DeathRGH

BO1 | Dvar List w/ Description

Oct 21st, 2019
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  1. 0x83758BB0 - Type: BOOL -
  2. Whether the player prefers this map
  3. 0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange
  4. The maximum range from the player in world space that objects will be shown on the acoustic spike
  5. 0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius
  6. The minimum radius from the center of the sensor that objects will appear.
  7. 0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange
  8. The minimum range from the player in world space that objects will be shown on the acoustic spike
  9. 0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize
  10. Max size of the ping ring visual for a sensor
  11. 0x8376A650 - Type: FLOAT1 - acousticSpikeSize
  12. Scale the acoustic sensor
  13. 0x8376A7A0 - Type: BOOL - actionSlotsHide
  14. Hide the actionslots.
  15. 0x8375EA30 - Type: External - activeAction= ""
  16. 0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate
  17. yaw acceleration rate
  18. 0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor
  19. yaw deceleration factor (decel rate = factor * accel rate)
  20. 0x83784270 - Type: BOOL - ai_angularYawEnabled
  21. turn on velocity based body rotation
  22. 0x837843C0 - Type: DWORD - ai_corpseCount
  23. Maximum number of AI corpses
  24. 0x83784DD0 - Type: DWORD - ai_debugAnimDeltas
  25. Display animation delta debug information
  26. 0x83784890 - Type: DWORD - ai_debugClaimedNodes
  27. Enable debugging information claimed status of nodes
  28. 0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum
  29. Display debug info for cover
  30. 0x83784F20 - Type: DWORD - ai_debugEntIndex
  31. Entity index of an entity to debug
  32. 0x837846D0 - Type: DWORD - ai_debugFindPath
  33. Display AI 'find path' debugging information
  34. 0x83784740 - Type: BOOL - ai_debugFindPathDirect
  35. Display AI 'find direct path' debugging information
  36. 0x83784820 - Type: BOOL - ai_debugFindPathLock
  37. Find path lock
  38. 0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth
  39. Display paths with the given width
  40. 0x83784CF0 - Type: BOOL - ai_debugMayMove
  41. Display debug information for AI 'may move' calculations
  42. 0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots
  43. Enable debugging information for melee attack spots
  44. 0x83784E40 - Type: BOOL - ai_debugThreatSelection
  45. Enable debugging information for threat selection
  46. 0x83784900 - Type: BOOL - ai_disableSpawn
  47. Do not spawn AI
  48. 0x83783D30 - Type: BOOL - ai_enableBadPlaces
  49. toggle badplaces system on/off
  50. 0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace
  51. Distance used for AI event
  52. 0x83785460 - Type: FLOAT1 - ai_eventDistBullet
  53. Distance used for AI event
  54. 0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning
  55. Distance used for AI event
  56. 0x837851C0 - Type: FLOAT1 - ai_eventDistDeath
  57. Distance used for AI event
  58. 0x83785230 - Type: FLOAT1 - ai_eventDistExplosion
  59. Distance used for AI event
  60. 0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep
  61. Distance used for AI event
  62. 0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite
  63. Distance used for AI event
  64. 0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing
  65. Distance used for AI event
  66. 0x83785380 - Type: FLOAT1 - ai_eventDistGunShot
  67. Distance used for AI event
  68. 0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy
  69. Distance used for AI event
  70. 0x83785150 - Type: FLOAT1 - ai_eventDistPain
  71. Distance used for AI event
  72. 0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact
  73. Distance used for AI event
  74. 0x83785310 - Type: FLOAT1 - ai_eventDistProjPing
  75. Distance used for AI event
  76. 0x837850E0 - Type: FLOAT1 - ai_eventDistReact
  77. Distance used for AI event
  78. 0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot
  79. Distance used for AI event
  80. 0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist
  81. Maximum distance AI ignore foliage for sight trace to targets
  82. 0x837858C0 - Type: BOOL - ai_friendlySuppression
  83. Whether AI fire will suppression teammates or not.
  84. 0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist
  85. Max distance at which AI suppress teammates
  86. 0x83785B60 - Type: DWORD - ai_maxAttackerCount
  87. Max number of AI's that will attack one player
  88. 0x83785AF0 - Type: DWORD - ai_meleeDamage
  89. The amount of damage dealt by AI's melee attack
  90. 0x83785A80 - Type: FLOAT1 - ai_meleeHeight
  91. The height of the AI's melee attack
  92. 0x837859A0 - Type: FLOAT1 - ai_meleeRange
  93. The maximum range of the AI's melee attack
  94. 0x83785A10 - Type: FLOAT1 - ai_meleeWidth
  95. The width of the AI's melee attack
  96. 0x83784970 - Type: Dvar6 - ai_moveOrientMode
  97. Debug AI Orient Mode
  98. 0x83784C10 - Type: BOOL - ai_noDodge
  99. AI won't dodge to the side
  100. 0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime
  101. Time the AI will continue to attack if the player goes off the path grid.
  102. 0x83784C80 - Type: FLOAT1 - ai_pathMomentum
  103. Momentum factor for continuing motion in previous direction. 0 for no momentum carry over
  104. 0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost
  105. The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation
  106. 0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy
  107. Accuracy for AI far away from the player
  108. 0x83785770 - Type: FLOAT1 - ai_playerFarRange
  109. Minimum range for AI to use 'far' accuracy
  110. 0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy
  111. Accuracy for an AI near to a player
  112. 0x83785690 - Type: FLOAT1 - ai_playerNearRange
  113. Maximum range for AI to use 'near' accuracy
  114. 0x83784B30 - Type: BOOL - ai_showBadPlaces
  115. Display debug information for 'bad places'
  116. 0x83784BA0 - Type: BOOL - ai_showDodge
  117. Display debug information for AI dodging
  118. 0x83784510 - Type: DWORD - ai_showNearestNode
  119. Show nodes closest to AI
  120. 0x83784430 - Type: DWORD - ai_showNodes
  121. Show AI navigation node debug information
  122. 0x837844A0 - Type: FLOAT1 - ai_showNodesDist
  123. Maximum distance from the camera at which AI nodes are shown
  124. 0x83784660 - Type: DWORD - ai_showPaths
  125. Show AI navigation paths
  126. 0x83784A50 - Type: BOOL - ai_showPotentialThreatDir
  127. Display AI potential threat direction
  128. 0x83784580 - Type: DWORD - ai_showVisData
  129. Display debug information for visibility data
  130. 0x837845F0 - Type: FLOAT1 - ai_showVisDataDist
  131. Maximum distance for visibility data debugging information to be shown
  132. 0x83784D60 - Type: DWORD - ai_showVolume
  133. Draw the goal volume and fixed node safe volume for an AI
  134. 0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff
  135. max yaw diff used for slowdown cal
  136. 0x83784190 - Type: FLOAT1 - ai_slowdownMinRate
  137. anim rate at ai_slowdownMaxYawDiff
  138. 0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff
  139. min yaw diff before slowdown kicks in
  140. 0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor
  141. percent of desired rate that goes into final rate
  142. 0x837857E0 - Type: DWORD - ai_threatUpdateInterval
  143. AI target threat update interval in milliseconds
  144. 0x83783EF0 - Type: FLOAT1 - ai_turnRate
  145. turn rate for AI
  146. 0x83784040 - Type: BOOL - ai_useBetterLookahead
  147. t5 lookahead improvements
  148. 0x83783F60 - Type: BOOL - ai_useFacingTranslation
  149. whether to use facing to determine direction of translation
  150. 0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations
  151. whether to use lean run animations instead of strafes
  152. 0x83794340 - Type: BOOL - aim_accel_turnrate_debug
  153. Turn on debugging info for the acceleration
  154. 0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled
  155. Enable/disable acceleration of the turnrates
  156. 0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp
  157. The acceleration of the turnrates
  158. 0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale
  159. Scales the weapon's aim assist range
  160. 0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance
  161. Aim assist will not work on targets beyond this distance
  162. 0x837951B0 - Type: BOOL - aim_assist_script_disable
  163. Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield)
  164. 0x83794960 - Type: BOOL - aim_autoaim_debug
  165. Turn on auto aim debugging
  166. 0x837948F0 - Type: BOOL - aim_autoaim_enabled
  167. Turn on auto aim
  168. 0x83794880 - Type: FLOAT1 - aim_autoaim_lerp
  169. The rate in degrees per second that the auto aim will converge to its target
  170. 0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height
  171. The height of the auto aim region in virtual screen coordinates (0 - 480)
  172. 0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width
  173. The width of the auto aim region in virtual screen coordinates (0 - 640)
  174. 0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale
  175. Scales the weapon's auto aim range
  176. 0x83794D50 - Type: FLOAT1 - aim_autobayonet_range
  177. The range of the auto bayonet
  178. 0x83794B20 - Type: BOOL - aim_automelee_debug
  179. Turn on auto melee debugging
  180. 0x83794AB0 - Type: BOOL - aim_automelee_enabled
  181. Turn on auto melee
  182. 0x83794B90 - Type: FLOAT1 - aim_automelee_lerp
  183. The rate in degrees per second that the auto melee will converge to its target
  184. 0x83794CE0 - Type: FLOAT1 - aim_automelee_range
  185. The range of the auto melee
  186. 0x83794C70 - Type: FLOAT1 - aim_automelee_region_height
  187. The height of the auto melee region in virtual screen coordinates (0 - 480)
  188. 0x83794C00 - Type: FLOAT1 - aim_automelee_region_width
  189. The width of the auto melee region in virtual screen coordinates (0 - 640)
  190. 0x83794030 - Type: BOOL - aim_input_graph_debug
  191. Debug the view input graphs
  192. 0x83793FC0 - Type: BOOL - aim_input_graph_enabled
  193. Use graph for adjusting view input
  194. 0x837940A0 - Type: DWORD - aim_input_graph_index
  195. Which input graph to use
  196. 0x83794EA0 - Type: BOOL - aim_lockon_debug
  197. Turn on debugging info for aim lock on
  198. 0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
  199. The amount of stick deflection for the lockon to activate
  200. 0x83794E30 - Type: BOOL - aim_lockon_enabled
  201. Aim lock on helps the player to stay on target
  202. 0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
  203. The amount of aim assistance given by the target lock on (pitch)
  204. 0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
  205. The height of the auto aim region in virtual screen coordinates(0-480)
  206. 0x83795060 - Type: FLOAT1 - aim_lockon_region_width
  207. The width of the auto aim region in virtual screen coordinates(0-640)
  208. 0x83794F80 - Type: FLOAT1 - aim_lockon_strength
  209. The amount of aim assistance given by the target lock on (yaw)
  210. 0x83795140 - Type: BOOL - aim_scale_view_axis
  211. Scale the influence of each input axis so that the major axis has more influence on the control
  212. 0x83794490 - Type: BOOL - aim_slowdown_debug
  213. Turn on debugging info for aim slowdown
  214. 0x83794420 - Type: BOOL - aim_slowdown_enabled
  215. Slowdown the turn rate when the cross hair passes over a target
  216. 0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
  217. The vertical aim assist slowdown ratio from the hip
  218. 0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
  219. The vertical aim assist slowdown ratio when aiming down the sight
  220. 0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
  221. The screen height of the extended aim assist slowdown region
  222. 0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
  223. The screen width of the extended aim slowdown region
  224. 0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
  225. The screen height of the aim assist slowdown region
  226. 0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
  227. The screen width of the aim slowdown region
  228. 0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
  229. The horizontal aim assist slowdown ratio from the hip
  230. 0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
  231. The horizontal aim assist slowdown ratio when aiming down the sight
  232. 0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
  233. How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  234. 0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
  235. How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  236. 0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
  237. The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
  238. 0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
  239. The frustum expansion to determine if a target is on screen. Positive is inwards.
  240. 0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
  241. If target is inside this distance frustum culling is not applied.
  242. 0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
  243. The radius used to calculate frustum target center for a sentient(actor or player)
  244. 0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
  245. The radius used to calculate target bounds for a sentient(actor or player)
  246. 0x83793E70 - Type: BOOL - aim_target_smp
  247. Use worker threads to add aim target entities
  248. 0x83794110 - Type: FLOAT1 - aim_turnrate_pitch
  249. The vertical turn rate for aim assist when firing from the hip
  250. 0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads
  251. The turn rate up and down for aim assist when aiming down the sight
  252. 0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw
  253. The horizontal turn rate for aim assist when firing from the hip
  254. 0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads
  255. The horizontal turn rate for aim assist when aiming down the sight
  256. 0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override
  257. override value for view sensitivity
  258. 0x8377C400 - Type: BOOL - allEmblemsPurchased
  259. Allows all emblem icons and layers to be purchased
  260. 0x8377C390 - Type: BOOL - allEmblemsUnlocked
  261. Unlock all emblem icons and layers
  262. 0x83754D90 - Type: BOOL - allItemsPurchased
  263. Allows all items to be equiped in Create-a-Class
  264. 0x83754D20 - Type: BOOL - allItemsUnlocked
  265. Allows all items to be purchased in the Black Market
  266. 0x8376A730 - Type: BOOL - ammoCounterHide
  267. Hide the Ammo Counter
  268. 0x8373EEB0 - Type: BOOL - arcademode
  269. Current game is an arcade mode game
  270. 0x83754C40 - Type: DWORD - attachmentFilter
  271. attachmentFilter
  272. 0x83740650 - Type: DWORD - band_12players
  273. 12 player bandwidth req'd
  274. 0x837406C0 - Type: DWORD - band_18players
  275. 18 player bandwidth req'd
  276. 0x83740490 - Type: DWORD - band_2players
  277. 2 player bandwidth req'd
  278. 0x83740500 - Type: DWORD - band_4players
  279. 4 player bandwidth req'd
  280. 0x83740570 - Type: DWORD - band_6players
  281. 8 player bandwidth req'd
  282. 0x837405E0 - Type: DWORD - band_8players
  283. 8 player bandwidth req'd
  284. 0x83740420 - Type: DWORD - band_demosystem
  285. demo system bandwidth req'd
  286. 0x837520F0 - Type: External - barebones_class_mode= "0"
  287. 0x83755F10 - Type: BOOL - basicTrainingFatal
  288. If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues
  289. 0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60"
  290. 0x83791010 - Type: External - bcmp_breathing_delay= "3"
  291. 0x83790EC0 - Type: External - bcmp_breathing_probability= "0"
  292. 0x83791080 - Type: External - bcmp_enemy_contact_delay= "30"
  293. 0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15"
  294. 0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5"
  295. 0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40"
  296. 0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100"
  297. 0x83790FA0 - Type: External - bcmp_last_stand_delay= "3"
  298. 0x83790F30 - Type: External - bcmp_pain_delay= ".5"
  299. 0x83790E50 - Type: External - bcmp_pain_small_probability= "0"
  300. 0x83790C90 - Type: External - bcmp_perk_call_probability= "100"
  301. 0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20"
  302. 0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20"
  303. 0x83790980 - Type: External - bcmp_weapon_delay= "2000"
  304. 0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80"
  305. 0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80"
  306. 0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60"
  307. 0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold
  308. When player is moving faster than this speed, the aim spread will increase
  309. 0x8376DAD0 - Type: DWORD - bg_blendTimeOverride
  310. Force all player animations to have this blendtime
  311. 0x8376D9F0 - Type: FLOAT1 - bg_bobMax
  312. The maximum allowed bob amplitude
  313. 0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater
  314. Disables being able to plant mines in the water.
  315. 0x83771A40 - Type: BOOL - bg_drawGrenadeInHand
  316. Whether or not to draw grenade in hand for grenade animations
  317. 0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
  318. The height that a player will take maximum damage when falling
  319. 0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
  320. The height that a player will start to take minimum damage if they fall
  321. 0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
  322. The time between each foliage sound when moving quickly
  323. 0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
  324. The speed that a player must be going to make maximum noise while moving through foliage
  325. 0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
  326. The speed that a player must be going to make minimum noise while moving through foliage
  327. 0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
  328. The time interval before foliage sounds are reset after the player has stopped moving
  329. 0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
  330. The time between each foliage sound when moving slowly
  331. 0x8376DA60 - Type: DWORD - bg_forceDurationOverride
  332. Force all player animations to have this duration
  333. 0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
  334. When set, all bullet weapons will fire explosive rounds (Simulates Perk)
  335. 0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
  336. Toggles clipping to the heli patch rectangle.
  337. 0x83770BD0 - Type: FLOAT1 - bg_gravity
  338. Gravity in inches per second per second
  339. 0x83771B90 - Type: FLOAT1 - bg_gunXOffset
  340. This will offset where the bullets come out of the gun
  341. 0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
  342. The maximum angle that a player can look around while on a ladder
  343. 0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
  344. The amount the player's leg yaw can differ from his torso before moving to match
  345. 0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
  346. The amount the player's leg yaw can differ from his torso before moving to match while prone
  347. 0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
  348. The amount the player's leg yaw can differ from his torso before moving to match
  349. 0x83770C40 - Type: FLOAT1 - bg_lowGravity
  350. Low gravity for slow or floaty objects, in inches per second per second
  351. 0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed
  352. Maximum speed of grenade that will show up in indicator and can be thrown back.
  353. 0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale
  354. The amount which weapon timers can cause player animations to scale their playback speed by
  355. 0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth
  356. Min distance a penetrated bullet must travel before it'll trigger the effects
  357. 0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims
  358. Whether or not to use animations to transition between stand and crouch, if not it just blends
  359. 0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap
  360. The maximum angle that a player can look around quickly while prone
  361. 0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed
  362. The rate at which the player's legs swing around when turning and prone
  363. 0x83770770 - Type: BOOL - bg_shock_animation
  364. Play the 3rd person animation during shellshock
  365. 0x837704D0 - Type: BOOL - bg_shock_lookControl
  366. Alter player control during shellshock
  367. 0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime
  368. The time for the shellshock player control to fade in seconds
  369. 0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed
  370. Maximum pitch movement rate while shellshocked in degrees per second
  371. 0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed
  372. Maximum yaw movement rate while shell shocked in degrees per second
  373. 0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale
  374. Sensitivity scale to apply to a shellshocked player
  375. 0x83770700 - Type: FLOAT1 - bg_shock_movement
  376. Affect player's movement speed during shellshock
  377. 0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime
  378. The amount of time in seconds for the shellshock effect to fade
  379. 0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime
  380. The amount of time in seconds for the shellshock effect to blend
  381. 0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime
  382. In seconds, how soon from the end of the effect to start blending out the screengrab layer.
  383. 0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime
  384. In seconds, how soon from the end of the effect to start blending out the whiteout layer.
  385. 0x8376FCF0 - Type: Dvar6 - bg_shock_screenType
  386. Shell shock screen effect type
  387. 0x83770070 - Type: BOOL - bg_shock_sound
  388. Play shell shock sound
  389. 0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel
  390. Shell shock sound dry level
  391. 0x8376FC10 - Type: External - bg_shock_soundEnd= ""
  392. 0x8376FC80 - Type: External - bg_shock_soundEndAbort= ""
  393. 0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime
  394. Shell shock sound fade in time in seconds
  395. 0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime
  396. Shell shock sound fade out time in seconds
  397. 0x8376FB30 - Type: External - bg_shock_soundLoop= ""
  398. 0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay
  399. Sound loop end offset time from the end of the shellshock in seconds
  400. 0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime
  401. Shell shock sound loop fade time in seconds
  402. 0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= ""
  403. 0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay
  404. The delay from the end of the shell shock to the end of the sound modification
  405. 0x837702A0 - Type: External - bg_shock_soundRoomType= "generic"
  406. 0x83770460 - Type: External - bg_shock_soundSnapshot= "default"
  407. 0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel
  408. Shell shock sound wet level
  409. 0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime
  410. The time for the shellshock kick effect to fade
  411. 0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod
  412. The period of the shellshock view kick effect
  413. 0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius
  414. Shell shock kick radius
  415. 0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime
  416. Vision set in transition time (in seconds)
  417. 0x837707E0 - Type: External - bg_shock_visionset_name= ""
  418. 0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime
  419. Vision set out transition time (in seconds)
  420. 0x83771CE0 - Type: DWORD - bg_slopeFrames
  421. The number of frames to use to determine slope run animations
  422. 0x8376D360 - Type: FLOAT1 - bg_swingSpeed
  423. The rate at which the player's legs swing around when strafing(multi-player only)
  424. 0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase
  425. The base speed-based view bob amplitude
  426. 0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp
  427. The multiplier to apply to the player's speed to get the bob amplitude while diving to prone
  428. 0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked
  429. The multiplier to apply to the player's speed to get the bob amplitude while ducking
  430. 0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds
  431. The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS
  432. 0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne
  433. The multiplier to apply to the player's speed to get the bob amplitude while prone
  434. 0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll
  435. The amplitude applied to the roll for view bobbing
  436. 0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting
  437. The multiplier to apply to the player's speed to get the bob amplitude while sprinting
  438. 0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding
  439. The multiplier to apply to the player's speed to get the bob amplitude while standing
  440. 0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds
  441. The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS
  442. 0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming
  443. The multiplier to apply to the player's speed to get the bob amplitude while swimming
  444. 0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax
  445. The maximum view kick
  446. 0x8376CA30 - Type: FLOAT1 - bg_viewKickMin
  447. The minimum view kick
  448. 0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom
  449. The random direction scale view kick
  450. 0x8376C950 - Type: FLOAT1 - bg_viewKickScale
  451. The scale to apply to the damage done to caluclate damage view kick
  452. 0x8376EA20 - Type: BOOL - bg_vsmode_hud
  453. Used to control diferences in vsmode hud.
  454. 0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase
  455. The base speed-based weapon bob amplitude
  456. 0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp
  457. The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone
  458. 0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked
  459. The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking
  460. 0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne
  461. The multiplier to apply to the player's speed to get the weapon bob amplitude while prone
  462. 0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll
  463. The amplitude applied to the roll for weapon bobbing
  464. 0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting
  465. The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting
  466. 0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding
  467. The multiplier to apply to the player's speed to get the weapon bob amplitude while standing
  468. 0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming
  469. The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming
  470. 0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming
  471. Controls the speed of the camera bob while swimming
  472. 0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar
  473. Scalar applied to bob angles for heavy weapons (minigun)
  474. 0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag
  475. The lag that will be applied the weapon bob cycle
  476. 0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax
  477. The maximum allowed weapon/viewmodel bob amplitude
  478. 0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left"
  479. 0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right"
  480. 0x8373F230 - Type: BOOL - blackopsmode
  481. Current game is a blackops game
  482. 0x83754EE0 - Type: BOOL - bodyTypeFromGun
  483. Associate the body type with the primary weapon (perk1 if false)
  484. 0x83758520 - Type: Dvar6 - bot_difficulty
  485. Difficulty level of the basic training bots
  486. 0x837584B0 - Type: DWORD - bot_enemies
  487. Number of enemies allowed in basic training
  488. 0x83758440 - Type: DWORD - bot_friends
  489. Number of friends allowed in basic training
  490. 0x83758590 - Type: BOOL - bot_tips
  491. Combat tips enabled in basic training
  492. 0x83785C40 - Type: BOOL - bullet_penetrationEnabled
  493. Enable/Disable bullet penetration.
  494. 0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist
  495. Min distance a penetrated bullet must travel before it'll trigger the effects
  496. 0x8375B690 - Type: FLOAT1 - bulletrange
  497. Defines the how far the bulllets will go.
  498. 0x8375DC30 - Type: DWORD - category
  499. The category number
  500. 0x8375DCA0 - Type: DWORD - categoryPlaylist
  501. The playlist index in the category
  502. 0x83760160 - Type: DWORD - cg_adsZoomToggleStyle
  503. Style of zoom toggle - 0=oscillate, 1=rotate
  504. 0x83765560 - Type: FLOAT1 - cg_adsZScaleMax
  505. The scale factor for shrinky dinks
  506. 0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible
  507. When true all names are visible within visibility range.
  508. 0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist
  509. artillery kill camera: distance of camera backwards from artillery.
  510. 0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov
  511. Artillery kill camera field of view.
  512. 0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist
  513. artillery kill camera when stuck to ground: distance of camera backwards from artillery.
  514. 0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist
  515. artillery kill camera when stuck to ground: distance of camera vertically from artillery.
  516. 0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist
  517. artillery kill camera: distance of camera vertically from artillery.
  518. 0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist
  519. artillery kill camera when stuck to wall: distance of camera out from wall.
  520. 0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist
  521. artillery kill camera when stuck to wall: distance of camera along wall from artillery.
  522. 0x8375FA60 - Type: BOOL - cg_blood
  523. Show Blood
  524. 0x837628C0 - Type: BOOL - cg_brass
  525. Weapons eject brass
  526. 0x83763E30 - Type: FLOAT1 - cg_bulletlength
  527. The length of a non-tracer round
  528. 0x83763DC0 - Type: FLOAT1 - cg_bulletwidth
  529. The width of the non-tracer round
  530. 0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor
  531. Color of enemies in the camera spike view
  532. 0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness
  533. Brightness of player highlights in the camera spike view
  534. 0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime
  535. Time(secs) to tween from gunner/vehicle camera to normal player camera
  536. 0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip
  537. Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable
  538. 0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand
  539. The frustum expansion to determine if a friendly is on screen. Positive is inwards.
  540. 0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance
  541. If target is inside this distance frustum culling is not applied.
  542. 0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval
  543. How often the head tag is updated for the overhead names
  544. 0x83762E00 - Type: FLOAT1 - cg_centertime
  545. The time for a center printed message to fade
  546. 0x83764140 - Type: DWORD - cg_chatHeight
  547. The font height of a chat message
  548. 0x837640D0 - Type: DWORD - cg_chatTime
  549. The amount of time that a chat message is visible
  550. 0x83771260 - Type: BOOL - cg_cinematicFullscreen
  551. Draw ingame cinematics full screen
  552. 0x83764A00 - Type: FLOAT1 - cg_connectionIconSize
  553. Size of the connection icon
  554. 0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons
  555. Head icons are the same size regardless of distance from the player
  556. 0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime
  557. Time (in seconds) that corpse highlights fade out
  558. 0x83762700 - Type: FLOAT1 - cg_crosshairAlpha
  559. The alpha value of the crosshair
  560. 0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
  561. The minimum alpha value of the crosshair when it fades in
  562. 0x837627E0 - Type: BOOL - cg_crosshairDynamic
  563. Crosshair is Dynamic
  564. 0x83762850 - Type: BOOL - cg_crosshairEnemyColor
  565. The crosshair color when over an enemy
  566. 0x8375FC90 - Type: DWORD - cg_cursorHints
  567. Draw cursor hints where:
  568. 0: no hints
  569. 1: sin size pulse
  570. 2: one way size pulse
  571. 3: alpha pulse
  572. 4: static image
  573. 0x837644C0 - Type: BOOL - cg_debug_overlay_viewport
  574. Remove the sniper overlay so you can check that the scissor window is correct.
  575. 0x83775080 - Type: BOOL - cg_debug_triggers
  576. Debug client side Triggers, prints out all the client triggers the first time they are hit.
  577. 0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas
  578. Show the safe area outlines for the safe areas on the UI
  579. 0x83762EE0 - Type: BOOL - cg_debugevents
  580. Output event debug information
  581. 0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset
  582. Offset from top-right corner, for cg_drawFPS, etc
  583. 0x83762E70 - Type: BOOL - cg_debugposition
  584. Output position debugging information
  585. 0x837648B0 - Type: BOOL - cg_descriptiveText
  586. Draw descriptive spectator messages
  587. 0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist
  588. Destructible kill camera closest distance in front of the bomb.
  589. 0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist
  590. Destructible kill camera closest distance above the target.
  591. 0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur
  592. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  593. 0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist
  594. Destructible kill camera distance above the airplane.
  595. 0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart
  596. Destructible kill camera distance above the airplane.
  597. 0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov
  598. Destructible kill camera field of view.
  599. 0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur
  600. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  601. 0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd
  602. Destructible kill camera distance above the airplane.
  603. 0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart
  604. Destructible kill camera distance above the airplane.
  605. 0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight
  606. If a destructible is above this height, then just move the camera to above it
  607. 0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease
  608. Height above origin for the destructibles
  609. 0x83760710 - Type: BOOL - cg_development
  610. Indicates if we are in DEVELOPMENT (non-release ship builds)
  611. 0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes
  612. Dog kill camera: distance of camera past the delta from player target to dog eye
  613. 0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist
  614. Dog kill camera: distance of target camera vertically from dog.
  615. 0x83767390 - Type: FLOAT1 - cg_dogKillCamFov
  616. Dog kill camera field of view.
  617. 0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist
  618. Dog kill camera: distance of camera target vertically from dog.
  619. 0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist
  620. Dog kill camera: distance of camera target vertically from dog.
  621. 0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget
  622. Dog kill camera: minimum distance that the camera will approach the target
  623. 0x837602B0 - Type: BOOL - cg_draw2D
  624. Draw 2D screen elements
  625. 0x837604E0 - Type: BOOL - cg_drawBreathHint
  626. Draw a 'hold breath to steady' hint
  627. 0x83760E10 - Type: BOOL - cg_drawCrosshair
  628. Turn on weapon crosshair
  629. 0x83760E80 - Type: BOOL - cg_drawCrosshair3D
  630. Turn on weapon crosshair in 3D mode.
  631. 0x83760FD0 - Type: BOOL - cg_drawCrosshairNames
  632. Draw the name of an enemy under the crosshair
  633. 0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX
  634. Virtual screen space position of the crosshair name
  635. 0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY
  636. Virtual screen space position of the crosshair name
  637. 0x83760400 - Type: BOOL - cg_drawErrorMessages
  638. Draw error/warning text
  639. 0x83760630 - Type: Dvar6 - cg_drawFPS
  640. Draw frames per second
  641. 0x83760860 - Type: BOOL - cg_drawFPSLabels
  642. Draw FPS Info Labels
  643. 0x83760780 - Type: BOOL - cg_drawFPSOnly
  644. Draw only the FPS stats in the upper right
  645. 0x837606A0 - Type: FLOAT1 - cg_drawFPSScale
  646. Draw FPS size scale
  647. 0x83764F40 - Type: BOOL - cg_drawFriendlyNames
  648. Whether to show friendly names in game
  649. 0x8375FC20 - Type: BOOL - cg_drawGun
  650. Draw the view model
  651. 0x83760470 - Type: BOOL - cg_drawHealth
  652. Draw health bar
  653. 0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint
  654. Turn on hold breath hint string for the sniper rifles
  655. 0x83760550 - Type: BOOL - cg_drawMantleHint
  656. Draw a 'press key to mantle' hint
  657. 0x83760C50 - Type: Dvar6 - cg_drawMaterial
  658. Draw debugging information for materials
  659. 0x83760CC0 - Type: DWORD - cg_drawModelAxis
  660. Draw debugging axis for a bone of the model under the crosshair
  661. 0x837643E0 - Type: BOOL - cg_drawpaused
  662. Draw paused screen
  663. 0x83760BE0 - Type: BOOL - cg_drawScriptUsage
  664. Draw debugging information for scripts
  665. 0x83761120 - Type: BOOL - cg_drawShellshock
  666. Draw shellshock & flashbang screen effects.
  667. 0x83760D30 - Type: BOOL - cg_drawSnapshot
  668. Draw debugging information for snapshots
  669. 0x83760DA0 - Type: BOOL - cg_drawSnapshotTime
  670. Draw length of snapshot buffer
  671. 0x83793230 - Type: Dvar6 - cg_drawTalk
  672. Controls which icons CG_TALKER ownerdraw draws
  673. 0x83765170 - Type: BOOL - cg_drawThroughWalls
  674. Whether to draw friendly names through walls or not
  675. 0x83760F60 - Type: BOOL - cg_drawTurretCrosshair
  676. Draw a cross hair when using a turret
  677. 0x83760940 - Type: BOOL - cg_drawVersion
  678. Draw the game version
  679. 0x837609B0 - Type: FLOAT1 - cg_drawVersionX
  680. X offset for the version string
  681. 0x83760A20 - Type: FLOAT1 - cg_drawVersionY
  682. Y offset for the version string
  683. 0x83764530 - Type: DWORD - cg_dumpAnims
  684. Output animation info for the given entity id
  685. 0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn
  686. Time in milliseconds to fade in enemy names
  687. 0x83765090 - Type: DWORD - cg_enemyNameFadeOut
  688. Time in milliseconds to fade out enemy names
  689. 0x83762F50 - Type: FLOAT1 - cg_errordecay
  690. Decay for predicted error
  691. 0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist
  692. Explosive kill camera: distance of camera backwards from explosive.
  693. 0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist
  694. Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
  695. 0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist
  696. Explosive kill camera when stuck to ground: distance of camera vertically from explosive.
  697. 0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist
  698. Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest
  699. 0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist
  700. Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest
  701. 0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist
  702. Explosive kill camera: distance of camera vertically from explosive.
  703. 0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist
  704. Explosive kill camera when stuck to wall: distance of camera out from wall.
  705. 0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist
  706. Explosive kill camera when stuck to wall: distance of camera along wall from explosive.
  707. 0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance
  708. The probability that a fake fire shot plays a wizby to local players round
  709. 0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance
  710. The probability that a bullet is a tracer round for your bullets
  711. 0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration
  712. Duration of fade back to normal vision set when you look away from the flare
  713. 0x83763110 - Type: BOOL - cg_footprints
  714. Draw footprint decals and effects
  715. 0x837631F0 - Type: DWORD - cg_footprintsDebug
  716. Debug footprint drawing code (0 means no debugging)
  717. 0x83763180 - Type: DWORD - cg_footprintsDistortWater
  718. Distort water on footprint (0 means no distortion)
  719. 0x837630A0 - Type: BOOL - cg_footsteps
  720. Play footstep sounds
  721. 0x8375FEC0 - Type: FLOAT1 - cg_fov
  722. The field of view angle in degrees
  723. 0x8375FF30 - Type: FLOAT1 - cg_fov_default
  724. User default field of view angle in degrees
  725. 0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson
  726. User default 3rd person field of view angle in degrees
  727. 0x837600F0 - Type: FLOAT1 - cg_fovExtraCam
  728. The field of view angle in degrees for the extra cam
  729. 0x83760080 - Type: FLOAT1 - cg_fovMin
  730. The minimum possible field of view
  731. 0x83760010 - Type: FLOAT1 - cg_fovScale
  732. Scale applied to the field of view
  733. 0x83765020 - Type: DWORD - cg_friendlyNameFadeIn
  734. Time in milliseconds to fade in friendly names
  735. 0x83765100 - Type: DWORD - cg_friendlyNameFadeOut
  736. Time in milliseconds to fade out friendly names
  737. 0x8376AC00 - Type: DWORD - cg_fuelHudVersion
  738. Determines what version of the hud to show
  739. 0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam
  740. Fullscreen final killcam
  741. 0x83764840 - Type: DWORD - cg_gameBoldMessageWidth
  742. The maximum character width of the bold game messages
  743. 0x837647D0 - Type: DWORD - cg_gameMessageWidth
  744. The maximum character width of the game messages
  745. 0x83762A80 - Type: FLOAT1 - cg_gun_move_f
  746. Weapon movement forward due to player movement
  747. 0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed
  748. The minimum weapon movement rate
  749. 0x83762AF0 - Type: FLOAT1 - cg_gun_move_r
  750. Weapon movement right due to player movement
  751. 0x83762D20 - Type: FLOAT1 - cg_gun_move_rate
  752. The base weapon movement rate
  753. 0x83762B60 - Type: FLOAT1 - cg_gun_move_u
  754. Weapon movement up due to player movement
  755. 0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f
  756. Forward weapon offset when prone/ducked
  757. 0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r
  758. Right weapon offset when prone/ducked
  759. 0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u
  760. Up weapon offset when prone/ducked
  761. 0x83762930 - Type: FLOAT1 - cg_gun_x
  762. x position of the viewmodel
  763. 0x837629A0 - Type: FLOAT1 - cg_gun_y
  764. y position of the viewmodel
  765. 0x83762A10 - Type: FLOAT1 - cg_gun_z
  766. z position of the viewmodel
  767. 0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius
  768. The minumum radius of a head icon on the screen
  769. 0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur
  770. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  771. 0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist
  772. Helicopter kill camera distance above the helicopter.
  773. 0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart
  774. Helicopter kill camera distance above the helicopter.
  775. 0x83766360 - Type: FLOAT1 - cg_heliKillCamFov
  776. Helicopter kill camera field of view.
  777. 0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur
  778. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  779. 0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd
  780. Helicopter kill camera distance above the helicopter.
  781. 0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart
  782. Helicopter kill camera distance above the helicopter.
  783. 0x8375FDE0 - Type: DWORD - cg_hintFadeTime
  784. Time in milliseconds for the cursor hint to fade
  785. 0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition
  786. Position of the HUD chat box during intermission
  787. 0x83761B30 - Type: Dvar2 - cg_hudChatPosition
  788. Position of the HUD chat box
  789. 0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime
  790. The amount of time for the damage icon to stay on screen after damage is taken
  791. 0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight
  792. The height of the damage icon
  793. 0x83761510 - Type: BOOL - cg_hudDamageIconInScope
  794. Draw damage icons when aiming down the sight of a scoped weapon
  795. 0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset
  796. The offset from the center of the damage icon
  797. 0x83761430 - Type: DWORD - cg_hudDamageIconTime
  798. The amount of time for the damage icon to stay on screen after damage is taken
  799. 0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth
  800. The width of the damage icon
  801. 0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash
  802. Show the grenade indicator for flash grenades
  803. 0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight
  804. The height of the grenade indicator icon
  805. 0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope
  806. Show the grenade indicator when aiming down the sight of a scoped weapon
  807. 0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight
  808. The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
  809. 0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash
  810. The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
  811. 0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag
  812. The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
  813. 0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset
  814. The offset from the center of the screen for a grenade icon
  815. 0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth
  816. The width of the grenade indicator icon
  817. 0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp
  818. Draw grenade indicator with distance fade(COD3 style)
  819. 0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor
  820.  
  821. 0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor
  822.  
