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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Handle",Vector3.new(1, 0.800000012, 1))
- Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.96453857e-005, 0.000481128693, -1.83582306e-005, 1, 1.92410751e-014, -4.42007258e-005, -1.93349195e-014, 0.999999881, -2.12312026e-012, 4.42007258e-005, 2.12312091e-012, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Hitbox",Vector3.new(1.60000002, 3.4000001, 1))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300050735, 0.100232601, 3.57627869e-007, 1, 1.06558363e-014, -4.67116479e-009, -1.06558363e-014, 1, -7.35089073e-017, 4.67116479e-009, 7.35089073e-017, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.20159912e-005, 1.10002291, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254525e-014, 0.999996662, -2.14035647e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699694633, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, -0.699361324, -0.40998435, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.000346660614, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409914017, 0.700180769, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000400543213, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.800000012, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, 0.000326633453, 1.57356262e-005, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.800000012, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.000392436981, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700207949, 0.410015702, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410078049, -0.699380398, 1.56164169e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4100914, 0.700154781, 1.57356262e-005, 1, -1.93349195e-014, 4.42007258e-005, 1.92409124e-014, 0.999991417, 2.12310291e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.82012939e-005, 0.700230837, -0.40998435, 1, -1.57821432e-014, 4.42007258e-005, 1.56883004e-014, 1, 2.12312091e-012, -4.42007258e-005, -2.12312026e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 2, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699924469, 4.14848328e-005, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 1.39999998, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57356262e-005, -0.299851894, 0.999885559, -4.41999473e-005, -5.95854743e-008, 1, -2.60350986e-012, 1, 5.95854743e-008, -1, 3.01648321e-014, -4.41999473e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.600000024, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -0.700007677, 0.999902725, 4.41999473e-005, -2.13950775e-012, -1, -2.65373322e-014, -1, 2.13950667e-012, -1, 2.64427677e-014, -4.41999473e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.848457336, -0.300411701, -0.141453743, 0.707042813, -1.50516166e-012, -0.707170904, 1.1783393e-014, 1, -2.11664583e-012, 0.707170904, 1.48822632e-012, 0.707042813))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699882507, 0.500019133, -0.399654627, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.404000014, 0.400000006, 0.995999992))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409921646, -0.699380398, 1.57356262e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56164169e-005, -1.10002637, 0.699918747, 4.41999473e-005, -2.14036427e-012, -1, -1.23254932e-014, -1, 2.14036362e-012, -1, 1.22308889e-014, -4.41999473e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.599924088, 1.49999762, 4.41999473e-005, -2.14036427e-012, -1, 1, -1.22308889e-014, 4.41999473e-005, -1.23254932e-014, -1, 2.14036362e-012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 1.39999998, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.141283035, -0.300261259, -0.848459244, 0.707067847, -1.51049073e-012, -0.70714587, 1.20093924e-014, 1, -2.12403055e-012, 0.70714587, 1.49334115e-012, 0.707067847))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.6998806, -0.499980569, 1.00034523, 0.999999881, 3.17161053e-008, 4.20847573e-005, -4.21145523e-005, -2.83570323e-009, 0.999999762, 3.17162403e-008, -0.999999762, -2.83438673e-009))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.403999984, 0.399999976, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(1, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.16960907e-005, -0.79992485, 1.19999647, 4.41999473e-005, -2.14036427e-012, -1, 0.999999821, 2.980231e-008, 4.419994e-005, 2.980231e-008, -0.999999821, 3.45762416e-012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Part",Vector3.new(0.200000003, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599924088, -1.19995832, 2.16960907e-005, 1, -1.22308889e-014, 4.41999473e-005, 1.23254932e-014, 1, -2.14036362e-012, -4.41999473e-005, 2.14036427e-012, 1))
- Finger1Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger1Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger1Connectorweld=weld(m,Handle,Finger1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399971008, 1.29990399, 0.200015664, 1, 1.78782017e-007, 4.41999473e-005, -1.7878321e-007, 0.999993324, -1.00110302e-011, -4.41999473e-005, 2.10883698e-012, 1))
- Finger2Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger2Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger2Connectorweld=weld(m,Handle,Finger2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29982674, 0.400015712, 1, 2.97982776e-008, 4.41999473e-005, -2.97984766e-008, 0.999993324, -3.43642345e-012, -4.41999473e-005, 2.11934723e-012, 1))
- Finger3Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger3Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger3Connectorweld=weld(m,Handle,Finger3Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399934769, 1.29971194, 0.140015721, 1, 8.93768473e-008, 4.421228e-005, -8.93774441e-008, 0.999993324, -1.82566007e-012, -4.421228e-005, -2.12587717e-012, 1))
- Finger4Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger4Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger4Connectorweld=weld(m,Handle,Finger4Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399930954, 1.29973722, -0.119984269, 1, 8.93806842e-008, 4.421228e-005, -8.9381281e-008, 0.999993324, -1.82601091e-012, -4.421228e-005, -2.12569589e-012, 1))
- Finger5Connector=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Rust","Finger5Connector",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Finger5Connectorweld=weld(m,Handle,Finger5Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399984121, -1.29981911, -0.399932861, -4.41701486e-005, 5.95858012e-008, 1, 4.58027785e-008, -0.999993324, 5.95882241e-008, 1, 4.58051019e-008, 4.41701486e-005))
