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  1. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  2. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  3. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 359 not linked)".
  4. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  5. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  6. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  7. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  8. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  9. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  10. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  11. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  12. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  13. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  14. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 300 not linked)".
  15. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  16. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  17. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  18. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  19. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  20. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  21. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  22. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  23. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  24. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  25. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 302 not linked)".
  26. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  27. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  28. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  29. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  30. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  31. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  32. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  33. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  34. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  35. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  36. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 417 not linked)".
  37. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  38. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  39. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  40. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  41. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  42. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  43. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  44. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 419 not linked)".
  45. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  46. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  47. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  48. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  49. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  50. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  51. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  52. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 422 not linked)".
  53. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  54. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  55. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  56. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  57. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  58. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  59. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  60. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  61. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  62. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  63. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  64. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 282 not linked)".
  65. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  66. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  67. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  68. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  69. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  70. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  71. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  72. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  73. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  74. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  75. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  76. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  77. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  78. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 304 not linked)".
  79. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  80. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  81. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  82. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  83. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  84. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  85. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  86. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  87. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  88. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  89. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  90. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  91. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  92. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  93. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  94. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  95. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  96. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  97. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  98. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  99. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  100. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  101. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  102. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  103. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  104. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  105. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  106. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  107. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  108. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  109. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  110. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  111. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  112. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  113. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  114. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  115. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  116. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  117. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  118. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  119. ^Cfixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  120. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  121. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 304 not linked)".
  122. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  123. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  124. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  125. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  126. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  127. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  128. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  129. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  130. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  131. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  132. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  133. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  134. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  135. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  136. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  137. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  138. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  139. err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
  140. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  141. fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
  142. fixme:console:CONSOLE_DefaultHandler Terminating process 6d on event 0
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