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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:5.1.2
  6. # TYPE:6-UBER-PLUS-STRICT
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  42. # [0205] Corrupted Amulets
  43. # [0206] Chancing items
  44. # [0207] FLASKS (Endgame rules)
  45. # [0208] Add your own crafting rules here
  46. # [0209] 83/84+ Endgame crafting rules
  47. # [0210] 60+ Crafting rules for 60++ trinkets
  48. # [0211] Warband items
  49. # [0212] Remaining crafting rules - add your own bases here!
  50. # [0213] Chisel recipe items
  51. # [0214] Fishing Rod
  52. # [0215] SRS Crude Bow
  53. # [0216] Chromatic recipe items ("RGB Recipe")
  54. # [0217] Endgame-start 4-links
  55. # [0218] Animate Weapon script - deactivated by default
  56. # [0219] W-soc offhand weapons
  57. # [0220] Sacrificial Garb
  58. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  59. # [[0400]] Currency - PART 1 - Common currency
  60. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  61. # [[0600]] RARE ITEMS (ENDGAME)
  62. # [0601] Rare crafting bases
  63. # [0602] T1 rare items
  64. # [0603] T2 rare items
  65. # [0604] Breach Rings
  66. # [0605] Amulets, Jewels, Rings, Belts
  67. # [0606] 1H Daggers
  68. # [0607] 1H Claws
  69. # [0608] 1H Wands
  70. # [0609] 1H Foils
  71. # [0610] 1H Swords
  72. # [0611] 1H Maces
  73. # [0612] 1H Axes
  74. # [0613] 1H Sceptres
  75. # [0614] 2H Staves
  76. # [0615] 2H Swords, Axes, Maces
  77. # [0616] 2H Bows
  78. # [0617] AR: Gloves, Boots, Helmets
  79. # [0618] AR: Body Armors
  80. # [0619] OH: Shields
  81. # [0620] OH: Quivers
  82. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  83. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  84. # [[0900]] Gems
  85. # [0901] Value gems
  86. # [0902] Other gems
  87. # [[1000]] FLASKS (Levelling Rules)
  88. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  89. # [[1200]] Maps, fragments and labyrinth items
  90. # [1201] Unique Maps
  91. # [1202] Labyrinth items, Offerings
  92. # [1203] Top tier maps (T15-16)
  93. # [1204] High tier maps(T11-14)
  94. # [1205] Mid tier maps (T6-10)
  95. # [1206] Low tier maps (T1-T5)
  96. # [1207] Map fragments
  97. # [[1300]] Currency - PART 2 - Rare currency
  98. # [1301] Regular Rare Currency
  99. # [1302] Top Currency
  100. # [1303] Essence Tier List
  101. # [1304] Special items
  102. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  103. # [1401] Exceptions to prevent ident. mistakes
  104. # [1402] T1 - Top tier cards
  105. # [1403] T2 - Great cards
  106. # [1404] T3 - Decent cards
  107. # [1405] T5 - Format trash tier cards... before
  108. # [1406] T4 - ...showing the remaining cards
  109. # [[1500]] Currency - PART 4 - remaining items
  110. # [[1600]] Leaguestones - Tierlists
  111. # [[1700]] Uniques!
  112. # [1701] Exceptions
  113. # [1702] Harbinger - Pieces
  114. # [1703] Tier 1 uniques
  115. # [1704] Tier 2 uniques
  116. # [1705] Multi-Unique bases.
  117. # [1706] Prophecy-Material Uniques
  118. # [1707] Random Uniques
  119. # [[1800]] Exceptions - Quest Items etc.
  120. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  121. # [[2000]] Leveling - Flasks
  122. # [2001] Hide outdated flasks
  123. # [2002] Hybrid flasks (normal)
  124. # [2003] Life Flasks - Normal (Kudos to Antnee)
  125. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  126. # [2005] Show remaining flasks
  127. # [[2100]] Leveling - Exceptions
  128. # [[2200]] Leveling - RARES
  129. # [2201] Leveling rares - tier list
  130. # [2202] Leveling rares - remaining rules
  131. # [[2300]] Leveling - Useful items
  132. # [2301] Jewellery & Helpful Leveling and racing gear
  133. # [2302] Caster weapons
  134. # [2303] Linked gear
  135. # [2304] 20% quality items for those strange people who want them
  136. # [[2400]] Leveling - normal and magic item progression
  137. # [2401] Normal items - First 12 levels - exceptions
  138. # [2402] Normal weapons - progression
  139. # [2403] Magic items - progression
  140. # [[2500]] HIDE LAYER 5 - Remaining Items
  141. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  142. # [[2700]] Special thanks to!
  143. # ===============================================================================================================
  144. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  145. # ===============================================================================================================
  146. # ===============================================================================================================
  147. # [[0200]] Recipes, Magic and Normal items (endgame!)
  148. # ===============================================================================================================
  149. # ------------------------------------
  150. # [0201] 6-Linked items
  151. # ------------------------------------
  152. # Extremely rare, valuable drops. At worst a divine orb.
  153.  
  154. Show # 6 - Links
  155. LinkedSockets = 6
  156. Rarity <= Rare
  157. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  158. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  159. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  160. SetFontSize 45
  161. PlayAlertSound 6 300
  162.  
  163. Hide
  164. BaseType "Studded Belt" "Chain Belt" "Breach Ring" "Cloth Belt"
  165. Rarity <= Rare
  166.  
  167. Show # 6 - Sockets %TB - 6S - Rare - Armors
  168. Sockets = 6
  169. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  170. Rarity <= Rare
  171. ItemLevel >= 84
  172. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  173. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  174. SetFontSize 45
  175. PlayAlertSound 2 300
  176.  
  177. Show # 6 - Sockets %TB - 6S - Rare - Weapons
  178. Sockets = 6
  179. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  180. Rarity <= Rare
  181. ItemLevel >= 83
  182. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  183. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  184. SetFontSize 45
  185. PlayAlertSound 2 300
  186.  
  187. Show # 6 - Sockets
  188. Sockets = 6
  189. Rarity = Rare
  190. ItemLevel >= 75
  191. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  192. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  193. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  194. SetFontSize 45
  195. PlayAlertSound 2 300
  196.  
  197. Show # 6 - Sockets
  198. Sockets = 6
  199. Rarity <= Rare
  200. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  201. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  202. SetFontSize 45
  203. PlayAlertSound 2 300
  204.  
  205. Show # $crafting %TB - Top - Atlas - Bases
  206. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  207. Rarity <= Rare
  208. ItemLevel >= 84
  209. SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
  210. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  211. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  212. SetFontSize 45
  213. PlayAlertSound 6 300
  214.  
  215. Show # $crafting %TB - Top - Atlas - Bases
  216. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  217. Rarity <= Rare
  218. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  219. SetBackgroundColor 255 125 0 # BACKGROUND: Atlas bases
  220. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  221. SetFontSize 45
  222. PlayAlertSound 6 300
  223.  
  224. Show # $crafting %TB - Atlas - Bases
  225. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  226. Rarity <= Rare
  227. ItemLevel >= 84
  228. SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
  229. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  230. SetFontSize 45
  231.  
  232. Show # $crafting %TB - Atlas - Bases
  233. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  234. Rarity = Rare
  235. ItemLevel >= 75
  236. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  237. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  238. SetFontSize 42
  239.  
  240. Show
  241. Class "Amulets"
  242. BaseType "Talisman"
  243. Rarity < Unique
  244. SetBackgroundColor 0 0 0
  245. SetBorderColor 109 200 130
  246. SetFontSize 40
  247. PlayAlertSound 2 300
  248.  
  249. Show # $lead to gold bases %TC - Corrupted - Bases
  250. Corrupted True
  251. Class "Amulet" "Belt"
  252. Rarity = Normal
  253. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  254. SetFontSize 36
  255.  
  256. Show
  257. BaseType "Leather Belt"
  258. Rarity = Normal
  259. SetTextColor 255 255 255
  260. SetBorderColor 0 150 0 150
  261.  
  262. Hide # $trinkets, jewels %H4
  263. Class "Jewel"
  264. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" "Prismatic Jewel"
  265. Rarity <= Magic
  266. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  267. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  268. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  269. SetFontSize 36
  270.  
  271. Hide # %TC - Ele - Warband - Bases
  272. Identified True
  273. Corrupted False
  274. Class "Helmets" "Boots" "Gloves"
  275. Rarity = Magic
  276. ItemLevel > 68
  277. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  278. SetFontSize 34
  279.  
