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- (Note: All of these bug reports were condensed into the file debug.txt. The notes near the arrows appear to be feedback. Notable bugs include the Hyper Beam Bug, the Toxic Bug, the Man-on-Cinnabar-Gym Bug, and reports on the Missingno. bug. Note the Hyper Beam and Toxic bugs were not fixed in Yellow.)
- BUG1-13.txt
- 13:31 99/01/13
- Pokémon Yellow
- Bug Report
- 1
- It's possible to erase all of your data if you pull out the cartridge while the SGB is on or is powering up.
- →This is improper operation.
- 2
- On Route 22, there are statues on both sides of the entrance of the Pokémon League building. Even though you should be able to move above them and there is not anything above the statues, you run into the wall as if there was an obstacle.
- →It’s not possible to fix the map data.
- 3
- After the intro screen changes twice, the music's beat stops. Right after Pikachu runs on the screen and right after Pikachu flies into the air, the beat stops.
- →Cannot be changed.
- 4
- When a player is stopping a Pokémon from evolving, the music stops playing after you return to the normal gameplay screen. You can only hear a sharp beeping sound.
- →Cannot be changed.
- Bug1-19.txt 1/?
- 13:31 99/01/13
- Pokémon Yellow
- Bug Report
- (1-3 are same as above)
- 4 Cover Sheet:
- These bugs do not include text bugs.
- Text bugs should be sent directly to Ogasawara-san.
- Bug
- #5: If all of your Pokémon faint while you're on the Cycling Road, you reappear at the last Pokémon Center you visited. If you try to get on your bike at that time, the message "You can't get off here!" appears. This also happens when you aren't riding your bike.
- →Fixed.
- #6: The Player's Pokémon has no PP, the opponent cannot use any moves, the player's [other?] Pokémon are all fainted, and the player has no items they can use. If the player has no means of fighting left, the player's turn cannot end.
- (Suppliment)
- When only one of your party Pokémon is able to fight, and three of your four moves have zero PP (including moves that have had PP Up used on them), and Disable is the only move left, this can definitely be reproduced.
- →Reproduced. Fixed.
- #7: In the middle of battle, the player’s Pokémon becomes small. When you pick a move without PP, the Pokémon’s sprite is covered by a text box that appears in the lower left corner. If you press the A Button, a small bit of the Pokémon’s sprite appears through the text box. (This also happens when you press the B Button).
- →Checked.
- #8: You cannot use the Poké Flute on sleeping Pokémon outside of battle. If you use it outside of battle, a message stating "Sleeping Pokémon don't like this!" will appear.
- →NOA can handle. →Change confirmed.
- #9: After grappling moves (like WRAP and BIND, etc) hit, the defending player gets a "It can't move!" message. The message for the first attack reads "Enemy ____'s attack continues..." This message continues to repeat with each attack (2-5 times). However, However, after Fire Spin hits, the game will not always notify the player that defending Pokémon is always unable to move. The message is contradicting what happens. The attack itself continues as normal.
- →Intended.
- It’s not a specific move, but when a grappling move has been decided on, the message will come up, and only when the grappled Pokémon is moving first will the It cannot move message appear.
- #10: When the player talks to Pikachu, instead of the music continuing to play as normal, the music stops until Pikachu's portrait appears. This bug can be reproduced in all areas, but it does not happen in inside buildings such as Lavender Town's Pokémon center.
- →Cannot be fixed.
- #11: When you use TM#48 ROCK SLIDE, three boulders rise from the bottom of the screen. Before the third boulder appears completely on screen, all three boulders disappear for an instant. This happens again at the top of the screen.
- →Intended.
- #12: This bug happens in Victory Road and the path leading to the Elite Four. Even if you're riding your bike, the music doesn't change. The music that was playing before getting on your bike restarts.
- →Intended.
