Lil__Nicky

Sub blade config

Feb 16th, 2025
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 7
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 2200
  6. const unsigned int maxLedsPerStrip = 152;
  7. #define CLASH_THRESHOLD_G 1.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. // #define ENABLE_SERIAL
  13. #define DISABLE_BASIC_PARSER_STYLES
  14. #define COLOR_CHANGE_DIRECT
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. // #define FETT263_BATTLE_MODE_START_ON
  17. #define FETT263_LOCKUP_DELAY 200
  18. #define FETT263_SWING_ON
  19. #define FETT263_SWING_ON_SPEED 250
  20. #define FETT263_TWIST_OFF
  21. #define FETT263_TWIST_ON_PREON
  22. // #define FETT263_STAB_ON
  23. // #define FETT263_FORCE_PUSH
  24. // #define FETT263_FORCE_PUSH_LENGTH 5
  25. // #define FETT263_MULTI_PHASE
  26. #define MOTION_TIMEOUT 60 * 2 * 1000
  27. #define IDLE_OFF_TIME 60 * 2 * 1000
  28. #define SAVE_STATE
  29. // #define SAVE_VOLUME
  30. #define FETT263_BM_CLASH_DETECT 8
  31. #define FETT263_SAY_BATTERY_PERCENT
  32. #define FETT263_MAX_CLASH 16
  33. // #define FETT263_EDIT_MODE_MENU
  34. // #define ENABLE_ALL_EDIT_OPTIONS
  35. #define FETT263_SAY_COLOR_LIST_CC
  36. #define FETT263_SAY_COLOR_LIST
  37. #define COLORWHEEL_ZOOM
  38. #define NO_REPEAT_RANDOM
  39. // #define FEMALE_TALKIE_VOICE
  40. #define FILTER_CUTOFF_FREQUENCY 180
  41. #define FILTER_ORDER 8
  42. // #define SHARED_POWER_PINS
  43. // #define FETT263_QUICK_SELECT_ON_BOOT
  44. #define DYNAMIC_BLADE_LENGTH
  45. #define FETT263_RANDOMIZE_QUOTE_PLAYER
  46. // #define FETT263_QUOTE_PLAYER_START_ON
  47. #define FETT263_DISABLE_COPY_PRESET
  48. #define KILL_OLD_PLAYERS
  49. #define FETT263_MOTION_WAKE_POWER_BUTTON
  50. #define FETT263_SPECIAL_ABILITIES
  51. #define BOOT_VOLUME 200
  52.  
  53. #endif
  54.  
  55.  
  56. #ifdef CONFIG_PROP
  57. #include "../props/saber_fett263_buttons.h"
  58. #endif
  59.  
  60.  
  61. #ifdef CONFIG_PRESETS
  62. Preset presets[] = {
  63.  
  64.  
  65. { "Bank02;common", "Return/tracks/track1.wav",
  66.  
  67. // cc bottom
  68. /* copyright Fett263 (Crystal Chamber) OS7 Style
  69. https://fett263library.com/early-access/#Rotoscope
  70. OS7.14 v3.01p
  71. Single Style
  72. On Behavior: Power Ripple Medium [Color: BaseColorArg]
  73. Off Behavior: Slow Run Forward [Color: OffColorArg]
  74.  
  75. Base Color: BaseColorArg (0)
  76.  
  77. --Effects Included--
  78. Ignition Effect: Instant [Color: IgnitionColorArg]
  79. Retraction Effect: Instant [Color: RetractionColorArg]
  80. Lockup Effect:
  81. 0: crystalLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  82. [Color: LockupColorArg]
  83. Lightning Block Effect:
  84. 0: crystalLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  85. [Color: LBColorArg]
  86. Drag Effect:
  87. 0: crystalDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  88. [Color: DragColorArg]
  89. Melt Effect:
  90. 0: crystalMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  91. [Color: StabColorArg]
  92. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  93. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  94. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  95. */
  96. StylePtr<Layers<Stripes<2400,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,TrWipe<1000>>>>>>(),
  97.  
