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- Game 2:
- CHARACTER
- Neurotyrant (135pts)
- • 1x Neuronode
- • 1x Neurotyrant claws and lashes
- • 1x Psychic scream
- Winged Hive Tyrant (225pts)
- • 1x Chameleonic
- • 1x Tyrant talons
- • 1x Monstrous Bonesword and Lash Whip
- Winged Hive Tyrant (210pts)
- • 1x Tyrant talons
- • 1x Monstrous Bonesword and Lash Whip
- Winged Tyranid Prime (65pts)
- • 1x Prime Talons
- Deathleaper (70pts)
- • 1x Lictor Claws and Talons
- • 1x Warlord
- BATTLELINE
- Gargoyles (75pts)
- • 1x Blinding Venom
- • 1x Fleshborer
- Gargoyles (75pts)
- • 1x Blinding Venom
- • 1x Fleshborer
- OTHER DATASHEETS
- Biovores (75pts)
- • 1x Chitin-barbed Limbs
- • 1x Spore Mine Launcher
- Lictor (60pts)
- • 1x Lictor Claws and Talons
- Lictor (60pts)
- • 1x Lictor Claws and Talons
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Pyrovores (30pts)
- • 1x Chitin-barbed limbs
- • 1x Flamespurt
- Pyrovores (30pts)
- • 1x Chitin-barbed limbs
- • 1x Flamespurt
- Tyranid Warriors with Melee Bio-Weapons (170pts)
- • 1x Tyranid Prime
- • 1x Tyranid Warrior Claws and Talons
- • 5x Tyranid Warrior
- • 5x Tyranid Warrior Claws and Talons
- Von Ryan's Leapers (150pts)
- • 1x Leaper's Talons
- Ripper Swarms (20pts)
- • 1x Xenos Claws and Teeth
- Ripper Swarms (20pts)
- • 1x Xenos Claws and Teeth
- Ripper Swarms (20pts)
- • 1x Xenos Claws and Teeth
- Exocrine (135pts)
- • 1x Bio-plasmic Cannon
- • 1x Powerful Limbs
- Trygon (180pts)
- • 1x Bio-electric Pulse
- • 1x Trygon Scything Talons
- +++ BA v2 (Warhammer 40,000 10th Edition) [1,995pts] +++
- ++ Army Roster (Imperium - Adeptus Astartes - Blood Angels) ++
- Rules: Oath of Moment
- + Configuration +
- Battle Size: 2. Strike Force (2000 Point limit)
- Detachment: Gladius Task Force
- Abilities: Combat Doctrines
- Profiles:
- Combat Doctrines: Description:At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all Adeptus Astartes units from your army with this ability. You can only select each Combat Doctrine once per battle.
- DEVASTATOR DOCTRINE
- This unit is eligible to shoot in a turn in which it Advanced.
