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Steam on Terminal Cyberpunk 2077

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Dec 28th, 2024
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  1.  
  2. chdir "/mnt/2TB-Novo/Games/Cyberpunk 2077/bin/x64/"
  3. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. Adding process 515781 for gameID 14175483094546513920
  5. Clearing capture only gameID
  6. Setting capture only gameID to 14175483094546513920
  7.  
  8. ------------------------------------------------------------------------------------------------------
  9. Starting new game recording session for 14175483094546513920
  10. Creating new audio encoder for codec 5
  11. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  12. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  13. Encoder audio init succeeded, now have 1 encoder(s)
  14. Refreshing process list for game 14175483094546513920
  15. 1 game pids rooted at pid 515781:
  16. - 515781
  17. GameScope focus changed to appID 0
  18. Recording system audio
  19. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  20. PulseAudio: Sink alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3 is default
  21. PulseAudio: Adding sink[1147] alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3 with priority 7, monitor is alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor
  22. PulseAudio: Recording on device alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor
  23. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  24. Adding process 515783 for gameID 14175483094546513920
  25. Refreshing process list for game 14175483094546513920
  26. 3 game pids rooted at pid 515781:
  27. - 515781,515783,515793
  28. Adding process 515793 for gameID 14175483094546513920
  29. Refreshing process list for game 14175483094546513920
  30. 3 game pids rooted at pid 515781:
  31. - 515781,515783,515793
  32. Started voice recorder
  33. PulseAudio: Connected to device alsa_output.pci-0000_24_00.1.hdmi-stereo-extra3.monitor (1147, not suspended).
  34. PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'.
  35. Audio mix: start=12944702230, returned=0
  36. Audio source [System Pulse]: init=12944817765, adjustment=0, through=6025, last_start=5545, mixed=480, drop_before=0, drop_after=0
  37. Audio source []: init=0, adjustment=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0
  38. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  39. gamemodeauto:
  40. [gamescope] [Info] console: gamescope version 3.15.15 (gcc 14.2.1)
  41. No CAP_SYS_NICE, falling back to regular-priority compute and threads.
  42. Performance will be affected.
  43. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  44. [gamescope] [Info] vulkan: selecting physical device 'AMD Radeon RX 460 Graphics (RADV POLARIS11)': queue family 1 (general queue family 0)
  45. [gamescope] [Info] vulkan: physical device does not support DRM format modifiers
  46. Fossilize INFO: Overriding serialization path: "/home/caua/.local/share/Steam/steamapps/shadercache/3300486853/fozpipelinesv6/steamapprun_pipeline_cache".
  47. [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend
  48. [gamescope] [Info] vulkan: supported DRM formats for sampling usage:
  49. [gamescope] [Info] vulkan: AR24 (0x34325241)
  50. [gamescope] [Info] vulkan: XR24 (0x34325258)
  51. [gamescope] [Info] vulkan: AB24 (0x34324241)
  52. [gamescope] [Info] vulkan: XB24 (0x34324258)
  53. [gamescope] [Info] vulkan: RG16 (0x36314752)
  54. [gamescope] [Info] vulkan: NV12 (0x3231564E)
  55. [gamescope] [Info] vulkan: AB4H (0x48344241)
  56. [gamescope] [Info] vulkan: XB4H (0x48344258)
  57. [gamescope] [Info] vulkan: AB48 (0x38344241)
  58. [gamescope] [Info] vulkan: XB48 (0x38344258)
  59. [gamescope] [Info] vulkan: AB30 (0x30334241)
  60. [gamescope] [Info] vulkan: XB30 (0x30334258)
  61. [gamescope] [Info] vulkan: AR30 (0x30335241)
  62. [gamescope] [Info] vulkan: XR30 (0x30335258)
  63. [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 64 and colorspace 0
  64. [gamescope] [Info] wlserver: Using explicit sync when available
  65. [gamescope] [Info] wlserver: Running compositor on wayland display 'gamescope-0'
  66. [gamescope] [Info] wlserver: [backend/headless/backend.c:17] Starting headless backend
  67. [gamescope] [Info] wlserver: Successfully initialized libei for input emulation!
  68. [gamescope] [Info] wlserver: [xwayland/server.c:107] Starting Xwayland on :1
  69. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  70. Adding process 515819 for gameID 14175483094546513920
  71. Refreshing process list for game 14175483094546513920
  72. 4 game pids rooted at pid 515781:
  73. - 515781,515783,515793,515819
  74. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  75. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  76. gamemodeauto:
  77. [gamescope] [Info] pipewire: stream state changed: connecting
  78. [gamescope] [Info] pipewire: stream state changed: paused
  79. [gamescope] [Info] pipewire: stream available on node ID: 112
  80. [gamescope] [Info] vblank: Using timerfd.
