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- --[[
- Objects Skipped: 30
- Script: 30
- --]]
- local model = Instance.new("Model", workspace)
- local spawnlocation = Instance.new("SpawnLocation")
- local decal = Instance.new("Decal")
- local model_2 = Instance.new("Model", model)
- local model_3 = Instance.new("Model", model_2)
- local model_4 = Instance.new("Model", model_3)
- local frame = Instance.new("Part")
- local mesh = Instance.new("BlockMesh", frame)
- local fire = Instance.new("Fire")
- local part = Instance.new("Part")
- local fire_2 = Instance.new("Fire")
- local part_2 = Instance.new("Part")
- local fire_3 = Instance.new("Fire")
- local part_3 = Instance.new("Part")
- local fire_4 = Instance.new("Fire")
- local part_4 = Instance.new("Part")
- local fire_5 = Instance.new("Fire")
- local part_5 = Instance.new("Part")
- local fire_6 = Instance.new("Fire")
- local part_6 = Instance.new("Part")
- local fire_7 = Instance.new("Fire")
- local frame_2 = Instance.new("Part")
- local mesh_2 = Instance.new("BlockMesh", frame_2)
- local fire_8 = Instance.new("Fire")
- local part_7 = Instance.new("Part")
- local fire_9 = Instance.new("Fire")
- local part_8 = Instance.new("Part")
- local fire_10 = Instance.new("Fire")
- local model_5 = Instance.new("Model", model_4)
- local frame_3 = Instance.new("Model")
- local frame_4 = Instance.new("Part")
- local mesh_3 = Instance.new("BlockMesh", frame_4)
- local fire_11 = Instance.new("Fire")
- local frame_5 = Instance.new("Part")
- local mesh_4 = Instance.new("BlockMesh", frame_5)
- local fire_12 = Instance.new("Fire")
- local frame_6 = Instance.new("Part")
- local mesh_5 = Instance.new("BlockMesh", frame_6)
- local fire_13 = Instance.new("Fire")
- local button = Instance.new("Model")
- local button_2 = Instance.new("Part")
- local mesh_6 = Instance.new("CylinderMesh")
- local fire_14 = Instance.new("Fire")
- local buttonholder = Instance.new("Part")
- local mesh_7 = Instance.new("SpecialMesh")
- local fire_15 = Instance.new("Fire")
- local buttonbackboard = Instance.new("Part")
- local fire_16 = Instance.new("Fire")
- local parts = Instance.new("Model")
- local d = Instance.new("Part")
- local mesh_8 = Instance.new("BlockMesh")
- local fire_17 = Instance.new("Fire")
- local r = Instance.new("Part")
- local mesh_9 = Instance.new("BlockMesh")
- local fire_18 = Instance.new("Fire")
- local d_2 = Instance.new("Part")
- local mesh_10 = Instance.new("BlockMesh")
- local fire_19 = Instance.new("Fire")
- local l = Instance.new("Part")
- local mesh_11 = Instance.new("BlockMesh")
- local fire_20 = Instance.new("Fire")
- local u = Instance.new("Part")
- local mesh_12 = Instance.new("BlockMesh")
- local fire_21 = Instance.new("Fire")
- local r_2 = Instance.new("Part")
- local mesh_13 = Instance.new("BlockMesh")
- local fire_22 = Instance.new("Fire")
- local u_2 = Instance.new("Part")
- local mesh_14 = Instance.new("BlockMesh")
- local fire_23 = Instance.new("Fire")
- local l_2 = Instance.new("Part")
- local mesh_15 = Instance.new("BlockMesh")
- local fire_24 = Instance.new("Fire")
- local part_9 = Instance.new("Part")