  280. Hide # %TC - Chaos - Warband - Bases
  281. Identified True
  282. Corrupted False
  283. Class "Wands" "Daggers" "Sceptres" "Bows" "Claws" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
  284. Rarity = Magic
  285. ItemLevel > 68
  286. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  287. SetFontSize 34
  288.  
  289. Show # %TC - Secret
  290. Class "Fishing Rod"
  291. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  292. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  293. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  294. SetFontSize 45
  295. PlayAlertSound 6 300
  296.  
  297. Hide # $rgb, small %H3
  298. SocketGroup "RGB"
  299. Height <= 2
  300. Width <= 2
  301. Rarity < Rare
  302. ItemLevel >= 60
  303. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  305. SetFontSize 36
  306.  
  307. Hide # $rgb, small %H3
  308. SocketGroup "RGB"
  309. Height <= 3
  310. Width <= 1
  311. Rarity < Rare
  312. ItemLevel >= 60
  313. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  314. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  315. SetFontSize 36
  316.  
  317. Hide # $rgb, bulky %H1
  318. SocketGroup "RGB"
  319. Height >= 4
  320. Width >= 2
  321. Rarity < Rare
  322. ItemLevel >= 60
  323. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  324. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  325. SetFontSize 30
  326.  
  327. Hide # $rgb %H2
  328. SocketGroup "RGB"
  329. Rarity < Rare
  330. ItemLevel >= 60
  331. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  332. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  333. SetFontSize 32
  334.  
  335. Show # $crafting, exception %TB - Special - AlwaysShow - Bases
  336. BaseType "Sacrificial Garb"
  337. Rarity <= Rare
  338. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  339. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  340.  
  341. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  342. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  343. Rarity < Rare
  344. ItemLevel > 60
  345. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  346. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  347. SetFontSize 18
  348.  
  349. Show # %H5 %TB - Currency - T4
  350. Class "Currency"
  351. BaseType "Silver Coin" "Glassblower's Bauble"
  352. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  353. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  354. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  355. SetFontSize 42
  356.  
  357. Hide # %H4 %TB - Currency - T5
  358. Class "Currency"
  359. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Chromatic Orb" "Alteration Shard" "Orb of Alteration" "Alchemy Shard"
  360. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  361. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  362. SetFontSize 42
  363.  
  364. Hide # %H2 %TB - Currency - T6
  365. Class "Currency"
  366. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard"
  367. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  368. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  369. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  370. SetFontSize 40
  371.  
  372. Hide # %H3 %TB - Currency - T7
  373. Class "Currency"
  374. BaseType "Portal Scroll"
  375. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  376. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  377. SetBorderColor 30 50 80 # BORDERCOLOR: T3 Portal scroll
  378. SetFontSize 36
  379.  
  380. Hide # %H2 %TB - Currency - T8
  381. Class "Currency"
  382. BaseType "Scroll of Wisdom"
  383. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  384. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  385. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  386. SetFontSize 36
  387.  
  388. Hide
  389. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  390. Rarity = Rare
  391. SetBackgroundColor 35 100 20
  392. SetBorderColor 180 180 180
  393. SetFontSize 42
  394.  
  395. Hide
  396. BaseType "Astral Plate"
  397. Rarity = Rare
  398. SetBackgroundColor 35 100 20
  399. SetBorderColor 0 0 0
  400. SetFontSize 42
  401.  
  402. Hide
  403. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger" "Studded Belt" "Chain Belt" "Cloth Belt"
  404. Rarity = Rare
  405. ItemLevel >= 65
  406. SetBackgroundColor 10 60 25
  407. SetBorderColor 180 180 180
  408. SetFontSize 40
  409.  
  410. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  411. Class "Jewel"
  412. Rarity = Rare
  413. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  414. SetBackgroundColor 120 120 0 # BACKGROUND: Jewel: Rare
  415. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  416. SetFontSize 45
  417.  
  418. Show
  419. Class "Rings" "Amulets"
  420. Rarity = Rare
  421. ItemLevel >= 65
  422. SetBackgroundColor 35 100 20
  423. SetBorderColor 25 235 25
  424. SetFontSize 42
  425.  
  426. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  427. Height <= 4
  428. Width <= 1
  429. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  430. Rarity = Rare
  431. ItemLevel >= 75
  432. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  433. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  434. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  435. SetFontSize 24
  436.  
  437. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  438. Height <= 4
  439. Width <= 1
  440. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  441. Rarity = Rare
  442. ItemLevel >= 65
  443. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  444. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  445. SetFontSize 24
  446.  
  447. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  448. Height <= 2
  449. Width <= 2
  450. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  451. Rarity = Rare
  452. ItemLevel >= 75
  453. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  454. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  455. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  456. SetFontSize 24
  457.  
  458. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  459. Height <= 2
  460. Width <= 2
  461. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  462. Rarity = Rare
  463. ItemLevel >= 65
  464. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  465. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  466. SetFontSize 24
  467.  
  468. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  469. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  470. Rarity = Rare
  471. ItemLevel >= 75
  472. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  473. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  474. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  475. SetFontSize 20
  476.  
  477. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable - Expanded
  478. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  479. Rarity = Rare
  480. ItemLevel >= 65
  481. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  482. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  483. SetFontSize 20
  484.  
  485. Show # %TB - Qual - Top - Gem
  486. Quality >= 15
  487. Class "Gems"
  488. BaseType "Empower" "Enlighten"
  489. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  490. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  491. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  492. SetFontSize 45
  493. PlayAlertSound 6 300
  494.  
  495. Show
  496. Quality >= 20
  497. Class "Gems"
  498. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  499. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  500. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  501. SetFontSize 45
  502.  
  503. Show # Drop only good gems %TB - Top - Gem
  504. Class "Gems"
  505. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  506. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  507. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  508. SetFontSize 45
  509.  
  510. Show
  511. Quality >= 14
  512. Class "Gems"
  513. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  514. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  515. SetFontSize 45
  516. PlayAlertSound 2 300
  517.  
  518. Show # %H5
  519. Quality >= 1
  520. Class "Gems"
  521. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  522. SetFontSize 40
  523.  
  524. Hide # %H2
  525. Class "Gems"
  526. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  527. SetFontSize 36
  528.  
  529. Show # $flask, recipe, glass, top
  530. Quality = 20
  531. BaseType "Flask"
  532. Rarity <= Magic
  533. ItemLevel <= 65
  534. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  535. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  536. SetFontSize 42
  537.  
  538. Show # $flask, recipe, glass
  539. Quality >= 15
  540. BaseType "Flask"
  541. Rarity <= Magic
  542. ItemLevel <= 65
  543. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  544. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  545. SetFontSize 42
  546.  
  547. Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
  548. Quality >= 1
  549. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  550. Rarity <= Magic
  551. ItemLevel >= 5
  552. ItemLevel <= 65
  553. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  554. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  555. SetFontSize 45
  556.  
  557. Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
  558. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  559. Rarity <= Magic
  560. ItemLevel <= 65
  561. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  562. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  563. SetFontSize 45
  564.  
  565. Show # $flask, recipe, glass
  566. Quality > 1
  567. BaseType "Flask"
  568. Rarity <= Magic
  569. ItemLevel <= 65
  570. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  571. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  572. SetFontSize 40
  573.  
  574. Show # $flask, utility
  575. Class "Utility Flasks"
  576. Rarity <= Magic
  577. ItemLevel <= 65
  578. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  579. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  580. SetFontSize 40
  581.  
  582. Hide # $flask
  583. BaseType "Flask"
  584. Rarity <= Magic
  585. ItemLevel >= 69
  586. SetFontSize 20
  587.  
  588. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  589. Class "Maps"
  590. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  591. Rarity = Unique
  592. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  593. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  594. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  595. SetFontSize 45
  596. PlayAlertSound 6 300
  597.  
  598. Show # Maps:Unique
  599. Class "Maps"
  600. Rarity = Unique
  601. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  602. SetFontSize 45
  603. PlayAlertSound 4 300
  604.  
  605. Show # %TB - OfferingToTheGoddess
  606. BaseType "Offering to the Goddess"
  607. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  608. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  609. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  610. SetFontSize 45
  611. PlayAlertSound 4 300
  612.  
  613. Show
  614. Class "Labyrinth"
  615. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  616. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  617. SetFontSize 45
  618.  
