tacticaltortoise

9/17 Practice Lists

Sep 17th, 2023 (edited)
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  1. Game 2:
  2.  
  3. CHARACTER
  4.  
  5. Neurotyrant (135pts)
  6. • 1x Neuronode
  7. • 1x Neurotyrant claws and lashes
  8. • 1x Psychic scream
  9.  
  10. Winged Hive Tyrant (225pts)
  11. • 1x Chameleonic
  12. • 1x Tyrant talons
  13. • 1x Monstrous Bonesword and Lash Whip
  14.  
  15. Winged Hive Tyrant (210pts)
  16. • 1x Tyrant talons
  17. • 1x Monstrous Bonesword and Lash Whip
  18.  
  19. Winged Tyranid Prime (65pts)
  20. • 1x Prime Talons
  21.  
  22. Deathleaper (70pts)
  23. • 1x Lictor Claws and Talons
  24. • 1x Warlord
  25.  
  26.  
  27. BATTLELINE
  28.  
  29. Gargoyles (75pts)
  30. • 1x Blinding Venom
  31. • 1x Fleshborer
  32.  
  33. Gargoyles (75pts)
  34. • 1x Blinding Venom
  35. • 1x Fleshborer
  36.  
  37.  
  38. OTHER DATASHEETS
  39.  
  40. Biovores (75pts)
  41. • 1x Chitin-barbed Limbs
  42. • 1x Spore Mine Launcher
  43.  
  44. Lictor (60pts)
  45. • 1x Lictor Claws and Talons
  46.  
  47. Lictor (60pts)
  48. • 1x Lictor Claws and Talons
  49.  
  50. Neurolictor (65pts)
  51. • 1x Piercing Claws and Talons
  52.  
  53. Neurolictor (65pts)
  54. • 1x Piercing Claws and Talons
  55.  
  56. Neurolictor (65pts)
  57. • 1x Piercing Claws and Talons
  58.  
  59. Pyrovores (30pts)
  60. • 1x Chitin-barbed limbs
  61. • 1x Flamespurt
  62.  
  63. Pyrovores (30pts)
  64. • 1x Chitin-barbed limbs
  65. • 1x Flamespurt
  66.  
  67. Tyranid Warriors with Melee Bio-Weapons (170pts)
  68. • 1x Tyranid Prime
  69. • 1x Tyranid Warrior Claws and Talons
  70. • 5x Tyranid Warrior
  71. • 5x Tyranid Warrior Claws and Talons
  72.  
  73. Von Ryan's Leapers (150pts)
  74. • 1x Leaper's Talons
  75.  
  76. Ripper Swarms (20pts)
  77. • 1x Xenos Claws and Teeth
  78.  
  79. Ripper Swarms (20pts)
  80. • 1x Xenos Claws and Teeth
  81.  
  82. Ripper Swarms (20pts)
  83. • 1x Xenos Claws and Teeth
  84.  
  85. Exocrine (135pts)
  86. • 1x Bio-plasmic Cannon
  87. • 1x Powerful Limbs
  88.  
  89. Trygon (180pts)
  90. • 1x Bio-electric Pulse
  91. • 1x Trygon Scything Talons
  92.  
  93.  
  94. +++ BA v2 (Warhammer 40,000 10th Edition) [1,995pts] +++
  95.  
  96. ++ Army Roster (Imperium - Adeptus Astartes - Blood Angels) ++
  97. Rules: Oath of Moment
  98.  
  99. + Configuration +
  100.  
  101. Battle Size: 2. Strike Force (2000 Point limit)
  102.  
  103. Detachment: Gladius Task Force
  104. Abilities: Combat Doctrines
  105. Profiles:
  106. Combat Doctrines: Description:At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all Adeptus Astartes units from your army with this ability. You can only select each Combat Doctrine once per battle.
  107.  
  108.  
  109. DEVASTATOR DOCTRINE 
  110. This unit is eligible to shoot in a turn in which it Advanced.
  111.  
  112. TACTICAL DOCTRINE
  113. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
  114.  
