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- Perfect Mastermind - by TresserT
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: Easyish (with some insight from Harder than Normal)
- Stage: 8/10
- *The opening parts are decent, if not a bit underwhelming, and the midboss is fairly challenging despite being sorta static
- *What I really liked was the sequence with the falling yin-yang orbs and the indestructible red orbs, though. It forced me to strategize and plan my way around
- Nonspell 1: 7/10
- *Decent patterns, nothing special but contains lots of varied attacks. I like that!
- Spell 1 (Spirit Dance "Yuki Onna's Unseasonal Dance"): 8/10
- *An interesting and fun pattern to dodge, especially on higher difficulties
- *However, those semi-random grey "Murasa droplet" bullets that fire each wave are a bit too random for my taste, especially on higher difficulties where they can become a big pain
- Nonspell 2: 10/10
- *A very unique style of nonspell that keeps the player on their toes while also being extremely fair
- *The slight randomness is just enough to keep the waves varied and the patterns fun!
- Spell 2: 7/10
- *Despite your usage of BoWaP, this pattern is still fairly fun to dodge with BoWaP only acting as the support
- Nonspell 3: 8/10
- *On higher difficulties this pattern's CRAZY. But here, it strikes just the right balance of challenge and fairness
- Spell 3: 9/10
- *I feel like a little bit more could have been done with this, but as it is it's a fun and interesting pattern to dodge
- Nonspell 4: 9/10
- *A fun to dodge pattern, with the spiral walls forcing you to keep moving around
- Spell 4 ("Flower Master of the Flowers of Winter"): 7/10
- *I feel the execution of this pattern was a bit lazy compared to your other patterns, with the semi-static yellow Yuuka-spirals you've got going
- *Granted, it's still decently fun to dodge. But I wish you could have done more with the spiral--perhaps maybe occasionally have it complete a rotation?
- *Compared to your other varied patterns, this one just forces you to zig-zag back and forth
- Spell 5 ("Perfect Winter Mastermind"): 9/10
- *This is what Miko's final attack in Ten Desires should have been more like. While vertical streaming is the main component, you still add many different
- varieties to the patterns you have to dodge while doing so. And in addition, all the grazing you get from streaming complements your flashbomb system
- *However, some of the bullets that Letty herself can leave rather small gaps for the player to try to squeeze through
- Average Score: 82/100 = 82.00% + [2% AESTHETIC BONUS] = 84.00%
- FINAL SCORE: 16.80/20
- Final Comments:
- -There's really not much I can say, you did a very good job with this whole script
- -Your difficulty settings are still nuts though >:U
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