  619. Show # Maps:T16
  620. DropLevel >= 83
  621. Class "Maps"
  622. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  623. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  624. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  625. SetFontSize 45
  626. PlayAlertSound 6 300
  627.  
  628. Show # Maps:T15
  629. DropLevel >= 82
  630. Class "Maps"
  631. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  632. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  633. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  634. SetFontSize 45
  635. PlayAlertSound 5 300
  636.  
  637. Show # Maps:T14
  638. DropLevel >= 81
  639. Class "Maps"
  640. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  641. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  642. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  643. SetFontSize 45
  644. PlayAlertSound 5 300
  645.  
  646. Show # Maps:T13
  647. DropLevel >= 80
  648. Class "Maps"
  649. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  650. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  651. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  652. SetFontSize 45
  653. PlayAlertSound 5 300
  654.  
  655. Show # Maps:T12
  656. DropLevel >= 79
  657. Class "Maps"
  658. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  659. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  660. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  661. SetFontSize 45
  662. PlayAlertSound 5 300
  663.  
  664. Show # Maps:T11
  665. DropLevel >= 78
  666. Class "Maps"
  667. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  668. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  669. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  670. SetFontSize 45
  671. PlayAlertSound 5 300
  672.  
  673. Hide # Maps:T10
  674. DropLevel >= 77
  675. Class "Maps"
  676. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  677. SetFontSize 45
  678.  
  679. Hide # Maps:T9 - OnLevel
  680. DropLevel >= 76
  681. Class "Maps"
  682. ItemLevel < 83
  683. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  684. SetFontSize 40
  685.  
  686. Hide # Maps:T9
  687. DropLevel >= 76
  688. Class "Maps"
  689. BaseType "Shaped"
  690. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  691. SetFontSize 42
  692.  
  693. Hide # Maps:T9 %H4
  694. DropLevel >= 76
  695. Class "Maps"
  696. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  697. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  698. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  699. SetFontSize 32
  700.  
  701. Hide # Maps:T8
  702. DropLevel >= 75
  703. Class "Maps"
  704. BaseType "Shaped"
  705. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  706. SetFontSize 42
  707.  
  708. Hide # Maps:T8 %H4
  709. DropLevel >= 75
  710. Class "Maps"
  711. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  712. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  713. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  714. SetFontSize 32
  715.  
  716. Hide # Maps:T7
  717. DropLevel >= 74
  718. Class "Maps"
  719. BaseType "Shaped"
  720. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  721. SetFontSize 42
  722.  
  723. Hide # Maps:T7 %H4
  724. DropLevel >= 74
  725. Class "Maps"
  726. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  727. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  728. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  729. SetFontSize 32
  730.  
  731. Hide # Maps:T6
  732. DropLevel >= 73
  733. Class "Maps"
  734. BaseType "Shaped"
  735. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  736. SetFontSize 42
  737.  
  738. Hide # Maps:T6 %H4
  739. DropLevel >= 73
  740. Class "Maps"
  741. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  742. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  743. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  744. SetFontSize 32
  745.  
  746. Hide # Maps:T5 %H3
  747. DropLevel >= 72
  748. Class "Maps"
  749. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  750. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  751. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  752. SetFontSize 32
  753.  
  754. Hide # Maps:T4 - OnLevel %H5
  755. DropLevel >= 71
  756. Class "Maps"
  757. ItemLevel < 78
  758. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  759. SetFontSize 38
  760.  
  761. Hide # Maps:T4 %H3
  762. DropLevel >= 71
  763. Class "Maps"
  764. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  765. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  766. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  767. SetFontSize 32
  768.  
  769. Hide # Maps:T3 - OnLevel %H5
  770. DropLevel >= 70
  771. Class "Maps"
  772. ItemLevel < 77
  773. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  774. SetFontSize 38
  775.  
  776. Hide # Maps:T3 %H3
  777. DropLevel >= 70
  778. Class "Maps"
  779. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  780. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  781. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  782. SetFontSize 32
  783.  
  784. Hide # Maps:T2 - OnLevel %H5
  785. DropLevel = 69
  786. Class "Maps"
  787. ItemLevel < 76
  788. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  789. SetFontSize 38
  790.  
  791. Hide # Maps:T2 %H3
  792. DropLevel = 69
  793. Class "Maps"
  794. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  795. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  796. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  797. SetFontSize 32
  798.  
  799. Hide # Maps:T1 - OnLevel %H5
  800. DropLevel < 69
  801. Class "Maps"
  802. ItemLevel < 75
  803. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  804. SetFontSize 38
  805.  
  806. Hide # Maps:T1 %H3
  807. DropLevel < 69
  808. Class "Maps"
  809. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  810. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  811. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  812. SetFontSize 32
  813.  
  814. Show # Safetyline / Missing map
  815. Class "Maps"
  816. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  817. SetFontSize 45
  818. PlayAlertSound 4 300
  819.  
  820. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  821. Class "Misc Map Items"
  822. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  823. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  824. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  825. SetFontSize 45
  826. PlayAlertSound 6 300
  827.  
  828. Show # %TB - Fragments - T1
  829. Class "Map Fragments"
  830. BaseType "Mortal Hope" "Mortal Ignorance"
  831. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  832. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  834. SetFontSize 45
  835. PlayAlertSound 6 300
  836.  
  837. Show # %TB - Fragments - T1 - Expected
  838. Class "Map Fragments"
  839. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  840. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  841. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  842. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  843. SetFontSize 45
  844. PlayAlertSound 2 300
  845.  
  846. Show # %TB - Fragments - T2
  847. Class "Map Fragments"
  848. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  849. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  850. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  851. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  852. SetFontSize 45
  853. PlayAlertSound 2 300
  854.  
  855. Show # %TB - Fragments - Vessel
  856. Class "Map Fragments"
  857. BaseType "Divine Vessel"
  858. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  859. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  860. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  861. SetFontSize 45
  862. PlayAlertSound 2 300
  863.  
  864. Show
  865. Class "Pantheon Soul"
  866. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  867. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  868. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  869. SetFontSize 45
  870. PlayAlertSound 2 300
  871.  
  872. Show
  873. Class "Map Fragments"
  874. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  875. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  876. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  877. SetFontSize 42
  878. PlayAlertSound 2 300
  879.  
  880. Show # %TB - Currency - T1.5
  881. Class "Currency"
  882. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  883. SetTextColor 29 0 67 # TEXTCOLOR: Cosmetic: T1.5 Currency
  884. SetBackgroundColor 249 137 25 # BACKGROUND: T1.5 Currency
  885. SetBorderColor 29 0 67 # BORDERCOLOR: Cosmetic: T1.5 Currency
  886. SetFontSize 45
  887. PlayAlertSound 2 300
  888.  
  889. Show # %TB - Currency - T2
  890. Class "Currency"
  891. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  892. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  893. SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
  894. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  895. SetFontSize 45
  896. PlayAlertSound 2 300
  897.  
  898. Show # %TB - Currency - T3
  899. Class "Currency"
  900. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  901. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  902. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  903. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  904. SetFontSize 45
  905. PlayAlertSound 2 300
  906.  
  907. Show # %TB - Currency - Harbinger - ShardsT1
  908. Class "Currency"
  909. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  910. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  911. SetBackgroundColor 80 95 210 # BACKGROUND: Harbinger Item - Shard
  912. SetBorderColor 40 220 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  913. SetFontSize 45
  914. PlayAlertSound 2 300
  915.  
  916. Show # %TB - Currency - Harbinger - ShardsT2 %H5
  917. Class "Currency"
  918. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  919. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  920. SetBackgroundColor 135 140 100 # BACKGROUND: Currency Shards Old
  921. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  922. SetFontSize 42
  923.  
  924. Show # %TB - Currency - Harbinger - ShardsT2 %H5
  925. Class "Currency"
  926. BaseType "Regal Shard" "Chaos Shard"
  927. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  928. SetBackgroundColor 135 140 100 # BACKGROUND: Currency Shards Old
  929. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  930. SetFontSize 42
  931.  
  932. Show # $top %TB - Currency - T1
  933. Class "Currency"
  934. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  935. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  936. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  937. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  938. SetFontSize 45
  939. PlayAlertSound 6 300
  940.  
  941. Show # $top %TB - Voiced - Mirror
  942. Class "Currency"
  943. BaseType "Mirror of Kalandra"
  944. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  945. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  946. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  947. SetFontSize 45
  948. PlayAlertSound 6 300
  949.  