  115. ASSAULT DOCTRINE
  116. This unit is eligible to declare a charge in a turn in which it Advanced.|
  117.  
  118. Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces are visible, Unaligned Foritifications are visible
  119.  
  120. + Epic Hero +
  121.  
  122. Chief Librarian Mephiston
  123. Rules: Feel No Pain 5+, Hazardous, Leader, Oath of Moment, Pistol, Psychic, Sustained Hits
  124. Abilities: Invulnerable Save, Leader, Psychic Hood, The Quickening [Psychic], Transfixing Gaze [Psychic], Melee Weapons: Vitarus, Ranged Weapons: ➤ Fury of the Ancients - Focused Witchfire, ➤ Fury of the Ancients - Witchfire, ➤ Plasma Pistol - Standard, ➤ Plasma Pistol - Supercharge, Unit: Chief Librarian Mephiston
  125. Profiles:
  126. Invulnerable Save: Description:This model has a 5+ invulnerable save against ranged attacks.|
  127. Leader: Description:This model can be attached to the following units:
  128.  
  129. ■ Assault Intercessor Squad
  130. ■ Intercessor Squad
  131. ■ Sternguard Veteran Squad|
  132. Psychic Hood: Description:While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.|
  133. The Quickening [Psychic]: Description:While this model is leading a unit, models in that unit have the Fights First ability|
  134. Transfixing Gaze [Psychic]: Description:At the start of the Fight phase, you can select one enemy unit within Engagement Range  of this Psyker’s unit and roll one D6: on a 1, this Psyker model suffers D3 mortal wounds; on a 2-5, until the end of the phase, worsen the Weapon Skill characteristic of melee weapons equipped by models in that enemy unit by 1; on a 6, until the end of the phase, worsen the Weapon Skill and Attacks characteristics of those weapons by 1.|
  135. Vitarus: Range:Melee|A:6|WS:2+|S:9|AP:-3|D:D3|Keywords:Psychic|
  136. ➤ Fury of the Ancients - Focused Witchfire: Range:12"|A:3|BS:2+|S:5|AP:-2|D:D3|Keywords:Hazardous, Pistol, Psychic, Sustained Hits 3|
  137. ➤ Fury of the Ancients - Witchfire: Range:12"|A:3|BS:2+|S:4|AP:-1|D:D3|Keywords:Pistol, Psychic, Sustained Hits 1|
  138. ➤ Plasma Pistol - Standard: Range:12"|A:1|BS:2+|S:7|AP:-2|D:1|Keywords:Pistol|
  139. ➤ Plasma Pistol - Supercharge: Range:12"|A:1|BS:2+|S:8|AP:-2|D:2|Keywords:Hazardous, Pistol|
  140. Chief Librarian Mephiston: M:7"|T:5|SV:2+|W:6|LD:6+|OC:1|
  141.  
  142. Commander Dante: Warlord
  143. Rules: Deep Strike, Leader, Lethal Hits, Melta, Oath of Moment, Pistol, Sustained Hits
  144. Abilities: Death Mask of Sanguinius, Invulnerable Save, Leader, Lord Regent of the Imperium Nihilus, Melee Weapons: The Axe Mortalis, Ranged Weapons: Perdition, Unit: Commander Dante
  145. Profiles:
  146. Death Mask of Sanguinius: Description:At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test, subtracting 1 from that test when they do|
  147. Invulnerable Save: Description:4+|
  148. Leader: Description:This model can be attached to the following units:
  149.  
  150. ■ Assault Squad with Jump Packs
  151. ■ Sanguinary Guard
  152. ■ Vanguard Veteran Squad with Jump Packs|
  153. Lord Regent of the Imperium Nihilus: Description:While this model is leading a unit, add 1 to Charge rolls made for that unit and each time a model in that unit makes an attack, add 1 to the Hit roll.|
  154. The Axe Mortalis: Range:Melee|A:8|WS:2+|S:7|AP:-3|D:2|Keywords:Lethal Hits|
  155. Perdition: Range:6"|A:1|BS:2+|S:8|AP:-4|D:D6|Keywords:Melta 2, Pistol, Sustained Hits D3|
  156. Commander Dante: M:12"|T:4|SV:2+|W:6|LD:6+|OC:1|
  157.  
