INFO] [GLSL]: Found GLSL fragment shader.
  463. [INFO] [GLSL]: Using GLSL version 330.
  464. [INFO] [GLSL]: Linking GLSL program.
  465. [INFO] [GL]: Using 1 textures.
  466. [INFO] [GL]: Loaded 1 program(s).
  467. [INFO] [GL]: Initializing HW render (1024 x 1024).
  468. [INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  469. [INFO] [GL]: Supports FBO (render-to-texture).
  470. [INFO] [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
  471. [INFO] [DINPUT]: Enumerating joypads ...
  472. [INFO] [DINPUT]: Done enumerating joypads ...
  473. [INFO] [Joypad]: Found joypad driver: "dinput".
  474. [INFO] [Video]: Found display server: win32
  475. [INFO] [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  476. [INFO] [GL debug (Low, API, Other)]: Usage warning: glClear() called with GL_STENCIL_BUFFER_BIT, but there is no stencil buffer. Operation will have no effect.
  477. [INFO] Environ SET_GEOMETRY.
  478. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  479. [INFO] [Font]: Using font rendering backend: freetype.
  480. [INFO] [Font]: Using font rendering backend: freetype.
  481. [INFO] [LED]: LED driver = 'null' 0000000000BFA900
  482. [INFO] [MIDI]: Initializing ...
  483. [INFO] [MIDI]: Input disabled.
  484. [INFO] [MIDI]: Output disabled.
  485. [INFO] [MIDI]: Initialized "winmm" driver.
  486. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\content_history.lpl].
  487. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\content_favorites.lpl].
  488. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\content_music_history.lpl].
  489. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\content_video_history.lpl].
  490. [INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.7 (64 Bit)\content_image_history.lpl].
  491. [INFO] [GL]: VSync => on
  492. [INFO] [WGL]: wglSwapInterval(1)
  493. [WARN] [WGL]: wglSwapInterval() failed.
  494. [INFO] Paused.
  495. [INFO] [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
  496. [INFO] Unpaused.
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