  950. Show # $top %TB - Voiced - Exalted
  951. Class "Currency"
  952. BaseType "Exalted Orb"
  953. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  954. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  955. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  956. SetFontSize 45
  957. PlayAlertSound 6 300
  958.  
  959. Show # $top %TB - Voiced - Divine
  960. Class "Currency"
  961. BaseType "Divine Orb"
  962. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  963. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  964. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  965. SetFontSize 45
  966. PlayAlertSound 6 300
  967.  
  968. Show # %TB - Essence - T1
  969. Class "Currency"
  970. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  971. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  972. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  973. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  974. SetFontSize 45
  975. PlayAlertSound 2 300
  976.  
  977. Show
  978. Class "Currency"
  979. BaseType "Screaming Essence of"
  980. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  981. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  982. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  983. SetFontSize 45
  984. PlayAlertSound 2 300
  985.  
  986. Show
  987. Class "Currency"
  988. BaseType "Wailing Essence of"
  989. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  990. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  991. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  992. SetFontSize 42
  993. PlayAlertSound 2 300
  994.  
  995. Show
  996. Class "Currency"
  997. BaseType "Weeping Essence of"
  998. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  999. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1000. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1001. SetFontSize 40
  1002. PlayAlertSound 2 300
  1003.  
  1004. Show
  1005. Class "Currency"
  1006. BaseType "Muttering Essence of"
  1007. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1008. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1009. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1010. SetFontSize 40
  1011.  
  1012. Show
  1013. Class "Currency"
  1014. BaseType "Whispering Essence of"
  1015. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1016. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1017. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1018. SetFontSize 38
  1019.  
  1020. Show # Blessing
  1021. Class "Currency"
  1022. BaseType "Blessing"
  1023. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  1024. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1025. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1026. SetFontSize 45
  1027. PlayAlertSound 6 300
  1028.  
  1029. Show # Splinter
  1030. Class "Currency"
  1031. BaseType "Splinter of Chayula" "Splinter of Xoph"
  1032. SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
  1033. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1034. SetBorderColor 190 20 210 # BORDERCOLOR: Chayula Indicator
  1035. SetFontSize 42
  1036. PlayAlertSound 2 100
  1037.  
  1038. Hide # Splinter %HS4
  1039. Class "Currency"
  1040. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  1041. SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
  1042. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1043. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1044. SetFontSize 42
  1045.  
  1046. Show
  1047. Class "Currency"
  1048. BaseType "Perandus Coin"
  1049. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  1050. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1051. SetFontSize 42
  1052.  
  1053. Show # %TB - Currency - NonDrop1
  1054. Class "Currency"
  1055. BaseType "Unshaping Orb" "Cartographer's Seal"
  1056. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1057. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1058. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1059. SetFontSize 42
  1060. PlayAlertSound 2 300
  1061.  
  1062. Show # %TB - Currency - NonDrop2
  1063. Class "Currency"
  1064. BaseType "Prophecy"
  1065. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1066. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1067. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1068. SetFontSize 42
  1069. PlayAlertSound 2 300
  1070.  
  1071. Show # %TB - Divination - Exception
  1072. Class "Divination"
  1073. BaseType "The Wolf's Shadow"
  1074. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1075. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1076. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1077. SetFontSize 38
  1078. PlayAlertSound 2 300
  1079.  
  1080. Show # %TB - Divination - T1
  1081. Class "Divination"
  1082. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  1083. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1084. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1085. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1086. SetFontSize 45
  1087. PlayAlertSound 6 300
  1088.  
  1089. Show # %TB - Divination - T2
  1090. Class "Divination"
  1091. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  1092. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1093. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1094. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  1095. SetFontSize 45
  1096. PlayAlertSound 2 300
  1097.  
  1098. Show # %TB - Divination - T3
  1099. Class "Divination"
  1100. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  1101. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1102. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1103. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1104. SetFontSize 42
  1105. PlayAlertSound 2 300
  1106.  
  1107. Show # %H3 %TB - Divination - T5
  1108. Class "Divination"
  1109. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  1110. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1111. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1112. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1113. SetFontSize 32
  1114.  
  1115. Hide
  1116. Class "Divination Card"
  1117. BaseType "The Incantation"
  1118.  
  1119. Show # %HS4
  1120. Class "Divination"
  1121. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1122. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1123. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1124. SetFontSize 40
  1125.  
  1126. Hide # %H2 %TB - Currency - T8
  1127. Class "Currency"
  1128. BaseType "Scroll Fragment"
  1129. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1130. SetFontSize 28
  1131.  
  1132. Hide # %H3
  1133. Class "Currency"
  1134. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1135. SetFontSize 36
  1136.  
  1137. Show # %TB - Leaguestone - Value
  1138. Class "Leaguestone"
  1139. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1140. Rarity = Magic
  1141. ItemLevel >= 67
  1142. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1143. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  1144. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1145. SetFontSize 45
  1146. PlayAlertSound 2 300
  1147.  
  1148. Show
  1149. Class "Leaguestone"
  1150. Rarity >= Magic
  1151. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1152. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1153. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1154. SetFontSize 42
  1155. PlayAlertSound 2 300
  1156.  
  1157. Show # %TB - Leaguestone - Value
  1158. Class "Leaguestone"
  1159. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1160. Rarity = Normal
  1161. ItemLevel >= 67
  1162. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1163. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1164. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1165. SetFontSize 42
  1166. PlayAlertSound 2 300
  1167.  
  1168. Show # %HS4
  1169. Class "Leaguestone"
  1170. Rarity = Normal
  1171. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1172. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  1173. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1174. SetFontSize 40
  1175.  
  1176. Show
  1177. SocketGroup "WWWWWW"
  1178. BaseType "Simple Robe"
  1179. Rarity = Unique
  1180. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1181. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1182. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1183. SetFontSize 45
  1184. PlayAlertSound 6 300
  1185.  
  1186. Show # 6 - Links
  1187. LinkedSockets = 6
  1188. Rarity = Unique
  1189. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1190. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1191. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1192. SetFontSize 45
  1193. PlayAlertSound 6 300
  1194.  
  1195. Show # Harbinger League Pieces
  1196. Class "Piece"
  1197. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1198. SetBackgroundColor 37 105 175 # BACKGROUND: Harbinger Item - Pieces
  1199. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1200. SetFontSize 45
  1201.  
  1202. Show # %TB - Uniques - T1
  1203. BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  1204. Rarity = Unique
  1205. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1206. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1207. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1208. SetFontSize 45
  1209. PlayAlertSound 6 300
  1210.  
  1211. Show # 5 - Links
  1212. LinkedSockets = 5
  1213. Rarity = Unique
  1214. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1215. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1216. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1217. SetFontSize 45
  1218. PlayAlertSound 6 300
  1219.  
  1220. Show # %TB - Uniques - T2
  1221. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  1222. Rarity = Unique
  1223. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1224. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1225. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1226. SetFontSize 45
  1227. PlayAlertSound 6 300
  1228.  
  1229. Show # %TB - Uniques - T2 - MultiBase
  1230. BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  1231. Rarity = Unique
  1232. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1233. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1234. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1235. SetFontSize 42
  1236.  
  1237. Show # %TB - Uniques - Fated
  1238. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  1239. Rarity = Unique
  1240. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1241. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  1242. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  1243. SetFontSize 42
  1244.  
  1245. Show # T3
  1246. Rarity = Unique
  1247. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1248. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1249. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1250. SetFontSize 42
  1251.  
  1252. Show
  1253. Class "Quest"
  1254. BaseType "Shaper's Orb"
  1255. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1256. SetFontSize 45
  1257. PlayAlertSound 2 300
  1258.  
  1259. Show
  1260. Class "Quest"
  1261. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1262. SetFontSize 45
  1263.  
  1264. Show # $flask, lvl
  1265. Class "Life Flask" "Mana Flask"
  1266. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  1267. ItemLevel >= 35
  1268. SetFontSize 20
  1269.  
  1270. Show # $flask, lvl
  1271. Class "Life Flask" "Mana Flask"
  1272. BaseType "Giant" "Colossal" "Sacred"
  1273. ItemLevel >= 53
  1274. SetFontSize 20
  1275.  
  1276. Show # $flask, lvl
  1277. Class "Life Flask" "Mana Flask"
  1278. BaseType "Hallowed" "Sanctified" "Divine" "Eternal"
  1279. ItemLevel >= 67
  1280. SetFontSize 20
  1281.  
