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Boe6

CommandStudio - place blocks wide

Mar 19th, 2017
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  1. def ^create_chunk():
  2. blockdata ~ ~1 ~ {auto:1}
  3. i0:blockdata ~ ~ ~ {auto:0}
  4. blockdata -14 4 -16 {auto:1}
  5. blockdata ~ ~1 ~ {auto:1}
  6. i0:blockdata ~ ~ ~ {auto:0}
  7. fill 8 10 -16 15 49 -9 air
  8. execute @e[type=Armor_stand,name=HeightWalker] ~ ~ ~ blockdata ~-1 ~ ~ {auto:1}
  9. blockdata ~ ~1 ~ {auto:1}
  10. i0:blockdata ~ ~ ~ {auto:0}
  11.  
  12.  
  13.  
  14. chain -32 4 -16, +y: //place blocks
  15. i0:blockdata ~ ~ ~ {auto:0}
  16. fill 0 10 -32 15 49 -17 air
  17. ^create_chunk()
  18. clone 8 10 -16 15 49 -9 0 10 -32 masked normal
  19. ^create_chunk()
  20. clone 8 10 -16 15 49 -9 8 10 -32 masked normal
  21. ^create_chunk()
  22. clone 8 10 -16 15 49 -9 0 10 -24 masked normal
  23. ^create_chunk()
  24. clone 8 10 -16 15 49 -9 8 10 -24 masked normal
  25. ?:blockdata ~ ~2 ~ {auto:1}
  26. ?:tellraw @a ["",
  27. {"text":"[King of the Chunk] ","color":"green"},
  28. {"text":"Warning! ","color":"red","bold":true},
  29. {"text":"The floor will be filling in ","color":"none","bold":false},
  30. {"text":"5","color":"red"},
  31. {"text":" seconds!","color":"none"}]
  32. r0:scoreboard players add copyChunk clock 1
  33. scoreboard players test copyChunk clock 100 100
  34. ?:scoreboard players set copyChunk clock 0
  35. ?:blockdata ~ ~-3 ~ {auto:0}
  36. ?:tellraw @a ["",
  37. {"text":"[King of the Chunk] ","color":"green"},
  38. {"text":"Warning! ","color":"red","bold":true},
  39. {"text":"The floor is filling!","color":"none","bold":false}]
  40. ?:clone 0 10 -32 15 49 -17 0 10 0 masked normal
  41. ?:tp @e[type=Armor_stand,name=HeightWalker] ~ ~ ~1
  42. ?:tp @e[type=Armor_stand,name=HeightWalker,x=-15,y=4,z=21,r=0] ~ ~ 1
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