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- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 359 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 300 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 302 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 417 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 419 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 422 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 282 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 304 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- ^Cfixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_OPERATION in glUseProgram(program 304 not linked)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- err:d3d:wined3d_debug_callback 0x30149450: "GL_INVALID_ENUM in glBindTexture(target)".
- fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x112650, shader (nil), class_instances (nil), class_instance_count 0 stub!
- fixme:console:CONSOLE_DefaultHandler Terminating process 6d on event 0
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