- TACTICAL DOCTRINE
- This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
- ASSAULT DOCTRINE
- This unit is eligible to declare a charge in a turn in which it Advanced.|
- Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces are visible, Unaligned Foritifications are visible
- + Epic Hero +
- Chief Librarian Mephiston
- Rules: Feel No Pain 5+, Hazardous, Leader, Oath of Moment, Pistol, Psychic, Sustained Hits
- Abilities: Invulnerable Save, Leader, Psychic Hood, The Quickening [Psychic], Transfixing Gaze [Psychic], Melee Weapons: Vitarus, Ranged Weapons: ➤ Fury of the Ancients - Focused Witchfire, ➤ Fury of the Ancients - Witchfire, ➤ Plasma Pistol - Standard, ➤ Plasma Pistol - Supercharge, Unit: Chief Librarian Mephiston
- Profiles:
- Invulnerable Save: Description:This model has a 5+ invulnerable save against ranged attacks.|
- Leader: Description:This model can be attached to the following units:
- ■ Assault Intercessor Squad
- ■ Intercessor Squad
- ■ Sternguard Veteran Squad|
- Psychic Hood: Description:While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.|
- The Quickening [Psychic]: Description:While this model is leading a unit, models in that unit have the Fights First ability|
- Transfixing Gaze [Psychic]: Description:At the start of the Fight phase, you can select one enemy unit within Engagement Range of this Psyker’s unit and roll one D6: on a 1, this Psyker model suffers D3 mortal wounds; on a 2-5, until the end of the phase, worsen the Weapon Skill characteristic of melee weapons equipped by models in that enemy unit by 1; on a 6, until the end of the phase, worsen the Weapon Skill and Attacks characteristics of those weapons by 1.|
- Vitarus: Range:Melee|A:6|WS:2+|S:9|AP:-3|D:D3|Keywords:Psychic|
- ➤ Fury of the Ancients - Focused Witchfire: Range:12"|A:3|BS:2+|S:5|AP:-2|D:D3|Keywords:Hazardous, Pistol, Psychic, Sustained Hits 3|
- ➤ Fury of the Ancients - Witchfire: Range:12"|A:3|BS:2+|S:4|AP:-1|D:D3|Keywords:Pistol, Psychic, Sustained Hits 1|
- ➤ Plasma Pistol - Standard: Range:12"|A:1|BS:2+|S:7|AP:-2|D:1|Keywords:Pistol|
- ➤ Plasma Pistol - Supercharge: Range:12"|A:1|BS:2+|S:8|AP:-2|D:2|Keywords:Hazardous, Pistol|
- Chief Librarian Mephiston: M:7"|T:5|SV:2+|W:6|LD:6+|OC:1|
- Commander Dante: Warlord
- Rules: Deep Strike, Leader, Lethal Hits, Melta, Oath of Moment, Pistol, Sustained Hits
- Abilities: Death Mask of Sanguinius, Invulnerable Save, Leader, Lord Regent of the Imperium Nihilus, Melee Weapons: The Axe Mortalis, Ranged Weapons: Perdition, Unit: Commander Dante
- Profiles:
- Death Mask of Sanguinius: Description:At the start of the Fight phase, each enemy unit within 6" of this model must take a Battle-shock test, subtracting 1 from that test when they do|
- Invulnerable Save: Description:4+|
- Leader: Description:This model can be attached to the following units:
- ■ Assault Squad with Jump Packs
- ■ Sanguinary Guard
- ■ Vanguard Veteran Squad with Jump Packs|
- Lord Regent of the Imperium Nihilus: Description:While this model is leading a unit, add 1 to Charge rolls made for that unit and each time a model in that unit makes an attack, add 1 to the Hit roll.|
- The Axe Mortalis: Range:Melee|A:8|WS:2+|S:7|AP:-3|D:2|Keywords:Lethal Hits|
- Perdition: Range:6"|A:1|BS:2+|S:8|AP:-4|D:D6|Keywords:Melta 2, Pistol, Sustained Hits D3|
- Commander Dante: M:12"|T:4|SV:2+|W:6|LD:6+|OC:1|
- + Character +
- Chaplain with Jump Pack: Bolt Pistol
- Rules: Deep Strike, Leader, Oath of Moment, Pistol
