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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 0.7
- -ogl_spec 15
- -spec_static 1.0
- -spec_point 0.7
- -spec_tube 1.0
- -ambient_factor 90
- -soft_particles
- -post_process
- -bloom_intensity 20
- -fxaa
- -cache_bitmaps
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod RaidersRevenge
- -window
- Building file index...
- Found root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' with a checksum of 0x7df9132d
- Found root pack 'C:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
- Found root pack 'C:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
- Found root pack 'C:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
- Found root pack 'C:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
- Found root pack 'C:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
- Found root pack 'C:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
- Found root pack 'C:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
- Searching root 'C:\Games\Diaspora\RaidersRevenge\' ... 37 files
- Searching root 'C:\Games\Diaspora\' ... 8 files
- Searching root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' ... 78 files
- Searching root pack 'C:\Games\Diaspora\R1_Core.vp' ... 86 files
- Searching root pack 'C:\Games\Diaspora\R1_Effects.vp' ... 2451 files
- Searching root pack 'C:\Games\Diaspora\R1_Interface.vp' ... 1518 files
- Searching root pack 'C:\Games\Diaspora\R1_Movies.vp' ... 1432 files
- Searching root pack 'C:\Games\Diaspora\R1_Ships.vp' ... 353 files
- Searching root pack 'C:\Games\Diaspora\R1_Sound.vp' ... 1367 files
- Searching root pack 'C:\Games\Diaspora\R1_Textures.vp' ... 574 files
- Searching root 'h:\' ... 0 files
- Found 11 roots and 7904 files.
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 6900 Series
- OpenGL Version : 4.2.11762 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
- TBM => Starting parse of 'flakSnd-sct.tbm' ...
- TBM => Starting parse of 'explosions-sct.tbm' ...
- TBM => Starting parse of 'debris-sct.tbm' ...
- TBM => Starting parse of 'cylonHud-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'beam-snd.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
- TBM => Starting parse of 'weak-wep.tbm' ...
- TBM => Starting parse of 'revenge-wep.tbm' ...
- WARNING: "Weapon explosion 'ExpMissileHit1' does not have an LOD0 anim!" at weapons.cpp:181
- Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
- BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
- TBM => Starting parse of 'prom-shp.tbm' ...
- BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
- BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
- ANI Support_Default with size 108x24 (25.0% wasted)
- BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
- BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
- ANI targhit1 with size 31x21 (34.4% wasted)
- BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
- ANI Support_Cylon with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
- BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
- ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
- ANI Objective_Cylon with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
- BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
- ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
- ANI Time_Cylon with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
- ANI Damage_Top_Default with size 148x25 (21.9% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
- ANI Objective_Default with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
- ANI Time_Default with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Initializing Cylon HUD overlay textures...
- BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
- Cylon HUD overlay initialized!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 117
- TrackIR Init Failed - 1
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
- ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
- ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
- ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
- ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
- ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
- BMPMAN: Found EFF (Script_Flash_Cap.eff) with 100 frames at 18 fps.
- BMPMAN: Found EFF (Exp_Planet_Nuke.eff) with 200 frames at 12 fps.
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 100 frames at 24 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'Arcade.fs2'
- Hmmm... Extension passed to mission_load...
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Weak Drone
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Drone
- Using alternate ship type name: Drone
- Using alternate ship type name: Drone
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Drone
- Using alternate ship type name: Drone
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Purple Raider
- Using callsign: Razor
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Black Raider
- Using alternate ship type name: Black Raider
- Using alternate ship type name: Black Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Yellow Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Green Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Orange Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Pink Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Blue Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Brown Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Purple Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Stripe Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: Red Raider
- Using alternate ship type name: End Boss
- Starting mission message count : 416
- Ending mission message count : 416
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'Col_Viper_Mk7.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
- IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
- IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
- Submodel 'Pilotb' is detail level 1 of 'Pilota'
- Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
- Submodel 'Seatb' is detail level 1 of 'Seata'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Loading model 'Col_Drone_IX.pof'
- Potential problem found: Unrecognized subsystem type 'rotator', believed to be in ship Col_Drone_IX.pof
- Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship Col_Drone_IX.pof
- IBX: Found a good IBX to read for 'Col_Drone_IX.pof'.
- IBX-DEBUG => POF checksum: 0x57d3aff0, IBX checksum: 0x864c92a3 -- "Col_Drone_IX.pof"
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Loading model 'Cyl_Raider.pof'
- BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
- IBX: Found a good IBX to read for 'Cyl_Raider.pof'.