- local fire_25 = Instance.new("Fire")
- local part_10 = Instance.new("Part")
- local fire_26 = Instance.new("Fire")
- local frame_7 = Instance.new("Part")
- local mesh_16 = Instance.new("BlockMesh", frame_7)
- local fire_27 = Instance.new("Fire")
- local part_11 = Instance.new("Part")
- local fire_28 = Instance.new("Fire")
- local part_12 = Instance.new("Part")
- local fire_29 = Instance.new("Fire")
- spawnlocation.Anchored = true
- spawnlocation.Size = Vector3.new(6, 1, 6)
- spawnlocation.TopSurface = Enum.SurfaceType.Smooth
- spawnlocation.Parent = model
- spawnlocation.CFrame = CFrame.new(-42.66, 1.7, 23.11)
- decal.Texture = "rbxasset://textures/SpawnLocation.png"
- decal.Face = Enum.NormalId.Top
- decal.Parent = spawnlocation
- frame.Anchored = true
- frame.Size = Vector3.new(15, 1, 1)
- frame.BottomSurface = Enum.SurfaceType.Smooth
- frame.Orientation = Vector3.new(0, -90, 0)
- frame.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame.Name = "Frame"
- frame.TopSurface = Enum.SurfaceType.Weld
- frame.BrickColor = BrickColor.new("Black")
- frame.Parent = model_4
- frame.CFrame = CFrame.new(-52.07, 9.7, 23.7) * CFrame.Angles(0, -1.571, 0)
- fire.Enabled = false
- fire.SecondaryColor = Color3.new(1, 0, 0)
- fire.Color = Color3.new(1, 0.678431, 0)
- fire.Heat = 25
- fire.Size = 30
- fire.Parent = frame
- part.Anchored = true
- part.Size = Vector3.new(16, 7.2, 1)
- part.BrickColor = BrickColor.new("Pastel light blue")
- part.Transparency = 0.2
- part.Orientation = Vector3.new(0, -90, 0)
- part.Color = Color3.new(0.686275, 0.866667, 1)
- part.Parent = model_4
- part.CFrame = CFrame.new(-52.07, 4.8, 23.2) * CFrame.Angles(0, -1.571, 0)
- fire_2.Enabled = false
- fire_2.SecondaryColor = Color3.new(1, 0, 0)
- fire_2.Color = Color3.new(1, 0.678431, 0)
- fire_2.Heat = 25
- fire_2.Size = 30
- fire_2.Parent = part
- part_2.Anchored = true
- part_2.Size = Vector3.new(1, 0.8, 15)
- part_2.Orientation = Vector3.new(0, -180, 0)
- part_2.Color = Color3.new(0.686275, 0.866667, 1)
- part_2.BrickColor = BrickColor.new("Pastel light blue")
- part_2.Parent = model_4
- part_2.CFrame = CFrame.new(-52.07, 8.8, 23.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_3.Enabled = false
- fire_3.SecondaryColor = Color3.new(1, 0, 0)
- fire_3.Color = Color3.new(1, 0.678431, 0)
- fire_3.Heat = 25
- fire_3.Size = 30
- fire_3.Parent = part_2
- part_3.Anchored = true
- part_3.Size = Vector3.new(5, 7.2, 1)
- part_3.BrickColor = BrickColor.new("Pastel light blue")
- part_3.Transparency = 0.2
- part_3.Orientation = Vector3.new(0, -180, 0)
- part_3.Color = Color3.new(0.686275, 0.866667, 1)
- part_3.Parent = model_4
- part_3.CFrame = CFrame.new(-50.07, 4.8, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_4.Enabled = false
- fire_4.SecondaryColor = Color3.new(1, 0, 0)
- fire_4.Color = Color3.new(1, 0.678431, 0)
- fire_4.Heat = 25
- fire_4.Size = 30
- fire_4.Parent = part_3
- part_4.Anchored = true
- part_4.Size = Vector3.new(17, 7.2, 1)
- part_4.BrickColor = BrickColor.new("Pastel light blue")
- part_4.Transparency = 0.2
- part_4.Orientation = Vector3.new(0, -180, 0)