- Abilities: Exhortation of Rage, Invulnerable Save, Leader, Litany of Hate, Melee Weapons: Crozius Arcanum, Ranged Weapons: Bolt Pistol, Unit: Chaplain with Jump Pack
- Profiles:
- Exhortation of Rage: Description:Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.|
- Invulnerable Save: Description:4+|
- Leader: Description:This model can be attached to the following units:
- ■ Assault Squad with Jump Packs
- ■ Vanguard Veteran Squad with Jump Packs|
- Litany of Hate: Description:While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.|
- Crozius Arcanum: Range:Melee|A:5|WS:2+|S:6|AP:-1|D:2|Keywords:|
- Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
- Chaplain with Jump Pack: M:12"|T:4|SV:3+|W:4|LD:5+|OC:1|
- Lieutenant with Combi-weapon
- Rules: Anti-, Devastating Wounds, Feel No Pain 5+, Infiltrators, Lone Operative, Oath of Moment, Rapid Fire, Stealth, Sustained Hits
- Abilities: Evade and Survive, Lone Survivor, Priority Objective Identified [Aura], Melee Weapons: Paired Combat Blades, Ranged Weapons: Combi-weapon (Lieutenant with Combi-weapon), Unit: Lieutenant with Combi-weapon
- Profiles:
- Evade and Survive: Description:Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move|
- Lone Survivor: Description:This model cannot be Warlord|
- Priority Objective Identified [Aura]: Description:At the start of the first battle round, if your army contains one or more models with this ability, you can select one objective marker on the battlefield to be the Priority Objective. Until the end of the battle, while a friendly Adeptus Astartes unit is within 6" of this model, each time a model in that unit makes an attack that targets an enemy unit that is within range of the Priority Target, re-roll a Wound roll of 1.|
- Paired Combat Blades: Range:Melee|A:5|WS:2+|S:4|AP:0|D:1|Keywords:Anti-Tyranids 4+, Sustained Hits 1|
- Combi-weapon (Lieutenant with Combi-weapon): Range:24"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Anti-infantry 4+, Devastating Wounds, Rapid Fire 1|
- Lieutenant with Combi-weapon: M:6"|T:4|SV:3+|W:4|LD:6+|OC:1|
- + Battleline +
- Assault Intercessor Squad
- Rules: Oath of Moment
- Abilities: Shock Assault, Unit: Assault Intercessor Squad
- Assault Intercessor Sergeant: Astartes Chainsword, Heavy Bolt Pistol
- Rules: Pistol
- Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
- 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
- Rules: Pistol
- Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
- Profiles:
- Shock Assault: Description:Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.|
- Astartes Chainsword: Range:Melee|A:4|WS:3+|S:4|AP:-1|D:1|Keywords:|
- Heavy Bolt Pistol: Range:18"|A:1|BS:3+|S:4|AP:-1|D:1|Keywords:Pistol|
- Assault Intercessor Squad: M:6"|T:4|SV:3+|W:2|LD:6+|OC:2|
- + Infantry +
- Aggressor Squad
- Rules: Oath of Moment
- Abilities: Close-quarters Firepower, Unit: Aggressors
- Aggressor Sergeant
- Rules: Twin-linked
- Melee Weapons: Power Fist
- 2x Aggressors: 2x Power Fist
- Rules: Twin-linked
- Melee Weapons: Power Fist
- Auto Boltstorm Gauntlets & Fragstorm Grenade Launcher
- Rules: Blast, Twin-linked
- Ranged Weapons: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
- Profiles:
- Close-quarters Firepower: Description:Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack
- by 1.|
- Power Fist: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Twin-linked|
- Auto Boltstorm Gauntlets: Range:18"|A:3|BS:3+|S:4|AP:0|D:1|Keywords:Twin-linked|
- Fragstorm Grenade Launcher: Range:18"|A:D6|BS:3+|S:4|AP:0|D:1|Keywords:Blast|
- Aggressors: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