  823. 0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight
  824. The height of the grenade indicator pointer
  825. 0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot
  826. The pivot point of th grenade indicator pointer
  827. 0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq
  828. The number of times per second that the grenade indicator flashes in Hertz
  829. 0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax
  830. The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
  831. 0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin
  832. The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
  833. 0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth
  834. The width of the grenade indicator pointer
  835. 0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale
  836. Screen scale for hud elements in splitscreen
  837. 0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale
  838. Screen scale for hud elements in stereo 3D
  839. 0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth
  840. The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
  841. 0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight
  842. The size of the friendly icon on the full map
  843. 0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth
  844. The size of the friendly icon on the full map
  845. 0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
  846. The size of the player's icon on the full map
  847. 0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
  848. The size of the player's icon on the full map
  849. 0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
  850. Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  851. 0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3"
  852. 0x83762150 - Type: FLOAT1 - cg_hudProneY
  853. Virtual screen y coordinate of the prone blocked message
  854. 0x83761BA0 - Type: Dvar2 - cg_hudSayPosition
  855. Position of the HUD say box
  856. 0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale
  857. Scale value to apply to the splitscreen banner scoreboard
  858. 0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale
  859. Scale value to apply to compass elements in splitscreen
  860. 0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale
  861. Scale value to apply to the compass in splitscreen
  862. 0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale
  863. Use splitscreen scaling for element offsets
  864. 0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale
  865. Scale value to apply to the scoreboard in splitscreen
  866. 0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale
  867. Scale value to apply to the stance HUD element in splitscreen
  868. 0x83761200 - Type: Dvar8 - cg_hudStanceFlash
  869. The background color of the flash when the stance changes
  870. 0x83761270 - Type: BOOL - cg_hudStanceHintPrints
  871. Draw helpful text to say how to change stances
  872. 0x83761C80 - Type: Dvar2 - cg_hudVotePosition
  873. Position of the HUD vote box
  874. 0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime
  875. Time [in millisecs] that the infrared blur lasts.
  876. 0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset
  877. Offset to the player highlight when using infrared scope
  878. 0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale
  879. Scale of the player highlight when using infrared scope
  880. 0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval
  881. Blink rate of an invalid command hint
  882. 0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration
  883. Duration of an invalid command hint
  884. 0x83763810 - Type: FLOAT1 - cg_laserEndOffset
  885. How far from the point of collision the end of the beam is.
  886. 0x83763880 - Type: FLOAT1 - cg_laserFlarePct
  887. Percentage laser widens over distance from viewer.
  888. 0x83763420 - Type: BOOL - cg_laserForceOn
  889. Force laser sights on in all possible places (for debug purposes).
  890. 0x837635E0 - Type: BOOL - cg_laserLight
  891. Whether to draw the light emitted from a laser (not the laser itself)
  892. 0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset
  893. How far from the true beginning of the beam the light at the beginning is.
  894. 0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak
  895. Amount to add to length of beam for light when laser hits a body (for hitboxes).
  896. 0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset
  897. How far from the true end of the beam the light at the end is.
  898. 0x837636C0 - Type: FLOAT1 - cg_laserLightRadius
  899. The radius of the light at the far end of a laser beam
  900. 0x83763570 - Type: FLOAT1 - cg_laserRadius
  901. The size (radius) of a laser beam
  902. 0x83763490 - Type: FLOAT1 - cg_laserRange
  903. The maximum range of a laser beam
  904. 0x83763500 - Type: FLOAT1 - cg_laserRangePlayer
  905. The maximum range of the player's laser beam
  906. 0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson
  907. Saves last spectator view selected
  908. 0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed
  909. Speed of the cursor when selecting a location on the map
  910. 0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed
  911. Rotation speed of the cursor when selecting a location on the map
  912. 0x837638F0 - Type: BOOL - cg_marks_ents_player_only
  913. Marks on entities from players' bullets only.
  914. 0x8375FAD0 - Type: BOOL - cg_mature
  915. Show Mature Content
  916. 0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate
  917. The amount of alpha to fade per second, at most for downed allies
  918. 0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate
  919. The amount of alpha to fade per second, at minimum for downed allies
  920. 0x83774BB0 - Type: DWORD - cg_motionblur_duration
  921. Sets radial motion blur duration
  922. 0x83774C20 - Type: DWORD - cg_motionblur_fadeout
  923. Sets fade time for radial motion blur
  924. 0x83762FC0 - Type: BOOL - cg_nopredict
  925. Don't do client side prediction
  926. 0x83764D80 - Type: FLOAT1 - cg_overheadIconSize
  927. The maximum size to show overhead icons like 'rank'
  928. 0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist
  929. The far distance at which name sizes are scaled by cg_overheadNamesFarScale
  930. 0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale
  931. The amount to scale overhead name sizes at cg_overheadNamesFarDist
  932. 0x83764ED0 - Type: DWORD - cg_overheadNamesFont
  933. Font for overhead names ( see menudefinition.h )
  934. 0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow
  935. Glow color for overhead names
  936. 0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist
  937. The maximum distance for showing friendly player names
  938. 0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist
  939. The near distance at which names are full size
  940. 0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize
  941. The maximum size to show overhead names
  942. 0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval
  943. How often the friendly visibility head tag is updated for the on screen frustum check
  944. 0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize
  945. The size to show rank text
  946. 0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight
  947. The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests
  948. 0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime
  949. The speed (in ms) at which the player highlights blink.
  950. 0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness
  951. Brightness of highlights.
  952. 0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor
  953. Color of enemy player highlights.
  954. 0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade
  955. The minimum fade for player highlight blinking.
  956. 0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize
  957. Size of player target highlights.
  958. 0x837641B0 - Type: BOOL - cg_predictItems
  959. Turn on client side prediction for item pickup
  960. 0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull
  961. Enables the use of the extra physics collision hulls on the feet while prone.
  962. 0x83760A90 - Type: BOOL - cg_readTitleStorageLocally
  963. Read title storage locally, instead of from the Xbox Live server
  964. 0x8375FD00 - Type: DWORD - cg_retrieveHintTime
  965. Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable
  966. 0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck
  967. Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable
  968. 0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist
  969. Rocket kill camera: distance of camera backwards from rocket.
  970. 0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist
  971. Rocket kill camera: distance of camera vertically from rocket.
  972. 0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight
  973. Banner height of the scoreboard
  974. 0x8376B760 - Type: DWORD - cg_scoreboardFont
  975. Scoreboard font enum ( see menudefinition.h )
  976. 0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale
  977. Scoreboard header font scale
  978. 0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight
  979. Height of the scoreboard
  980. 0x8376B300 - Type: DWORD - cg_scoreboardItemHeight
  981. Item height of each item
  982. 0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor
  983. The local player's font color when shown in scoreboard
  984. 0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph
  985. Whether to show graphical ping
  986. 0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight
  987. Height of the ping graph as a % of the scoreboard row height
  988. 0x8376B840 - Type: BOOL - cg_scoreboardPingText
  989. Whether to show numeric ping value
  990. 0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth
  991. Width of the ping graph as a % of the scoreboard
  992. 0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth
  993. Width of the scoreboard for a quarter of the screen splitscreen
  994. 0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale
  995. Scale of rank font
  996. 0x8376B220 - Type: DWORD - cg_scoreboardScrollStep
  997. Scroll step amount for the scoreboard
  998. 0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth
  999. Width of the scoreboard in splitscreen
  1000. 0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset
  1001. Scoreboard text offset
  1002. 0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth
  1003. Width of the scoreboard
  1004. 0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor
  1005. Background color of ping
  1006. 0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor
  1007. Color for high ping
  1008. 0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval
  1009. Number of milliseconds each bar represents
  1010. 0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor
  1011. Color for low ping
  1012. 0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars
  1013. Number of bars to show in ping graph
  1014. 0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor
  1015. Color for medium ping
  1016. 0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist
  1017. Scripted kill camera closest distance in front of the bomb.
  1018. 0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist
  1019. Scripted kill camera closest distance above the target.
  1020. 0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur
  1021. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1022. 0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist
  1023. Scripted kill camera distance above the airplane.
  1024. 0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart
  1025. Scripted kill camera distance above the airplane.
  1026. 0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov
  1027. Scripted kill camera field of view.
  1028. 0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur
  1029. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1030. 0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd
  1031. Scripted kill camera distance above the airplane.
  1032. 0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart
  1033. Scripted kill camera distance above the airplane.
  1034. 0x83764990 - Type: FLOAT1 - cg_scriptIconSize
  1035. Size of Icons defined by script
  1036. 0x8375FE50 - Type: DWORD - cg_seatHintFadeTime
  1037. Time in milliseconds for the seat hint to fade
  1038. 0x83763030 - Type: DWORD - cg_showmiss
  1039. Show prediction errors
  1040. 0x8376A490 - Type: BOOL - cg_showZombieControls
  1041. Show the zombie controller layout
  1042. 0x8376A3B0 - Type: BOOL - cg_showZombieMap
  1043. Show the zombie map up
  1044. 0x83764220 - Type: BOOL - cg_spectateThirdPerson
  1045. Default player to thirdperson in spectate
  1046. 0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize
  1047. Amount of border to leave at the side edges of the screen in 2 & 3 was split screen.
  1048. 0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease
  1049. Scale value to apply to the spectator message in splitscreen
  1050. 0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor
  1051. The color of the sprint meter when the sprint meter is disabled
  1052. 0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor
  1053. The color of the sprint meter when the sprint meter is empty
  1054. 0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor
  1055. The color of the sprint meter when the sprint meter is full
  1056. 0x83764680 - Type: FLOAT1 - cg_subtitleMinTime
  1057. The minimum time that the subtitles are displayed on screen in seconds
  1058. 0x83764610 - Type: BOOL - cg_subtitles
  1059. Show subtitles
  1060. 0x837646F0 - Type: DWORD - cg_subtitleWidthStandard
  1061. The width of the subtitles on a non wide-screen
  1062. 0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen
  1063. The width of the subtitle on a wide-screen
  1064. 0x83764290 - Type: BOOL - cg_teamChatsOnly
  1065. Allow chatting only on the same team
  1066. 0x83763FF0 - Type: DWORD - cg_thirdPerson
  1067. Use third person view
  1068. 0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle
  1069. The angle of the camera from the player in third person view
  1070. 0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist
  1071. The distance infront of the player to aim the 3rd person camera at
  1072. 0x83764060 - Type: Dvar6 - cg_thirdPersonMode
  1073. How the camera behaves in third person
  1074. 0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange
  1075. The range of the camera from the player in third person view
  1076. 0x83774C90 - Type: DWORD - cg_timedDamageDuration
  1077. Sets the time to display a damage friendly indicator
  1078. 0x83763960 - Type: FLOAT1 - cg_tracerchance
  1079. The probability that a bullet is a tracer round
  1080. 0x83763AB0 - Type: FLOAT1 - cg_tracerlength
  1081. The length of a tracer round
  1082. 0x83763B20 - Type: DWORD - cg_tracerNoDrawTime
  1083. Delay in milliseconds before a tracer will start rendering
  1084. 0x83763B90 - Type: FLOAT1 - cg_tracerScale
  1085. Scale the tracer at a distance, so it's still visible
  1086. 0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange
  1087. The range at which a tracer is scaled to its maximum amount
  1088. 0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist
  1089. The minimum distance to scale a tracer
  1090. 0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist
  1091. The length a tracer goes as it completes a full corkscrew revolution
  1092. 0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius
  1093. The radius of a tracer's corkscrew motion
  1094. 0x83763A40 - Type: FLOAT1 - cg_tracerSpeed
  1095. The speed of a tracer round in units per second
  1096. 0x837639D0 - Type: FLOAT1 - cg_tracerwidth
  1097. The width of the tracer round
  1098. 0x83763340 - Type: BOOL - cg_treadmarks
  1099. Draw treadmark decals and effects
  1100. 0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset
  1101. Offset bipod mount position on gun by this distance
  1102. 0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset
  1103. Move the camera to the Back of the turret by this much.
  1104. 0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist
  1105. Airstrike kill camera closest distance in front of the bomb.
  1106. 0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist
  1107. Airstrike kill camera closest distance above the target.
  1108. 0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease
  1109. Airstrike kill camera distance above the airplane.
  1110. 0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur
  1111. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1112. 0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist
  1113. Airstrike kill camera distance above the airplane.
  1114. 0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart
  1115. Airstrike kill camera distance above the airplane.
  1116. 0x83767940 - Type: FLOAT1 - cg_turretKillCamFov
  1117. Airstrike kill camera field of view.
  1118. 0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease
  1119. Airstrike kill camera distance above the airplane.
  1120. 0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur
  1121. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1122. 0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd
  1123. Airstrike kill camera distance above the airplane.
  1124. 0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart
  1125. Airstrike kill camera distance above the airplane.
  1126. 0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset
  1127. Move the camera to the side of the turret by this much.
  1128. 0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler
  1129. The speed at which ufo camera moves
  1130. 0x83764300 - Type: BOOL - cg_use_colored_smoke
  1131. Allow the use of colored smoke grenades
  1132. 0x8375FBB0 - Type: BOOL - cg_usingClientScripts
  1133. True, if client scripts are enabled.
  1134. 0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner
  1135. The influence on the view from being a vehicle gunner
  1136. 0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring
  1137. The influence on the view from being a vehicle gunner while firing
  1138. 0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax
  1139. Threshhold for the maximum smoothing distance we'll do
  1140. 0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin
  1141. Threshhold for the minimum smoothing distance it must move to smooth
  1142. 0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime
  1143. Amount of time to spread the smoothing over
  1144. 0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame
  1145. Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1146. 0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame
  1147. Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1148. 0x83764A70 - Type: FLOAT1 - cg_voiceIconSize
  1149. Size of the 'voice' icon
  1150. 0x83775010 - Type: BOOL - cg_watersheeting
  1151. Enables/disables the watersheeting fullscreen effect
  1152. 0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency
  1153. How often (in ms) will play the waist ripple fx for actors in water
  1154. 0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance
  1155. How late (in ms) the waist ripple fx can be played
  1156. 0x83762690 - Type: DWORD - cg_weaponCycleDelay
  1157. The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
  1158. 0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style
  1159. Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
  1160. 0x83764920 - Type: FLOAT1 - cg_youInKillCamSize
  1161. Size of the 'you' Icon in the kill cam
  1162. 0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval
  1163. Used for testing challenge/response bool requests
  1164. 0x83757800 - Type: DWORD - challengeResponseResendInterval
  1165. Used for testing challenge/response bool requests
  1166. 0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold
  1167. The threshold before firing
  1168. 0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey
  1169. Multiplier for max angle speed for game pad and keyboard
  1170. 0x8375EAA0 - Type: DWORD - cl_avidemo
  1171. AVI demo frames per second
  1172. 0x8375F0C0 - Type: BOOL - cl_bypassMouseInput
  1173. Bypass UI mouse input and send directly to the game
  1174. 0x8375E720 - Type: DWORD - cl_connectionAttempts
  1175. Maximum number of connection attempts before aborting
  1176. 0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout
  1177. Timeout time in seconds while connecting to a server
  1178. 0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime
  1179. The maximum amount of time (ms) between button presses to be considered a double tap
  1180. 0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime
  1181. The maximum amount of time (ms) the player can hold the button to be considered a double tap
  1182. 0x8375C810 - Type: DWORD - cl_deathMessageWidth
  1183. Pixel width of the obituary area
  1184. 0x8375D920 - Type: DWORD - cl_dtpHoldTime
  1185. The time to hold the stance button while sprinting before the player dives to prone
  1186. 0x8375EB10 - Type: BOOL - cl_forceavidemo
  1187. Record AVI demo even if client is not active
  1188. 0x8375EE90 - Type: BOOL - cl_freelook
  1189. Enable looking with mouse
  1190. 0x8375E9C0 - Type: BOOL - cl_freezeDemo
  1191. cl_freezeDemo is used to lock a demo in place for single frame advances
  1192. 0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI
  1193. Should the HUD draw when the UI is up?
  1194. 0x8375F6E0 - Type: BOOL - cl_ingame
  1195. True if the game is active
  1196. 0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac
  1197. Set how much of the time scale to use in the view angles turn rate
  1198. 0x8375ECD0 - Type: DWORD - cl_maxpackets
  1199. Maximum number of packets sent per frame
  1200. 0x8375F750 - Type: DWORD - cl_maxPing
  1201. Maximum ping for the client
  1202. 0x8375F050 - Type: DWORD - cl_maxppf
  1203. Maximum servers to ping per frame in server browser
  1204. 0x8375F670 - Type: External - cl_motdString= ""
  1205. 0x8375EE20 - Type: FLOAT1 - cl_mouseAccel
  1206. Mouse acceleration
  1207. 0x8373FA80 - Type: BOOL - cl_network_warning
  1208. Alternative enable SCR_DrawPleaseWait dialog
  1209. 0x8375D990 - Type: BOOL - cl_nodelta
  1210. The server does not send snapshot deltas
  1211. 0x8375DB50 - Type: BOOL - cl_noprint
  1212. Print nothing to the console
  1213. 0x8375ED40 - Type: DWORD - cl_packetdup
  1214. Enable packet duplication
  1215. 0x8373FB60 - Type: DWORD - cl_paused
  1216. Pause the game
  1217. 0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed
  1218. Max pitch speed in degrees for game pad
  1219. 0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime
  1220. Time in milliseconds to resend a server status message
  1221. 0x8375EF00 - Type: BOOL - cl_showmouserate
  1222. Print mouse rate debugging information to the console
  1223. 0x8375E790 - Type: DWORD - cl_shownet
  1224. Display network debugging information
  1225. 0x8375E800 - Type: BOOL - cl_shownuments
  1226. Show the number of entities
  1227. 0x8375E8E0 - Type: BOOL - cl_showSend
  1228. Enable debugging information for sent commands
  1229. 0x8375E870 - Type: BOOL - cl_showServerCommands
  1230. Enable debugging information for server commands
  1231. 0x8375E950 - Type: BOOL - cl_showTimeDelta
  1232. Enable debugging information for time delta
  1233. 0x8375D8B0 - Type: DWORD - cl_stanceHoldTime
  1234. The time to hold the stance button before the player goes prone
  1235. 0x8375E640 - Type: FLOAT1 - cl_timeout
  1236. Seconds with no received packets until a timeout occurs
  1237. 0x837605C0 - Type: BOOL - cl_wadefps
  1238. Toggles the display of the conspicuous FPS meter in non-development builds only.
  1239. 0x8375EB80 - Type: FLOAT1 - cl_yawspeed
  1240. Max yaw speed in degrees for game pad and keyboard
  1241. 0x83757E20 - Type: External - clancard_clanid= "0"
  1242. 0x83755C70 - Type: DWORD - clanMessageLastFetchTime
  1243. Time in milliseconds of the last clan message file fetch operation
  1244. 0x837588A0 - Type: External - clanName= ""
  1245. 0x83755D50 - Type: DWORD - codMessageLastFetchTime
  1246. Time in milliseconds of the last cod message file fetch operation
  1247. 0x83758DE0 - Type: BOOL - collectors
  1248. Set to true if the player has the collector's edition
  1249. 0x837400A0 - Type: BOOL - com_animCheck
  1250. Check anim tree
  1251. 0x83752860 - Type: BOOL - com_attractmode
  1252. Run attract mode
  1253. 0x837528D0 - Type: DWORD - com_attractmodeduration
  1254. Time when controller is unused before attract mode is enabled
  1255. 0x83740030 - Type: DWORD - com_desiredMenu
  1256. Target menu to navigate to when possible
  1257. 0x83796800 - Type: External - com_errorMessage= ""
  1258. 0x8373FEE0 - Type: BOOL - com_filter_output
  1259. Use console filters for filtering output.
  1260. 0x8373EDD0 - Type: DWORD - com_first_time
  1261. non zero if the profile has never run the game before (only accurate after the iis)
  1262. 0x8373ECF0 - Type: FLOAT1 - com_freemoveScale
  1263. Scale how fast you move in com_freemove mode
  1264. 0x8373FF50 - Type: BOOL - com_introPlayed
  1265. Intro movie has been played
  1266. 0x83796870 - Type: External - com_isNotice= "0"
  1267. 0x8373EC80 - Type: DWORD - com_maxclients
  1268. Maximum amount of clients on the server
  1269. 0x8373EE40 - Type: DWORD - com_maxfps
  1270. Cap frames per second
  1271. 0x8373F930 - Type: DWORD - com_maxFrameTime
  1272. Time slows down if a frame takes longer than this many milliseconds
  1273. 0x8375C0A0 - Type: BOOL - com_movieIsPlaying
  1274. Is a movie playiner.
  1275. 0x8373FFC0 - Type: BOOL - com_startupIntroPlayed
  1276. Game startup intro movie(s) has been played
  1277. 0x8373F770 - Type: BOOL - com_statmon
  1278. Draw stats monitor
  1279. 0x8373F7E0 - Type: FLOAT1 - com_timescale
  1280. Scale time of each frame
  1281. 0x8373F460 - Type: BOOL - com_useConfig
  1282. Use configuration files
  1283. 0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted
  1284. Use VOIP inhibitor during high bandwidth usage
  1285. 0x8373FE70 - Type: DWORD - com_voip_disable_threshold
  1286. Message size at which voip becomes disabled
  1287. 0x8373FD90 - Type: DWORD - com_voip_resume_time
  1288. Time at which voip can resume
  1289. 0x83768510 - Type: BOOL - compass
  1290. Display Compass
  1291. 0x837687B0 - Type: BOOL - compassClampIcons
  1292. If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge.
  1293. 0x837689E0 - Type: FLOAT3 - compassCoords
  1294. x = North-South coord base value,
  1295. y = East-West coord base value,
  1296. z = scale (game units per coord unit)
  1297. 0x83768A50 - Type: FLOAT1 - compassECoordCutoff
  1298. Left cutoff for the scrolling east-west coords
  1299. 0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled
  1300. Enables enemies showing on the compass because of moving rapidly nearby.
  1301. 0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange
  1302. The maximum distance at which an enemy may appear on the compass due to 'footsteps'
  1303. 0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ
  1304. The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
  1305. 0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed
  1306. The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
  1307. 0x83769D20 - Type: BOOL - compassForcePlayerIcon
  1308. Forces the player to always show as compassping_player on the compass.
  1309. 0x83768890 - Type: FLOAT1 - compassFriendlyHeight
  1310. The size of the friendly icon on the compass
  1311. 0x83768820 - Type: FLOAT1 - compassFriendlyWidth
  1312. The size of the friendly icon on the compass
  1313. 0x83769EE0 - Type: DWORD - compassGridAlign
  1314. Position of letter and number in grid.
  1315. 0x83769E70 - Type: DWORD - compassGridCols
  1316. Grid column count.
  1317. 0x83769D90 - Type: BOOL - compassGridEnabled
  1318. Enables compass grid.
  1319. 0x83769E00 - Type: DWORD - compassGridRows
  1320. Grid row count.
  1321. 0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius
  1322. Maximum radius of the local radar
  1323. 0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime
  1324. Time between local radar updates
  1325. 0x837685F0 - Type: FLOAT1 - compassMaxRange
  1326. The maximum range from the player in world space that objects will be shown on the compass
  1327. 0x837686D0 - Type: FLOAT1 - compassMinRadius
  1328. The minimum radius from the center of the compass that objects will appear.
  1329. 0x83768660 - Type: FLOAT1 - compassMinRange
  1330. The minimum range from the player in world space that objects will appear on the compass
  1331. 0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight
  1332. The size of the objective arrow on the compass
  1333. 0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset
  1334. The offset of the objective arrow inward from the edge of the compass map
  1335. 0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist
  1336. Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
  1337. 0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth
  1338. The size of the objective arrow on the compass
  1339. 0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist
  1340. When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
  1341. 0x837695B0 - Type: BOOL - compassObjectiveDrawLines
  1342. Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
  1343. 0x83769070 - Type: FLOAT1 - compassObjectiveHeight
  1344. The size of the objective on the compass
  1345. 0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight
  1346. The size of the objective on the full map
  1347. 0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie
  1348. The size of the objective on the full map
  1349. 0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth
  1350. The size of the objective on the full map
  1351. 0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie
  1352. The size of the objective on the full map
  1353. 0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight
  1354. The maximum height that an objective is considered to be on this level
  1355. 0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange
  1356. The maximum range at which an objective is visible on the compass
  1357. 0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha
  1358. The minimum alpha for an objective at the edge of the compass
  1359. 0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange
  1360. The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
  1361. 0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight
  1362. The minimum height that an objective is considered to be on this level
  1363. 0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist
  1364. When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
  1365. 0x83769380 - Type: DWORD - compassObjectiveNumRings
  1366. The number of rings when a new objective appears
  1367. 0x83769460 - Type: FLOAT1 - compassObjectiveRingSize
  1368. The maximum objective ring sige when a new objective appears on the compass
  1369. 0x837693F0 - Type: DWORD - compassObjectiveRingTime
  1370. The amount of time between each ring when an objective appears
  1371. 0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight
  1372. Objective text height
  1373. 0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale
  1374. Scale to apply to hud objectives
  1375. 0x83769000 - Type: FLOAT1 - compassObjectiveWidth
  1376. The size of the objective on the compass
  1377. 0x83769A10 - Type: DWORD - compassPartialType
  1378. The style of compass to use 2d or 3d
  1379. 0x83768970 - Type: FLOAT1 - compassPlayerHeight
  1380. The size of the player's icon on the compass
  1381. 0x83768900 - Type: FLOAT1 - compassPlayerWidth
  1382. The size of the player's icon on the compass
  1383. 0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness
  1384. Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1385. 0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime
  1386. How long an enemy is visible on the compass after it is detected by radar
  1387. 0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime
  1388. Time between radar updates for fast update killstreak
  1389. 0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime
  1390. Time between radar updates
  1391. 0x83768AC0 - Type: BOOL - compassRotation
  1392. Style of compass
  1393. 0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime
  1394. How long an enemy is visible on the compass after it is detected by Satellite
  1395. 0x83768E40 - Type: DWORD - compassSatelliteScanTime
  1396. Time taken for Satellite t scans
  1397. 0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime
  1398. How long the static image is visible on the compass after it is detected by Satellite
  1399. 0x83769FC0 - Type: DWORD - compassScaleDiff
  1400. Difference from original compass max range in world space.
  1401. 0x83769F50 - Type: DWORD - compassScaleDuration
  1402. The amount of time to take scaling the compass map.
  1403. 0x8376A0A0 - Type: BOOL - compassScaleReset
  1404. Whether to reset compassMaxRange to its default value.
  1405. 0x8376A030 - Type: DWORD - compassScaleTimer
  1406. Time scaling started.
  1407. 0x83769CB0 - Type: BOOL - compassShowEnemies
  1408. Enables enemies showing on the compass.
  1409. 0x83768580 - Type: FLOAT1 - compassSize
  1410. Scale the compass
  1411. 0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime
  1412. The time in seconds for the sound overlay on the compass to fade
  1413. 0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies
  1414. Spectators always see enemies on the map.
  1415. 0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime
  1416. Time between static image updates
  1417. 0x83768B30 - Type: FLOAT1 - compassTickertapeStretch
  1418. How far the tickertape should stretch from its center.
  1419. 0x8374C200 - Type: External - con_default_console_filter= "*"
  1420. 0x8375D290 - Type: FLOAT1 - con_errormessagetime
  1421. Onscreen time for error messages in seconds
  1422. 0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime
  1423. Time to fade in new messages in game message window 0
  1424. 0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime
  1425. Time to fade out old messages in game message window 0
  1426. 0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary"
  1427. 0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount
  1428. Maximum number of lines of text visible at once in game message window 0
  1429. 0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime
  1430. On screen time for game messages in seconds in game message window 0
  1431. 0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime
  1432. Time to scroll messages when the oldest message is removed in game message window 0
  1433. 0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale
  1434. Scaling of game message window 0 in splitscreen
  1435. 0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime
  1436. Time to fade in new messages in game message window 1
  1437. 0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime
  1438. Time to fade out old messages in game message window 1
  1439. 0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame"
  1440. 0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount
  1441. Maximum number of lines of text visible at once in game message window 1
  1442. 0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime
  1443. On screen time for game messages in seconds in game message window 1
  1444. 0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime
  1445. Time to scroll messages when the oldest message is removed in game message window 1
  1446. 0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale
  1447. Scaling of game message window 1 in splitscreen
  1448. 0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime
  1449. Time to fade in new messages in game message window 2
  1450. 0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime
  1451. Time to fade out old messages in game message window 2
  1452. 0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle"
  1453. 0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount
  1454. Maximum number of lines of text visible at once in game message window 2
  1455. 0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime
  1456. On screen time for game messages in seconds in game message window 2
  1457. 0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime
  1458. Time to scroll messages when the oldest message is removed in game message window 2
  1459. 0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale
  1460. Scaling of game message window 2 in splitscreen
  1461. 0x8375C880 - Type: Dvar4 - con_inputBoxColor
  1462. Color of the console input box
  1463. 0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor
  1464. Color of the console input hint box
  1465. 0x8375C7A0 - Type: BOOL - con_matchPrefixOnly
  1466. Only match the prefix when listing matching Dvars
  1467. 0x837645A0 - Type: BOOL - con_minicon
  1468. Display the mini console on screen
  1469. 0x8375D370 - Type: DWORD - con_miniconlines
  1470. Number of lines in the minicon message window
  1471. 0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale
  1472. Splitscreen scale value for the mini console
  1473. 0x8375D300 - Type: FLOAT1 - con_minicontime
  1474. Onscreen time for minicon messages in seconds
  1475. 0x8375C960 - Type: Dvar4 - con_outputBarColor
  1476. Color of the console output slider bar
  1477. 0x8375C9D0 - Type: Dvar4 - con_outputSliderColor
  1478. Color of the console slider
  1479. 0x8375CA40 - Type: Dvar4 - con_outputWindowColor
  1480. Color of the console output
  1481. 0x8375D610 - Type: FLOAT3 - con_typewriterColorBase
  1482. Base color of typewritten objective text.
  1483. 0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint
  1484. Color of typewritten objective text.
  1485. 0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted
  1486. Color of typewritten objective text.
  1487. 0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed
  1488. Color of typewritten objective text.
  1489. 0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated
  1490. Color of typewritten objective text.
  1491. 0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration
  1492. Time (in milliseconds) to spend disolving the line away.
  1493. 0x8375D530 - Type: DWORD - con_typewriterDecayStartTime
  1494. Time (in milliseconds) to spend between the build and disolve phases.
  1495. 0x8375D450 - Type: BOOL - con_typewriterEnabledSounds
  1496. Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings.
  1497. 0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed
  1498. Time (in milliseconds) to print each letter in the line.
  1499. 0x8373F4D0 - Type: External - consoleGame= "true"
  1500. 0x837555E0 - Type: DWORD - consoleStatAction
  1501. The action to take if console stat fails
  1502. 0x83755570 - Type: DWORD - consoleStatCheck
  1503. The console stat check to preform. off, console id check, external ip, internal ip
  1504. 0x837576B0 - Type: DWORD - counterDownloadInterval
  1505. Number of minutes before all the global counters are downloaded
  1506. 0x83757640 - Type: DWORD - counterUploadInterval
  1507. Number of minutes before all the global counters are uploaded
  1508. 0x83754F50 - Type: DWORD - custom_class_create_enabled
  1509. custom class dvar
  1510. 0x83755260 - Type: DWORD - custom_class_damage
  1511. custom class dvar
  1512. 0x837552D0 - Type: DWORD - custom_class_explosive_damage
  1513. custom class dvar
  1514. 0x83755030 - Type: DWORD - custom_class_health
  1515. custom class dvar
  1516. 0x837550A0 - Type: DWORD - custom_class_health_regen
  1517. custom class dvar
  1518. 0x83755110 - Type: DWORD - custom_class_health_vampirism
  1519. custom class dvar
  1520. 0x83777C40 - Type: DWORD - custom_class_mode
  1521. Set to 1 if you want to use custom classes
  1522. 0x83755180 - Type: DWORD - custom_class_speed
  1523. custom class dvar
  1524. 0x837551F0 - Type: DWORD - custom_class_sprint_speed
  1525. custom class dvar
  1526. 0x83754FC0 - Type: DWORD - custom_class_team
  1527. custom class dvar
  1528. 0x83782F30 - Type: External - custom_custom_class_mode= "0"
  1529. 0x83783010 - Type: External - custom_custom_killstreak_1= "0"
  1530. 0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0"
  1531. 0x83783080 - Type: External - custom_custom_killstreak_2= "0"
  1532. 0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0"
  1533. 0x837830F0 - Type: External - custom_custom_killstreak_3= "0"
  1534. 0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0"
  1535. 0x83782FA0 - Type: External - custom_custom_killstreak_mode= "0"
  1536. 0x83781410 - Type: External - custom_custom_perks_allow_pro= "0"
  1537. 0x83752240 - Type: External - custom_killstreak_1= "0"
  1538. 0x83752390 - Type: External - custom_killstreak_1_kills= "0"
  1539. 0x837522B0 - Type: External - custom_killstreak_2= "0"
  1540. 0x83752400 - Type: External - custom_killstreak_2_kills= "0"
  1541. 0x83752320 - Type: External - custom_killstreak_3= "0"
  1542. 0x83752470 - Type: External - custom_killstreak_3_kills= "0"
  1543. 0x83777CB0 - Type: DWORD - custom_killstreak_mode
  1544. Set to 1 for no killstreaks and 2 for custom
  1545. 0x83777D20 - Type: DWORD - custom_killstreak_numkills
  1546. used to communicate killstreak num from feeders
  1547. 0x837826E0 - Type: External - custom_koth_autodestroytime= "1000"
  1548. 0x837827C0 - Type: External - custom_koth_kothmode= "0"
  1549. 0x83782750 - Type: External - custom_koth_spawntime= "45"
  1550. 0x83780990 - Type: External - custom_numlives= "0"
  1551. 0x83781E90 - Type: External - custom_perk_armorpiercing= "40"
  1552. 0x83781950 - Type: External - custom_perk_bulletpenetrationmultiplier= "2"
  1553. 0x83781BF0 - Type: External - custom_perk_damagekickreduction= "0.2"
  1554. 0x83781720 - Type: External - custom_perk_delayexplosivetime= "0.2"
  1555. 0x83781790 - Type: External - custom_perk_disarmexplosivetime= "2"
  1556. 0x83781800 - Type: External - custom_perk_extrabreath= "5"
  1557. 0x83781CD0 - Type: External - custom_perk_fallheightunits= ""
  1558. 0x83781E20 - Type: External - custom_perk_fireproof= "95"
  1559. 0x83781DB0 - Type: External - custom_perk_flakJacket= "35"
  1560. 0x83781B80 - Type: External - custom_perk_healthregenmultiplier= "1.5"
  1561. 0x83781D40 - Type: External - custom_perk_interactspeedmultiplier= "1.15"
  1562. 0x837816B0 - Type: External - custom_perk_killstreakreduction= "1"
  1563. 0x83781AA0 - Type: External - custom_perk_mantlereduction= "0.5"
  1564. 0x83781C60 - Type: External - custom_perk_shellshockreduction= "0.5"
  1565. 0x83781F70 - Type: External - custom_perk_speedmultiplier= "1.07"
  1566. 0x83781870 - Type: External - custom_perk_sprintmultiplier= "2"
  1567. 0x83781F00 - Type: External - custom_perk_sprintrecoverymultiplier= "0.6"
  1568. 0x837819C0 - Type: External - custom_perk_weapadsmultiplier= "0.5"
  1569. 0x83781B10 - Type: External - custom_perk_weapmeleemultiplier= "0.5"
  1570. 0x837818E0 - Type: External - custom_perk_weapratemultiplier= "0.75"
  1571. 0x83781480 - Type: External - custom_perk_weapreloadmultiplier= "0.5"
  1572. 0x83781640 - Type: External - custom_perk_weapspreadmultiplier= "0.65"
  1573. 0x83781A30 - Type: External - custom_perk_weapswitchmultiplier= "0.5"
  1574. 0x83752160 - Type: External - custom_perks_allow_pro= "0"
  1575. 0x837814F0 - Type: External - custom_player_laststandbleedouttime= "30"
  1576. 0x83781560 - Type: External - custom_player_laststandbleedouttimenorevive= "100"
  1577. 0x83780A00 - Type: External - custom_playerrespawndelay= "0"
  1578. 0x837815D0 - Type: External - custom_revive_time_taken= "1.15"
  1579. 0x83780A70 - Type: External - custom_roundlimit= "1"
  1580. 0x837808B0 - Type: External - custom_scorelimit= "30000"
  1581. 0x837813A0 - Type: External - custom_scr_allowannouncer= "1"
  1582. 0x83781330 - Type: External - custom_scr_allowbattlechatter= "1"
  1583. 0x83781250 - Type: External - custom_scr_bot_difficulty= ""
  1584. 0x83782590 - Type: External - custom_scr_ctf_enemycarriervisible= "0"
  1585. 0x83782520 - Type: External - custom_scr_ctf_idleflagreturntime= "30"
  1586. 0x83782670 - Type: External - custom_scr_ctf_roundswitch= "1"
  1587. 0x83782600 - Type: External - custom_scr_ctf_touchreturn= "1"
  1588. 0x837822F0 - Type: External - custom_scr_custom_score_assist= "-1"
  1589. 0x83782C90 - Type: External - custom_scr_dem_bombtimer= "45"
  1590. 0x83782D70 - Type: External - custom_scr_dem_defusetime= "5"
  1591. 0x83782DE0 - Type: External - custom_scr_dem_extratime= "3"
  1592. 0x83782D00 - Type: External - custom_scr_dem_planttime= "5"
  1593. 0x83782E50 - Type: External - custom_scr_dem_roundswitch= "1"
  1594. 0x837821A0 - Type: External - custom_scr_dm_bonus_leader= "0"
  1595. 0x83782050 - Type: External - custom_scr_dm_score_assist= "0"
  1596. 0x837820C0 - Type: External - custom_scr_dm_score_death= "0"
  1597. 0x83782210 - Type: External - custom_scr_dm_score_headshot= "0"
  1598. 0x83781FE0 - Type: External - custom_scr_dm_score_kill= "50"
  1599. 0x83782130 - Type: External - custom_scr_dm_score_suicide= "0"
  1600. 0x83782EC0 - Type: External - custom_scr_dom_flagcapturetime= "100"
  1601. 0x83780D80 - Type: External - custom_scr_game_allowkillcam= "1"
  1602. 0x83780DF0 - Type: External - custom_scr_game_forceradar= "0"
  1603. 0x83781090 - Type: External - custom_scr_game_hardpoints= "1"
  1604. 0x83780ED0 - Type: External - custom_scr_game_onlyheadshots= "0"
  1605. 0x83780F40 - Type: External - custom_scr_game_perks= "1"
  1606. 0x83780AE0 - Type: External - custom_scr_game_spectatetype= "1"
  1607. 0x83781020 - Type: External - custom_scr_hardcore= "0"
  1608. 0x83781100 - Type: External - custom_scr_num_bots= ""
  1609. 0x83781170 - Type: External - custom_scr_num_bots_enemy= ""
  1610. 0x837811E0 - Type: External - custom_scr_num_bots_friendly= ""
  1611. 0x83780E60 - Type: External - custom_scr_player_forcerespawn= "1"
  1612. 0x83780CA0 - Type: External - custom_scr_player_healthregentime= "5"
  1613. 0x83780C30 - Type: External - custom_scr_player_maxhealth= "10000"
  1614. 0x83780D10 - Type: External - custom_scr_player_sprintTime= "10000"
  1615. 0x837812C0 - Type: External - custom_scr_rcbomb_notimeout= "0"
  1616. 0x83782830 - Type: External - custom_scr_sab_bombtimer= "30"
  1617. 0x83782910 - Type: External - custom_scr_sab_defusetime= "5"
  1618. 0x83782980 - Type: External - custom_scr_sab_hotpotato= "0"
  1619. 0x837828A0 - Type: External - custom_scr_sab_planttime= "2.5"
  1620. 0x837829F0 - Type: External - custom_scr_sab_roundswitch= "1"
  1621. 0x83782A60 - Type: External - custom_scr_sd_bombtimer= "45"
  1622. 0x83782B40 - Type: External - custom_scr_sd_defusetime= "5"
  1623. 0x83782BB0 - Type: External - custom_scr_sd_multibomb= "0"
  1624. 0x83782AD0 - Type: External - custom_scr_sd_planttime= "5"
  1625. 0x83782C20 - Type: External - custom_scr_sd_roundswitch= "3"
  1626. 0x83782440 - Type: External - custom_scr_tdm_bonus_leader= "0"
  1627. 0x83782360 - Type: External - custom_scr_tdm_score_death= "0"
  1628. 0x837824B0 - Type: External - custom_scr_tdm_score_headshot= "0"
  1629. 0x83782280 - Type: External - custom_scr_tdm_score_kill= "10000"
  1630. 0x837823D0 - Type: External - custom_scr_tdm_score_suicide= "0"
  1631. 0x83780B50 - Type: External - custom_scr_team_fftype= "0"
  1632. 0x83780BC0 - Type: External - custom_scr_team_teamkillspawndelay= "20"
  1633. 0x83780FB0 - Type: External - custom_scr_vehicles_enabled= "1"
  1634. 0x83780840 - Type: External - custom_timelimit= "0"
  1635. 0x83780920 - Type: External - custom_waverespawndelay= "0"
  1636. 0x8375DE60 - Type: External - customclass1= "CUSTOM 1"
  1637. 0x8375DED0 - Type: External - customclass2= "CUSTOM 2"
  1638. 0x8375DF40 - Type: External - customclass3= "CUSTOM 3"
  1639. 0x8375DFB0 - Type: External - customclass4= "CUSTOM 4"
  1640. 0x8375E020 - Type: External - customclass5= "CUSTOM 5"
  1641. 0x8375DDF0 - Type: DWORD - customGameMode
  1642. 0 for no custom game mode, 1 if built in, 2 if user created custom game mode.
