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- Q: What is this challenge?
- A: I'm trying to beat the Battle Hall with "every" Pokemon in the game, currently working on Cherrim.
- Q: Why the Battle Hall specifically?
- A: The Battle Hall is unique from any other facility in the Battle Frontier, as only one Pokemon can be used, meaning the Battles are in 1V1 format, which is perfect for this challenge, as each Pokemon will have to win on its own merit.
- Q: What is required to beat the Battle Hall?
- A: To win, you have to clear 170 Battles in a row, 10 Battles for each Pokemon Type, divided into 17 Rounds.
- Q: Why are the opponents using weak Pokemon?
- A: Each Pokemon Type has an individual ranking system which determines what Pokemon can show up as your opponents. Lower Ranks have weak Pokemon as opponents. Higher Ranks have strong Pokemon as opponents.
- Q: Can you explain Ranks in more detail?
- A: List of Battle Hall Pokemon & Opposing Pokemon Mechanics: https://altissimo1.github.io/Main-Series/DPPt/battle-hall-pokemon.html
- Q: Why are your Pokemon's Levels all over the place? Why are the opponents lower Level than you?
- A: In the Battle Hall, the higher your Level is, the more of a Level Advantage you have on opposing Pokemon. My Pokemon's Levels are all over the place in order to Speedcreep or have better Damage Rolls against specific threats in any given Type. Usually, I play at Level 30 because it's the lowest Level you can enter Battle Hall, since I'm playing on Console and I want to spend the least amount of time possible grinding Levels. But since Cherrim's Movepool is non-existent, what Level I was going to use became the most exciting part of routing, so I made an exception. As for the opponents being lower Level, that's because there's Level Scaling throughout the challenge. Early Rounds have low Level Pokemon. Late Rounds have high Level Pokemon.
- Q: Can you explain Level Scaling in more detail?
- A: Level Scaling Calculator: https://altissimo1.github.io/Main-Series/DPPt/battle-hall.html
- Level Scaling Formula: https://bulbapedia.bulbagarden.net/wiki/Battle_Hall
- Q: Is there a Boss Battle in the Battle Hall? What is a SKIP?
- A: Yes, Hall Matron Argenta, in Battles 50 & 170. Battle 50 will be against a Pokemon from the same BST Group as Cherrim. Battle 170 will be against a 500+ BST Pokemon. Each Boss Battle replaces a regular Battle, and that's what a SKIP is. E.G. If I try to fight Rank 10 of "X" Type in Battle 50, it gets replaced by the Boss Battle, and I only have to do 9 Ranks of "X" Type, which is useful for avoiding scary Pokemon.
- Q: Why are you using the Rest function at random intervals?
- A: Rest, meaning the Save & Quit option, is useful for improving my odds of avoiding problem matchups. This video by MagpieLabs does a good job of explaining: https://www.youtube.com/watch?v=xT4ltLquMkM
- TL;DR: The way opponents are generated in the Battle Hall isn't truly random, and using the Rest function can "fix" it. I'm considering banning this exploit for myself, but for now I'm still using it.
- Q: Be honest. Can you really win with Cherrim? How?
- A: Yes! While I'm only allowed to use Cherrim, nothing stops me from using a different Cherrim for each round. What this means in practice, is that if necessary, I can train up 17 different versions of the same Pokemon, tailor-made to counter each of the 17 different Pokemon Types.
- Q: What Sets are you using for each Round? Why?
- A: You can find my Sets below. I don't feel like writing long-winded explanations for every different Pokemon in each of my Pastebins, but feel free to ask me for my reasoning behind the Sets and I'll do my best to explain. Keep in mind, this is just what I came up with, doesn't necessarily mean it's optimal.