- Aggressor Squad
- Rules: Oath of Moment
- Abilities: Close-quarters Firepower, Unit: Aggressors
- Aggressor Sergeant
- Rules: Twin-linked
- Melee Weapons: Power Fist
- 2x Aggressors: 2x Power Fist
- Rules: Twin-linked
- Melee Weapons: Power Fist
- Auto Boltstorm Gauntlets & Fragstorm Grenade Launcher
- Rules: Blast, Twin-linked
- Ranged Weapons: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
- Profiles:
- Close-quarters Firepower: Description:Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack
- by 1.|
- Power Fist: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Twin-linked|
- Auto Boltstorm Gauntlets: Range:18"|A:3|BS:3+|S:4|AP:0|D:1|Keywords:Twin-linked|
- Fragstorm Grenade Launcher: Range:18"|A:D6|BS:3+|S:4|AP:0|D:1|Keywords:Blast|
- Aggressors: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
- Death Company Marines with Jump Packs
- Rules: Deep Strike, Feel No Pain 6+, Oath of Moment
- Abilities: Berserk Fury, Black Rage, Unit: Death Company Marines with Jump Packs
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Death Company Marine: Thunder Hammer
- Melee Weapons: Thunder Hammer
- Profiles:
- Berserk Fury: Description:You can re-roll Charge rolls made for this unit.|
- Black Rage: Description:Each time this model makes an attack, you can re-roll the Hit roll. While this model is not within 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.|
- Thunder Hammer: Range:Melee|A:3|WS:4+|S:8|AP:-2|D:2|Keywords:Devastating Wounds|
- Death Company Marines with Jump Packs: M:12"|T:4|SV:3+|W:2|LD:6+|OC:1|
- Eradicator Squad
- Rules: Oath of Moment
- Abilities: Total Obliteration, Unit: Eradicator Squad
- 2x Eradicator: 2x Bolt Pistol, 2x Close Combat Weapon, 2x Melta Rifle
- Rules: Pistol
- Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle
- Eradicator Sergeant
- Rules: Pistol
- Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle
- Profiles:
- Total Obliteration: Description:Each time a ranged attack made by a model in this unit targets a Monster or Vehicle model, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.|
- Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
- Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
- Melta Rifle: Range:18"|A:1|BS:3+|S:9|AP:-4|D:D6|Keywords:Heavy, Melta 2|
- Eradicator Squad: M:5"|T:6|SV:3+|W:3|LD:6+|OC:1|
- Inceptor Squad: Plasma Exterminators
- Rules: Assault, Deep Strike, Hazardous, Oath of Moment, Pistol, Twin-linked
- Abilities: Meteoric Descent, Ranged Weapons: ➤ Plasma Exterminators - Standard, ➤ Plasma Exterminators - Supercharge, Unit: Inceptor Squad
- 2x Inceptor: 2x Close Combat Weapon
- Melee Weapons: Close Combat Weapon
- Inceptor Sergeant
- Melee Weapons: Close Combat Weapon
- Profiles:
- Meteoric Descent: Description:When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.|
- Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
- ➤ Plasma Exterminators - Standard: Range:18"|A:2|BS:3+|S:7|AP:-2|D:2|Keywords:Assault, Pistol, Twin-linked|
- ➤ Plasma Exterminators - Supercharge: Range:18"|A:2|BS:3+|S:8|AP:-3|D:3|Keywords:Assault, Pistol, Hazardous, Twin-linked|
- Inceptor Squad: M:10"|T:6|SV:3+|W:3|LD:6+|OC:1|
- Inceptor Squad: Plasma Exterminators
- Rules: Assault, Deep Strike, Hazardous, Oath of Moment, Pistol, Twin-linked
- Abilities: Meteoric Descent, Ranged Weapons: ➤ Plasma Exterminators - Standard, ➤ Plasma Exterminators - Supercharge, Unit: Inceptor Squad
- 2x Inceptor: 2x Close Combat Weapon
- Melee Weapons: Close Combat Weapon
- Inceptor Sergeant
- Melee Weapons: Close Combat Weapon
