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- -Links:
- +Neuron network:
- "https://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html"
- -Exploit:
- if _G.teleport_disconnect then
- _G.teleport_disconnect()
- end
- local service = setmetatable({ }, {
- __index = function(self, key)
- return game:GetService(key)
- end
- })
- local TELEPORT_HOTKEY = 'f'
- local SPEED_LIMITER = 16
- local WAIT_SPEED = 1 / 30
- local user = service.Players.LocalPlayer
- local mouse = user:GetMouse()
- local _list_0 = workspace:GetDescendants()
- for _index_0 = 1, #_list_0 do
- local instance = _list_0[_index_0]
- if instance:IsA('TouchTransmitter') and instance.Parent.Name == 'Kill' then
- instance:Destroy() -- only for that one annoying obby place
- end
- end
- local teleport
- teleport = function()
- local root_part = user.Character.HumanoidRootPart or user.Character:FindFirstChild('Torso')
- root_part.Anchored = true
- local target = mouse.Hit + Vector3.new(0, 4, 0)
- local start = root_part.CFrame
- local distance = (target.p - start.p).magnitude
- for i = 0, 1, (SPEED_LIMITER / distance) * WAIT_SPEED do
- local new_position = start:lerp(target, i)
- root_part.CFrame = new_position
- wait(WAIT_SPEED)
- end
- root_part.Anchored = false
- end
- local event = service.UserInputService.InputBegan:Connect(function(key, game_processed)
- if game_processed or key.KeyCode ~= Enum.KeyCode[string.upper(TELEPORT_HOTKEY)] then
- return
- end
- return teleport()
- end)
- _G.teleport_disconnect = function()
- event:Disconnect()
- _G.teleport_disconnect = nil
- end
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