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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # ===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- # ===============================================================================================================
- # VERSION:5.1.2
- # TYPE:6-UBER-PLUS-STRICT
- # STYLE:NORMAL
- # AUTHOR:NeverSink
- # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
- # ------------------------------------
- # LINKS TO THE LATEST VERSION / REPOSITORY:
- # ------------------------------------
- #
- # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- # ------------------------------------
- # INSTALLATION / UPDATE :
- # ------------------------------------
- #
- # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- # ------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- # ------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- # TWITTER: @NeverSinkGaming
- # ===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- # ===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0205] Corrupted Amulets
- # [0206] Chancing items
- # [0207] FLASKS (Endgame rules)
- # [0208] Add your own crafting rules here
- # [0209] 83/84+ Endgame crafting rules
- # [0210] 60+ Crafting rules for 60++ trinkets
- # [0211] Warband items
- # [0212] Remaining crafting rules - add your own bases here!
- # [0213] Chisel recipe items
- # [0214] Fishing Rod
- # [0215] SRS Crude Bow
- # [0216] Chromatic recipe items ("RGB Recipe")
- # [0217] Endgame-start 4-links
- # [0218] Animate Weapon script - deactivated by default
- # [0219] W-soc offhand weapons
- # [0220] Sacrificial Garb
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0600]] RARE ITEMS (ENDGAME)
- # [0601] Rare crafting bases
- # [0602] T1 rare items
- # [0603] T2 rare items
- # [0604] Breach Rings
- # [0605] Amulets, Jewels, Rings, Belts
- # [0606] 1H Daggers
- # [0607] 1H Claws
- # [0608] 1H Wands
- # [0609] 1H Foils
- # [0610] 1H Swords
- # [0611] 1H Maces
- # [0612] 1H Axes
- # [0613] 1H Sceptres
- # [0614] 2H Staves
- # [0615] 2H Swords, Axes, Maces
- # [0616] 2H Bows
- # [0617] AR: Gloves, Boots, Helmets
- # [0618] AR: Body Armors
- # [0619] OH: Shields
- # [0620] OH: Quivers
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[0900]] Gems
- # [0901] Value gems
- # [0902] Other gems
- # [[1000]] FLASKS (Levelling Rules)
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- # [[1200]] Maps, fragments and labyrinth items
- # [1201] Unique Maps
- # [1202] Labyrinth items, Offerings
- # [1203] Top tier maps (T15-16)
- # [1204] High tier maps(T11-14)
- # [1205] Mid tier maps (T6-10)
- # [1206] Low tier maps (T1-T5)
- # [1207] Map fragments
- # [[1300]] Currency - PART 2 - Rare currency
- # [1301] Regular Rare Currency
- # [1302] Top Currency
- # [1303] Essence Tier List
- # [1304] Special items
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1401] Exceptions to prevent ident. mistakes
- # [1402] T1 - Top tier cards
- # [1403] T2 - Great cards
- # [1404] T3 - Decent cards
- # [1405] T5 - Format trash tier cards... before
- # [1406] T4 - ...showing the remaining cards
- # [[1500]] Currency - PART 4 - remaining items
- # [[1600]] Leaguestones - Tierlists
- # [[1700]] Uniques!
- # [1701] Exceptions
- # [1702] Harbinger - Pieces
- # [1703] Tier 1 uniques
- # [1704] Tier 2 uniques
- # [1705] Multi-Unique bases.
- # [1706] Prophecy-Material Uniques
- # [1707] Random Uniques
- # [[1800]] Exceptions - Quest Items etc.
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2000]] Leveling - Flasks
- # [2001] Hide outdated flasks
- # [2002] Hybrid flasks (normal)
- # [2003] Life Flasks - Normal (Kudos to Antnee)
- # [2004] Mana Flasks - Magic (Kudos to Antnee)
- # [2005] Show remaining flasks
- # [[2100]] Leveling - Exceptions
- # [[2200]] Leveling - RARES
- # [2201] Leveling rares - tier list
- # [2202] Leveling rares - remaining rules
- # [[2300]] Leveling - Useful items
- # [2301] Jewellery & Helpful Leveling and racing gear
- # [2302] Caster weapons
- # [2303] Linked gear
- # [2304] 20% quality items for those strange people who want them
- # [[2400]] Leveling - normal and magic item progression
- # [2401] Normal items - First 12 levels - exceptions
- # [2402] Normal weapons - progression
- # [2403] Magic items - progression
- # [[2500]] HIDE LAYER 5 - Remaining Items
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2700]] Special thanks to!
