Erelye

PI 2.

Dec 17th, 2016
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  1. A B Y S S A L ~~8~~ O D D I T Y
  2. PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / SOLIDUS (I have no fucking clue.) / CREDITS / QUIT
  3. >What's up with SOLIDUS?
  4. >He just said you moron
  5. >can we just assume we have infinite credits if you have no idea how many we have
  6. [That would probably be wise.]
  7. >PLAY GAME
  8. > PLAY GAME
  9. [Loading...]
  10. [Loading...]
  11. [Loading...]
  12. [Game loaded successfully. Please enter command.]
  13. >examine surroundings
  14. [You're sitting on the ground of the orrery facility, flamemail cast aside. Your cheeks are a bit wet with tears, from aforementioned causes. Malpeiyc is not present.]
  15. [To quote yourself, "[you're] all alone now."]
  16. >...Right.
  17. >Any exits from the chamber?
  18. [There is a firmly-sealed brass-colored blast door on the far end of the massive circular stone room.]
  19. [It is of note that there is a circular stone disc of considerable size in the center of the room, embedded in the ground below some odd technology hanging from the ceiling.]
  20. >Examine stone disc.
  21. [The disc appears to be primarily composed of limestone, with a brass plate in the center. It's around two meters in diameter.]
  22. >What about the technology?
  23. [There appears to be a circular ring-board covered in various switches and screens. It appears to fit around the stone disc in the ground perfectly.]
  24. >Can we interact with this technology from ground level or will we have to fly to reach it.
  25. [You think you'd have to ascend, yes. It is quite high up.]
  26. >Do so.
  27. [You fly up into the center of the ring. When you do so, one of the screens, this one entitled 'elevator,' on the ring glows green. The stone disc rises into the air, locking into place in such a manner as to provide an adequate floor to this miniature control station.]
  28. >Examine all switches and screens.
  29. [The station itself appears to have been mildly damaged, and a good portion of the devices are inactive. However, there are precisely two intact switches, those being 'deploy' and 'project.' There are two very long screens intact as well, each paired with an activation button. The first screen is labeled 'tilt,' the second 'direct.']
  30. [The analog stick warms up in your inventory.]
  31. > Examine analog stick.
  32. [You take it out. Immediately, a blank section of the control ring slides open, and a mechanical hand emerges, palm awaiting something.]
  33. >Check your inventory.
  34. Erelye: http://pastebin.com/sXngWA1X
  35. >...your godhead?
  36. [Would you like to place a Godhead in the hand of the device?]
  37. >What's the Friendly Offering again
  38. >sure?
  39. [The Friendly Offering is quite possibly a still-living gem implanted in jewelry.]
  40. >.
  41. >I see.
  42. [You place a Godhead in the hand of the machine. Nothing happens.]
  43. >Dang.
  44. >Why don't we place the Friendly Offering
  45. >Take it back and place the analog stick in?
  46. [You give the hand the analog stick.]
  47. >Or the Friendly Offering.
  48. [The thing's fingers clasp itself around the stick, and both descend back into the panel. You can hear the sounds of clicks and the prying of metal. Moments later, the hand emerges with the analog stick in hand. The rod has been mostly stripped of its chassis, and appears to be a thin corotite wiring with caps, and a central glowing crystal in the center.]
  49. [The top and bottom caps have been outfitted with four directional arrows matching each other.]
  50. >...
  51. >Okay then.
  52. >Press a directional arrow, I suppose.
  53. [Nothing occurs.]
  54. >Deploy?
  55. [You pull the deploy switch.]
  56. [Immediately, four golden metal orbs pop out of slots in the walls around the room, each connected to the wall by a long brass rod. The room itself shifts slightly, slits being forced into existence by pistons and gears in a lattice all around the walls of the room.]
  57. [Both of the screens promptly light up.]
  58. >hm
  59. >Press a directional arrow.
  60. [Nothing happens. Yet.]
  61. >no, you have to press either button
  62. >the real question is what our goal is
  63. >Oh.
  64. >Examine area for some sort of goal.
