TTHelvianTT

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Sep 4th, 2018
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  1. Name:
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  3. Appearance:
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  5. Age:
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  7. Gender:
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  10. Equipment/Weaponry:
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  12. Armour:
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  14. Backstory: I would appreciate it if you provided me at least 3 enemies and 3 acquaintances that your character has interacted with in their lifetime. These other characters can be anything that has interacted with you in some way -- the fruit vendor whose apple you stole. The guard that tossed you in the stockade. This is still optional.
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  17. Martial Skills: Martial Skills are abilities that are not considered spells.
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  20. Magic: Fantastic abilities that have limited usage.
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  23. Dodge: Determines your ability to evade an attack. Base Equal to 10(+Dex Mod)
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  25. Armour: Assists in mitigating damage. Equal to (Armour Bonus+Fort)
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  29. Proficiency Bonus: A bonus applied to certain checks. Currently +3. (2+Your level.)
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  32. -------Ability Scores-------
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  36. Strength:
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  39. Dexterity:
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  43. Fortitude:
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  45. Intelligence:
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  47. Wisdom:
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  49. Charisma:
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  51.  
  52.  
  53. -------Skills-------
  54.  
  55. You may select up to 2 skills to be proficient in, gaining your proficiency bonus to that skill. Certain characters may gain 3-4 skills instead.
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  58. Arcane(Intelligence): Relating to magic; typically arcane in nature.
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  61. Alchemy(Intelligence): Anything relating to alchemy; including the creation of potions, poisons, and properties of certain bizarre ingredients.
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  64. Acrobatics(Dexterity): Your ability to maneuver your body safely and effectively.
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  67. Crafting(Wisdom): Ability to create simpler objects. Examples include making traps, blacksmithing, or tailoring.
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  70. Climbing(Strength): Ability to climb or scale things.
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  73. Deception(Charisma): Your ability to tell a believable lie.
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  76. Engineering(Intelligence): Your ability to create more complex objects. Examples include guns, and in some cases, machinery.
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  79. Handle Animals(Wisdom): Your ability to handle and control wildlife.
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  82. History(Intelligence): Your knowledge of the history around the world.
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  85. Intimidation(Charisma): Your ability to intimidate or scare someone into submission.
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  88. Investigation(Intelligence): Your ability to find clues, solve problems, and gain answers to riddles.
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  91. Perception(Wisdom): Your ability to perceive things that others may have trouble doing so; such as a sneaking foe, or a small detail.
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  94. Medical(Wisdom): Your ability to heal others with first aid.
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  97. Occult(Intelligence): Your knowledge over the darker, typically taboo studies.
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  100. Nature(Intelligence): Helps in understanding how certain natural objects work. Such as plants or wildlife.
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  103. Performance(Charisma): Your ability to impress others with a certain skill.
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  106. Persuasion(Charisma): Your ability to sway others into believing your way
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  109. Sense Motive(Wisdom): Your ability in sensing a lie or calling a bluff.
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  112. Sleight of Hand(Dexterity): A skill used for a variety of different things relating to your hands; lockpicking, pickpocketing, or small card tricks are among many examples.
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  115. Stealth(Dexterity): Your ability to sneak around safely, without being detected.
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  118. Survival (Fortitude): Your ability to persevere through rough situations, such as exceptionally cold or hot weather, or swimming.
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  121. Religion(Intelligence): Your knowledge on Religion; anything that isn't considered 'Occult' is governed by your religion skill.
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