- # ===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # ===============================================================================================================
- # ===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # ===============================================================================================================
- # ------------------------------------
- # [0201] 6-Linked items
- # ------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6 - Links
- LinkedSockets = 6
- Rarity <= Rare
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Hide
- BaseType "Studded Belt" "Chain Belt" "Breach Ring" "Cloth Belt"
- Rarity <= Rare
- Show # 6 - Sockets %TB - 6S - Rare - Armors
- Sockets = 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 45
- PlayAlertSound 2 300
- Show # 6 - Sockets %TB - 6S - Rare - Weapons
- Sockets = 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 45
- PlayAlertSound 2 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 45
- PlayAlertSound 2 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 45
- PlayAlertSound 2 300
- Show # $crafting %TB - Top - Atlas - Bases
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity <= Rare
- ItemLevel >= 84
- SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $crafting %TB - Top - Atlas - Bases
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity <= Rare
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 # BACKGROUND: Atlas bases
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $crafting %TB - Atlas - Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity <= Rare
- ItemLevel >= 84
- SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 45
- Show # $crafting %TB - Atlas - Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 42
- Show
- Class "Amulets"
- BaseType "Talisman"
- Rarity < Unique
- SetBackgroundColor 0 0 0
- SetBorderColor 109 200 130
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $lead to gold bases %TC - Corrupted - Bases
- Corrupted True
- Class "Amulet" "Belt"
- Rarity = Normal
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 36
- Show
- BaseType "Leather Belt"
- Rarity = Normal
- SetTextColor 255 255 255
- SetBorderColor 0 150 0 150
- Hide # $trinkets, jewels %H4
- Class "Jewel"
- BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" "Prismatic Jewel"
- Rarity <= Magic
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetFontSize 36
- Hide # %TC - Ele - Warband - Bases
- Identified True
- Corrupted False
- Class "Helmets" "Boots" "Gloves"
- Rarity = Magic
- ItemLevel > 68
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # %TC - Chaos - Warband - Bases
- Identified True
- Corrupted False
- Class "Wands" "Daggers" "Sceptres" "Bows" "Claws" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
- Rarity = Magic
- ItemLevel > 68
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Show # %TC - Secret
- Class "Fishing Rod"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Hide # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- Rarity < Rare
- ItemLevel >= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- Rarity < Rare
- ItemLevel >= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, bulky %H1
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- ItemLevel >= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $rgb %H2
- SocketGroup "RGB"
- Rarity < Rare
- ItemLevel >= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $crafting, exception %TB - Special - AlwaysShow - Bases
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 18
- Show # %H5 %TB - Currency - T4
- Class "Currency"
- BaseType "Silver Coin" "Glassblower's Bauble"
- SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetFontSize 42
- Hide # %H4 %TB - Currency - T5
- Class "Currency"
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Chromatic Orb" "Alteration Shard" "Orb of Alteration" "Alchemy Shard"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetFontSize 42
- Hide # %H2 %TB - Currency - T6
- Class "Currency"
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
- SetFontSize 40
- Hide # %H3 %TB - Currency - T7
- Class "Currency"
- BaseType "Portal Scroll"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 30 50 80 # BORDERCOLOR: T3 Portal scroll
- SetFontSize 36
- Hide # %H2 %TB - Currency - T8
- Class "Currency"
- BaseType "Scroll of Wisdom"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
- SetFontSize 36
- Hide
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
- Rarity = Rare
- SetBackgroundColor 35 100 20
- SetBorderColor 180 180 180
- SetFontSize 42
- Hide
- BaseType "Astral Plate"
- Rarity = Rare
- SetBackgroundColor 35 100 20
- SetBorderColor 0 0 0
- SetFontSize 42
- Hide
- BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Studded Belt" "Chain Belt" "Cloth Belt"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 10 60 25
- SetBorderColor 180 180 180
- SetFontSize 40
- Show # $trinkets, jewels, tiny %TC - Rare - Jewels
- Class "Jewel"
- Rarity = Rare
- SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 120 120 0 # BACKGROUND: Jewel: Rare
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 45
- Show
- Class "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 35 100 20
- SetBorderColor 25 235 25
- SetFontSize 42
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Height <= 4
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 24
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Height <= 4
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 24
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 24
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 24
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 20
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 20
- Show # %TB - Qual - Top - Gem
- Quality >= 15
- Class "Gems"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality >= 20
- Class "Gems"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- Show # Drop only good gems %TB - Top - Gem
- Class "Gems"
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- Show
- Quality >= 14
- Class "Gems"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %H5
- Quality >= 1
- Class "Gems"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 40
- Hide # %H2
- Class "Gems"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 36
- Show # $flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 42
- Show # $flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 42
- Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
- Quality >= 1
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 45
- Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 45
- Show # $flask, recipe, glass