  1282. Show # $flask, lvl
  1283. Class "Hybrid Flask"
  1284. BaseType "Small"
  1285. ItemLevel <= 15
  1286. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1287. SetFontSize 38
  1288.  
  1289. Show # $flask, lvl
  1290. Class "Hybrid Flask"
  1291. BaseType "Medium"
  1292. ItemLevel <= 25
  1293. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1294. SetFontSize 38
  1295.  
  1296. Show # $flask, lvl
  1297. Class "Hybrid Flask"
  1298. BaseType "Large"
  1299. ItemLevel <= 35
  1300. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1301. SetFontSize 38
  1302.  
  1303. Show # $flask, lvl
  1304. Class "Hybrid Flask"
  1305. BaseType "Colossal"
  1306. ItemLevel <= 45
  1307. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1308. SetFontSize 38
  1309.  
  1310. Show # $flask, lvl
  1311. Class "Hybrid Flask"
  1312. BaseType "Sacred"
  1313. ItemLevel <= 55
  1314. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1315. SetFontSize 38
  1316.  
  1317. Show # $flask, lvl
  1318. Class "Hybrid Flask"
  1319. BaseType "Hallowed"
  1320. ItemLevel <= 67
  1321. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  1322. SetFontSize 38
  1323.  
  1324. Show # $flask, lvl
  1325. Class "Life Flasks"
  1326. BaseType "Small"
  1327. ItemLevel <= 5
  1328. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1329. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1330. SetFontSize 42
  1331.  
  1332. Show # $flask, lvl
  1333. Class "Life Flasks"
  1334. BaseType "Medium"
  1335. ItemLevel <= 8
  1336. ItemLevel >= 3
  1337. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1338. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1339. SetFontSize 42
  1340.  
  1341. Show # $flask, lvl
  1342. Class "Life Flasks"
  1343. BaseType "Large"
  1344. ItemLevel <= 12
  1345. ItemLevel >= 5
  1346. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1347. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1348. SetFontSize 42
  1349.  
  1350. Show # $flask, lvl
  1351. Class "Life Flasks"
  1352. BaseType "Greater"
  1353. ItemLevel <= 18
  1354. ItemLevel >= 12
  1355. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1356. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1357. SetFontSize 42
  1358.  
  1359. Show # $flask, lvl
  1360. Class "Life Flasks"
  1361. BaseType "Grand"
  1362. ItemLevel <= 24
  1363. ItemLevel >= 18
  1364. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1365. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1366. SetFontSize 42
  1367.  
  1368. Show # $flask, lvl
  1369. Class "Life Flasks"
  1370. BaseType "Giant"
  1371. ItemLevel <= 30
  1372. ItemLevel >= 24
  1373. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1374. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1375. SetFontSize 42
  1376.  
  1377. Show # $flask, lvl
  1378. Class "Life Flasks"
  1379. BaseType "Colossal"
  1380. ItemLevel <= 37
  1381. ItemLevel >= 30
  1382. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1383. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1384. SetFontSize 42
  1385.  
  1386. Show # $flask, lvl
  1387. Class "Life Flasks"
  1388. BaseType "Sacred"
  1389. ItemLevel <= 42
  1390. ItemLevel >= 36
  1391. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1392. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1393. SetFontSize 42
  1394.  
  1395. Show # $flask, lvl
  1396. Class "Life Flasks"
  1397. BaseType "Hallowed"
  1398. ItemLevel <= 48
  1399. ItemLevel >= 42
  1400. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1401. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1402. SetFontSize 42
  1403.  
  1404. Show # $flask, lvl
  1405. Class "Life Flasks"
  1406. BaseType "Sanctified"
  1407. ItemLevel <= 55
  1408. ItemLevel >= 48
  1409. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1410. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1411. SetFontSize 42
  1412.  
  1413. Show # $flask, lvl
  1414. Class "Life Flasks"
  1415. BaseType "Divine"
  1416. ItemLevel <= 67
  1417. ItemLevel >= 60
  1418. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1419. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1420. SetFontSize 42
  1421.  
  1422. Show # $flask, lvl
  1423. Class "Life Flasks"
  1424. BaseType "Eternal"
  1425. ItemLevel <= 70
  1426. ItemLevel >= 65
  1427. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1428. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1429. SetFontSize 42
  1430.  
  1431. Show # $flask, lvl
  1432. Class "Mana Flasks"
  1433. BaseType "Small"
  1434. ItemLevel <= 5
  1435. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1436. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1437. SetFontSize 42
  1438.  
  1439. Show # $flask, lvl
  1440. Class "Mana Flasks"
  1441. BaseType "Medium"
  1442. ItemLevel <= 8
  1443. ItemLevel >= 3
  1444. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1445. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1446. SetFontSize 42
  1447.  
  1448. Show # $flask, lvl
  1449. Class "Mana Flasks"
  1450. BaseType "Large"
  1451. ItemLevel <= 12
  1452. ItemLevel >= 5
  1453. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1454. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1455. SetFontSize 42
  1456.  
  1457. Show # $flask, lvl
  1458. Class "Mana Flasks"
  1459. BaseType "Greater"
  1460. ItemLevel <= 18
  1461. ItemLevel >= 12
  1462. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1463. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1464. SetFontSize 42
  1465.  
  1466. Show # $flask, lvl
  1467. Class "Mana Flasks"
  1468. BaseType "Grand"
  1469. ItemLevel <= 24
  1470. ItemLevel >= 18
  1471. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1472. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1473. SetFontSize 42
  1474.  
  1475. Show # $flask, lvl
  1476. Class "Mana Flasks"
  1477. BaseType "Giant"
  1478. ItemLevel <= 30
  1479. ItemLevel >= 24
  1480. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1481. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1482. SetFontSize 42
  1483.  
  1484. Show # $flask, lvl
  1485. Class "Mana Flasks"
  1486. BaseType "Colossal"
  1487. ItemLevel <= 37
  1488. ItemLevel >= 30
  1489. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1490. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1491. SetFontSize 42
  1492.  
  1493. Show # $flask, lvl
  1494. Class "Mana Flasks"
  1495. BaseType "Sacred"
  1496. ItemLevel <= 42
  1497. ItemLevel >= 36
  1498. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1499. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1500. SetFontSize 42
  1501.  
  1502. Show # $flask, lvl
  1503. Class "Mana Flasks"
  1504. BaseType "Hallowed"
  1505. ItemLevel <= 48
  1506. ItemLevel >= 42
  1507. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1508. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1509. SetFontSize 42
  1510.  
  1511. Show # $flask, lvl
  1512. Class "Mana Flasks"
  1513. BaseType "Sanctified"
  1514. ItemLevel <= 55
  1515. ItemLevel >= 48
  1516. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1517. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1518. SetFontSize 42
  1519.  
  1520. Show # $flask, lvl
  1521. Class "Mana Flasks"
  1522. BaseType "Divine"
  1523. ItemLevel <= 67
  1524. ItemLevel >= 60
  1525. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1526. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1527. SetFontSize 42
  1528.  
  1529. Show # $flask, lvl
  1530. Class "Mana Flasks"
  1531. BaseType "Eternal"
  1532. ItemLevel <= 70
  1533. ItemLevel >= 65
  1534. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1535. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  1536. SetFontSize 42
  1537.  
  1538. Show # $flask, lvl
  1539. BaseType "Flask"
  1540. Rarity <= Magic
  1541. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1542. SetFontSize 30
  1543.  
  1544. Show # $rgb, small, lvl
  1545. LinkedSockets = 4
  1546. SocketGroup "RGB"
  1547. Class "Gloves" "Boots" "Helmets" "Body Armour"
  1548. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1549. SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
  1550. SetFontSize 42
  1551.  
  1552. Show # $rgb, small, lvl
  1553. SocketGroup "RGB"
  1554. Height <= 2
  1555. Width <= 2
  1556. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1557. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1558. SetFontSize 40
  1559.  
  1560. Show # $rgb, small, lvl
  1561. SocketGroup "RGB"
  1562. Height <= 3
  1563. Width <= 1
  1564. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1565. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1566. SetFontSize 40
  1567.  
  1568. Show # $rgb, bulky, lvl
  1569. SocketGroup "RGB"
  1570. Height >= 4
  1571. Width >= 2
  1572. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1573. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1574. SetFontSize 32
  1575.  