  158. + Character +
  159.  
  160. Chaplain with Jump Pack: Bolt Pistol
  161. Rules: Deep Strike, Leader, Oath of Moment, Pistol
  162. Abilities: Exhortation of Rage, Invulnerable Save, Leader, Litany of Hate, Melee Weapons: Crozius Arcanum, Ranged Weapons: Bolt Pistol, Unit: Chaplain with Jump Pack
  163. Profiles:
  164. Exhortation of Rage: Description:Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.|
  165. Invulnerable Save: Description:4+|
  166. Leader: Description:This model can be attached to the following units:
  167.  
  168. ■ Assault Squad with Jump Packs
  169. ■ Vanguard Veteran Squad with Jump Packs|
  170. Litany of Hate: Description:While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.|
  171. Crozius Arcanum: Range:Melee|A:5|WS:2+|S:6|AP:-1|D:2|Keywords:|
  172. Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
  173. Chaplain with Jump Pack: M:12"|T:4|SV:3+|W:4|LD:5+|OC:1|
  174.  
  175. Lieutenant with Combi-weapon
  176. Rules: Anti-, Devastating Wounds, Feel No Pain 5+, Infiltrators, Lone Operative, Oath of Moment, Rapid Fire, Stealth, Sustained Hits
  177. Abilities: Evade and Survive, Lone Survivor, Priority Objective Identified [Aura], Melee Weapons: Paired Combat Blades, Ranged Weapons: Combi-weapon (Lieutenant with Combi-weapon), Unit: Lieutenant with Combi-weapon
  178. Profiles:
  179. Evade and Survive: Description:Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move|
  180. Lone Survivor: Description:This model cannot be Warlord|
  181. Priority Objective Identified [Aura]: Description:At the start of the first battle round, if your army contains one or more models with this ability, you can select one objective marker on the battlefield to be the Priority Objective. Until the end of the battle, while a friendly Adeptus Astartes unit is within 6" of this model, each time a model in that unit makes an attack that targets an enemy unit that is within range of the Priority Target, re-roll a Wound roll of 1.|
  182. Paired Combat Blades: Range:Melee|A:5|WS:2+|S:4|AP:0|D:1|Keywords:Anti-Tyranids 4+, Sustained Hits 1|
  183. Combi-weapon (Lieutenant with Combi-weapon): Range:24"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Anti-infantry 4+, Devastating Wounds, Rapid Fire 1|
  184. Lieutenant with Combi-weapon: M:6"|T:4|SV:3+|W:4|LD:6+|OC:1|
  185.  
  186. + Battleline +
  187.  
  188. Assault Intercessor Squad
  189. Rules: Oath of Moment
  190. Abilities: Shock Assault, Unit: Assault Intercessor Squad
  191. Assault Intercessor Sergeant: Astartes Chainsword, Heavy Bolt Pistol
  192. Rules: Pistol
  193. Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
  194. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
  195. Rules: Pistol
  196. Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
  197. Profiles:
  198. Shock Assault: Description:Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.|
  199. Astartes Chainsword: Range:Melee|A:4|WS:3+|S:4|AP:-1|D:1|Keywords:|
  200. Heavy Bolt Pistol: Range:18"|A:1|BS:3+|S:4|AP:-1|D:1|Keywords:Pistol|
  201. Assault Intercessor Squad: M:6"|T:4|SV:3+|W:2|LD:6+|OC:2|
  202.  
  203. + Infantry +
  204.  
  205. Aggressor Squad
  206. Rules: Oath of Moment
  207. Abilities: Close-quarters Firepower, Unit: Aggressors
  208. Aggressor Sergeant
  209. Rules: Twin-linked
  210. Melee Weapons: Power Fist
  211. 2x Aggressors: 2x Power Fist
  212. Rules: Twin-linked
  213. Melee Weapons: Power Fist
  214. Auto Boltstorm Gauntlets & Fragstorm Grenade Launcher
  215. Rules: Blast, Twin-linked
  216. Ranged Weapons: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
  217. Profiles:
  218. Close-quarters Firepower: Description:Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack
  219. by 1.|
  220. Power Fist: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Twin-linked|
  221. Auto Boltstorm Gauntlets: Range:18"|A:3|BS:3+|S:4|AP:0|D:1|Keywords:Twin-linked|
  222. Fragstorm Grenade Launcher: Range:18"|A:D6|BS:3+|S:4|AP:0|D:1|Keywords:Blast|
  223. Aggressors: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
  224.  