  1643. 0x837575D0 - Type: BOOL - dcacheSimulateNoHDD
  1644. When turned on, simulated no HDD for caching.
  1645. 0x8374C3C0 - Type: BOOL - ddl_verbose
  1646. Verbose DDL output.
  1647. 0x8378F790 - Type: External - debug_dog_anims= "0"
  1648. 0x8378F800 - Type: External - debug_dog_anims_ent= "0"
  1649. 0x837963A0 - Type: External - debug_dog_notetracks= "0"
  1650. 0x8378F8E0 - Type: External - debug_dog_orient= "0"
  1651. 0x8378F720 - Type: External - debug_dog_sound= "0"
  1652. 0x8378F870 - Type: External - debug_dog_turns= "0"
  1653. 0x8378F950 - Type: External - debug_dog_usage= "1"
  1654. 0x8378F6B0 - Type: External - debug_dogs= "0"
  1655. 0x83771D50 - Type: BOOL - debug_rope
  1656. Enables the debug rendering for the ropes
  1657. 0x83776820 - Type: DWORD - debug_trace
  1658. Does a trace and draws the hit point
  1659. 0x83774130 - Type: BOOL - DebugFireManager
  1660. Display fire manager cell information.
  1661. 0x837769E0 - Type: BOOL - debugRenderBrushes
  1662. Render brushes
  1663. 0x83776890 - Type: BOOL - debugRenderBulletMeshes
  1664. Render bullet meshes (point to entity)
  1665. 0x83776B30 - Type: FLOAT1 - debugRenderCollisionDistance
  1666. Distance to render debug brushes and patches
  1667. 0x83776A50 - Type: BOOL - debugRenderColoredPatches
  1668. Render each patch with a different color (Render Patches must be on)
  1669. 0x83776900 - Type: BOOL - debugRenderEntityBrushes
  1670. Render the brushes associated with the entity you are looking at
  1671. 0x83776C80 - Type: BOOL - debugRenderGjkTraceGeom
  1672. Render gjk trace meshes
  1673. 0x83776AC0 - Type: Dvar6 - debugRenderMask
  1674. Mask for collision rendering
  1675. 0x83776970 - Type: BOOL - debugRenderPatches
  1676. Render patches
  1677. 0x83776BA0 - Type: BOOL - debugRenderStaticModelsBounds
  1678. Render the bounds of the nearby static models
  1679. 0x837553B0 - Type: BOOL - debugStats
  1680. Print messages showing when persistent stats are set
  1681. 0x837403B0 - Type: BOOL - dec20_Enabled
  1682. enable dec20 terminal
  1683. 0x83775630 - Type: FLOAT1 - defaultDamageDuration
  1684. default duration in milliseconds that damage should continue to get delivered
  1685. 0x837756A0 - Type: FLOAT1 - defaultDamageInterval
  1686. default interval in milliseconds that damage should continue to get delivered
  1687. 0x837755C0 - Type: FLOAT1 - defaultHitDamage
  1688. default initial damage delivered by getting hit by a flame ball
  1689. 0x837953E0 - Type: BOOL - defragGlassIndices
  1690. Enable glass memory defragmentation
  1691. 0x83795370 - Type: BOOL - defragGlassMemory
  1692. Enable glass memory defragmentation
  1693. 0x8375A0B0 - Type: FLOAT1 - demo_bookmarkEventThresholdTime
  1694. The time duration for which we want to show the bookmark event image in the demo timeline.
  1695. 0x8375A3C0 - Type: DWORD - demo_bytesPerSecondMax
  1696. Max amount of bytes to send per second before throttling.
  1697. 0x8375A2E0 - Type: DWORD - demo_bytesPerSecondMin
  1698. Min amount of bytes to send per second before throttling.
  1699. 0x83759CC0 - Type: DWORD - demo_client
  1700. Current viewing player
  1701. 0x8375A040 - Type: DWORD - demo_cmdnum
  1702. The number of the command sent from console/ingame menu.
  1703. 0x8375A120 - Type: DWORD - demo_controllerConfig
  1704. The number of the command sent from console/ingame menu.
  1705. 0x83759B00 - Type: DWORD - demo_debug
  1706. Debug info for the Server Snapshot Demo system
  1707. 0x8375A190 - Type: External - demo_defaultSegmentTag= ""
  1708. 0x83759B70 - Type: DWORD - demo_drawdebuginformation
  1709. Used to draw debug information.
  1710. 0x83759940 - Type: BOOL - demo_enabled
  1711. Used to turn the system on/off.
  1712. 0x83759C50 - Type: External - demo_errormessage= ""
  1713. 0x83759BE0 - Type: External - demo_errortitle= ""
  1714. 0x83759A90 - Type: FLOAT1 - demo_filesizeLimit
  1715. The maximum filesize (in MB) of the demos which we support.
  1716. 0x83759DA0 - Type: DWORD - demo_keyframerate
  1717. Used to specify the rate(in sec) at which we generate a keyframe during playback.
  1718. 0x8375A350 - Type: DWORD - demo_packetsPerSecondMax
  1719. Max amount of packets to send per second before throttling.
  1720. 0x8375A270 - Type: DWORD - demo_packetsPerSecondMin
  1721. Min amount of packets to send per second before throttling.
  1722. 0x83759E10 - Type: BOOL - demo_pause
  1723. Used to pause a demo playback.
  1724. 0x837599B0 - Type: BOOL - demo_recordBasicTraining
  1725. Used to turn the basic training recording on/off.
  1726. 0x83759D30 - Type: DWORD - demo_recordingrate
  1727. Used to tweak the rate(in msec) at which we write a super snapshot
  1728. 0x83759A20 - Type: BOOL - demo_recordPrivateMatch
  1729. Used to turn the private match recording on/off.
  1730. 0x83759EF0 - Type: BOOL - demo_save_smp
  1731. Used to toggle threaded save for the demo system.
  1732. 0x8375A200 - Type: DWORD - demo_selectedSegmentIndex
  1733. Used in the Manage Segments UI. This will be used to know which segment index we have selected.
  1734. 0x83759F60 - Type: FLOAT1 - demo_timescale
  1735. The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1736. 0x83759FD0 - Type: FLOAT1 - demo_timeScaleRate
  1737. The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1738. 0x83759E80 - Type: BOOL - demo_usefilesystem
  1739. Used to turn HDD write ON or OFF.
  1740. 0x8373F5B0 - Type: DWORD - developer
  1741. Enable development environment
  1742. 0x8373F620 - Type: BOOL - developer_script
  1743. Enable developer script comments
  1744. 0x83783390 - Type: External - didyouknow= "@MPTIP_MOTION_SENSOR_TIP"
  1745. 0x8373ED60 - Type: External - disconnected_ctrls= ""
  1746. 0x83758B40 - Type: BOOL - displaySessionInfo
  1747. Output session info
  1748. 0x83771FF0 - Type: FLOAT1 - dive2swim
  1749. Use to contorl the dive force applied to the player when pressing B in water.
  1750. 0x83772060 - Type: FLOAT1 - dive_recharge
  1751. Use to space out the dive to swim button presses.
  1752. 0x83772E60 - Type: BOOL - dog_debug
  1753. MP dog debugging
  1754. 0x837715E0 - Type: DWORD - dog_MeleeDamage
  1755. Controls the damage done when dogs attack.
  1756. 0x83772F40 - Type: FLOAT1 - dog_turn180_angle
  1757. If the dog needs to turn at this angle or greater, he'll execute the 180-degree turn animation
  1758. 0x83772ED0 - Type: FLOAT1 - dog_turn90_angle
  1759. If the dog needs to turn at this angle or greater, he'll execute the 90-degree turn animation
  1760. 0x83772FB0 - Type: FLOAT1 - dog_turn_min_goal_dist
  1761. If the dog is at this distance or less to it's goal, it won't execute any turn animations
  1762. 0x837954C0 - Type: BOOL - doMaintenance
  1763. Do cleanup of the glass
  1764. 0x83772CA0 - Type: BOOL - door_breach_weapondrop
  1765. Turn on/off the waepon drop/rise for during door breach
  1766. 0x837401F0 - Type: BOOL - doublesided_raycasts
  1767. turn on double sided ray casts
  1768. 0x83761DD0 - Type: BOOL - drawEntityCount
  1769. Enable entity count drawing
  1770. 0x83761E40 - Type: Dvar2 - drawEntityCountPos
  1771. Where to draw the entity count graph
  1772. 0x83761EB0 - Type: DWORD - drawEntityCountSize
  1773. How big to draw the entity count graph
  1774. 0x83762000 - Type: BOOL - drawKillcamData
  1775. Enable drawing server killcam data
  1776. 0x83762070 - Type: Dvar2 - drawKillcamDataPos
  1777. Where to draw the server killcam graph
  1778. 0x837620E0 - Type: DWORD - drawKillcamDataSize
  1779. How big to draw the killcam data graph
  1780. 0x83761D60 - Type: BOOL - drawLagometer
  1781. Enable the 'lagometer'
  1782. 0x83761F20 - Type: BOOL - drawServerBandwidth
  1783. Enable drawing server bandwidth
  1784. 0x83761F90 - Type: Dvar2 - drawServerBandwidthPos
  1785. Where to draw the server bandwidth graph
  1786. 0x837728B0 - Type: BOOL - dtp
  1787. Turn on/off the dive to prone functionality
  1788. 0x83772BC0 - Type: FLOAT1 - dtp_exhaustion_window
  1789. Determines how long the player has to sprint before the dtp move can trigger
  1790. 0x83772B50 - Type: FLOAT1 - dtp_fall_damage_max_height
  1791. If the player dives to prone from more than this dvar value, he will receive kill damage
  1792. 0x83772AE0 - Type: FLOAT1 - dtp_fall_damage_min_height
  1793. If the player dive to prone from less than this dvar value, he will not receive any kill damage
  1794. 0x83772DF0 - Type: DWORD - dtp_max_apex_duration
  1795. Determines the max time in milliseconds the dtp will spend at the apex of the jump
  1796. 0x83772990 - Type: FLOAT1 - dtp_max_slide_addition
  1797. Additional slide time should the player land on a mantle-able surface
  1798. 0x83772920 - Type: FLOAT1 - dtp_max_slide_duration
  1799. Determines the max time the slide portion of the dtp move will take
  1800. 0x83772C30 - Type: FLOAT1 - dtp_min_speed
  1801. Minimum player speed required to start a DTP or sustain a DTP
  1802. 0x83772D10 - Type: BOOL - dtp_new_trajectory
  1803. Use new dive to prone trajectory
  1804. 0x83772D80 - Type: FLOAT1 - dtp_new_trajectory_multiplier
  1805. New dive to prone trajectory modifier
  1806. 0x83772A70 - Type: FLOAT1 - dtp_post_move_pause
  1807. Duration of the post move pause
  1808. 0x83772A00 - Type: FLOAT1 - dtp_startup_delay
  1809. Determines how long the player has to sprint before the dtp move can trigger
  1810. 0x83776C10 - Type: BOOL - dumpStaticModels
  1811. Prints info about the static models
  1812. 0x83758A60 - Type: DWORD - dwConsideredConnectedTime
  1813. the amount of time in milliseconds when a after a disconnect from Demonware happens before a Com_Error is thrown.
  1814. 0x83758AD0 - Type: DWORD - dwDisconnectedTime
  1815. The amount of time in milliseconds after a disconnect from Demonware has happened before a Com_Error is thrown.
  1816. 0x83755B20 - Type: DWORD - dwFileFetchTryIntervalBase
  1817. Delay in seconds after file fetch fails to the next retry. Exponential growth each retry.
  1818. 0x83755B90 - Type: DWORD - dwFileFetchTryIntervalMax
  1819. Max delay in seconds between file fetch tries.
  1820. 0x83755C00 - Type: DWORD - dwFileFetchTryMaxAttempts
  1821. Max retry attempts before stopping altogether.
  1822. 0x83767F60 - Type: FLOAT1 - dynEnt_bulletForce
  1823. Force applied from bullet hit
  1824. 0x837894B0 - Type: FLOAT1 - dynEnt_damageRadiusScale
  1825. Scale applied to radius for radius damage
  1826. 0x83767FD0 - Type: FLOAT1 - dynEnt_explodeForce
  1827. Force applied from explosion hit
  1828. 0x83768190 - Type: DWORD - dynEnt_explodeMaxEnts
  1829. The maximum number of dynents that can be awakened by one explosion
  1830. 0x83768120 - Type: FLOAT1 - dynEnt_explodeMinForce
  1831. Force below which dynents won't even bother waking up
  1832. 0x837680B0 - Type: FLOAT1 - dynEnt_explodeSpinScale
  1833. Scale of the random offset from the center of mass for explosion forces.
  1834. 0x83768040 - Type: FLOAT1 - dynEnt_explodeUpbias
  1835. Upward bias applied to force directions from explosion hits
  1836. 0x83768270 - Type: BOOL - dynEnt_sentientAutoActivate
  1837. This allows the player and AI to push around dyn ents
  1838. 0x83768200 - Type: DWORD - dynEnt_spawnedLimit
  1839. The max number of extra dynents (not placed on Radiant, spawned from script, or destructibles)
  1840. 0x83768350 - Type: FLOAT3 - dynEntPieces_angularVelocity
  1841. Initial breakable pieces angular velocity
  1842. 0x837683C0 - Type: FLOAT1 - dynEntPieces_impactForce
  1843. Force applied when breakable is destroyed
  1844. 0x837682E0 - Type: FLOAT3 - dynEntPieces_velocity
  1845. Initial breakable pieces velocity
  1846. 0x8377DF90 - Type: DWORD - emblem_scroll_delay_first
  1847. First repeat delay for emblem editor
  1848. 0x8377E000 - Type: DWORD - emblem_scroll_delay_rest
  1849. Repeat delay for emblem editor
  1850. 0x837741A0 - Type: BOOL - enable_global_wind
  1851. enable wind effect
  1852. 0x83774210 - Type: BOOL - enable_grass_wind
  1853. enable grass wind effect
  1854. 0x83776F90 - Type: DWORD - enable_moving_paths
  1855. enable moving paths
  1856. 0x83777000 - Type: DWORD - enable_new_prone_check
  1857. enable new prone check
  1858. 0x83755F80 - Type: BOOL - enableDvarWhitelist
  1859. enable dvar white-list for profile settings
  1860. 0x83796790 - Type: External - error_menu_info= ""
  1861. 0x83755CE0 - Type: DWORD - eventMessageLastFetchTime
  1862. Time in milliseconds of the last event message file fetch operation
  1863. 0x8376C4F0 - Type: FLOAT1 - facepaintLodDist
  1864. Distance to stop drawing the player facepaint.
  1865. 0x83773F00 - Type: DWORD - fire_audio_random_max_duration
  1866. This is the max duration in msec in between player fire hurt sounds, a random msec from 0 to this is added to the repeat time
  1867. 0x83773E90 - Type: DWORD - fire_audio_repeat_duration
  1868. The duration in msec in between player fire hurt sounds
  1869. 0x83773F70 - Type: DWORD - fire_burn_time
  1870. the duration in ms that a burn cell will persist
  1871. 0x83773FE0 - Type: DWORD - fire_world_damage
  1872. the amount of damage to apply from a damage volume caused by world fire
  1873. 0x837740C0 - Type: FLOAT1 - fire_world_damage_duration
  1874. the number of seconds over which world fire damage is applied
  1875. 0x83774050 - Type: FLOAT1 - fire_world_damage_rate
  1876. the number of seconds interval over which wolrd fire damage is applied
  1877. 0x8373F8C0 - Type: DWORD - fixedtime
  1878. Use a fixed time rate for each frame
  1879. 0x83775550 - Type: BOOL - flame_config_valid
  1880. Internal use only
  1881. 0x837754E0 - Type: DWORD - flame_debug_render
  1882. Turn on/off Flamethrower debug rendering
  1883. 0x837757F0 - Type: FLOAT3 - flame_kick_offset
  1884. Origin offset for flamethrower view model while firing.
  1885. 0x837758D0 - Type: FLOAT1 - flame_kick_recover_speed
  1886. Speed at which the flamethrower view model transitions back from flame_kick_offset.
  1887. 0x83775860 - Type: FLOAT1 - flame_kick_speed
  1888. Speed at which the flamethrower view model transitions to flame_kick_offset.
  1889. 0x83775400 - Type: BOOL - flame_render
  1890. Turn on/off Flamethrower rendering
  1891. 0x83775470 - Type: BOOL - flame_team_damage
  1892. Turn on/off Flamethrower damage to friendlies
  1893. 0x83775320 - Type: BOOL - flame_test
  1894. Turn on/off Flamethrower testing
  1895. 0x83775390 - Type: BOOL - flame_use_dvars
  1896. Turn on/off use of dvars for flamethrower behavior
  1897. 0x83775710 - Type: External - flameVar_editingFlameTable= "none"
  1898. 0x83775780 - Type: External - flameVar_lastFlameTable= "none"
  1899. 0x8378E300 - Type: External - flare_distance_scale= "16"
  1900. 0x8378E290 - Type: External - flare_duration= "8"
  1901. 0x8378E220 - Type: External - flare_effect_height= "65"
  1902. 0x8378E1B0 - Type: External - flare_effect_radius= "400"
  1903. 0x8378E3E0 - Type: External - flareBurnOutFadeWait= "0.65"
  1904. 0x8376AEA0 - Type: BOOL - flareDisableEffects
  1905.  
  1906. 0x8378E370 - Type: External - flareLookAwayFadeWait= "0.45"
  1907. 0x83771E30 - Type: FLOAT1 - footstep_sounds_cutoff
  1908. Footstep sounds distance cuttoff
  1909. 0x83795840 - Type: DWORD - freeBuffersDelay
  1910. Frames delay until vertex & index buffers are freed
  1911. 0x8376D210 - Type: FLOAT1 - friction
  1912. Player friction
  1913. 0x83754620 - Type: DWORD - friendsNewsLastFetchTime
  1914. Time in milliseconds of the last time we got friends' news updates.
  1915. 0x83757020 - Type: FLOAT1 - fsDebugRatingValue
  1916. Rating value for debugging the star ownerdraw.
  1917. 0x83757560 - Type: BOOL - fshDebugFileList
  1918. Replaces feeder data with file IDs for file share debugging.
  1919. 0x83756AE0 - Type: BOOL - fshFakePremium
  1920. Fakes a premium subscription to online services when set.
  1921. 0x837574F0 - Type: External - fshLiveBlurb= ""
  1922. 0x83757480 - Type: DWORD - fshSelectFirstSlotRow
  1923. Indicates if the first row in the 2d slot feeder must be selected when focused.
  1924. 0x83757410 - Type: DWORD - fshSelectLastSlotRow
  1925. Indicates if the last row in the 2d slot feeder must be selected when focused.
  1926. 0x83757330 - Type: BOOL - fsIsSelectedFileDescriptionModified
  1927. A flag which gives us information if a selected file's description is modified.
  1928. 0x83757250 - Type: BOOL - fsIsSelectedFileNameModified
  1929. A flag which gives us information if a selected filename is modified.
  1930. 0x83756A70 - Type: DWORD - fsMaxPrivateSlotRowsOther
  1931. The maximum number of rows for the user's friend's file share while displaying the 2d private slots feeder.
  1932. 0x83756A00 - Type: DWORD - fsOtherUserPrivateSlotCol
  1933. Selected column in the 2d private slots feeder for the other user.
  1934. 0x83756B50 - Type: DWORD - fsOtherUserSlotSelected
  1935. Other playre's slot selected while transferring to My File Share
  1936. 0x83756990 - Type: DWORD - fsPrivateSlotCol
  1937. Selected column in the 2d private slots feeder.
  1938. 0x83756840 - Type: DWORD - fsSearchFileType
  1939. File type on which to perform search
  1940. 0x83756300 - Type: External - fsSearchRowText1= "@MENU_FILESHARE_MOSTRECENT"
  1941. 0x837563E0 - Type: External - fsSearchRowText2= "@MENU_ALL"
  1942. 0x837564C0 - Type: External - fsSearchRowText3= "@MENU_ALL"
  1943. 0x837565A0 - Type: External - fsSearchRowText4= "@MENU_ALL"
  1944. 0x83756680 - Type: External - fsSearchRowText5= "@MENU_ALL"
  1945. 0x83756760 - Type: External - fsSearchRowText6= "@MENU_ALL"
  1946. 0x83756370 - Type: DWORD - fsSearchRowValue1
  1947. Search value dvar for search spinner rows.
  1948. 0x83756450 - Type: DWORD - fsSearchRowValue2
  1949. Search value dvar for search spinner rows.
  1950. 0x83756530 - Type: DWORD - fsSearchRowValue3
  1951. Search value dvar for search spinner rows.
  1952. 0x83756610 - Type: DWORD - fsSearchRowValue4
  1953. Search value dvar for search spinner rows.
  1954. 0x837566F0 - Type: DWORD - fsSearchRowValue5
  1955. Search value dvar for search spinner rows.
  1956. 0x837567D0 - Type: DWORD - fsSearchRowValue6
  1957. Search value dvar for search spinner rows.
  1958. 0x837568B0 - Type: DWORD - fsSearchSelectedRow
  1959. Selected search box row in the file share search menu.
  1960. 0x837572C0 - Type: External - fsSelectedFileDescription= ""
  1961. 0x83757170 - Type: External - fsSelectedFileID= ""
  1962. 0x837571E0 - Type: External - fsSelectedFileName= ""
  1963. 0x837573A0 - Type: DWORD - fsSelectedFileTagIndex
  1964. The tag index of the selected file.
  1965. 0x83756920 - Type: BOOL - fsShowStreamingGraph
  1966. Shows a graph in-game with streaming history information.
  1967. 0x83756BC0 - Type: Dvar4 - fsSlotEmptyHiddenColor
  1968. Color of the material depicting a private slot when not selected.
  1969. 0x83756CA0 - Type: Dvar4 - fsSlotEmptyMainColor
  1970. Color of the empty slot. Must be completely opaque to reduce the background to an outline.
  1971. 0x83756D10 - Type: Dvar4 - fsSlotEmptyNotSubscribedColor
  1972. Color of emtpy slot that is also classified.
  1973. 0x83756E60 - Type: Dvar4 - fsSlotEmptyShowColor
  1974. Color of the material depicting a private slot when not selected.
  1975. 0x83756C30 - Type: Dvar4 - fsSlotEmptyShowColorBg
  1976. Color of the material depicting a private empty slot background when not selected.
  1977. 0x83756F40 - Type: Dvar4 - fsSlotHighlightedColor
  1978. Color of the material depicting a private slot when selected.
  1979. 0x83756FB0 - Type: Dvar4 - fsSlotHighlightedColorNoSel
  1980. Color of the material depicting a private slot when selected but cannot be chosen.
  1981. 0x83756ED0 - Type: Dvar4 - fsSlotMainColor
  1982. Color of the material depicting a private slot when not selected.
  1983. 0x83756D80 - Type: Dvar4 - fsSlotNumMainColor
  1984. Color of the slot number
  1985. 0x83756DF0 - Type: Dvar4 - fsSlotNumNoSubsribeColor
  1986. Color of the empty slot when not a subscriber
  1987. 0x83757100 - Type: Dvar4 - fsStarAvgColor
  1988. Highlight color for star ratings average while rating.
  1989. 0x83757090 - Type: Dvar4 - fsStarHighlightColor
  1990. Highlight color for star ratings.
  1991. 0x83793A80 - Type: BOOL - fx_batched_smp_update
  1992. Turn on effect smp update
  1993. 0x83793690 - Type: BOOL - fx_count
  1994. Debug effects count
  1995. 0x83793460 - Type: BOOL - fx_cull_effect_spawn
  1996. Culls entire effects for spawning
  1997. 0x837933F0 - Type: BOOL - fx_cull_elem_draw
  1998. Culls effect elems for drawing
  1999. 0x83793380 - Type: BOOL - fx_cull_elem_spawn
  2000. Culls effect elems for spawning
  2001. 0x83793620 - Type: FLOAT1 - fx_debugBolt
  2002. Debug effects bolt
  2003. 0x83793310 - Type: BOOL - fx_draw
  2004. Toggles drawing of effects after processing
  2005. 0x83793A10 - Type: BOOL - fx_draw_weapon_tags
  2006. Render weapon tag axis
  2007. 0x83793850 - Type: BOOL - fx_drawClouds
  2008. Toggles the drawing of particle clouds
  2009. 0x837932A0 - Type: BOOL - fx_enable
  2010. Toggles all effects processing
  2011. 0x837935B0 - Type: BOOL - fx_freeze
  2012. Freeze effects
  2013. 0x837937E0 - Type: DWORD - fx_mark_profile
  2014. Turn on FX profiling for marks (specify which local client, with '1' being the first.)
  2015. 0x8377C7F0 - Type: BOOL - fx_marks
  2016. Toggles whether bullet hits leave marks
  2017. 0x83793540 - Type: BOOL - fx_marks_ents
  2018. Toggles whether bullet hits leave marks on entities
  2019. 0x83793AF0 - Type: FLOAT1 - fx_marks_range
  2020. marks will be made only within this range to camera
  2021. 0x837934D0 - Type: BOOL - fx_marks_smodels
  2022. Toggles whether bullet hits leave marks on static models
  2023. 0x837938C0 - Type: DWORD - fx_priority_debug
  2024. Turn on priority debug (specify which local client, with '1' being the first.)
  2025. 0x837939A0 - Type: BOOL - fx_priority_enable
  2026. Turn on priority
  2027. 0x83793770 - Type: DWORD - fx_profile
  2028. Turn on FX profiling (specify which local client, with '1' being the first.)
  2029. 0x83793930 - Type: BOOL - fx_seethru_parallax
  2030. Toggles the drawing of parallax see-through decals
  2031. 0x83793700 - Type: FLOAT1 - fx_visMinTraceDist
  2032. Minimum visibility trace size
  2033. 0x8375B700 - Type: FLOAT1 - fxfrustumCutoff
  2034. Hit effects that are more than <this value> outside of the frustum will be culled.
  2035. 0x83783DA0 - Type: BOOL - g_ai
  2036. Enable AI
  2037. 0x83783E80 - Type: DWORD - g_aiEventDump
  2038. Print AI events happening for this entity
  2039. 0x837861F0 - Type: BOOL - g_allow_teamchange
  2040. Enable changing teams on this server
  2041. 0x8377C780 - Type: BOOL - g_allowvote
  2042. Enable voting on this server
  2043. 0x83786650 - Type: BOOL - g_antilag
  2044. Turn on antilag checks for weapon hits
  2045. 0x837839B0 - Type: External - g_banIPs= ""
  2046. 0x83786180 - Type: FLOAT1 - g_clonePlayerMaxVelocity
  2047. Maximum velocity in each axis of a cloned player
  2048. (for death animations)
  2049. 0x83786C70 - Type: BOOL - g_compassShowEnemies
  2050. Whether enemies are visible on the compass at all times
  2051. 0x837862D0 - Type: BOOL - g_deadChat
  2052. Allow dead players to chat with living players
  2053. 0x83783C50 - Type: DWORD - g_debugBullets
  2054. Show debug information for bullets
  2055. 0x83783BE0 - Type: BOOL - g_debugDamage
  2056. Show debug information for damage
  2057. 0x83786570 - Type: DWORD - g_debugLocDamage
  2058. Turn on debugging information for locational damage (2 = show results of bullet trace pose only)
  2059. 0x83775240 - Type: DWORD - g_debugLocHit
  2060. Display locational damage info for an entity when the entity is hit
  2061. 0x837752B0 - Type: DWORD - g_debugLocHitTime
  2062. Time duration of g_debugLocHit lines
  2063. 0x83785FC0 - Type: FLOAT1 - g_dropForwardSpeed
  2064. Forward speed of a dropped item
  2065. 0x83786110 - Type: FLOAT1 - g_dropHorzSpeedRand
  2066. Random component of the initial horizontal speed of a dropped item
  2067. 0x83786030 - Type: FLOAT1 - g_dropUpSpeedBase
  2068. Base component of the initial vertical speed of a dropped item
  2069. 0x837860A0 - Type: FLOAT1 - g_dropUpSpeedRand
  2070. Random component of the initial vertical speed of a dropped item
  2071. 0x83786DC0 - Type: DWORD - g_dumpAnims
  2072. Animation debugging info for the given character number
  2073. 0x83785CB0 - Type: Dvar6 - g_entinfo
  2074. Display entity information
  2075. 0x83785D90 - Type: Dvar6 - g_entinfo_AItext
  2076. Type of text information for AI entinfo
  2077. 0x83785E00 - Type: FLOAT1 - g_entinfo_maxdist
  2078. Maximum distance of an entity from the camera at which to show entity information
  2079. 0x83785E70 - Type: FLOAT1 - g_entinfo_scale
  2080. Scale of the entity information text
  2081. 0x83785D20 - Type: Dvar6 - g_entinfo_type
  2082. Type of entities to display information
  2083. 0x83783710 - Type: BOOL - g_erroronpathsnotconnected
  2084. Errors out during load if paths are not connected.
  2085. 0x8378F9C0 - Type: External - g_FactionName_Allies= "usa_cia"
  2086. 0x8378FA30 - Type: External - g_FactionName_Axis= "rus_spet"
  2087. 0x83789520 - Type: Dvar8 - g_fogColorReadOnly
  2088. Fog color that was set in the most recent call to "setexpfog"
  2089. 0x83789600 - Type: FLOAT1 - g_fogHalfDistReadOnly
  2090. Fog start distance that was set in the most recent call to "setexpfog"
  2091. 0x83789590 - Type: FLOAT1 - g_fogStartDistReadOnly
  2092. Fog start distance that was set in the most recent call to "setexpfog"
  2093. 0x83786810 - Type: FLOAT1 - g_friendlyfireDist
  2094. Maximum range for disabling fire at a friendly
  2095. 0x83786880 - Type: FLOAT1 - g_friendlyNameDist
  2096. Maximum range for seeing a friendly's name
  2097. 0x8375B070 - Type: External - g_gametype= "tdm"
  2098. 0x83783B70 - Type: DWORD - g_inactivity
  2099. Time delay before player is kicked for inactivity
  2100. 0x83783A90 - Type: FLOAT1 - g_knockback
  2101. Maximum knockback
  2102. 0x83786260 - Type: BOOL - g_listEntity
  2103. List the entities
  2104. 0x83740730 - Type: BOOL - g_loadScripts
  2105. Disable scripts from loading
  2106. 0x837837F0 - Type: External - g_log= "games_mp.log"
  2107. 0x837838D0 - Type: BOOL - g_logSync
  2108. Enable synchronous logging
  2109. 0x83783860 - Type: BOOL - g_logTimeStampInSeconds
  2110. Enable logging with time stamps in seconds since UTC 1/1/1970
  2111. 0x83786F80 - Type: DWORD - g_mantleBlockTimeBuffer
  2112. Time that the client think is delayed after mantling
  2113. 0x83783B00 - Type: DWORD - g_maxDroppedWeapons
  2114. Maximum number of dropped weapons
  2115. 0x83786C00 - Type: FLOAT1 - g_minGrenadeDamageSpeed
  2116. Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)
  2117. 0x83785EE0 - Type: External - g_motd= ""
  2118. 0x837867A0 - Type: BOOL - g_no_script_spam
  2119. Turn off script debugging info
  2120. 0x837866C0 - Type: BOOL - g_oldVoting
  2121. Use old voting method
  2122. 0x83783940 - Type: External - g_password= ""
  2123. 0x83785F50 - Type: DWORD - g_playerCollisionEjectSpeed
  2124. Speed at which to push intersecting players away from each other
  2125. 0x83786F10 - Type: BOOL - g_redCrosshairs
  2126. Whether red crosshairs are enabled
  2127. 0x83786D50 - Type: BOOL - g_revive
  2128. Enable revive
  2129. 0x83765D40 - Type: Dvar8 - g_ScoresColor_Allies
  2130. Allies team color on scoreboard
  2131. 0x83765DB0 - Type: Dvar8 - g_ScoresColor_Axis
  2132. Axis team color on scoreboard
  2133. 0x83765BF0 - Type: Dvar8 - g_ScoresColor_EnemyTeam
  2134. Enemy team color on scoreboard
  2135. 0x83765CD0 - Type: Dvar8 - g_ScoresColor_Free
  2136. Free Team color on scoreboard
  2137. 0x83765B80 - Type: Dvar8 - g_ScoresColor_MyTeam
  2138. Player team color on scoreboard
  2139. 0x83765C60 - Type: Dvar8 - g_ScoresColor_Spectator
  2140. Spectator team color on scoreboard
  2141. 0x837865E0 - Type: BOOL - g_smoothClients
  2142. Enable extrapolation between client states
  2143. 0x83783E10 - Type: BOOL - g_spawnai
  2144. Enable AI spawning
  2145. 0x83783A20 - Type: DWORD - g_speed
  2146. Player speed
  2147. 0x83764450 - Type: BOOL - g_synchronousClients
  2148. Call 'client think' exactly once for each server frame to make smooth demos
  2149. 0x83765F00 - Type: Dvar8 - g_TeamColor_Allies
  2150. Allies team color
  2151. 0x83765F70 - Type: Dvar8 - g_TeamColor_Axis
  2152. Axis team color
  2153. 0x83766050 - Type: Dvar8 - g_TeamColor_EnemyTeam
  2154. Enemy team color
  2155. 0x83766130 - Type: Dvar8 - g_TeamColor_EnemyTeamAlt
  2156. Enemy team color
  2157. 0x83766280 - Type: Dvar8 - g_TeamColor_Free
  2158. Free Team color
  2159. 0x83765FE0 - Type: Dvar8 - g_TeamColor_MyTeam
  2160. Player team color
  2161. 0x837660C0 - Type: Dvar8 - g_TeamColor_MyTeamAlt
  2162. Player team color
  2163. 0x83766210 - Type: Dvar8 - g_TeamColor_Spectator
  2164. Spectator team color
  2165. 0x837661A0 - Type: Dvar8 - g_TeamColor_Squad
  2166. Squad color
  2167. 0x837863B0 - Type: External - g_TeamIcon_Allies= "faction_128_specops"
  2168. 0x83786420 - Type: External - g_TeamIcon_Axis= "faction_128_spetsnaz"
  2169. 0x83786490 - Type: External - g_TeamIcon_Free= ""
  2170. 0x83786500 - Type: External - g_TeamIcon_Spectator= ""
  2171. 0x83765E20 - Type: External - g_TeamName_Allies= "MPUI_SPECOPS_SHORT"
  2172. 0x83765E90 - Type: External - g_TeamName_Axis= "MPUI_RUSSIAN_SHORT"
  2173. 0x8378A4E0 - Type: FLOAT1 - g_turretBipodOffset
  2174. Offset bipod mount position on gun by this distance
  2175. 0x8378A470 - Type: FLOAT1 - g_turretServerPitchMax
  2176. Limit turret pitch range on server (visual only)
  2177. 0x8378A400 - Type: FLOAT1 - g_turretServerPitchMin
  2178. Limit turret pitch range on server (visual only)
  2179. 0x83786EA0 - Type: DWORD - g_useholdspawndelay
  2180. Time in milliseconds that the player is unable to 'use' after spawning
  2181. 0x83786E30 - Type: DWORD - g_useholdtime
  2182. Time to hold the 'use' button to activate use
  2183. 0x83786FF0 - Type: BOOL - g_vehicleDebug
  2184. Turn on debug information for vehicles
  2185. 0x83783CC0 - Type: External - g_vehicleDrawPath= ""
  2186. 0x83786340 - Type: DWORD - g_voiceChatTalkingDuration
  2187. Time after the last talk packet was received that the player is considered by the
  2188. server to still be talking in milliseconds
  2189. 0x83786730 - Type: FLOAT1 - g_voteAbstainWeight
  2190. How much an abstained vote counts as a 'no' vote
  2191. 0x83754540 - Type: DWORD - geographicalMatchmaking
  2192. Geographical Matchmaking : Off, Preferred or Only
  2193. 0x837545B0 - Type: DWORD - geographicalMatchmakingOverride
  2194. Geographical Matchmaking Override : None, All Preferred or Foreign Preferred
  2195. 0x8378AFD0 - Type: Dvar2 - glassCrackedDamageRateRange
  2196. Range of the rate a cracked glass looses health points
  2197. 0x8378AF60 - Type: FLOAT1 - glassDamageMultiplier
  2198. Multiplier the damage applied to the glass (server).
  2199. 0x837957D0 - Type: FLOAT1 - glassExtraVelocity
  2200. Additional random extra angular velocity to the shards when shattering, and extra linear velocity when cracked glass times out.
  2201. 0x83795760 - Type: FLOAT1 - glassForceAttenuation
  2202. Attenuation of the force as the shard is farther from the hit position.
  2203. 0x83795680 - Type: FLOAT1 - glassForceMultiplier
  2204. Multiplier of the force to apply to shards.
  2205. 0x837956F0 - Type: FLOAT1 - glassForceOriginMult
  2206. Multiplier of the distance of the origin of the shards spread point - the smaller it is, closer to the glass then the shards will spread to the sides. The farther it is the shards will fly in the same direction.
  2207. 0x837958B0 - Type: FLOAT1 - glassLowLodDist
  2208. Adjusted (by fov) distance to switch to low glass lod
  2209. 0x83795920 - Type: FLOAT1 - glassMaxShardLife
  2210. Maximum life time of a shard that is contolled by the glass physics
  2211. 0x83758FA0 - Type: FLOAT1 - gpad_button_deadzone
  2212. Game pad button deadzone threshhold
  2213. 0x8374C510 - Type: FLOAT1 - gpad_button_lstick_deflect_max
  2214. Game pad maximum pad stick pressed value
  2215. 0x8374C4A0 - Type: FLOAT1 - gpad_button_rstick_deflect_max
  2216. Game pad maximum pad stick pressed value
  2217. 0x83759320 - Type: External - gpad_buttonsConfig= "buttons_default"
  2218. 0x83758F30 - Type: DWORD - gpad_debug
  2219. coder use only
  2220. 0x83759240 - Type: DWORD - gpad_menu_scroll_delay_first
  2221. Menu scroll key-repeat delay, for the first repeat, in milliseconds
  2222. 0x837592B0 - Type: DWORD - gpad_menu_scroll_delay_rest
  2223. Menu scroll key-repeat delay, for repeats after the first, in milliseconds
  2224. 0x837591D0 - Type: BOOL - gpad_rumble
  2225. Enable game pad rumble
  2226. 0x83759080 - Type: FLOAT1 - gpad_stick_deadzone_max
  2227. Game pad maximum stick deadzone
  2228. 0x83759010 - Type: FLOAT1 - gpad_stick_deadzone_min
  2229. Game pad minimum stick deadzone
  2230. 0x837590F0 - Type: FLOAT1 - gpad_stick_pressed
  2231. Game pad stick pressed threshhold
  2232. 0x83759160 - Type: FLOAT1 - gpad_stick_pressed_hysteresis
  2233. Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
  2234. 0x8374C430 - Type: External - gpad_sticksConfig= "thumbstick_default"
  2235. 0x837892F0 - Type: FLOAT1 - grenadeBounceRestitutionMax
  2236. Cap to keep code from increasing bounce restitution too high.
  2237. 0x83788F70 - Type: FLOAT1 - grenadeBumpFreq
  2238. How likely (per server frame) a bump will occur
  2239. 0x83788FE0 - Type: FLOAT1 - grenadeBumpMag
  2240. Size of bumps (as a fraction of the grenade's current speed)
  2241. 0x83789050 - Type: FLOAT1 - grenadeBumpMax
  2242. Maximum upward speed of a bump (inches/sec)
  2243. 0x83789280 - Type: FLOAT1 - grenadeCurveMax
  2244. Largest rolling curvature (will be random between +/- this value)
  2245. 0x83788E90 - Type: FLOAT1 - grenadeFrictionHigh
  2246. The amount of friction (0 to 1) for fast-moving grenades
  2247. 0x83788E20 - Type: FLOAT1 - grenadeFrictionLow
  2248. The amount of friction (0 to 1) for slower/rolling grenades
  2249. 0x83788F00 - Type: FLOAT1 - grenadeFrictionMaxThresh
  2250. The speed threshold that determines whether to use grenadeFrictionLow/High
  2251. 0x83788D40 - Type: FLOAT1 - grenadeRestThreshold
  2252. The speed threshold below which grenades will come to rest
  2253. 0x83788DB0 - Type: BOOL - grenadeRollingEnabled
  2254. Enables the new "rolling" grenade behavior
  2255. 0x837890C0 - Type: FLOAT1 - grenadeWobbleFreq
  2256. Wobble cycles per inch of rolling distance (approx)
  2257. 0x83789130 - Type: FLOAT1 - grenadeWobbleFwdMag
  2258. The forward rolling speed will oscillate +/- this amount
  2259. 0x83789210 - Type: FLOAT1 - grenadeWobbleSideDamp
  2260. The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases
  2261. 0x837891A0 - Type: FLOAT1 - grenadeWobbleSideMag
  2262. The distance to wobble left and right
  2263. 0x83755E30 - Type: DWORD - heatMapLoadDelay
  2264. Time in milliseconds to delay the loading of the heatmap.
  2265. 0x83740110 - Type: BOOL - hiDef
  2266. True if the game video is running in high-def.
  2267. 0x8377D900 - Type: External - highlightedPlayerClanTag= ""
  2268. 0x8377D890 - Type: External - highlightedPlayerName= ""
  2269. 0x8377D820 - Type: External - highlightedPlayerXuid= ""
  2270. 0x83792B30 - Type: DWORD - hud_deathQuoteFadeTime
  2271. The time for the death quote to fade
  2272. 0x83792660 - Type: FLOAT1 - hud_fade_ammodisplay
  2273. The time for the ammo display to fade in seconds
  2274. 0x83792740 - Type: FLOAT1 - hud_fade_compass
  2275. The time for the compass to fade in seconds
  2276. 0x837926D0 - Type: FLOAT1 - hud_fade_healthbar
  2277. The time for the health bar to fade in seconds
  2278. 0x83792820 - Type: FLOAT1 - hud_fade_offhand
  2279. The time for the offhand weapons to fade in seconds
  2280. 0x83792890 - Type: FLOAT1 - hud_fade_sprint
  2281. The time for the sprint meter to fade in seconds
  2282. 0x837927B0 - Type: FLOAT1 - hud_fade_stance
  2283. The time for the stance to fade in seconds
  2284. 0x83792900 - Type: FLOAT1 - hud_fade_vehiclecontrols
  2285. The time for the vehicle controls to fade in seconds
  2286. 0x837925F0 - Type: FLOAT1 - hud_fadeout_speed
  2287. The speed that the HUD will fade at
  2288. 0x837684A0 - Type: FLOAT1 - hud_flash_period_offhand
  2289. Offhand weapons flash period on changing weapon
  2290. 0x83768430 - Type: FLOAT1 - hud_flash_time_offhand
  2291. Offhand weapons flash duration on changing weapon
  2292. 0x83792AC0 - Type: FLOAT1 - hud_health_pulserate_critical
  2293. The pulse rate of the 'critical' pulse effect
  2294. 0x83792A50 - Type: FLOAT1 - hud_health_pulserate_injured
  2295. The pulse rate of the 'injured' pulse effect
  2296. 0x837929E0 - Type: FLOAT1 - hud_health_startpulse_critical
  2297. The health level at which to start the 'critical' pulse effect
  2298. 0x83792970 - Type: FLOAT1 - hud_health_startpulse_injured
  2299. The health level at which to start the 'injured' pulse effect
  2300. 0x83792F90 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_fromAlpha
  2301. Starting alpha of the final health overlay phase
  2302. 0x83793070 - Type: DWORD - hud_healthOverlay_phaseEnd_pulseDuration
  2303. Time in milliseconds to fade out the health overlay after it is done flashing
  2304. 0x83793000 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_toAlpha
  2305. Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
  2306. 0x83792D60 - Type: DWORD - hud_healthOverlay_phaseOne_pulseDuration
  2307. Pulse duration of the first health overlay phase
  2308. 0x83792CF0 - Type: FLOAT1 - hud_healthOverlay_phaseOne_toAlphaAdd
  2309. Alpha value to add to the first health overlay phase
  2310. 0x83792F20 - Type: DWORD - hud_healthOverlay_phaseThree_pulseDuration
  2311. Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
  2312. 0x83792EB0 - Type: FLOAT1 - hud_healthOverlay_phaseThree_toAlphaMultiplier
  2313. Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
  2314. 0x83792E40 - Type: DWORD - hud_healthOverlay_phaseTwo_pulseDuration
  2315. Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2316. 0x83792DD0 - Type: FLOAT1 - hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2317. Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
  2318. 0x83792C10 - Type: FLOAT1 - hud_healthOverlay_pulseStart
  2319. The percentage of full health at which the low-health warning overlay begins flashing
  2320. 0x83792C80 - Type: FLOAT1 - hud_healthOverlay_pulseStop
  2321. The percentage of full health above which the health overlay fades out
  2322. 0x83792BA0 - Type: DWORD - hud_healthOverlay_regenPauseTime
  2323. The time in milliseconds before the health regeneration kicks in
  2324. 0x8376C170 - Type: FLOAT1 - hudElemPausedBrightness
  2325. Brightness of the hudelems when the game is paused.
  2326. 0x83740E30 - Type: FLOAT1 - ik_actor_tracking_scale
  2327. Adjust the amount of rotation that is applied during head/eye tracking
  2328. 0x83740CE0 - Type: FLOAT3 - ik_ai_hand_offset_vec
  2329. Offset vector for hand tuning
  2330. 0x83740D50 - Type: FLOAT3 - ik_ai_hand_rotation_vec
  2331. Rotation vector for hand tuning
  2332. 0x83740C70 - Type: DWORD - ik_ai_hand_tuning
  2333. Turn on/off AI hand IK tuning. 1 = Use anim flag. 2 = Force on for all anims.
  2334. 0x83740810 - Type: DWORD - ik_debug
  2335. Set to one of the IK debug values in ik_types.h
  2336. 0x83741140 - Type: BOOL - ik_dvar_lookatentity_notorso
  2337. No torso deformation in lookatentity transforms
  2338. 0x837407A0 - Type: BOOL - ik_enable
  2339. Turn on/off IK
  2340. 0x83740B90 - Type: BOOL - ik_enable_ai_hand
  2341. Turn on/off AI hand IK
  2342. 0x83740C00 - Type: DWORD - ik_enable_ai_terrain
  2343. Turn on/off AI terrain IK (0 = OFF, 1 = All, 2 = Heros)
  2344. 0x83740AB0 - Type: BOOL - ik_enable_player_hand
  2345. Turn on/off player hand IK
  2346. 0x83740B20 - Type: BOOL - ik_enable_player_terrain
  2347. Turn on/off player terrain IK
  2348. 0x837408F0 - Type: BOOL - ik_foot_test
  2349. Turn on/off IK foot test
  2350. 0x83740960 - Type: BOOL - ik_hand_test
  2351. Turn on/off IK hand test
  2352. 0x837409D0 - Type: BOOL - ik_left_hand_lerp_test
  2353. Turn on/off left-hand lerp test
  2354. 0x83740DC0 - Type: BOOL - ik_paranoid_matrix_checks
  2355. Turn on/off THOROUGH matrix validity checks
  2356. 0x83740880 - Type: BOOL - ik_pelvis_test
  2357. Turn on/off IK pelvis test
  2358. 0x83740F10 - Type: FLOAT1 - ik_pitch_limit_max
  2359. Pitch angle at which headtracking is entirely constrained
  2360. 0x83740EA0 - Type: FLOAT1 - ik_pitch_limit_thresh
  2361. Pitch angle at which headtracking starts to be constrained
  2362. 0x83740A40 - Type: BOOL - ik_right_hand_lerp_test
  2363. Turn on/off right-hand lerp test
  2364. 0x83740FF0 - Type: FLOAT1 - ik_roll_limit_max
  2365. Roll angle at which headtracking is entirely constrained
  2366. 0x83740F80 - Type: FLOAT1 - ik_roll_limit_thresh
  2367. Roll angle at which headtracking starts to be constrained
  2368. 0x837410D0 - Type: FLOAT1 - ik_yaw_limit_max
  2369. Yaw angle at which headtracking is entirely constrained
  2370. 0x83741060 - Type: FLOAT1 - ik_yaw_limit_thresh
  2371. Yaw angle at which headtracking starts to be constrained
  2372. 0x8375F4B0 - Type: BOOL - input_autoAim
  2373. Turn on auto aim for consoles
  2374. 0x8375F3D0 - Type: BOOL - input_invertPitch
  2375. Invert gamepad pitch
  2376. 0x8375F520 - Type: BOOL - input_targetAssist
  2377. Turn on target assist for consoles
  2378. 0x8375F440 - Type: FLOAT1 - input_viewSensitivity
  2379. View Sensitivity
  2380. 0x837803E0 - Type: External - invite_visible= "1"
  2381. 0x83754E00 - Type: FLOAT1 - itemSellFactor
  2382. Factor by which to multiply the item cost to get the item sell price.
  2383. 0x83758980 - Type: External - joinsession_errorMessage= ""
  2384. 0x837589F0 - Type: External - joinsession_errorMessageDebug= ""
  2385. 0x83758910 - Type: External - joinsession_errorTitle= ""
  2386. 0x837721B0 - Type: FLOAT1 - jump_height
  2387. The maximum height of a player's jump
  2388. 0x83772300 - Type: FLOAT1 - jump_ladderPushVel
  2389. The velocity of a jump off of a ladder
  2390. 0x83772290 - Type: BOOL - jump_slowdownEnable
  2391. Slow player movement after jumping
  2392. 0x83772370 - Type: FLOAT1 - jump_spreadAdd
  2393. The amount of spread scale to add as a side effect of jumping
  2394. 0x83772220 - Type: FLOAT1 - jump_stepSize
  2395. The maximum step up to the top of a jump arc
  2396. 0x83751440 - Type: External - koth_autodestroytime= "1000"
  2397. 0x83751590 - Type: External - koth_capturetime= "20"
  2398. 0x83751670 - Type: External - koth_delayPlayer= "0"
  2399. 0x83751600 - Type: External - koth_destroytime= "100"
  2400. 0x83751520 - Type: External - koth_kothmode= "0"
  2401. 0x837516E0 - Type: External - koth_spawnDelay= "1000"
  2402. 0x837514B0 - Type: External - koth_spawntime= "45"
  2403. 0x837527F0 - Type: External - language= "english"
  2404. 0x83754BD0 - Type: DWORD - lb_escrowRefresh
  2405. How often to check escrow for unclaimed funds
  2406. 0x83754B60 - Type: DWORD - lb_escrowTimeout
  2407. Time to wait before funds in escrow are returned to clients
  2408. 0x83754850 - Type: Dvar6 - lb_filter
  2409. Filter applied to the leaderboard display: ('none','friends')
  2410. 0x83754A80 - Type: BOOL - lb_forceLbWrite
  2411. Set this to to true for writing to the leaderboards without checking for the minimum requirements for different leaderboard types.