- Profiles:
- Meteoric Descent: Description:When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.|
- Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
- ➤ Plasma Exterminators - Standard: Range:18"|A:2|BS:3+|S:7|AP:-2|D:2|Keywords:Assault, Pistol, Twin-linked|
- ➤ Plasma Exterminators - Supercharge: Range:18"|A:2|BS:3+|S:8|AP:-3|D:3|Keywords:Assault, Pistol, Hazardous, Twin-linked|
- Inceptor Squad: M:10"|T:6|SV:3+|W:3|LD:6+|OC:1|
- Infiltrator Squad: Helix Gauntlet, Infiltrator Comms Array
- Rules: Feel No Pain, Infiltrators, Oath of Moment
- Abilities: Helix Gauntlet, Infiltrator Comms Array, Omni-scramblers, Unit: Infiltrator Squad
- Infiltrator Sergeant
- Rules: Pistol
- Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Marksman Bolt Carbine
- 4x Infiltrators: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Marksman Bolt Carbine
- Rules: Pistol
- Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Marksman Bolt Carbine
- Profiles:
- Helix Gauntlet: Description:Models in the bearer’s unit have the Feel No Pain 6+ ability.|
- Infiltrator Comms Array: Description:Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP|
- Omni-scramblers: Description:Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit.|
- Close Combat Weapon: Range:Melee|A:3|WS:3+|S:4|AP:0|D:1|Keywords:-|
- Bolt Pistol: Range:12"|A:1|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
- Marksman Bolt Carbine: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Heavy|
- Infiltrator Squad: M:6"|T:4|SV:3+|W:2|LD:6+|OC:1|
- Sanguinary Guard
- Rules: Deep Strike, Oath of Moment
- Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Sanguinary Guard: Angelus Boltgun
- Rules: Pistol
- Melee Weapons: Encarmine Blade, Ranged Weapons: Angelus Boltgun
- Profiles:
- Angelic Visage: Description:Each time a melee attack targets this unit, subtract 1 from the Hit roll|
- Heirs of Azkaellon: Description:While a Warlord model is leading this unit, each time a melee attack targets this unit, subtract 1 from the Wound roll.|
- Encarmine Blade: Range:Melee|A:4|WS:3+|S:5|AP:-2|D:2|Keywords:|
- Angelus Boltgun: Range:12"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Pistol|
- Sanguinary Guard: M:12"|T:4|SV:2+|W:2|LD:6+|OC:1|
- + Vehicle +
- Baal Predator: 2 Heavy Flamers, Baal Flamestorm Cannon, Hunter Killer Missile, Storm Bolter
- Rules: Deadly Demise D3, Ignores Cover, Oath of Moment, One Shot, Rapid Fire, Torrent
- Abilities: Damaged: 1-4 Wounds Remaining, Overcharged Engines, Melee Weapons: Armoured Tracks, Ranged Weapons: Baal Flamestorm Cannon, Heavy Flamer, Hunter Killer Missile, Storm Bolter, Unit: Baal Predator
- Profiles:
- Damaged: 1-4 Wounds Remaining: Description:While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.|
- Overcharged Engines: Description:You can re-roll Advance rolls made for this model. Each time this model Advances, until the end of the turn, ranged weapons equipped by this model have the [ASSAULT] ability but they can only target Infantry units.|
- Armoured Tracks: Range:Melee|A:3|WS:4+|S:6|AP:0|D:1|Keywords:|
- Baal Flamestorm Cannon: Range:18"|A:D6+3|BS:N/A|S:6|AP:-2|D:2|Keywords:Ignores Cover, Torrent|
- Heavy Flamer: Range:12"|A:D6|BS:N/A|S:5|AP:-1|D:1|Keywords:Ignores Cover, Torrent|
- Hunter Killer Missile: Range:48"|A:1|BS:2+|S:14|AP:-3|D:D6|Keywords:One Shot|
- Storm Bolter: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Rapid Fire 2|
- Baal Predator: M:12"|T:10|SV:3+|W:11|LD:6+|OC:3|
- Librarian Dreadnought: Storm Bolter
