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- Name:
- Appearance:
- Age:
- Gender:
- Equipment/Weaponry:
- Armour:
- Backstory: I would appreciate it if you provided me at least 3 enemies and 3 acquaintances that your character has interacted with in their lifetime. These other characters can be anything that has interacted with you in some way -- the fruit vendor whose apple you stole. The guard that tossed you in the stockade. This is still optional.
- Martial Skills: Martial Skills are abilities that are not considered spells.
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- Magic: Fantastic abilities that have limited usage.
- Dodge: Determines your ability to evade an attack. Base Equal to 10(+Dex Mod)
- Armour: Assists in mitigating damage. Equal to (Armour Bonus+Fort)
- Proficiency Bonus: A bonus applied to certain checks. Currently +3. (2+Your level.)
- -------Ability Scores-------
- Strength:
- Dexterity:
- Fortitude:
- Intelligence:
- Wisdom:
- Charisma:
- -------Skills-------
- You may select up to 2 skills to be proficient in, gaining your proficiency bonus to that skill. Certain characters may gain 3-4 skills instead.
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- Arcane(Intelligence): Relating to magic; typically arcane in nature.
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- Alchemy(Intelligence): Anything relating to alchemy; including the creation of potions, poisons, and properties of certain bizarre ingredients.
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- Acrobatics(Dexterity): Your ability to maneuver your body safely and effectively.
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- Crafting(Wisdom): Ability to create simpler objects. Examples include making traps, blacksmithing, or tailoring.
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- Climbing(Strength): Ability to climb or scale things.
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- Deception(Charisma): Your ability to tell a believable lie.
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- Engineering(Intelligence): Your ability to create more complex objects. Examples include guns, and in some cases, machinery.
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- Handle Animals(Wisdom): Your ability to handle and control wildlife.
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- History(Intelligence): Your knowledge of the history around the world.
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- Intimidation(Charisma): Your ability to intimidate or scare someone into submission.
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- Investigation(Intelligence): Your ability to find clues, solve problems, and gain answers to riddles.
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- Perception(Wisdom): Your ability to perceive things that others may have trouble doing so; such as a sneaking foe, or a small detail.
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- Medical(Wisdom): Your ability to heal others with first aid.
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- Occult(Intelligence): Your knowledge over the darker, typically taboo studies.
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- Nature(Intelligence): Helps in understanding how certain natural objects work. Such as plants or wildlife.
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- Performance(Charisma): Your ability to impress others with a certain skill.
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- Persuasion(Charisma): Your ability to sway others into believing your way
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- Sense Motive(Wisdom): Your ability in sensing a lie or calling a bluff.
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- Sleight of Hand(Dexterity): A skill used for a variety of different things relating to your hands; lockpicking, pickpocketing, or small card tricks are among many examples.
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- Stealth(Dexterity): Your ability to sneak around safely, without being detected.
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- Survival (Fortitude): Your ability to persevere through rough situations, such as exceptionally cold or hot weather, or swimming.
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- Religion(Intelligence): Your knowledge on Religion; anything that isn't considered 'Occult' is governed by your religion skill.
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