  2412. 0x83754AF0 - Type: DWORD - lb_LastFetchTime
  2413. Time in milliseconds you wait before fetching the leaderboard
  2414. 0x837548C0 - Type: DWORD - lb_maxrows
  2415. Maximum number of rows to fetch
  2416. 0x837547E0 - Type: DWORD - lb_minrefresh
  2417. Minimum time (in seconds) between leaderboard fetches
  2418. 0x83754A10 - Type: BOOL - lb_prestige
  2419. True when prestige leaderboards have been purchased
  2420. 0x83754930 - Type: Dvar6 - lb_type
  2421. Leaderboard type to display
  2422. 0x837549A0 - Type: Dvar6 - lb_typeByResetPeriod
  2423. Reset period for Leaderboards ( 'all_time', 'monthly', weekly )
  2424. 0x8373EF90 - Type: BOOL - legacy_zombiemode
  2425. Current game is a legacy zombie game
  2426. 0x83754690 - Type: DWORD - liveNewsMaxCounters
  2427. Maximum global counters in the counters stream
  2428. 0x83752630 - Type: BOOL - loc_forceEnglish
  2429. Force english localized strings
  2430. 0x837525C0 - Type: DWORD - loc_language
  2431. Language
  2432. 0x837526A0 - Type: BOOL - loc_translate
  2433. Enable translations
  2434. 0x83752710 - Type: BOOL - loc_warnings
  2435. Enable localization warnings
  2436. 0x83752780 - Type: BOOL - loc_warningsAsErrors
  2437. Throw an error for any unlocalized string
  2438. 0x8373F700 - Type: DWORD - logfile
  2439. Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
  2440. 0x8373F9A0 - Type: BOOL - long_blocking_call
  2441. Enable SCR_DrawPleaseWait dialog
  2442. 0x8376A810 - Type: Dvar8 - lowAmmoWarningColor1
  2443. Color 1 of 2 to oscilate between
  2444. 0x8376A880 - Type: Dvar8 - lowAmmoWarningColor2
  2445. Color 2 of 2 to oscilate between
  2446. 0x8376AB20 - Type: Dvar8 - lowAmmoWarningNoAmmoColor1
  2447. Like lowAmmoWarningColor1, but when no ammo.
  2448. 0x8376AB90 - Type: Dvar8 - lowAmmoWarningNoAmmoColor2
  2449. lowAmmoWarningColor2, but when no ammo.
  2450. 0x8376AA40 - Type: Dvar8 - lowAmmoWarningNoReloadColor1
  2451. Like lowAmmoWarningColor1, but when no ammo to reload with.
  2452. 0x8376AAB0 - Type: Dvar8 - lowAmmoWarningNoReloadColor2
  2453. lowAmmoWarningColor2, but when no ammo to reload with.
  2454. 0x8376A8F0 - Type: FLOAT1 - lowAmmoWarningPulseFreq
  2455. Frequency of the pulse (oscilation between the 2 colors)
  2456. 0x8376A960 - Type: FLOAT1 - lowAmmoWarningPulseMax
  2457. Min of oscilation range: 0 is color1 and 1.0 is color2. Can be < 0, and the wave will clip at 0.
  2458. 0x8376A9D0 - Type: FLOAT1 - lowAmmoWarningPulseMin
  2459. Max of oscilation range: 0 is color1 and 1.0 is color2. Can be > 1.0, and the wave will clip at 1.0.
  2460. 0x837835C0 - Type: External - ls_gametype= "TEAM DEATHMATCH"
  2461. 0x83783630 - Type: External - ls_mapname= "NUKETOWN"
  2462. 0x837836A0 - Type: External - ls_status= "Waiting for other players"
  2463. 0x8375F2F0 - Type: BOOL - m_filter
  2464. Allow mouse movement smoothing
  2465. 0x8375F210 - Type: FLOAT1 - m_forward
  2466. Forward speed in units per second
  2467. 0x8375F130 - Type: FLOAT1 - m_pitch
  2468. Default pitch
  2469. 0x8375F280 - Type: FLOAT1 - m_side
  2470. Sideways motion in units per second
  2471. 0x8375F1A0 - Type: FLOAT1 - m_yaw
  2472. Default yaw
  2473. 0x837725A0 - Type: FLOAT1 - mantle_check_angle
  2474. The minimum angle from the player to a mantle surface to allow a mantle
  2475. 0x83772610 - Type: FLOAT1 - mantle_check_glass_extra_range
  2476. The extra distance to test if glass is
  2477. 0x83772530 - Type: FLOAT1 - mantle_check_radius
  2478. The player radius to test against while mantling
  2479. 0x837724C0 - Type: FLOAT1 - mantle_check_range
  2480. The minimum distance from a player to a mantle surface to allow a mantle
  2481. 0x83772450 - Type: BOOL - mantle_debug
  2482. Show debug information for mantling
  2483. 0x837723E0 - Type: BOOL - mantle_enable
  2484. Enable player mantling
  2485. 0x83772680 - Type: FLOAT1 - mantle_view_yawcap
  2486. The angle at which to restrict a sideways turn while mantling
  2487. 0x83772760 - Type: FLOAT1 - mantle_weapon_anim_height
  2488. If the player is mantling at this height or higher, the mantle animation will play.
  2489. 0x837726F0 - Type: FLOAT1 - mantle_weapon_height
  2490. If the player is mantling at this height or lower, his weapon will remain equipped.
  2491. 0x8375B1C0 - Type: DWORD - mapcrc
  2492. crc of the map file
  2493. 0x8375B150 - Type: External - mapname= "mp_nuked"
  2494. 0x83754460 - Type: BOOL - matchmaking_debug
  2495. Enable matchmaking debugging information
  2496. 0x83754CB0 - Type: DWORD - maxAttachmentsPerWeapon
  2497. Max attachments allowed for a weapon
  2498. 0x83756220 - Type: DWORD - maxBadHosts
  2499. Maximum number of times that a bad host can host a live game
  2500. 0x83795290 - Type: DWORD - maxShardSplit
  2501. Max number of shards that a glass can be split into
  2502. 0x83755AB0 - Type: DWORD - maxStatsBackupInterval
  2503. Maximum number of days before performing stats backup to Demonware User Storage
  2504. 0x83756140 - Type: DWORD - maxStatsFlushInterval
  2505. Maximum number of days before performing stats flush to key archive
  2506. 0x837868F0 - Type: BOOL - melee_debug
  2507. Turn on debug lines for melee traces
  2508. 0x83755960 - Type: DWORD - metPlayerListUpdateInterval
  2509. Time in milliseconds since uploaded recent met player list.
  2510. 0x837559D0 - Type: DWORD - metPlayerListUploadInterval
  2511. This dvar is used to make sure that recent met player list get updates only when it changes.
  2512. 0x83783400 - Type: DWORD - migration_blocksperframe
  2513. Number of blocks to send out each server frame. A value of 0 means base it off our tested bandwidth.
  2514.  
  2515. 0x837834E0 - Type: DWORD - migration_limit
  2516. maximum number of migrations within migration_timeBetween dvar's value in milliseconds.
  2517. 0x83783470 - Type: DWORD - migration_msgtimeout
  2518. timeout time in ms of migration messages
  2519. 0x83783550 - Type: DWORD - migration_timeBetween
  2520. milliseconds between migration_limit dvar's value of migrations.
  2521. 0x83777D90 - Type: DWORD - migrationPingTime
  2522. how many seconds between client pings. used to determine hosting suitability.
  2523. 0x83755EA0 - Type: DWORD - minDelayForOtherPlayerStatsFetch
  2524. Delay in milliseconds to refetch the stats of a player.
  2525. 0x83789440 - Type: BOOL - missileDebugAttractors
  2526. Draw the attractors and repulsors. Attractors are green, and repulsors are yellow.
  2527. 0x83789360 - Type: BOOL - missileDebugDraw
  2528. Draw guided missile trajectories.
  2529. 0x837893D0 - Type: BOOL - missileDebugText
  2530. Print debug missile info to console.
  2531. 0x83788090 - Type: FLOAT1 - missileHellfireMaxSlope
  2532. This limits how steeply the hellfire missile can turn upward when climbing
  2533. 0x83788100 - Type: FLOAT1 - missileHellfireUpAccel
  2534. The rate at which the hellfire missile curves upward
  2535. 0x837884F0 - Type: FLOAT1 - missileJavAccelClimb
  2536. Rocket acceleration when climbing.
  2537. 0x83788560 - Type: FLOAT1 - missileJavAccelDescend
  2538. Rocket acceleration when descending towards target.
  2539. 0x83788250 - Type: FLOAT1 - missileJavClimbAngleDirect
  2540. In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs.
  2541. 0x837882C0 - Type: FLOAT1 - missileJavClimbAngleTop
  2542. In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs.
  2543. 0x83788330 - Type: FLOAT1 - missileJavClimbCeilingDirect
  2544. In direct-fire mode, how high the missile needs to reach before it descends.
  2545. 0x837883A0 - Type: FLOAT1 - missileJavClimbCeilingTop
  2546. In top-fire mode, how high the missile needs to reach before it descends.
  2547. 0x83788170 - Type: FLOAT1 - missileJavClimbHeightDirect
  2548. In direct-fire mode, how far above the target the rocket will aim for when climbing.
  2549. 0x837881E0 - Type: FLOAT1 - missileJavClimbHeightTop
  2550. In top-fire mode, how far above the target the rocket will aim for when climbing.
  2551. 0x83788720 - Type: FLOAT1 - missileJavClimbToOwner
  2552.  
  2553. 0x837885D0 - Type: FLOAT1 - missileJavSpeedLimitClimb
  2554. Rocket's speed limit when climbing.
  2555. 0x83788640 - Type: FLOAT1 - missileJavSpeedLimitDescend
  2556. Rocket's speed limit when descending towards target.
  2557. 0x837886B0 - Type: FLOAT1 - missileJavTurnDecel
  2558.  
  2559. 0x83788410 - Type: FLOAT1 - missileJavTurnRateDirect
  2560. In direct-fire mode, how sharp the rocket can turn, in angles/sec.
  2561. 0x83788480 - Type: FLOAT1 - missileJavTurnRateTop
  2562. In top-fire mode, how sharp the rocket can turn, in angles/sec.
  2563. 0x83788950 - Type: DWORD - missileMolotovBlobNum
  2564. The number of fire blobs a molotov should spawn on impact, these count against the server entities.
  2565. 0x837889C0 - Type: FLOAT1 - missileMolotovBlobTime
  2566. The life time of a molotov fire blob in seconds.
  2567. 0x837888E0 - Type: FLOAT1 - missilePlantableSize
  2568. Size of the bounding box used for plantable equipment collision.
  2569. 0x83788A30 - Type: FLOAT1 - missileTVGuidedBoost
  2570. The multiplier that the TV guided missile recieves while boosting.
  2571. 0x83788B10 - Type: DWORD - missileTVGuidedBoostSpeedDown
  2572. Speed decrease factor to return from full boost.
  2573. 0x83788AA0 - Type: DWORD - missileTVGuidedBoostSpeedUp
  2574. Speed increase factor to get to full boost.
  2575. 0x83788C60 - Type: FLOAT1 - missileTVGuidedFlatteningRollAccel
  2576. Roll acceleration when the missile is flattening out after a turn.
  2577. 0x83788B80 - Type: FLOAT1 - missileTVGuidedMaxRollAngle
  2578. Max roll the missile will have when turning.
  2579. 0x83788CD0 - Type: BOOL - missileTVGuidedMPSpecific
  2580. MP specific Guided Missile functionality
  2581. 0x83788800 - Type: DWORD - missileTVGuidedStickDeadzone
  2582. defines the dead zone for stick movement (stick values range from -128..127
  2583. 0x83788BF0 - Type: FLOAT1 - missileTVGuidedTurningRollAccel
  2584. Roll acceleration when the missile is turning.
  2585. 0x83788870 - Type: FLOAT1 - missileTVGuidedTurnRate
  2586. max turn rate of a tv guided missile (multiplied by the stick deflection [0-1])
  2587. 0x83788790 - Type: FLOAT1 - missileWaterMaxDepth
  2588. If a missile explodes deeper under water than this, they explosion effect/sound will not play.
  2589. 0x8375C730 - Type: BOOL - monkeytoy
  2590. Restrict console access
  2591. 0x8375F9F0 - Type: DWORD - mortarStrikesLeft
  2592. Mortar locations not positioned yet
  2593. 0x8375FB40 - Type: External - motd= "Multiplayer. Free with every copy of Call of Duty: Black Ops."
  2594. 0x83759710 - Type: BOOL - msg_dumpEnts
  2595. Print snapshot entity info
  2596. 0x83759860 - Type: BOOL - msg_hudelemspew
  2597. Debug hudelem fields changing
  2598. 0x837596A0 - Type: BOOL - msg_printEntityNums
  2599. Print entity numbers
  2600. 0x83759780 - Type: BOOL - msg_zlibCompress
  2601. Enable zlib compression
  2602. 0x837597F0 - Type: BOOL - msg_zlibCompressOutput
  2603. Enable zlib compression console output
  2604. 0x8375F7C0 - Type: External - name= "aaron"
  2605. 0x83795A00 - Type: FLOAT1 - narrowShardRatio
  2606. minimum ratio between a shard's local bbox edges or between the shard's bbox area vs the shard's area to cause the shard to be rejected
  2607. 0x8375C2D0 - Type: External - net_ip= "localhost"
  2608. 0x83759630 - Type: BOOL - net_lanauthorize
  2609. Authorise CD keys when using a LAN
  2610. 0x837595C0 - Type: BOOL - net_minigraph
  2611. Show the small network profile display
  2612. 0x8375C340 - Type: DWORD - net_port
  2613. Network port
  2614. 0x837594E0 - Type: DWORD - net_profile
  2615. Profile network performance
  2616. 0x83759550 - Type: DWORD - net_showprofile
  2617. Show network profiling display
  2618. 0x8375F980 - Type: External - nextdemo= ""
  2619. 0x837561B0 - Type: DWORD - nextHostTimeout
  2620. Time after a bad hosting before can host again in seconds
  2621. 0x8375C030 - Type: External - nextmap= "map_restart"
  2622. 0x8376AE30 - Type: BOOL - nightVisionDisableEffects
  2623.  
  2624. 0x8376AD50 - Type: FLOAT1 - nightVisionFadeInOutTime
  2625. How long the fade to/from black lasts when putting on or removing night vision goggles.
  2626. 0x8376ADC0 - Type: FLOAT1 - nightVisionPowerOnTime
  2627. How long the black-to-nightvision fade lasts when turning on the goggles.
  2628. 0x8373F310 - Type: BOOL - onlinegame
  2629. Current game is an online game with stats, custom classes, unlocks
  2630. 0x8375E2C0 - Type: BOOL - onlinegameandhost
  2631. true only if this is an xbox live game AND we're the host, otherwise false
  2632. 0x8375E330 - Type: BOOL - onlineunrankedgameandhost
  2633. true only if this is an xbox live RANKED game AND we're the host, otherwise false
  2634. 0x837658E0 - Type: BOOL - overrideNVGModelWithKnife
  2635. When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.
  2636. 0x83759470 - Type: BOOL - packetDebug
  2637. Enable packet debugging information
  2638. 0x83752B70 - Type: BOOL - party_allowguests
  2639. Whether or not guests are allowed in the playlist
  2640. 0x83753F20 - Type: BOOL - party_autoteams
  2641. Enables/Disables auto team functionality
  2642. 0x837543F0 - Type: DWORD - party_clientTimeout
  2643. After not hearing from the host for this amount of time the client will timeout of the party
  2644. 0x83754070 - Type: DWORD - party_connectTimeout
  2645. Connect timeout
  2646. 0x83753890 - Type: BOOL - party_connectToOthers
  2647. If false, we will just start our own lobby rather than connect to another lobby, even if others exist
  2648. 0x83753430 - Type: DWORD - party_currentMapVetoCount
  2649. Current map vote count
  2650. 0x83753900 - Type: BOOL - party_debug
  2651. Debug party functionality
  2652. 0x837539E0 - Type: BOOL - party_editingsettings
  2653. True if the host is editing game settings
  2654. 0x837541C0 - Type: DWORD - party_firstSubpartyIndex
  2655. Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging.
  2656. 0x83753AC0 - Type: External - party_gamesize= ""
  2657. 0x83753200 - Type: DWORD - party_gameStartTimerLength
  2658. Time in seconds before a game start once enough party members are ready
  2659. 0x83753A50 - Type: External - party_gametype= ""
  2660. 0x83753120 - Type: BOOL - party_headtohead
  2661. True if the current playlist is head to head
  2662. 0x83753970 - Type: BOOL - party_host
  2663. True if we are the host of the party
  2664. 0x83753D60 - Type: External - party_hostname= ""
  2665. 0x83754150 - Type: BOOL - party_iamhost
  2666. True if selected player is you and if you are the host. Only valid when used with party feeders.
  2667. 0x837542A0 - Type: BOOL - party_joinInProgressAllowed
  2668. The party can be joined in the middle of a game
  2669. 0x83753BA0 - Type: External - party_kickplayerquestion= ""
  2670. 0x837537B0 - Type: BOOL - party_linearMapCycle
  2671. We will cycle through the maps linearly if this is true.
  2672. 0x83753820 - Type: BOOL - party_linearMapCycleRandom
  2673. We will cycle through the maps linearly if this is true but picks a random start map.
  2674. 0x83753C10 - Type: External - party_lobbyPlayerCount= ""
  2675. 0x83754380 - Type: BOOL - party_localTeamTest
  2676. When true, a local team test is being carried out, so real xuids will be absent.
  2677. 0x83753B30 - Type: External - party_mapname= ""
  2678. 0x83753DD0 - Type: External - party_mappacks= ""
  2679. 0x83753EB0 - Type: DWORD - party_matchedPlayerCount
  2680. Number of matched players before revealing their true names
  2681. 0x83752B00 - Type: DWORD - party_maxlocalplayers
  2682. Maximum number of players in a party
  2683. 0x83753040 - Type: DWORD - party_maxlocalplayers_basictraining
  2684. Maximum number of players in a party
  2685. 0x83752EF0 - Type: DWORD - party_maxlocalplayers_playermatch
  2686. Maximum number of players in a party
  2687. 0x83752F60 - Type: DWORD - party_maxlocalplayers_privatematch
  2688. Maximum number of players in a party
  2689. 0x837530B0 - Type: DWORD - party_maxlocalplayers_theater
  2690. Maximum number of players in a party
  2691. 0x83752FD0 - Type: DWORD - party_maxlocalplayers_wagermatch
  2692. Maximum number of players in a party
  2693. 0x83752A90 - Type: DWORD - party_maxplayers
  2694. Maximum number of players in a party
  2695. 0x83752E10 - Type: DWORD - party_maxplayers_basictraining
  2696. Maximum number of players in a party
  2697. 0x83752BE0 - Type: DWORD - party_maxplayers_partylobby
  2698. Maximum number of players in a party
  2699. 0x83752CC0 - Type: DWORD - party_maxplayers_playermatch
  2700. Maximum number of players in a party
  2701. 0x83752D30 - Type: DWORD - party_maxplayers_privatematch
  2702. Maximum number of players in a party
  2703. 0x83752E80 - Type: DWORD - party_maxplayers_theater
  2704. Maximum number of players in a party
  2705. 0x83752DA0 - Type: DWORD - party_maxplayers_wagermatch
  2706. Maximum number of players in a party
  2707. 0x83752C50 - Type: DWORD - party_maxplayers_wagerpartylobby
  2708. Maximum number of players in a party
  2709. 0x83753F90 - Type: DWORD - party_maxTeamDiff
  2710. Maximum difference allowed between teams before starting a match
  2711. 0x83754230 - Type: BOOL - party_membersMissingMapPack
  2712. Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
  2713. 0x83754000 - Type: DWORD - party_minLobbyTime
  2714. Minimum time (in seconds) for a lobby to be open before auto starting a match
  2715. 0x83753190 - Type: DWORD - party_minplayers
  2716. Minimum number of players in a party
  2717. 0x83754310 - Type: DWORD - party_minResumeMs
  2718. Time in ms before accepting another 'go' message after quitting a game
  2719. 0x83753510 - Type: DWORD - party_nextMapVetoCount
  2720. Next map vote count
  2721. 0x83753CF0 - Type: External - party_partyPlayerCount= ""
  2722. 0x83753C80 - Type: DWORD - party_playerCount
  2723. Number of players currently in that party/lobby.
  2724. 0x837540E0 - Type: BOOL - party_playervisible
  2725. Whether selected player in party is showing true info or not. Only valid when used with party feeders.
  2726. 0x83753270 - Type: DWORD - party_pregameStartTimerLength
  2727. Time in seconds before showing and starting the game start timer
  2728. 0x837534A0 - Type: DWORD - party_previousMapVetoCount
  2729. Previous map vote count
  2730. 0x837579C0 - Type: DWORD - party_privacyStatus
  2731. Party privacy status: open/open to friends/open to clan/invite only/closed
  2732. 0x837536D0 - Type: BOOL - party_readyButtonVisible
  2733. The party ready button is visible in the UI
  2734. 0x83753740 - Type: FLOAT1 - party_readyPercentRequired
  2735. The fraction of the waiting players who need to be ready for a party to start
  2736. 0x83758280 - Type: BOOL - party_simulateLongQoS
  2737. simulate a real QoS which takes around 30 seconds
  2738. 0x83753E40 - Type: BOOL - party_teambased
  2739. True if the current playlist is team based
  2740. 0x83753350 - Type: DWORD - party_timer
  2741. Time until game begins in seconds, for UI display
  2742. 0x837532E0 - Type: BOOL - party_timerVisible
  2743. party timer is visible in UI
  2744. 0x837533C0 - Type: BOOL - party_vetoButtonVisible
  2745. The party veto button is visible in the UI
  2746. 0x83753660 - Type: DWORD - party_vetoDelayTime
  2747. Delay time in seconds for a successful map vote to execute
  2748. 0x83753580 - Type: BOOL - party_vetoPassed
  2749. Did the veto pass?
  2750. 0x837535F0 - Type: FLOAT1 - party_vetoPercentRequired
  2751. The fraction of the waiting players who need to veto for a map to be skipped
  2752. 0x83757CD0 - Type: BOOL - partyChatDisallowed
  2753. Whether to disallow Xbox Live Party Chat
  2754. 0x83757D40 - Type: DWORD - partyChatDisconnectTimer
  2755. Time to wait after user responds to Party Chat dialog before kicking (msec)
  2756. 0x8375F910 - Type: External - password= ""
  2757. 0x8375B540 - Type: DWORD - penetrationCount
  2758. Maximum number of private clients allowed on the server
  2759. 0x8375B620 - Type: DWORD - penetrationCount_allies
  2760. Maximum number for TEAM_ALLIES
  2761. 0x8375B5B0 - Type: DWORD - penetrationCount_axis
  2762. Maximum number for TEAM_AXIS
  2763. 0x83773D40 - Type: FLOAT1 - perk_armorPiercing
  2764. Percent bullet damage is increased for helicopters, spy planes, and turrets.
  2765. 0x8378C230 - Type: External - perk_armorVest= "80"
  2766. 0x83773E20 - Type: BOOL - perk_blackbirdShowsGpsJammer
  2767. Set to true if the blackbird should show players with 'specialty_gpsjammer'
  2768. 0x8378C1C0 - Type: External - perk_bulletDamage= "35"
  2769. 0x83773480 - Type: FLOAT1 - perk_bulletPenetrationMultiplier
  2770. Multiplier for extra bullet penetration
  2771. 0x837739C0 - Type: FLOAT1 - perk_damageKickReduction
  2772. The percentage decrease of view kick flinch when the player takes damage
  2773. 0x83773870 - Type: DWORD - perk_deathStreakCountRequired
  2774. Number of deaths required to obtain a deathstreak.
  2775. 0x83773720 - Type: FLOAT1 - perk_delayExplosiveTime
  2776. Time in seconds to delay a proximity explosive
  2777. 0x83773790 - Type: FLOAT1 - perk_disarmExplosiveTime
  2778. Time in seconds to disarm a proximity explosive
  2779. 0x83773DB0 - Type: BOOL - perk_dogsAttackGhost
  2780. Set to true if the dogs should attack players with 'specialty_nottargetedbyai'
  2781. 0x8378C2A0 - Type: External - perk_explosiveDamage= "25"
  2782. 0x83773410 - Type: FLOAT1 - perk_extraBreath
  2783. Number of extra seconds a player can hold his breath
  2784. 0x837736B0 - Type: FLOAT1 - perk_extraMoneyMultiplier
  2785. Multiplier for extra COD points.
  2786. 0x83773CD0 - Type: FLOAT1 - perk_fireproof
  2787. Percent to reduce flame damage done to the player.
  2788. 0x83773BF0 - Type: FLOAT1 - perk_flakJacket
  2789. Percent of explosive damage done that will apply to player.
  2790. 0x83773C60 - Type: FLOAT1 - perk_flakJacket_hardcore
  2791. Percent of explosive damage done that will apply to player in hardcore.
  2792. 0x837734F0 - Type: External - perk_grenadeDeath= "frag_grenade_short_mp"
