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- ############################################################
- # +------------------------------------------------------+ #
- # | Notes | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the config file for EssentialsX.
- # This config was generated for version 2.18.1.0.
- # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
- # If you receive an error when Essentials loads, ensure that:
- # - No tabs are present: YAML only allows spaces
- # - Indents are correct: YAML hierarchy is based entirely on indentation
- # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
- # - Text with symbols is enclosed in single or double quotation marks
- # If you need help, you can join the EssentialsX community: https://essentialsx.cf/community.html
- ############################################################
- # +------------------------------------------------------+ #
- # | Essentials (Global) | #
- # +------------------------------------------------------+ #
- ############################################################
- # A color code between 0-9 or a-f. Set to 'none' to disable.
- # In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
- ops-name-color: '4'
- # The character(s) to prefix all nicknames, so that you know they are not true usernames.
- nickname-prefix: '~'
- # The maximum length allowed in nicknames. The nickname prefix is included in this.
- max-nick-length: 15
- # A list of phrases that cannot be used in nicknames. You can include regular expressions here.
- # Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
- nick-blacklist:
- #- Notch
- #- '^Dinnerbone'
- # When this option is enabled, nickname length checking will exclude color codes in player names.
- # ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
- ignore-colors-in-max-nick-length: false
- # When this option is enabled, display names for hidden users will not be shown. This prevents players from being
- # able to see that they are online while vanished.
- hide-displayname-in-vanish: true
- # Disable this if you have any other plugin, that modifies the displayname of a user.
- change-displayname: true
- # When this option is enabled, the (tab) player list will be updated with the displayname.
- # The value of change-displayname (above) has to be true.
- #change-playerlist: true
- # When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
- # This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
- # The value of change-displayname (above) has to be true.
- # Do not edit this setting unless you know what you are doing!
- #add-prefix-suffix: false
- # When this option is enabled, player prefixes will be shown in the playerlist.
- # This feature only works for Minecraft version 1.8 and higher.
- # This value of change-playerlist has to be true
- #add-prefix-in-playerlist: true
- # When this option is enabled, player suffixes will be shown in the playerlist.
- # This feature only works for Minecraft version 1.8 and higher.
- # This value of change-playerlist has to be true
- #add-suffix-in-playerlist: true
- # If the teleport destination is unsafe, should players be teleported to the nearest safe location?
- # If this is set to true, Essentials will attempt to teleport players close to the intended destination.
- # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
- teleport-safety: true
- # This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations.
- # teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
- force-disable-teleport-safety: false
- # If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
- # safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
- force-safe-teleport-location: false
- # If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
- # If this is set to true, Essentials will dismount the player's passengers before teleporting.
- # If this is set to false, attempted teleports will be canceled with a warning.
- teleport-passenger-dismount: true
- # The delay, in seconds, required between /home, /tp, etc.
- teleport-cooldown: 20
- # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
- teleport-delay: 5
- # The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
- # This will also prevent the player attacking other players.
- teleport-invulnerability: 4
- # Whether to make all teleportations go to the center of the block; where the x and z coordinates decimal become .5
- teleport-to-center: true
- # The delay, in seconds, required between /heal or /feed attempts.
- heal-cooldown: 60
- # Do you want to remove potion effects when healing a player?
- remove-effects-on-heal: true
- # Near Radius
- # The default radius with /near
- # Used to use chat radius but we are going to make it separate.
- near-radius: 200
- # What to prevent from /item and /give.
- # e.g item-spawn-blacklist: 10,11,46
- item-spawn-blacklist:
- # Set this to true if you want permission based item spawn rules.
- # Note: The blacklist above will be ignored then.
- # Example permissions (these go in your permissions manager):
- # - essentials.itemspawn.item-all
- # - essentials.itemspawn.item-[itemname]
- # - essentials.itemspawn.item-[itemid]
- # - essentials.give.item-all
- # - essentials.give.item-[itemname]
- # - essentials.give.item-[itemid]
- # - essentials.unlimited.item-all
- # - essentials.unlimited.item-[itemname]
- # - essentials.unlimited.item-[itemid]
- # - essentials.unlimited.item-bucket # Unlimited liquid placing
- #
- # For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
- permission-based-item-spawn: false
- # Mob limit on the /spawnmob command per execution.
