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HolyDeath3000

Dinput8 working with ReShade Yakuza 0

Aug 3rd, 2018
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  1. 08/03/2018 17:46:16.418: dinput8.log created (Special K 0.9.24, Aug 3 2018)
  2. -------------------------------------------------------------------------------------------
  3. 08/03/2018 17:46:16.422: >> (Yakuza0.exe) [dinput8.dll] <<
  4. 08/03/2018 17:46:16.422: Loading user preferences from dinput8.ini... done! ( 2.13 ms)
  5. -------------------------------------------------------------------------------------------
  6. 08/03/2018 17:46:16.428: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza 0\media
  7. 08/03/2018 17:46:16.428: System Directory: C:\WINDOWS\system32
  8. 08/03/2018 17:46:16.429: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 08/03/2018 17:46:16.429: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  11. 08/03/2018 17:46:16.429: [ D3D 11 ] =========================================
  12. 08/03/2018 17:46:16.429: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
  13. 08/03/2018 17:46:16.429: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
  14. 08/03/2018 17:46:16.434: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  15. 08/03/2018 17:46:16.434: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  16. 08/03/2018 17:46:16.439: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  17. 08/03/2018 17:46:16.443: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  18. 08/03/2018 17:46:16.454: [DLL Loader] ( Yakuza0.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  19. 08/03/2018 17:46:16.456: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  20. 08/03/2018 17:46:16.468: [ DInput 8 ] Importing DirectInput8Create....
  21. 08/03/2018 17:46:16.468: [ DInput 8 ] ================================
  22. 08/03/2018 17:46:16.468: [ DInput 8 ] DirectInput8Create: 7fff36ee9c30h
  23. 08/03/2018 17:46:16.468: [ SpecialK ] * Loading Early Custom Import F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll... 08/03/2018 17:46:16.640: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XINPUT1_3.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  24. 08/03/2018 17:46:16.640: [ Input ] >> Hooking XInput 1.3
  25. success!
  26. 08/03/2018 17:46:16.641: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  27. 08/03/2018 17:46:16.642: [ DXGI ] Importing CreateDXGIFactory{1|2}
  28. 08/03/2018 17:46:16.642: [ DXGI ] ================================
  29. 08/03/2018 17:46:16.642: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9de0h { Hooked }
  30. 08/03/2018 17:46:16.642: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + a200h { Hooked }
  31. 08/03/2018 17:46:16.642: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a20h { Hooked }
  32. 08/03/2018 17:46:16.643: [ DXGI ] Installing DXGI Hooks
  33. 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  34. 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  35. 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  36. 08/03/2018 17:46:16.647: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x28bc
  37. 08/03/2018 17:46:16.652: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000488, cookie=1
  38. 08/03/2018 17:46:16.652: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  39. 08/03/2018 17:46:16.652: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
  40. 08/03/2018 17:46:16.652: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
  41. ----------------------------------------------- --------------------------------------------
  42. 08/03/2018 17:46:16.655: [ SpecialK ] === Initialization Finished! === (236.72 ms)
  43. -------------------------------------------------------------------------------------------
  44. 08/03/2018 17:46:16.656: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  45. 08/03/2018 17:46:16.658: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCOMPILER_47.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  46. 08/03/2018 17:46:16.663: [ NvAPI ] NvAPI Init { Success }
  47. 08/03/2018 17:46:16.667: [ NvAPI ] >> NVIDIA Driver Version: 398.82
  48. 08/03/2018 17:46:16.667: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  49. 08/03/2018 17:46:16.667: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  50. 08/03/2018 17:46:16.667: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  51. ===========================================================================================
  52. 08/03/2018 17:46:16.727: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  53. 08/03/2018 17:46:16.728: [ D3D 11 ] Hooking D3D11
  54. 08/03/2018 17:46:16.835: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  55. 08/03/2018 17:46:19.239: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  56. 08/03/2018 17:46:19.845: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0014f7a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x24c4 ]
  57. 08/03/2018 17:46:19.846: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  58. 08/03/2018 17:46:19.846: [ Input ] Game uses HID, installing input hooks...
  59. 08/03/2018 17:46:19.867: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  60. 08/03/2018 17:46:20.109: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
  61. 08/03/2018 17:46:20.109: [ Input ] Calling original function: (ret=S_OK)
  62. 08/03/2018 17:46:20.388: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  63. 08/03/2018 17:46:20.394: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  64. 08/03/2018 17:46:20.395: [ Input ] Calling original function: (ret=S_OK)
  65. 08/03/2018 17:46:20.395: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  66. 08/03/2018 17:46:20.400: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f600h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
  67. 08/03/2018 17:46:20.401: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  68. 08/03/2018 17:46:20.401: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 0, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
  69. 08/03/2018 17:46:20.401: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  70. 08/03/2018 17:46:20.401: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
  71. 08/03/2018 17:46:20.402: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  72. 08/03/2018 17:46:20.402: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  73. 08/03/2018 17:46:20.415: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  74. 08/03/2018 17:46:20.420: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 1, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
  75. 08/03/2018 17:46:20.421: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  76. 08/03/2018 17:46:20.421: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000CEC1) <Software>
  77. 08/03/2018 17:46:20.421: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 2, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
  78. 08/03/2018 17:46:20.421: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  79. 08/03/2018 17:46:20.421: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
  80. 08/03/2018 17:46:20.422: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  81. 08/03/2018 17:46:20.422: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x24c4 ]
  82. 08/03/2018 17:46:20.422: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  83. 08/03/2018 17:46:20.422: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
  84. 08/03/2018 17:46:20.423: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  85. 08/03/2018 17:46:20.423: [Swap Chain]
  86. +-----------------+---------------------
  87. | Bits Per Color. | 8
  88. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  89. | Red Primary.... | 0.650891, 0.329602
  90. | Green Primary.. | 0.331555, 0.622570
  91. | Blue Primary... | 0.151867, 0.053234
  92. | White Point.... | 0.313977, 0.329602
  93. | Min Luminance.. | 0.500000
  94. | Max Luminance.. | 270.000000
  95. | " FullFrame.. | 270.000000
  96. +-----------------+---------------------
  97. 08/03/2018 17:46:20.426: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
  98. 08/03/2018 17:46:20.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  99. 08/03/2018 17:46:20.427: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x24c4 ]
  100. 08/03/2018 17:46:20.428: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  101. 08/03/2018 17:46:20.428: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
  102. 08/03/2018 17:46:20.431: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
  103. 08/03/2018 17:46:20.432: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  104. 08/03/2018 17:46:20.432: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x24c4 ]
  105. 08/03/2018 17:46:20.432: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  106. 08/03/2018 17:46:20.432: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
  107. 08/03/2018 17:46:20.437: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f678h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
  108. 08/03/2018 17:46:20.438: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  109. 08/03/2018 17:46:20.438: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05a56c70h, 0, 0014f728h) -- [ Yakuza0.exe , tid=0x24c4 ]
  110. 08/03/2018 17:46:20.438: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  111. 08/03/2018 17:46:20.438: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
  112. 08/03/2018 17:46:20.442: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  113. 08/03/2018 17:46:20.442: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  114. 08/03/2018 17:46:20.455: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  115. 08/03/2018 17:46:20.455: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (05cb92b0h, 0014f6c0h, 0014f668h) -- [ Yakuza0.exe , tid=0x24c4 ]
  116. 08/03/2018 17:46:20.455: [Swap Chain]
  117. +-------------+-------------------------------------------------------------------------+
  118. | Resolution. | 1920x1080 @ 144.00 Hz |
  119. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  120. | Buffers.... | 3 |
  121. | MSAA....... | Not Used (or Offscreen) |
  122. | Mode....... | Windowed |
  123. | Scaling.... | Unspecified |
  124. | Scanlines.. | Unspecified |
  125. | Flags...... | 0x0002 |
  126. | SwapEffect. | Flip Sequential |
  127. +-------------+-------------------------------------------------------------------------+
  128. 08/03/2018 17:46:20.455: [ DXGI 1.5 ] >> Tearing Option: Enable
  129. 08/03/2018 17:46:20.455: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  130. 08/03/2018 17:46:21.240: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
  131. 08/03/2018 17:46:21.240: [ DXGI ] Setting Swapchain Frame Latency: 3
  132. 08/03/2018 17:46:21.240: [ DXGI ] Setting Device Frame Latency: 3
  133. 08/03/2018 17:46:21.240: [ DXGI ] + SwapChain <IDXGISwapChain1> (132f4250h) wrapped
  134. 08/03/2018 17:46:21.258: [ Input ] >> Hooking XInput9_1_0
  135. 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory_CreateSwapChain' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
  136. 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
  137. 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
  138. 08/03/2018 17:46:21.262: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  139. 08/03/2018 17:46:21.262: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  140. 08/03/2018 17:46:21.277: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  141. 08/03/2018 17:46:21.278: [RenderBack] SwapChain Presentation Thread has Priority=2
  142. 08/03/2018 17:46:21.278: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0014f1f0h) -- [ dinput8.dll < SK_DXGI_SetPreferredAdapter>, tid=0x24c4 ]
  143. 08/03/2018 17:46:21.279: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  144. 08/03/2018 17:46:21.369: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * d0d06)
  145. 08/03/2018 17:46:21.369: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 422f60h
  146. 08/03/2018 17:46:21.369: [Window Mgr] $ WndProc: ( C:\WINDOWS\system32\dinput8.dll ) + 24b40h
  147. 08/03/2018 17:46:21.370: [Window Mgr] >> Hooked ClassProc.
  148. 08/03/2018 17:46:21.372: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  149. 08/03/2018 17:46:22.884: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  150. 08/03/2018 17:46:22.885: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  151. 08/03/2018 17:46:22.885: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  152. 08/03/2018 17:46:22.885: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  153. 08/03/2018 17:46:22.888: [Input Mgr.] [!] > First Call: HidP_GetData_Detour
  154. 08/03/2018 17:46:23.038: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
  155. 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  156. 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  157. 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  158. 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  159. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  160. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  161. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  162. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  163. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  164. 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
  165. 08/03/2018 17:46:23.239: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  166. 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  167. 08/03/2018 17:46:25.685: 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override[ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  168.  
  169. 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  170. 08/03/2018 17:46:26.581: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  171. 08/03/2018 17:46:26.583: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
  172. 08/03/2018 17:46:26.583: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  173. 08/03/2018 17:46:35.250: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
  174. 08/03/2018 17:46:49.666: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
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