  2793. 0x837735D0 - Type: DWORD - perk_grenadeTossBackTimer
  2794. Minimum timer for a grenade. If the time left is less than this it will be bumped up. Tossback Perk
  2795. 0x83773950 - Type: FLOAT1 - perk_healthRegenMultiplier
  2796. Multiplier to the time which the player starts to regenerate health after damage
  2797. 0x83773B10 - Type: FLOAT1 - perk_interactSpeedMultiplier
  2798. Multiplier for increasing use timers.
  2799. 0x83773640 - Type: DWORD - perk_killstreakReduction
  2800. Reduced number of kills required to obtain a killstreak.
  2801. 0x83773AA0 - Type: FLOAT1 - perk_mantleReduction
  2802. The percentage decrease of mantle up time
  2803. 0x83773A30 - Type: FLOAT1 - perk_shellShockReduction
  2804. The percentage decrease of shellshock time
  2805. 0x83773800 - Type: FLOAT1 - perk_speedMultiplier
  2806. Player speed multiplier
  2807. 0x83773560 - Type: FLOAT1 - perk_sprintMultiplier
  2808. Multiplier for player_sprinttime
  2809. 0x837738E0 - Type: FLOAT1 - perk_sprintRecoveryMultiplier
  2810. Percent of sprint recovery time to use.
  2811. 0x83773B80 - Type: FLOAT1 - perk_throwbackInnerRadius
  2812. The radius to a live grenade player must be within initially to do a throwback with the toss back perk on
  2813. 0x83773330 - Type: FLOAT1 - perk_weapAdsMultiplier
  2814. Percentage of weapon ADS rate to use
  2815. 0x837733A0 - Type: FLOAT1 - perk_weapMeleeMultiplier
  2816. Percentage of weapon melee recovery rate to use
  2817. 0x83773250 - Type: FLOAT1 - perk_weapRateMultiplier
  2818. Percentage of weapon firing rate to use
  2819. 0x837731E0 - Type: FLOAT1 - perk_weapReloadMultiplier
  2820. Percentage of weapon reload time to use
  2821. 0x83773170 - Type: FLOAT1 - perk_weapSpreadMultiplier
  2822. Percentage of weapon spread to use
  2823. 0x837732C0 - Type: FLOAT1 - perk_weapSwitchMultiplier
  2824. Percentage of weapon switching rate to use
  2825. 0x83776DD0 - Type: DWORD - phys_ai_collision_mode
  2826. phys ai collision mode
  2827. 0x83775BE0 - Type: FLOAT1 - phys_bulletSpinScale
  2828. Scale of the effective offset from the center of mass for the bullet impacts.
  2829. 0x83775B70 - Type: FLOAT1 - phys_bulletUpBias
  2830. Up Bias for the direction of the bullet impact.
  2831. 0x83776740 - Type: BOOL - phys_buoyancy
  2832. Used to turn on/off buoyancy
  2833. 0x837764A0 - Type: FLOAT1 - phys_buoyancyDistanceCutoff
  2834. Objects that are too far will sink.
  2835. 0x837766D0 - Type: BOOL - phys_buoyancyFastComputation
  2836. Simplify the buoyancy calculations
  2837. 0x837765F0 - Type: DWORD - phys_buoyancyRippleFrequency
  2838. How often (in ms) floating objects will play the ripple fx
  2839. 0x83776660 - Type: DWORD - phys_buoyancyRippleVariance
  2840. How late (in ms) the ripple fx can be played
  2841. 0x83775DA0 - Type: BOOL - phys_debugBigQueries
  2842. Draw debug info when phys object moves very fast therefore generating huge query boxes
  2843. 0x83775E10 - Type: BOOL - phys_debugCallback
  2844. Enbles the physics debug callback
  2845. 0x83775E80 - Type: BOOL - phys_debugDangerousRigidBodies
  2846. Draws debug line off the origins of dangerous rigid bodies
  2847. 0x83775EF0 - Type: BOOL - phys_debugExpensivePushout
  2848. Draw debug info when the engine resort to exensive Player/AI pushouts
  2849. 0x83776270 - Type: FLOAT1 - phys_dragAngular
  2850. The amount of angular drag, applied globally
  2851. 0x83776200 - Type: FLOAT1 - phys_dragLinear
  2852. The amount of linear drag, applied globally
  2853. 0x83775D30 - Type: BOOL - phys_drawCollisionObj
  2854. Debug draw collision geometry for each physics object
  2855. 0x83775CC0 - Type: BOOL - phys_drawcontacts
  2856. Debug draw contact points
  2857. 0x83775F60 - Type: BOOL - phys_drawNitrousVehicle
  2858. Print info about the nitrous vehicles
  2859. 0x83775FD0 - Type: BOOL - phys_drawNitrousVehicleEffects
  2860. Print info about the nitrous vehicle wheel effects
  2861. 0x83776040 - Type: BOOL - phys_entityCollision
  2862. Enable to turn on entity collision.
  2863. 0x83776580 - Type: DWORD - phys_floatTimeVariance
  2864. Variance in time (in ms) objects will float for
  2865. 0x837770E0 - Type: DWORD - phys_fluid
  2866. Turn on and off the fluid simulation code
  2867. 0x83775940 - Type: FLOAT1 - phys_gravity
  2868. Physics gravity in units/sec^2.
  2869. 0x837759B0 - Type: FLOAT3 - phys_gravity_dir
  2870. Sets the gravity direction.
  2871. 0x83777070 - Type: BOOL - phys_heavyTankSwitch
  2872. Enable 'heavier' tank physics in multiplayer
  2873. 0x83777230 - Type: FLOAT1 - phys_impact_distance_cutoff
  2874. Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
  2875. 0x83777310 - Type: BOOL - phys_impact_fx
  2876. Enable/Disable the physics impact effects.
  2877. 0x83777150 - Type: FLOAT1 - phys_impact_intensity_limit
  2878. Lower limit for the intensity of the impact sounds that the engine triggers.
  2879. 0x837773F0 - Type: DWORD - phys_impact_max_pfx_per_frame
  2880. Maximum number of particle effects spawned on physics object impact. The value is per frame.
  2881. 0x83777460 - Type: DWORD - phys_impact_max_sfx_per_frame
  2882. Maximum number of sound effects spawned on physics objects impact. The value is per frame.
  2883. 0x837772A0 - Type: BOOL - phys_impact_render
  2884. Render a star at the impact origin.
  2885. 0x837771C0 - Type: FLOAT1 - phys_impact_silence_window
  2886. The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
  2887. 0x83776430 - Type: DWORD - phys_maxFloatTime
  2888. Maximum time objects can float (in ms)
  2889. 0x83775C50 - Type: DWORD - phys_msecstep
  2890. Physics simulation update increment in milliseconds
  2891. 0x83776510 - Type: FLOAT1 - phys_piecesSpawnDistanceCutoff
  2892. Determine how far we can spawn destructible pieces.
  2893. 0x83776D60 - Type: FLOAT1 - phys_player_collision_adjust_height
  2894. adjust the height of the gjk player collision capsule
  2895. 0x83776CF0 - Type: DWORD - phys_player_collision_mode
  2896. phys player collision mode
  2897. 0x837767B0 - Type: BOOL - phys_ragdoll_buoyancy
  2898. Used to turn on/off the buoyancy for he ragdolls
  2899. 0x83776190 - Type: FLOAT1 - phys_ragdoll_joint_damp_scale
  2900. Sets the phys joint damp for ragdolls.
  2901. 0x83777380 - Type: FLOAT1 - phys_reeval_frequency
  2902. Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
  2903. 0x837762E0 - Type: BOOL - phys_userRigidBodies
  2904. Enables user rigid bodies.
  2905. 0x83775A90 - Type: FLOAT1 - phys_vehicleDamageFroceScale
  2906. Physics vehicle damamge force scale.
  2907. 0x83776120 - Type: FLOAT1 - phys_vehicleFriction
  2908. Default vehicle friction with the world and other ents.
  2909. 0x83775A20 - Type: FLOAT1 - phys_vehicleGravityMultiplier
  2910. Physics gravity multiplier for vehicles.
  2911. 0x83775B00 - Type: BOOL - phys_vehicleUsePredictedPosition
  2912. Turning this on forces the client to use the vehicles predicted position.
  2913. 0x837760B0 - Type: BOOL - phys_vehicleWheelEntityCollision
  2914. Enable to turn on vehicle wheel entity collision.
  2915. 0x837763C0 - Type: FLOAT1 - phys_waterDragAngular
  2916. The amount of angular drag for buoyant objects
  2917. 0x83776350 - Type: FLOAT1 - phys_waterDragLinear
  2918. The amount of linear drag for buoyant objects
  2919. 0x83786CE0 - Type: BOOL - pickupPrints
  2920. Print a message to the game window when picking up ammo, etc.
  2921. 0x8376E5C0 - Type: DWORD - player_adsExitDelay
  2922. Delay before exiting aim down sight
  2923. 0x837712D0 - Type: FLOAT3 - player_AimBlend_Back_Low
  2924. 3rd person player view aim blend - lower back
  2925. 0x83771340 - Type: FLOAT3 - player_AimBlend_Back_Mid
  2926. 3rd person player view aim blend - mid back
  2927. 0x837713B0 - Type: FLOAT3 - player_AimBlend_Back_Up
  2928. 3rd person player view aim blend - upper back
  2929. 0x83771500 - Type: FLOAT3 - player_AimBlend_Head
  2930. 3rd person player view aim blend - head
  2931. 0x83771490 - Type: FLOAT3 - player_AimBlend_Neck
  2932. 3rd person player view aim blend - neck
  2933. 0x83771420 - Type: FLOAT3 - player_AimBlend_Pelvis
  2934. 3rd person player view aim blend - pelvis
  2935. 0x83771570 - Type: FLOAT3 - player_AimBlend_Shoulder
  2936. 3rd person player view aim blend - shoulder
  2937. 0x8376EB00 - Type: FLOAT1 - player_animRunThreshhold
  2938. The speed at which the player will animate as though they are running
  2939. 0x8376EB70 - Type: FLOAT1 - player_animWalkThreshhold
  2940. The speed at which the player will animate as though they are walking
  2941. 0x8376F190 - Type: FLOAT1 - player_backSpeedScale
  2942. The scale applied to the player speed when moving backwards
  2943. 0x8376F820 - Type: BOOL - player_bayonetLaunchDebugging
  2944. Simulates bayonet charge without requiring an enemy to do so.
  2945. 0x8376F7B0 - Type: BOOL - player_bayonetLaunchProof
  2946. Adds extra code to check for bayonet launching, preventing related exploits.
  2947. 0x8376F890 - Type: FLOAT1 - player_bayonetLaunchZCap
  2948. Max Z velocity during bayonet charge.
  2949. 0x83770A80 - Type: FLOAT1 - player_bayonetRange
  2950. The maximum range of the player's bayonet attack
  2951. 0x83770AF0 - Type: DWORD - player_bayonetTargetDist
  2952. The distance to the enemy the player's will stop charging
  2953. 0x8376E2B0 - Type: FLOAT1 - player_breath_fire_delay
  2954. The amount of time subtracted from the player remaining breath time when a weapon is fired
  2955. 0x8376E400 - Type: FLOAT1 - player_breath_gasp_lerp
  2956. The interpolation rate for the target waver amplitude when gasping
  2957. 0x8376E320 - Type: FLOAT1 - player_breath_gasp_scale
  2958. Scale value to apply to the target waver during a gasp
  2959. 0x8376E240 - Type: FLOAT1 - player_breath_gasp_time
  2960. The amount of time a player will gasp once they can breath again
  2961. 0x8376E390 - Type: FLOAT1 - player_breath_hold_lerp
  2962. The interpolation rate for the target waver amplitude when holding breath
  2963. 0x8376E1D0 - Type: FLOAT1 - player_breath_hold_time
  2964. The maximum time a player can hold his breath
  2965. 0x8376E4E0 - Type: FLOAT1 - player_breath_snd_delay
  2966. The delay before playing the breathe in sound
  2967. 0x8376E470 - Type: FLOAT1 - player_breath_snd_lerp
  2968. The interpolation rate for the player hold breath sound
  2969. 0x83770B60 - Type: FLOAT1 - player_burstFireCooldown
  2970. Seconds after a burst fire before weapons can be fired again.
  2971. 0x8376E780 - Type: FLOAT1 - player_clipSizeMultiplier
  2972. Changes the clip size of weapons with more than one bullet in their clip.
  2973. 0x8376E6A0 - Type: BOOL - player_debugHealth
  2974. Turn on debugging info for player health
  2975. 0x8376EF60 - Type: BOOL - player_disableWeaponsInWater
  2976. Disable weapons while in deep water
  2977. 0x8376FAC0 - Type: DWORD - player_dmgtimer_flinchTime
  2978. Maximum time to play flinch animations
  2979. 0x8376F970 - Type: FLOAT1 - player_dmgtimer_maxTime
  2980. The maximum time that the player is slowed due to damage
  2981. 0x8376F9E0 - Type: FLOAT1 - player_dmgtimer_minScale
  2982. The minimum scale value to slow the player by when damaged
  2983. 0x8376FA50 - Type: DWORD - player_dmgtimer_stumbleTime
  2984. Maximum time to play stumble animations
  2985. 0x8376F900 - Type: FLOAT1 - player_dmgtimer_timePerPoint
  2986. The time in milliseconds that the player is slowed down per point of damage
  2987. 0x8376EA90 - Type: BOOL - player_enableShuffleAnims
  2988. Whether players should play shuffle anims at low speeds
  2989. 0x8376F350 - Type: FLOAT1 - player_enduranceSpeedScale
  2990. The scale applied to the player speed when they have endurance perk
  2991. 0x8376EEF0 - Type: FLOAT1 - player_floatSpeed
  2992. The speed at which the player will float up to the top of the water
  2993. 0x8376ECC0 - Type: FLOAT1 - player_footstepsThreshhold
  2994. The minimum speed at which the player makes loud footstep noises
  2995. 0x83771180 - Type: BOOL - player_forceRedCrosshair
  2996. Force the player's crosshair to turn red
  2997. 0x8376EDA0 - Type: FLOAT1 - player_knockbackMoveThreshhold
  2998. The speed threshold before a player is considered to be running forwards
  2999. 0x8376E7F0 - Type: FLOAT1 - player_lastStandBleedoutTime
  3000. The time taken by the player to completely bleedout when in last stand (pro version).
  3001. 0x8376E860 - Type: FLOAT1 - player_lastStandBleedoutTimeNoRevive
  3002. The time taken by the player to completely bleedout when in last stand (non-pro version).
  3003. 0x8376E8D0 - Type: FLOAT1 - player_lastStandHealthOverlayTime
  3004. The time at the end of last stand to apply health (red) overlay
  3005. 0x8376CCD0 - Type: Dvar2 - player_lean_rotate
  3006. Amount to rotate the player 3rd person model when leaning(x:left, y:right)
  3007. 0x8376CD40 - Type: Dvar2 - player_lean_rotate_crouch
  3008. Amount to rotate the player 3rd person model when crouch leaning(x:left, y:right)
  3009. 0x8376CBF0 - Type: Dvar2 - player_lean_shift
  3010. Amount to shift the player 3rd person model when leaning(x:left, y:right)
  3011. 0x8376CC60 - Type: Dvar2 - player_lean_shift_crouch
  3012. Amount to shift the player 3rd person model when crouch leaning(x:left, y:right)
  3013. 0x83770A10 - Type: FLOAT1 - player_meleeHeight
  3014. The height of the player's melee attack
  3015. 0x83770930 - Type: FLOAT1 - player_meleeRange
  3016. The maximum range of the player's melee attack
  3017. 0x837709A0 - Type: FLOAT1 - player_meleeWidth
  3018. The width of the player's melee attack
  3019. 0x83786B20 - Type: FLOAT1 - player_MGUseRadius
  3020. The radius within which a player can mount a machine gun
  3021. 0x8376E630 - Type: FLOAT1 - player_move_factor_on_torso
  3022. The contribution movement direction has on player torso direction(multi-player only)
  3023. 0x8376EC50 - Type: FLOAT1 - player_moveThreshhold
  3024. The speed at which the player is considered to be moving for the purposes of
  3025. view model bob and multiplayer model movement
  3026. 0x8376E9B0 - Type: FLOAT1 - player_revivePlayerListCycleTime
  3027. The time for cycling through the list of players who are in last stand.
  3028. 0x8376E940 - Type: FLOAT1 - player_reviveTriggerRadius
  3029. The radius for the hint string and revive radius
  3030. 0x8376EBE0 - Type: FLOAT1 - player_runbkThreshhold
  3031. The speed threshold before a player is considered to be running backwards
  3032. 0x8376ED30 - Type: FLOAT1 - player_runThreshhold
  3033. The speed threshold before a player is considered to be running forwards
  3034. 0x8376E550 - Type: BOOL - player_scopeExitOnDamage
  3035. Exit the scope if the player takes damage
  3036. 0x8376EFD0 - Type: FLOAT1 - player_sliding_friction
  3037. Controls the friction during slide.
  3038. 0x8376F0B0 - Type: FLOAT1 - player_sliding_velocity_cap
  3039. Velocity threshold for the player slide.
  3040. 0x8376F040 - Type: FLOAT1 - player_sliding_wishspeed
  3041. Controls how fast the player will slide.
  3042. 0x8376F270 - Type: FLOAT1 - player_slopeAnimAngle
  3043. Angle at which the player will start animating differently when going up or down slopes
  3044. 0x8376F2E0 - Type: FLOAT1 - player_spectateSpeedScale
  3045. The scale applied to the player speed when spectating
  3046. 0x8376F660 - Type: FLOAT1 - player_sprintCameraBob
  3047. The speed the camera bobs while you sprint
  3048. 0x8376F3C0 - Type: DWORD - player_sprintForwardMinimum
  3049. The minimum forward deflection required to maintain a sprint
  3050. 0x8376F510 - Type: FLOAT1 - player_sprintMinTime
  3051. The minimum sprint time needed in order to start sprinting
  3052. 0x8376F580 - Type: FLOAT1 - player_sprintRechargePause
  3053. The length of time the meter will pause before starting to recharge after a player sprints
  3054. 0x8376F430 - Type: FLOAT1 - player_sprintSpeedScale
  3055. The scale applied to the player speed when sprinting
  3056. 0x8376F5F0 - Type: FLOAT1 - player_sprintStrafeSpeedScale
  3057. The speed at which you can strafe while sprinting
  3058. 0x8376EE10 - Type: FLOAT1 - player_sprintThreshhold
  3059. The speed threshhold before a player is considered to be sprinting
  3060. 0x8376F4A0 - Type: FLOAT1 - player_sprintTime
  3061. The base length of time a player can sprint
  3062. 0x8374D770 - Type: BOOL - player_sprintUnlimited
  3063. Whether players can sprint forever or not
  3064. 0x8376F200 - Type: FLOAT1 - player_strafeAnimCosAngle
  3065. Cosine of the angle which player starts using strafe animations
  3066. 0x8376F120 - Type: FLOAT1 - player_strafeSpeedScale
  3067. The scale applied to the player speed when strafing
  3068. 0x8376E710 - Type: BOOL - player_sustainAmmo
  3069. Firing weapon will not decrease clip ammo.
  3070. 0x83770D20 - Type: DWORD - player_swimDamage
  3071. Damage the player will take each interval while out of breath in deep water.
  3072. 0x83770D90 - Type: FLOAT1 - player_swimDamagerInterval
  3073. Interval in which damage will be dealt while out of breath under water.
  3074. 0x83770CB0 - Type: FLOAT1 - player_swimTime
  3075. Set the max time the player can swim underwater before taking damage.
  3076. 0x837869D0 - Type: FLOAT1 - player_throwbackInnerRadius
  3077. The radius to a live grenade player must be within initially to do a throwback
  3078. 0x83786A40 - Type: FLOAT1 - player_throwbackOuterRadius
  3079. The radius player is allow to throwback a grenade once the player has been in the inner radius
  3080. 0x83770FC0 - Type: FLOAT3 - player_topDownCamAngles
  3081. Sets the pitch for the top down cam
  3082. 0x83771030 - Type: FLOAT3 - player_topDownCamCenterPos
  3083. Set a top down camera influence position, player_topDownCamMode must be set to 3 to use this dvar
  3084. 0x83770EE0 - Type: DWORD - player_topDownCamMode
  3085. Enabled the top down cam.
  3086. 0x83770F50 - Type: FLOAT3 - player_topDownCamOffset
  3087. Sets the camera position relative to the player for the top down cam
  3088. 0x837710A0 - Type: FLOAT1 - player_topDownCursorDist
  3089. Distance the virtual mouse cursor is from the player.
  3090. 0x83771110 - Type: Dvar2 - player_topDownCursorPos
  3091. Position of the virtual mouse cursor is from the player relative to the player.
  3092. 0x8376F740 - Type: BOOL - player_turnAnims
  3093. Use animations to turn a player's model in multiplayer
  3094. 0x8376F6D0 - Type: FLOAT1 - player_turnRateScale
  3095. Scales the rotation rate of the player's view.
  3096. 0x83786AB0 - Type: FLOAT1 - player_useRadius
  3097. The radius within which a player can use things
  3098. 0x8376CDB0 - Type: BOOL - player_useSlopeAnims
  3099. whether to use slope run animations for the player
  3100. 0x8376CB80 - Type: FLOAT1 - player_view_pitch_down
  3101. Maximum angle that the player can look down
  3102. 0x8376CB10 - Type: FLOAT1 - player_view_pitch_up
  3103. Maximum angle that the player can look up
  3104. 0x83770E00 - Type: DWORD - player_viewLockEnt
  3105. Set an entity that the player view will be locked too.
  3106. 0x83770E70 - Type: FLOAT1 - player_viewRateScale
  3107. Player view rate scale modifier when player doesn't have a weapon.
  3108. 0x8376EE80 - Type: FLOAT1 - player_waterSpeedScale
  3109. Water movement speed scalar. The larger the value, the faster the movement.
  3110. 0x837578E0 - Type: DWORD - playerBanLeaderboardFetchInterval
  3111. Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try
  3112. 0x837962C0 - Type: External - playerCardXuid0= "-2305825514597802612"
  3113. 0x83796330 - Type: External - playerCardXuid1= "�������܂�4�?� ���܂����� �"
  3114. 0x837720D0 - Type: FLOAT1 - playerPushAmount
  3115. If this value is set the player will get pushed away from AIs by the amount specified.
  3116. 0x8375DBC0 - Type: DWORD - playlist
  3117. The playlist number
  3118. 0x8376A180 - Type: DWORD - popInLetterFXTime
  3119. Time it takes for a letter to pop in.
  3120. 0x83758D70 - Type: BOOL - presell
  3121. Set to true if the player has preordered
  3122. 0x8375E090 - Type: External - prestigeclass1= "CUSTOM 6"
  3123. 0x8375E100 - Type: External - prestigeclass2= "CUSTOM 7"
  3124. 0x8375E170 - Type: External - prestigeclass3= "CUSTOM 8"
  3125. 0x8375E1E0 - Type: External - prestigeclass4= "CUSTOM 9"
  3126. 0x8375E250 - Type: External - prestigeclass5= "CUSTOM 10"
  3127. 0x837607F0 - Type: BOOL - profile_physics
  3128. Draw physics & collision profiltimers
  3129. 0x83772840 - Type: BOOL - prone_bipod_enable
  3130. Enable bipods whilst prone
  3131. 0x8375B0E0 - Type: DWORD - protocol
  3132. Protocol version
  3133. 0x837456D0 - Type: DWORD - r_backBufferSize
  3134. Size of Back Buffer
  3135. 0x83745740 - Type: DWORD - r_backBufferSizeY
  3136. Size of Back Buffer Y
  3137. 0x83749790 - Type: FLOAT1 - r_bloomBlurRadius
  3138. bloom blur radius
  3139. 0x83749870 - Type: Dvar4 - r_bloomColorScale
  3140. color scale RGB, desaturation start
  3141. 0x83749950 - Type: Dvar4 - r_bloomCurveBreakpoint
  3142. lo hi curve breakpoint RGBT
  3143. 0x83749BF0 - Type: Dvar4 - r_bloomCurveHiBlack
  3144. curve hi black point RGBT
  3145. 0x83749C60 - Type: Dvar4 - r_bloomCurveHiGamma
  3146. curve hi gamma ramp RGBT
  3147. 0x83749D40 - Type: Dvar4 - r_bloomCurveHiRemapBlack
  3148. curve hi output black point RGBT
  3149. 0x83749DB0 - Type: Dvar4 - r_bloomCurveHiRemapWhite
  3150. curve hi output white point RGBT
  3151. 0x83749CD0 - Type: Dvar4 - r_bloomCurveHiWhite
  3152. curve hi white point RGBT
  3153. 0x837499C0 - Type: Dvar4 - r_bloomCurveLoBlack
  3154. curve lo black point RGBT
  3155. 0x83749A30 - Type: Dvar4 - r_bloomCurveLoGamma
  3156. curve lo gamma ramp RGBT
  3157. 0x83749B10 - Type: Dvar4 - r_bloomCurveLoRemapBlack
  3158. curve lo output black point RGBT
  3159. 0x83749B80 - Type: Dvar4 - r_bloomCurveLoRemapWhite
  3160. curve lo output white point RGBT
  3161. 0x83749AA0 - Type: Dvar4 - r_bloomCurveLoWhite
  3162. curve lo white point RGBT
  3163. 0x83749E20 - Type: Dvar4 - r_bloomExpansionControl
  3164. expansion amount x&y and expansion target x&y
  3165. 0x83749F00 - Type: DWORD - r_bloomExpansionSource
  3166. bloom expansion source point
  3167. 0x83749E90 - Type: Dvar4 - r_bloomExpansionWeights
  3168. amount of expansion to lerp in RGBT
  3169. 0x83749F70 - Type: FLOAT1 - r_bloomPersistence
  3170. amount of bloom feedback
  3171. 0x8374A0C0 - Type: FLOAT3 - r_bloomStreakXInnerTint
  3172. streak inner tint
  3173. 0x83749FE0 - Type: Dvar4 - r_bloomStreakXLevels0
  3174. level weights RGB, level gamma
  3175. 0x8374A050 - Type: Dvar4 - r_bloomStreakXLevels1
  3176. level in black white, out black white
  3177. 0x8374A130 - Type: FLOAT3 - r_bloomStreakXOuterTint
  3178. streak outer tint
  3179. 0x8374A210 - Type: FLOAT3 - r_bloomStreakXTint
  3180. streak tint
  3181. 0x8374A1A0 - Type: Dvar4 - r_bloomStreakXTintControl
  3182. streak saturation weights, saturation
  3183. 0x8374A360 - Type: FLOAT3 - r_bloomStreakYInnerTint
  3184. streak inner tint
  3185. 0x8374A280 - Type: Dvar4 - r_bloomStreakYLevels0
  3186. level weights RGB, level gamma
  3187. 0x8374A2F0 - Type: Dvar4 - r_bloomStreakYLevels1
  3188. level in black white, out black white
  3189. 0x8374A3D0 - Type: FLOAT3 - r_bloomStreakYOuterTint
  3190. streak outer tint
  3191. 0x8374A4B0 - Type: FLOAT3 - r_bloomStreakYTint
  3192. streak tint
  3193. 0x8374A440 - Type: Dvar4 - r_bloomStreakYTintControl
  3194. streak saturation weights, saturation
  3195. 0x837498E0 - Type: Dvar4 - r_bloomTintScale
  3196. tint scale RGB, desaturation end
  3197. 0x83749800 - Type: Dvar4 - r_bloomTintWeights
  3198. tint weights RGB, desaturation amount
  3199. 0x83749720 - Type: BOOL - r_bloomTweaks
  3200. enbale bloom tweaks
  3201. 0x837463F0 - Type: FLOAT1 - r_blur
  3202. Dev tweak to blur the screen
  3203. 0x83746380 - Type: BOOL - r_blur_allowed
  3204. Allow blur.
  3205. 0x837467E0 - Type: FLOAT1 - r_brightness
  3206. Brightness adjustment
  3207. 0x83743FA0 - Type: DWORD - r_brushLimit
  3208. Maximum number of brushes drawn simultaneously
  3209. 0x8374B320 - Type: FLOAT1 - r_burnedDestructibleColor
  3210. color of burned destructibles
  3211. 0x83742FE0 - Type: BOOL - r_cacheModelLighting
  3212. Speed up model lighting by caching previous results
  3213. 0x83742F70 - Type: BOOL - r_cacheSModelLighting
  3214. Speed up static model lighting by caching previous results
  3215. 0x83743BB0 - Type: Dvar6 - r_clear
  3216. Controls how the color buffer is cleared
  3217. 0x83743C20 - Type: Dvar8 - r_clearColor
  3218. Color to clear the screen to when clearing the frame buffer
  3219. 0x83743C90 - Type: Dvar8 - r_clearColor2
  3220. Color to clear every second frame to (for use during development)
  3221. 0x83741B50 - Type: Dvar6 - r_clipCodec
  3222. Codec used when rendering clips.
  3223. 0x83741C30 - Type: DWORD - r_clipFPS
  3224. Render clip FPS.
  3225. 0x83741BC0 - Type: Dvar6 - r_clipSize
  3226. Render clip size.
  3227. 0x83743A60 - Type: BOOL - r_cmdbuf_worker
  3228. Process command buffer in a separate thread
  3229. 0x837436E0 - Type: BOOL - r_collectActiveMaterials
  3230. print active materials (IN REMOTE CONSOLE)
  3231. 0x837429C0 - Type: Dvar6 - r_colorMap
  3232. Replace all color maps with pure black or pure white
  3233. 0x83746770 - Type: FLOAT1 - r_contrast
  3234. Contrast adjustment
  3235. 0x8374AB40 - Type: DWORD - r_debugHDRdlight
  3236. debug dlights mode
  3237. 0x8374AD00 - Type: FLOAT3 - r_debugHDRdlight_color
  3238. dlights debug color
  3239. 0x8374AC20 - Type: FLOAT1 - r_debugHDRdlight_distance
  3240. distance dlights appear around camera
  3241. 0x8374AC90 - Type: FLOAT1 - r_debugHDRdlight_radius
  3242. dlights falloff radius
  3243. 0x8374ABB0 - Type: FLOAT1 - r_debugHDRdlight_scale
  3244. dlights color scale
  3245. 0x8374B2B0 - Type: BOOL - r_debugLayers
  3246. Highlight Alpha Blended Polygons.
  3247. 0x83742CD0 - Type: FLOAT1 - r_debugLineWidth
  3248. Width of server side debug lines
  3249. 0x83742100 - Type: Dvar6 - r_debugShader
  3250. Enable shader debugging information
  3251. 0x8374B630 - Type: BOOL - r_debugShowCoronas
  3252. shows location of coronas
  3253. 0x8374B5C0 - Type: BOOL - r_debugShowDynamicLights
  3254. shows location of dynamic lights
  3255. 0x8374B550 - Type: BOOL - r_debugShowPrimaryLights
  3256. shows location of primary lights
  3257. 0x83746850 - Type: FLOAT1 - r_desaturation
  3258. Desaturation adjustment
  3259. 0x83742B80 - Type: FLOAT1 - r_diffuseColorScale
  3260. Globally scale the diffuse color of all point lights
  3261. 0x83746460 - Type: BOOL - r_distortion
  3262. Enable distortion
  3263. 0x83743D70 - Type: DWORD - r_dlightLimit
  3264. Maximum number of dynamic lights drawn simultaneously
  3265. 0x83743DE0 - Type: FLOAT1 - r_dlightMaxFullScreenRadius
  3266. Maximum radius to limit dlights to in fullscreen.
  3267. 0x83743E50 - Type: FLOAT1 - r_dlightMaxNonFullScreenRadius
  3268. Maximum radius to limit dlights to when not fullscreen
  3269. 0x83743EC0 - Type: DWORD - r_dobjLimit
  3270. Maximum number of DObjs drawn simultaneously
  3271. 0x83747C00 - Type: FLOAT1 - r_dof_bias
  3272. Depth of field bias as a power function (like gamma); less than 1 is sharper
  3273. 0x837477A0 - Type: BOOL - r_dof_enable
  3274. Enable the depth of field effect
  3275. 0x837478F0 - Type: FLOAT1 - r_dof_farBlur
  3276. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3277. 0x83747B90 - Type: FLOAT1 - r_dof_farEnd
  3278. Depth of field far end distance, in inches
  3279. 0x83747B20 - Type: FLOAT1 - r_dof_farStart
  3280. Depth of field far start distance, in inches
  3281. 0x83747880 - Type: FLOAT1 - r_dof_nearBlur
  3282. Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3283. 0x83747AB0 - Type: FLOAT1 - r_dof_nearEnd
  3284. Depth of field near end distance, in inches
  3285. 0x83747A40 - Type: FLOAT1 - r_dof_nearStart
  3286. Depth of field near start distance, in inches
  3287. 0x83747C70 - Type: BOOL - r_dof_showdebug
  3288. displays DOF parameter debug
  3289. 0x83747810 - Type: BOOL - r_dof_tweak
  3290. Use dvars to set the depth of field effect; overrides r_dof_enable
  3291. 0x837479D0 - Type: FLOAT1 - r_dof_viewModelEnd
  3292. Depth of field viewmodel end distance, in inches
  3293. 0x83747960 - Type: FLOAT1 - r_dof_viewModelStart
  3294. Depth of field viewmodel start distance, in inches
  3295. 0x8374C0B0 - Type: BOOL - r_dpvs_useCellForceInvisibleBits
  3296. turns on/off the script-driven cell vis bits
  3297. 0x8374B710 - Type: BOOL - r_drawDebugFogParams
  3298. enables the fog debug display
  3299. 0x837448D0 - Type: BOOL - r_drawWater
  3300. Enable water rendering
  3301. 0x837426B0 - Type: BOOL - r_effectLimit
  3302. Set to 1 to dynamically scale back particles based on the amount onscreen.
  3303. 0x83742790 - Type: FLOAT1 - r_effectLimitMax
  3304. When this many pixels of particle effects are rendered, 100% of new particles will die early. In millions of pixels.
  3305. 0x83742720 - Type: FLOAT1 - r_effectLimitMin
  3306. When up to this many pixels of particle effects are rendered, particles will begin to die early. In millions of pixels.
  3307. 0x8374AAD0 - Type: BOOL - r_enableDlights
  3308. toggle multipass dlights rendering
  3309. 0x83746690 - Type: DWORD - r_enableFlashlight
  3310. Enable Player Flashlight.
  3311. 0x83744D30 - Type: BOOL - r_enableOccluders
  3312. Enable occluders
  3313. 0x83746620 - Type: BOOL - r_enablePlayerShadow
  3314. Enable First Person Player Shadow.
  3315. 0x837434B0 - Type: FLOAT1 - r_envMapExponent
  3316. Reflection exponent.
  3317. 0x83743440 - Type: FLOAT1 - r_envMapMaxIntensity
  3318. Max reflection intensity based on glancing angle.
  3319. 0x837433D0 - Type: FLOAT1 - r_envMapMinIntensity
  3320. Min reflection intensity based on glancing angle.
  3321. 0x83743360 - Type: BOOL - r_envMapOverride
  3322. Min reflection intensity based on glancing angle.
  3323. 0x837428E0 - Type: BOOL - r_envMapSpecular
  3324. Enables environment map specular lighting
  3325. 0x83743520 - Type: FLOAT1 - r_envMapSunIntensity
  3326. Max sun specular intensity intensity with env map materials.
  3327. 0x83749640 - Type: BOOL - r_exposureTweak
  3328. enable the exposure dvar tweak
  3329. 0x837496B0 - Type: FLOAT1 - r_exposureValue
  3330. exposure
  3331. 0x8374BB70 - Type: FLOAT1 - r_extracam_custom_aspectratio
  3332. custom extracam aspect ratio (width/height). Set to -1 to use default aspect ratio