- Rules: Deadly Demise 1, Extra Attacks, Hazardous, Oath of Moment, Psychic, Rapid Fire, Sustained Hits
- Abilities: Shield of Sanguinius (Aura, Psychic), Wings of Sanguinius (Psychic), Melee Weapons: Furioso Fist, Furioso Force Halberd, Ranged Weapons: Storm Bolter, ➤ Blood Lance - Focused Witchfire, ➤ Blood Lance - Witchfire, Unit: Librarian Dreadnought
- Profiles:
- Shield of Sanguinius (Aura, Psychic): Description:While a friendly Adeptus Astartes unit is within 6" of this model, models in that unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks.|
- Wings of Sanguinius (Psychic): Description:Once per turn, at the end of your Movement phase, one Psyker from your army with this ability can use it. If it does, roll one D6: on a 1, that Psyker suffers D3 mortal wounds; on a 2+, select one friendly Adeptus Astartes Infantry unit within 12" of that Psyker and remove the selected unit from the battlefield, then set it up again anywhere on the battlefield that is more than 9"
- horizontally away from all enemy models.|
- Furioso Fist: Range:Melee|A:5|WS:3+|S:12|AP:-3|D:3|Keywords:|
- Furioso Force Halberd: Range:Melee|A:1|WS:2+|S:9|AP:-3|D:D6+3|Keywords:Extra Attacks, Psychic|
- Storm Bolter: Range:24"|A:2|BS:3+|S:4|AP:0|D:1|Keywords:Rapid Fire 2|
- ➤ Blood Lance - Focused Witchfire: Range:18"|A:1|BS:3+|S:12|AP:-3|D:D6+3|Keywords:Hazardous, Psychic, Sustained Hits D3|
- ➤ Blood Lance - Witchfire: Range:18"|A:1|BS:3+|S:10|AP:-3|D:D6|Keywords:Psychic, Sustained Hits D3|
- Librarian Dreadnought: M:6"|T:9|SV:2+|W:8|LD:6+|OC:3|
- Game 1:
- CHARACTER
- Neurotyrant (115pts)
- • 1x Power of the Hive Mind
- • 1x Neurotyrant claws and lashes
- • 1x Psychic scream
- • 1x Warlord
- BATTLELINE
- Gargoyles (75pts)
- • 1x Blinding Venom
- • 1x Fleshborer
- OTHER DATASHEETS
- Biovores (75pts)
- • 1x Chitin-barbed Limbs
- • 1x Spore Mine Launcher
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Neurolictor (65pts)
- • 1x Piercing Claws and Talons
- Ripper Swarms (20pts)
- • 1x Xenos Claws and Teeth
- Ripper Swarms (20pts)
- • 1x Xenos Claws and Teeth
- Exocrine (135pts)
- • 1x Bio-plasmic Cannon
- • 1x Powerful Limbs
- Exocrine (135pts)
- • 1x Bio-plasmic Cannon
- • 1x Powerful Limbs
- Maleceptor (170pts)
- • 1x Massive Scything Talons
- • 1x Psychic Overload
- Maleceptor (170pts)
- • 1x Massive Scything Talons
- • 1x Psychic Overload
- Norn Assimilator (310pts)
- • 1x Monsterous Scything Talons
- • 1x Toxinjecter Harpoon
- Norn Emissary (290pts)
- • 1x Monsterous Rending Talons
- • 1x Monsterous Scything Talons
- • 1x Psychic Tendril
- Norn Emissary (290pts)
- • 1x Monsterous Rending Talons
- • 1x Monsterous Scything Talons
- • 1x Psychic Tendril
- Imperial Knights
- Noble Lance
- Strike Force (2000 Points)
- CHARACTERS
- Canis Rex (460 Points)
- • Warlord
- • 1x Chainbreaker las-impulsor
- 1x Chainbreaker multi-laser
- 1x Freedom’s Hand
- Cerastus Knight Atrapos (440 Points)
- • 1x Atrapos lascutter
- 1x Graviton singularity cannon
- Knight Castellan (565 Points)
- • 1x Plasma decimator
- 2x Shieldbreaker missile launcher
- 1x Titanic feet
- 2x Twin meltagun
- 1x Twin siegebreaker cannon
- 1x Volcano lance
- Knight Gallant (400 Points)
- • 1x Questoris heavy stubber
- 1x Reaper chainsword
- 1x Stormspear rocket pod
- 1x Thunderstrike gauntlet
- ALLIED UNITS
- Callidus Assassin (90 Points)
- • 1x Neural shredder
- 1x Phase sword and poison blades
- Inquisitorial Henchmen (40 Points)
- • 4x Inquisitorial Acolyte
- • 4x Acolyte firearm
- 4x Acolyte melee weapon
- 1x Eviscerator
- 1x Plasma pistol
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