  98. // greeble LED
  99. /* copyright Fett263 (Crystal Chamber) OS7 Style
  100. https://fett263library.com/early-access/#Rotoscope
  101. OS7.14 v3.01p
  102. Single Style
  103. On Behavior: Fast Run Forward [Color: BaseColorArg]
  104. Off Behavior: Slow Pulse Dim-On [Color: OffColorArg]
  105.  
  106. Base Color: BaseColorArg (0)
  107.  
  108. --Effects Included--
  109. Ignition Effect: Instant [Color: IgnitionColorArg]
  110. Retraction Effect: Instant [Color: RetractionColorArg]
  111. Lockup Effect:
  112. 0: crystalLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  113. [Color: LockupColorArg]
  114. Lightning Block Effect:
  115. 0: crystalLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  116. [Color: LBColorArg]
  117. Drag Effect:
  118. 0: crystalDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  119. [Color: DragColorArg]
  120. Melt Effect:
  121. 0: crystalMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  122. [Color: StabColorArg]
  123. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  124. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  125. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  126. */
  127. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,8000>>>>(),
  128.  
  129. // cc top
  130. /* copyright Fett263 (Crystal Chamber) OS7 Style
  131. https://fett263library.com/early-access/#Rotoscope
  132. OS7.14 v3.01p
  133. Single Style
  134. On Behavior: Power Wave High [Color: BaseColorArg]
  135. Off Behavior: Fast Pulse Dim-On [Color: OffColorArg]
  136.  
  137. Base Color: BaseColorArg (0)
  138.  
  139. --Effects Included--
  140. Ignition Effect: Instant [Color: IgnitionColorArg]
  141. Retraction Effect: Instant [Color: RetractionColorArg]
  142. Lockup Effect:
  143. 0: crystalLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  144. [Color: LockupColorArg]
  145. Lightning Block Effect:
  146. 0: crystalLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  147. [Color: LBColorArg]
  148. Drag Effect:
  149. 0: crystalDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  150. [Color: DragColorArg]
  151. Melt Effect:
  152. 0: crystalMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  153. [Color: StabColorArg]
  154. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  155. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  156. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  157. */
  158. StylePtr<Layers<Stripes<12000,-1800,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<14000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,0,255>>,2000>>>>(),
  159.  
  160. // pcb
  161. /* copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style
  162. https://fett263library.com/early-access/#Rotoscope
  163. OS7.14 v3.01p
  164. Single Style
  165. Dual Phase (Oscillate)
  166. Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
  167. 1: Hyper Responsive Rotoscope (Sequels) [AltColorArg]
  168.  
  169. Off Behavior: Solid Color [Color: OffColorArg]
  170.  
  171. Base Color: BaseColorArg (0)
  172.  
  173. --Effects Included--
  174. Ignition Effect: Fade Up [Color: IgnitionColorArg]
  175. PowerUp Effect: Power Flash [Color: IgnitionColorArg]
  176. Retraction Effect: Fade Out [Color: RetractionColorArg]
  177. CoolDown Effect: Power Flash [Color: RetractionColorArg]
  178. Lockup Effect:
  179. 0: accentLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  180. [Color: LockupColorArg]
  181. Lightning Block Effect:
  182. 0: accentLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  183. [Color: LBColorArg]
  184. Drag Effect:
  185. 0: accentDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  186. [Color: DragColorArg]
  187. Melt Effect:
  188. 0: accentMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  189. [Color: StabColorArg]
  190. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  191. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  192. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  193. */
  194. StylePtr<Layers<
  195. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,
  196. TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,LightCyan>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,
  197. TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,DeepSkyBlue>,TrFade<1000>>,EFFECT_IGNITION>,
  198. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,DeepSkyBlue>,TrFade<1000>>,EFFECT_RETRACTION>,
  199. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  200. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  201. LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  202. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  203. LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,DarkOrange>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,DarkOrange>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,DarkOrange>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG>,
  204. LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,DarkOrange>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT>,
  205. InOutTrL<TrFadeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrFadeX<BendTimePowX<RetractionTime<>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,DeepSkyBlue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,DeepSkyBlue,TrFade<2000>>,Black,TrDelay<50>>>>>>>(),
  206.  