  3333. 0x8374BBE0 - Type: BOOL - r_extracam_shadowmap_enable
  3334. enables extra cam shadowmapping
  3335. 0x83747490 - Type: FLOAT1 - r_filmCurveSoftClip
  3336. film curve soft clip point
  3337. 0x83746540 - Type: FLOAT1 - r_filmLut
  3338. Film LUT Index.
  3339. 0x83746FC0 - Type: FLOAT3 - r_filmTweakBleach
  3340. Tweak dev var; film color Bleach dark - mid - light
  3341. 0x837468C0 - Type: FLOAT1 - r_filmTweakBrightness
  3342. Tweak dev var; film color brightness
  3343. 0x83746BD0 - Type: FLOAT3 - r_filmTweakColorTemp
  3344. Tweak dev var; film color Color Temp dark - mid - light
  3345. 0x83746F50 - Type: FLOAT3 - r_filmTweakContrast
  3346. Tweak dev var; film color Contrast dark - mid - light
  3347. 0x83746E70 - Type: FLOAT1 - r_filmTweakDarkFeather
  3348. Tweak dev var; film color Dark range feather amount
  3349. 0x83746C40 - Type: FLOAT3 - r_filmTweakDarkTint
  3350. Tweak dev var; film color Dark Tint
  3351. 0x83746930 - Type: FLOAT1 - r_filmTweakDesaturation
  3352. Tweak dev var; Desaturation applied after all 3D drawing
  3353. 0x83746A80 - Type: BOOL - r_filmTweakEnable
  3354. Tweak dev var; enable film color effects
  3355. 0x83746AF0 - Type: FLOAT3 - r_filmTweakHue
  3356. Tweak dev var; film color Hue dark - mid - light
  3357. 0x837469A0 - Type: BOOL - r_filmTweakInvert
  3358. Tweak dev var; enable inverted video
  3359. 0x83746EE0 - Type: FLOAT1 - r_filmTweakLightFeather
  3360. Tweak dev var; film color Light range feather amount
  3361. 0x83746D20 - Type: FLOAT3 - r_filmTweakLightTint
  3362. Tweak dev var; film color Light Tint
  3363. 0x837465B0 - Type: DWORD - r_filmTweakLut
  3364. Tweak Film LUT Index.
  3365. 0x83746E00 - Type: FLOAT1 - r_filmTweakMidEnd
  3366. Tweak dev var; film color Mid End
  3367. 0x83746D90 - Type: FLOAT1 - r_filmTweakMidStart
  3368. Tweak dev var; film color Mid Start
  3369. 0x83746CB0 - Type: FLOAT3 - r_filmTweakMidTint
  3370. Tweak dev var; film color Mid Tint
  3371. 0x83747030 - Type: BOOL - r_filmTweakRangeDebug
  3372. Tweak dev var; enable dark - mid - light debug display
  3373. 0x83746B60 - Type: FLOAT3 - r_filmTweakSaturation
  3374. Tweak dev var; film color Saturation dark - mid - light
  3375. 0x83746A10 - Type: BOOL - r_filmUseTweaks
  3376. Overide film effects with tweak dvar values
  3377. 0x8374A520 - Type: FLOAT3 - r_finalShiftX
  3378. r,g,b channel shift x
  3379. 0x8374A590 - Type: FLOAT3 - r_finalShiftY
  3380. r,g,b channel shift y
  3381. 0x837464D0 - Type: BOOL - r_flame_allowed
  3382. Allow flame effect.
  3383. 0x83748060 - Type: Dvar4 - r_flameFX_distortionScaleFactor
  3384. Distortion uv scales (Default to 1)
  3385. 0x83747FF0 - Type: BOOL - r_flameFX_enable
  3386. Enable the flamethrower effect
  3387. 0x837481B0 - Type: FLOAT1 - r_flameFX_fadeDuration
  3388. Sets fade duration in seconds
  3389. 0x83748140 - Type: DWORD - r_flameFX_FPS
  3390. fire frames per sec
  3391. 0x837480D0 - Type: FLOAT1 - r_flameFX_magnitude
  3392. Distortion magnitude
  3393. 0x837446A0 - Type: FLOAT3 - r_flashLightBobAmount
  3394. Flashlight Movement Amount.
  3395. 0x83744710 - Type: FLOAT3 - r_flashLightBobRate
  3396. Flashlight Movement Rate.
  3397. 0x837444E0 - Type: FLOAT1 - r_flashLightBrightness
  3398. Brightness scale for flash light.
  3399. 0x83744630 - Type: FLOAT3 - r_flashLightColor
  3400. Flashlight Color.
  3401. 0x83744400 - Type: FLOAT1 - r_flashLightEndRadius
  3402. Radius of the circle at the end of the flash light in inches.
  3403. 0x837447F0 - Type: FLOAT1 - r_flashLightFlickerAmount
  3404. Flashlight Flicker Amount.
  3405. 0x83744860 - Type: FLOAT1 - r_flashLightFlickerRate
  3406. Flashlight Flicker Rate (Times per second).
  3407. 0x83744320 - Type: FLOAT1 - r_flashLightFovInnerFraction
  3408. Relative Inner FOV angle for the dynamic flash light. 0 is full fade 0.99 is almost no fade.
  3409. 0x83744550 - Type: FLOAT3 - r_flashLightOffset
  3410. Relative position of the Flashlight.
  3411. 0x837445C0 - Type: FLOAT1 - r_flashLightRange
  3412. Distance of the flash light in inches.
  3413. 0x83744470 - Type: BOOL - r_flashLightShadows
  3414. Enable shadows for flash light.
  3415. 0x83744780 - Type: FLOAT1 - r_flashLightSpecularScale
  3416. Flashlight Specular Scale.
  3417. 0x83744390 - Type: FLOAT1 - r_flashLightStartRadius
  3418. Radius of the circle at the start of the flash light in inches.
  3419. 0x837473B0 - Type: FLOAT1 - r_flimCurveBlack
  3420. film curve black point
  3421. 0x83747420 - Type: FLOAT1 - r_flimCurveWhite
  3422. film curve white point
  3423. 0x83742640 - Type: BOOL - r_fog
  3424. Set to 0 to disable fog
  3425. 0x8374BFD0 - Type: BOOL - r_fog_disable
  3426. Disables fog
  3427. 0x83745040 - Type: Dvar6 - r_forceLod
  3428. Force all level of detail to this level
  3429. 0x83742410 - Type: FLOAT1 - r_fovScaleThresholdRigid
  3430. Threshold FOV LOD scaling must pass before taking effect for rigid models
  3431. 0x837423A0 - Type: FLOAT1 - r_fovScaleThresholdSkinned
  3432. Threshold FOV LOD scaling must pass before taking effect for skinned models
  3433. 0x83742090 - Type: BOOL - r_fullbright
  3434. Toggles rendering without lighting
  3435. 0x83748ED0 - Type: DWORD - r_fullHDRrendering
  3436. enable full HDR rendering
  3437. 0x83741CA0 - Type: BOOL - r_fullscreen
  3438. Display game full screen
  3439. 0x83741D10 - Type: FLOAT1 - r_gamma
  3440. Gamma value
  3441. 0x837488B0 - Type: BOOL - r_genericFilter_enable
  3442. Enable the genericFilter material
  3443. 0x8374B010 - Type: FLOAT1 - r_grassBurn
  3444. test
  3445. 0x8374B080 - Type: BOOL - r_grassEnable
  3446. Diables grass movement
  3447. 0x8374C040 - Type: BOOL - r_grassWindForceEnable
  3448. Enables wind gusts that affect dynFoliage grass
  3449. 0x8374A9F0 - Type: FLOAT1 - r_heroLightColorTemp
  3450. hero diffuse light temp
  3451. 0x8374A910 - Type: BOOL - r_heroLighting
  3452. Enable hero-only lighting
  3453. 0x8374A980 - Type: FLOAT1 - r_heroLightSaturation
  3454. hero diffuse light saturation
  3455. 0x8374AA60 - Type: FLOAT3 - r_heroLightScale
  3456. hero diffuse light scale
  3457. 0x83744E80 - Type: FLOAT1 - r_highLodDist
  3458. Distance for high level of detail
  3459. 0x83741AE0 - Type: DWORD - r_ignore
  3460. used for debugging anything
  3461. 0x83741D80 - Type: BOOL - r_ignorehwgamma
  3462. Ignore hardware gamma
  3463. 0x8375EF70 - Type: BOOL - r_inGameVideo
  3464. Allow in game cinematics
  3465. 0x83742170 - Type: BOOL - r_lightConflicts
  3466. Shows conflicts between primary lights
  3467. 0x8374A8A0 - Type: FLOAT1 - r_lightGridContrast
  3468. Adjust the contrast of light color from the light grid
  3469. 0x8374A750 - Type: BOOL - r_lightGridEnableTweaks
  3470. Enable tweaks of the light color from the light grid
  3471. 0x8374A830 - Type: FLOAT1 - r_lightGridIntensity
  3472. Adjust the intensity of light color from the light grid
  3473. 0x8374A7C0 - Type: BOOL - r_lightGridUseTweakedValues
  3474. Use tweaked values instead of default
  3475. 0x83742950 - Type: Dvar6 - r_lightMap
  3476. Replace all lightmaps with pure black or pure white
  3477. 0x83743050 - Type: FLOAT1 - r_lightTweakAmbient
  3478. Ambient light strength
  3479. 0x837431A0 - Type: Dvar8 - r_lightTweakAmbientColor
  3480. Light ambient color
  3481. 0x837430C0 - Type: FLOAT1 - r_lightTweakDiffuseFraction
  3482. diffuse light fraction
  3483. 0x83743210 - Type: DvarA - r_lightTweakSunColor
  3484. Sun color
  3485. 0x83743280 - Type: Dvar8 - r_lightTweakSunDiffuseColor
  3486. Sun diffuse color
  3487. 0x837432F0 - Type: FLOAT3 - r_lightTweakSunDirection
  3488. Sun direction in degrees
  3489. 0x83743130 - Type: FLOAT1 - r_lightTweakSunLight
  3490. Sunlight strength
  3491. 0x83744940 - Type: BOOL - r_lockPvs
  3492. Lock the viewpoint used for determining what is visible to the current position and direction
  3493. 0x83742250 - Type: FLOAT1 - r_lodBiasRigid
  3494. Bias the level of detail distance for rigid models (negative increases detail)
  3495. 0x83742330 - Type: FLOAT1 - r_lodBiasSkinned
  3496. Bias the level of detail distance for skinned models (negative increases detail)
  3497. 0x837421E0 - Type: FLOAT1 - r_lodScaleRigid
  3498. Scale the level of detail distance for rigid models (larger reduces detail)
  3499. 0x837422C0 - Type: FLOAT1 - r_lodScaleSkinned
  3500. Scale the level of detail distance for skinned models (larger reduces detail)
  3501. 0x83743750 - Type: DWORD - r_logFile
  3502. Write all graphics hardware calls for this many frames to a logfile
  3503. 0x83744FD0 - Type: FLOAT1 - r_lowestLodDist
  3504. Distance for lowest level of detail
  3505. 0x83744F60 - Type: FLOAT1 - r_lowLodDist
  3506. Distance for low level of detail
  3507. 0x83748F40 - Type: Dvar4 - r_lutvar_0
  3508. lut data
  3509. 0x83748FB0 - Type: Dvar4 - r_lutvar_1
  3510. lut data
  3511. 0x837493A0 - Type: Dvar4 - r_lutvar_10
  3512. lut data
  3513. 0x83749410 - Type: Dvar4 - r_lutvar_11
  3514. lut data
  3515. 0x83749480 - Type: Dvar4 - r_lutvar_12
  3516. lut data
  3517. 0x837494F0 - Type: Dvar4 - r_lutvar_13
  3518. lut data
  3519. 0x83749560 - Type: Dvar4 - r_lutvar_14
  3520. lut data
  3521. 0x837495D0 - Type: Dvar4 - r_lutvar_15
  3522. lut data
  3523. 0x83749020 - Type: Dvar4 - r_lutvar_2
  3524. lut data
  3525. 0x83749090 - Type: Dvar4 - r_lutvar_3
  3526. lut data
  3527. 0x83749100 - Type: Dvar4 - r_lutvar_4
  3528. lut data
  3529. 0x83749170 - Type: Dvar4 - r_lutvar_5
  3530. lut data
  3531. 0x837491E0 - Type: Dvar4 - r_lutvar_6
  3532. lut data
  3533. 0x83749250 - Type: Dvar4 - r_lutvar_7
  3534. lut data
  3535. 0x837492C0 - Type: Dvar4 - r_lutvar_8
  3536. lut data
  3537. 0x83749330 - Type: Dvar4 - r_lutvar_9
  3538. lut data
  3539. 0x83743670 - Type: 11 - r_materialXYZ
  3540. material color checker XYZ d65 coords
  3541. 0x83744EF0 - Type: FLOAT1 - r_mediumLodDist
  3542. Distance for medium level of detail
  3543. 0x8374BB00 - Type: DWORD - r_missile_cam_debug_display
  3544. Show missile camera debug overlay
  3545. 0x83743F30 - Type: DWORD - r_modelLimit
  3546. Maximum number of models drawn simultaneously
  3547. 0x83747E30 - Type: Dvar4 - r_motionblur_blurOrigin
  3548. Tweak dev var; origin of blur
  3549. 0x83747EA0 - Type: FLOAT1 - r_motionblur_directionFactor
  3550. Tweak dev var; blur magnitude due to direction change
  3551. 0x83747CE0 - Type: BOOL - r_motionblur_enable
  3552. Enable the motion blur effect
  3553. 0x83747D50 - Type: BOOL - r_motionblur_frameBased_enable
  3554. Enable object based motion blur effect
  3555. 0x83747F80 - Type: FLOAT1 - r_motionblur_maxblur
  3556. Caps the number of pixels sampled for blur
  3557. 0x83747DC0 - Type: FLOAT1 - r_motionblur_numberOfSamples
  3558. Tweak dev var; sets the number of pixels sampled
  3559. 0x83747F10 - Type: FLOAT1 - r_motionblur_positionFactor
  3560. Tweak dev var; blur magnitude due to position change
  3561. 0x837437C0 - Type: BOOL - r_norefresh
  3562. Skips all rendering. Useful for benchmarking.
  3563. 0x83742A30 - Type: Dvar6 - r_normalMap
  3564. Replace all normal maps with a flat normal map
  3565. 0x8374AD70 - Type: DWORD - r_num_viewports
  3566. number of viewports to expect to render
  3567. 0x8374C190 - Type: FLOAT1 - r_offscreenCasterLodScale
  3568. Off-screen shadow casters LOD distance scale
  3569. 0x8374AE50 - Type: FLOAT1 - r_outdoorAwayBias
  3570. Affects the height map lookup for making sure snow doesn't go indoors
  3571. 0x8374AEC0 - Type: FLOAT1 - r_outdoorDownBias
  3572. Affects the height map lookup for making sure snow doesn't go indoors
  3573. 0x8374AF30 - Type: FLOAT1 - r_outdoorFeather
  3574. Outdoor z-feathering value
  3575. 0x8374ADE0 - Type: DWORD - r_pixelShaderGPRReallocation
  3576. Number of general purpose registers to the pixel shader
  3577. 0x83748DF0 - Type: FLOAT1 - r_poisonFX_blurMax
  3578. blur max
  3579. 0x83748D80 - Type: FLOAT1 - r_poisonFX_blurMin
  3580. blur min
  3581. 0x83748A70 - Type: FLOAT1 - r_poisonFX_debug_amount
  3582. Poison effect amount
  3583. 0x83748A00 - Type: BOOL - r_poisonFX_debug_enable
  3584. Enable the poison effect
  3585. 0x83748C30 - Type: FLOAT1 - r_poisonFX_dvisionA
  3586. double vision angle
  3587. 0x83748CA0 - Type: FLOAT1 - r_poisonFX_dvisionX
  3588. amount of double vision x
  3589. 0x83748D10 - Type: FLOAT1 - r_poisonFX_dvisionY
  3590. amount of double vision y
  3591. 0x83748AE0 - Type: FLOAT1 - r_poisonFX_pulse
  3592. pulse rate for distortion
  3593. 0x83748B50 - Type: FLOAT1 - r_poisonFX_warpX
  3594. amount of distortion in x
  3595. 0x83748BC0 - Type: FLOAT1 - r_poisonFX_warpY
  3596. amount of distortion in y
  3597. 0x83742870 - Type: FLOAT1 - r_polygonOffsetBias
  3598. Offset bias for decal polygons; bigger values z-fight less but poke through walls more
  3599. 0x83742800 - Type: FLOAT1 - r_polygonOffsetScale
  3600. Offset scale for decal polygons; bigger values z-fight less but poke through walls more
  3601. 0x83744A20 - Type: FLOAT1 - r_portalBevels
  3602. Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
  3603. 0x83744A90 - Type: BOOL - r_portalBevelsOnly
  3604. Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
  3605. 0x83744C50 - Type: FLOAT1 - r_portalMinClipArea
  3606. Don't clip child portals by a parent portal smaller than this fraction of the screen area.
  3607. 0x83744CC0 - Type: DWORD - r_portalMinRecurseDepth
  3608. Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
  3609. 0x83744BE0 - Type: DWORD - r_portalWalkLimit
  3610. Stop portal recursion after this many iterations. Useful for debugging portal errors.
  3611. 0x8374A670 - Type: FLOAT1 - r_primaryLightTweakDiffuseStrength
  3612. Tweak the diffuse intensity for primary lights
  3613. 0x8374A6E0 - Type: FLOAT1 - r_primaryLightTweakSpecularStrength
  3614. Tweak the specular intensity for primary lights
  3615. 0x8374A600 - Type: BOOL - r_primaryLightUseTweaks
  3616. Use primary light intensity tweaks
  3617. 0x8374C120 - Type: BOOL - r_remotescreen_renderlastframe
  3618. toggles if remote screen update draws the last frame
  3619. 0x83742BF0 - Type: BOOL - r_resampleScene
  3620. Upscale the frame buffer with sharpen filter and color correction.
  3621. 0x837484C0 - Type: BOOL - r_reviveFX_debug
  3622. Enable the revive effect debug
  3623. 0x837487D0 - Type: FLOAT1 - r_reviveFX_edgeAmount
  3624. edge effect amount
  3625. 0x837485A0 - Type: FLOAT1 - r_reviveFX_edgeColorTemp
  3626. edge color temp
  3627. 0x837486F0 - Type: FLOAT3 - r_reviveFX_edgeContrast
  3628. edge contrast adjust RGB
  3629. 0x83748840 - Type: FLOAT1 - r_reviveFX_edgeMaskAdjust
  3630. edge mask expansion contraction
  3631. 0x83748760 - Type: FLOAT3 - r_reviveFX_edgeOffset
  3632. edge tv style brightness adjust RGB
  3633. 0x83748610 - Type: FLOAT1 - r_reviveFX_edgeSaturation
  3634. edge saturation
  3635. 0x83748680 - Type: FLOAT3 - r_reviveFX_edgeScale
  3636. edge scale (tint) adjust RGB
  3637. 0x83748530 - Type: FLOAT1 - r_reviveFX_fadeDuration
  3638. Sets fade duration in seconds
  3639. 0x83743830 - Type: FLOAT1 - r_scaleViewport
  3640. Scale 3D viewports by this fraction. Use this to see if framerate is pixel shader bound.
  3641. 0x83747340 - Type: DWORD - r_sCurveEnable
  3642. S-Curve On-Off
  3643. 0x83747180 - Type: FLOAT1 - r_sCurveLinearAngle
  3644. S-Curve Linear Angle
  3645. 0x83747110 - Type: FLOAT1 - r_sCurveLinearStrength
  3646. S-Curve Linear Strength
  3647. 0x837470A0 - Type: FLOAT1 - r_sCurveShoulderStrength
  3648. S-Curve Shoulder Strength
  3649. 0x837472D0 - Type: FLOAT1 - r_sCurveToeDenominator
  3650. S-Curve Toe Denominator
  3651. 0x83747260 - Type: FLOAT1 - r_sCurveToeNumerator
  3652. S-Curve Toe Numerator
  3653. 0x837471F0 - Type: FLOAT1 - r_sCurveToeStrength
  3654. S-Curve Toe Strength
  3655. 0x8374B780 - Type: BOOL - r_seethru_decal_enable
  3656. Toggles see-through impact holes
  3657. 0x83743D00 - Type: BOOL - r_setFrameBufferAlpha
  3658. Sets the rendered pixels' alpha to 255 and the background to 0
  3659. 0x8374BC50 - Type: FLOAT1 - r_shader_constant_set_debug_range
  3660. How far to draw scs debug view
  3661. 0x8374BCC0 - Type: BOOL - r_shader_constant_set_enable
  3662. enables shader constant sets
  3663. 0x83744DA0 - Type: Dvar6 - r_showFbColorDebug
  3664. Show front buffer color debugging information
  3665. 0x83744E10 - Type: BOOL - r_showFloatZDebug
  3666. Show float z buffer used to eliminate hard edges on particles near geometry
  3667. 0x83744B70 - Type: BOOL - r_showForcedInvisibleCells
  3668. Only draw cells that are forced to be off.
  3669. 0x83748E60 - Type: BOOL - r_showHDRalpha
  3670. debug display expensive HDR alphas
  3671. 0x83742E20 - Type: BOOL - r_showLightGrid
  3672. Show light grid debugging information
  3673. 0x83742E90 - Type: BOOL - r_showLightingOrigins
  3674. Show lighting origins for models
  3675. 0x83742F00 - Type: BOOL - r_showMissingLightGrid
  3676. Use rainbow colors for entities that are outside the light grid
  3677. 0x83743600 - Type: BOOL - r_showOutdoorVolumeDebug
  3678. Toggles the display of particle outdoor volume debug
  3679. 0x83742C60 - Type: Dvar6 - r_showPenetration
  3680. Shows materials tagged with 'nopenetrate'
  3681. 0x83743590 - Type: BOOL - r_showSunDirectionDebug
  3682. Toggles the display of sun direction debug
  3683. 0x83744B00 - Type: BOOL - r_singleCell
  3684. Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
  3685. 0x837449B0 - Type: BOOL - r_skipPvs
  3686. Skipt the determination of what is in the potentially visible set (disables most drawing)
  3687. 0x8374BE10 - Type: FLOAT1 - r_sky_intensity_angle0
  3688. angle0 of sky intensity
  3689. 0x8374BE80 - Type: FLOAT1 - r_sky_intensity_angle1
  3690. angle1 of sky intensity
  3691. 0x8374BEF0 - Type: FLOAT1 - r_sky_intensity_factor0
  3692. angle0 of sky intensity
  3693. 0x8374BF60 - Type: FLOAT1 - r_sky_intensity_factor1
  3694. angle1 of sky intensity
  3695. 0x8374BD30 - Type: BOOL - r_sky_intensity_showDebugDisplay
  3696. Enables sky intensity debugging display
  3697. 0x8374BDA0 - Type: BOOL - r_sky_intensity_useDebugValues
  3698. use dvar values for sky intensity
  3699. 0x8374B240 - Type: FLOAT1 - r_skyColorTemp
  3700. Sky box color temp.
  3701. 0x8374B0F0 - Type: FLOAT1 - r_skyTransition
  3702. Sky transition blend factor.
  3703. 0x83743AD0 - Type: BOOL - r_smooth_vsync
  3704. Enable smoothing of v-sync.
  3705. 0x837438A0 - Type: BOOL - r_smp_backend
  3706. Process renderer back end in a separate thread
  3707. 0x83743910 - Type: BOOL - r_smp_worker
  3708. Process renderer front end in a separate thread
  3709. 0x83743980 - Type: BOOL - r_smp_worker_thread0
  3710. Enable worker thread
  3711. 0x837439F0 - Type: BOOL - r_smp_worker_thread1
  3712. Enable worker thread
  3713. 0x83742B10 - Type: FLOAT1 - r_specularColorScale
  3714. Set greater than 1 to brighten specular highlights
  3715. 0x83742AA0 - Type: Dvar6 - r_specularRoughnessMap
  3716. Replace all specular and roughness maps
  3717. 0x837442B0 - Type: FLOAT1 - r_spotLightBrightness
  3718. Brightness scale for spot light to get overbrightness from the 0-1 particle color range.
  3719. 0x837440F0 - Type: FLOAT1 - r_spotLightEndRadius
  3720. Radius of the circle at the end of the spot light in inches.
  3721. 0x83744240 - Type: BOOL - r_spotLightEntityShadows
  3722. Enable entity shadows for spot lights.
  3723. 0x83744010 - Type: FLOAT1 - r_spotLightFovInnerFraction
  3724. Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
  3725. 0x83744160 - Type: BOOL - r_spotLightShadows
  3726. Enable shadows for spot lights.
  3727. 0x837441D0 - Type: BOOL - r_spotLightSModelShadows
  3728. Enable static model shadows for spot lights.
  3729. 0x83744080 - Type: FLOAT1 - r_spotLightStartRadius
  3730. Radius of the circle at the start of the spot light in inches.
  3731. 0x837460E0 - Type: BOOL - r_stereo3DAvailable
  3732. 3D Mode available
  3733. 0x837461C0 - Type: FLOAT1 - r_stereo3DEyeSeparation
  3734. 3D eye separation
  3735. 0x83746150 - Type: DWORD - r_stereo3DMode
  3736. 3D Rendering mode
  3737. 0x83746070 - Type: BOOL - r_stereo3DOn
  3738. 3D on off toggle
  3739. 0x83746230 - Type: FLOAT1 - r_stereoFocusDepth
  3740. 3D eye focus depth
  3741. 0x837462A0 - Type: FLOAT1 - r_stereoGunShift
  3742. 3D gun shift
  3743. 0x83746310 - Type: FLOAT1 - r_stereoTurretShift
  3744. 3D turret shift
  3745. 0x837459E0 - Type: DWORD - r_stream
  3746. Stream high mip levels (1=world|2=xmodels|4=bmodels)
  3747. 0x83745A50 - Type: BOOL - r_streamClear
  3748. Set true to clear all streamed highmip levels
  3749. 0x83745AC0 - Type: BOOL - r_streamDebug
  3750. Corrupts high mip levels which should not be visible, rather than unloading them.
  3751. 0x83745BA0 - Type: DWORD - r_streamFakeLagMsec
  3752. Number of msec to add to streaming to roughly fake DVD lag
  3753. 0x83745E40 - Type: BOOL - r_streamFreezeState
  3754. Freeze the state of all streaming memory - don't allow streaming or un-streaming of any images.
  3755. 0x83745B30 - Type: BOOL - r_streamFull
  3756. Don't let anyone take any of your precious stream buffer. Some people need to debug texture streaming. Steve needs to debug texture streaming.
  3757. 0x83745F20 - Type: FLOAT1 - r_streamHiddenPush
  3758. Scale the distance of hidden objects by this amount
  3759. 0x83745EB0 - Type: DWORD - r_streamLog
  3760. Enable logging of all streaming commands executed - printed to Output and console
  3761. 0x83745F90 - Type: BOOL - r_streamLowDetail
  3762. Force lowest detail mips to always be loaded (disable this for more memory in release builds)
  3763. 0x83745C10 - Type: FLOAT1 - r_streamMaxDist
  3764. Maximum distance to predictively stream from
  3765. 0x83745CF0 - Type: BOOL - r_streamShowList
  3766. Show list of streamed textures
  3767. 0x83745C80 - Type: BOOL - r_streamShowStats
  3768. Show streaming stats
  3769. 0x83745D60 - Type: DWORD - r_streamSize
  3770. Limit size of stream buffer in KB (0 is no limit)
  3771. 0x83745DD0 - Type: DWORD - r_streamTaint
  3772. Corrupt loaded mips (1-2: solid roygbiv to show mip rendered; 3-5: color coded imageIndex, difference is alpha)
  3773. 0x8374AFA0 - Type: BOOL - r_sun_from_dvars
  3774. Set sun flare values from dvars rather than the level
  3775. 0x83741A70 - Type: FLOAT3 - r_sun_fx_position
  3776. Position in degrees of the sun effect
  3777. 0x83741760 - Type: FLOAT1 - r_sunblind_fadein
  3778. time in seconds to fade blind from 0% to 100%
  3779. 0x837417D0 - Type: FLOAT1 - r_sunblind_fadeout
  3780. time in seconds to fade blind from 100% to 0%
  3781. 0x83741680 - Type: FLOAT1 - r_sunblind_max_angle
  3782. angle from sun in degrees inside which blinding is max
  3783. 0x837416F0 - Type: FLOAT1 - r_sunblind_max_darken
  3784. 0-1 fraction for how black the world is at max blind
  3785. 0x83741610 - Type: FLOAT1 - r_sunblind_min_angle
  3786. angle from sun in degrees outside which blinding is 0
  3787. 0x83741530 - Type: FLOAT1 - r_sunflare_fadein
  3788. time in seconds to fade alpha from 0% to 100%
  3789. 0x837415A0 - Type: FLOAT1 - r_sunflare_fadeout
  3790. time in seconds to fade alpha from 100% to 0%
  3791. 0x837414C0 - Type: FLOAT1 - r_sunflare_max_alpha
  3792. 0-1 vertex color and alpha of sun at max effect
  3793. 0x83741450 - Type: FLOAT1 - r_sunflare_max_angle
  3794. angle from sun in degrees inside which effect is max
  3795. 0x837413E0 - Type: FLOAT1 - r_sunflare_max_size
  3796. largest size of flare effect in pixels at 640x480
  3797. 0x83741370 - Type: FLOAT1 - r_sunflare_min_angle
  3798. angle from sun in degrees outside which effect is 0
  3799. 0x83741300 - Type: FLOAT1 - r_sunflare_min_size
  3800. smallest size of flare effect in pixels at 640x480
  3801. 0x83741290 - Type: External - r_sunflare_shader= "sun_flare"
  3802. 0x83741990 - Type: FLOAT1 - r_sunglare_fadein
  3803. time in seconds to fade glare from 0% to 100%
  3804. 0x83741A00 - Type: FLOAT1 - r_sunglare_fadeout
  3805. time in seconds to fade glare from 100% to 0%
  3806. 0x837418B0 - Type: FLOAT1 - r_sunglare_max_angle
  3807. angle from sun in degrees inside which glare is minimum
  3808. 0x83741920 - Type: FLOAT1 - r_sunglare_max_lighten
  3809. 0-1 fraction for how white the world is at max glare
  3810. 0x83741840 - Type: FLOAT1 - r_sunglare_min_angle
  3811. angle from sun in degrees inside which glare is maximum
  3812. 0x837411B0 - Type: External - r_sunsprite_shader= "sun"
  3813. 0x83741220 - Type: FLOAT1 - r_sunsprite_size
  3814. diameter in pixels at 640x480 and 80 fov
  3815. 0x83748990 - Type: BOOL - r_superFlare_debug
  3816. Enable the superFlare debug occlusion circles
  3817. 0x83748920 - Type: BOOL - r_superFlare_enable
  3818. Enable the superFlare effect
  3819. 0x8374B400 - Type: FLOAT1 - r_swrk_override_characterCharredAmount
  3820. overrides the __characterCharredAmount Shaderworks tweak
  3821. 0x8374B470 - Type: Dvar4 - r_swrk_override_characterDissolveColor
  3822. overrides the __characterDissolveColor Shaderworks tweak
  3823. 0x8374B390 - Type: BOOL - r_swrk_override_enable
  3824. Enable shaderworks overrides
  3825. 0x8374B4E0 - Type: FLOAT1 - r_swrk_override_wetness
  3826. Overrides the character wetness.
  3827. 0x8374B7F0 - Type: BOOL - r_tension_enable
  3828. Toggles tension
  3829. 0x8374B1D0 - Type: FLOAT1 - r_testScale
  3830. Specular Scale.
  3831. 0x83741DF0 - Type: DWORD - r_texFilterAnisoMax
  3832. Maximum anisotropy to use for texture filtering
  3833. 0x83741ED0 - Type: DWORD - r_texFilterAnisoMin
  3834. Minimum anisotropy to use for texture filtering (overridden by max)
  3835. 0x83741E60 - Type: BOOL - r_texFilterDisable
  3836. Disables all texture filtering (uses nearest only.)
  3837. 0x83741FB0 - Type: FLOAT1 - r_texFilterMipBias
  3838. Change the mipmap bias
  3839. 0x83741F40 - Type: Dvar6 - r_texFilterMipMode
  3840. Forces all mipmaps to use a particular blend between levels (or disables mipping.)
  3841. 0x83742020 - Type: BOOL - r_texMipFading
  3842. Fades in mipmaps instead of popping. On by default. Dvar ignored in ship (always on)
  3843. 0x8377F420 - Type: External - r_textureMode= "bilinear"
  3844. 0x8374B160 - Type: DWORD - r_treeScale
  3845. Envmap Scale.
  3846. 0x8374B860 - Type: BOOL - r_ui3d_debug_display
  3847. Show UI3D debug overlay
  3848. 0x8374BA90 - Type: FLOAT1 - r_ui3d_h
  3849. ui3d texture window height
  3850. 0x8374B8D0 - Type: DWORD - r_ui3d_use_debug_values
  3851. Use UI debug values
  3852. 0x8374BA20 - Type: FLOAT1 - r_ui3d_w
  3853. ui3d texture window width
  3854. 0x8374B940 - Type: FLOAT1 - r_ui3d_x
  3855. ui3d texture window x
  3856. 0x8374B9B0 - Type: FLOAT1 - r_ui3d_y
  3857. ui3d texture window y
  3858. 0x8374B6A0 - Type: BOOL - r_use_separate_char_tech
  3859. enables the optimization of a separate charred material tech
  3860. 0x83742D40 - Type: DWORD - r_vc_makelog
  3861. Enable logging of light grid points for the vis cache. 1 starts from scratch, 2 appends.
  3862. 0x83742DB0 - Type: DWORD - r_vc_showlog
  3863. Show this many rows of light grid points for the vis cache
  3864. 0x83746000 - Type: BOOL - r_videoOutputChanged
  3865. The video output config has changed
  3866. 0x83743B40 - Type: BOOL - r_vsync
  3867. Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
  3868. 0x83746700 - Type: BOOL - r_waterFogTest
  3869. Enable Water Fog Test.
  3870. 0x83748220 - Type: BOOL - r_waterSheetingFX_allowed
  3871. Enable the water sheeting effect
  3872. 0x83748300 - Type: Dvar4 - r_waterSheetingFX_distortionScaleFactor
  3873. Distortion uv scales (Default to 1)
  3874. 0x83748290 - Type: BOOL - r_waterSheetingFX_enable
  3875. Enable the water sheeting effect
  3876. 0x83748450 - Type: FLOAT1 - r_waterSheetingFX_fadeDuration
  3877. Sets fade duration in seconds
  3878. 0x83748370 - Type: FLOAT1 - r_waterSheetingFX_magnitude
  3879. Distortion magnitude
  3880. 0x837483E0 - Type: FLOAT1 - r_waterSheetingFX_radius
  3881. Tweak dev var; Glow radius in pixels at 640x480
  3882. 0x83777F50 - Type: FLOAT1 - r_watersim_curlAmount
  3883. Amount of curl applied
  3884. 0x83777FC0 - Type: FLOAT1 - r_watersim_curlMax
  3885. Maximum curl limit
  3886. 0x83778030 - Type: FLOAT1 - r_watersim_curlReduce
  3887. Amount curl gets reduced by when over limit
  3888. 0x83777E00 - Type: BOOL - r_watersim_debug
  3889. Enables bullet debug markers
  3890. 0x8374EDC0 - Type: BOOL - r_watersim_enabled
  3891. Enables dynamic water simulation
  3892. 0x83777E70 - Type: BOOL - r_watersim_flatten
  3893. Flattens the water surface out
  3894. 0x83778110 - Type: FLOAT1 - r_watersim_foamAppear
  3895. Rate foam appears at
  3896. 0x83778180 - Type: FLOAT1 - r_watersim_foamDisappear
  3897. Rate foam disappears at
  3898. 0x837780A0 - Type: FLOAT1 - r_watersim_minShoreHeight
  3899. Allows water to lap over the shoreline edge
  3900. 0x83778340 - Type: FLOAT1 - r_watersim_particleGravity
  3901. Particle gravity
  3902. 0x83778420 - Type: FLOAT1 - r_watersim_particleLength
  3903. Length of each particle
  3904. 0x837783B0 - Type: FLOAT1 - r_watersim_particleLimit
  3905. Limit at which particles get spawned
  3906. 0x83778490 - Type: FLOAT1 - r_watersim_particleWidth
  3907. Width of each particle
  3908. 0x83778500 - Type: Dvar2 - r_watersim_scroll
  3909. XY coords to scroll water in
  3910. 0x83777EE0 - Type: FLOAT1 - r_watersim_waveSeedDelay
  3911. Time between seeding a new wave (ms)
  3912. 0x837781F0 - Type: FLOAT1 - r_watersim_windAmount
  3913. Amount of wind applied
  3914. 0x83778260 - Type: FLOAT1 - r_watersim_windDir
  3915. Wind direction (degrees)
  3916. 0x837782D0 - Type: FLOAT1 - r_watersim_windMax
  3917. Maximum wind limit
  3918. 0x837475E0 - Type: Dvar4 - r_waterWaveAmplitude
  3919. water wave amplitude
  3920. 0x83747500 - Type: Dvar4 - r_waterWaveAngle
  3921. water wave angle
  3922. 0x83747650 - Type: Dvar4 - r_waterWavePhase
  3923. water wave phase
  3924. 0x83747730 - Type: Dvar4 - r_waterWaveSpeed
  3925. water wave speed
  3926. 0x837476C0 - Type: Dvar4 - r_waterWaveSteepness
  3927. water wave steepness
  3928. 0x83747570 - Type: Dvar4 - r_waterWaveWavelength
  3929. water wave wavelength
  3930. 0x83742480 - Type: BOOL - r_worldLod
  3931. Set to zero to force world lods to highest
  3932. 0x837425D0 - Type: FLOAT1 - r_zfar
  3933. Change the distance at which culling fog reaches 100% opacity; 0 is off
  3934. 0x837424F0 - Type: FLOAT1 - r_znear
  3935. Things closer than this aren't drawn. Reducing this increases z-fighting in the distance.
  3936. 0x83742560 - Type: FLOAT1 - r_znear_depthhack
  3937. Viewmodel near clip plane
  3938. 0x83786960 - Type: BOOL - radius_damage_debug
  3939. Turn on debug lines for radius damage traces
  3940. 0x837778C0 - Type: DWORD - ragdoll_baselerp_time
  3941. Default time ragdoll baselerp bones take to reach the base pose
  3942. 0x837777E0 - Type: FLOAT1 - ragdoll_bullet_force
  3943. Bullet force applied to ragdolls
  3944. 0x83777850 - Type: FLOAT1 - ragdoll_bullet_upbias
  3945. Upward bias applied to ragdoll bullet effects
  3946. 0x83777540 - Type: DWORD - ragdoll_debug
  3947. Draw ragdoll debug info (bitflags)
  3948. 0x83777AF0 - Type: BOOL - ragdoll_dump_anims
  3949. Dump animation data when ragdoll fails
  3950. 0x837774D0 - Type: BOOL - ragdoll_enable
  3951. Turn on ragdoll death animations
  3952. 0x83777700 - Type: FLOAT1 - ragdoll_explode_force
  3953. Explosive force applied to ragdolls
  3954. 0x83777770 - Type: FLOAT1 - ragdoll_explode_upbias
  3955. Upwards bias applied to ragdoll explosion effects
  3956. 0x837775B0 - Type: DWORD - ragdoll_fps
  3957. Ragdoll update frames per second
  3958. 0x83777A10 - Type: FLOAT1 - ragdoll_jitter_scale
  3959. Scale up or down the effect of physics jitter on ragdolls
  3960. 0x83777930 - Type: DWORD - ragdoll_jointlerp_time
  3961. Default time taken to lerp down ragdoll joint friction
  3962. 0x83777620 - Type: DWORD - ragdoll_max_life
  3963. Max lifetime of a ragdoll system in msec
  3964. 0x83777690 - Type: DWORD - ragdoll_max_simulating
  3965. Max number of simultaneous active ragdolls
  3966. 0x83771F10 - Type: FLOAT1 - ragdoll_reactivation_cutoff
  3967. Ragdoll reactivation distance cutoff
  3968. 0x837779A0 - Type: FLOAT1 - ragdoll_rotvel_scale
  3969. Ragdoll rotational velocity estimate scale
  3970. 0x83777A80 - Type: FLOAT1 - ragdoll_self_collision_scale
  3971. Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
  3972. 0x8375F830 - Type: DWORD - rate
  3973. Player's preferred baud rate
  3974. 0x83755490 - Type: BOOL - recordPointsSpent
  3975. Record spending through eventRecordBin
  3976. 0x8376A1F0 - Type: DWORD - redactionDisplayTime
  3977. Time that it should be displayed for.
  3978. 0x8376A260 - Type: DWORD - redactionFadeDuration
  3979. Fade duration time.
  3980. 0x8376A2D0 - Type: DWORD - redactionStartStrokeTime
  3981. Time before the stroke starts.
  3982. 0x8376A340 - Type: DWORD - redactionStrokeTime
  3983. Time it takes to complete the redaction stroke.
  3984. 0x8375C3B0 - Type: DWORD - reliableResendTime
  3985. Amount of time (in ms) to wait before resending an unack'd reliable message
  3986. 0x8375C420 - Type: DWORD - reliableTimeoutTime
  3987. Amount of time (in ms) to wait before timing out a client for not ack'ing a message
  3988. 0x83776EB0 - Type: DWORD - render_actor_collision
  3989. render actor collision
  3990. 0x83776F20 - Type: DWORD - render_bpi_env_collision
  3991. render bpi_env collision
  3992. 0x83776E40 - Type: DWORD - render_player_collision
  3993. render player collision
  3994. 0x83757720 - Type: DWORD - reportUserUploadInterval
  3995. Number of seconds before all the global counters are uploaded
  3996. 0x83757790 - Type: DWORD - reportUserVoteInterval
  3997. The interval in minutes you wait before getting another vote on this console as long as the console is turned on.
  3998. 0x8374E6C0 - Type: FLOAT1 - revive_time_taken
  3999. The time it takes to revive a player in last stand.
  4000. 0x8375C490 - Type: FLOAT1 - safeArea_horizontal
  4001. Horizontal safe area as a fraction of the screen width
  4002. 0x8375C500 - Type: FLOAT1 - safeArea_vertical
  4003. Vertical safe area as a fraction of the screen height
  4004. 0x8375C570 - Type: FLOAT1 - safeAreaTweakable_horizontal
  4005. User-adjustable horizontal safe area as a fraction of the screen width
  4006. 0x8375C5E0 - Type: FLOAT1 - safeAreaTweakable_vertical
  4007. User-adjustable vertical safe area as a fraction of the screen height
  4008. 0x8378FAA0 - Type: External - scr_allies= "marines"
  4009. 0x83791160 - Type: External - scr_allow_killstreak_building= "0"
  4010. 0x8374D540 - Type: External - scr_allowannouncer= "1"
  4011. 0x8374D4D0 - Type: External - scr_allowbattlechatter= "1"
  4012. 0x83780300 - Type: External - scr_attack_dog_count_zm= "3"
  4013. 0x83780290 - Type: External - scr_attack_dog_health_zm= "100000"
  4014. 0x83780220 - Type: External - scr_attack_dog_kills_zm= "25"
  4015. 0x83780370 - Type: External - scr_attack_dog_max_at_once_zm= "3"
  4016. 0x837801B0 - Type: External - scr_attack_dog_time_zm= "45"
  4017. 0x8378FB10 - Type: External - scr_axis= "ussr"
  4018. 0x837966B0 - Type: External - scr_bomb_accel_time= ".75"
  4019. 0x83796560 - Type: External - scr_bomb_explode_delay= "1.5"
  4020. 0x83796640 - Type: External - scr_bomb_time= "1.5"
  4021. 0x837964F0 - Type: External - scr_cam_move_time= "2.5"
  4022. 0x83752010 - Type: External - scr_cp_pointsperkill= "100"
  4023. 0x83751050 - Type: External - scr_ctf_enemycarriervisible= "0"
  4024. 0x83750FE0 - Type: External - scr_ctf_flagrespawntime= "0"
  4025. 0x837510C0 - Type: External - scr_ctf_globalbattlechatterprobability= "0"
  4026. 0x83750F70 - Type: External - scr_ctf_idleflagreturntime= "30"
  4027. 0x83750DB0 - Type: External - scr_ctf_numlives= "0"
  4028. 0x83750E20 - Type: External - scr_ctf_playerrespawndelay= "0"
  4029. 0x83750CD0 - Type: External - scr_ctf_roundlimit= "3"
  4030. 0x83750D40 - Type: External - scr_ctf_roundswitch= "1"
  4031. 0x83750BF0 - Type: External - scr_ctf_scorelimit= "3"
  4032. 0x83750C60 - Type: External - scr_ctf_timelimit= "5"
  4033. 0x83750F00 - Type: External - scr_ctf_touchreturn= "1"
  4034. 0x83750E90 - Type: External - scr_ctf_waverespawndelay= "15"
  4035. 0x83783320 - Type: External - scr_custom_score_assist= "-1"
  4036. 0x837961E0 - Type: External - scr_deleteexplosivesonspawn= "1"
  4037. 0x837509C0 - Type: External - scr_dem_bombtimer= "45"
  4038. 0x83750AA0 - Type: External - scr_dem_defusetime= "5"
  4039. 0x83750B10 - Type: External - scr_dem_extratime= "3"
  4040. 0x83750B80 - Type: External - scr_dem_globalbattlechatterprobability= "0"
  4041. 0x83750950 - Type: External - scr_dem_numlives= "0"
  4042. 0x83750A30 - Type: External - scr_dem_planttime= "5"
  4043. 0x83750870 - Type: External - scr_dem_roundlimit= "0"
  4044. 0x837508E0 - Type: External - scr_dem_roundswitch= "1"
  4045. 0x83750790 - Type: External - scr_dem_scorelimit= "2"
  4046. 0x83750800 - Type: External - scr_dem_timelimit= "2.5"
  4047. 0x83795DF0 - Type: External - scr_dial_rotate_time= "0.5"
  4048. 0x8374D9A0 - Type: External - scr_disable_air_death_ragdoll= "0"
  4049. 0x8374D8C0 - Type: External - scr_disable_attachments= "0"
  4050. 0x8374D690 - Type: External - scr_disable_cac= "0"
  4051. 0x8374D930 - Type: External - scr_disable_contracts= "0"
  4052. 0x8374D850 - Type: External - scr_disable_equipment= "0"
  4053. 0x8374D7E0 - Type: External - scr_disable_tacinsert= "0"
  4054. 0x8374D700 - Type: External - scr_disable_weapondrop= "0"
  4055. 0x8374F300 - Type: External - scr_dm_bonus_leader= "0"
  4056. 0x8374F0D0 - Type: External - scr_dm_globalbattlechatterprobability= "10000"
  4057. 0x8374EF80 - Type: External - scr_dm_numlives= "0"
  4058. 0x8374EFF0 - Type: External - scr_dm_playerrespawndelay= "0"
  4059. 0x8374EF10 - Type: External - scr_dm_roundlimit= "1"
  4060. 0x8374F1B0 - Type: External - scr_dm_score_assist= "0"
  4061. 0x8374F220 - Type: External - scr_dm_score_death= "0"
  4062. 0x8374F370 - Type: External - scr_dm_score_headshot= "0"
  4063. 0x8374F140 - Type: External - scr_dm_score_kill= "50"
  4064. 0x8374F290 - Type: External - scr_dm_score_suicide= "0"
  4065. 0x8374EE30 - Type: External - scr_dm_scorelimit= "1500"
  4066. 0x8374EEA0 - Type: External - scr_dm_timelimit= "100"
  4067. 0x8374F060 - Type: External - scr_dm_waverespawndelay= "0"
  4068. 0x8374E1F0 - Type: External - scr_dog_count= "1000"
  4069. 0x8374E180 - Type: External - scr_dog_health= "10000"
  4070. 0x8374E260 - Type: External - scr_dog_max_at_once= "1000"
  4071. 0x8374E110 - Type: External - scr_dog_time= "1000"
  4072. 0x8374F6F0 - Type: External - scr_dom_flagcapturetime= "100"