- part_4.Color = Color3.new(0.686275, 0.866667, 1)
- part_4.Parent = model_4
- part_4.CFrame = CFrame.new(-43.07, 4.8, 15.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_5.Enabled = false
- fire_5.SecondaryColor = Color3.new(1, 0, 0)
- fire_5.Color = Color3.new(1, 0.678431, 0)
- fire_5.Heat = 25
- fire_5.Size = 30
- fire_5.Parent = part_4
- part_5.Size = Vector3.new(18, 0.8, 1)
- part_5.Orientation = Vector3.new(0, -180, 0)
- part_5.BrickColor = BrickColor.new("Pastel light blue")
- part_5.Color = Color3.new(0.686275, 0.866667, 1)
- part_5.Parent = model_4
- part_5.CFrame = CFrame.new(-43.57, 8.8, 15.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_6.Enabled = false
- fire_6.SecondaryColor = Color3.new(1, 0, 0)
- fire_6.Color = Color3.new(1, 0.678431, 0)
- fire_6.Heat = 25
- fire_6.Size = 30
- fire_6.Parent = part_5
- part_6.Anchored = true
- part_6.Size = Vector3.new(5, 0.8, 1)
- part_6.BrickColor = BrickColor.new("Pastel light blue")
- part_6.Transparency = 0.2
- part_6.Orientation = Vector3.new(0, -180, 0)
- part_6.Color = Color3.new(0.686275, 0.866667, 1)
- part_6.Parent = model_4
- part_6.CFrame = CFrame.new(-50.07, 8.8, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_7.Enabled = false
- fire_7.SecondaryColor = Color3.new(1, 0, 0)
- fire_7.Color = Color3.new(1, 0.678431, 0)
- fire_7.Heat = 25
- fire_7.Size = 30
- fire_7.Parent = part_6
- frame_2.Anchored = true
- frame_2.Size = Vector3.new(19, 1, 1)
- frame_2.BottomSurface = Enum.SurfaceType.Smooth
- frame_2.Orientation = Vector3.new(0, -180, 0)
- frame_2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame_2.Name = "Frame"
- frame_2.TopSurface = Enum.SurfaceType.Weld
- frame_2.BrickColor = BrickColor.new("Black")
- frame_2.Parent = model_4
- frame_2.CFrame = CFrame.new(-43.07, 9.7, 15.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_8.Enabled = false
- fire_8.SecondaryColor = Color3.new(1, 0, 0)
- fire_8.Color = Color3.new(1, 0.678431, 0)
- fire_8.Heat = 25
- fire_8.Size = 30
- fire_8.Parent = frame_2
- part_7.Anchored = true
- part_7.Size = Vector3.new(19, 0.4, 17)
- part_7.Orientation = Vector3.new(0, -180, 0)
- part_7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_7.BrickColor = BrickColor.new("Black")
- part_7.Parent = model_4
- part_7.CFrame = CFrame.new(-43.07, 10.4, 23.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_9.Enabled = false
- fire_9.SecondaryColor = Color3.new(1, 0, 0)
- fire_9.Color = Color3.new(1, 0.678431, 0)
- fire_9.Heat = 25
- fire_9.Size = 30
- fire_9.Parent = part_7
- part_8.Anchored = true
- part_8.Size = Vector3.new(19, 1.2, 17)
- part_8.Orientation = Vector3.new(0, -180, 0)
- part_8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_8.TopSurface = Enum.SurfaceType.Weld
- part_8.BrickColor = BrickColor.new("Black")
- part_8.Parent = model_4
- part_8.CFrame = CFrame.new(-43.07, 0.6, 23.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_10.Enabled = false
- fire_10.SecondaryColor = Color3.new(1, 0, 0)
- fire_10.Color = Color3.new(1, 0.678431, 0)
- fire_10.Heat = 25
- fire_10.Size = 30
- fire_10.Parent = part_8
- frame_3.Name = "Frame"
