Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- chdir "/mnt/2TB-Novo/Games/Cyberpunk 2077/bin/x64/"
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Adding process 515781 for gameID 14175483094546513920
- Clearing capture only gameID
- Setting capture only gameID to 14175483094546513920
- ------------------------------------------------------------------------------------------------------
- Starting new game recording session for 14175483094546513920
- Creating new audio encoder for codec 5
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Encoder audio init succeeded, now have 1 encoder(s)
- Refreshing process list for game 14175483094546513920
- 1 game pids rooted at pid 515781:
- - 515781
- GameScope focus changed to appID 0
- Recording system audio
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- PulseAudio: Sink alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3 is default
- PulseAudio: Adding sink[1147] alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3 with priority 7, monitor is alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor
- PulseAudio: Recording on device alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Adding process 515783 for gameID 14175483094546513920
- Refreshing process list for game 14175483094546513920
- 3 game pids rooted at pid 515781:
- - 515781,515783,515793
- Adding process 515793 for gameID 14175483094546513920
- Refreshing process list for game 14175483094546513920
- 3 game pids rooted at pid 515781:
- - 515781,515783,515793
- Started voice recorder
- PulseAudio: Connected to device alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor (1147, not suspended).
- PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'.
- Audio mix: start=12944702230, returned=0
- Audio source [System Pulse]: init=12944817765, adjustment=0, through=6025, last_start=5545, mixed=480, drop_before=0, drop_after=0
- Audio source []: init=0, adjustment=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- gamemodeauto:
- [gamescope] [Info] console: gamescope version 3.15.15 (gcc 14.2.1)
- No CAP_SYS_NICE, falling back to regular-priority compute and threads.
- Performance will be affected.
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- [gamescope] [Info] vulkan: selecting physical device 'AMD Radeon RX 460 Graphics (RADV POLARIS11)': queue family 1 (general queue family 0)
- [gamescope] [Info] vulkan: physical device does not support DRM format modifiers
- Fossilize INFO: Overriding serialization path: "/home/caua/.local/share/Steam/steamapps/shadercache/3300486853/fozpipelinesv6/steamapprun_pipeline_cache".
- [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend
- [gamescope] [Info] vulkan: supported DRM formats for sampling usage:
- [gamescope] [Info] vulkan: AR24 (0x34325241)
- [gamescope] [Info] vulkan: XR24 (0x34325258)
- [gamescope] [Info] vulkan: AB24 (0x34324241)
- [gamescope] [Info] vulkan: XB24 (0x34324258)
- [gamescope] [Info] vulkan: RG16 (0x36314752)
- [gamescope] [Info] vulkan: NV12 (0x3231564E)
- [gamescope] [Info] vulkan: AB4H (0x48344241)
- [gamescope] [Info] vulkan: XB4H (0x48344258)
- [gamescope] [Info] vulkan: AB48 (0x38344241)
- [gamescope] [Info] vulkan: XB48 (0x38344258)
- [gamescope] [Info] vulkan: AB30 (0x30334241)
- [gamescope] [Info] vulkan: XB30 (0x30334258)
- [gamescope] [Info] vulkan: AR30 (0x30335241)
- [gamescope] [Info] vulkan: XR30 (0x30335258)
- [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 64 and colorspace 0
- [gamescope] [Info] wlserver: Using explicit sync when available
- [gamescope] [Info] wlserver: Running compositor on wayland display 'gamescope-0'
- [gamescope] [Info] wlserver: [backend/headless/backend.c:17] Starting headless backend
- [gamescope] [Info] wlserver: Successfully initialized libei for input emulation!
- [gamescope] [Info] wlserver: [xwayland/server.c:107] Starting Xwayland on :1
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Adding process 515819 for gameID 14175483094546513920
- Refreshing process list for game 14175483094546513920
- 4 game pids rooted at pid 515781:
- - 515781,515783,515793,515819
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- gamemodeauto:
- [gamescope] [Info] pipewire: stream state changed: connecting
- [gamescope] [Info] pipewire: stream state changed: paused
- [gamescope] [Info] pipewire: stream available on node ID: 112
- [gamescope] [Info] vblank: Using timerfd.
- Adding process 515838 for gameID 14175483094546513920
- Refreshing process list for game 14175483094546513920
- 5 game pids rooted at pid 515781:
- - 515781,515783,515793,515819,515838
- Adding window 2097153 for process 515793 and gameID 14175483094546513920
- [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 64 and colorspace 0
- gamemodeauto:
- setlocale "en_US.UTF-8": No such file or directory
- pressure-vessel-locale-gen: Missing locale en_US.UTF-8
- pressure-vessel-locale-gen: Generating locale pt_BR.UTF-8...
- pressure-vessel-locale-gen: Generated locale pt_BR.UTF-8 successfully
- pressure-vessel-locale-gen: Generating locale en_US.UTF-8...
- pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully
- pressure-vessel-adverb[515984]: W: Container startup will be faster if missing locales are created at OS level
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- fsync: up and running.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- GameScope focus changed to appID 0
- Window title set to Steam
- Window title set to
- GameScope focus changed to appID 0
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- [Gamescope WSI] Executable name: explorer.exe
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- [Gamescope WSI] Executable name: explorer.exe
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- [S_API FAIL] SteamAPI_Init() failed; no appID found.
- Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- Audio source [System Pulse]: Signal levels: -16.1dB, -15.1dB
- Audio mix: start=12944702230, returned=2885508
- Audio source [System Pulse]: init=12944817765, adjustment=0, through=2886505, last_start=2886025, mixed=2880480, drop_before=0, drop_after=0
- Audio source []: init=12944870328, adjustment=0, through=2886532, last_start=2885508, mixed=2878464, drop_before=0, drop_after=0
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wine: using kernel write watches, use_kernel_writewatch 1.
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: Cyberpunk2077.exe
- applicationVersion: 0
- pEngineName: DXVK
- engineVersion: 8409089
- apiVersion: 4206592
- [Gamescope WSI] Executable name: Cyberpunk2077.exe
- wine: setpriority -1 for pid -1 failed: 3
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: Cyberpunk2077.exe
- applicationVersion: 0
- pEngineName: DXVK
- engineVersion: 8409089
- apiVersion: 4206592
- [Gamescope WSI] Executable name: Cyberpunk2077.exe
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: Cyberpunk2077.exe
- applicationVersion: 0
- pEngineName: DXVK
- engineVersion: 8409089
- apiVersion: 4206592
- [Gamescope WSI] Executable name: Cyberpunk2077.exe
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: (null)
- applicationVersion: 0
- pEngineName: (null)
- engineVersion: 0
- apiVersion: 4198400
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: Cyberpunk2077.exe
- applicationVersion: 0
- pEngineName: vkd3d
- engineVersion: 8445952
- apiVersion: 4206592
- [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
- Fossilize INFO: Overriding serialization path: "/home/caua/.local/share/Steam/steamapps/shadercache/3300486853/fozpipelinesv6/steamapprun_pipeline_cache".
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
- ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
- [Gamescope WSI] Application info:
- pApplicationName: Cyberpunk2077.exe
- applicationVersion: 0
- pEngineName: vkd3d
- engineVersion: 8445952
- apiVersion: 4206592
- [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
- wine: setpriority -1 for pid -1 failed: 3
- wine: setpriority -1 for pid -1 failed: 3
- wine: setpriority -10 for pid -1 failed: 3
- wine: setpriority -10 for pid -1 failed: 3
- [gamescope] [Warn] xwm: got the same buffer committed twice, ignoring.
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Adding process 517469 for gameID 14175483094546513920
- Refreshing process list for game 14175483094546513920
- 6 game pids rooted at pid 515781:
- - 515781,515783,515793,515819,515838,517469
- gamemodeauto:
- The XKEYBOARD keymap compiler (xkbcomp) reports:
- > Warning: Unsupported maximum keycode 708, clipping.
- > X11 cannot support keycodes above 255.
- > Warning: Could not resolve keysym XF86KbdInputAssistPrevgrou
- > Warning: Could not resolve keysym XF86KbdInputAssistNextgrou
- Errors from xkbcomp are not fatal to the X server
- 12/28 16:11:16 minidumps folder is set to /tmp/dumps
- 12/28 16:11:16 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241221010149)/tid(517498)
- 12/28 16:11:16 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(517498)
- Window title set to Steam
- GameScope focus changed to appID 0
- Window title set to
- [gamescopereaper] [Info] reaper: Parent of gamescopereaper was killed. Killing children.
- [gamescopereaper] [Info] reaper: Parent of gamescopereaper was killed. Killing children.
- terminate called without an active exception
- dbus[515843]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../dbus-1.16.0/dbus/dbus-pending-call.c line 768.
- This is normally a bug in some application using the D-Bus library.
- D-Bus not built with -rdynamic so unable to print a backtrace
- dbus[515841]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../dbus-1.16.0/dbus/dbus-pending-call.c line 768.
- This is normally a bug in some application using the D-Bus library.
- D-Bus not built with -rdynamic so unable to print a backtrace
- /usr/bin/vk_radv: line 42: 515793 Aborted (core dumped) "$@"
- Encoding complete
- Stopping voice recorder
- PulseAudio: Context connection terminated
- Stopped game recording session
- ------------------------------------------------------------------------------------------------------
- Game Recording - game stopped [gameid=14175483094546513920]
- Removing process 517469 for gameID 14175483094546513920
- Removing process 515838 for gameID 14175483094546513920
- Removing process 515819 for gameID 14175483094546513920
- Removing process 515793 for gameID 14175483094546513920
- Removing window 2097153 for process 515793 and gameID 14175483094546513920
- Removing process 515783 for gameID 14175483094546513920
- Removing process 515781 for gameID 14175483094546513920
- (process:517498): GLib-GObject-CRITICAL **: 16:11:25.625: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement