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- 08/03/2018 17:46:16.418: dinput8.log created (Special K 0.9.24, Aug 3 2018)
- -------------------------------------------------------------------------------------------
- 08/03/2018 17:46:16.422: >> (Yakuza0.exe) [dinput8.dll] <<
- 08/03/2018 17:46:16.422: Loading user preferences from dinput8.ini... done! ( 2.13 ms)
- -------------------------------------------------------------------------------------------
- 08/03/2018 17:46:16.428: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza 0\media
- 08/03/2018 17:46:16.428: System Directory: C:\WINDOWS\system32
- 08/03/2018 17:46:16.429: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 08/03/2018 17:46:16.429: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 08/03/2018 17:46:16.429: [ D3D 11 ] =========================================
- 08/03/2018 17:46:16.429: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
- 08/03/2018 17:46:16.429: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
- 08/03/2018 17:46:16.434: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 08/03/2018 17:46:16.434: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 08/03/2018 17:46:16.439: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/03/2018 17:46:16.443: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 08/03/2018 17:46:16.454: [DLL Loader] ( Yakuza0.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 08/03/2018 17:46:16.456: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:16.468: [ DInput 8 ] Importing DirectInput8Create....
- 08/03/2018 17:46:16.468: [ DInput 8 ] ================================
- 08/03/2018 17:46:16.468: [ DInput 8 ] DirectInput8Create: 7fff36ee9c30h
- 08/03/2018 17:46:16.468: [ SpecialK ] * Loading Early Custom Import F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll... 08/03/2018 17:46:16.640: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XINPUT1_3.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:16.640: [ Input ] >> Hooking XInput 1.3
- success!
- 08/03/2018 17:46:16.641: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/03/2018 17:46:16.642: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/03/2018 17:46:16.642: [ DXGI ] ================================
- 08/03/2018 17:46:16.642: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9de0h { Hooked }
- 08/03/2018 17:46:16.642: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + a200h { Hooked }
- 08/03/2018 17:46:16.642: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a20h { Hooked }
- 08/03/2018 17:46:16.643: [ DXGI ] Installing DXGI Hooks
- 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/03/2018 17:46:16.646: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/03/2018 17:46:16.647: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x28bc
- 08/03/2018 17:46:16.652: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000488, cookie=1
- 08/03/2018 17:46:16.652: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/03/2018 17:46:16.652: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
- 08/03/2018 17:46:16.652: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- ----------------------------------------------- --------------------------------------------
- 08/03/2018 17:46:16.655: [ SpecialK ] === Initialization Finished! === (236.72 ms)
- -------------------------------------------------------------------------------------------
- 08/03/2018 17:46:16.656: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/03/2018 17:46:16.658: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCOMPILER_47.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:16.663: [ NvAPI ] NvAPI Init { Success }
- 08/03/2018 17:46:16.667: [ NvAPI ] >> NVIDIA Driver Version: 398.82
- 08/03/2018 17:46:16.667: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 08/03/2018 17:46:16.667: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 08/03/2018 17:46:16.667: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- 08/03/2018 17:46:16.727: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/03/2018 17:46:16.728: [ D3D 11 ] Hooking D3D11
- 08/03/2018 17:46:16.835: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:19.239: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
- 08/03/2018 17:46:19.845: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0014f7a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x24c4 ]
- 08/03/2018 17:46:19.846: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:19.846: [ Input ] Game uses HID, installing input hooks...
- 08/03/2018 17:46:19.867: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/03/2018 17:46:20.109: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
- 08/03/2018 17:46:20.109: [ Input ] Calling original function: (ret=S_OK)
- 08/03/2018 17:46:20.388: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 08/03/2018 17:46:20.394: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 08/03/2018 17:46:20.395: [ Input ] Calling original function: (ret=S_OK)
- 08/03/2018 17:46:20.395: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
- 08/03/2018 17:46:20.400: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f600h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
- 08/03/2018 17:46:20.401: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:20.401: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 0, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.401: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.401: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
- 08/03/2018 17:46:20.402: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:20.402: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/03/2018 17:46:20.415: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/03/2018 17:46:20.420: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 1, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.421: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.421: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000CEC1) <Software>
- 08/03/2018 17:46:20.421: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05914570h, 2, 0014f5f8h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.421: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.421: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
- 08/03/2018 17:46:20.422: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:20.422: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.422: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.422: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
- 08/03/2018 17:46:20.423: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/03/2018 17:46:20.423: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650891, 0.329602
- | Green Primary.. | 0.331555, 0.622570
- | Blue Primary... | 0.151867, 0.053234
- | White Point.... | 0.313977, 0.329602
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 08/03/2018 17:46:20.426: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
- 08/03/2018 17:46:20.427: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:20.427: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.428: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.428: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
- 08/03/2018 17:46:20.431: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
- 08/03/2018 17:46:20.432: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:20.432: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05d3add0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.432: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.432: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
- 08/03/2018 17:46:20.437: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f678h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x24c4 ]
- 08/03/2018 17:46:20.438: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:20.438: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05a56c70h, 0, 0014f728h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.438: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/03/2018 17:46:20.438: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C56B) <Hardware>
- 08/03/2018 17:46:20.442: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:20.442: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 08/03/2018 17:46:20.455: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/03/2018 17:46:20.455: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (05cb92b0h, 0014f6c0h, 0014f668h) -- [ Yakuza0.exe , tid=0x24c4 ]
- 08/03/2018 17:46:20.455: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 144.00 Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Sequential |
- +-------------+-------------------------------------------------------------------------+
- 08/03/2018 17:46:20.455: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/03/2018 17:46:20.455: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
- 08/03/2018 17:46:21.240: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
- 08/03/2018 17:46:21.240: [ DXGI ] Setting Swapchain Frame Latency: 3
- 08/03/2018 17:46:21.240: [ DXGI ] Setting Device Frame Latency: 3
- 08/03/2018 17:46:21.240: [ DXGI ] + SwapChain <IDXGISwapChain1> (132f4250h) wrapped
- 08/03/2018 17:46:21.258: [ Input ] >> Hooking XInput9_1_0
- 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory_CreateSwapChain' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
- 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
- 08/03/2018 17:46:21.261: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\ReShade64.dll', will not cache!
- 08/03/2018 17:46:21.262: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
- 08/03/2018 17:46:21.262: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/03/2018 17:46:21.277: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/03/2018 17:46:21.278: [RenderBack] SwapChain Presentation Thread has Priority=2
- 08/03/2018 17:46:21.278: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0014f1f0h) -- [ dinput8.dll < SK_DXGI_SetPreferredAdapter>, tid=0x24c4 ]
- 08/03/2018 17:46:21.279: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/03/2018 17:46:21.369: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * d0d06)
- 08/03/2018 17:46:21.369: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 422f60h
- 08/03/2018 17:46:21.369: [Window Mgr] $ WndProc: ( C:\WINDOWS\system32\dinput8.dll ) + 24b40h
- 08/03/2018 17:46:21.370: [Window Mgr] >> Hooked ClassProc.
- 08/03/2018 17:46:21.372: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
- 08/03/2018 17:46:22.884: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
- 08/03/2018 17:46:22.885: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 08/03/2018 17:46:22.885: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 08/03/2018 17:46:22.885: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 08/03/2018 17:46:22.888: [Input Mgr.] [!] > First Call: HidP_GetData_Detour
- 08/03/2018 17:46:23.038: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.234: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.235: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x24c4 ]
- 08/03/2018 17:46:23.239: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 08/03/2018 17:46:25.685: 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override[ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 08/03/2018 17:46:25.685: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 08/03/2018 17:46:26.581: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 08/03/2018 17:46:26.583: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
- 08/03/2018 17:46:26.583: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/03/2018 17:46:35.250: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 08/03/2018 17:46:49.666: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
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