- Cherrim (LV-) (SKIP FLYING ICE)
- (1)Bug
- Cherrim @ Focus Sash
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 36 Def / 252 SpA / 216 Spe
- IVs: 30 Atk / 30 SpA / 30 Spe
- - Energy Ball
- - Nature Power
- - Hidden Power Fire
- - Swagger
- (2)Poison
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 64 Def / 240 SpA / 200 Spe
- IVs: 30 Atk / 30 Spe
- - Hyper Beam
- - Nature Power
- - Hidden Power Psychic
- (3)Fire
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 35
- Timid Nature
- EVs: 252 SpA / 252 Spe
- IVs: 30 HP / 30 Atk / 30 Def / 30 SpD / 30 Spe
- - Grass Knot
- - Hyper Beam
- - Nature Power
- - Hidden Power Ground
- (4)Dark
- Cherrim @ Life Orb
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 12 HP / 36 Def / 248 SpA / 212 Spe
- - Energy Ball
- - Hyper Beam
- - Growth
- - Substitute
- (5)Flying
- Cherrim @ Focus Sash
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 252 SpA / 252 Spe
- IVs: 30 Atk / 30 Def / 23 SpD
- - Energy Ball
- - Hyper Beam
- - Hidden Power Ice
- - Grass Whistle
- (6)Fighting
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 76 HP / 252 SpA / 4 SpD / 176 Spe
- IVs: 30 SpA / 30 SpD / 30 Spe
- - Magical Leaf
- - Grass Knot
- - Hyper Beam
- - Hidden Power Flying
- (7)Normal
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 35
- Hasty Nature
- EVs: 4 Atk / 36 Def / 216 SpA / 252 Spe
- IVs: 30 SpA
- - Petal Dance
- - Seed Bomb
- - Grass Knot
- - Hidden Power Electric
- (8)Psychic
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 30
- Timid Nature
- EVs: 252 SpA / 12 SpD / 240 Spe
- IVs: 30 Atk / 30 SpA / 30 Spe
- - Petal Dance
- - Magical Leaf
- - Hidden Power Fire
- - Toxic
- (9)Grass
- Cherrim @ Kebia Berry
- Ability: Flower Gift
- Level: 35
- Modest Nature
- EVs: 4 HP / 244 SpA / 12 SpD / 248 Spe
- IVs: 30 Atk / 30 Def
- - Petal Dance
- - Hidden Power Ice
- - Weather Ball
- - Sunny Day
- (10)Steel
- Cherrim @ Life Orb
- Ability: Flower Gift
- Level: 30
- Modest Nature
- EVs: 120 Def / 240 SpA / 84 SpD / 64 Spe
- IVs: 30 Atk / 30 SpA / 30 SpD
- - Hidden Power Ground
- - Weather Ball
- - Substitute
- - Sunny Day
- (11)Ghost
- Cherrim @ Life Orb
- Ability: Flower Gift
- Level: 45
- Timid Nature
- EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
- - Energy Ball
- - Hidden Power Dark
- - Weather Ball
- - Sunny Day
- (12)Electric
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 40
- Timid Nature
- EVs: 12 HP / 252 SpA / 240 Spe
- IVs: 30 HP / 30 Atk / 30 Def / 30 SpD / 30 Spe
- - Petal Dance
- - Magical Leaf
- - Nature Power
- - Hidden Power Ground
- (13)Ice
- Cherrim @ Focus Sash
- Ability: Flower Gift
- Level: 43
- Timid Nature
- EVs: 12 HP / 248 SpA / 244 Spe
- IVs: 30 HP / 30 Atk / 30 SpA / 30 SpD / 30 Spe
- - Grass Knot
- - Hidden Power Fighting
- - Weather Ball
- - Sunny Day
- (14)Rock
- Cherrim @ Focus Sash
- Ability: Flower Gift
- Level: 78
- Modest Nature
- EVs: 184 Def / 252 SpA / 72 Spe
- IVs: 30 Atk / 30 SpA / 30 SpD
- - Petal Dance
- - Energy Ball
- - Hidden Power Ground
- - Substitute
- (15)Water
- Cherrim @ Choice Specs
- Ability: Flower Gift
- Level: 60
- Timid Nature
- EVs: 4 HP / 252 SpA / 252 Spe
- IVs: 30 SpA
- - Petal Dance
- - Magical Leaf
- - Grass Knot
- - Hidden Power Electric
- (16)Dragon (17)Ground
- Cherrim @ (16)Choice Specs (17)Focus Sash
- Ability: Flower Gift
- Level: 100
- Timid Nature
- EVs: 4 Def / 252 SpA / 252 Spe
- IVs: 30 Atk / 30 Def
- - Magical Leaf
- - Grass Knot
- - Hidden Power Ice
- - Grass Whistle
- Q: What Pokemon have you cleared with so far?
- A: List of Clears
- Pachirisu (VIDEO ESSAY: https://www.youtube.com/watch?v=TRYWKQuxtY8) (FULL RUN: https://www.youtube.com/watch?v=cuWMa-kLP9E)
- Eevee (FULL RUN: https://www.youtube.com/watch?v=0mLxqA7vKU8&pp=0gcJCckLAYcqIYzv)
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