- frame_3.Parent = model_5
- frame_4.Anchored = true
- frame_4.Size = Vector3.new(1, 8, 1)
- frame_4.BottomSurface = Enum.SurfaceType.Smooth
- frame_4.Orientation = Vector3.new(0, -180, 0)
- frame_4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame_4.Name = "Frame"
- frame_4.TopSurface = Enum.SurfaceType.Smooth
- frame_4.BrickColor = BrickColor.new("Black")
- frame_4.Parent = frame_3
- frame_4.CFrame = CFrame.new(-38.07, 5.2, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_11.Enabled = false
- fire_11.SecondaryColor = Color3.new(1, 0, 0)
- fire_11.Color = Color3.new(1, 0.678431, 0)
- fire_11.Heat = 25
- fire_11.Size = 30
- fire_11.Parent = frame_4
- frame_5.Anchored = true
- frame_5.Size = Vector3.new(19, 1, 1)
- frame_5.BottomSurface = Enum.SurfaceType.Smooth
- frame_5.Orientation = Vector3.new(0, -180, 0)
- frame_5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame_5.Name = "Frame"
- frame_5.TopSurface = Enum.SurfaceType.Weld
- frame_5.BrickColor = BrickColor.new("Black")
- frame_5.Parent = frame_3
- frame_5.CFrame = CFrame.new(-43.07, 9.7, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_12.Enabled = false
- fire_12.SecondaryColor = Color3.new(1, 0, 0)
- fire_12.Color = Color3.new(1, 0.678431, 0)
- fire_12.Heat = 25
- fire_12.Size = 30
- fire_12.Parent = frame_5
- frame_6.Anchored = true
- frame_6.Size = Vector3.new(1, 8, 1)
- frame_6.BottomSurface = Enum.SurfaceType.Smooth
- frame_6.Orientation = Vector3.new(0, -180, 0)
- frame_6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame_6.Name = "Frame"
- frame_6.TopSurface = Enum.SurfaceType.Smooth
- frame_6.BrickColor = BrickColor.new("Black")
- frame_6.Parent = frame_3
- frame_6.CFrame = CFrame.new(-47.07, 5.2, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_13.Enabled = false
- fire_13.SecondaryColor = Color3.new(1, 0, 0)
- fire_13.Color = Color3.new(1, 0.678431, 0)
- fire_13.Heat = 25
- fire_13.Size = 30
- fire_13.Parent = frame_6
- button.Name = "Button"
- button.Parent = model_5
- button_2.Anchored = true
- button_2.Size = Vector3.new(1, 0.2, 2)
- button_2.BottomSurface = Enum.SurfaceType.Smooth
- button_2.Orientation = Vector3.new(-90, -180, 0)
- button_2.Color = Color3.new(0, 1, 0)
- button_2.Name = "Button"
- button_2.TopSurface = Enum.SurfaceType.Smooth
- button_2.BrickColor = BrickColor.new("Lime green")
- button_2.Parent = button
- button_2.CFrame = CFrame.new(-38.07, 5.201, 32.45) * CFrame.Angles(-1.571, 0, -3.142)
- mesh_6.Scale = Vector3.new(0.55, 1, 0.55)
- mesh_6.Parent = button_2
- fire_14.Enabled = false
- fire_14.SecondaryColor = Color3.new(1, 0, 0)
- fire_14.Color = Color3.new(1, 0.678431, 0)
- fire_14.Heat = 25
- fire_14.Size = 30
- fire_14.Parent = button_2
- buttonholder.Anchored = true
- buttonholder.Size = Vector3.new(2, 1, 1)
- buttonholder.BottomSurface = Enum.SurfaceType.Smooth
- buttonholder.Orientation = Vector3.new(0, 0, 90)
- buttonholder.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- buttonholder.Name = "ButtonHolder"
- buttonholder.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0, 1, 1, 1)
- buttonholder.BrickColor = BrickColor.new("Really black")