- spawnmob-limit: 10
- # Shall we notify users when using /lightning?
- warn-on-smite: true
- # Shall we drop items instead of adding to inventory if the target inventory is full?
- drop-items-if-full: false
- # Essentials Mail Notification
- # Should we notify players if they have no new mail?
- notify-no-new-mail: true
- # Specifies the duration (in seconds) between each time a player is notified of mail they have.
- # Useful for servers with a lot of mail traffic.
- notify-player-of-mail-cooldown: 60
- # The motd and rules are now configured in the files motd.txt and rules.txt.
- # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
- # Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
- # In this state, which plugin 'wins' appears to be almost random.
- #
- # If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
- # To force essentials to take 'god' alias 'god' to 'egod'.
- # See http://wiki.bukkit.org/Commands.yml#aliases for more information.
- overridden-commands:
- # - god
- # - info
- # Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
- # You should not have to disable commands used in other plugins, they will automatically get priority.
- # See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
- disabled-commands:
- # - nick
- # - clear
- # These commands will be shown to players with socialSpy enabled.
- # You can add commands from other plugins you may want to track or
- # remove commands that are used for something you dont want to spy on.
- # Set - '*' in order to listen on all possible commands.
- socialspy-commands:
- - msg
- - w
- - r
- - mail
- - m
- - t
- - whisper
- - emsg
- - tell
- - er
- - reply
- - ereply
- - email
- - action
- - describe
- - eme
- - eaction
- - edescribe
- - etell
- - ewhisper
- - pm
- # Whether the private and public messages from muted players should appear in the social spy.
- # If so, they will be differentiated from those sent by normal players.
- socialspy-listen-muted-players: true
- # The following settings listen for when a player changes worlds.
- # If you use another plugin to control speed and flight, you should change these to false.
- # When a player changes world, should EssentialsX reset their flight?
- # This will disable flight if the player does not have essentials.fly.
- world-change-fly-reset: true
- # When a player changes world, should we reset their speed according to their permissions?
- # This resets the player's speed to the default if they don't have essentials.speed.
- # If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
- world-change-speed-reset: true
- # Mute Commands
- # These commands will be disabled when a player is muted.
- # Use '*' to disable every command.
- # Essentials already disabled Essentials messaging commands by default.
- # It only cares about the root command, not args after that (it sees /f chat the same as /f)
- mute-commands:
- - f
- - kittycannon
- # - '*'
- # If you do not wish to use a permission system, you can define a list of 'player perms' below.
- # This list has no effect if you are using a supported permissions system.
- # If you are using an unsupported permissions system, simply delete this section.
- # Whitelist the commands and permissions you wish to give players by default (everything else is op only).
- # These are the permissions without the "essentials." part.
- #
- # To enable this feature, please set use-bukkit-permissions to false.
- player-commands:
- - afk
- - afk.auto
- - back
- - back.ondeath
- - balance
- - balance.others
- - balancetop
- - build
- - chat.color
- - chat.format
- - chat.shout
- - chat.question
- - clearinventory
- - compass
- - depth
- - delhome
- - getpos
- - geoip.show
- - help
- - helpop
- - home
- - home.others
- - ignore
- - info
- - itemdb
- - kit
- - kits.tools
- - list
- - mail
- - mail.send
- - me
- - motd
- - msg
- - msg.color
- - nick
- - near
- - pay
- - ping
- - protect
- - r
- - rules
- - realname
- - seen
- - sell
- - sethome
- - setxmpp
- - signs.create.protection
- - signs.create.trade
- - signs.break.protection
- - signs.break.trade
- - signs.use.balance
- - signs.use.buy
- - signs.use.disposal
- - signs.use.enchant
- - signs.use.free
- - signs.use.gamemode
- - signs.use.heal
- - signs.use.info
- - signs.use.kit
- - signs.use.mail
- - signs.use.protection
- - signs.use.repair
- - signs.use.sell
- - signs.use.time
- - signs.use.trade
- - signs.use.warp
- - signs.use.weather
- - spawn
- - suicide
- - time
- - tpa
- - tpaccept
- - tpahere
- - tpdeny
- - warp
- - warp.list
- - world
- - worth
- - xmpp
- # Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
- # This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
- # If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
- # Default is true.