  225. Aggressor Squad
  226. Rules: Oath of Moment
  227. Abilities: Close-quarters Firepower, Unit: Aggressors
  228. Aggressor Sergeant
  229. Rules: Twin-linked
  230. Melee Weapons: Power Fist
  231. 2x Aggressors: 2x Power Fist
  232. Rules: Twin-linked
  233. Melee Weapons: Power Fist
  234. Auto Boltstorm Gauntlets & Fragstorm Grenade Launcher
  235. Rules: Blast, Twin-linked
  236. Ranged Weapons: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
  237. Profiles:
  238. Close-quarters Firepower: Description:Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack
  239. by 1.|
  240. Power Fist: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Twin-linked|
  241. Auto Boltstorm Gauntlets: Range:18"|A:3|BS:3+|S:4|AP:0|D:1|Keywords:Twin-linked|
  242. Fragstorm Grenade Launcher: Range:18"|A:D6|BS:3+|S:4|AP:0|D:1|Keywords:Blast|
  243. Aggressors: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
  244.  
  245. Death Company Marines with Jump Packs
  246. Rules: Deep Strike, Feel No Pain 6+, Oath of Moment
  247. Abilities: Berserk Fury, Black Rage, Unit: Death Company Marines with Jump Packs
  248. Death Company Marine: Thunder Hammer
  249. Melee Weapons: Thunder Hammer
  250. Death Company Marine: Thunder Hammer
  251. Melee Weapons: Thunder Hammer
  252. Death Company Marine: Thunder Hammer
  253. Melee Weapons: Thunder Hammer
  254. Death Company Marine: Thunder Hammer
  255. Melee Weapons: Thunder Hammer
  256. Death Company Marine: Thunder Hammer
  257. Melee Weapons: Thunder Hammer
  258. Death Company Marine: Thunder Hammer
  259. Melee Weapons: Thunder Hammer
  260. Death Company Marine: Thunder Hammer
  261. Melee Weapons: Thunder Hammer
  262. Death Company Marine: Thunder Hammer
  263. Melee Weapons: Thunder Hammer
  264. Death Company Marine: Thunder Hammer
  265. Melee Weapons: Thunder Hammer
  266. Death Company Marine: Thunder Hammer
  267. Melee Weapons: Thunder Hammer
  268. Profiles:
  269. Berserk Fury: Description:You can re-roll Charge rolls made for this unit.|
  270. Black Rage: Description:Each time this model makes an attack, you can re-roll the Hit roll. While this model is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.|
  271. Thunder Hammer: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Devastating Wounds|
  272. Death Company Marines with Jump Packs: M:12"|T:4|SV:3+|W:2|LD:6+|OC:1|
  273.  
  274. Eradicator Squad
  275. Rules: Oath of Moment
  276. Abilities: Total Obliteration, Unit: Eradicator Squad
  277. 2x Eradicator: 2x Bolt Pistol, 2x Close Combat Weapon, 2x Melta Rifle
  278. Rules: Pistol
  279. Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle
  280. Eradicator Sergeant
  281. Rules: Pistol
  282. Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle
  283. Profiles:
  284. Total Obliteration: Description:Each time a ranged attack made by a model in this unit targets a Monster or Vehicle model, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.|
  285. Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
  286. Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
  287. Melta Rifle: Range:18"|A:1|BS:3+|S:9|AP:-4|D:D6|Keywords:Heavy, Melta 2|
  288. Eradicator Squad: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
  289.  
  290. Inceptor Squad: Plasma Exterminators
  291. Rules: Assault, Deep Strike, Hazardous, Oath of Moment, Pistol, Twin-linked
  292. Abilities: Meteoric Descent, Ranged Weapons: ➤ Plasma Exterminators - Standard, ➤ Plasma Exterminators - Supercharge, Unit: Inceptor Squad
  293. 2x Inceptor: 2x Close Combat Weapon
  294. Melee Weapons: Close Combat Weapon
  295. Inceptor Sergeant
  296. Melee Weapons: Close Combat Weapon
  297. Profiles:
  298. Meteoric Descent: Description:When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.|
  299. Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
  300. ➤ Plasma Exterminators - Standard: Range:18"|A:2|BS:3+|S:7|AP:-2|D:2|Keywords:Assault, Pistol, Twin-linked|
  301. ➤ Plasma Exterminators - Supercharge: Range:18"|A:2|BS:3+|S:8|AP:-3|D:3|Keywords:Assault, Pistol, Hazardous, Twin-linked|
  302. Inceptor Squad: M:10"|T:6|SV:3+|W:3|LD:6+|OC:1|
  303.  
  304. Inceptor Squad: Plasma Exterminators
  305. Rules: Assault, Deep Strike, Hazardous, Oath of Moment, Pistol, Twin-linked
  306. Abilities: Meteoric Descent, Ranged Weapons: ➤ Plasma Exterminators - Standard, ➤ Plasma Exterminators - Supercharge, Unit: Inceptor Squad
  307. 2x Inceptor: 2x Close Combat Weapon
  308. Melee Weapons: Close Combat Weapon
  309. Inceptor Sergeant
  310. Melee Weapons: Close Combat Weapon
  311. Profiles:
  312. Meteoric Descent: Description:When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.|
  313. Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
  314. ➤ Plasma Exterminators - Standard: Range:18"|A:2|BS:3+|S:7|AP:-2|D:2|Keywords:Assault, Pistol, Twin-linked|
  315. ➤ Plasma Exterminators - Supercharge: Range:18"|A:2|BS:3+|S:8|AP:-3|D:3|Keywords:Assault, Pistol, Hazardous, Twin-linked|
  316. Inceptor Squad: M:10"|T:6|SV:3+|W:3|LD:6+|OC:1|
  317.  
  318. Infiltrator Squad: Helix Gauntlet, Infiltrator Comms Array
  319. Rules: Feel No Pain, Infiltrators, Oath of Moment
  320. Abilities: Helix Gauntlet, Infiltrator Comms Array, Omni-scramblers, Unit: Infiltrator Squad
  321. Infiltrator Sergeant
  322. Rules: Pistol
  323. Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Marksman Bolt Carbine
  324. 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine
  325. Rules: Pistol
  326. Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Marksman Bolt Carbine
  327. Profiles:
  328. Helix Gauntlet: Description:Models in the bearer’s unit have the Feel No Pain 6+ ability.|
  329. Infiltrator Comms Array: Description:Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP|
  330. Omni-scramblers: Description:Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit.|
  331. Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
  332. Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
  333. Marksman Bolt Carbine: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Heavy|
  334. Infiltrator Squad: M:6"|T:4|SV:3+|W:2|LD:6+|OC:1|
  335.  
  336. Sanguinary Guard
  337. Rules: Deep Strike, Oath of Moment
  338. Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
  339. Sanguinary Guard: Angelus Boltgun
  340. Rules: Pistol
  341. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  342. Sanguinary Guard: Angelus Boltgun
  343. Rules: Pistol
  344. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  345. Sanguinary Guard: Angelus Boltgun
  346. Rules: Pistol
  347. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  348. Sanguinary Guard: Angelus Boltgun
  349. Rules: Pistol
  350. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  351. Sanguinary Guard: Angelus Boltgun
  352. Rules: Pistol
  353. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  354. Sanguinary Guard: Angelus Boltgun
  355. Rules: Pistol
  356. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  357. Sanguinary Guard: Angelus Boltgun
  358. Rules: Pistol
  359. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  360. Sanguinary Guard: Angelus Boltgun
  361. Rules: Pistol
  362. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  363. Sanguinary Guard: Angelus Boltgun
  364. Rules: Pistol
  365. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  366. Sanguinary Guard: Angelus Boltgun
  367. Rules: Pistol
  368. Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
  369. Profiles:
  370. Angelic Visage: Description:Each time a melee attack targets this unit, subtract 1 from the Hit roll|
  371. Heirs of Azkaellon: Description:While a Warlord model is leading this unit, each time a melee attack targets this unit, subtract 1 from the Wound roll.|
  372. Encarmine Blade: Range:Melee|A:4|WS:3+|S:5|AP:-2|D:2|Keywords:|
  373. Angelus Boltgun: Range:12"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
  374. Sanguinary Guard: M:12"|T:4|SV:2+|W:2|LD:6+|OC:1|
  375.  