  207. // blade
  208. /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
  209. https://fett263library.com/early-access/#Rotoscope
  210. OS7.14 v3.01p
  211. Single Style
  212. Dual Phase (Oscillate)
  213. Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
  214. 1: Hyper Responsive Rotoscope (Sequels) [AltColorArg]
  215.  
  216. Base Color: BaseColorArg (0)
  217.  
  218. --Effects Included--
  219. Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
  220. PowerUp Effect: Power Flash [Color: IgnitionColorArg]
  221. Retraction Effect: Standard Retraction [Color: RetractionColorArg]
  222. CoolDown Effect: Power Flash [Color: RetractionColorArg]
  223. Lockup Effect:
  224. 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity Power Waves - End: Dissipate
  225. [Color: LockupColorArg]
  226. Lightning Block Effect:
  227. 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
  228. [Color: LBColorArg]
  229. Drag Effect:
  230. 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
  231. [Color: DragColorArg]
  232. Melt Effect:
  233. 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
  234. [Color: StabColorArg]
  235. Stab Effect: AudioFlicker Stab [Color: StabColorArg]
  236. Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
  237. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  238. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  239. */
  240. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,135,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<0,135,255>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<4000,-2200,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<4400,-1800,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,135,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
  241.  
  242. // chassis accent strip
  243. /* copyright Fett263 (Crystal Chamber) OS7 Style
  244. https://fett263library.com/early-access/#Rotoscope
  245. OS7.14 v3.01p
  246. Single Style
  247. On Behavior: Split Bar Graph [Color: BaseColorArg]
  248. Off Behavior: Center Out Bar Graph [Color: OffColorArg]
  249.  
  250. Base Color: BaseColorArg (0)
  251.  
  252. --Effects Included--
  253. Ignition Effect: Instant [Color: IgnitionColorArg]
  254. Retraction Effect: Instant [Color: RetractionColorArg]
  255. Lockup Effect:
  256. 0: crystalLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  257. [Color: LockupColorArg]
  258. Lightning Block Effect:
  259. 0: crystalLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  260. [Color: LBColorArg]
  261. Drag Effect:
  262. 0: crystalDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  263. [Color: DragColorArg]
  264. Melt Effect:
  265. 0: crystalMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  266. [Color: StabColorArg]
  267. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  268. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  269. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  270. */
  271. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,TrCenterWipe<500>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,TrCenterWipeIn<500>>>>>>(),
  272.  
  273. // chassis accent strip
  274. /* copyright Fett263 (Crystal Chamber) OS7 Style
  275. https://fett263library.com/early-access/#Rotoscope
  276. OS7.14 v3.01p
  277. Single Style
  278. On Behavior: Vortex Bar Graph [Color: BaseColorArg]
  279. Off Behavior: Center In Bar Graph [Color: OffColorArg]
  280.  
  281. Base Color: BaseColorArg (0)
  282.  
  283. --Effects Included--
  284. Ignition Effect: Instant [Color: IgnitionColorArg]
  285. Retraction Effect: Instant [Color: RetractionColorArg]
  286. Lockup Effect:
  287. 0: crystalLockMulti0Shape - Begin: Full Blade Flash - Style: Intensity AudioFlicker - End: Full Blade Absorb
  288. [Color: LockupColorArg]
  289. Lightning Block Effect:
  290. 0: crystalLBMulti0Shape - Begin: Full Blade Flash - Style: Strobing AudioFlicker - End: Full Blade Absorb
  291. [Color: LBColorArg]
  292. Drag Effect:
  293. 0: crystalDragMulti0Shape - Begin: Full Blade Flash - Style: Intensity Sparking Drag - End: Absorb
  294. [Color: DragColorArg]
  295. Melt Effect:
  296. 0: crystalMeltMulti0Shape - Begin: Full Blade Flash - Style: Intensity Melt - End: Absorb
  297. [Color: StabColorArg]
  298. Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
  299. Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
  300. Swing Effect: Force Boost AudioFlicker Swing (Scaled Full Blade) [Color: SwingColorArg]
  301. */
  302. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrCenterWipeIn<500>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,TrCenterWipeIn<500>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<191,255,255>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,LockupTrL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,TrConcat<TrInstant,RgbArg<DRAG_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>,TrFade<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,TrConcat<TrExtend<4000,TrConcat<TrInstant,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,TrFade<300>>>,HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,TrFade<4000>>,TrFade<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrCenterWipeIn<500>,RgbArg<OFF_COLOR_ARG,Rgb<0,135,255>>,TrCenterWipe<500>>>>>>(),
  303. "obi4\ndeath star"},
  304.  