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 40
- Show # $flask, utility
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 40
- Hide # $flask
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class "Maps"
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:Unique
- Class "Maps"
- Rarity = Unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 4 300
- Show # %TB - OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- PlayAlertSound 4 300
- Show
- Class "Labyrinth"
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 45
- Show # Maps:T16
- DropLevel >= 83
- Class "Maps"
- SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:T15
- DropLevel >= 82
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:T14
- DropLevel >= 81
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:T13
- DropLevel >= 80
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:T12
- DropLevel >= 79
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:T11
- DropLevel >= 78
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Hide # Maps:T10
- DropLevel >= 77
- Class "Maps"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 45
- Hide # Maps:T9 - OnLevel
- DropLevel >= 76
- Class "Maps"
- ItemLevel < 83
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 40
- Hide # Maps:T9
- DropLevel >= 76
- Class "Maps"
- BaseType "Shaped"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 42
- Hide # Maps:T9 %H4
- DropLevel >= 76
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T8
- DropLevel >= 75
- Class "Maps"
- BaseType "Shaped"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 42
- Hide # Maps:T8 %H4
- DropLevel >= 75
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T7
- DropLevel >= 74
- Class "Maps"
- BaseType "Shaped"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 42
- Hide # Maps:T7 %H4
- DropLevel >= 74
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T6
- DropLevel >= 73
- Class "Maps"
- BaseType "Shaped"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 42
- Hide # Maps:T6 %H4
- DropLevel >= 73
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T5 %H3
- DropLevel >= 72
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T4 - OnLevel %H5
- DropLevel >= 71
- Class "Maps"
- ItemLevel < 78
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 38
- Hide # Maps:T4 %H3
- DropLevel >= 71
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T3 - OnLevel %H5
- DropLevel >= 70
- Class "Maps"
- ItemLevel < 77
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 38
- Hide # Maps:T3 %H3
- DropLevel >= 70
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T2 - OnLevel %H5
- DropLevel = 69
- Class "Maps"
- ItemLevel < 76
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 38
- Hide # Maps:T2 %H3
- DropLevel = 69
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # Maps:T1 - OnLevel %H5
- DropLevel < 69
- Class "Maps"
- ItemLevel < 75
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 38
- Hide # Maps:T1 %H3
- DropLevel < 69
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Show # Safetyline / Missing map
- Class "Maps"
- SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
- SetFontSize 45
- PlayAlertSound 4 300
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1 - Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Fragments - T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Fragments - Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Pantheon Soul"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Currency - T1.5
- Class "Currency"
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
- SetTextColor 29 0 67 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 249 137 25 # BACKGROUND: T1.5 Currency
- SetBorderColor 29 0 67 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - T2
- Class "Currency"
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - T3
- Class "Currency"
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - Harbinger - ShardsT1
- Class "Currency"
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 80 95 210 # BACKGROUND: Harbinger Item - Shard
- SetBorderColor 40 220 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - Harbinger - ShardsT2 %H5
- Class "Currency"
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 135 140 100 # BACKGROUND: Currency Shards Old
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- Show # %TB - Currency - Harbinger - ShardsT2 %H5
- Class "Currency"
- BaseType "Regal Shard" "Chaos Shard"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 135 140 100 # BACKGROUND: Currency Shards Old
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- Show # $top %TB - Currency - T1
- Class "Currency"
- BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $top %TB - Voiced - Mirror
- Class "Currency"
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $top %TB - Voiced - Exalted
- Class "Currency"
- BaseType "Exalted Orb"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $top %TB - Voiced - Divine
- Class "Currency"
- BaseType "Divine Orb"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Essence - T1
- Class "Currency"
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Screaming Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Wailing Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Weeping Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Muttering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Whispering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # Blessing
- Class "Currency"
- BaseType "Blessing"
- SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Splinter
- Class "Currency"
- BaseType "Splinter of Chayula" "Splinter of Xoph"
- SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 190 20 210 # BORDERCOLOR: Chayula Indicator
- SetFontSize 42
- PlayAlertSound 2 100
- Hide # Splinter %HS4
- Class "Currency"
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 42
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- SetFontSize 42
- Show # %TB - Currency - NonDrop1
- Class "Currency"
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Currency - NonDrop2
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Divination - Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Show # %TB - Divination - T1
- Class "Divination"
- BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
- SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Divination - T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Divination - T3
- Class "Divination"
- BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %H3 %TB - Divination - T5
- Class "Divination"
- BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide
- Class "Divination Card"
- BaseType "The Incantation"