  65. [There's some sort of odd circular glass pane above the exit door marked with a green circle.]
  66. >I... see.
  67. >Press the tilt button.
  68. Erelye:
  69. [You press the 'tilt' button. Immediately, the associated screen brings up the image of four spheres, each with a name and marking that appear to be linked to the spheres extending from the walls. You appear to be able to spin the orbs around with this particular screen, but not actually move their positions.]
  70. >Does the glass pane have a hole in it?
  71. >Direct, then.
  72. >Press the direct button.
  73. [It does not.]
  74. [You press the direct button.]
  75. [Immediately, a selection screen pops up on the associated screen. The exact same names and markings on the exact same four orbs as the tilt screen.]
  76. >Press a directional button on the bottom end of your stick?
  77. [Nothing happens, yet. You might have to select an orb first.]
  78. >Oh yeah, pull the Project switch.
  79. >Might as well.
  80. [You pull the 'project' switch.]
  81. [Immediately, the ceiling rumbles. A circular brass plate directly above your head slides in half, and moonlight of some sort floods into the room. A mirror attached to a metal arm drops down as well, firing a ray of moonlight at the wall. Nothing further occurs.]
  82. >Weird.
  83. >Attempt to direct the mirror into a ball?
  84. >just
  85. >with your hands?
  86. [It doesn't budge.]
  87. >Dang.
  88. >Back to the orbs...
  89. >Uh, attempt to select an orb?
  90. >We may want to try leading the orbs into the moonlight.
  91. [Which one will you select? There's Hastorang, Satevis, Venant, and Palilicium, in regards to the names the screen has given you.]
  92. >Venant because why not.
  93. >...Should we know those names
  94. [You tap Venant. Immediately, the screen shifts to text, and two buttons to tap, being 'exit,' and 'open.' The crystal in your analog stick glows.]
  95. >open
  96. [You press 'open.']
  97. >Well, just might have found something interesting in discussion.
  98. [The orb whose markings you determine align with those of Venant opens up. The golden plating folds back, revealing a mirror on some sort of angle-altering hinge.]
  99. >.oooooooh
  100. >I see.
  101. >Should there be a particular reason to have an order in which to reflect the light?
  102. [There are five red lamps on the far edge of the board, near the broken stuff. The final one is labeled with the image of a door.]
  103. >...I see?
  104. >Anywho, open all the orbs.
  105. [You open each orb up. Their contents are all precisely the same as that of Venant's.]
  106. >As expected.
  107. >hm.
  108. >exit.
  109. [You are now at the orb selection screen. The images of the orbs have been updated on both screens to reflect that they are open.]
  110. >can we press the directional arrows now?
  111. >Direct Aldebaran into the moonlight.
  112. >Palilicium*
  113. >erelye gave them in lowest to highest
  114. [You select Tascheter, and then press a directional arrow pointing toward the ray of moonlight. The direct screen outputs a reading, saying that the orb is now in the second position.]
  115. >we're going highest to lowest
  116. >Yeah. Aldebaran is Palilicium.
  117. >.
  118. >.
  119. >okay
  120. [Tascheter, Aldebaran. Same thing.]
  121. >lmao
  122. >I fogot which was which for a moment.
  123. >Move Tascheter to first position.
  124. >Venant second position, Satevis third, and Hastorang fourth.
  125. >...Tilt Tascheter so that it reflects the light toward the next position
  126. [You press the same button again, and Tascheter moves into its first position. You then move the other orbs into the aforementioned positions. Tascheter is firing light directly into the opposite wall. To what degree will you tilt the orb?]
  127. [It is of note that the first red lamp has turned green.]
  128. >Just keep tilting it haphazardly until you trial and error it into Venant.
  129. [You mess around with the screen, and manage to get the light to fire into Venant's orb at precisely forty-two degrees. Venant's mirror has not been tilted to a point where it can receive the light and direct it, however. The second lamp turns green.]
  130. >Wow, I sure wish I had been paying attention to associated numerology.
  131. [Amazing.]
  132. >Fortunately we don't have a stated time limit, right? Wrong, probably.
  133. >Anywho do you recall anything
  134. [You haven't seen any indicators of sort of time limit, actually.]
  135. >Yeah but there's probably something happening
  136. [*Here's your key, then. Elt, split up into a sacred number and its first three triumvirates.*]
  137. >What's the goal of this, exactly.
  138. >Bounce moonlight off each orb.
  139. [You'd take a shot in the dark and say fire the moonlight into the door-glass, whilst using all four orbs.]
  140. >Degrees required to tilt the orb are of 5082.
  141. >How far are we to achieving this goal.
  142. [The lights of lamps one and two are green, but three remain.]
  143. >if only I knew what the sacred number was.
  144. >mess with venant's mirror so it can recieve the moonlight and di rect it to the next position, then?
  145. [Are you sure you don't know.]
  146. >No, I'm not sure I don't know.
  147. [Are you sure there isn't some sort of <#237005474082324490> you're forgetting.]
  148. >Okay, so = 5082.936797009059. 42... isn't in there. So how come 42 worked?
  149. >Try tilting Venant's mirror seventeen degrees
  150. >The remainder of 5082 divided by 360 is 42.
  151. >5082 is also divisible by 42 evenly.
  152. >which means that it would be 361*42 in total
  153. >though its first three triumvirates...
  154. [Please enter command.]
  155. >I said, try tilting Venant's mirror seventeen degrees
  156. [The mirror tilts in a way that does not capture the ray of moonlight in any manner whatsoever.]
  157. >trial and error it until it works, then.
  158. >perhaps 42 degrees?
  159. >If that doesn't work, then just spasm on the keys until it does.
  160. >lmao i was considering just trial-and-erroring all of them
  161. >which it looks like would have actually saved us time
  162. [Forty-two degrees doesn't work.]
  163. >I'm going to trial and error *this* to see if it gives us a clue on how to do the rest of them.
  164. >I don't want to trial and error *everything.*
  165. >hm
  166. >121...
  167. >try that?
  168. >no clue frankly
  169. [You spin the orb around in a circle several times, and get a proper lock in at two-hundred sixteen degrees. The light is then fired to the next orb, whose lamp turns green.]
  170. >Tilt the last orb to 9 degrees.
  171. [You do so. The light hasn't exactly struck it yet, so its associated lamp does not turn green, however.]
  172. >Fair enough
  173. >Turn the third to 77 degrees.
  174. [You tilt the third orb to seventy-seven degrees. It immediately takes up the ray of moonlight, and fires it into the fourth orb, which proceeds to fire it straight into the door-light.]
  175. [Several things occur at once. The brass plate in the platform you are presently standing on pops up from the disc proper, and something emerges from the blank part of the board. A slightly diagonally-tilted brass terminal with a circular hole on the top emerges from the wall right next to the exit door.]
  176. >Examine the emerged object.
  177. [Secretion: A thin glass tube capped on both ends by tenebrium. The minuscule transparent construct is filled with an incredibly small amount of magetear, evidently synthesized by the orrery itself. Such an arcane process is bound to be groundbreaking, which is likely why it was sealed away. The cosmos themselves hide all manner of secrets.]
  178. >did we just make magetear? huh.
  179. >go tot he terminal next.
  180. [You fly down. The circular hole matches the tube perfectly.]
  181. [Do you stick it in?]
  182. >Yes.
  183. [You do so. The tube slides into the terminal, and the whole device promptly enters the wall once more. The brass blast door opens with a hiss.]
  184. >Head through.
  185. [You step through the aperture. You're standing upon a narrow stone bridge devoid of any railing whatsoever. Quite a considerable distance away, a navy glow comes from the far end of the crumbling thing, right on the edge before an eternal chasm into the abyss. You feel... grounded, somehow. If that makes any sense to you.]
  186. >head to the end.
  187. >see if the navy glow gets clearer there
  188. [You take a step forward. Immediately, you hear the roaring of a number of streaking engines up above you.]