  305.  
  306.  
  307. { "Battery;common", "tracks/thermos.wav",
  308. // cc bottom
  309. StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  310.  
  311. // Chassis greeble LED
  312. StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  313.  
  314. // cc top
  315. StylePtr<Layers<TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Mix<BatteryLevel,Red,Green>,TrConcat<TrBoing<1200,2>,Mix<Int<1285>,Black,Mix<BatteryLevel,Red,Green>>,TrFade<1200>>>>>>(),
  316.  
  317. // pcb
  318. StylePtr<Layers<
  319. Blinking<HotPink,Black,100,500>,
  320. InOutTrL<TrInstant,TrInstant,Gradient<Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>,Pulsing<Black,DodgerBlue,5000>,ColorCycle<Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,Mix<BatteryLevel,Red,Orange,Yellow,Green>,15,50,1>>>>>(),
  321.  
  322. // blade
  323. &style_charging,
  324.  
  325. // chassis accent strips
  326. /* copyright Fett263 (Crystal Chamber) OS6 Style
  327. https://fett263.com/fett263-proffieOS6-style-library.html#BlankBlade
  328. OS6.7 v4.021
  329. Single Style
  330. On Behavior: Off
  331. Off Behavior: Battery Level K.I.T.T. Scanner
  332.  
  333. Base Color: Rgb<255,68,0> (0)
  334.  
  335. --Effects Included--
  336. Ignition Effect: Instant
  337. Retraction Effect: Instant
  338. */
  339. StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,Mix<BatteryLevel,Red,Green>>>>>(),
  340.  
  341. // chassis accent strips
  342. /* copyright Fett263 (Crystal Chamber) OS6 Style
  343. https://fett263.com/fett263-proffieOS6-style-library.html#BlankBlade
  344. OS6.7 v4.021
  345. Single Style
  346. On Behavior: Off
  347. Off Behavior: Battery Level K.I.T.T. Scanner
  348.  
  349. Base Color: Rgb<255,68,0> (0)
  350.  
  351. --Effects Included--
  352. Ignition Effect: Instant
  353. Retraction Effect: Instant
  354. */
  355. StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,Mix<BatteryLevel,Red,Green>>>>>(),
  356. "Battery\nLevel"}
  357.  
  358. };
  359. BladeConfig blades[] = {
  360. { 0,
  361. // cc bottm
  362. SubBlade (0, 0, WS281XBladePtr<152, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
  363.  
  364. // greeble led
  365. SubBlade (1, 1, NULL),
  366.  
  367. // cc top
  368. SubBlade (2, 2, NULL),
  369.  
  370. // pcb
  371. SubBlade (3, 19, NULL),
  372.  
  373. // blade
  374. SubBlade (20, 151, NULL),
  375.  
  376. // chassis accent strip
  377. WS281XBladePtr<10, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(),
  378.  
  379. // chassis accent strip
  380. WS281XBladePtr<10, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin6> >(),
  381.  
  382.  
  383. CONFIGARRAY(presets) },
  384.  
  385. };
  386. #endif
  387.  
  388. #ifdef CONFIG_BUTTONS
  389.  
  390. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  391. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  392. #endif
  393.  
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