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Ns416qHY0r8UZFneLA4c

CRT - Donkey Kong Country

Jun 28th, 2021
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  1. shaders = "18"
  2. shader0 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass0.slang"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = ""
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "1.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass1.slang"
  14. filter_linear1 = "false"
  15. wrap_mode1 = "clamp_to_border"
  16. mipmap_input1 = "false"
  17. alias1 = ""
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "false"
  20. scale_type_x1 = "source"
  21. scale_x1 = "1.000000"
  22. scale_type_y1 = "source"
  23. scale_y1 = "1.000000"
  24. shader2 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass2.slang"
  25. filter_linear2 = "false"
  26. wrap_mode2 = "clamp_to_border"
  27. mipmap_input2 = "false"
  28. alias2 = ""
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "false"
  31. scale_type_x2 = "source"
  32. scale_x2 = "1.000000"
  33. scale_type_y2 = "source"
  34. scale_y2 = "1.000000"
  35. shader3 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass3.slang"
  36. filter_linear3 = "false"
  37. wrap_mode3 = "clamp_to_border"
  38. mipmap_input3 = "false"
  39. alias3 = ""
  40. float_framebuffer3 = "false"
  41. srgb_framebuffer3 = "false"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "source"
  45. scale_y3 = "1.000000"
  46. shader4 = "shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass4.slang"
  47. filter_linear4 = "false"
  48. wrap_mode4 = "clamp_to_border"
  49. mipmap_input4 = "false"
  50. alias4 = ""
  51. float_framebuffer4 = "false"
  52. srgb_framebuffer4 = "false"
  53. scale_type_x4 = "source"
  54. scale_x4 = "1.000000"
  55. scale_type_y4 = "source"
  56. scale_y4 = "1.000000"
  57. shader5 = "shaders_slang/dithering/shaders/sgenpt-mix.slang"
  58. wrap_mode5 = "clamp_to_border"
  59. mipmap_input5 = "false"
  60. alias5 = ""
  61. float_framebuffer5 = "false"
  62. srgb_framebuffer5 = "false"
  63. shader6 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang"
  64. filter_linear6 = "false"
  65. wrap_mode6 = "clamp_to_border"
  66. mipmap_input6 = "false"
  67. alias6 = "ORIG_LINEARIZED"
  68. float_framebuffer6 = "false"
  69. srgb_framebuffer6 = "true"
  70. scale_type_x6 = "source"
  71. scale_x6 = "1.000000"
  72. scale_type_y6 = "source"
  73. scale_y6 = "1.000000"
  74. shader7 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang"
  75. filter_linear7 = "true"
  76. wrap_mode7 = "clamp_to_border"
  77. mipmap_input7 = "false"
  78. alias7 = "VERTICAL_SCANLINES"
  79. float_framebuffer7 = "false"
  80. srgb_framebuffer7 = "true"
  81. scale_type_x7 = "source"
  82. scale_x7 = "1.000000"
  83. scale_type_y7 = "viewport"
  84. scale_y7 = "1.000000"
  85. shader8 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang"
  86. filter_linear8 = "true"
  87. wrap_mode8 = "clamp_to_border"
  88. mipmap_input8 = "false"
  89. alias8 = "BLOOM_APPROX"
  90. float_framebuffer8 = "false"
  91. srgb_framebuffer8 = "true"
  92. scale_type_x8 = "absolute"
  93. scale_x8 = "320"
  94. scale_type_y8 = "absolute"
  95. scale_y8 = "240"
  96. shader9 = "shaders_slang/blurs/blur5fast-vertical.slang"
  97. filter_linear9 = "true"
  98. wrap_mode9 = "clamp_to_border"
  99. mipmap_input9 = "false"
  100. alias9 = ""
  101. float_framebuffer9 = "false"
  102. srgb_framebuffer9 = "true"
  103. scale_type_x9 = "source"
  104. scale_x9 = "1.000000"
  105. scale_type_y9 = "source"
  106. scale_y9 = "1.000000"
  107. shader10 = "shaders_slang/blurs/blur5fast-horizontal.slang"
  108. filter_linear10 = "true"
  109. wrap_mode10 = "clamp_to_border"
  110. mipmap_input10 = "false"
  111. alias10 = "HALATION_BLUR"
  112. float_framebuffer10 = "false"
  113. srgb_framebuffer10 = "true"
  114. scale_type_x10 = "source"