- use-bukkit-permissions: true
- # When this option is enabled, one-time use kits (ie. delay < 0) will be
- # removed from the /kit list when a player can no longer use it
- skip-used-one-time-kits-from-kit-list: false
- # Determines the functionality of the /createkit command.
- # If this is true, /createkit will give the user a link with the kit code.
- # If this is false, /createkit will add the kit to the kits.yml config file directly.
- #
- pastebin-createkit: false
- # Essentials Sign Control
- # See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
- # To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
- # Essentials colored sign support will be enabled when any sign types are enabled.
- # Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
- enabledSigns:
- #- color
- #- balance
- #- buy
- #- sell
- #- trade
- #- free
- #- disposal
- #- warp
- #- kit
- #- mail
- #- enchant
- #- gamemode
- #- heal
- #- info
- #- spawnmob
- #- repair
- #- time
- #- weather
- # How many times per second can Essentials signs be interacted with per player.
- # Values should be between 1-20, 20 being virtually no lag protection.
- # Lower numbers will reduce the possibility of lag, but may annoy players.
- sign-use-per-second: 4
- # Allow item IDs on pre-existing signs on 1.13 and above.
- # You cannot use item IDs on new signs, but this will allow players to interact with signs that
- # were placed before 1.13.
- allow-old-id-signs: false
- # List of sign names Essentials should not protect. This feature is especially useful when
- # another plugin provides a sign that EssentialsX provides, but Essentials overrides.
- # For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
- # Essentials's, then simply add kit below and Essentials will not protect it.
- #
- # See https://github.com/drtshock/Essentials/pull/699 for more information.
- unprotected-sign-names:
- #- kit
- # Backup runs a custom batch/bash command at a specified interval.
- # The server will save the world before executing the backup command, and disable
- # saving during the backup to prevent world corruption or other conflicts.
- # Backups can also be triggered manually with /backup.
- backup:
- # Interval in minutes.
- interval: 30
- # If true, the backup task will run even if there are no players online.
- always-run: false
- # Unless you add a valid backup command or script here, this feature will be useless.
- # Use 'save-all' to simply force regular world saving without backup.
- # The example command below utilizes rdiff-backup: https://rdiff-backup.net/
- #command: 'rdiff-backup World1 backups/World1'
- # Set this true to enable permission per warp.
- per-warp-permission: false
- # Sort output of /list command by groups.
- # You can hide and merge the groups displayed in /list by defining the desired behaviour here.
- # Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
- list:
- # To merge groups, list the groups you wish to merge
- #Staff: owner admin moderator
- Admins: owner admin
- # To limit groups, set a max user limit
- #builder: 20
- # To hide groups, set the group as hidden
- #default: hidden
- # Uncomment the line below to simply list all players with no grouping
- #Players: '*'
- # Displays real names in /list next to players who are using a nickname.
- real-names-on-list: false
- # More output to the console.
- debug: false
- # Set the locale for all messages.
- # If you don't set this, the default locale of the server will be used.
- # For example, to set language to English, set locale to en, to use the file "messages_en.properties".
- # Don't forget to remove the # in front of the line.
- # For more information, visit http://wiki.ess3.net/wiki/Locale
- #locale: en
- # Turn off god mode when people leave the server.
- remove-god-on-disconnect: false
- # Auto-AFK
- # After this timeout in seconds, the user will be set as AFK.
- # This feature requires the player to have essentials.afk.auto node.
- # Set to -1 for no timeout.