  376. + Vehicle +
  377.  
  378. Baal Predator: 2 Heavy Flamers, Baal Flamestorm Cannon, Hunter Killer Missile, Storm Bolter
  379. Rules: Deadly Demise D3, Ignores Cover, Oath of Moment, One Shot, Rapid Fire, Torrent
  380. Abilities: Damaged: 1-4 Wounds Remaining, Overcharged Engines, Melee Weapons: Armoured Tracks, Ranged Weapons: Baal Flamestorm Cannon, Heavy Flamer, Hunter Killer Missile, Storm Bolter, Unit: Baal Predator
  381. Profiles:
  382. Damaged: 1-4 Wounds Remaining: Description:While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.|
  383. Overcharged Engines: Description:You can re-roll Advance rolls made for this model. Each time this model Advances, until the end of the turn, ranged weapons equipped by this model have the [ASSAULT] ability but they can only target Infantry units.|
  384. Armoured Tracks: Range:Melee|A:3|WS:4+|S:6|AP:0|D:1|Keywords:|
  385. Baal Flamestorm Cannon: Range:18"|A:D6+3|BS:N/A|S:6|AP:-2|D:2|Keywords:Ignores Cover, Torrent|
  386. Heavy Flamer: Range:12"|A:D6|BS:N/A|S:5|AP:-1|D:1|Keywords:Ignores Cover, Torrent|
  387. Hunter Killer Missile: Range:48"|A:1|BS:2+|S:14|AP:-3|D:D6|Keywords:One Shot|
  388. Storm Bolter: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Rapid Fire 2|
  389. Baal Predator: M:12"|T:10|SV:3+|W:11|LD:6+|OC:3|
  390.  
  391. Librarian Dreadnought: Storm Bolter
  392. Rules: Deadly Demise 1, Extra Attacks, Hazardous, Oath of Moment, Psychic, Rapid Fire, Sustained Hits
  393. Abilities: Shield of Sanguinius (Aura, Psychic), Wings of Sanguinius (Psychic), Melee Weapons: Furioso Fist, Furioso Force Halberd, Ranged Weapons: Storm Bolter, ➤ Blood Lance - Focused Witchfire, ➤ Blood Lance - Witchfire, Unit: Librarian Dreadnought
  394. Profiles:
  395. Shield of Sanguinius (Aura, Psychic): Description:While a friendly Adeptus Astartes unit is within 6" of this model, models in that unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks.|
  396. Wings of Sanguinius (Psychic): Description:Once per turn, at the end of your Movement phase, one Psyker from your army with this ability can use it. If it does, roll one D6: on a 1, that Psyker suffers D3 mortal wounds; on a 2+, select one friendly Adeptus Astartes Infantry unit within 12" of that Psyker and remove the selected unit from the battlefield, then set it up again anywhere on the battlefield that is more than 9"
  397. horizontally away from all enemy models.|
  398. Furioso Fist: Range:Melee|A:5|WS:3+|S:12|AP:-3|D:3|Keywords:|
  399. Furioso Force Halberd: Range:Melee|A:1|WS:2+|S:9|AP:-3|D:D6+3|Keywords:Extra Attacks, Psychic|
  400. Storm Bolter: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Rapid Fire 2|
  401. ➤ Blood Lance - Focused Witchfire: Range:18"|A:1|BS:3+|S:12|AP:-3|D:D6+3|Keywords:Hazardous, Psychic, Sustained Hits D3|
  402. ➤ Blood Lance - Witchfire: Range:18"|A:1|BS:3+|S:10|AP:-3|D:D6|Keywords:Psychic, Sustained Hits D3|
  403. Librarian Dreadnought: M:6"|T:9|SV:2+|W:8|LD:6+|OC:3|
  404.  