  115. scale_x10 = "1.000000"
  116. scale_type_y10 = "source"
  117. scale_y10 = "1.000000"
  118. shader11 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang"
  119. filter_linear11 = "true"
  120. wrap_mode11 = "clamp_to_border"
  121. mipmap_input11 = "false"
  122. alias11 = ""
  123. float_framebuffer11 = "false"
  124. srgb_framebuffer11 = "false"
  125. scale_type_x11 = "absolute"
  126. scale_x11 = "64"
  127. scale_type_y11 = "viewport"
  128. scale_y11 = "0.062500"
  129. shader12 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang"
  130. filter_linear12 = "false"
  131. wrap_mode12 = "clamp_to_border"
  132. mipmap_input12 = "false"
  133. alias12 = "MASK_RESIZE"
  134. float_framebuffer12 = "false"
  135. srgb_framebuffer12 = "false"
  136. scale_type_x12 = "viewport"
  137. scale_x12 = "0.062500"
  138. scale_type_y12 = "source"
  139. scale_y12 = "1.000000"
  140. shader13 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang"
  141. filter_linear13 = "true"
  142. wrap_mode13 = "clamp_to_border"
  143. mipmap_input13 = "false"
  144. alias13 = "MASKED_SCANLINES"
  145. float_framebuffer13 = "false"
  146. srgb_framebuffer13 = "true"
  147. scale_type_x13 = "viewport"
  148. scale_x13 = "1.000000"
  149. scale_type_y13 = "viewport"
  150. scale_y13 = "1.000000"
  151. shader14 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-brightpass.slang"
  152. filter_linear14 = "true"
  153. wrap_mode14 = "clamp_to_border"
  154. mipmap_input14 = "false"
  155. alias14 = "BRIGHTPASS"
  156. float_framebuffer14 = "false"
  157. srgb_framebuffer14 = "true"
  158. scale_type_x14 = "viewport"
  159. scale_x14 = "1.000000"
  160. scale_type_y14 = "viewport"
  161. scale_y14 = "1.000000"
  162. shader15 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang"
  163. filter_linear15 = "true"
  164. wrap_mode15 = "clamp_to_border"
  165. mipmap_input15 = "false"
  166. alias15 = ""
  167. float_framebuffer15 = "false"
  168. srgb_framebuffer15 = "true"
  169. scale_type_x15 = "source"
  170. scale_x15 = "1.000000"
  171. scale_type_y15 = "source"
  172. scale_y15 = "1.000000"
  173. shader16 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang"
  174. filter_linear16 = "true"
  175. wrap_mode16 = "clamp_to_border"
  176. mipmap_input16 = "false"
  177. alias16 = ""
  178. float_framebuffer16 = "false"
  179. srgb_framebuffer16 = "true"
  180. scale_type_x16 = "source"
  181. scale_x16 = "1.000000"
  182. scale_type_y16 = "source"
  183. scale_y16 = "1.000000"
  184. shader17 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
  185. filter_linear17 = "true"
  186. wrap_mode17 = "clamp_to_border"
  187. mipmap_input17 = "true"
  188. alias17 = ""
  189. float_framebuffer17 = "false"
  190. srgb_framebuffer17 = "false"
  191. scale_type_x17 = "viewport"
  192. scale_x17 = "1.000000"
  193. scale_type_y17 = "viewport"
  194. scale_y17 = "1.000000"
  195. parameters = "MDAPTMODE;MDAPTPWR;VL_LO;VL_HI;CB_LO;CB_HI;VL;CB;DEBUG;linear_gamma;SGPT_BLEND_OPTION;SGPT_BLEND_LEVEL;SGPT_ADJUST_VIEW;SGPT_LINEAR_GAMMA;crt_gamma;lcd_gamma;levels_contrast;halation_weight;diffusion_weight;bloom_underestimate_levels;bloom_excess;beam_min_sigma;beam_max_sigma;beam_spot_power;beam_min_shape;beam_max_shape;beam_shape_power;beam_horiz_filter;beam_horiz_sigma;beam_horiz_linear_rgb_weight;convergence_offset_x_r;convergence_offset_x_g;convergence_offset_x_b;convergence_offset_y_r;convergence_offset_y_g;convergence_offset_y_b;mask_type;mask_sample_mode_desired;mask_specify_num_triads;mask_triad_size_desired;mask_num_triads_desired;aa_subpixel_r_offset_x_runtime;aa_subpixel_r_offset_y_runtime;aa_cubic_c;aa_gauss_sigma;geom_mode_runtime;geom_radius;geom_view_dist;geom_tilt_angle_x;geom_tilt_angle_y;geom_aspect_ratio_x;geom_aspect_ratio_y;geom_overscan_x;geom_overscan_y;border_size;border_darkness;border_compress;interlace_detect_toggle;interlace_bff;interlace_1080i"