- auto-afk: 300
- # Auto-AFK Kick
- # After this timeout in seconds, the user will be kicked from the server.
- # essentials.afk.kickexempt node overrides this feature.
- # Set to -1 for no timeout.
- auto-afk-kick: -1
- # Set this to true, if you want to freeze the player, if the player is AFK.
- # Other players or monsters can't push the player out of AFK mode then.
- # This will also enable temporary god mode for the AFK player.
- # The player has to use the command /afk to leave the AFK mode.
- freeze-afk-players: false
- # When the player is AFK, should he be able to pickup items?
- # Enable this, when you don't want people idling in mob traps.
- disable-item-pickup-while-afk: false
- # This setting controls if a player is marked as active on interaction.
- # When this setting is false, the player would need to manually un-AFK using the /afk command.
- cancel-afk-on-interact: true
- # Should we automatically remove afk status when a player moves?
- # Player will be removed from AFK on chat/command regardless of this setting.
- # Disable this to reduce server lag.
- cancel-afk-on-move: true
- # Should AFK players be ignored when other players are trying to sleep?
- # When this setting is false, players won't be able to skip the night if some players are AFK.
- # Users with the permission node essentials.sleepingignored will always be ignored.
- sleep-ignores-afk-players: true
- # Set the player's list name when they are AFK. This is none by default which specifies that Essentials
- # should not interfere with the AFK player's list name.
- # You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
- afk-list-name: "none"
- # When a player enters or exits AFK mode, should the AFK notification be broadcast
- # to the entire server, or just to the player?
- # When this setting is false, only the player will be notified upon changing their AFK state.
- broadcast-afk-message: true
- # You can disable the death messages of Minecraft here.
- death-messages: true
- # How should essentials handle players with the essentials.keepinv permission who have items with
- # curse of vanishing when they die?
- # You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
- # Defaults to "keep"
- vanishing-items-policy: keep
- # How should essentials handle players with the essentials.keepinv permission who have items with
- # curse of binding when they die?
- # You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
- # Defaults to "keep"
- binding-items-policy: keep
- # When players die, should they receive the coordinates they died at?
- send-info-after-death: false
- # Should players with permissions be able to join and part silently?
- # You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
- # In addition, people with essentials.silentjoin.vanish will be vanished on join.
- allow-silent-join-quit: false
- # You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
- # or set this to "" to hide the message entirely.
- # You may use color codes, {USERNAME} for the player's name, and {PLAYER} for the player's displayname.
- custom-join-message: "none"
- custom-quit-message: "none"
- # You can disable join and quit messages when the player count reaches a certain limit.
- # When the player count is below this number, join/quit messages will always be shown.
- # Set this to -1 to always show join and quit messages regardless of player count.
- hide-join-quit-messages-above: -1
- # Add worlds to this list, if you want to automatically disable god mode there.
- no-god-in-worlds:
- # - world_nether
- # Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
- # This applies to /world, /back, /tp[a|o][here|all], but not warps.
- # Give someone permission to teleport to a world with essentials.worlds.<worldname>
- # This does not affect the /home command, there is a separate toggle below for this.
- world-teleport-permissions: false
- # The number of items given if the quantity parameter is left out in /item or /give.
- # If this number is below 1, the maximum stack size size is given. If over-sized stacks.
- # are not enabled, any number higher than the maximum stack size results in more than one stack.
- default-stack-size: -1
- # Over-sized stacks are stacks that ignore the normal max stack size.
- # They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
- # How many items should be in an over-sized stack?
- oversized-stacksize: 64
- # Allow repair of enchanted weapons and armor.
- # If you set this to false, you can still allow it for certain players using the permission.
- # essentials.repair.enchanted
- repair-enchanted: true
- # Allow 'unsafe' enchantments in kits and item spawning.
- # Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
- unsafe-enchantments: false
- #Do you want Essentials to keep track of previous location for /back in the teleport listener?
- #If you set this to true any plugin that uses teleport will have the previous location registered.
