G4U55

Untitled

Jun 8th, 2018
201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.67 KB | None | 0 0
  1. Update Build B11370:
  2.  
  3. General
  4. [PS4] Medium Bloody Skins have been re-enabled
  5. [PS4] Improved VoIP functionality
  6. [PS4] Fixed a bug where the idle timer was not working properly
  7. Addressed several issues that were causing crashes
  8. Including the crash that occurred on startup for XB1
  9. [PC] Fixed an issue that caused SteamVR to activate when the user is launching the game with a VR device connected
  10. Improved consistency with the mute function
  11. The following emotes will now loop properly
  12. The Poppin’ Robot
  13. The Cabin Boogie
  14. Freaky Friday
  15. Friday Night Fever
  16. Sexy Sway
  17. The Pumpkin Patch
  18. The Running Man
  19. Bouncin’ and Boppin’
  20. The Bel-Air
  21. The Vincent
  22. The Mia
  23. The Low Down
  24. Jason
  25. Addressed a bug that sometimes allowed players to select an unreleased Jason
  26. Fixed an issue with Jason holding his weapons incorrectly when weapon swapping
  27. Fixed an issue that caused Jason to become “shiny” when equipped with a bloody skin
  28. Fixed an issue with Part 5 Jason’s hands being “bright orange”
  29. Fixed an issue with Part 6 Jason’s mask strap being discolored
  30. Fixed an issue that caused Savini Jason’s clothes to “flicker”
  31. Counselors
  32. Fixed an issue with Medical Sprays not functioning properly
  33. Fixed an issue with Victoria’s pants changing into the incorrect pattern when the player equips the Sweater
  34. Fixed an issue where Tiffany’s swimsuit outfit was not able to be individually customized between the top and bottom
  35. Fixed a bug where Buggzy’s shoes would deform when performing certain emotes
  36. Fixed an issue with Jenny and Tiffany’s model in the character selection menu
  37. Vehicles
  38. Addressed the “Rubberbanding” bugs
  39. Maps
  40. General
  41.  
  42. Increased the amount of shore spawners on each map
  43. Note: These are the item spawners that are used to respawn weapons and repair parts when a counselor escapes or dies in the water
  44. Jarvis House
  45.  
  46. Fixed an issue where players would incorrectly take damage when climbing out one of the windows in the Vacation House
  47. Pinehurst
  48.  
  49. Added a car blocking volume to the small bridge next to the Halfway House
  50. Single Player Challenges
  51. Fixed an issue on Broken Down where Buggzy’s head and neck were slightly disconnected in the opening cinematic
  52. Fixed a bug on Lights Out where Speed Demon would become unobtainable after 1 minute
  53. Addressed an issue on Stargazing where Shelly would jump out the windows instead of using the front door
  54. Fixed a bug on Packanack Party that caused A.J. and Adam’s VO to play even after they had been killed
  55. Fixed an issue on Strip Poker where there could sometimes be a duplicate A.J. in the opening cinematic
  56. Fixed a bug on JASON IS HERE where Lachappa’s VO would play twice in the intro
  57. Fixed a bug on JASON IS HERE where Buggzy and Vanessa’s conversation was not playing properly
  58. Fixed a bug on JASON IS HERE where Buggzy would sometimes start sleepwalking for a few moments before falling back to sleep
  59. Fixed an issue on Vacation Party where the counselors may sit in mid air or behave erratically when Jason walked past the window by the side of the building
  60. Fixed an issue on Vacation Party where killing Vanessa during her conversation with Kenny would break Kenny’s AI
  61. Sound
  62. Fixed a bug where certain weapons would not produce the sound effect that occurs when Jason destroys a hiding spot
  63. Fixed a bug where the sound effects for doors, barricades, etc. would not consistently trigger
  64. UI
  65. [XB1] Addressed an issue that was causing the morph reticle to disappear
  66. [PC] Fixed an issue that caused some of the emotes to be unclickable in the emote selection menu
  67. [PC] Added “Knife Throw” to the Keybindings menu
  68. [PC] The “Left” and “Right” movement key bindings will now properly affect movement while driving
Advertisement
Add Comment
Please, Sign In to add comment