- Show # %HS4
- Class "Divination"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 40
- Hide # %H2 %TB - Currency - T8
- Class "Currency"
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetFontSize 28
- Hide # %H3
- Class "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show # %TB - Leaguestone - Value
- Class "Leaguestone"
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- ItemLevel >= 67
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Leaguestone"
- Rarity >= Magic
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Leaguestone - Value
- Class "Leaguestone"
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- ItemLevel >= 67
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %HS4
- Class "Leaguestone"
- Rarity = Normal
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- Show
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 6 - Links
- LinkedSockets = 6
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Harbinger League Pieces
- Class "Piece"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 37 105 175 # BACKGROUND: Harbinger Item - Pieces
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- Show # %TB - Uniques - T1
- BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 5 - Links
- LinkedSockets = 5
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2
- BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2 - MultiBase
- BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- Show # %TB - Uniques - Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetFontSize 42
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- Show
- Class "Quest"
- BaseType "Shaper's Orb"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Quest"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 45
- Show # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- ItemLevel >= 35
- SetFontSize 20
- Show # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Giant" "Colossal" "Sacred"
- ItemLevel >= 53
- SetFontSize 20
- Show # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Hallowed" "Sanctified" "Divine" "Eternal"
- ItemLevel >= 67
- SetFontSize 20
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- ItemLevel <= 15
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- ItemLevel <= 25
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- ItemLevel <= 35
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- ItemLevel <= 45
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- ItemLevel <= 55
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- ItemLevel <= 67
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetFontSize 38
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Medium"
- ItemLevel <= 8
- ItemLevel >= 3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Large"
- ItemLevel <= 12
- ItemLevel >= 5
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Greater"
- ItemLevel <= 18
- ItemLevel >= 12
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Life Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Medium"
- ItemLevel <= 8
- ItemLevel >= 3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Large"
- ItemLevel <= 12
- ItemLevel >= 5
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Greater"
- ItemLevel <= 18
- ItemLevel >= 12
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- Class "Mana Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetFontSize 42
- Show # $flask, lvl
- BaseType "Flask"
- Rarity <= Magic
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $rgb, small, lvl
- LinkedSockets = 4
- SocketGroup "RGB"
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 42
- Show # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $rgb, bulky, lvl
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $rgb, lvl
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 36
- Show # $Leveling, small, autosmall, bhg, great
- LinkedSockets >= 4
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
- SetFontSize 42
- Show # $Leveling, small, autosmall, bhg, great
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 42
- Show # $Leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 42
- Show # $Leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 42
- Show # $Leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $Leveling, good
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $Leveling, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # Leveling, ok, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # Leveling, ok, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # Leveling, ok
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # Leveling, ok
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # summoner recipe shield
- BaseType "Bone Spirit Shield"
- ItemLevel < 45
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 32
- Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity = Normal
- ItemLevel > 12
- ItemLevel < 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity = Magic
- ItemLevel > 12
- ItemLevel < 35
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - LVL18 - Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity = Normal
- ItemLevel < 18
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - LVL18 - Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity = Magic
- ItemLevel < 18
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - LVL12 - Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - LVL12 - Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - Brutus - Handling - Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity = Normal
- ItemLevel <= 9
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl %TB - Brutus - Handling - Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity = Magic
- ItemLevel <= 9
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 15
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 20
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 45
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 34
- Show # $trinkets, lvl, quivers
- Class "Rings" "Amulets" "Belts" "Quivers"
- Rarity = Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Normal
- ItemLevel <= 66
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 42
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 42
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Normal
- ItemLevel < 12
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- Sockets >= 3
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 18
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 25
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetFontSize 26
- Show # SafetyLine!
- SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
- SetFontSize 45
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