- buttonholder.TopSurface = Enum.SurfaceType.Smooth
- buttonholder.Parent = button
- buttonholder.CFrame = CFrame.new(-38.07, 5.201, 32.5) * CFrame.Angles(0, 0, 1.571)
- mesh_7.Scale = Vector3.new(0.6, 0.6, 1)
- mesh_7.MeshType = Enum.MeshType.FileMesh
- mesh_7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_7.Parent = buttonholder
- fire_15.Enabled = false
- fire_15.SecondaryColor = Color3.new(1, 0, 0)
- fire_15.Color = Color3.new(1, 0.678431, 0)
- fire_15.Heat = 25
- fire_15.Size = 30
- fire_15.Parent = buttonholder
- buttonbackboard.Anchored = true
- buttonbackboard.Size = Vector3.new(1, 2, 0.4)
- buttonbackboard.Orientation = Vector3.new(0, -180, 0)
- buttonbackboard.Name = "ButtonBackboard"
- buttonbackboard.BottomSurface = Enum.SurfaceType.Smooth
- buttonbackboard.TopSurface = Enum.SurfaceType.Smooth
- buttonbackboard.Parent = button
- buttonbackboard.CFrame = CFrame.new(-38.07, 5.201, 32.3) * CFrame.Angles(3.142, 0, -3.142)
- fire_16.Enabled = false
- fire_16.SecondaryColor = Color3.new(1, 0, 0)
- fire_16.Color = Color3.new(1, 0.678431, 0)
- fire_16.Heat = 25
- fire_16.Size = 30
- fire_16.Parent = buttonbackboard
- parts.Name = "Parts"
- parts.Parent = model_5
- d.Anchored = true
- d.Size = Vector3.new(8, 4, 1)
- d.BottomSurface = Enum.SurfaceType.Smooth
- d.Orientation = Vector3.new(0, 180, 0)
- d.Color = Color3.new(0.686275, 0.866667, 1)
- d.Name = "D"
- d.BrickColor = BrickColor.new("Pastel light blue")
- d.Transparency = 0.5
- d.TopSurface = Enum.SurfaceType.Smooth
- d.Parent = parts
- d.CFrame = CFrame.new(-42.57, 3.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_8.Scale = Vector3.new(1, 1, 0)
- mesh_8.Parent = d
- fire_17.Enabled = false
- fire_17.SecondaryColor = Color3.new(1, 0, 0)
- fire_17.Color = Color3.new(1, 0.678431, 0)
- fire_17.Heat = 25
- fire_17.Size = 30
- fire_17.Parent = d
- r.Anchored = true
- r.Size = Vector3.new(1, 8, 1)
- r.BottomSurface = Enum.SurfaceType.Smooth
- r.Orientation = Vector3.new(0, -180, 0)
- r.Color = Color3.new(0.105882, 0.164706, 0.207843)
- r.Name = "R"
- r.TopSurface = Enum.SurfaceType.Smooth
- r.BrickColor = BrickColor.new("Black")
- r.Parent = parts
- r.CFrame = CFrame.new(-42.57, 5.201, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- mesh_9.Scale = Vector3.new(0.1, 1, 0.1)
- mesh_9.Parent = r
- fire_18.Enabled = false
- fire_18.SecondaryColor = Color3.new(1, 0, 0)
- fire_18.Color = Color3.new(1, 0.678431, 0)
- fire_18.Heat = 25
- fire_18.Size = 30
- fire_18.Parent = r
- d_2.Anchored = true
- d_2.Size = Vector3.new(8, 1, 1)
- d_2.BottomSurface = Enum.SurfaceType.Smooth
- d_2.Orientation = Vector3.new(0, 180, 0)
- d_2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- d_2.Name = "D"
- d_2.TopSurface = Enum.SurfaceType.Smooth
- d_2.BrickColor = BrickColor.new("Black")
- d_2.Parent = parts
- d_2.CFrame = CFrame.new(-42.57, 5.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_10.Scale = Vector3.new(1, 0.1, 0.1)
- mesh_10.Parent = d_2
- fire_19.Enabled = false
- fire_19.SecondaryColor = Color3.new(1, 0, 0)
- fire_19.Color = Color3.new(1, 0.678431, 0)