- register-back-in-listener: false
- #Delay to wait before people can cause attack damage after logging in.
- login-attack-delay: 5
- #Set the max fly speed, values range from 0.1 to 1.0
- max-fly-speed: 0.8
- #Set the max walk speed, values range from 0.1 to 1.0
- max-walk-speed: 0.8
- #Set the maximum amount of mail that can be sent within a minute.
- mails-per-minute: 1000
- # Set the maximum time /mute can be used for in seconds.
- # Set to -1 to disable, and essentials.mute.unlimited can be used to override.
- max-mute-time: -1
- # Set the maximum time /tempban can be used for in seconds.
- # Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
- max-tempban-time: -1
- # Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
- # If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
- # If false, /r goes to the last person that messaged you.
- last-message-reply-recipient: true
- # If last-message-reply-recipient is enabled for a particular player,
- # this specifies the duration, in seconds, that would need to elapse for the
- # reply-recipient to update when receiving a message.
- # Default is 180 (3 minutes)
- last-message-reply-recipient-timeout: 180
- # Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
- milk-bucket-easter-egg: true
- # Toggles whether or not the fly status message should be sent to players on join
- send-fly-enable-on-join: true
- # Set to true to enable per-world permissions for setting time for individual worlds with essentials commands.
- # This applies to /time, /day, /eday, /night, /enight, /etime.
- # Give someone permission to teleport to a world with essentials.time.world.<worldname>.
- world-time-permissions: false
- # Specify cooldown for both Essentials commands and external commands as well.
- # All commands do not start with a Forward Slash (/). Instead of /msg, write msg
- #
- # Wildcards are supported. E.g.
- # - '*i*': 50
- # adds a 50 second cooldown to all commands that include the letter i
- #
- # EssentialsX supports regex by starting the command with a caret ^
- # For example, to target commands starting with ban and not banip the following would be used:
- # '^ban([^ip])( .*)?': 60 # 60 seconds /ban cooldown.
- # Note: If you have a command that starts with ^, then you can escape it using backslash (\). e.g. \^command: 123
- command-cooldowns:
- # feed: 100 # 100 second cooldown on /feed command
- # '*': 5 # 5 Second cooldown on all commands
- # Whether command cooldowns should be persistent past server shutdowns
- command-cooldown-persistence: true
- # Whether NPC balances should be listed in balance ranking features such as /balancetop.
- # NPC balances can include features like factions from FactionsUUID plugin.
- npcs-in-balance-ranking: false
- # Allow bulk buying and selling signs when the player is sneaking.
- # This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
- allow-bulk-buy-sell: true
- # Allow selling of items with custom names with the /sell command.
- # This may be useful to prevent players accidentally selling named items.
- allow-selling-named-items: false
- # Delay for the MOTD display for players on join, in milliseconds.
- # This has no effect if the MOTD command or permission are disabled.
- delay-motd: 0
- # A list of commands that should have their complementary confirm commands enabled by default.
- # This is empty by default, for the latest list of valid commands see the latest source config.yml.
- default-enabled-confirm-commands:
- #- pay
- #- clearinventory
- # Whether or not to teleport a player back to their previous position after they have been freed from jail.
- teleport-back-when-freed-from-jail: true
- # Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
- # Set to 0 for no timeout.
- tpa-accept-cancellation: 120
- # Allow players to set hats by clicking on their helmet slot.
- allow-direct-hat: true
- # Allow in-game players to specify a world when running /broadcastworld.
- # If false, running /broadcastworld in-game will always send a message to the player's current world.
- # This doesn't affect running the command from the console, where a world is always required.
- allow-world-in-broadcastworld: true
- # Consider water blocks as "safe," therefore allowing players to teleport
- # using commands such as /home or /spawn to a location that is occupied
- # by water blocks
- is-water-safe: false
- # Should the usermap try to sanitise usernames before saving them?
- # You should only change this to false if you use Minecraft China.
- safe-usermap-names: true
- # Should Essentials output logs when a command block executes a command?
- # Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
- log-command-block-commands: true
- # Set the maximum speed for projectiles spawned with /fireball.
- max-projectile-speed: 8
- ############################################################
- # +------------------------------------------------------+ #
- # | Homes | #
- # +------------------------------------------------------+ #
- ############################################################
- # Allows people to set their bed during the day.
- # This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
- update-bed-at-daytime: true
- # Set to true to enable per-world permissions for using homes to teleport between worlds.
- # This applies to the /home command only.
- # Give someone permission to teleport to a world with essentials.worlds.<worldname>
- world-home-permissions: false
- # Allow players to have multiple homes.
- # Players need essentials.sethome.multiple before they can have more than 1 home.
- # You can set the default number of multiple homes using the 'default' rank below.
- # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
- # To grant different home amounts to different people, you need to define a 'home-rank' below.
- # Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
- # For more information, visit http://wiki.ess3.net/wiki/Multihome
- sethome-multiple:
- default: 1
- vip: 5
- staff: 10
- # In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
- # Remember, they MUST have both permission nodes in order to be able to set multiple homes.
- # Controls whether players need the permission "essentials.home.compass" in order to point
- # the player's compass at their first home.
- #
- # Leaving this as false will retain Essentials' original behaviour, which is to always
- # change the compass' direction to point towards their first home.
- compass-towards-home-perm: false
- # If no home is set, would you like to send the player to spawn?
- # If set to false, players will not be teleported when they run /home without setting a home first.
- spawn-if-no-home: true
- # Should players be asked to provide confirmation for homes which they attempt to overwrite?
- confirm-home-overwrite: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy | #
- # +------------------------------------------------------+ #
- ############################################################
- # For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
- # You can control the values of items that are sold to the server by using the /setworth command.
- # Defines the balance with which new players begin. Defaults to 0.
- starting-balance: 0
- # Defines the cost to use the given commands PER USE.
- # Some commands like /repair have sub-costs, check the wiki for more information.
- command-costs:
- # /example costs $1000 PER USE
- #example: 1000
- # /kit tools costs $1500 PER USE
- #kit-tools: 1500
- # Set this to a currency symbol you want to use.
- # Remember, if you want to use special characters in this document,
- # such as accented letters, you MUST save the file as UTF-8, not ANSI.
- currency-symbol: '$'
- # Enable this to make the currency symbol appear at the end of the amount rather than at the start.
- # For example, the euro symbol typically appears after the current amount.
- currency-symbol-suffix: false
- # Set the maximum amount of money a player can have.
- # The amount is always limited to 10 trillion because of the limitations of a java double.
- max-money: 10000000000000
- # Set the minimum amount of money a player can have (must be above the negative of max-money).
- # Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
- min-money: -10000
- # Enable this to log all interactions with trade/buy/sell signs and sell command.
- economy-log-enabled: false
- # Enable this to also log all transactions from other plugins through Vault.
- # This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
- economy-log-update-enabled: false
- # Minimum acceptable amount to be used in /pay.
- minimum-pay-amount: 0.001
- # Enable this to block users who try to /pay another user which ignore them.
- pay-excludes-ignore-list: false
- # The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
- #
- # "#,##0.00" is how the majority of countries display currency.
- #currency-format: "#,##0.00"
- # Format currency symbols. Some locales use , and . interchangeably.
- # Some formats do not display properly in-game due to faulty Minecraft font rendering.
- #
- # For 1.234,50 use de-DE
- # For 1,234.50 use en-US
- # For 1'234,50 use fr-ch
- #currency-symbol-format-locale: en-US
- ############################################################
- # +------------------------------------------------------+ #
- # | Help | #
- # +------------------------------------------------------+ #
- ############################################################
- # Show other plugins commands in help.
- non-ess-in-help: true
- # Hide plugins which do not give a permission.
- # You can override a true value here for a single plugin by adding a permission to a user/group.
- # The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
- # You can use negative permissions to remove access to just a single plugins help if the following is enabled.