- #13: Route 17 (Cycling Road): When the message "Maybe some Pokémon need a stone in order to evolve." appears, you try to push the A button to look [for an item?], and you run into a wall.
- The sound that plays when you find an item plays, but you don't get the item. The background music becomes distorted, makes strange sounds, and becomes extremely slow. This continues until the player leaves the area.
- →Cannot be reproduced.
- #14: When the player chooses the player data screen and presses B soon after, the screen corrupts for a short second. This only happens with SGB and GBC.
- →Intended.
- Bug 1-21.txt
- #15: Fuchia[sic] City
- If you walk from the left to the right in front of the old man's house, the music stops. Two of the player's Pokémon (Clefairy and Pidgeot) were poisoned.
- →
- #16: Final Four
- After winning a battle with two Pokémon (one frozen and the other having used its last move Doble[sic] Edge against Agatha, the player uses a Max Revive. During the next battle, they are left with only two Poké Balls, and they black out. If a Pokémon is frozen and Poké Balls are left, they should black out.
- (Supplement)
- While fighting Agatha, if your Pokémon is poisoned or paralyzed, if you get recoil from DOUBLE-EDGE, you can definitely reproduce it. With the combination of the status + recoil + the battle ending, you can reproduce it anywhere.
- →Reproduced.
- #17: Any
- If you're walking for a long time from left to right (with Pikachu following), Pikachu's sprite begins to make random jolty movements.
- →Reproduced.
- #18: Ending
- After defeating the rival at the end of the game, the screen showing how much money you've won doesn't appear. Soon after that, the rival's text appears.
- →Intended.
- #19: Final Four
- When you're fighting Lance's Gyarados, the Gyarados uses TM Hyperbeam[sic]. After using the move, although the person who used the move shouldn't have a turn, the player's Pokémon faints as a consequence. When sending out the next Pokémon, Gyarados should lose its turn, but is able to attack again.
- →Intended.
- #20: Ending
- After evaluating your Pokédex, Professor Oak gives you the following message: "You're great! You should get the Flash HM from my assistant!" As the player already had the Flash HM, this message makes no sense.
- →Intended. Feature.
- #21: Any
- When using the SGB, the X button doesn't function. While the game turns on, I mashed the X button. After the licensing screen, I kept pressing the X Button, and pressed the Reset Button. Doing that, the X Button stopped working, and to get it working again, I had to turn the power off again.
- →Reproduction confirmed.
- #22: Front End
- When accessing the SGB's Color Palate and Controller Setup options while the Demo Mode plays, the screen corrupts.
- →Reproduction confirmed.
- This might be a SGB bug, so we can’t fix it.
- #23: Victory Road
- In the cave, the switches will activate when pressed without having a rock pushed on top of them. If your Pikachu is in the party and is to the right of the switch, and you quickly return to it, the switch will activate.
- →Reproduction confirmed. →Fixed.
- Bug1-25.txt
- #24: Front End
- Pick the Graffiti option for the border and going to the next option. With the Log Cabin border selected, wait for the star to appear. Select the Graffiti option one more time. When you do, every time the screen changes, it will corrupt on the upper right.
- (Supplement)
- SGB Bug Frame Change The Border changes the frame
- Log Cabin ->Change the Border ->Star Appears
- →This might be a SGB bug, so we can’t fix it.
- #25: Pokedex
- Select the Pokédex and select Pokémon. Move your cursor to Quit on the option menu and press the B Button. The cursor will stay on the original option of Quit, but will appear on the left side.
- →Fixed.
- #26: Pokedex
- Select the Pokédex, and select Pokémon. On the selection screen, move your cursor to quit and press the B button. Even though the cursor remains in its original position next to Quit, the cursor appears on the left side of the screen.
- #26: Pokedex
- The following Pokémon's cries are corrupted.
- #01 Bulbasaur
- #25 Pikachu
- #97 Hypno
- #129 Magikarp
- If you choose the Cry option, it happens one out of five times more or less.