- fire_19.Heat = 25
- fire_19.Size = 30
- fire_19.Parent = d_2
- l.Anchored = true
- l.Size = Vector3.new(1, 8, 1)
- l.BottomSurface = Enum.SurfaceType.Smooth
- l.Orientation = Vector3.new(0, -180, 0)
- l.Color = Color3.new(0.105882, 0.164706, 0.207843)
- l.Name = "L"
- l.TopSurface = Enum.SurfaceType.Smooth
- l.BrickColor = BrickColor.new("Black")
- l.Parent = parts
- l.CFrame = CFrame.new(-42.57, 5.201, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- mesh_11.Scale = Vector3.new(0.1, 1, 0.1)
- mesh_11.Parent = l
- fire_20.Enabled = false
- fire_20.SecondaryColor = Color3.new(1, 0, 0)
- fire_20.Color = Color3.new(1, 0.678431, 0)
- fire_20.Heat = 25
- fire_20.Size = 30
- fire_20.Parent = l
- u.Anchored = true
- u.Size = Vector3.new(8, 1, 1)
- u.BottomSurface = Enum.SurfaceType.Smooth
- u.Orientation = Vector3.new(0, 180, 0)
- u.Color = Color3.new(0.105882, 0.164706, 0.207843)
- u.Name = "U"
- u.TopSurface = Enum.SurfaceType.Smooth
- u.BrickColor = BrickColor.new("Black")
- u.Parent = parts
- u.CFrame = CFrame.new(-42.57, 5.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_12.Scale = Vector3.new(1, 0.1, 0.1)
- mesh_12.Parent = u
- fire_21.Enabled = false
- fire_21.SecondaryColor = Color3.new(1, 0, 0)
- fire_21.Color = Color3.new(1, 0.678431, 0)
- fire_21.Heat = 25
- fire_21.Size = 30
- fire_21.Parent = u
- r_2.Anchored = true
- r_2.Size = Vector3.new(4, 8, 1)
- r_2.BottomSurface = Enum.SurfaceType.Smooth
- r_2.Orientation = Vector3.new(0, 180, 0)
- r_2.Color = Color3.new(0.686275, 0.866667, 1)
- r_2.Name = "R"
- r_2.BrickColor = BrickColor.new("Pastel light blue")
- r_2.Transparency = 0.5
- r_2.TopSurface = Enum.SurfaceType.Smooth
- r_2.Parent = parts
- r_2.CFrame = CFrame.new(-40.57, 5.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_13.Scale = Vector3.new(1, 1, 0)
- mesh_13.Parent = r_2
- fire_22.Enabled = false
- fire_22.SecondaryColor = Color3.new(1, 0, 0)
- fire_22.Color = Color3.new(1, 0.678431, 0)
- fire_22.Heat = 25
- fire_22.Size = 30
- fire_22.Parent = r_2
- u_2.Anchored = true
- u_2.Size = Vector3.new(8, 4, 1)
- u_2.BottomSurface = Enum.SurfaceType.Smooth
- u_2.Orientation = Vector3.new(0, 180, 0)
- u_2.Color = Color3.new(0.686275, 0.866667, 1)
- u_2.Name = "U"
- u_2.BrickColor = BrickColor.new("Pastel light blue")
- u_2.Transparency = 0.5
- u_2.TopSurface = Enum.SurfaceType.Smooth
- u_2.Parent = parts
- u_2.CFrame = CFrame.new(-42.57, 7.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_14.Scale = Vector3.new(1, 1, 0)
- mesh_14.Parent = u_2
- fire_23.Enabled = false
- fire_23.SecondaryColor = Color3.new(1, 0, 0)
- fire_23.Color = Color3.new(1, 0.678431, 0)
- fire_23.Heat = 25
- fire_23.Size = 30
- fire_23.Parent = u_2
- l_2.Anchored = true
- l_2.Size = Vector3.new(4, 8, 1)
- l_2.BottomSurface = Enum.SurfaceType.Smooth
- l_2.Orientation = Vector3.new(0, 180, 0)
- l_2.Color = Color3.new(0.686275, 0.866667, 1)
- l_2.Name = "L"
- l_2.BrickColor = BrickColor.new("Pastel light blue")
- l_2.Transparency = 0.5
- l_2.TopSurface = Enum.SurfaceType.Smooth
- l_2.Parent = parts
- l_2.CFrame = CFrame.new(-44.57, 5.2, 31.7) * CFrame.Angles(-3.142, 0, -3.142)
