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UWU

Mar 27th, 2025
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Lua 3.18 KB | None | 0 0
  1. -- Wrap peripherals
  2. local monitor = peripheral.wrap("top")
  3. local silo = peripheral.wrap("left")
  4. local playerDetector = peripheral.wrap("right")
  5.  
  6. -- Setup the monitor
  7. monitor.clear()
  8. monitor.setTextScale(1)
  9. monitor.setTextColor(colors.white)
  10. monitor.setBackgroundColor(colors.black)
  11.  
  12. -- Monitor dimensions
  13. local width, height = monitor.getSize()
  14.  
  15. -- Table to store player names and their displayed positions
  16. local playerDisplay = {}
  17. local selectedPlayer = nil -- Store the selected player's name
  18.  
  19. -- Helper function to update the monitor
  20. local function updateMonitor(players)
  21.     monitor.clear()
  22.     playerDisplay = {} -- Reset playerDisplay table
  23.    
  24.     if #players > 0 then
  25.         monitor.setCursorPos(1, 1)
  26.         monitor.setTextColor(colors.cyan)
  27.         monitor.write("Players Nearby:")
  28.  
  29.         for i, player in ipairs(players) do
  30.             local x = 2
  31.             local y = i + 2
  32.             playerDisplay[i] = { name = player, posX = x, posY = y }
  33.             monitor.setCursorPos(x, y)
  34.             if player == selectedPlayer then
  35.                 monitor.setTextColor(colors.green) -- Highlight selected player
  36.             else
  37.                 monitor.setTextColor(colors.white)
  38.             end
  39.             monitor.write(player)
  40.         end
  41.     else
  42.         monitor.setCursorPos(1, math.floor(height / 2))
  43.         monitor.setTextColor(colors.red)
  44.         monitor.write("No Players Detected")
  45.     end
  46. end
  47.  
  48. -- Helper function to display player coordinates
  49. local function displayPlayerCoords()
  50.     while selectedPlayer do
  51.         local coords = playerDetector.getPlayerCoords(selectedPlayer)
  52.        
  53.         -- Clear only the coordinate section
  54.         monitor.setBackgroundColor(colors.black)
  55.         for i = height - 5, height - 2 do
  56.             monitor.setCursorPos(1, i)
  57.             monitor.write(string.rep(" ", width))
  58.         end
  59.  
  60.         monitor.setCursorPos(1, height - 5)
  61.         monitor.setTextColor(colors.yellow)
  62.         monitor.write("Player: " .. selectedPlayer)
  63.         if coords then
  64.             monitor.setCursorPos(1, height - 4)
  65.             monitor.write("X: " .. coords.x)
  66.             monitor.setCursorPos(1, height - 3)
  67.             monitor.write("Y: " .. coords.y)
  68.             monitor.setCursorPos(1, height - 2)
  69.             monitor.write("Z: " .. coords.z)
  70.         else
  71.             monitor.setCursorPos(1, height - 4)
  72.             monitor.setTextColor(colors.red)
  73.             monitor.write("Coordinates unavailable.")
  74.         end
  75.         sleep(1) -- Update every second
  76.     end
  77. end
  78.  
  79. -- Main loop
  80. while true do
  81.     -- Check player detector
  82.     local players = playerDetector.getPlayersInRange(1000000) -- "Infinite" range
  83.     updateMonitor(players)
  84.  
  85.     -- Wait for a monitor touch event
  86.     local event, side, x, y = os.pullEvent("monitor_touch")
  87.  
  88.     -- Check if a player name was clicked
  89.     for _, player in pairs(playerDisplay) do
  90.         if x >= player.posX and x <= player.posX + #player.name and y == player.posY then
  91.             selectedPlayer = player.name
  92.             parallel.waitForAny(displayPlayerCoords)
  93.             break
  94.         end
  95.     end
  96.    
  97.     -- Sleep to avoid overwhelming the server
  98.     sleep(1)
  99. end
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