- →
- #27: Any
- When entering and exiting a guard post, quickly press the X Button. When you do this, a corruption frame will appear at the top of the screen. It's thought that this only happens when the screen transitions both when going east or west from the first floor of the guard tower.
- (Supplement)
- What is a guard post? The place where a guard is.
- →This might be a SGB bug, so we can’t fix it.
- #27: Any
- When entering and exiting a guard post, quickly press the X Button. When you do this, a corruption frame will appear at the top of the screen. It's thought that this only happens when the screen transitions both when going east or west from the first floor of the guard tower.
- #28: Any
- When using a Rare Candy to revive a Pokémon, its HP is restored too. However, until the player looks at the status screen, its status remained FNT.
- →
- #29: During Battle
- When you select an option in battle, the music stops. This only happens in the middle of the second battle sequence.
- →
- #30: During Battle
- In battle, when selecting the PKMN option from the Battle Options box and returning from the subscreen, the battle options box flickers.
- →
- #31: Cinnabar Island
- If you Surf from the right of the Cinnabar Gym, an NPC appears on the roof of the Gym. When you clear the "The door is locked..." text, the NPC disappears.
- →Fixed.
- (Supplement) A similar bug to the above where an NPC can appear above the window was also fixed.
- #32: Front End
- When you softly press the Reset Button on the title screen, a small beep sound can be heard when the game resets.
- →
- #33: During Battle
- When the player's Pokémon faints, change to another Pokémon. While the second Pokémon is in battle, even though the character revived the fainted Pokémon, it was not returned to battle. When the second Pokémon has finished the battle, the experience points are divided up for the first Pokémon (even though the first Pokémon fainted in battle).
- →Intended.
- #34: Any
- When you talk to Pikachu a few times, the Water Texture begins to corrupt. Before long, after continuing to talk to Pikachu a few more times, the Water Texture goes totally black.
- →Something similar was reproduced. →We will try to fix it for grassy areas.
- #35: Safari Zone
- The entrance between Area 2 and 1 is 4 spaces wide, but you can only use the middle two spaces. You collide with the outer two spaces.
- →It is impossible to fix map data.
- #36: Colossseum 2
- Even if you satisfy all the conditions, you can't access the Petit Cup.
- →Fixed.
- #37: Any
- When poisoned by Toxic, the damage increases every turn. However, If the Pokémon is returned and sent back out, the poison becomes normal poison (the damage doesn't increase every turn).
- →
- #38: Cable Club
- When Player 1 selects any of the Trade Center, Colosseum, Colosseum 2 options and continues to press A, Player 2 automatically appears in the Computer Room. Player 2 can freely walk around. When Player 2 releases the A Button, Player 1 will appear in the Computer Room. Until Player 1 releases the A Button, Player 2 should not appear in the Computer Room.
- →
- #39: Saffron City
- On the fifth floor of Silph Co. a Juggler has no outline above his head. When entering a battle and the screen goes black, the outline of his hat appears over the blackout.
- →
- #40: Miscelleneous[sic]
- When in the Pokémon Center, if you access Print Options [while connected to] another player (either from the PC or Pokédex), the error number that appears quickly changes between number 1, 2 or 4. This only occurs when two games are connected by the link cable and two players both are in the Trade Center or Colosseum.
- →This was fixed once, but generally speaking when you are not connected to the Pocket Printer, don’t choose the Print Command.
- #41: Cable Club (Place: Cable Club
- Lock Up Bug
- Frequency 75~100%
- Version: 0120
- Not fixed)
- While Player 2 is looking at the Pokédex and Player 1 selects any of the Trade Center, Colosseum, or Colosseum 2 from the PC, Player 1's screen will turn into the "Please Wait" screen. When Player 2 stops viewing the Pokédex or accessing the PC, both players will freeze on the Please Wait screen.
- →Cannot be fixed.