- IBX-DEBUG => POF checksum: 0xd0c42b22, IBX checksum: 0x5391c405 -- "Cyl_Raider.pof"
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Loading model 'Col_Drone_X.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship Col_Drone_X.pof
- IBX: Found a good IBX to read for 'Col_Drone_X.pof'.
- IBX-DEBUG => POF checksum: 0xc28026ed, IBX checksum: 0x0549088b -- "Col_Drone_X.pof"
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Loading model 'Col_Viper_Mk7e.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'hulla', believed to be in ship Col_Viper_Mk7e.pof
- Potential problem found: Unrecognized subsystem type 'pilota', believed to be in ship Col_Viper_Mk7e.pof
- Potential problem found: Unrecognized subsystem type 'cockpita', believed to be in ship Col_Viper_Mk7e.pof
- Potential problem found: Unrecognized subsystem type 'pilot_seata', believed to be in ship Col_Viper_Mk7e.pof
- Potential problem found: Unrecognized subsystem type 'nav_seata', believed to be in ship Col_Viper_Mk7e.pof
- Potential problem found: Unrecognized subsystem type 'navigatora', believed to be in ship Col_Viper_Mk7e.pof
- IBX: Found a good IBX to read for 'Col_Viper_Mk7e.pof'.
- IBX-DEBUG => POF checksum: 0x296e5915, IBX checksum: 0x4eb626c4 -- "Col_Viper_Mk7e.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'aftbay_stbdb' is detail level 1 of 'aftbay_stbda'
- Submodel 'aftbay_stbdc' is detail level 2 of 'aftbay_stbda'
- Submodel 'fbay_stbdb' is detail level 1 of 'fbay_stbda'
- Submodel 'fbay_stbdc' is detail level 2 of 'fbay_stbda'
- Submodel 'fbay_portb' is detail level 1 of 'fbay_porta'
- Submodel 'fbay_portc' is detail level 2 of 'fbay_porta'
- Submodel 'aftbay_portb' is detail level 1 of 'aftbay_porta'
- Submodel 'aftbay_portc' is detail level 2 of 'aftbay_porta'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'hullb-destroyed' is detail level 1 of 'hulla-destroyed'
- Submodel 'hullc-destroyed' is detail level 2 of 'hulla-destroyed'
- Submodel 'hulld-destroyed' is detail level 3 of 'hulla-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Loading model 'GunshipT1-Prominence.pof'
- IBX: Found a good IBX to read for 'GunshipT1-Prominence.pof'.
- IBX-DEBUG => POF checksum: 0xd0d179ee, IBX checksum: 0xe9911ad3 -- "GunshipT1-Prominence.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01c' is detail level 2 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02c' is detail level 2 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
- Submodel 'Turret08b' is detail level 1 of 'Turret08a'
- Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
- Submodel 'Turret09b' is detail level 1 of 'Turret09a'
- Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
- Submodel 'Turret10b' is detail level 1 of 'Turret10a'
- Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
- Submodel 'Turret10b-destroyed' is detail level 1 of 'Turret10a-destroyed'
- Submodel 'Turret11b' is detail level 1 of 'Turret11a'
- Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
- Loading model 'Col_Viper_Mk7_CP.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
- IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
- BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
- Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
- OpenGL: Created 512x512 FBO!
- BMPMAN: Found EFF (Stars_Debris_01.eff) with 8 frames at 30 fps.
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
- Allocating space for at least 1818 new ship subsystems ... a total of 2000 is now available (8 in-use).
- About to page in ships!
- BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Col_Wep_HD70f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70f.pof'.
- IBX-DEBUG => POF checksum: 0xe39e7447, IBX checksum: 0x6011ecdf -- "Col_Wep_HD70f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD70.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70.pof'.
- IBX-DEBUG => POF checksum: 0x6253863a, IBX checksum: 0xc309412c -- "Col_Wep_HD70.pof"
- Loading model 'Col_Wep_HD51f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51f.pof'.
- IBX-DEBUG => POF checksum: 0xbc59660c, IBX checksum: 0xccd4385d -- "Col_Wep_HD51f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD51.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51.pof'.
- IBX-DEBUG => POF checksum: 0x24a59e08, IBX checksum: 0x7ff275b4 -- "Col_Wep_HD51.pof"
- Loading model 'Col_Wep_AGM41f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41f.pof'.
- IBX-DEBUG => POF checksum: 0x4bca05ec, IBX checksum: 0x93a72388 -- "Col_Wep_AGM41f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_AGM41.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41.pof'.
- IBX-DEBUG => POF checksum: 0xdba348fe, IBX checksum: 0xd87bdc60 -- "Col_Wep_AGM41.pof"
- BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Cyl_Wep_Pilumf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilumf.pof'.