  81. Adding process 515838 for gameID 14175483094546513920
  82. Refreshing process list for game 14175483094546513920
  83. 5 game pids rooted at pid 515781:
  84. - 515781,515783,515793,515819,515838
  85. Adding window 2097153 for process 515793 and gameID 14175483094546513920
  86. [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 64 and colorspace 0
  87. gamemodeauto:
  88. setlocale "en_US.UTF-8": No such file or directory
  89. pressure-vessel-locale-gen: Missing locale en_US.UTF-8
  90. pressure-vessel-locale-gen: Generating locale pt_BR.UTF-8...
  91. pressure-vessel-locale-gen: Generated locale pt_BR.UTF-8 successfully
  92. pressure-vessel-locale-gen: Generating locale en_US.UTF-8...
  93. pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully
  94. pressure-vessel-adverb[515984]: W: Container startup will be faster if missing locales are created at OS level
  95. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  96. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  97. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  98. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  99. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  100. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  101. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  102. wine: using kernel write watches, use_kernel_writewatch 1.
  103. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  104. fsync: up and running.
  105. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  106. wine: using kernel write watches, use_kernel_writewatch 1.
  107. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  108. wine: using kernel write watches, use_kernel_writewatch 1.
  109. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  110. wine: using kernel write watches, use_kernel_writewatch 1.
  111. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  112. wine: using kernel write watches, use_kernel_writewatch 1.
  113. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  114. wine: using kernel write watches, use_kernel_writewatch 1.
  115. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  116. wine: using kernel write watches, use_kernel_writewatch 1.
  117. GameScope focus changed to appID 0
  118. Window title set to Steam
  119. Window title set to
  120. GameScope focus changed to appID 0
  121. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  122. wine: using kernel write watches, use_kernel_writewatch 1.
  123. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  124. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  125. [Gamescope WSI] Application info:
  126. pApplicationName: (null)
  127. applicationVersion: 0
  128. pEngineName: (null)
  129. engineVersion: 0
  130. apiVersion: 4198400
  131. [Gamescope WSI] Executable name: explorer.exe
  132. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  133. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  134. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  135. [Gamescope WSI] Application info:
  136. pApplicationName: (null)
  137. applicationVersion: 0
  138. pEngineName: (null)
  139. engineVersion: 0
  140. apiVersion: 4198400
  141. [Gamescope WSI] Executable name: explorer.exe
  142. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  143. wine: using kernel write watches, use_kernel_writewatch 1.
  144. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  145. wine: using kernel write watches, use_kernel_writewatch 1.
  146. [S_API FAIL] SteamAPI_Init() failed; no appID found.
  147. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
  148. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  149. wine: using kernel write watches, use_kernel_writewatch 1.
  150. Audio source [System Pulse]: Signal levels: -16.1dB, -15.1dB
  151. Audio mix: start=12944702230, returned=2885508
  152. Audio source [System Pulse]: init=12944817765, adjustment=0, through=2886505, last_start=2886025, mixed=2880480, drop_before=0, drop_after=0
  153. Audio source []: init=12944870328, adjustment=0, through=2886532, last_start=2885508, mixed=2878464, drop_before=0, drop_after=0
  154. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  155. wine: using kernel write watches, use_kernel_writewatch 1.
  156. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
  157. wine: using kernel write watches, use_kernel_writewatch 1.
  158. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  159. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  160. [Gamescope WSI] Application info:
  161. pApplicationName: Cyberpunk2077.exe
  162. applicationVersion: 0
  163. pEngineName: DXVK
  164. engineVersion: 8409089
  165. apiVersion: 4206592
  166. [Gamescope WSI] Executable name: Cyberpunk2077.exe
  167. wine: setpriority -1 for pid -1 failed: 3
  168. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  169. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  170. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  171. [Gamescope WSI] Application info:
  172. pApplicationName: Cyberpunk2077.exe
  173. applicationVersion: 0
  174. pEngineName: DXVK
  175. engineVersion: 8409089
  176. apiVersion: 4206592
  177. [Gamescope WSI] Executable name: Cyberpunk2077.exe
  178. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  179. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  180. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  181. [Gamescope WSI] Application info:
  182. pApplicationName: Cyberpunk2077.exe
  183. applicationVersion: 0
  184. pEngineName: DXVK
  185. engineVersion: 8409089
  186. apiVersion: 4206592
  187. [Gamescope WSI] Executable name: Cyberpunk2077.exe
  188. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  189. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  190. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  191. [Gamescope WSI] Application info:
  192. pApplicationName: (null)
  193. applicationVersion: 0
  194. pEngineName: (null)
  195. engineVersion: 0
  196. apiVersion: 4198400
  197. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  198. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  199. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  200. [Gamescope WSI] Application info:
  201. pApplicationName: (null)
  202. applicationVersion: 0
  203. pEngineName: (null)
  204. engineVersion: 0
  205. apiVersion: 4198400
  206. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  207. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  208. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  209. [Gamescope WSI] Application info:
  210. pApplicationName: (null)
  211. applicationVersion: 0
  212. pEngineName: (null)
  213. engineVersion: 0
  214. apiVersion: 4198400
  215. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  216. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  217. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  218. [Gamescope WSI] Application info:
  219. pApplicationName: (null)
  220. applicationVersion: 0
  221. pEngineName: (null)
  222. engineVersion: 0
  223. apiVersion: 4198400
  224. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  225. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  226. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  227. [Gamescope WSI] Application info:
  228. pApplicationName: (null)
  229. applicationVersion: 0
  230. pEngineName: (null)
  231. engineVersion: 0
  232. apiVersion: 4198400
  233. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  234. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  235. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  236. [Gamescope WSI] Application info:
  237. pApplicationName: (null)
  238. applicationVersion: 0
  239. pEngineName: (null)
  240. engineVersion: 0
  241. apiVersion: 4198400
  242. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  243. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  244. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  245. [Gamescope WSI] Application info:
  246. pApplicationName: (null)
  247. applicationVersion: 0
  248. pEngineName: (null)
  249. engineVersion: 0
  250. apiVersion: 4198400
  251. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  252. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  253. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  254. [Gamescope WSI] Application info:
  255. pApplicationName: Cyberpunk2077.exe
  256. applicationVersion: 0
  257. pEngineName: vkd3d
  258. engineVersion: 8445952
  259. apiVersion: 4206592
  260. [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
  261. Fossilize INFO: Overriding serialization path: "/home/caua/.local/share/Steam/steamapps/shadercache/3300486853/fozpipelinesv6/steamapprun_pipeline_cache".
  262. ATTENTION: default value of option vk_khr_present_wait overridden by environment.
  263. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
  264. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
  265. [Gamescope WSI] Application info:
  266. pApplicationName: Cyberpunk2077.exe
  267. applicationVersion: 0
  268. pEngineName: vkd3d
  269. engineVersion: 8445952
  270. apiVersion: 4206592
  271. [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
  272. wine: setpriority -1 for pid -1 failed: 3
  273. wine: setpriority -1 for pid -1 failed: 3
  274. wine: setpriority -10 for pid -1 failed: 3
  275. wine: setpriority -10 for pid -1 failed: 3
  276. [gamescope] [Warn] xwm: got the same buffer committed twice, ignoring.
  277. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  278. ERROR: ld.so: object '/home/caua/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  279. Adding process 517469 for gameID 14175483094546513920
  280. Refreshing process list for game 14175483094546513920
  281. 6 game pids rooted at pid 515781:
  282. - 515781,515783,515793,515819,515838,517469
  283. gamemodeauto:
  284. The XKEYBOARD keymap compiler (xkbcomp) reports:
  285. > Warning: Unsupported maximum keycode 708, clipping.
  286. > X11 cannot support keycodes above 255.
  287. > Warning: Could not resolve keysym XF86KbdInputAssistPrevgrou
  288. > Warning: Could not resolve keysym XF86KbdInputAssistNextgrou
  289. Errors from xkbcomp are not fatal to the X server
  290. 12/28 16:11:16 minidumps folder is set to /tmp/dumps
  291. 12/28 16:11:16 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241221010149)/tid(517498)
  292. 12/28 16:11:16 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(517498)
  293. Window title set to Steam
  294. GameScope focus changed to appID 0
  295. Window title set to
  296. [gamescopereaper] [Info] reaper: Parent of gamescopereaper was killed. Killing children.
  297. [gamescopereaper] [Info] reaper: Parent of gamescopereaper was killed. Killing children.
  298. terminate called without an active exception
  299. dbus[515843]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../dbus-1.16.0/dbus/dbus-pending-call.c line 768.
  300. This is normally a bug in some application using the D-Bus library.
  301.  
  302. D-Bus not built with -rdynamic so unable to print a backtrace
  303. dbus[515841]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../dbus-1.16.0/dbus/dbus-pending-call.c line 768.
  304. This is normally a bug in some application using the D-Bus library.
  305.  
  306. D-Bus not built with -rdynamic so unable to print a backtrace
  307. /usr/bin/vk_radv: line 42: 515793 Aborted (core dumped) "$@"
  308. Encoding complete
  309. Stopping voice recorder
  310. PulseAudio: Context connection terminated
  311. Stopped game recording session
  312. ------------------------------------------------------------------------------------------------------
  313. Game Recording - game stopped [gameid=14175483094546513920]
  314. Removing process 517469 for gameID 14175483094546513920
  315. Removing process 515838 for gameID 14175483094546513920
  316. Removing process 515819 for gameID 14175483094546513920
  317. Removing process 515793 for gameID 14175483094546513920
  318. Removing window 2097153 for process 515793 and gameID 14175483094546513920
  319. Removing process 515783 for gameID 14175483094546513920
  320. Removing process 515781 for gameID 14175483094546513920
  321.  
  322. (process:517498): GLib-GObject-CRITICAL **: 16:11:25.625: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
  323.  
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