- Generally speaking when you are not connected to the Pocket Printer, don’t choose the Print Command.
- #42: Colosseum 2
- In the Cable Club menu options, both Players 1 and 2 can glitch out at the same time. For example, with Player 2 not touching anything, Player 1's cursor will be on the same option. When Player 1 presses the A button, Player 2's cursor will move randomly on Player 2's menu. When that happens, one will move on one screen but not on the other. This causes the game to lock up.
- →Checking.
- #43: Front End
- On the intro/demo screen, the audio seems imbalanced between the left and right. When you're using headphones, the right side is much louder than the left. However, when you move to the "Continue/New Game" screen, left and right are the same volume. It happens on all systems but is especially notable on the original Game Boy.
- →
- #44: Cable Club
- After selecting either Trade or Cable Club, the next screen is the one where both players are sitting facing each other. However, for a moment when the screen appears, there is a corruption. When the screen changes to a different place, two Gastly sprites appear.
- →
- #45: Cable Club
- Colosseum 2: The cursor does not react quickly on the 3 "Cup" options. If you don't press the same direction quickly on the control pad, the cursor doesn't move from the one option.
- →
- Bug2-01.txt
- #46: Route #
- On Route 15 (in the building with Oak's Aid and the telescope), when you enter from the right side of the building, go up the stairs and walk just past the bench. Turn to the left and walk to the far telescope. Look at Articuno through the Telescope. After looking, go straight down. At the bottom of the screen, some extra graphics appear. These graphics persist when the player goes from the top of the room until they go down the stairs.
- →Reproduced.
- #47: Pokemon Center
- When the Jigglypuff in the Pokémon Center in Viridian City stops singing, a small beep can be heard twice.
- →
- #48: Pokemon Center
- After healing your Pokémon at the Pokémon Center, a strange beep plays.
- →
- #49: Menu Screen
- Often on the save screen, when you press the D-Pad and the A Button at the same time, it will play the sound effect for selecting something, but you can't select anything.
- →
- #50: During Battle
- Super Fang and Hyper Fang are Normal attacks. But, when using these attacks, they don't have the same effects. Hyper Fang's effect message is "It does not effect ___.", but Super Fang does damage.
- →Intended.
- #51: Colosseum
- When two players are fighting in the Colosseum and one Pokémon is asleep, sometimes on one player's screen before it wakes up, it will wake up on the other player's screen. When this occurs, it can corrupt either player's game.
- →
- #52: Closseum[sic]
- Player 1 is using a Venomoth against Player 2's Gloom. Venomoth's ACID attack is not every effective against Gloom. However, the message "SLEEPPOWDER was disabled" appears. After a few turns, the two games were offset by a full turn. When it said that Player 1 had won on Player 1's screen, the battle on Player 2's screen had not ended. If Player 1 reenters the battle, it locks up.
- →Checking.
- #53: Colosseum
- Player 1's Moltres uses Fire Spin.
- When the attack is successful, Player 2's new Pokémon can move every turn. Moltres's attack continues for six consecutive turns.
- →
- #54: Indigo Plateau
- The player walks up to Lance (the fourth trainer) and Lance stops the player and talks to him. However, Lance doesn't face the player.
- →This is a Pokémon framework problem. It can’t be fixed.
- #55: Vermilion City
- With two Pokémon in your party poisoned, walk towards the entrance to Vermilion City. When the player enters the screen that has the NPC that gives the player a Squirtle, one of the Pokémon faints and a text box appears. Above the text box, the NPC's sprite is to the left of the textbox, and overlaps with the right side of a building.
- →Reproduction cannot be confirmed, but a related bug was fixed, so is this fixed too?
- #56: Pokemon Mart
- At the Poké Mart, talk to the NPC that buys and sells items. On the "Sell" and "Buy" screen, pick NO. After picking it, above the text box, Ash will flash and move to the side, and the graphics will corrupt. This happens at all Poké Marts when you pick NO.