  189. >look up. what's going on.
  190. [You look up just in time to see the Carinian starships stop directly overhead.]
  191. >oh. great.
  192. >are they making any sudden movements? anyone dropping from them, or anything?
  193. [Currently, they are still. Silent and still.]
  194. >Something tells me if take another step, they'll move.
  195. >...Take another step.
  196. [You take another step. Nothing changes.]
  197. >Take another step.
  198. [You take another step. Immediately, an omnidirectional plasma turret drops out of the bottom of the hull of the ship directly over you, glowing with a heat you can't even fully comprehend. It does not fire, however.]
  199. >Stop.
  200. >Look up, and ask "What do you want??"
  201. [There is no verbal response. However, the image of a shattered scorched diamond just *pops* up in your brain somehow.]
  202. >Do they want White Diamond dead, or do they want us to kill her.
  203. [You suddenly feel a distinct sense of indifference.]
  204. >What do they want *us* to do.
  205. [There is no response.]
  206. >If we don't know what we're supposed to do, then we're going to be forced to just stand here.
  207. >Maybe, that is what they want.
  208. [Do you remain still?]
  209. >Yes. For now.
  210. [You just stand there.]
  211. >If nothing continues to happen, ask what they want us to do, again.
  212. [After about five minutes of standing completely and utterly still, the projector modules on the plasma turret begin dripping with a glowing pink energy. The turret moves slightly on the ship's belly, moving to get a good angle at your back.]
  213. >It's aiming for our gem, isn't it?
  214. >Run.
  215. >move in a zig zag pattern
  216. >harder to target
  217. [There's no room for such a maneuver on this narrow bridge.]
  218. >then fly in a zigzag pattern.
  219. >Up and down?
  220. [You still feel the distinct sense of being grounded.]
  221. >FUCK.
  222. [Do you just run toward the navy light?]
  223. >yes.
  224. >try to shield yourself as you run
  225. >it can slow it down at least
  226. [You sprint forward as far as your admittedly quite possibly short legs can take you. Immediately, you can hear the sound of stone not being melted, but *vaporized* with heat behind you. Blasts of plasma and burning stone trail you as you desperately run.]
  227. [However, once you near the navy light, the firing stops, as if the Carinians didn't want to risk striking it.]
  228. >Home base, and we're safe
  229. [Please enter command.]
  230. >Reach navy light.
  231. >Then, examine it.
  232. >wonder if you can murder that turret from there
  233. [You examine the source of the light. It appears to be coming from glowing navy lines in a black diamond of tenebrite embedded in the bridge. There's a handle in the center of the device.]
  234. >Twist handle, pull.
  235. [IIIIIII**I.]
  236. [The edges of your vision suddenly begin to grow hazy as you take the SHARD.]
  237. [The / and the : burned into your being throb painfully.]
  238. >Hm.
  239. [What do you do?]
  240. >/.
  241. [You don't know what that means.]
  242. >I figured it was worth a shot.
  243. >Examine the / and :. Are they glowing? Are they intensifying in color? Bleeding?
  244. >remember about the Carinians
  245. [Sneople.]
  246. >and how they just tried to murder you
  247. >Examining this should take but a second. Then, we can focus on escape.
  248. [The / and the : are, in fact, glowing from *within* you now. Their brightness is painful to observe, to a degree. As you look away, the two symbols are burned into your vision, the world growing steadily more fragmented and hazy.]
  249. [A tall figure stands before you.]
  250. [Suddenly, and instantaneously, at that. They were not there but a blink ago.]
  251. >do you recognize the figure?
  252. [It is the being from your dreams, and the one who directed you into the neodestabilizer room in the first place.]
  253. [Tall, faceless, and nearly pitch-black in skin tone.]
  254. >I suspected as much.
  255. >Ask it what you should do?
  256. [You begin to speak up, but it shushes you with but a finger.]
  257. [The being slowly waves a hand outward in diagonal direction. The shape of the oblique. You can barely see it through the haziness.]
  258. [You... you think your skin is bubbling. Roiling, and frothing. Like a churning ocean.]