  4073. 0x8374F680 - Type: External - scr_dom_globalbattlechatterprobability= "0"
  4074. 0x8374F530 - Type: External - scr_dom_numlives= "0"
  4075. 0x8374F5A0 - Type: External - scr_dom_playerrespawndelay= "0"
  4076. 0x8374F4C0 - Type: External - scr_dom_roundlimit= "1"
  4077. 0x8374F3E0 - Type: External - scr_dom_scorelimit= "200"
  4078. 0x8374F450 - Type: External - scr_dom_timelimit= "0"
  4079. 0x8374F610 - Type: External - scr_dom_waverespawndelay= "0"
  4080. 0x83792430 - Type: External - scr_drawfriend= "0"
  4081. 0x8378C850 - Type: External - scr_fog_baseheight= "-475.268"
  4082. 0x8378C7E0 - Type: External - scr_fog_blue= "0.9624"
  4083. 0x8378C620 - Type: External - scr_fog_exp_halfheight= "243.735"
  4084. 0x8378C5B0 - Type: External - scr_fog_exp_halfplane= "3759.28"
  4085. 0x8378C770 - Type: External - scr_fog_green= "0.962521"
  4086. 0x8378C690 - Type: External - scr_fog_nearplane= "601.593"
  4087. 0x8378C700 - Type: External - scr_fog_red= "0.806694"
  4088. 0x83790670 - Type: External - scr_fx_tabun_radius0= "55"
  4089. 0x837906E0 - Type: External - scr_fx_tabun_radius1= "55"
  4090. 0x83790750 - Type: External - scr_fx_tabun_radius2= "50"
  4091. 0x837907C0 - Type: External - scr_fx_tabun_radius3= "25"
  4092. 0x8378B0B0 - Type: External - scr_game_allowfinalkillcam= "1"
  4093. 0x8374D000 - Type: External - scr_game_allowkillcam= "1"
  4094. 0x8378B120 - Type: External - scr_game_arcadescoring= "0"
  4095. 0x8374D460 - Type: External - scr_game_bulletdamage= "1.0"
  4096. 0x8374D0E0 - Type: External - scr_game_deathpointloss= "0"
  4097. 0x8378B190 - Type: External - scr_game_difficulty= "1"
  4098. 0x8374D380 - Type: External - scr_game_forceradar= "0"
  4099. 0x8374CF90 - Type: External - scr_game_graceperiod= "15"
  4100. 0x8374D3F0 - Type: External - scr_game_hardpoints= "1"
  4101. 0x837924A0 - Type: External - scr_game_killstreaks= "1"
  4102. 0x83792580 - Type: External - scr_game_medalsenabled= "1"
  4103. 0x8374D070 - Type: External - scr_game_onlyheadshots= "0"
  4104. 0x8374D310 - Type: External - scr_game_perks= "1"
  4105. 0x8378B200 - Type: External - scr_game_pinups= "0"
  4106. 0x8378B040 - Type: External - scr_game_prematchperiod= "15"
  4107. 0x83792510 - Type: External - scr_game_rankenabled= "1"
  4108. 0x8374D230 - Type: External - scr_game_spectatetype= "1"
  4109. 0x8374D150 - Type: External - scr_game_suicidepointloss= "0"
  4110. 0x837965D0 - Type: External - scr_glass_break_delay= "0.5"
  4111. 0x83790830 - Type: External - scr_guidedMissileMaxHeight= "4000"
  4112. 0x8374E2D0 - Type: External - scr_hardcore= "0"
  4113. 0x8378B820 - Type: External - scr_hardpoint_airstrikecount= "3"
  4114. 0x8378BC80 - Type: External - scr_hardpoint_allowairstrike= "1"
  4115. 0x8374DA10 - Type: External - scr_hardpoint_allowartillery= "1"
  4116. 0x8378BF90 - Type: External - scr_hardpoint_allowauto_turret= "1"
  4117. 0x8378BCF0 - Type: External - scr_hardpoint_allowbomber= "1"
  4118. 0x8378BBA0 - Type: External - scr_hardpoint_allowcounteruav= "1"
  4119. 0x8374DAF0 - Type: External - scr_hardpoint_allowdogs= "1"
  4120. 0x8378BDD0 - Type: External - scr_hardpoint_allowhelicopter= "1"
  4121. 0x8378BEB0 - Type: External - scr_hardpoint_allowhelicopter_comlink= "1"
  4122. 0x8378C0E0 - Type: External - scr_hardpoint_allowhelicopter_gunner= "1"
  4123. 0x8378C000 - Type: External - scr_hardpoint_allowhelicopter_player= "1"
  4124. 0x8378C070 - Type: External - scr_hardpoint_allowhelicopter_player_firstperson= "1"
  4125. 0x8378BE40 - Type: External - scr_hardpoint_allowhelicopter_x2= "1"
  4126. 0x8378BC10 - Type: External - scr_hardpoint_allowmortar= "1"
  4127. 0x8378BD60 - Type: External - scr_hardpoint_allownapalm= "1"
  4128. 0x83780140 - Type: External - scr_hardpoint_allowradar= "1"
  4129. 0x8378BB30 - Type: External - scr_hardpoint_allowradardirection= "1"
  4130. 0x8378BA50 - Type: External - scr_hardpoint_allowradartime= "1"
  4131. 0x8378BAC0 - Type: External - scr_hardpoint_allowradarupdate= "1"
  4132. 0x8378BF20 - Type: External - scr_hardpoint_allowrcbomb= "1"
  4133. 0x8378B7B0 - Type: External - scr_hardpoint_allowsupply= "1"
  4134. 0x8374DA80 - Type: External - scr_hardpoint_allowuav= "1"
  4135. 0x8378B890 - Type: External - scr_hardpoint_artilleryCanonCount= "3"
  4136. 0x8378B900 - Type: External - scr_hardpoint_artilleryCanonShellCount= "5"
  4137. 0x8378B970 - Type: External - scr_hardpoint_mortarCanonCount= "3"
  4138. 0x8378B9E0 - Type: External - scr_hardpoint_mortarCanonShellCount= "2"
  4139. 0x837912B0 - Type: External - scr_heli_armor= "500"
  4140. 0x83791C50 - Type: External - scr_heli_armor_bulletdamage= "0.3"
  4141. 0x83791390 - Type: External - scr_heli_armored_maxhealth= "1500"
  4142. 0x83791D30 - Type: External - scr_heli_attract_range= "20000"
  4143. 0x83791CC0 - Type: External - scr_heli_attract_strength= "1000"
  4144. 0x837914E0 - Type: External - scr_heli_debug= "0"
  4145. 0x83791550 - Type: External - scr_heli_debug_crash= "0"
  4146. 0x83791470 - Type: External - scr_heli_dest_wait= "8"
  4147. 0x837917F0 - Type: External - scr_heli_health_degrade= "0"
  4148. 0x837911D0 - Type: External - scr_heli_loopmax= "2"
  4149. 0x83791320 - Type: External - scr_heli_maxhealth= "1500"
  4150. 0x83791B00 - Type: External - scr_heli_missile_friendlycare= "512"
  4151. 0x83791400 - Type: External - scr_heli_missile_max= "20"
  4152. 0x83791780 - Type: External - scr_heli_missile_range= "100000"
  4153. 0x837919B0 - Type: External - scr_heli_missile_regen_time= "100"
  4154. 0x83791F60 - Type: External - scr_heli_missile_reload_time= "5.0"
  4155. 0x83791240 - Type: External - scr_heli_missile_rof= "2"
  4156. 0x83791B70 - Type: External - scr_heli_missile_target_cone= "0.6"
  4157. 0x83791BE0 - Type: External - scr_heli_missile_valid_target_cone= "0.7"
  4158. 0x83791E80 - Type: External - scr_heli_protect_pos_time= "12"
  4159. 0x83791EF0 - Type: External - scr_heli_protect_radius= "2000"
  4160. 0x83791E10 - Type: External - scr_heli_protect_time= "1000"
  4161. 0x83791A90 - Type: External - scr_heli_target_recognition= "0.5"
  4162. 0x83791940 - Type: External - scr_heli_target_spawnprotection= "5"
  4163. 0x837915C0 - Type: External - scr_heli_targeting_delay= "0.5"
  4164. 0x83791860 - Type: External - scr_heli_turret_angle_tan= "1"
  4165. 0x83791A20 - Type: External - scr_heli_turret_spinup_delay= "0.75"
  4166. 0x837918D0 - Type: External - scr_heli_turret_target_cone= "0.6"
  4167. 0x837916A0 - Type: External - scr_heli_turretClipSize= "20"
  4168. 0x83791630 - Type: External - scr_heli_turretReloadTime= "1.5"
  4169. 0x83791710 - Type: External - scr_heli_visual_range= "3500"
  4170. 0x83791FD0 - Type: External - scr_heli_warning_distance= "500"
  4171. 0x83791DA0 - Type: External - scr_helicopterTurretMaxAngle= "35"
  4172. 0x8374D620 - Type: External - scr_killstreak_stacking= "0"
  4173. 0x83751750 - Type: External - scr_koth_globalbattlechatterprobability= "0"
  4174. 0x837512F0 - Type: External - scr_koth_numlives= "0"
  4175. 0x83751360 - Type: External - scr_koth_playerrespawndelay= "0"
  4176. 0x83751210 - Type: External - scr_koth_roundlimit= "1"
  4177. 0x83751280 - Type: External - scr_koth_roundswitch= "1"
  4178. 0x83751130 - Type: External - scr_koth_scorelimit= "250"
  4179. 0x837511A0 - Type: External - scr_koth_timelimit= "15"
  4180. 0x837513D0 - Type: External - scr_koth_waverespawndelay= "0"
  4181. 0x83796410 - Type: External - scr_laststand_keep_weapons= "0"
  4182. 0x8378FF70 - Type: External - scr_mapsize= "64"
  4183. 0x8378FB80 - Type: External - scr_max_rank= "0"
  4184. 0x8374E730 - Type: External - scr_min_prestige= "0"
  4185. 0x8378FDB0 - Type: External - scr_motd= ""
  4186. 0x83795CA0 - Type: External - scr_numLives= "0"
  4187. 0x83796250 - Type: External - scr_objectiveText= "OBJECTIVES_TDM_HINT"
  4188. 0x8374E340 - Type: External - scr_oldschool= "0"
  4189. 0x8378B3C0 - Type: External - scr_player_allowrevive= "1"
  4190. 0x8374E030 - Type: External - scr_player_forcerespawn= "1"
  4191. 0x8374DFC0 - Type: External - scr_player_healthregentime= "5"
  4192. 0x8374DEE0 - Type: External - scr_player_maxhealth= "10000"
  4193. 0x8374DE00 - Type: External - scr_player_numlives= "0"
  4194. 0x8374DE70 - Type: External - scr_player_respawndelay= "0"
  4195. 0x8374E0A0 - Type: External - scr_player_sprinttime= "1000"
  4196. 0x8374DF50 - Type: External - scr_player_suicidespawndelay= "0"
  4197. 0x83790590 - Type: External - scr_poisonDamage= "13"
  4198. 0x83790600 - Type: External - scr_poisonDamageHardcore= "5"
  4199. 0x83790520 - Type: External - scr_poisonDuration= "8"
  4200. 0x83792040 - Type: External - scr_rcbomb_car_size= "1"
  4201. 0x837920B0 - Type: External - scr_rcbomb_fadeIn_delay= "0.25"
  4202. 0x83792190 - Type: External - scr_rcbomb_fadeIn_timeBlack= "0.5"
  4203. 0x83792120 - Type: External - scr_rcbomb_fadeIn_timeIn= "0.5"
  4204. 0x83792200 - Type: External - scr_rcbomb_fadeIn_timeOut= "0.5"
  4205. 0x83792270 - Type: External - scr_rcbomb_fadeOut_delay= "0.5"
  4206. 0x83792350 - Type: External - scr_rcbomb_fadeOut_timeBlack= "0.25"
  4207. 0x837922E0 - Type: External - scr_rcbomb_fadeOut_timeIn= "0.5"
  4208. 0x837923C0 - Type: External - scr_rcbomb_fadeOut_timeOut= "0.5"
  4209. 0x8374E500 - Type: External - scr_rcbomb_notimeout= "0"
  4210. 0x8378CCB0 - Type: External - scr_RequiredMapAspectratio= "1"
  4211. 0x8374E7A0 - Type: External - scr_rocket_event= "percent"
  4212. 0x8374E880 - Type: External - scr_rocket_event_off= "0"
  4213. 0x8374E810 - Type: External - scr_rocket_event_trigger1= "50"
  4214. 0x8378E140 - Type: External - scr_rotating_objects_secs= "12"
  4215. 0x8374FF40 - Type: External - scr_sab_bombtimer= "30"
  4216. 0x83750020 - Type: External - scr_sab_defusetime= "5"
  4217. 0x837501E0 - Type: External - scr_sab_globalbattlechatterprobability= "0"
  4218. 0x83750090 - Type: External - scr_sab_hotpotato= "0"
  4219. 0x8374FED0 - Type: External - scr_sab_numlives= "0"
  4220. 0x8374FFB0 - Type: External - scr_sab_planttime= "2.5"
  4221. 0x83750100 - Type: External - scr_sab_playerrespawndelay= "7.5"
  4222. 0x8374FDF0 - Type: External - scr_sab_roundlimit= "1"
  4223. 0x8374FE60 - Type: External - scr_sab_roundswitch= "1"
  4224. 0x8374FD10 - Type: External - scr_sab_scorelimit= "1"
  4225. 0x8374FD80 - Type: External - scr_sab_timelimit= "100"
  4226. 0x83750170 - Type: External - scr_sab_waverespawndelay= "0"
  4227. 0x8378CD20 - Type: External - scr_script_based_influencer_system= "0"
  4228. 0x83750480 - Type: External - scr_sd_bombtimer= "45"
  4229. 0x83750560 - Type: External - scr_sd_defusetime= "5"
  4230. 0x8374D2A0 - Type: External - scr_sd_game_spectatetype= "3"
  4231. 0x83750720 - Type: External - scr_sd_globalbattlechatterprobability= "0"
  4232. 0x837505D0 - Type: External - scr_sd_multibomb= "0"
  4233. 0x83750410 - Type: External - scr_sd_numlives= "1"
  4234. 0x837504F0 - Type: External - scr_sd_planttime= "5"
  4235. 0x83750640 - Type: External - scr_sd_playerrespawndelay= "0"
  4236. 0x83750330 - Type: External - scr_sd_roundlimit= "0"
  4237. 0x837503A0 - Type: External - scr_sd_roundswitch= "3"
  4238. 0x83750250 - Type: External - scr_sd_scorelimit= "1000"
  4239. 0x837502C0 - Type: External - scr_sd_timelimit= "2.5"
  4240. 0x837506B0 - Type: External - scr_sd_waverespawndelay= "0"
  4241. 0x83796170 - Type: External - scr_selecting_location= ""
  4242. 0x83796100 - Type: External - scr_showperksonspawn= "1"
  4243. 0x8374EA40 - Type: External - scr_sideBetTimer= "0"
  4244. 0x8378D6C0 - Type: External - scr_spawn_artillery_influencer_radius= "1200"
  4245. 0x8378D5E0 - Type: External - scr_spawn_artillery_influencer_score= "-600"
  4246. 0x8378D650 - Type: External - scr_spawn_artillery_influencer_score_curve= "linear"
  4247. 0x8378DC00 - Type: External - scr_spawn_auto_turret_influencer_radius= "1200"
  4248. 0x8378DB20 - Type: External - scr_spawn_auto_turret_influencer_score= "-650"
  4249. 0x8378DB90 - Type: External - scr_spawn_auto_turret_influencer_score_curve= "linear"
  4250. 0x8378D180 - Type: External - scr_spawn_dead_friend_influencer_count= "7"
  4251. 0x8378D2D0 - Type: External - scr_spawn_dead_friend_influencer_radius= "1300"
  4252. 0x8378D1F0 - Type: External - scr_spawn_dead_friend_influencer_score= "-100"
  4253. 0x8378D260 - Type: External - scr_spawn_dead_friend_influencer_score_curve= "steep"
  4254. 0x8378D110 - Type: External - scr_spawn_dead_friend_influencer_timeout_seconds= "8"
  4255. 0x8378D570 - Type: External - scr_spawn_dog_influencer_radius= "1050"
  4256. 0x8378D490 - Type: External - scr_spawn_dog_influencer_score= "-150"
  4257. 0x8378D500 - Type: External - scr_spawn_dog_influencer_score_curve= "steep"
  4258. 0x8378D0A0 - Type: External - scr_spawn_enemy_influencer_radius= "1600"
  4259. 0x8378CFC0 - Type: External - scr_spawn_enemy_influencer_score= "-150"
  4260. 0x8378D030 - Type: External - scr_spawn_enemy_influencer_score_curve= "steep"
  4261. 0x837908A0 - Type: External - scr_spawn_enemyavoiddist= "800"
  4262. 0x83790910 - Type: External - scr_spawn_enemyavoidweight= "0"
  4263. 0x83796090 - Type: External - scr_spawn_force_unified= "0"
  4264. 0x8378CF50 - Type: External - scr_spawn_friend_weak_influencer_radius= "700"
  4265. 0x8378CE70 - Type: External - scr_spawn_friend_weak_influencer_score= "25"
  4266. 0x8378CEE0 - Type: External - scr_spawn_friend_weak_influencer_score_curve= "steep"
  4267. 0x8378D960 - Type: External - scr_spawn_grenade_endpoint_influencer_radius= "560"
  4268. 0x8378D880 - Type: External - scr_spawn_grenade_endpoint_influencer_score= "-300"
  4269. 0x8378D8F0 - Type: External - scr_spawn_grenade_endpoint_influencer_score_curve= "linear"
  4270. 0x8378D810 - Type: External - scr_spawn_grenade_influencer_radius= "560"
  4271. 0x8378D730 - Type: External - scr_spawn_grenade_influencer_score= "-300"
  4272. 0x8378D7A0 - Type: External - scr_spawn_grenade_influencer_score_curve= "linear"
  4273. 0x8378DF10 - Type: External - scr_spawn_helicopter_influencer_length= "3500"
  4274. 0x8378DEA0 - Type: External - scr_spawn_helicopter_influencer_radius= "2000"
  4275. 0x8378DDC0 - Type: External - scr_spawn_helicopter_influencer_score= "-500"
  4276. 0x8378DE30 - Type: External - scr_spawn_helicopter_influencer_score_curve= "linear"
  4277. 0x8378DAB0 - Type: External - scr_spawn_napalm_influencer_radius= "3500"
  4278. 0x8378D9D0 - Type: External - scr_spawn_napalm_influencer_score= "-500"
  4279. 0x8378DA40 - Type: External - scr_spawn_napalm_influencer_score_curve= "steep"
  4280. 0x8378CE00 - Type: External - scr_spawn_objective_facing_bonus= "50"
  4281. 0x8378CD90 - Type: External - scr_spawn_randomness_range= "100"
  4282. 0x8378DD50 - Type: External - scr_spawn_rcbomb_influencer_radius= "1750"
  4283. 0x8378DC70 - Type: External - scr_spawn_rcbomb_influencer_score= "-200"
  4284. 0x8378DCE0 - Type: External - scr_spawn_rcbomb_influencer_score_curve= "steep"
  4285. 0x8378E0D0 - Type: External - scr_spawn_tvmissile_influencer_length= "3000"
  4286. 0x8378E060 - Type: External - scr_spawn_tvmissile_influencer_radius= "2000"
  4287. 0x8378DF80 - Type: External - scr_spawn_tvmissile_influencer_score= "-400"
  4288. 0x8378DFF0 - Type: External - scr_spawn_tvmissile_influencer_score_curve= "linear"
  4289. 0x8378D420 - Type: External - scr_spawn_vehicle_influencer_lead_seconds= "3"
  4290. 0x8378D340 - Type: External - scr_spawn_vehicle_influencer_score= "-50"
  4291. 0x8378D3B0 - Type: External - scr_spawn_vehicle_influencer_score_curve= "linear"
  4292. 0x83790440 - Type: External - scr_tabun_effect_radius= "185"
  4293. 0x837903D0 - Type: External - scr_tabun_shock_height= "20"
  4294. 0x83790360 - Type: External - scr_tabun_shock_radius= "185"
  4295. 0x837904B0 - Type: External - scr_tabunGasDuration= "8"
  4296. 0x83790280 - Type: External - scr_tabunInitialGasShockDuration= "7"
  4297. 0x837902F0 - Type: External - scr_tabunWalkInGasShockDuration= "4"
  4298. 0x8374FC30 - Type: External - scr_tdm_bonus_leader= "0"
  4299. 0x8374FA00 - Type: External - scr_tdm_globalbattlechatterprobability= "0"
  4300. 0x8378C460 - Type: External - scr_tdm_grenadeLauncherDudTime= "100"
  4301. 0x8378C540 - Type: External - scr_tdm_killstreakDelayTime= "0"
  4302. 0x8374F8B0 - Type: External - scr_tdm_numlives= "0"
  4303. 0x8374F920 - Type: External - scr_tdm_playerrespawndelay= "0"
  4304. 0x8374F840 - Type: External - scr_tdm_roundlimit= "1"
  4305. 0x8378C3F0 - Type: External - scr_tdm_roundwinlimit= "0"
  4306. 0x8374FAE0 - Type: External - scr_tdm_score_assist= "50"
  4307. 0x8374FB50 - Type: External - scr_tdm_score_death= "0"
  4308. 0x8374FCA0 - Type: External - scr_tdm_score_headshot= "0"
  4309. 0x8374FA70 - Type: External - scr_tdm_score_kill= "10000"
  4310. 0x8374FBC0 - Type: External - scr_tdm_score_suicide= "0"
  4311. 0x8374F760 - Type: External - scr_tdm_scorelimit= "30000"
  4312. 0x8378C4D0 - Type: External - scr_tdm_thrownGrenadeDudTime= "0"
  4313. 0x8374F7D0 - Type: External - scr_tdm_timelimit= "0"
  4314. 0x8374F990 - Type: External - scr_tdm_waverespawndelay= "0"
  4315. 0x8378B270 - Type: External - scr_team_allowHardpointStreakAfterDeath= "0"
  4316. 0x8378B2E0 - Type: External - scr_team_artilleryTeamKillPenalty= "0.25"
  4317. 0x8374DB60 - Type: DWORD - scr_team_fftype
  4318. Friendly fire status
  4319. 0x8374DCB0 - Type: External - scr_team_kickteamkillers= "0"
  4320. 0x8378B350 - Type: External - scr_team_mortarTeaTeamKillPenalty= "0.25"
  4321. 0x8374DBD0 - Type: External - scr_team_respawntime= "0"
  4322. 0x8374DD90 - Type: External - scr_team_teamkillerplaylistbanpenalty= "0"
  4323. 0x8374DD20 - Type: External - scr_team_teamkillerplaylistbanquantum= "0"
  4324. 0x8374D1C0 - Type: External - scr_team_teamkillpointloss= "1"
  4325. 0x8374DC40 - Type: External - scr_team_teamkillspawndelay= "20"
  4326. 0x8378FFE0 - Type: External - scr_teambalance= "0"
  4327. 0x8378FBF0 - Type: External - scr_teamKillPunishCount= "3"
  4328. 0x83790050 - Type: External - scr_timeplayedcap= "1800"
  4329. 0x83751FA0 - Type: External - scr_twar_globalbattlechatterprobability= "0"
  4330. 0x837517C0 - Type: External - scr_twar_timelimit= "100"
  4331. 0x8378E610 - Type: External - scr_veh_alive_cleanuptimemax= "120"
  4332. 0x8378E5A0 - Type: External - scr_veh_alive_cleanuptimemin= "119"
  4333. 0x8378E990 - Type: External - scr_veh_cleanupabandoned= "1"
  4334. 0x8378E450 - Type: External - scr_veh_cleanupdebugprint= "0"
  4335. 0x8378EA00 - Type: External - scr_veh_cleanupdrifted= "1"
  4336. 0x8378EA70 - Type: External - scr_veh_cleanupmaxspeedmph= "1"
  4337. 0x8378EAE0 - Type: External - scr_veh_cleanupmindistancefeet= "75"
  4338. 0x8378E840 - Type: External - scr_veh_cleanuptime_dmgfactor_deadtread= "0.25"
  4339. 0x8378E7D0 - Type: External - scr_veh_cleanuptime_dmgfactor_max= "1.0"
  4340. 0x8378E760 - Type: External - scr_veh_cleanuptime_dmgfactor_min= "0.33"
  4341. 0x8378E8B0 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_begin= "0.0"
  4342. 0x8378E920 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_end= "1.0"
  4343. 0x8378E6F0 - Type: External - scr_veh_dead_cleanuptimemax= "30"
  4344. 0x8378E680 - Type: External - scr_veh_dead_cleanuptimemin= "20"
  4345. 0x8378EED0 - Type: External - scr_veh_disableoverturndamage= "0"
  4346. 0x8378EE60 - Type: External - scr_veh_disablerespawn= "0"
  4347. 0x8378F4F0 - Type: External - scr_veh_disappear_maxpreventdistancefeet= "30"
  4348. 0x8378F560 - Type: External - scr_veh_disappear_maxpreventvisibilityfeet= "150"
  4349. 0x8378F480 - Type: External - scr_veh_disappear_maxwaittime= "60"
  4350. 0x8378E4C0 - Type: External - scr_veh_driversarehidden= "1"
  4351. 0x8378E530 - Type: External - scr_veh_driversareinvulnerable= "1"
  4352. 0x8378F410 - Type: External - scr_veh_explode_on_cleanup= "1"
  4353. 0x8378EFB0 - Type: External - scr_veh_explosion_doradiusdamage= "1"
  4354. 0x8378F250 - Type: External - scr_veh_explosion_husk_forcepointvariance= "30"
  4355. 0x8378F2C0 - Type: External - scr_veh_explosion_husk_horzvelocityvariance= "25"
  4356. 0x8378F3A0 - Type: External - scr_veh_explosion_husk_vertvelocitymax= "200"
  4357. 0x8378F330 - Type: External - scr_veh_explosion_husk_vertvelocitymin= "100"
  4358. 0x8378F100 - Type: External - scr_veh_explosion_maxdamage= "200"
  4359. 0x8378F090 - Type: External - scr_veh_explosion_mindamage= "20"
  4360. 0x8378F020 - Type: External - scr_veh_explosion_radius= "256"
  4361. 0x8378EF40 - Type: External - scr_veh_explosion_spawnfx= "1"
  4362. 0x8378F640 - Type: External - scr_veh_health_jeep= "700"
  4363. 0x8378F5D0 - Type: External - scr_veh_health_tank= "1350"
  4364. 0x8378F170 - Type: External - scr_veh_ondeath_createhusk= "1"
  4365. 0x8378F1E0 - Type: External - scr_veh_ondeath_usevehicleashusk= "1"
  4366. 0x8378EC30 - Type: External - scr_veh_respawnafterhuskcleanup= "1"
  4367. 0x8378ED10 - Type: External - scr_veh_respawntimemax= "90"
  4368. 0x8378ECA0 - Type: External - scr_veh_respawntimemin= "50"
  4369. 0x8378EDF0 - Type: External - scr_veh_respawnwait_iterationwaitseconds= "1"
  4370. 0x8378ED80 - Type: External - scr_veh_respawnwait_maxiterations= "30"
  4371. 0x8378EB50 - Type: External - scr_veh_waittillstoppedandmindist_maxtime= "10"
  4372. 0x8378EBC0 - Type: External - scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet= "5"
  4373. 0x8378C150 - Type: External - scr_vehicle_damage_scalar= "1"
  4374. 0x8374D5B0 - Type: External - scr_vehicles_enabled= "1"
  4375. 0x83752080 - Type: External - scr_wager_defaultScore= "0"
  4376. 0x8374EB20 - Type: External - scr_wager_firstPayout= "0"
  4377. 0x8374EC70 - Type: External - scr_wager_firstPlayer= "0"
  4378. 0x8374EB90 - Type: External - scr_wager_secondPayout= "0"
  4379. 0x8374ECE0 - Type: External - scr_wager_secondPlayer= "0"
  4380. 0x8374EC00 - Type: External - scr_wager_thirdPayout= "0"
  4381. 0x8374ED50 - Type: External - scr_wager_thirdPlayer= "0"
  4382. 0x8374E960 - Type: External - scr_wagerBet= "10000"
  4383. 0x8374EAB0 - Type: External - scr_wagerPool= "0"
  4384. 0x8374E9D0 - Type: External - scr_wagerSideBet= "0"
  4385. 0x8378B660 - Type: External - scr_weapon_allowbetty= "1"
  4386. 0x8378B580 - Type: External - scr_weapon_allowc4= "1"
  4387. 0x8378B510 - Type: External - scr_weapon_allowflash= "1"
  4388. 0x8378B430 - Type: External - scr_weapon_allowfrags= "1"
  4389. 0x8378B740 - Type: External - scr_weapon_allowmines= "1"
  4390. 0x8378B6D0 - Type: External - scr_weapon_allowrpgs= "1"
  4391. 0x8378B5F0 - Type: External - scr_weapon_allowsatchel= "1"
  4392. 0x8378B4A0 - Type: External - scr_weapon_allowsmoke= "1"
  4393. 0x837900C0 - Type: External - scr_weaponobject_coneangle= "70"
  4394. 0x837901A0 - Type: External - scr_weaponobject_graceperiod= "0.6"
  4395. 0x83790130 - Type: External - scr_weaponobject_mindist= "20"
  4396. 0x83790210 - Type: External - scr_weaponobject_radius= "192"
  4397. 0x8374E5E0 - Type: External - scr_xpscale= "1"
  4398. 0x8374E650 - Type: External - scr_xpzmscale= "1"
  4399. 0x8373F690 - Type: BOOL - script_debugger_smoke_test
  4400. perform script debugger smoke test and exit
  4401. 0x83780610 - Type: External - selected_group= "killstreak"
  4402. 0x8377D510 - Type: External - selectedFriendClanTag= ""
  4403. 0x8377D5F0 - Type: DWORD - selectedFriendIndex
  4404. Currently selected friend index.
  4405. 0x8377D4A0 - Type: External - selectedFriendName= ""
  4406. 0x8377D6D0 - Type: DWORD - selectedGroupIndex
  4407. Currently selected group index
  4408. 0x8377D7B0 - Type: DWORD - selectedMenuItemIndex
  4409. Current selected event index.
  4410. 0x8377D580 - Type: External - selectedPlayerClanName= ""
  4411. 0x8377D740 - Type: External - selectedPlayerXuid= ""
  4412. 0x8377D660 - Type: DWORD - selectedStoreItemIndex
  4413. Currently selected in-game store item index
  4414. 0x8375EDB0 - Type: FLOAT1 - sensitivity
  4415. Mouse sensitivity
  4416. 0x8377C860 - Type: External - server1= ""
  4417. 0x8377CC50 - Type: External - server10= ""
  4418. 0x8377CCC0 - Type: External - server11= ""
  4419. 0x8377CD30 - Type: External - server12= ""
  4420. 0x8377CDA0 - Type: External - server13= ""
  4421. 0x8377CE10 - Type: External - server14= ""
  4422. 0x8377CE80 - Type: External - server15= ""
  4423. 0x8377CEF0 - Type: External - server16= ""
  4424. 0x8377C8D0 - Type: External - server2= ""
  4425. 0x8377C940 - Type: External - server3= ""
  4426. 0x8377C9B0 - Type: External - server4= ""
  4427. 0x8377CA20 - Type: External - server5= ""
  4428. 0x8377CA90 - Type: External - server6= ""
  4429. 0x8377CB00 - Type: External - server7= ""
  4430. 0x8377CB70 - Type: External - server8= ""
  4431. 0x8377CBE0 - Type: External - server9= ""
  4432. 0x83757F00 - Type: BOOL - session_nonblocking
  4433. Experimental non-blocking Session code
  4434. 0x837544D0 - Type: DWORD - sessionSearchMaxAttempts
  4435. Number of search retries before giving up.
  4436. 0x837804C0 - Type: External - settings_map_selected= "1"
  4437. 0x83795610 - Type: Dvar2 - shardEdgeSize
  4438. Range of the new shard edge length as a fraction of the total shard edges lengths
  4439. 0x83795300 - Type: FLOAT1 - shardShatterSizeLimitScale
  4440. Scale of maxShardSize & minShardSize when shattering a shard.
  4441. 0x83795530 - Type: Dvar2 - shardSplitDir
  4442. Angle range of the first edge of the shard
  4443. 0x837955A0 - Type: Dvar2 - shardSplitDir2
  4444. Angle range of the next edges of the shard
  4445. 0x83795A70 - Type: FLOAT1 - shatterFxMaxDist
  4446. Distance between FX spawning points along the window edges
  4447. 0x83795AE0 - Type: FLOAT1 - shatterFxMinEdgeLength
  4448. Minimum length that the window edge has to be to have a shatter fx spawned on it.
  4449. 0x83758EC0 - Type: External - shortversion= "7"
  4450. 0x83771EA0 - Type: BOOL - show_reticle_during_swimming
  4451. Controls if the reticle is visible during swimming.
  4452. 0x8373FD20 - Type: BOOL - show_tty_timestamps
  4453. Show timestamps in tty output
  4454. 0x83759400 - Type: BOOL - showdrop
  4455. Show dropped packets
  4456. 0x83757DB0 - Type: BOOL - showHiddenOffers
  4457. True when hidden offers need to be displayed for a user
  4458. 0x83759390 - Type: DWORD - showpackets
  4459. Show packets
  4460. 0x8376AF10 - Type: DWORD - showVisionSetDebugInfo
  4461. Enables visionset debug info
  4462. 0x83780060 - Type: External - sidebet_made= ""
  4463. 0x83773100 - Type: DWORD - skills
  4464. SP character skill levels
  4465. 0x837450B0 - Type: BOOL - sm_enable
  4466. Enable shadow mapping
  4467. 0x83745890 - Type: BOOL - sm_fastSunShadow
  4468. Fast sun shadow
  4469. 0x83745970 - Type: BOOL - sm_fullResSpotShadowEnable
  4470. Provides high-res spot shadows for the only one spotlight in the scene.
  4471. 0x837452E0 - Type: FLOAT1 - sm_lightScore_eyeProjectDist
  4472. When picking shadows for primary lights, measure distance from a point this far in front of the camera.
  4473. 0x83745350 - Type: FLOAT1 - sm_lightScore_spotProjectFrac
  4474. When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
  4475. 0x83745200 - Type: DWORD - sm_maxLights
  4476. Limits how many primary lights can have shadow maps
  4477. 0x837454A0 - Type: FLOAT1 - sm_polygonOffsetBias
  4478. Shadow map offset bias
  4479. 0x83745430 - Type: FLOAT1 - sm_polygonOffsetScale
  4480. Shadow map offset scale
  4481. 0x83745900 - Type: BOOL - sm_qualitySpotShadow
  4482. Fast spot shadow
  4483. 0x83745190 - Type: BOOL - sm_spotEnable
  4484. Enable spot shadow mapping from script
  4485. 0x83745270 - Type: FLOAT1 - sm_spotShadowFadeTime
  4486. How many seconds it takes for a primary light shadow map to fade in or out
  4487. 0x837457B0 - Type: FLOAT1 - sm_spotShadowLargeRadiusScale
  4488. Radius scaler for large spot shadow switch over
  4489. 0x83745820 - Type: BOOL - sm_strictCull
  4490. Strict shadow map cull
  4491. 0x837453C0 - Type: BOOL - sm_sunAlwaysCastsShadow
  4492. forces sun to always do shadow mapping, from script
  4493. 0x83745120 - Type: BOOL - sm_sunEnable
  4494. Enable sun shadow mapping from script
  4495. 0x83745510 - Type: FLOAT1 - sm_sunSampleSizeNear
  4496. Shadow sample size
  4497. 0x83745580 - Type: FLOAT3 - sm_sunShadowCenter
  4498. Sun shadow center, 0 0 0 means don't override
  4499. 0x837455F0 - Type: FLOAT1 - sm_sunShadowScale
  4500. Sun shadow scale optimization
  4501. 0x83745660 - Type: BOOL - sm_sunShadowSmallEnable
  4502. use quarter resolution sun shadow map
  4503. 0x83760320 - Type: BOOL - smpDraw2D
  4504. draw 2D in a worker thread
  4505. 0x83795450 - Type: BOOL - smpGlass
  4506. Update & generate glass verts in a worker thread
  4507. 0x83760390 - Type: BOOL - smpUpdatePlayerNames
  4508. update player names in a worker thread (part of Draw2D)
  4509. 0x8375F8A0 - Type: DWORD - snaps
  4510. Snapshot rate
  4511. 0x83779E60 - Type: BOOL - snd_always_log
  4512. enable missing sound spam
  4513. 0x8377A330 - Type: External - snd_assert_on_enqueue= ""
  4514. 0x8377A250 - Type: External - snd_assert_on_play= ""
  4515. 0x8377A2C0 - Type: External - snd_assert_on_stop= ""
  4516. 0x8377B910 - Type: FLOAT1 - snd_auto_random
  4517. amt to randomize 3p apparent fire rates
  4518. 0x8377C320 - Type: BOOL - snd_autoSim
  4519. turn on client side simulation of automatic gun sounds
  4520. 0x837798B0 - Type: BOOL - snd_autosim_window
  4521. autosim window masking
  4522. 0x8377A5D0 - Type: FLOAT1 - snd_boat_current_rpm
  4523. scalar value for boat engine
  4524. 0x8377A790 - Type: FLOAT1 - snd_boat_engine_off
  4525. value for boat engine low/idle
  4526. 0x8377A720 - Type: FLOAT1 - snd_boat_lerp_rpm
  4527. scalar value for boat rpm
  4528. 0x8377B130 - Type: FLOAT1 - snd_boat_pitch_high_max
  4529. boat pitch high max
  4530. 0x8377B0C0 - Type: FLOAT1 - snd_boat_pitch_high_min
  4531. boat pitch high min
  4532. 0x8377AE90 - Type: FLOAT1 - snd_boat_pitch_idle_max
  4533. boat pitch low min
  4534. 0x8377AE20 - Type: FLOAT1 - snd_boat_pitch_idle_min
  4535. boat pitch low min
  4536. 0x8377AF70 - Type: FLOAT1 - snd_boat_pitch_low_max
  4537. boat pitch low min
  4538. 0x8377AF00 - Type: FLOAT1 - snd_boat_pitch_low_min
  4539. boat pitch low min
  4540. 0x8377B050 - Type: FLOAT1 - snd_boat_pitch_med_max
  4541. boat pitch med max
  4542. 0x8377AFE0 - Type: FLOAT1 - snd_boat_pitch_med_min
  4543. boat pitch med min
  4544. 0x8377ADB0 - Type: FLOAT1 - snd_boat_rpm_high_fin_end
  4545. rpm point where engine_high fade in begins
  4546. 0x8377AD40 - Type: FLOAT1 - snd_boat_rpm_high_start
  4547. rpm point where engine_high start
  4548. 0x8377A950 - Type: FLOAT1 - snd_boat_rpm_idle_end
  4549. rpm point where engine_idle ends
  4550. 0x8377A8E0 - Type: FLOAT1 - snd_boat_rpm_idle_fout_start
  4551. rpm point where engine_idle begins to fade out
  4552. 0x8377AB10 - Type: FLOAT1 - snd_boat_rpm_low_end
  4553. rpm point where engine_low ends
  4554. 0x8377AA30 - Type: FLOAT1 - snd_boat_rpm_low_fin_end
  4555. rpm point where engine_low fade in ends
  4556. 0x8377AAA0 - Type: FLOAT1 - snd_boat_rpm_low_fout_start
  4557. rpm point where engine_low fade out begins
  4558. 0x8377A9C0 - Type: FLOAT1 - snd_boat_rpm_low_start
  4559. rpm point where engine_low start
  4560. 0x8377ACD0 - Type: FLOAT1 - snd_boat_rpm_med_end
  4561. rpm point where engine_medium ends
  4562. 0x8377ABF0 - Type: FLOAT1 - snd_boat_rpm_med_fin_end
  4563. rpm point where engine_med fade in ends
  4564. 0x8377AC60 - Type: FLOAT1 - snd_boat_rpm_med_fout_start
  4565. rpm point where engine_med fade out begins
  4566. 0x8377AB80 - Type: FLOAT1 - snd_boat_rpm_med_start
  4567. rpm point where engine_medium start
  4568. 0x8377A640 - Type: FLOAT1 - snd_boat_rpm_scalar
  4569. scalar value for boat rpm
  4570. 0x8377A6B0 - Type: BOOL - snd_boat_using_lerp_rpm
  4571. scalar value for boat rpm
  4572. 0x8377B280 - Type: FLOAT1 - snd_boat_water_fast_min
  4573. boat pitch high max
  4574. 0x8377B210 - Type: FLOAT1 - snd_boat_water_idle_max
  4575. boat pitch high max
  4576. 0x8377B360 - Type: FLOAT1 - snd_boat_water_pitch_max
  4577. boat pitch high max
  4578. 0x8377B2F0 - Type: FLOAT1 - snd_boat_water_slow_max
  4579. boat pitch high max
  4580. 0x8377B1A0 - Type: FLOAT1 - snd_boat_water_slow_min
  4581. boat pitch high max
  4582. 0x8377A560 - Type: External - snd_debug_snapshot= ""
  4583. 0x8377A410 - Type: External - snd_debugAlias= ""
  4584. 0x8377A3A0 - Type: BOOL - snd_debugReplace
  4585. Print out information about when we stop a playing sound to play another
  4586. 0x83778AB0 - Type: FLOAT1 - snd_dlpf_attenuation
  4587. attenuation for distance lpf
  4588. 0x837789D0 - Type: FLOAT1 - snd_dlpf_max_distance
  4589. max distance for distance lpf
  4590. 0x83778A40 - Type: FLOAT1 - snd_dlpf_min_distance
  4591. min distance for distance lpf
  4592. 0x83778880 - Type: FLOAT1 - snd_dopplerRate
  4593. global doppler lerp rate
  4594. 0x83778810 - Type: FLOAT1 - snd_dopplerScale
  4595. global doppler ratio
  4596. 0x83778570 - Type: Dvar6 - snd_draw3D
  4597. Draw the position and info of world sounds
  4598. 0x83760B00 - Type: Dvar6 - snd_drawInfo
  4599. Draw debugging information for sounds
  4600. 0x83760B70 - Type: Dvar6 - snd_drawSort
  4601. Sort debugging information for sounds
  4602. 0x83779F40 - Type: FLOAT1 - snd_dry_scale
  4603. scalar value for dry signal path
  4604. 0x83779D10 - Type: BOOL - snd_dsp_drc
  4605. enable DRC
  4606. 0x83779DF0 - Type: FLOAT1 - snd_dsp_drc_ratio
  4607. ratio for master limiter
  4608. 0x83779D80 - Type: FLOAT1 - snd_dsp_drc_threshold
  4609. threshold for master limiter
  4610. 0x8377C0F0 - Type: BOOL - snd_dsp_futz
  4611. enable dsp futz
  4612. 0x837796F0 - Type: BOOL - snd_enable_pitch
  4613. use pitch variation
  4614. 0x8377A480 - Type: BOOL - snd_entityRandomize
  4615. entity randomization
  4616. 0x837788F0 - Type: FLOAT1 - snd_flux_separation
  4617. separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle
  4618. 0x83779760 - Type: FLOAT1 - snd_futz
  4619. futz
  4620. 0x8377BAD0 - Type: FLOAT1 - snd_futz_blend
  4621.  
  4622. 0x8377BB40 - Type: FLOAT1 - snd_futz_bpf_f
  4623.  
  4624. 0x8377BBB0 - Type: FLOAT1 - snd_futz_bpf_q
  4625.  
  4626. 0x8377C010 - Type: FLOAT1 - snd_futz_clip_post
  4627.  
  4628. 0x8377BFA0 - Type: FLOAT1 - snd_futz_clip_pre
  4629.  
  4630. 0x8377BD70 - Type: FLOAT1 - snd_futz_distortion
  4631.  
  4632. 0x8377C080 - Type: FLOAT1 - snd_futz_force
  4633.  
  4634. 0x8377BC90 - Type: FLOAT1 - snd_futz_ls_f
  4635.  
  4636. 0x8377BC20 - Type: FLOAT1 - snd_futz_ls_g
  4637.  
  4638. 0x8377BD00 - Type: FLOAT1 - snd_futz_ls_q
  4639.  
  4640. 0x837797D0 - Type: FLOAT1 - snd_futz_min
  4641. futz min
  4642. 0x8377BE50 - Type: FLOAT1 - snd_futz_postg
  4643.  
  4644. 0x8377BDE0 - Type: FLOAT1 - snd_futz_preg
  4645.  
  4646. 0x8377BF30 - Type: FLOAT1 - snd_futz_tg
  4647.  
  4648. 0x8377BEC0 - Type: FLOAT1 - snd_futz_th
  4649.  
  4650. 0x83779680 - Type: FLOAT1 - snd_global_pitch
  4651. global pitch
  4652. 0x83779990 - Type: BOOL - snd_hdr
  4653. HDR audio
  4654. 0x83779AE0 - Type: FLOAT1 - snd_hdr_channel_threshold
  4655. percent of channels active when hdr kicks in
  4656. 0x83779BC0 - Type: FLOAT1 - snd_hdr_maximum_priority
  4657. sounds more than this are at normal volume
  4658. 0x83779A00 - Type: FLOAT1 - snd_hdr_minimum_level
  4659. hdr minimum attenuation
  4660. 0x83779B50 - Type: FLOAT1 - snd_hdr_minimum_priority
  4661. sounds less than this are silent
  4662. 0x83779A70 - Type: FLOAT1 - snd_hdr_rate
  4663. hdr lerp rate
  4664. 0x83779920 - Type: FLOAT1 - snd_isbig_distance
  4665. distance where isbig doesn't make a difference in occlusion
  4666. 0x837786C0 - Type: DWORD - snd_levelFadeTime
  4667. The amount of time in milliseconds for all audio to fade in at the start of a level
  4668. 0x83778B20 - Type: BOOL - snd_losOcclusion
  4669. occlusion based off of LOS
  4670. 0x8377A1E0 - Type: External - snd_master_override= ""
  4671. 0x837794C0 - Type: FLOAT1 - snd_menu_center_channel
  4672. options menu center channel
  4673. 0x83779290 - Type: FLOAT1 - snd_menu_cinematic
  4674. Scales the volume of Bink videos.
  4675. 0x837793E0 - Type: FLOAT1 - snd_menu_left_channel
  4676. options menu left channel
  4677. 0x83779530 - Type: FLOAT1 - snd_menu_left_surround
  4678. options menu left surround
  4679. 0x83779610 - Type: FLOAT1 - snd_menu_lfe
  4680. options menu lfe
  4681. 0x83779370 - Type: DWORD - snd_menu_listen_level
  4682. options menu listening level
  4683. 0x83779220 - Type: FLOAT1 - snd_menu_master
  4684. options menu master
  4685. 0x83779140 - Type: FLOAT1 - snd_menu_music
  4686. options menu music
  4687. 0x83779450 - Type: FLOAT1 - snd_menu_right_channel
  4688. options menu right channel
  4689. 0x837795A0 - Type: FLOAT1 - snd_menu_right_surround
  4690. options menu right surround
  4691. 0x837791B0 - Type: FLOAT1 - snd_menu_sfx
  4692. options menu sfx
  4693. 0x83779300 - Type: DWORD - snd_menu_speaker_setup
  4694. options menu speaker setup
  4695. 0x837790D0 - Type: FLOAT1 - snd_menu_voice
  4696. options menu voice
  4697. 0x8377B4B0 - Type: FLOAT1 - snd_minigun_loop_start
  4698. spin time elapse until loop sound starts playing
  4699. 0x8377B590 - Type: FLOAT1 - snd_minigun_pitch_end
  4700. pitch where the loop ends
  4701. 0x8377B520 - Type: FLOAT1 - snd_minigun_pitch_start
  4702. pitch where the loop starts
  4703. 0x8377B440 - Type: External - snd_mute_alias_substring= ""
  4704. 0x83778B90 - Type: FLOAT1 - snd_occlusion_attenuation
  4705. maximum occlusion attenuation
  4706. 0x83778C70 - Type: FLOAT1 - snd_occlusion_cull_distance
  4707. distance at which we don't do occlusion at start
  4708. 0x83778C00 - Type: FLOAT1 - snd_occlusion_rate
  4709. snd occlusion rate
  4710. 0x837787A0 - Type: FLOAT1 - snd_omnidirectionalPercentage
  4711. Percentage of sound volume that is 'directionless'
  4712. 0x8377C160 - Type: FLOAT1 - snd_pan_filter
  4713.  
  4714. 0x83779060 - Type: FLOAT1 - snd_pitch_timescale
  4715. pitch scalar by timescale
  4716. 0x83778960 - Type: FLOAT1 - snd_playing_priority_boost
  4717. priority penalty for new sounds
  4718. 0x83779CA0 - Type: FLOAT1 - snd_priority_rate
  4719. interpolation rate for minimum priority
  4720. 0x83779C30 - Type: FLOAT1 - snd_priority_window
  4721. width of priority window for sounds to play
  4722. 0x8377B6E0 - Type: BOOL - snd_proximity_enable
  4723. enable reverb prox
  4724. 0x8377B8A0 - Type: FLOAT1 - snd_proximity_filter
  4725.  
  4726. 0x8377B7C0 - Type: FLOAT1 - snd_proximity_max_dist
  4727.  
  4728. 0x8377B830 - Type: FLOAT1 - snd_proximity_max_late_cut
  4729.  
  4730. 0x8377B750 - Type: FLOAT1 - snd_proximity_min_dist
  4731.  