- →
- #57
- When the options change and you enter the Link Cable Club mode, the changed options revert to the default settings.
- →
- #58
- When Pokémon evolve and learn a move that the original form can't learn, the music stops. Unless you return to the gameplay screen, the music will not play.
- (Note: Even though the BMG is not playing, the sound effects still play.)
- (High Frequency)
- →Intended.
- #59 (Place: Cable Club
- Rule, Score Problem
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- Occurs when two people are trading Pokémon. Player 1 is trading for Player 2's Pokémon. When the trade animation ends, the "Please Wait" message appears on both player's screens. After Player 1 turns off the system, the contents of both Player's games is confirmed. Player 1's Pokémon is the same, but Player 2 has Player 1's Pokémon. Player 2's Pokémon has disappeared during the trade. It can be reproduced with either Pokémon. This can also be reproduced if Player 1 pulls out the link cable on the "Please Wait" screen.
- →Please consider if turning the power off during the "Please Wait" screen and pulling out the cable during the "Saving..." screen is the same. That is to say, the [fidelity of?] the traded data cannot be guaranteed.
- #60: (Place: Wherever
- Rule, Score Problem
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- After the player uses an HP Up on a very low level Pokémon, when the stat increases, a message appears, but it barely rises. It's easy to get this to happen when using a Status Upgrade item.
- →Intended. This is due to [the stat change] being rounded down during rounding calculations.
- #61 (Cable Club
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- Two players are playing with the link cable. Player one selects a Pokémon to trade and the screen says "Please Wait...". Player 2 picks the last Pokémon from their list, and right after the first dialogue box appears, resets the game. Player one's screen is stuck on "Please Wait...". Player 2 restarts the game, and accesses the print option. (The effect is the same on the PC or the Pokédex.) When that happens, the Print Error message appears on Player 2's screen. Player 1's trade continues without Player 2 and they receive a Pokémon with broken graphics. Player 1's Pokemon graphics and game progress (as well as anything else that did not participate in the trade) begin to break.
- →Generally speaking when you are not connected to the Pocket Printer, don’t choose the Print Command.
- #62 (Cable Club
- Graphic, Texture Problem
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- Note: This bug appears in Colosseum and Colosseum 2.
- Battle mode. After selecting a move, Player 1 resets the system and leaves Player 2 in the battle. Player 1 once again reenters the game and accesses the printer options (The effect is the same on the PC and Pokédex). After that, the Print Error message appears for Player 1. Player 1 will continue the battle, but Player 2 will not be in the battle and the computer will automatically pick Player 2's moves. The battle screen's graphics will break. At the end of the battle, the problem won't happen.
- →Generally speaking when you are not connected to the Pocket Printer, don’t choose the Print Command.
- [L] #64 (In Battle
- Frequency 50~75%
- Version: 0203b
- Unfixed)
- In battle, when the player selects the battle option and presses the Select Button, the menu will flicker.
- →
- #64 (Colosseum
- Rule, Score Problem
- Frequency 1~25%
- Version: 0203b
- Unfixed)
- When trying to enter the Petite Cup with the conditions satisfied, a text box saying you cannot participate will appear. On trying a second time, you can participate without issue.
- →
- #65 (Pokémon Tower
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- On the sixth floor of the Pokémon Tower, if you're not holding the Silph Scope you can't proceed and you encounter the unknown Ghost. However, during the battle, if you use the Poké Doll, you escape the battle and the message "The ghost was the spirit of Cubone's mother. The mother's spirit has been laid to rest, and begins its journey to the afterlife" appears. This method circumvents all of the casino gameplay, and you can obtain the Poké Flute without getting the Silph Scope. This also happened in Pokémon Red and Blue Version.