  1576. Show # $rgb, lvl
  1577. SocketGroup "RGB"
  1578. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1579. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1580. SetFontSize 36
  1581.  
  1582. Show # $Leveling, small, autosmall, bhg, great
  1583. LinkedSockets >= 4
  1584. Rarity = Rare
  1585. ItemLevel < 65
  1586. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1587. SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  1588. SetFontSize 42
  1589.  
  1590. Show # $Leveling, small, autosmall, bhg, great
  1591. Class "Rings" "Amulets" "Belts"
  1592. Rarity = Rare
  1593. ItemLevel < 65
  1594. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1595. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  1596. SetFontSize 42
  1597.  
  1598. Show # $Leveling, small, autosmall, bhg, great
  1599. Class "Boots"
  1600. Rarity = Rare
  1601. ItemLevel < 30
  1602. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1603. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  1604. SetFontSize 42
  1605.  
  1606. Show # $Leveling, small, autosmall, bhg, great
  1607. Class "Boots" "Helmets" "Gloves"
  1608. Rarity = Rare
  1609. ItemLevel < 65
  1610. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1611. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  1612. SetFontSize 42
  1613.  
  1614. Show # $Leveling, good, exception
  1615. Class "Sceptres" "Daggers" "Wands"
  1616. Rarity = Rare
  1617. ItemLevel < 65
  1618. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1619. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1620. SetFontSize 40
  1621.  
  1622. Show # $Leveling, small, good
  1623. Height <= 3
  1624. Width <= 1
  1625. Rarity = Rare
  1626. ItemLevel < 10
  1627. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1628. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1629. SetFontSize 40
  1630.  
  1631. Show # $Leveling, small, good
  1632. Height <= 2
  1633. Width <= 2
  1634. Rarity = Rare
  1635. ItemLevel < 10
  1636. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1637. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1638. SetFontSize 40
  1639.  
  1640. Show # $Leveling, good
  1641. Rarity = Rare
  1642. ItemLevel < 10
  1643. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1644. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1645. SetFontSize 38
  1646.  
  1647. Show # $Leveling, small, good
  1648. Height <= 2
  1649. Width <= 2
  1650. DropLevel > 5
  1651. Rarity = Rare
  1652. ItemLevel < 15
  1653. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1654. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1655. SetFontSize 38
  1656.  
  1657. Show # $Leveling, small, good
  1658. Height <= 3
  1659. Width <= 1
  1660. DropLevel > 5
  1661. Rarity = Rare
  1662. ItemLevel < 15
  1663. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1664. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1665. SetFontSize 38
  1666.  
  1667. Show # $Leveling, good
  1668. DropLevel > 5
  1669. Rarity = Rare
  1670. ItemLevel < 15
  1671. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1672. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1673. SetFontSize 38
  1674.  
  1675. Show # $Leveling, small, good
  1676. Height <= 2
  1677. Width <= 2
  1678. DropLevel > 10
  1679. Rarity = Rare
  1680. ItemLevel < 20
  1681. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1682. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1683. SetFontSize 38
  1684.  
  1685. Show # $Leveling, small, good
  1686. Height <= 3
  1687. Width <= 1
  1688. DropLevel > 10
  1689. Rarity = Rare
  1690. ItemLevel < 20
  1691. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1692. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1693. SetFontSize 38
  1694.  
  1695. Show # $Leveling, good
  1696. DropLevel > 10
  1697. Rarity = Rare
  1698. ItemLevel < 20
  1699. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1700. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1701. SetFontSize 38
  1702.  
  1703. Show # $Leveling, small, good
  1704. Height <= 2
  1705. Width <= 2
  1706. DropLevel > 15
  1707. Rarity = Rare
  1708. ItemLevel < 25
  1709. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1710. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1711. SetFontSize 38
  1712.  
  1713. Show # $Leveling, small, good
  1714. Height <= 3
  1715. Width <= 1
  1716. DropLevel > 15
  1717. Rarity = Rare
  1718. ItemLevel < 25
  1719. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1720. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1721. SetFontSize 38
  1722.  
  1723. Show # $Leveling, good
  1724. DropLevel > 15
  1725. Rarity = Rare
  1726. ItemLevel < 25
  1727. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1728. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1729. SetFontSize 32
  1730.  
  1731. Show # $Leveling, small, good
  1732. Height <= 2
  1733. Width <= 2
  1734. DropLevel > 20
  1735. Rarity = Rare
  1736. ItemLevel < 30
  1737. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1738. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1739. SetFontSize 38
  1740.  
  1741. Show # $Leveling, small, good
  1742. Height <= 3
  1743. Width <= 1
  1744. DropLevel > 20
  1745. Rarity = Rare
  1746. ItemLevel < 30
  1747. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1748. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1749. SetFontSize 38
  1750.  
  1751. Show # $Leveling, good
  1752. DropLevel > 20
  1753. Rarity = Rare
  1754. ItemLevel < 30
  1755. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1756. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1757. SetFontSize 32
  1758.  
  1759. Show # $Leveling, small, good
  1760. Height <= 2
  1761. Width <= 2
  1762. DropLevel > 25
  1763. Rarity = Rare
  1764. ItemLevel < 35
  1765. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1766. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1767. SetFontSize 38
  1768.  
  1769. Show # $Leveling, small, good
  1770. Height <= 3
  1771. Width <= 1
  1772. DropLevel > 25
  1773. Rarity = Rare
  1774. ItemLevel < 35
  1775. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1776. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1777. SetFontSize 38
  1778.  
  1779. Show # $Leveling, good
  1780. DropLevel > 25
  1781. Rarity = Rare
  1782. ItemLevel < 35
  1783. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1784. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1785. SetFontSize 32
  1786.  
  1787. Show # $Leveling, small, good
  1788. Height <= 2
  1789. Width <= 2
  1790. DropLevel > 30
  1791. Rarity = Rare
  1792. ItemLevel < 40
  1793. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1794. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1795. SetFontSize 38
  1796.  
  1797. Show # $Leveling, small, good
  1798. Height <= 3
  1799. Width <= 1
  1800. DropLevel > 30
  1801. Rarity = Rare
  1802. ItemLevel < 40
  1803. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1804. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1805. SetFontSize 38
  1806.  
  1807. Show # $Leveling, good
  1808. DropLevel > 30
  1809. Rarity = Rare
  1810. ItemLevel < 40
  1811. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1812. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1813. SetFontSize 32
  1814.  
  1815. Show # $Leveling, small, good
  1816. Height <= 2
  1817. Width <= 2
  1818. DropLevel > 35
  1819. Rarity = Rare
  1820. ItemLevel < 45
  1821. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1822. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1823. SetFontSize 38
  1824.  
  1825. Show # $Leveling, small, good
  1826. Height <= 3
  1827. Width <= 1
  1828. DropLevel > 35
  1829. Rarity = Rare
  1830. ItemLevel < 45
  1831. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1832. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1833. SetFontSize 38
  1834.  
  1835. Show # $Leveling, good
  1836. DropLevel > 35
  1837. Rarity = Rare
  1838. ItemLevel < 45
  1839. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1840. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1841. SetFontSize 32
  1842.  
  1843. Show # $Leveling, small, good
  1844. Height <= 3
  1845. Width <= 1
  1846. DropLevel > 40
  1847. Rarity = Rare
  1848. ItemLevel < 50
  1849. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1850. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1851. SetFontSize 38
  1852.  
  1853. Show # $Leveling, small, good
  1854. Height <= 2
  1855. Width <= 2
  1856. DropLevel > 40
  1857. Rarity = Rare
  1858. ItemLevel < 50
  1859. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1860. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1861. SetFontSize 38
  1862.  
  1863. Show # $Leveling, good
  1864. DropLevel > 40
  1865. Rarity = Rare
  1866. ItemLevel < 50
  1867. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1868. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1869. SetFontSize 32
  1870.  
  1871. Show # $Leveling, small, good
  1872. Height <= 2
  1873. Width <= 2
  1874. DropLevel > 45
  1875. Rarity = Rare
  1876. ItemLevel < 55
  1877. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1878. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1879. SetFontSize 38
  1880.  
  1881. Show # $Leveling, small, good
  1882. Height <= 3
  1883. Width <= 1
  1884. DropLevel > 45
  1885. Rarity = Rare
  1886. ItemLevel < 55
  1887. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1888. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1889. SetFontSize 38
  1890.  