- hide-permissionless-help: true
- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsX Chat | #
- # +------------------------------------------------------+ #
- ############################################################
- # You need to install EssentialsX Chat for this section to work.
- # See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
- chat:
- # If EssentialsX Chat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
- # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
- # Users with essentials.chat.shout can override this by prefixing their message with an exclamation mark (!)
- # Users with essentials.chat.question can override this by prefixing their message with a question mark (?)
- # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section.
- radius: 0
- # Chat formatting can be done in two ways, you can either define a standard format for all chat.
- # Or you can give a group specific chat format, to give some extra variation.
- # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
- # Note: Using the {PREFIX} and {SUFFIX} placeholders along with {DISPLAYNAME} may cause double prefixes/suffixes to be shown in chat unless add-prefix-suffix is uncommented and set to false.
- format: '<{DISPLAYNAME}> {MESSAGE}'
- #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
- #format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
- group-formats:
- # default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
- # admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
- # If you are using group formats make sure to remove the '#' to allow the setting to be read.
- # Note: Group names are case-sensitive so you must match them up with your permission plugin.
- # You can use permissions to control whether players can use formatting codes in their chat messages.
- # See https://essentialsx.cf/wiki/Color-Permissions.html for more information.
- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsX Protect | #
- # +------------------------------------------------------+ #
- ############################################################
- # You need to install EssentialsX Protect for this section to work.
- # See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
- protect:
- # General physics/behavior modifications. Set these to true to disable behaviours.
- prevent:
- lava-flow: false
- water-flow: false
- water-bucket-flow: false
- fire-spread: true
- lava-fire-spread: true
- lava-itemdamage: false
- flint-fire: false
- lightning-fire-spread: true
- portal-creation: false
- tnt-explosion: false
- tnt-playerdamage: false
- tnt-itemdamage: false
- tnt-minecart-explosion: false
- tnt-minecart-playerdamage: false
- tnt-minecart-itemdamage: false
- fireball-explosion: false
- fireball-fire: false
- fireball-playerdamage: false
- fireball-itemdamage: false
- witherskull-explosion: false
- witherskull-playerdamage: false
- witherskull-itemdamage: false
- wither-spawnexplosion: false
- wither-blockreplace: false
- creeper-explosion: false
- creeper-playerdamage: false
- creeper-itemdamage: false
- creeper-blockdamage: false
- ender-crystal-explosion: false
- enderdragon-blockdamage: true
- enderman-pickup: false
- villager-death: false
- bed-explosion: false
- respawn-anchor-explosion: false
- # Monsters won't follow players.
- # permission essentials.protect.entitytarget.bypass disables this.
- entitytarget: false
- # Prevents zombies from breaking down doors
- zombie-door-break: false
- # Prevents Ravagers from stealing blocks
- ravager-thief: false
- # Prevents sheep from turning grass to dirt
- sheep-eat-grass: false
- # Prevent certain transformations.
- transformation:
- # Prevent creepers becoming charged when struck by lightning.
- charged-creeper: false
- # Prevent villagers becoming zombie villagers.
- zombie-villager: false
- # Prevent zombie villagers being cured.
- villager: false
- # Prevent villagers becoming witches when struck by lightning.
- witch: false
- # Prevent pigs becoming zombie pigmen when struck by lightning.
- zombie-pigman: false
- # Prevent zombies turning into drowneds, and husks turning into zombies.
- drowned: false
- # Prevent mooshrooms changing colour when struck by lightning.
- mooshroom: false
- # Prevent the spawning of creatures. If a creature is missing, you can add it following the format below.
- spawn:
- creeper: false
- skeleton: false
- spider: false
- giant: false
- zombie: false
- slime: false
- ghast: false
- pig_zombie: false
- enderman: false
- cave_spider: false
- silverfish: false
- blaze: false
- magma_cube: false
- ender_dragon: false
- pig: false
- sheep: false
- cow: false
- chicken: false
- squid: false
- wolf: false
- mushroom_cow: false
- snowman: false
- ocelot: false
- iron_golem: false
- villager: false
- wither: false
- bat: false
- witch: false
- horse: false
- phantom: false
- # Maximum height the creeper should explode. -1 allows them to explode everywhere.
- # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
- creeper:
- max-height: -1
- # Disable various default physics and behaviors.
- disable:
- # Should fall damage be disabled?
- fall: false
- # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
- # They will be unable to attack users without that same permission node.
- pvp: false
- # Should drowning damage be disabled?
- # (Split into two behaviors; generally, you want both set to the same value.)
- drown: false
- suffocate: false
- # Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
- lavadmg: false
- # Should arrow damage be disabled?
- projectiles: false
- # This will disable damage from touching cacti.
- contactdmg: false
- # Burn, baby, burn! Should fire damage be disabled?
- firedmg: false
- # Should the damage after hit by a lightning be disabled?
- lightning: false
- # Should Wither damage be disabled?
- wither: false
- # Disable weather options?
- weather:
- storm: false
- thunder: false
- lightning: false
- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsX AntiBuild | #
- # +------------------------------------------------------+ #
- ############################################################
- # You need to install EssentialsX AntiBuild for this section to work.
- # See https://essentialsx.cf/wiki/Module-Breakdown.html and http://wiki.ess3.net/wiki/AntiBuild for more information.
- # Should people without the essentials.build permission be allowed to build?
- # Set true to disable building for those people.
- # Setting to false means EssentialsAntiBuild will never prevent you from building.
- build: false
- # Should people without the essentials.build permission be allowed to use items?
- # Set true to disable using for those people.
- # Setting to false means EssentialsAntiBuild will never prevent you from using items.
- use: false
- # Should we warn people when they are not allowed to build?
- warn-on-build-disallow: true
- # For which block types would you like to be alerted?
- # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
- alert:
- on-placement:
- #LAVA,TNT,LAVA_BUCKET
- on-use:
- #LAVA_BUCKET
- on-break:
- blacklist:
- # Which blocks should people be prevented from placing?
- placement:
- #LAVA,TNT,LAVA_BUCKET
- # Which items should people be prevented from using?
- usage:
- #LAVA_BUCKET
- # Which blocks should people be prevented from breaking?
- break:
- # Which blocks should not be moved by pistons?
- piston:
- # Which blocks should not be dispensed by dispensers
- dispenser:
- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsX Spawn + New Players | #
- # +------------------------------------------------------+ #
- ############################################################
- # You need to install EssentialsX Spawn for this section to work.
- # See https://essentialsx.cf/wiki/Module-Breakdown.html for more information.
- newbies:
- # Should we announce to the server when someone logs in for the first time?
- # If so, use this format, replacing {DISPLAYNAME} with the player name.
- # If not, set to ''
- #announce-format: ''
- announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
- # When we spawn for the first time, which spawnpoint do we use?
- # Set to "none" if you want to use the spawn point of the world.
- spawnpoint: newbies
- # Do we want to give users anything on first join? Set to '' to disable
- # This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
- #kit: ''
- kit: ''
- # What priority should we use for handling respawns?
- # Set this to none, if you want vanilla respawning behaviour.
- # Set this to lowest, if you want Multiverse to handle the respawning.
- # Set this to high, if you want EssentialsSpawn to handle the respawning.
- # Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
- respawn-listener-priority: high
- # What priority should we use for handling spawning on joining the server?
- # See respawn-listener-priority for possible values.
- # Note: changing this may impact or break spawn-on-join functionality.
- spawn-join-listener-priority: high
- # When users die, should they respawn at their first home or bed, instead of the spawnpoint?
- respawn-at-home: false
- # When users die, should EssentialsSpawn respect users' respawn anchors?
- respawn-at-anchor: false
- # Teleport all joining players to the spawnpoint
- spawn-on-join: false
- # The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
- #spawn-on-join: guests
- # The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
- #spawn-on-join:
- #- guests
- #- admin
- # End of file <-- No seriously, you're done with configuration.
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