- #66 (Place: Wherever
- Lock Up Bug
- Frequency 75~100%
- Version: 0203b
- Unfixed)
- I entered Agatha's Elite Four fight. I had a Pidgey with no PP except for Mirror Move, and Agatha's first Pokémon, Gengar, used Substitute. Pidgey used Mirror Move and also used Substitute. After that, Pidgey used all its PP, and could only use Struggle. Because of Gengar's Substitute, Pidgey couldn't damage Gengar. Because Pidgey's status was Normal, Gengar's moves couldn't hurt it. Because Gengar can't use Struggle and is a Ghost Pokémon that cannot be damaged by Struggle, I could do no damage whatsoever. Because Pidgey can't damage Gengar and Gengar can't use Struggle, no one can sustain damage. Because Agatha's other Pokémon are also Ghosts, and the player only can use Substitute, and can't use Ghost moves, Pidgey and Agatha's Pokémon cannot do damage. As a result, neither the player or Agatha can deal damage, and it becomes an endless loop. This happens with any Ghost-type Pokémon.
- →Intended bug.
- #67 (Place: Cinnabar Island
- Type: Other
- Frequency 75~100%
- Version: 0203b
- Unknown)
- There's a place on Cinnabar Island where the water meats the land. When your character surfs along it, Random Pokémon will appear. Generally, the Pokémon don't exist on Cinnabar Island.There are land Pokémon that can be encountered on the last ground [tile you were on]. For example, you can capture and fight Pokémon that you can only find in the Safari Zone. (Sometimes, there is also a bug where a glitched Pokémon with the number 000 appears that breaks the graphics and makes bugs.)
- → [There's no feedback!]
- [L] #68 (Place: Start
- Graphics, Texture Related
- Frequency: 50~75%
- Version: 0209
- Unknown)
- During the demo mode scene where Pikachu is flying in the sky, if you press A immediately after the animation ends, the graphics at the bottom of the screen will glitch for a moment.
- →
- #69 (Colosseum
- Rule, Score Related
- Frequency: 75~100%
- Version: 0209
- Unfixed)
- TM39, Swift, does not work in Yellow Version the same way as it does in Red and Blue Version. In Red and Blue Version, Swift has an accuracy of 100%, but in Yellow if the opponent is Flying or Digging, when you use the move, it won't hit. If you use Swift while in a Link Battle with Red or Blue, Red and Blue will say it will hit, but the Yellow Game Pack will say it missed. Therefore, the damage on the enemy Pokémon will be shown on on Red or Blue, but not on Yellow. This causes graphical glitches on the Pokémon and have effects on the Hall of Fame.
- →Fixed. It is the same as the behavior in Red/Blue versions.
- [H] #70(Place: Elite Four
- Soft Lock Bug
- Frequency: 75~100%
- Version: 0209
- Unfixed)
- While fighting the Elite Four's Lorelai, I was using Beedrill while Lorelai was using Dewgong. Beedrill used Rage while Dewgong repeatedly used Rest. The effect was that Dewgong would recover any damage done by the player, and Dewgong would not attack Beedrill. Because the player cannot change Pokémon, run, or use items, it becomes a soft lock.
- →
- #71 (Beginning Scene
- NOA Guideline-Related Problem
- Frequency 75~100%
- Version: 0210
- Unfixed)
- Some ugly things come up on the copyright screen. The C in Creatures has a few red pixels, and the other characters on the copyright screen look similar.
- Note: This was confirmed on a Game Boy Color.
- →Intended.
- #72 (Cable Club
- Hard Lockup
- Frequency: 50~75%
- Version: 0210
- Unfixed)
- When the player linked with another, I talked to the Cable Club clerk. On the Save Screen, the first player picks No, and the second picks Yes. The second player can continue to pick an option in the option menu, but both games lock up.
- #74 (Gym
- Rule and Score
- Frequency 75~100%
- Version: 0210
- Unfixed)
- In the Cinnabar Island Gym, while answering the first question, I pressed the B button to choose NO. However, the next time, I pressed the B Button as before, and it picked the same answer as before. However, the player picked Yes, and the next time on the same quiz, pressing the B button chose Yes.
