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Jul 19th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. // move randomly
  31. var playerObj = map.getPlayer()
  32. map.setSquareColor(me.getX(), me.getY()+10, "ff0")
  33. var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  34. if(playerObj.getX() > me.getX()){
  35. me.move("right");
  36. } else if(playerObj.getX() < me.getX()){
  37. me.move("left");
  38. } else if(playerObj.getY() > me.getY()+10){
  39. me.move("down");
  40. } else if(playerObj.getY() < me.getY()+10){
  41. me.move("up");
  42. }
  43. //var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  44. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  45. //me.move(moves[map.getRandomInt(0, moves.length - 1)][1]);
  46.  
  47. }
  48. });
  49.  
  50. map.defineObject('barrier', {
  51. 'symbol': '░',
  52. 'color': 'purple',
  53. 'impassable': true,
  54. 'passableFor': ['robot']
  55. });
  56.  
  57. map.placeObject(0, map.getHeight() - 1, 'exit');
  58. map.placeObject(1, 1, 'robot');
  59. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  60. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  61.  
  62. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  63. autoGeneratedMaze.create( function (x, y, mapValue) {
  64. // don't write maze over robot or barrier
  65. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  66. return 0;
  67. } else if (mapValue === 1) { //0 is empty space 1 is wall
  68. map.placeObject(x,y, 'block');
  69. } else {
  70. map.placeObject(x,y,'empty');
  71. }
  72. });
  73. }
  74.  
  75. function validateLevel(map) {
  76. map.validateExactlyXManyObjects(1, 'exit');
  77. map.validateExactlyXManyObjects(1, 'robot');
  78. map.validateAtMostXObjects(1, 'blueKey');
  79. }
  80.  
  81. function onExit(map) {
  82. if (!map.getPlayer().hasItem('blueKey')) {
  83. map.writeStatus("We need to get that key!");
  84. return false;
  85. } else {
  86. return true;
  87. }
  88. }
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