- mesh_15.Scale = Vector3.new(1, 1, 0)
- mesh_15.Parent = l_2
- fire_24.Enabled = false
- fire_24.SecondaryColor = Color3.new(1, 0, 0)
- fire_24.Color = Color3.new(1, 0.678431, 0)
- fire_24.Heat = 25
- fire_24.Size = 30
- fire_24.Parent = l_2
- part_9.Anchored = true
- part_9.Size = Vector3.new(16, 7.2, 1)
- part_9.BrickColor = BrickColor.new("Pastel light blue")
- part_9.Transparency = 0.2
- part_9.Orientation = Vector3.new(0, -90, 0)
- part_9.Color = Color3.new(0.686275, 0.866667, 1)
- part_9.Parent = model_4
- part_9.CFrame = CFrame.new(-34.07, 4.8, 23.2) * CFrame.Angles(0, -1.571, 0)
- fire_25.Enabled = false
- fire_25.SecondaryColor = Color3.new(1, 0, 0)
- fire_25.Color = Color3.new(1, 0.678431, 0)
- fire_25.Heat = 25
- fire_25.Size = 30
- fire_25.Parent = part_9
- part_10.Anchored = true
- part_10.Size = Vector3.new(1, 0.8, 16)
- part_10.Orientation = Vector3.new(0, -180, 0)
- part_10.Color = Color3.new(0.686275, 0.866667, 1)
- part_10.BrickColor = BrickColor.new("Pastel light blue")
- part_10.Parent = model_4
- part_10.CFrame = CFrame.new(-34.07, 8.8, 23.2) * CFrame.Angles(3.142, 0, -3.142)
- fire_26.Enabled = false
- fire_26.SecondaryColor = Color3.new(1, 0, 0)
- fire_26.Color = Color3.new(1, 0.678431, 0)
- fire_26.Heat = 25
- fire_26.Size = 30
- fire_26.Parent = part_10
- frame_7.Anchored = true
- frame_7.Size = Vector3.new(15, 1, 1)
- frame_7.BottomSurface = Enum.SurfaceType.Smooth
- frame_7.Orientation = Vector3.new(0, -90, 0)
- frame_7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- frame_7.Name = "Frame"
- frame_7.TopSurface = Enum.SurfaceType.Weld
- frame_7.BrickColor = BrickColor.new("Black")
- frame_7.Parent = model_4
- frame_7.CFrame = CFrame.new(-34.07, 9.7, 23.7) * CFrame.Angles(0, -1.571, 0)
- fire_27.Enabled = false
- fire_27.SecondaryColor = Color3.new(1, 0, 0)
- fire_27.Color = Color3.new(1, 0.678431, 0)
- fire_27.Heat = 25
- fire_27.Size = 30
- fire_27.Parent = frame_7
- part_11.Anchored = true
- part_11.Size = Vector3.new(4, 7.2, 1)
- part_11.BrickColor = BrickColor.new("Pastel light blue")
- part_11.Transparency = 0.2
- part_11.Orientation = Vector3.new(0, -180, 0)
- part_11.Color = Color3.new(0.686275, 0.866667, 1)
- part_11.Parent = model_4
- part_11.CFrame = CFrame.new(-35.57, 4.8, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_28.Enabled = false
- fire_28.SecondaryColor = Color3.new(1, 0, 0)
- fire_28.Color = Color3.new(1, 0.678431, 0)
- fire_28.Heat = 25
- fire_28.Size = 30
- fire_28.Parent = part_11
- part_12.Anchored = true
- part_12.Size = Vector3.new(4, 0.8, 1)
- part_12.BrickColor = BrickColor.new("Pastel light blue")
- part_12.Transparency = 0.2
- part_12.Orientation = Vector3.new(0, -180, 0)
- part_12.Color = Color3.new(0.686275, 0.866667, 1)
- part_12.Parent = model_4
- part_12.CFrame = CFrame.new(-35.57, 8.8, 31.7) * CFrame.Angles(3.142, 0, -3.142)
- fire_29.Enabled = false
- fire_29.SecondaryColor = Color3.new(1, 0, 0)
- fire_29.Color = Color3.new(1, 0.678431, 0)
- fire_29.Heat = 25
- fire_29.Size = 30
- fire_29.Parent = part_12
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