- →Cannot be reproduced.
- #75 (Wherever
- Rules and Score
- Frequency 75~100%
- Version: 0210
- Unfixed)
- While a Pokémon is poisoned, you use Flash, and immediately after you take four steps, the Pokémon will stop taking damage from the poison. The Flash effect will also disappear.
- →Cannot be replicated.
- [ML] #76 (Route 4
- Audio
- Frequency 75~100%
- Version: 0210
- Unfixed)
- Route 4. Even if there is a specific BMG playing, if you play the cry of #100 Voltorb in the Pokedex, the sound continues on a loop.
- →
- Bug 77 (Colosseum
- Rules and Score Related Bug
- Frequency 75~100%
- Version: 0215
- Unfixed)
- Player 1 uses Metronome, and Player 2 uses Mirror Move after that. Metronome calls Sky Attack, and when Player 2 uses Mirror Move, instead of Sky Attack, it uses a random move.
- Note: Metronome's move was a two turn attack, so if Player 2 uses Mirror Move, the bug will definitely happen.
- →Intended.
- Bug 78 (Colosseum
- Rule and Score Related Bug
- Frequency 75~100%
- Version: 0215
- Unfixed)
- In a duel in the Colosseum, when Player 1 uses a recovery move and Player 2 uses Counter, Counter does not function properly. Normally, Counter does double the damage of a physical move that hits it. Instead, the move does the damage of the last move that hit it. Because Player 1's Pokémon was hit by Counter, they immediately send out a new Pokémon. Then Player 2 uses Counter again on the new Pokémon. Because Player 1's Pokémon doesn't attack, instead of taking the damage from the new Pokémon, takes it from the last attack. Player 1's new Pokémon is sent in and the process repeats.
- >>43458214
- Bug 79 (Place: Field (A place where there are stairs)
- Type: Other
- Frequency: 75~100%
- Version: 0215
- Unfixed)
- I lefy Pikachu atop a high cliff, Pikachu jumped down. I waited for the walking animation to begin. When the player began to walk, Pikachu didn't start to do the animation. When the player stopped and started to walk again, Pikachu started to follow after the player again and the animation started.
- Bug 80 (In Battle
- Type: Rule and Score
- Frequency: 75~100%
- Version: 0215
- Unfixed)
- Player 1 sent out a Pokémon in their party that used Substitute. After, Player 2 used High Jump Kick. Text appeared that read that Player 1's Pokémon "Kept going and crashed!". After "The Substitute took damage for Player 2!" came up. The Substitute was Player 1's, so it should not take damage for Player 2.
- Bug 81 (Start of the Game
- Type: Graphics and Textures
- Frequency: 75~100%
- Version: 0215
- Unfixed)
- At the start of the game, there is a scene where stars fly over characters reading "GAME GREAK". When those stars fly through GAME FREAK, the AK in Freak disappear, as does part of the E in GAME, and the stars become transparent.
- Bug 82 (Start of the Game
- Type: Graphics and Textures
- Frequency: 50~75%
- Version: 0215
- Unfixed)
- When pressing Start, A, B or Y on the scene where Pikachu does a flying kick, a thick black line appears for a moment. This only happens on the Super Game Boy.
- [H] Bug 83 (Move
- Type: Other
- Frequency: 75~100%
- Version: 0217
- Unfixed)
- In battle, I was facing Pokémon with Self-Destruct (TM36) or Explosion (TM47) and I used Substitute. When the enemy Pokémon uses Explosion or Self Destruct to break the Substitute, the enemy Pokémon's graphics disappear, but it hasn't really been defeated. The Substitute is destroyed, but the process of exploding and fainting is prevented. You can continue the battle, but the enemy needs to be defeated again and its graphics don't come back. This happens both in the Colosseum and vs NPCs and in RGB Mode.
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