  259. >Try and use the power of the ocean to blast down the Carinian ships?
  260. >Wait, don't.
  261. >Just see if this has augmented your water powers first.
  262. [You can't feel anything beyond the numb haziness, let alone see the water you're trying to manipulate. You hear a splash, and that's about it. Whispers begin to prod at the edges of your hearing.]
  263. [Whispers like the dripping of the faucet, somehow organized into a uniform speech, even.]
  264. >Concentrate. What are they saying.
  265. >Maybe not, it might not be healthy for the head
  266. [Drip, drop. Splip, splop. Plip, plop. Ыоур, форм. Ис, лике. Тхе оцеан, фаллинг. Бетwеен ыоур, фингерс. Dripple, dropple. Plip, plop.]
  267. >try to tune them out now
  268. [There's nothing to tune out now. They grow both louder, and more incoherent.]
  269. >Your, form. Is, like. The ocean, falling. Between your, fingers.
  270. >Well
  271. >As I said this is not good
  272. >Oh.
  273. >Ophidion.
  274. >Can we try to mold ourself like water?
  275. [Can you?]
  276. >try to pull yourself together
  277. >make the dripping voices shut up
  278. [Drip, drop. Plip, plop.]
  279. >You *are.* Focus. Pull yourself together.
  280. [Are you sure you want to do that?]
  281. >What other choice is there
  282. [Sitting, and listening forever.]
  283. >shut the voices up, you're done here
  284. [Very well. Do you want to pull yourself together?]
  285. >Focus, Azure. You have already succeeded. The time between now and then is immaterial.
  286. >In other words.
  287. >Do so.
  288. >Water is only bound by its container
  289. >give yourself form
  290. [You pull yourself together. A nauseous churning enters your stomach, and your flesh feels like liquid.]
  291. [Your nerves pulse and crash like waves in the ocean. It feels like your arms and legs aren't even there anymore, but more like parts of some singular molten conglomerate.]
  292. [In other words.]
  293. [You pull yourself together.]
  294. [Through the haze, you can see the glow of your body, most specifically your gem, but only barely.]
  295. >try to find the Black One
  296. [You don't think you can see or feel anything through the light and the haze, along with the raging of the ocean combatted against the unusual and simple *pleasantness* radiating across your body from your gem.]
  297. [*When one wants to get a hold of oneself in the churning of a forever-(shape)shifting body, I'd suggest not putting forth the notion of pulling oneself together, lest that quite literally occur.*]
  298. >push yourself apart.
  299. [With the glow of your gem in sight, your body slowly reforms into its original shape.]
  300. [The haze lessens significantly, to a point where you can actually see. The voices are no longer there.]
  301. [The churning within your stomach, however, has evolved to a point wherein it is rapidly rising up your windpipe.]
  302. >Just kind of vomit, why not
  303. [Sure thing, buddy. You vomit some twisted multicolored liquid over the edge of the bridge.]
  304. [Having been reduced to your knees, you wipe your mouth of traces of the stuff, finding that it dissipates on your hands.]
  305. [/ is gone, as are the ships.]
  306. >You know I just realized calling it the Black One I could have called it the Silhouette
  307. >try to get on your feet
  308. [You shakily rise.]
  309. [...Now what?]
  310. >get out of here, everyone else had the right idea
  311. [You look about for an exit path. The door you came from appears to be sealed. However, just beyond the VOID SHARD hatch, there is some sort of massive crystalline pad, most of which is hanging off of the edge of the small bridge. It is marked on the side with a small beta.]
  312. >groan, why do the ancients have to be so inconvenient
  313. [*Because they weren't stupid enough to leave a ship there.*]
  314. >get on the pad
  315. [You do so. Do you activate it?]
  316. >yes
  317. [You sail through a beam of shining light, towards the cosmos, truly your next destination.]
  318. [Would you like to save and quit?]
  319. >y
  320. [Saving...]
  321. [Saving...]
  322. [Saving...]
  323. [Game saved and quit successfully. Have a nice day.]
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