  405.  
  406.  
  407.  
  408. Game 1:
  409.  
  410. CHARACTER
  411.  
  412. Neurotyrant (115pts)
  413. • 1x Power of the Hive Mind
  414. • 1x Neurotyrant claws and lashes
  415. • 1x Psychic scream
  416. • 1x Warlord
  417.  
  418.  
  419. BATTLELINE
  420.  
  421. Gargoyles (75pts)
  422. • 1x Blinding Venom
  423. • 1x Fleshborer
  424.  
  425.  
  426. OTHER DATASHEETS
  427.  
  428. Biovores (75pts)
  429. • 1x Chitin-barbed Limbs
  430. • 1x Spore Mine Launcher
  431.  
  432. Neurolictor (65pts)
  433. • 1x Piercing Claws and Talons
  434.  
  435. Neurolictor (65pts)
  436. • 1x Piercing Claws and Talons
  437.  
  438. Neurolictor (65pts)
  439. • 1x Piercing Claws and Talons
  440.  
  441. Ripper Swarms (20pts)
  442. • 1x Xenos Claws and Teeth
  443.  
  444. Ripper Swarms (20pts)
  445. • 1x Xenos Claws and Teeth
  446.  
  447. Exocrine (135pts)
  448. • 1x Bio-plasmic Cannon
  449. • 1x Powerful Limbs
  450.  
  451. Exocrine (135pts)
  452. • 1x Bio-plasmic Cannon
  453. • 1x Powerful Limbs
  454.  
  455. Maleceptor (170pts)
  456. • 1x Massive Scything Talons
  457. • 1x Psychic Overload
  458.  
  459. Maleceptor (170pts)
  460. • 1x Massive Scything Talons
  461. • 1x Psychic Overload
  462.  
  463. Norn Assimilator (310pts)
  464. • 1x Monsterous Scything Talons
  465. • 1x Toxinjecter Harpoon
  466.  
  467. Norn Emissary (290pts)
  468. • 1x Monsterous Rending Talons
  469. • 1x Monsterous Scything Talons
  470. • 1x Psychic Tendril
  471.  
  472. Norn Emissary (290pts)
  473. • 1x Monsterous Rending Talons
  474. • 1x Monsterous Scything Talons
  475. • 1x Psychic Tendril
  476.  
  477.  
  478.  
  479. Imperial Knights
  480. Noble Lance
  481. Strike Force (2000 Points)
  482.  
  483. CHARACTERS
  484.  
  485. Canis Rex (460 Points)
  486. • Warlord
  487. • 1x Chainbreaker las-impulsor
  488. 1x Chainbreaker multi-laser
  489. 1x Freedom’s Hand
  490.  
  491. Cerastus Knight Atrapos (440 Points)
  492. • 1x Atrapos lascutter
  493. 1x Graviton singularity cannon
  494.  
  495. Knight Castellan (565 Points)
  496. • 1x Plasma decimator
  497. 2x Shieldbreaker missile launcher
  498. 1x Titanic feet
  499. 2x Twin meltagun
  500. 1x Twin siegebreaker cannon
  501. 1x Volcano lance
  502.  
  503. Knight Gallant (400 Points)
  504. • 1x Questoris heavy stubber
  505. 1x Reaper chainsword
  506. 1x Stormspear rocket pod
  507. 1x Thunderstrike gauntlet
  508.  
  509. ALLIED UNITS
  510.  
  511. Callidus Assassin (90 Points)
  512. • 1x Neural shredder
  513. 1x Phase sword and poison blades
  514.  
  515. Inquisitorial Henchmen (40 Points)
  516. • 4x Inquisitorial Acolyte
  517. • 4x Acolyte firearm
  518. 4x Acolyte melee weapon
  519. 1x Eviscerator
  520. 1x Plasma pistol
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