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a guest Feb 16th, 2019 72 Never
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  1. func rcorruptdeath(person)
  2. {
  3.     raf = create_weapon("Red Aura Fist","","","",0,0,0,0,0,"",0,0,0,0,0,0,0,8,1,3,"hits","sound",5,2,1,null,null,0,0,"a","The mere sight of your fist covered in the malevolent energy is enough to make you want to <font color=red>kill</font> again.","","",1,"","","","","set_attackcode(holder,\"aurastrikebefore(attacker,victim);\");","set_attackcode(holder,\"\");","",null,0,0,0,"",1,null,null,0,5,10,4);
  4.  
  5.     ras = create_weapon("Red Aura Sphere","","","",0,0,0,0,0,"",0,0,0,0,0,0,0,5,1,5,"blasts","sound",215,10,1,null,null,0,0,"a","The technique Aura Sphere, except contained in an almost chaotic, malevolent energy, the mere sight of which is enough to incite bloodlust within yourself.","","",1,"","","","","set_attackcode(holder,\"aurastrikebefore(attacker,victim);\");","set_attackcode(holder,\"\");","",null,0,0,0,"",0,null,null,0,0,0,4);
  6.  
  7.     baf = create_weapon("Blue Aura Fist","","","",0,0,0,0,0,"",0,0,0,0,0,0,0,8,0,3,"hits","sound",5,2,1,null,null,0,0,"a","Your fist, coated in a cerulean blue energy. It shines in determination.","","",1,"","","","","set_attackcode(holder,\"aurastrikebefore(attacker,victim);\");","set_attackcode(holder,\"\");","",null,0,0,0,"",1,null,null,0,0,0,4);
  8.  
  9.     bas = create_weapon("Blue Aura Sphere","","","",0,0,0,0,0,"",0,0,0,0,0,0,0,5,0,4,"blasts","sound",215,19,1,null,null,0,0,"a","An aura technique that can be shot from afar.","","",1,"","","","","set_attackcode(holder,\"aurastrikebefore(attacker,victim);\");","set_attackcode(holder,\"\");","",null,0,0,0,"",0,null,null,0,0,0,4);
  10.  
  11.     corrupted = killedby(person);
  12.  
  13.     roletag = check_mstag(corrupted,1);
  14.  
  15.     set_fakedeath(person,1);
  16.    
  17.     permadeath(person);
  18.    
  19.     if(roletag == "blue")
  20.     {
  21.         set_mstag(corrupted,"red,",1);
  22.    
  23.         set_resultstag(corrupted,"<font color=red><b> Rampant Aura User</b></font>");
  24.    
  25.         if(check_equipped(corrupted) != "fists")
  26.         {
  27.             force_equip(corrupted,"fists");
  28.         }
  29.        
  30.         list_cycle(baf,get_contents(corrupted),"ent_delete(my);");
  31.        
  32.         if(findinlist(bas,get_contents(corrupted)))
  33.         {
  34.             list_cycle(bas,get_contents(corrupt),"ent_delete(my);");
  35.         }
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