  1891. Show # $Leveling, good
  1892. DropLevel > 45
  1893. Rarity = Rare
  1894. ItemLevel < 55
  1895. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1896. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1897. SetFontSize 32
  1898.  
  1899. Show # $Leveling, small, good
  1900. Height <= 2
  1901. Width <= 2
  1902. DropLevel > 50
  1903. Rarity = Rare
  1904. ItemLevel < 60
  1905. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1906. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1907. SetFontSize 38
  1908.  
  1909. Show # $Leveling, small, good
  1910. Height <= 3
  1911. Width <= 1
  1912. DropLevel > 50
  1913. Rarity = Rare
  1914. ItemLevel < 60
  1915. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1916. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1917. SetFontSize 38
  1918.  
  1919. Show # $Leveling, good
  1920. DropLevel > 50
  1921. Rarity = Rare
  1922. ItemLevel < 60
  1923. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1924. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1925. SetFontSize 32
  1926.  
  1927. Show # $Leveling, small, good
  1928. Height <= 2
  1929. Width <= 2
  1930. DropLevel > 55
  1931. Rarity = Rare
  1932. ItemLevel < 65
  1933. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1934. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1935. SetFontSize 38
  1936.  
  1937. Show # $Leveling, small, good
  1938. Height <= 3
  1939. Width <= 1
  1940. DropLevel > 55
  1941. Rarity = Rare
  1942. ItemLevel < 65
  1943. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1944. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1945. SetFontSize 38
  1946.  
  1947. Show # $Leveling, good
  1948. DropLevel > 55
  1949. Rarity = Rare
  1950. ItemLevel < 65
  1951. SetBackgroundColor 35 100 20 # BACKGROUND: Rares - T1
  1952. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1953. SetFontSize 32
  1954.  
  1955. Show # $Leveling, small
  1956. Height <= 3
  1957. Width <= 1
  1958. Rarity = Rare
  1959. ItemLevel < 65
  1960. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1961. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1962. SetFontSize 38
  1963.  
  1964. Show # $Leveling, small
  1965. Height <= 2
  1966. Width <= 2
  1967. Rarity = Rare
  1968. ItemLevel < 65
  1969. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1970. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1971. SetFontSize 38
  1972.  
  1973. Show # Leveling, ok, small
  1974. Height <= 2
  1975. Width <= 2
  1976. Rarity = Rare
  1977. ItemLevel < 65
  1978. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1979. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1980. SetFontSize 32
  1981.  
  1982. Show # Leveling, ok, small
  1983. Height <= 3
  1984. Width <= 1
  1985. Rarity = Rare
  1986. ItemLevel < 65
  1987. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1988. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1989. SetFontSize 32
  1990.  
  1991. Show # Leveling, ok
  1992. Rarity = Rare
  1993. ItemLevel < 20
  1994. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1995. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1996. SetFontSize 32
  1997.  
  1998. Show # Leveling, ok
  1999. Rarity = Rare
  2000. ItemLevel < 65
  2001. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2002. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2003. SetFontSize 32
  2004.  
  2005. Show # summoner recipe shield
  2006. BaseType "Bone Spirit Shield"
  2007. ItemLevel < 45
  2008. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2009. SetFontSize 32
  2010.  
  2011. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2012. BaseType "Topaz Ring" "Two-Stone"
  2013. Rarity = Normal
  2014. ItemLevel > 12
  2015. ItemLevel < 35
  2016. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2017. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2018. SetFontSize 40
  2019.  
  2020. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2021. BaseType "Topaz Ring" "Two-Stone"
  2022. Rarity = Magic
  2023. ItemLevel > 12
  2024. ItemLevel < 35
  2025. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2026. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2027. SetFontSize 40
  2028.  
  2029. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2030. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2031. Rarity = Normal
  2032. ItemLevel < 18
  2033. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2034. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2035. SetFontSize 40
  2036.  
  2037. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2038. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2039. Rarity = Magic
  2040. ItemLevel < 18
  2041. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2042. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2043. SetFontSize 40
  2044.  
  2045. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2046. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2047. Rarity = Normal
  2048. ItemLevel < 12
  2049. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2050. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2051. SetFontSize 40
  2052.  
  2053. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2054. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2055. Rarity = Magic
  2056. ItemLevel < 12
  2057. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2058. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2059. SetFontSize 40
  2060.  
  2061. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2062. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2063. Rarity = Normal
  2064. ItemLevel <= 9
  2065. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2066. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2067. SetFontSize 36
  2068.  
  2069. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2070. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2071. Rarity = Magic
  2072. ItemLevel <= 9
  2073. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2074. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2075. SetFontSize 36
  2076.  
  2077. Show # $trinkets, lvl
  2078. Class "Rings" "Amulets" "Belts"
  2079. Rarity = Normal
  2080. ItemLevel < 15
  2081. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2082. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2083. SetFontSize 36
  2084.  
  2085. Show # $trinkets, lvl
  2086. Class "Rings" "Amulets" "Belts"
  2087. Rarity = Magic
  2088. ItemLevel < 20
  2089. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2090. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2091. SetFontSize 36
  2092.  
  2093. Show # $trinkets, lvl
  2094. Class "Rings" "Amulets" "Belts"
  2095. Rarity = Normal
  2096. ItemLevel < 35
  2097. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2098.  
  2099. Show # $trinkets, lvl
  2100. Class "Rings" "Amulets" "Belts"
  2101. Rarity = Magic
  2102. ItemLevel < 45
  2103. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2104. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2105. SetFontSize 34
  2106.  
  2107. Show # $trinkets, lvl, quivers
  2108. Class "Rings" "Amulets" "Belts" "Quivers"
  2109. Rarity = Magic
  2110. ItemLevel <= 66
  2111. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2112.  
  2113. Show # $lvl, caster
  2114. LinkedSockets = 3
  2115. Class "Sceptres" "Wands" "Daggers"
  2116. Rarity <= Magic
  2117. ItemLevel < 35
  2118. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2119. SetFontSize 38
  2120.  
  2121. Show # $lvl, caster
  2122. Class "Sceptres" "Wands" "Daggers"
  2123. Rarity = Magic
  2124. ItemLevel < 25
  2125. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2126. SetFontSize 38
  2127.  
  2128. Show # $lvl, links
  2129. LinkedSockets >= 4
  2130. Rarity = Normal
  2131. ItemLevel <= 66
  2132. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2133. SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
  2134. SetFontSize 42
  2135.  
  2136. Show # $lvl, links
  2137. LinkedSockets >= 4
  2138. Rarity = Magic
  2139. ItemLevel <= 66
  2140. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2141. SetBorderColor 0 100 200 # BORDERCOLOR: Leveling: 4-link
  2142. SetFontSize 42
  2143.  
  2144. Show # $lvl, links
  2145. LinkedSockets >= 3
  2146. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2147. Rarity = Normal
  2148. ItemLevel <= 25
  2149. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2150. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2151. SetFontSize 36
  2152.  
  2153. Show # $lvl, links
  2154. LinkedSockets >= 3
  2155. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2156. Rarity = Magic
  2157. ItemLevel <= 25
  2158. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2159. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2160. SetFontSize 38
  2161.  
  2162. Show # $lvl, small
  2163. Class "Boots"
  2164. Rarity = Magic
  2165. ItemLevel < 25
  2166. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2167. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2168. SetFontSize 38
  2169.  
  2170. Show # $lvl, links
  2171. LinkedSockets >= 3
  2172. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2173. Rarity = Normal
  2174. ItemLevel <= 35
  2175. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2176. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2177.  
  2178. Show # $lvl, links
  2179. LinkedSockets >= 3
  2180. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2181. Rarity = Magic
  2182. ItemLevel <= 35
  2183. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2184. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2185.  
  2186. Show # $lvl, other
  2187. LinkedSockets >= 3
  2188. Rarity = Normal
  2189. ItemLevel < 12
  2190. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  2191. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2192. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2193. SetFontSize 36
  2194.  
  2195. Show # $lvl, other
  2196. LinkedSockets >= 3
  2197. Rarity = Magic
  2198. ItemLevel < 12
  2199. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  2200. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2201. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2202. SetFontSize 36
  2203.  
  2204. Show # $start, lvl, bulky
  2205. Height >= 3
  2206. Width = 2
  2207. Class "Body Armours" "Shields"
  2208. Rarity = Normal
  2209. ItemLevel < 12
  2210. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2211. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2212. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2213.  