- Finger1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger1",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Finger1weld=weld(m,Finger1Connector,Finger1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.100007057, 0, 1, 2.06483719e-011, -5.55111512e-017, -2.54232191e-011, 0.999986649, 4.50594423e-016, 5.55111512e-017, -4.49727061e-016, 1))
- Finger2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger2",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Finger2weld=weld(m,Finger2Connector,Finger2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199999213, 1.1920929e-007, 1, 8.77520279e-013, 0, -1.67332814e-012, 0.999986649, 1.50920942e-016, 0, -1.50053581e-016, 1))
- Finger3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger3",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Finger3weld=weld(m,Finger3Connector,Finger3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.200001121, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23739232e-016, 4.35207426e-013, 2.38535383e-016, 1))
- Finger4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger4",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Finger4weld=weld(m,Finger4Connector,Finger4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.199998736, 1.1920929e-007, 1, 2.64321898e-012, -4.35207426e-013, -5.03064257e-012, 0.999986649, -1.23732138e-016, 4.35207426e-013, 2.38539513e-016, 1))
- Finger5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Rust","Finger5",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Finger5weld=weld(m,Finger5Connector,Finger5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -0.199927688, 9.53674316e-006, 1, -3.86535248e-012, -7.77482967e-010, 5.45696821e-012, 0.999986649, -1.35540613e-012, 7.77477638e-010, 2.57749442e-012, 1))
- function FuckYou()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-170)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- for i = 0,1,0.01 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-150)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- end
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=200632136",Hitbox,1,.9)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(20)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(-20)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(-20)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(70)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attackthree()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=200632136",Hitbox,1,.8)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(90)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40*i)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- end
- function weld5(part0, part1, c0, c1)
- local weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- local Grab = false
- function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
- end
- end
- end
- end
- end
- function GrabNSlam()
- attack = true
- so("http://roblox.com/asset/?id=200632211",Hitbox,1,.9)
- if Grab == false then
- gp = nil
- con1=Hitbox.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
- local ht = hit.Parent
- local hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- local asd=weld5(RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
- asd.Parent = RightArm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
- for i,v in pairs (gp:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Rust")
- v.Reflectance = 0.5
- v.Material = "SmoothPlastic"
- end
- end
- elseif hum1 == nil then
- con1:disconnect()
- wait() return
- end
- end)
- end
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- if Grab == true then
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
- MagicCircle(BrickColor.new("Rust"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
- MagicRing(BrickColor.new("Rust"),Hitbox.CFrame,5,5,5,6,6,6,0.05)
- MagniDamage(Hitbox,Hitbox,10,30,50,0,"Normal")
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(70)),.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.4)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- end
- con1:disconnect()
- for i,v in pairs(RightArm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- Grab = false
- attack = false
- end
- function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2)
- local prt=part(3,workspace,"SmoothPlastic",0.5,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame = cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.05 do
- wait()
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x2,y2,z2)
- end
- prt.Parent=nil
- end))
- end
- function HammerFist()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(-5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=200632875",Torso,1,.9)
- so("http://roblox.com/asset/?id=263610131",Torso,1,1)
- so("http://roblox.com/asset/?id=263610111",Torso,1,1)
- MagniDamage(Hitbox,Hitbox,20,20,30,0,"Knockdown")
- local hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hit~=nil then
- local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,10 do
- local Col=BrickColor.new("Rust")
- local groundpart=part(3,workspace,"SmoothPlastic",0.5,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.CanCollide=false
- groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- BlastEffect(BrickColor.new("Rust"),cf(pos),1,1,1,.7,.7,.7)
- MagicCircle(BrickColor.new("Rust"),cf(pos),3,3,3,5,5,5,0.05)
- MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
- end
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(40),math.rad(0),math.rad(0)),.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,.5,-.2)*angles(math.rad(0),math.rad(90),math.rad(30))*angles(math.rad(2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,-.5)*angles(math.rad(0),math.rad(-80),math.rad(40))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if attack == false and k == 'q' then
- GrabNSlam()
- elseif attack == false and k == 'e' then
- HammerFist()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local donum = .5
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(-10),math.rad(0),math.rad(50)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(50),math.rad(0),math.rad(-20)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.07,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(5)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-5)),.3)
- Finger1weld.C0=clerp(Finger1weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.3)
- Finger2weld.C0=clerp(Finger2weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger3weld.C0=clerp(Finger3weld.C0,cf(0,0.08,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger4weld.C0=clerp(Finger4weld.C0,cf(0,0.09,0)*angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- Finger5weld.C0=clerp(Finger5weld.C0,cf(0,-0.1,0)*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
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