- IBX-DEBUG => POF checksum: 0xcf7d9b20, IBX checksum: 0xa10756b1 -- "Cyl_Wep_Pilumf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Pilum.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilum.pof'.
- IBX-DEBUG => POF checksum: 0x5aec2301, IBX checksum: 0x514d85d3 -- "Cyl_Wep_Pilum.pof"
- Loading model 'Col_Wep_N4f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N4f.pof'.
- IBX-DEBUG => POF checksum: 0xaca9ab0c, IBX checksum: 0x02115145 -- "Col_Wep_N4f.pof"
- Loading model 'Col_Wep_N4.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N4.pof'.
- IBX-DEBUG => POF checksum: 0x39e0917f, IBX checksum: 0x6fa2a4e8 -- "Col_Wep_N4.pof"
- Loading model 'debris01.pof'
- Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris01.pof"
- Loading model 'debris02.pof'
- Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris02.pof"
- BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Support_Default.ani with size 108x24 (25.0% wasted)
- ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
- ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
- ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
- ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
- ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
- ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
- ANI Damage_Top_Default.ani with size 148x25 (21.9% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default.ani with size 221x20 (37.5% wasted)
- ANI Objective_Default.ani with size 149x21 (34.4% wasted)
- ANI Time_Default.ani with size 47x23 (28.1% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2582/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 562, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: battlestar sobek class
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5.25
- FE: 4
- Class: frigate bolitho class
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: intersun passenger cruiser
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: class 6 cargo transport
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 3.5
- FE: 4
- Class: gemenon freighter
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: gemenon traveler
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: prometheus
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: colonial movers
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: viper mark ii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark vii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark viie
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: assault raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: cylotron mark ix drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: cylotron mark x drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: basestar
- DRM: 0.3
- DE: 3
- DM: 1
- FRM: 4.5
- FE: 4
- Class: raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: advanced raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: heavy raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: agm-41 whiplash
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: n4 nessus
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: lrt-ap 2.2 shipwreck
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: lrt-ap 2.2 shipwreck#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-n 2.3 mangonel
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: mrt-n 2.3 mangonel#weak
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: colonial artillery
- FR: 185
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: colonial heavy artillery
- FR: 190
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: colonial heavy mount artillery
- FR: 220
- FE: 6
- BEI: 0.2
- BEDu: 1280
- BEDi: 680
- Class: colonial spinal mount artillery
- FR: 220
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial fixed mount artiller
- FR: 250
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial flak
- BEI: 0.2
- BEDu: 850
- BEDi: 280
- Class: colonial heavy flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 350
- Class: colonial ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial heavy ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial ciws flak
- BEI: 0.2
- BEDu: 850
- BEDi: 200
- Class: colonial heavy ciws flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 250
- Class: colonial phalanx cannon
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: n3 kratos
- FR: 100
- FE: 4
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: cylon torpedo
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#6 pack
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#1 pack weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon heavy torpedo
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#2 pack
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#weak
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy kew#capship
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
- MediaVPs: Flaming debris script ACTIVE!
- BMPMAN: Found EFF (Fire_Trail.eff) with 80 frames at 30 fps.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- BMPMAN: Found EFF (2_BriefMap.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (iconwing01.eff) with 2 frames at 1 fps.
- ANI Icon_Unknown with size 27x27 (15.6% wasted)
- ANI Fade_Unknown with size 27x27 (15.6% wasted)
- ANI Fade_Unknown.ani with size 27x27 (15.6% wasted)
- ANI Icon_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
- ANI Fade_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
- ANI Fade_Cyl_Fighter_Wing.ani with size 56x56 (12.5% wasted)
- ANI Icon_Col_Fighter with size 27x27 (15.6% wasted)
- ANI Fade_Col_Fighter with size 27x27 (15.6% wasted)
- ANI Fade_Col_Fighter.ani with size 27x27 (15.6% wasted)
- ANI Icon_Highlight_01 with size 148x148 (42.2% wasted)
- ANI Icon_Highlight_01.ani with size 148x148 (42.2% wasted)
- Frame 0 too long!!: frametime = 28.755 (28.755)
- ANI Icon_Unknown.ani with size 27x27 (15.6% wasted)
- ANI Icon_Cyl_Fighter_Wing.ani with size 56x56 (12.5% wasted)
- ANI Icon_Col_Fighter.ani with size 27x27 (15.6% wasted)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
- ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2944
- Index collision between model Col_Viper_Mk7.pof and requested model 0. Please backtrace and investigate.
- Int3(): From d:\users\swifty\software development\freespace open\latest revision\code\globalincs\windebug.cpp at line 1034
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