  2214. Show # $start, lvl, bulky
  2215. Height >= 4
  2216. Width = 2
  2217. Rarity = Normal
  2218. ItemLevel < 12
  2219. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2220. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2221. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2222.  
  2223. Show # $start, lvl, small
  2224. Height <= 4
  2225. Width <= 1
  2226. Rarity = Normal
  2227. ItemLevel <= 12
  2228. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2229. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2230. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2231.  
  2232. Show # $start, lvl, small
  2233. Height <= 2
  2234. Width <= 2
  2235. Rarity = Normal
  2236. ItemLevel <= 12
  2237. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2238. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2239. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2240.  
  2241. Show # $start, lvl
  2242. Rarity = Normal
  2243. ItemLevel < 12
  2244. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2245. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2246. SetFontSize 32
  2247.  
  2248. Show # %TC - LVL - Weapons
  2249. DropLevel >= 8
  2250. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2251. Rarity <= Magic
  2252. ItemLevel < 13
  2253. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2254. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2255. SetFontSize 32
  2256.  
  2257. Show # %TC - LVL - Weapons
  2258. DropLevel >= 9
  2259. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2260. Rarity <= Magic
  2261. ItemLevel < 14
  2262. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2263. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2264. SetFontSize 32
  2265.  
  2266. Show # %TC - LVL - Weapons
  2267. DropLevel >= 11
  2268. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2269. Rarity <= Magic
  2270. ItemLevel < 16
  2271. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2272. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2273. SetFontSize 32
  2274.  
  2275. Show # %TC - LVL - Weapons
  2276. DropLevel >= 14
  2277. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2278. Rarity <= Magic
  2279. ItemLevel < 18
  2280. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2281. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2282. SetFontSize 30
  2283.  
  2284. Show # %TC - LVL - Weapons
  2285. DropLevel >= 17
  2286. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2287. Rarity <= Magic
  2288. ItemLevel < 20
  2289. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2290. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2291. SetFontSize 30
  2292.  
  2293. Show # %TC - LVL - Weapons
  2294. DropLevel >= 19
  2295. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2296. Rarity <= Magic
  2297. ItemLevel < 22
  2298. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2299. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2300. SetFontSize 30
  2301.  
  2302. Show # %TC - LVL - Weapons
  2303. DropLevel >= 21
  2304. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2305. Rarity <= Magic
  2306. ItemLevel < 24
  2307. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2308. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2309. SetFontSize 30
  2310.  
  2311. Show # %TC - LVL - Weapons
  2312. DropLevel >= 24
  2313. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2314. Rarity <= Magic
  2315. ItemLevel < 26
  2316. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2317. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2318. SetFontSize 30
  2319.  
  2320. Show # %TC - LVL - Weapons
  2321. DropLevel >= 26
  2322. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2323. Rarity <= Magic
  2324. ItemLevel < 28
  2325. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2326. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2327. SetFontSize 30
  2328.  
  2329. Show # %TC - LVL - Weapons
  2330. DropLevel >= 28
  2331. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2332. Rarity <= Magic
  2333. ItemLevel < 30
  2334. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2335. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2336. SetFontSize 30
  2337.  
  2338. Show # %TC - LVL - Weapons
  2339. DropLevel >= 30
  2340. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2341. Rarity <= Magic
  2342. ItemLevel < 32
  2343. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2345. SetFontSize 30
  2346.  
  2347. Show # %TC - LVL - Weapons
  2348. DropLevel >= 32
  2349. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2350. Rarity <= Magic
  2351. ItemLevel < 34
  2352. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2353. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2354. SetFontSize 30
  2355.  
  2356. Show # %TC - LVL - Weapons
  2357. DropLevel >= 34
  2358. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2359. Rarity <= Magic
  2360. ItemLevel < 36
  2361. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2362. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2363. SetFontSize 30
  2364.  
  2365. Show # %TC - LVL - Weapons
  2366. Sockets >= 3
  2367. DropLevel >= 37
  2368. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2369. Rarity <= Magic
  2370. ItemLevel < 38
  2371. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2372. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2373. SetFontSize 30
  2374.  
  2375. Show # %TC - LVL - Weapons
  2376. Sockets >= 3
  2377. DropLevel >= 39
  2378. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2379. Rarity <= Magic
  2380. ItemLevel < 40
  2381. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2382. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2383. SetFontSize 30
  2384.  
  2385. Show # %TC - LVL - Weapons
  2386. Sockets >= 3
  2387. DropLevel >= 41
  2388. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2389. Rarity <= Magic
  2390. ItemLevel < 42
  2391. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2392. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2393. SetFontSize 30
  2394.  
  2395. Show # %TC - LVL - Weapons
  2396. Sockets >= 3
  2397. DropLevel >= 46
  2398. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2399. Rarity <= Magic
  2400. ItemLevel < 48
  2401. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2402. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2403. SetFontSize 30
  2404.  
  2405. Show # %TC - LVL - Weapons
  2406. Sockets >= 3
  2407. DropLevel >= 48
  2408. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2409. Rarity <= Magic
  2410. ItemLevel < 50
  2411. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2412. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2413. SetFontSize 30
  2414.  
  2415. Show # %TC - LVL - Weapons
  2416. Sockets >= 3
  2417. DropLevel >= 50
  2418. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2419. Rarity <= Magic
  2420. ItemLevel < 52
  2421. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2422. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2423. SetFontSize 30
  2424.  
  2425. Show # %TC - LVL - Weapons
  2426. Sockets >= 3
  2427. DropLevel >= 52
  2428. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2429. Rarity <= Magic
  2430. ItemLevel < 54
  2431. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2432. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2433. SetFontSize 30
  2434.  
  2435. Show # %TC - LVL - Weapons
  2436. Sockets >= 3
  2437. DropLevel >= 54
  2438. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2439. Rarity <= Magic
  2440. ItemLevel < 56
  2441. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2442. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2443. SetFontSize 30
  2444.  
  2445. Show # %TC - LVL - Weapons
  2446. Sockets >= 3
  2447. DropLevel >= 56
  2448. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2449. Rarity <= Magic
  2450. ItemLevel < 58
  2451. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2452. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2453. SetFontSize 30
  2454.  
  2455. Show # %TC - LVL - Weapons
  2456. Sockets >= 3
  2457. DropLevel >= 60
  2458. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2459. Rarity <= Magic
  2460. ItemLevel < 62
  2461. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2462. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2463. SetFontSize 30
  2464.  
  2465. Show # %TC - LVL - Weapons
  2466. Sockets >= 3
  2467. DropLevel >= 65
  2468. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2469. Rarity <= Magic
  2470. ItemLevel < 66
  2471. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2472. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2473. SetFontSize 30
  2474.  
  2475. Show # %TC - LVL - Weapons
  2476. Sockets >= 3
  2477. DropLevel >= 67
  2478. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2479. Rarity <= Magic
  2480. ItemLevel < 67
  2481. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2482. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2483. SetFontSize 30
  2484.  
  2485. Show # $start, lvl, bulky
  2486. Height >= 3
  2487. Width = 2
  2488. Class "Body Armours" "Shields"
  2489. Rarity = Magic
  2490. ItemLevel < 12
  2491. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2492. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2493. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2494.  
  2495. Show # $start, lvl, bulky
  2496. Height >= 4
  2497. Width = 2
  2498. Rarity = Magic
  2499. ItemLevel < 12
  2500. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  2501. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2502. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2503.  
  2504. Show # $start, lvl, small
  2505. Height <= 4
  2506. Width <= 1
  2507. Rarity = Magic
  2508. ItemLevel <= 12
  2509. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2510. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2511. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2512.  
  2513. Show # $start, lvl, small
  2514. Height <= 2
  2515. Width <= 2
  2516. Rarity = Magic
  2517. ItemLevel <= 12
  2518. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2519. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2520. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2521.  
  2522. Show # $start, lvl
  2523. Rarity = Magic
  2524. ItemLevel < 12
  2525. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  2526. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2527. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2528. SetFontSize 32
  2529.  
  2530. Show
  2531. Rarity = Magic
  2532. ItemLevel < 18
  2533. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2534. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2535. SetFontSize 32
  2536.  
  2537. Show
  2538. Rarity = Magic
  2539. ItemLevel < 25
  2540. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2541. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2542. SetFontSize 26
  2543.  
  2544. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  2545. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  2546. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2547. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  2548. SetFontSize 26
  2549.  
  2550. Show # SafetyLine!
  2551. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  2552. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  2553. SetFontSize 45
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