  196. MDAPTMODE = "0.000000"
  197. MDAPTPWR = "2.000000"
  198. VL_LO = "1.250000"
  199. VL_HI = "1.750000"
  200. CB_LO = "5.250000"
  201. CB_HI = "5.750000"
  202. VL = "0.000000"
  203. CB = "0.000000"
  204. DEBUG = "0.000000"
  205. linear_gamma = "0.000000"
  206. SGPT_BLEND_OPTION = "6.000000"
  207. SGPT_BLEND_LEVEL = "0.000000"
  208. SGPT_ADJUST_VIEW = "0.000000"
  209. SGPT_LINEAR_GAMMA = "0.000000"
  210. crt_gamma = "1.375000"
  211. lcd_gamma = "1.000000"
  212. levels_contrast = "1.000000"
  213. halation_weight = "0.000000"
  214. diffusion_weight = "0.075000"
  215. bloom_underestimate_levels = "1.200000"
  216. bloom_excess = "0.335000"
  217. beam_min_sigma = "0.075000"
  218. beam_max_sigma = "0.250000"
  219. beam_spot_power = "0.330000"
  220. beam_min_shape = "2.000000"
  221. beam_max_shape = "2.000000"
  222. beam_shape_power = "0.250000"
  223. beam_horiz_filter = "0.000000"
  224. beam_horiz_sigma = "0.555000"
  225. beam_horiz_linear_rgb_weight = "1.000000"
  226. convergence_offset_x_r = "0.000000"
  227. convergence_offset_x_g = "0.000000"
  228. convergence_offset_x_b = "0.000000"
  229. convergence_offset_y_r = "0.200000"
  230. convergence_offset_y_g = "0.000000"
  231. convergence_offset_y_b = "-0.200000"
  232. mask_type = "1.000000"
  233. mask_sample_mode_desired = "1.000000"
  234. mask_specify_num_triads = "0.000000"
  235. mask_triad_size_desired = "3.000000"
  236. mask_num_triads_desired = "480.000000"
  237. aa_subpixel_r_offset_x_runtime = "-0.333333"
  238. aa_subpixel_r_offset_y_runtime = "0.000000"
  239. aa_cubic_c = "0.500000"
  240. aa_gauss_sigma = "0.500000"
  241. geom_mode_runtime = "1.000000"
  242. geom_radius = "1024.000000"
  243. geom_view_dist = "7.500000"
  244. geom_tilt_angle_x = "0.000000"
  245. geom_tilt_angle_y = "0.000000"
  246. geom_aspect_ratio_x = "432.000000"
  247. geom_aspect_ratio_y = "329.000000"
  248. geom_overscan_x = "1.000000"
  249. geom_overscan_y = "1.000000"
  250. border_size = "0.005000"
  251. border_darkness = "0.000000"
  252. border_compress = "2.000000"
  253. interlace_detect_toggle = "0.000000"
  254. interlace_bff = "0.000000"
  255. interlace_1080i = "0.000000"
  256. textures = "mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large;SamplerLUT"
  257. mask_grille_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"
  258. mask_grille_texture_small_linear = "true"
  259. mask_grille_texture_small_wrap_mode = "repeat"
  260. mask_grille_texture_small_mipmap = "false"
  261. mask_grille_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png"
  262. mask_grille_texture_large_linear = "true"
  263. mask_grille_texture_large_wrap_mode = "repeat"
  264. mask_grille_texture_large_mipmap = "true"
  265. mask_slot_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"
  266. mask_slot_texture_small_linear = "true"
  267. mask_slot_texture_small_wrap_mode = "repeat"
  268. mask_slot_texture_small_mipmap = "false"
  269. mask_slot_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"
  270. mask_slot_texture_large_linear = "true"
  271. mask_slot_texture_large_wrap_mode = "repeat"
  272. mask_slot_texture_large_mipmap = "true"
  273. mask_shadow_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png"
  274. mask_shadow_texture_small_linear = "true"
  275. mask_shadow_texture_small_wrap_mode = "repeat"
  276. mask_shadow_texture_small_mipmap = "false"
  277. mask_shadow_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png"
  278. mask_shadow_texture_large_linear = "true"
  279. mask_shadow_texture_large_wrap_mode = "repeat"
  280. mask_shadow_texture_large_mipmap = "true"
  281. SamplerLUT = "shaders_slang/reshade/shaders/LUT/NEC_XM29plus_capture.png"
  282. SamplerLUT_linear = "true"
  283. SamplerLUT_wrap_mode = "clamp_to_border"
  284. SamplerLUT_mipmap = "false"
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