  4732. 0x8377C1D0 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_dry
  4733. maximum dry volume occlusion attenuation for PS3
  4734. 0x8377C240 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_wet
  4735. maximum wet volume occlusion attenuation for PS3
  4736. 0x8377A100 - Type: DWORD - snd_radverb_matrix
  4737. radverb delay matrix selection
  4738. 0x83778730 - Type: FLOAT1 - snd_realDelay
  4739. turn on 'realistic' sound delay
  4740. 0x8377A170 - Type: External - snd_reverb_override= ""
  4741. 0x8377A090 - Type: FLOAT1 - snd_reverb_proximity_distance
  4742. max dist for reverb proximity effect
  4743. 0x83778FF0 - Type: BOOL - snd_skip_muted_sounds
  4744. skip muted sounds
  4745. 0x837785E0 - Type: FLOAT1 - snd_slaveFadeInTime
  4746. the time in seconds for slave fade in
  4747. 0x83778650 - Type: FLOAT1 - snd_slaveFadeOutTime
  4748. the time in seconds for slave fade out
  4749. 0x8377B3D0 - Type: External - snd_solo_alias_substring= ""
  4750. 0x8377C2B0 - Type: Dvar6 - snd_speakerConfiguration
  4751. Speaker configuration
  4752. 0x8377B600 - Type: External - snd_start_alias= ""
  4753. 0x83779840 - Type: BOOL - snd_stereo_3d
  4754. pan 3d stereo assets to alternate speakers
  4755. 0x8377B670 - Type: External - snd_stop_alias= ""
  4756. 0x8377A020 - Type: FLOAT1 - snd_test_verb
  4757. test verb wetdry
  4758. 0x8377A870 - Type: FLOAT1 - snd_throttle_reduce_vol
  4759. ammount to reduce engine vol
  4760. 0x8377A800 - Type: FLOAT1 - snd_throttle_time_held_down
  4761. how long (ms) throttle is held before engine vol begins to decrease
  4762. 0x83779ED0 - Type: FLOAT1 - snd_timescale_filter
  4763. filter coef for timescale fade
  4764. 0x8377A4F0 - Type: BOOL - snd_touchStreamFilesOnLoad
  4765. Check whether stream sound files exist while loading
  4766. 0x8377B980 - Type: BOOL - snd_trace_master
  4767. trace master dsp
  4768. 0x8377B9F0 - Type: BOOL - snd_trace_reverb
  4769. trace reverb dsp
  4770. 0x8377BA60 - Type: BOOL - snd_trace_voice
  4771. trace voice dsp
  4772. 0x83778CE0 - Type: FLOAT1 - snd_water_occlusion_attenuation
  4773. in water attenuation
  4774. 0x83778D50 - Type: FLOAT1 - snd_water_occlusion_distance
  4775. max distance from surface for water occlusion
  4776. 0x83778DC0 - Type: FLOAT1 - snd_water_occlusion_minimum
  4777. min distance from surface for water occlusion
  4778. 0x83778F80 - Type: FLOAT1 - snd_water_omni_amount
  4779. omni amount at max distance underwater
  4780. 0x83778F10 - Type: FLOAT1 - snd_water_omni_distance
  4781. max distance for undewater omni
  4782. 0x83778EA0 - Type: FLOAT1 - snd_water_pitch_amount
  4783. pitch amount at max distance underwater
  4784. 0x83778E30 - Type: FLOAT1 - snd_water_pitch_distance
  4785. max distance for underwater pitch changes
  4786. 0x83779FB0 - Type: FLOAT1 - snd_wet_scale
  4787. scalar value for wet signal path
  4788. 0x8378AE80 - Type: DWORD - spawnsystem_badspawn_aggression_delay
  4789. Report aggression to others that a player deals within this MS of spawning in
  4790. 0x8378AE10 - Type: DWORD - spawnsystem_badspawn_damage_delay
  4791. Report damage that occurs to a player within this MS of spawning in
  4792. 0x8378AEF0 - Type: BOOL - spawnsystem_badspawn_force_record
  4793. Immediately after each client spawn, submit a corresponding badspawn report
  4794. 0x8378A550 - Type: BOOL - spawnsystem_debug
  4795. Debug and rendering for the spawn system
  4796. 0x8378AA20 - Type: DWORD - spawnsystem_debug_archive
  4797. Sets the spawn system archive mode
  4798. 0x8378A5C0 - Type: BOOL - spawnsystem_debug_best_points
  4799. Render best spawn point information
  4800. 0x8378A780 - Type: BOOL - spawnsystem_debug_influencer_types
  4801. Render spawn influencer information
  4802. 0x8378A710 - Type: DWORD - spawnsystem_debug_influencers
  4803. Use colors to differentiate influencer types
  4804. 0x8378AB00 - Type: BOOL - spawnsystem_debug_liveedit
  4805. Do it, live edit now!
  4806. 0x8378A7F0 - Type: External - spawnsystem_debug_player= ""
  4807. 0x8378A6A0 - Type: BOOL - spawnsystem_debug_point_weights
  4808. Render spawn point information
  4809. 0x8378A630 - Type: DWORD - spawnsystem_debug_points
  4810. Render spawn point boxes. 2 = no depth test
  4811. 0x8378AA90 - Type: BOOL - spawnsystem_debug_showclients
  4812. Render archived clients
  4813. 0x8378A8D0 - Type: BOOL - spawnsystem_debug_sideswitched
  4814. Switch to "sideswitched" mode
  4815. 0x8378A860 - Type: External - spawnsystem_debug_team= ""
  4816. 0x8378A940 - Type: BOOL - spawnsystem_debug_visibility
  4817. Render spawn point visibility checking
  4818. 0x8378A9B0 - Type: DWORD - spawnsystem_debug_visibility_time
  4819. Length of time to render the visibility check
  4820. 0x8378AD30 - Type: BOOL - spawnsystem_friend_influencer_stacking
  4821. Combine all friendly player influencers
  4822. 0x8378ADA0 - Type: FLOAT1 - spawnsystem_sight_check_max_distance
  4823. Max distance for the line of sight check
  4824. 0x8378AC50 - Type: FLOAT1 - spawnsystem_weapon_influencer_min_length
  4825. Minimum lenght the line of sight check will drop the distance to
  4826. 0x8378ABE0 - Type: FLOAT1 - spawnsystem_weapon_influencer_push_through
  4827. Extend the line of sight distance this much after check
  4828. 0x8378AB70 - Type: BOOL - spawnsystem_weapon_influencer_sight_check
  4829. Do a line of sight check on the weapon influencer
  4830. 0x8378ACC0 - Type: DWORD - spawnsystem_weapon_influencer_update_interval
  4831. How often to update the sight check in milliseconds
  4832. 0x8375E480 - Type: BOOL - splitscreen
  4833. Current game is a splitscreen game
  4834. 0x8375E560 - Type: DWORD - splitscreen_botCount
  4835. The number of bots allowed in a splitscreen game
  4836. 0x8377D970 - Type: External - splitscreen_lobbyPlayerCount= "2/2 PLAYERS"
  4837. 0x8377D9E0 - Type: External - splitscreen_partyPlayerCount= "2 player(s) in party."
  4838. 0x8375E4F0 - Type: DWORD - splitscreen_playerCount
  4839. The number of players in a splitscreen game
  4840. 0x83795B50 - Type: External - splitscreen_playerNum= "4"
  4841. 0x8373F2A0 - Type: BOOL - spmode
  4842. Current game is a sp game
  4843. 0x8375F590 - Type: BOOL - start_in_mp
  4844. Start in Mp on launch
  4845. 0x83752550 - Type: DWORD - stat_version
  4846. Stats version number
  4847. 0x83755A40 - Type: BOOL - stats_version_check
  4848. Reset stats if version numbers do not match
  4849. 0x8376D280 - Type: FLOAT1 - stopspeed
  4850. The player deceleration
  4851. 0x83756290 - Type: BOOL - storeMapPackMaskToStats
  4852. Store the installed Map-Pack Masks in the persistent stats
  4853. 0x8375BC40 - Type: External - sv_allowedClan1= ""
  4854. 0x8375BCB0 - Type: External - sv_allowedClan2= ""
  4855. 0x8375C1F0 - Type: BOOL - sv_assistWorkers
  4856. Enable server worker thread assist when idle
  4857. 0x8375A510 - Type: FLOAT1 - sv_botCloseDistance
  4858. Bot enemy close distance. Used for threat selection
  4859. 0x8375A5F0 - Type: FLOAT1 - sv_botCrouchDistance
  4860. If the path lookahead distance is less than this number, the bot will crouch
  4861. 0x8375A430 - Type: FLOAT1 - sv_botFov
  4862. Bot field of view angle in degrees
  4863. 0x8375A4A0 - Type: FLOAT1 - sv_botGoalRadius
  4864. Bot goal radius
  4865. 0x8375A7B0 - Type: DWORD - sv_botMaxAdsTime
  4866. The maximum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4867. 0x8375A970 - Type: DWORD - sv_botMaxCrouchTime
  4868. The maximum amount of time in ms the bot will hold his crouch stance
  4869. 0x8375AA50 - Type: DWORD - sv_botMaxDeathTime
  4870. The maximum amount of time in ms the bot will hold his position while his target is dead
  4871. 0x8375AB30 - Type: DWORD - sv_botMaxFireTime
  4872. When firing a non-automatic weapon, the maximum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4873. 0x8375A890 - Type: DWORD - sv_botMaxPitchTime
  4874. The maximum amount of time in ms the bot will hold his current pitch on the target when engaged
  4875. 0x8375AC10 - Type: DWORD - sv_botMaxReactionTime
  4876. Bot maximum time to react when first seeing a target
  4877. 0x8375B000 - Type: DWORD - sv_botMaxStrafeTime
  4878. Bot maximum time to strafe when engaged
  4879. 0x8375A740 - Type: DWORD - sv_botMinAdsTime
  4880. The minimum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4881. 0x8375A900 - Type: DWORD - sv_botMinCrouchTime
  4882. The minimum amount of time in ms the bot will hold his crouch stance
  4883. 0x8375A9E0 - Type: DWORD - sv_botMinDeathTime
  4884. The minimum amount of time in ms the bot will hold his position while his target is dead
  4885. 0x8375AAC0 - Type: DWORD - sv_botMinFireTime
  4886. When firing a non-automatic weapon, the minimum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4887. 0x8375A820 - Type: DWORD - sv_botMinPitchTime
  4888. The minimum amount of time in ms the bot will hold his current pitch on the target when engaged
  4889. 0x8375ABA0 - Type: DWORD - sv_botMinReactionTime
  4890. Bot minimum time to react when first seeing a target
  4891. 0x8375AF90 - Type: DWORD - sv_botMinStrafeTime
  4892. Bot minimum time to strafe when engaged
  4893. 0x8375ADD0 - Type: FLOAT1 - sv_botPitchDown
  4894. Bot pitch minimum (looking downward)
  4895. 0x8375AE40 - Type: FLOAT1 - sv_botPitchSpeed
  4896. Bot pitch lerp speed
  4897. 0x8375AEB0 - Type: FLOAT1 - sv_botPitchSpeedAds
  4898. Bot pitch lerp speed used when engaging
  4899. 0x8375AD60 - Type: FLOAT1 - sv_botPitchUp
  4900. Bot pitch maximum (looking upward)
  4901. 0x8375A580 - Type: FLOAT1 - sv_botSprintDistance
  4902. If the path lookahead distance is this number or greater, the bot will sprint
  4903. 0x8375AF20 - Type: FLOAT1 - sv_botStrafeChance
  4904. The percentage chance that the bot will strafe when engaged
  4905. 0x8375A660 - Type: DWORD - sv_botTargetLeadBias
  4906. The number of server frames used to predict an entity's position. Used for bot aiming when firing.
  4907. 0x8375A6D0 - Type: BOOL - sv_botUseFriendNames
  4908. Testclients will use names from the players' friends list
  4909. 0x8375AC80 - Type: FLOAT1 - sv_botYawSpeed
  4910. Bot yaw rate for normal turning
  4911. 0x8375ACF0 - Type: FLOAT1 - sv_botYawSpeedAds
  4912. Bot yaw rate for slower (fine tuning) turning
  4913. 0x8373EBA0 - Type: BOOL - sv_cheats
  4914. Allow server side cheats
  4915. 0x8375C260 - Type: BOOL - sv_clientArchive
  4916. Have the clients archive data to save bandwidth on the server
  4917. 0x837598D0 - Type: BOOL - sv_clientside
  4918. Used to toggle systems in script on and off on the server.
  4919. 0x8375B460 - Type: BOOL - sv_clientSideBullets
  4920. If true, clients will synthesize tracers and bullet impacts
  4921. 0x8375B4D0 - Type: BOOL - sv_clientSideVehicles
  4922. If true, vehicles will be predicted on the client reducing response time
  4923. 0x8375B930 - Type: DWORD - sv_connectTimeout
  4924. seconds without any message when a client is loading
  4925. 0x8375BF50 - Type: BOOL - sv_debugRate
  4926. Enable snapshot rate debugging info
  4927. 0x8375BFC0 - Type: BOOL - sv_debugReliableCmds
  4928. Enable debugging information for 'reliable' commands
  4929. 0x8375B380 - Type: BOOL - sv_endGameIfISuck
  4930. End the match if most of the players are lagged out
  4931. 0x8375B9A0 - Type: BOOL - sv_floodProtect
  4932. Prevent malicious lagging by flooding the server with commands
  4933. 0x8375BA10 - Type: DWORD - sv_fps
  4934. Server frames per second
  4935. 0x8375B3F0 - Type: External - sv_hostname= "Anth0ny"
  4936. 0x8375BE00 - Type: FLOAT1 - sv_kickBanTime
  4937. Time in seconds for a player to be banned from the server after being kicked
  4938. 0x83783780 - Type: External - sv_mapname= ""
  4939. 0x8375BE70 - Type: External - sv_mapRotation= ""
  4940. 0x8375BEE0 - Type: External - sv_mapRotationCurrent= ""
  4941. 0x8374E570 - Type: External - sv_maxclients= "24"
  4942. 0x8375B310 - Type: DWORD - sv_maxHappyPingTime
  4943. Max ping that a player can have that we consider acceptable when calculating if the server is swamped
  4944. 0x8375B850 - Type: DWORD - sv_maxPing
  4945. Maximum ping allowed on the server
  4946. 0x8375B770 - Type: DWORD - sv_maxRate
  4947. Maximum bit rate
  4948. 0x8375B7E0 - Type: DWORD - sv_minPing
  4949. Minimum ping allowed on the server
  4950. 0x8375C180 - Type: DWORD - sv_network_fps
  4951. Number of times per second the server checks for net messages
  4952. 0x8373FA10 - Type: BOOL - sv_network_warning
  4953. Alternative enable SCR_DrawPleaseWait dialog
  4954. 0x8375BD20 - Type: BOOL - sv_packet_info
  4955. Enable packet info debugging information
  4956. 0x8375BBD0 - Type: DWORD - sv_padPackets
  4957. add nop bytes to messages
  4958. 0x8373FAF0 - Type: DWORD - sv_paused
  4959. Pause the server
  4960. 0x8375B230 - Type: DWORD - sv_privateClients
  4961. Maximum number of private clients allowed on the server
  4962. 0x8375B2A0 - Type: DWORD - sv_privateClientsForClients
  4963. The # of private clients (we send this to clients)
  4964. 0x8375BB60 - Type: DWORD - sv_reconnectlimit
  4965. minimum seconds between connect messages
  4966. 0x8373EC10 - Type: BOOL - sv_restoreDvars
  4967. Enable to restore Dvars on entering the Xbox Live menu
  4968. 0x8373FCB0 - Type: BOOL - sv_running
  4969. Server is running
  4970. 0x8375BD90 - Type: BOOL - sv_showAverageBPS
  4971. Show average bytes per second for net debugging
  4972. 0x8375BA80 - Type: DWORD - sv_showPingSpam
  4973. Turns on ping info spam.
  4974. 0x8375C110 - Type: BOOL - sv_smp
  4975. Enable server multithreading
  4976. 0x8375B8C0 - Type: DWORD - sv_timeout
  4977. seconds without any message
  4978. 0x8375BAF0 - Type: DWORD - sv_zombietime
  4979. seconds to sync messages after disconnect
  4980. 0x8375E3A0 - Type: BOOL - systemlink
  4981. Current game is a system link game
  4982. 0x8375E410 - Type: BOOL - systemlink_warning_shown
  4983. System Link Version Warning Shown
  4984. 0x8375F600 - Type: DWORD - team_indicator
  4985. The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
  4986. 0x83758750 - Type: BOOL - teamsplitter_verbose
  4987. Verbose debug output while splitting teams if true.
  4988. 0x8377DA50 - Type: DWORD - tickerHeaderWidth
  4989. The width of the ticker header text used to align the the ticker message.
  4990. 0x83754770 - Type: DWORD - tickerStandardWidth
  4991. Ticker message text standard width.
  4992. 0x83754700 - Type: DWORD - tickerWidescreenWidth
  4993. Ticker message text widescreen width.
  4994. 0x8373F850 - Type: FLOAT1 - timescale
  4995. Scale time of each frame
  4996. 0x83795990 - Type: Dvar2 - timeUntilDropRange
  4997. Range of how much time a glass shard will stay on the frame before falling
  4998. 0x83755FF0 - Type: DWORD - tmsFileFetchTryIntervalBase
  4999. Delay in seconds after file fetch fails to the next retry. Exponential growth each retry.
  5000. 0x83756060 - Type: DWORD - tmsFileFetchTryIntervalMax
  5001. Max delay in seconds between file fetch tries.
  5002. 0x837560D0 - Type: DWORD - tmsFileFetchTryMaxAttempts
  5003. Max retry attempts before stopping altogether.
  5004. 0x83774830 - Type: FLOAT1 - tree_bend
  5005. bend amount of tree trunk
  5006. 0x83774910 - Type: FLOAT1 - tree_frequency
  5007. frequency of tree bend oscillation
  5008. 0x837748A0 - Type: FLOAT1 - tree_random
  5009. random addition to bend amount of tree trunk
  5010. 0x83787F40 - Type: DWORD - turret_KillstreakTargetTime
  5011. Time in milliseconds that a TOW turret will stay locked on a target before verifying line of sight
  5012. 0x8376C560 - Type: BOOL - turret_placement_debug
  5013. Enables turret placement debug lines
  5014. 0x8376C5D0 - Type: FLOAT3 - turret_placement_feet_offset
  5015. Position of the feet from the center axis.
  5016. 0x8376C640 - Type: FLOAT1 - turret_placement_feet_trace_dist_z
  5017. Max distance for a foot to be considered touching the ground
  5018. 0x8376C800 - Type: FLOAT1 - turret_placement_trace_dist
  5019. Distance along the trace axis where the turret will attempt to position itself
  5020. 0x8376C6B0 - Type: FLOAT1 - turret_placement_trace_maxs
  5021. maxs of the bound used for the placement trace
  5022. 0x8376C8E0 - Type: FLOAT1 - turret_placement_trace_min_normal
  5023. Minimum normal to accept a turret position
  5024. 0x8376C720 - Type: FLOAT1 - turret_placement_trace_mins
  5025. mins of the bound used for the placement trace
  5026. 0x8376C870 - Type: FLOAT1 - turret_placement_trace_pitch
  5027. Pitch used for the trace axis
  5028. 0x8376C790 - Type: FLOAT1 - turret_placement_trace_radius_canon_safety
  5029. Extra radius used in the forward direction to compensate for the canon length
  5030. 0x83787FB0 - Type: DWORD - turret_SentryTargetTime
  5031. Time in milliseconds that a sentry turret will stay locked on a target before verifying line of sight
  5032. 0x83788020 - Type: DWORD - turret_TargetLeadBias
  5033. The number of server frames used to predict an entity's position. Used for turret aiming when firing.
  5034. 0x837870D0 - Type: FLOAT1 - turretPlayerAvoidScale
  5035. Auto turrets will try to avoid the player. They will not choose a target that is within a cone around the player. The diameter of the cone is the player's height, so the cone is smaller, the farther the player is from the turret. Use this dvar to scale the cone size.
  5036. 0x83751980 - Type: External - twar_captureAccelBonus= "35"
  5037. 0x837519F0 - Type: External - twar_captureAccelLimit= "50"
  5038. 0x837518A0 - Type: External - twar_captureTime= "40"
  5039. 0x83751830 - Type: External - twar_finalFightTimeLimit= "5"
  5040. 0x83751E50 - Type: External - twar_momentumArtillery= "100"
  5041. 0x83751C90 - Type: External - twar_momentumBlitzkriegTime= "30"
  5042. 0x83751EC0 - Type: External - twar_momentumDogs= "100"
  5043. 0x83751A60 - Type: External - twar_momentumEnabled= "1"
  5044. 0x83751D00 - Type: External - twar_momentumFlagCap= "25"
  5045. 0x83751F30 - Type: External - twar_momentumKamikaze= "100"
  5046. 0x83751D70 - Type: External - twar_momentumKillPlayer= "5"
  5047. 0x83751AD0 - Type: External - twar_momentumMax= "70"
  5048. 0x83751B40 - Type: External - twar_momentumMaxMultiplier= "3"
  5049. 0x83751BB0 - Type: External - twar_momentumMultiplierBonus= "25"
  5050. 0x83751C20 - Type: External - twar_momentumMultiplierBonusLimit= "75"
  5051. 0x83751DE0 - Type: External - twar_momentumRadar= "100"
  5052. 0x83751910 - Type: External - twar_neutralFlagLockTime= "0"
  5053. 0x8376A110 - Type: DWORD - typeWriterCod7LetterFXTime
  5054. Time it takes for a letter to come in.
  5055. 0x83795BC0 - Type: External - ui_3dwaypointtext= "1"
  5056. 0x8377E3F0 - Type: BOOL - ui_allow_classchange
  5057. Whether the UI should allow changing class
  5058. 0x8374C890 - Type: External - ui_allow_controlschange= "1"
  5059. 0x8377E460 - Type: BOOL - ui_allow_teamchange
  5060. Whether the UI should allow changing team
  5061. 0x8378FE90 - Type: External - ui_allowvote= "1"
  5062. 0x8376ACE0 - Type: DWORD - ui_ammo_stock_width
  5063. Width of the ammo stock shown on the right.
  5064. 0x8377C470 - Type: FLOAT1 - ui_animSpeedScale
  5065. Scales the UI animation speed.
  5066. 0x83780760 - Type: External - ui_attachment_highlighted= "0"
  5067. 0x8377F650 - Type: External - ui_bg_image= ""
  5068. 0x8377D040 - Type: FLOAT1 - ui_bigFont
  5069. Big font scale
  5070. 0x8377E150 - Type: FLOAT1 - ui_blurAmount
  5071. Max amount to blur background menu items.
  5072. 0x8377E1C0 - Type: FLOAT1 - ui_blurDarkenAmount
  5073. Max amount to darken the background menu items.
  5074. 0x8374C5F0 - Type: FLOAT1 - ui_borderLowLightScale
  5075. Scales the border color for the lowlight color on certain UI borders
  5076. 0x8377D270 - Type: Dvar2 - ui_buildLocation
  5077. Where to draw the build number
  5078. 0x8377D2E0 - Type: FLOAT1 - ui_buildSize
  5079. Font size to use for the build number
  5080. 0x83755500 - Type: External - ui_challengeGameMode= ""
  5081. 0x83755340 - Type: DWORD - ui_challengeSort
  5082. Sort order for challenges
  5083. 0x837807D0 - Type: External - ui_choice_desc= "@CUSTOM_GAME_TIME_LIMIT_DESC"
  5084. 0x8377DC10 - Type: BOOL - ui_cinematicsTimestamp
  5085. Shows cinematics timestamp on subtitle UI elements.
  5086. 0x8377EA80 - Type: BOOL - ui_clancardOpen
  5087. True when in game clancard is open.
  5088. 0x8377EEE0 - Type: BOOL - ui_clanCountNotZero
  5089. Whether the player has any clan members.
  5090. 0x8377ECB0 - Type: External - ui_clanDescription= ""
  5091. 0x8377EC40 - Type: External - ui_clanName= ""
  5092. 0x8377ED90 - Type: DWORD - ui_clanRecommendationCount
  5093. Number of players recommended to clan
  5094. 0x8377E700 - Type: External - ui_classesCurrentItemEquippedIn= ""
  5095. 0x8377E690 - Type: BOOL - ui_closeAfterPurchase
  5096. Whether an item has just been purchased and the item list needs to be closed.
  5097. 0x83755810 - Type: BOOL - ui_combatComparisonModeOn
  5098. True when comparing stats with other player in combat record
  5099. 0x83755730 - Type: Dvar6 - ui_combatCurrView
  5100. Current View in the combat record weapons tab.
  5101. 0x837557A0 - Type: DWORD - ui_combatCurrViewNum
  5102. Current View number in the combat record weapons tab.
  5103. 0x837558F0 - Type: DWORD - ui_combatHistogramCurrGametype
  5104. Current scroll bar Position for combat record
  5105. 0x83755880 - Type: BOOL - ui_combatOtherPlayerStatsAvailable
  5106. False when compared player has not played any public matches, or stats are corrupted, or could not be converted to current DDL.
  5107. 0x837556C0 - Type: BOOL - ui_combatRecordOpen
  5108. True when Combat Record is Open.
  5109. 0x8377DC80 - Type: Dvar4 - ui_connectScreenTextGlowColor
  5110. Glow color applied to the mode and map name strings on the connect screen.
  5111. 0x8377D0B0 - Type: DWORD - ui_currentMap
  5112. Current map index
  5113. 0x8377D190 - Type: DWORD - ui_currentRecentPlayer
  5114. Selected recent player
  5115. 0x83754E70 - Type: DWORD - ui_currentWeaponOptionGroup
  5116. Current weapon option group for the UI
  5117. 0x837832B0 - Type: External - ui_custom_haschanged= "1"
  5118. 0x83795ED0 - Type: External - ui_custom_name= "customclass1"
  5119. 0x8375F360 - Type: External - ui_custom_newname= ""
  5120. 0x83796020 - Type: External - ui_customclass_selected= "9"
  5121. 0x8377C710 - Type: External - ui_customClassName= ""
  5122. 0x8377C630 - Type: External - ui_customModeDesc= "CUSTOM GAME MODE"
  5123. 0x8377C6A0 - Type: External - ui_customModeEditDesc= "CUSTOM GAME MODE"
  5124. 0x8377C5C0 - Type: External - ui_customModeEditName= "TEAM DEATHMATCH"
  5125. 0x8377C4E0 - Type: DWORD - ui_customModeIndex
  5126. Custom game mode selected index into sharedUiInfo.customGameTypes
  5127. 0x8377C550 - Type: External - ui_customModeName= ""
  5128. 0x83795C30 - Type: External - ui_deathicontext= "1"
  5129. 0x8377D120 - Type: External - ui_demoname= ""
  5130. 0x8377DCF0 - Type: BOOL - ui_drawCrosshair
  5131. Whether to draw crosshairs.
  5132. 0x8377F260 - Type: DWORD - ui_dropdownButtonOffset
  5133. Used to calculate the Y offset of the dropdown buttons.
  5134. 0x8377F110 - Type: DWORD - ui_dropdownListMax
  5135. Number of elements in list that opened dropdown.
  5136. 0x8377F180 - Type: DWORD - ui_dropdownMax
  5137. Number of elements in the dropdown.
  5138. 0x8377F1F0 - Type: DWORD - ui_dropdownOffset
  5139. Used to calculate the Y offset of the dropdown.
  5140. 0x8377DDD0 - Type: BOOL - ui_ethernetLinkActive
  5141. true if a network connection is available(and active)
  5142. 0x8377F490 - Type: External - ui_extraBigFont= "1.0"
  5143. 0x8377FF10 - Type: External - ui_flownOut= "0"
  5144. 0x8377F570 - Type: External - ui_flyoutHasFocus= "0"
  5145. 0x8377EAF0 - Type: BOOL - ui_friendCountNotZero
  5146. Whether the player has any friends.
  5147. 0x8378FF00 - Type: External - ui_friendlyfire= "0"
  5148. 0x83755650 - Type: BOOL - ui_friendsCombatRecordOpen
  5149. True when friend's or clan member's combat record is open.
  5150. 0x8377E850 - Type: BOOL - ui_friendsListOpen
  5151. True when viewing Friends List.
  5152. 0x8374C6D0 - Type: External - ui_gametype= "tdm"
  5153. 0x8378FCD0 - Type: External - ui_generic_status_bar= "0"
  5154. 0x8377EFC0 - Type: BOOL - ui_groupsCountNotZero
  5155. Whether whether the player is part of any group
  5156. 0x837524E0 - Type: FLOAT1 - ui_gv_reloadSpeedModifier
  5157. Adjusts the reload speed
  5158. 0x83777B60 - Type: DWORD - ui_gv_rulecount
  5159. How many advanced game rules are created.
  5160. 0x8377E770 - Type: Dvar8 - ui_heatMapColor
  5161. Heat Map Blob Color
  5162. 0x8377E7E0 - Type: Dvar8 - ui_heatMapColorForPlayer
  5163. Heat Map Blob Color for player deaths only
  5164. 0x8377FF80 - Type: External - ui_hint_text= "@NULL_EMPTY"
  5165. 0x8378FD40 - Type: External - ui_hostname= "Dnicey CRAZY D"
  5166. 0x8374E3B0 - Type: BOOL - ui_hud_hardcore
  5167. Whether the HUD should be suppressed for hardcore mode
  5168. 0x8374E420 - Type: External - ui_hud_obituaries= "1"
  5169. 0x8374E490 - Type: External - ui_hud_showobjicons= "1"
  5170. 0x8377E540 - Type: BOOL - ui_hud_visible
  5171. Whether the 2D HUD should be displayed or not.
  5172. 0x8377E070 - Type: BOOL - ui_ignoreMousePos
  5173. Whether there are multiple text entries in the menu.
  5174. 0x8377EE70 - Type: DWORD - ui_incomingProposalCount
  5175. Number of incoming clan requests
  5176. 0x8377F0A0 - Type: BOOL - ui_incomingProposalCountNotZero
  5177. Whether there are any incoming proposals
  5178. 0x83780530 - Type: External - ui_inside_popup= "killstreaks"
  5179. 0x83757E90 - Type: BOOL - ui_isClanMember
  5180. True when member belongs to clan
  5181. 0x83757C60 - Type: DWORD - ui_isStoreOpen
  5182. Sets on/off based on whether store menu is open or closed.
  5183. 0x83777BD0 - Type: DWORD - ui_items_no_cost
  5184. Set to 1 if you want items to have no cost
  5185. 0x83796720 - Type: External - ui_lastServerRefresh_0= "Nov 8, 2010 22:20"
  5186. 0x8377EBD0 - Type: BOOL - ui_leaderboardFeederCountNotZero
  5187. Whether the leaderboard has any entry
  5188. 0x8377E930 - Type: BOOL - ui_leaderboardOpen
  5189. True when viewing leaderboards
  5190. 0x8377DE40 - Type: DWORD - ui_listboxIndex
  5191. Current position in a listbox. Used to position associated drop down menu.
  5192. 0x8377FEA0 - Type: External - ui_lobby_desc= "Play a custom game over the local network."
  5193. 0x8377E9A0 - Type: BOOL - ui_lobbyLeaderBoard
  5194. True when we open leaderboard through lobby leaderboard.
  5195. 0x83795D10 - Type: External - ui_lobbypopup= ""
  5196. 0x8377E4D0 - Type: External - ui_map_killstreak= ""
  5197. 0x8377E230 - Type: DWORD - ui_mapCount
  5198. Number of maps the player has
  5199. 0x8374C660 - Type: External - ui_mapname= "mp_nuked"
  5200. 0x8377D430 - Type: BOOL - ui_menuLvlNotify
  5201. If set, send code notification to script; default off
  5202. 0x8378FE20 - Type: External - ui_motd= ""
  5203. 0x8377F2D0 - Type: External - ui_mousePitch= "0"
  5204. 0x8374C970 - Type: External - ui_mpTheaterEnabled= "1"
  5205. 0x837800D0 - Type: External - ui_mptype= "1"
  5206. 0x8374C9E0 - Type: External - ui_mpWagerMatchEnabled= "1"
  5207. 0x83795FB0 - Type: External - ui_multi_dt= "1000"
  5208. 0x83795F40 - Type: External - ui_multi_s= "0"
  5209. 0x8377F3B0 - Type: BOOL - ui_multiplayer
  5210. True if the game is multiplayer
  5211. 0x8377CF60 - Type: DWORD - ui_netSource
  5212. The network source where:
  5213. 0:Local
  5214. 1:Internet
  5215. 2:Favourites
  5216. 0x83755420 - Type: DWORD - ui_numPersonalBests
  5217. Number of personal bests to display in the AAR
  5218. 0x8377DD60 - Type: External - ui_onCloseArgs= ""
  5219. 0x8377ED20 - Type: DWORD - ui_onlineClanCount
  5220. Number of clan members online.
  5221. 0x8374C580 - Type: External - ui_options_open= "0"
  5222. 0x8377E620 - Type: Dvar4 - ui_party_download_bar_color
  5223. Color of the party download progress bar.
  5224. 0x8377E5B0 - Type: DWORD - ui_party_download_bar_height
  5225. Height of each download progress bar.
  5226. 0x8377DBA0 - Type: BOOL - ui_partyFull
  5227. True if the current party is full.
  5228. 0x8377EA10 - Type: BOOL - ui_playercardOpen
  5229. True when in game gamercard is open.
  5230. 0x8377E8C0 - Type: BOOL - ui_playerListOpen
  5231. True when viewing recent met player List.
  5232. 0x8377E310 - Type: Dvar8 - ui_playerNemesisColor
  5233. Nemesis background colour in lobbies
  5234. 0x8377DB30 - Type: Dvar8 - ui_playerPartyColor
  5235. The local player's font color when shown in lobbies and parties
  5236. 0x8377E2A0 - Type: Dvar8 - ui_playerSquadColor
  5237. Squad Member background colour in lobbies
  5238. 0x83780450 - Type: External - ui_preview= "mp_nuked"
  5239. 0x8377E0E0 - Type: DWORD - ui_prevTextEntryBox
  5240. Index of the previous text entry box.
  5241. 0x837806F0 - Type: External - ui_primary_highlighted= "0"
  5242. 0x8377E380 - Type: BOOL - ui_radar_client
  5243. Whether the UI should show radar to this client
  5244. 0x8377DEB0 - Type: BOOL - ui_readingSaveDevice
  5245. Whether or not the reading save device menu is open.
  5246. 0x8377EF50 - Type: BOOL - ui_recentPlayerCountNotZero
  5247. Whether the player has any recent players.
  5248. 0x8377F030 - Type: BOOL - ui_recommendedCountNotZero
  5249. Whether the clan has any recommended players.
  5250. 0x8376AC70 - Type: DWORD - ui_right_ammo_width
  5251. Width of the ammo shown on the right.
  5252. 0x8378FC60 - Type: External - ui_score_bar= "0"
  5253. 0x8378C380 - Type: External - ui_scorelimit= "7500"
  5254. 0x8377D200 - Type: DWORD - ui_serverStatusTimeOut
  5255. Time in milliseconds before a server status request times out
  5256. 0x8377FFF0 - Type: External - ui_show_arrow= "0"
  5257. 0x837805A0 - Type: External - ui_show_preview= "0"
  5258. 0x8377D350 - Type: BOOL - ui_showList
  5259. Show onscreen list of currently visible menus
  5260. 0x8374C900 - Type: External - ui_showmap= "1"
  5261. 0x8377D3C0 - Type: External - ui_showMenuOnly= ""
  5262. 0x8377DF20 - Type: BOOL - ui_signedInToProfile
  5263. Whether or not the profile has been read.
  5264. 0x83780680 - Type: External - ui_slot_count= "3"
  5265. 0x8377CFD0 - Type: FLOAT1 - ui_smallFont
  5266. Small font scale
  5267. 0x83795E60 - Type: External - ui_stat_rankxp= "0"
  5268. 0x8377EB60 - Type: BOOL - ui_storeOfferCountNotZero
  5269. Whether the store has any offers.
  5270. 0x83796480 - Type: External - ui_text_endreason= "MP_SCORE_LIMIT_REACHED"
  5271. 0x8378C310 - Type: External - ui_timelimit= "10"
  5272. 0x8377EE00 - Type: DWORD - ui_totalClanMemberCount
  5273. Total number of players who are part of the clan.
  5274. 0x837521D0 - Type: DWORD - ui_useCustomClassInfo
  5275. set to 1 to divert ui class functions to use custmo class data
  5276. 0x8377F5E0 - Type: External - ui_version_show= "0"
  5277. 0x837529B0 - Type: BOOL - ui_xboxLiveCountNotZero
  5278. Whether there are any players in the xbox live party
  5279. 0x83752A20 - Type: BOOL - ui_xboxLivePartyListOpen
  5280. Whether the xbox live party tab is open.
  5281. 0x83795D80 - Type: External - ui_xpText= "1"
  5282. 0x8377F340 - Type: DWORD - uiscript_debug
  5283. spam debug info for the ui script
  5284. 0x8377FB90 - Type: BOOL - uiViewer_allowPitch
  5285. Allow the control of the camera pitch
  5286. 0x8377FA40 - Type: DWORD - uiViewer_attachment
  5287. Current weapon attachment index to show
  5288. 0x8377F960 - Type: External - uiViewer_customname= ""
  5289. 0x8377F8F0 - Type: Dvar6 - uiViewer_equipWeapon
  5290. weapon to equip the player (primary/secondary)
  5291. 0x8377FC70 - Type: FLOAT1 - uiViewer_fov
  5292. UI Viewer horizontal field of view (degrees)
  5293. 0x8377FDC0 - Type: BOOL - uiViewer_heroHighlight
  5294. use herolight to highlight the customized part
  5295. 0x8377FCE0 - Type: Dvar8 - uiviewer_highlightColor1
  5296. Highlight outline color #1 (pingpongs to color2)
  5297. 0x8377FD50 - Type: Dvar8 - uiviewer_highlightColor2
  5298. Highlight outline color #2 (pingpongs to color1)
  5299. 0x8377F810 - Type: BOOL - uiViewer_ingame
  5300. The viewer is displayed in-game (false is in the frontend)
  5301. 0x8377FC00 - Type: FLOAT1 - uiViewer_lightMultiplier
  5302. UI Viewer model lighting multiplier
  5303. 0x8377F6C0 - Type: BOOL - uiViewer_loaded
  5304. a flag for the menu that the viewer is loaded
  5305. 0x8377F880 - Type: Dvar6 - uiViewer_mode
  5306. current uiViewer mode
  5307. 0x8377FB20 - Type: Dvar2 - uiViewer_pitchRange
  5308. Camera pitch range (x=minimum y=maximum)
  5309. 0x8377FAB0 - Type: External - uiViewer_playerCamera= ""
  5310. 0x8377FE30 - Type: FLOAT3 - uiViewer_sceneOrigin
  5311. Origin of the models in ui viewer
  5312. 0x8377F7A0 - Type: BOOL - uiViewer_show
  5313. Enables rendering of the ui viewer
  5314. 0x8377F730 - Type: BOOL - uiViewer_streaming
  5315. The UI viewer cannot draw since the model is streaming
  5316. 0x8377F9D0 - Type: DWORD - uiViewer_weapon
  5317. Current weapon index to show
  5318. 0x83758830 - Type: DWORD - updateInfoLastFetchTime
  5319. Time in milliseconds of the last update related to friends,clan,recent met players being called.
  5320. 0x83752940 - Type: DWORD - updateRefreshInGameStoretLastFetchTime
  5321. Time in milliseconds of the last update for in-game store
  5322. 0x8373FBD0 - Type: BOOL - useMapPreloading
  5323. Whether to start loading the map before connecting to server
  5324. 0x83740260 - Type: BOOL - usePackFiles
  5325. Read midmip .tex files out of .pak files (for shipping and xfetch/disks/testing)
  5326. 0x8373FC40 - Type: BOOL - useSvMapPreloading
  5327. Whether to start loading the map before starting the server
  5328. 0x837402D0 - Type: BOOL - useWalkPathnodesMode
  5329. Special nodes walking all pathnodes in the map
  5330. 0x83773090 - Type: BOOL - vehanim_debug
  5331. Show debug information for vehicle anims
  5332. 0x83773020 - Type: BOOL - vehanim_enable
  5333. Enable player vehicle anims
  5334. 0x83771650 - Type: DWORD - vehControlMode
  5335. Changes the vehicle controls and camera mode
  5336. 0x83787060 - Type: FLOAT1 - vehGunnerSplashDamage
  5337. Percentage of projectile and grenade splash damage that vehicle gunners take.
  5338. 0x83787920 - Type: BOOL - vehHelicopterAlwaysFaceCamera
  5339. Setting this will have the helicopter always face the same direction as the camera.
  5340. 0x83787990 - Type: FLOAT1 - vehHelicopterAlwaysFaceCameraRate
  5341. How quickly the helicopter catches up to the camera.
  5342. 0x83787ED0 - Type: FLOAT1 - vehHelicopterboundMapHeight
  5343. Helicopter Bounding height.
  5344. 0x83787DF0 - Type: FLOAT1 - vehHelicopterboundMapLowerRightX
  5345. Helicopter Bounding box.
  5346. 0x83787E60 - Type: FLOAT1 - vehHelicopterboundMapLowerRightY
  5347. Helicopter Bounding box.
  5348. 0x83787D10 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftX
  5349. Helicopter Bounding box.
  5350. 0x83787D80 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftY
  5351. Helicopter Bounding box.
  5352. 0x83787CA0 - Type: BOOL - vehHelicopterboundsOn
  5353. Heli bounds on/off.
  5354. 0x837874C0 - Type: FLOAT1 - vehHelicopterDecelerationFwd
  5355. Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing. So 1.0 makes it equal to the acceleration.
  5356. 0x83787530 - Type: FLOAT1 - vehHelicopterDecelerationSide
  5357. Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration). So 1.0 makes it equal to the acceleration.
  5358. 0x83787AE0 - Type: FLOAT1 - vehHelicopterDefaultPitch
  5359. Set the default pitch of the helicopter.
  5360. 0x83787A70 - Type: BOOL - vehHelicopterFreeLook
  5361. Allow free look with left trigger.
  5362. 0x83787840 - Type: BOOL - vehHelicopterHeadSwayDontSwayTheTurret
  5363. If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking.
  5364. 0x83787220 - Type: FLOAT1 - vehHelicopterHoverSpeedThreshold
  5365. The speed below which the player helicopter begins to jitter the tilt, for hovering
  5366. 0x837875A0 - Type: BOOL - vehHelicopterInvertUpDown
  5367. Invert the altitude control on the player helicopter.
  5368. 0x837877D0 - Type: FLOAT1 - vehHelicopterJitterJerkyness
  5369. Specifies how jerky the tilt jitter should be
  5370. 0x837871B0 - Type: FLOAT1 - vehHelicopterLookaheadTime
  5371. How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions. (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you)
  5372. 0x83787140 - Type: FLOAT1 - vehHelicopterMaxAccelVertical
  5373. Maximum vertical acceleration of the player helicopter (in MPH per second)
  5374. 0x83787C30 - Type: FLOAT1 - vehHelicopterMaxSpeedVertical
  5375. Maximum vertical speed of the player helicopter (in MPH)
  5376. 0x83787A00 - Type: FLOAT1 - vehHelicopterPathTransitionTime
  5377. How quickly the helicopter transitions from driving path to locked path.
  5378. 0x83787290 - Type: FLOAT1 - vehHelicopterRightStickDeadzone
  5379. Dead-zone for the axes of the right thumbstick. This helps to better control the two axes separately.
  5380. 0x83787B50 - Type: FLOAT1 - vehHelicopterRotDecel
  5381. Set the rotational deceleration or dampening for the helicopter.
  5382. 0x83787370 - Type: BOOL - vehHelicopterScaleMovement
  5383. Scales down the smaller of the left stick axes.
  5384. 0x83787450 - Type: BOOL - vehHelicopterSoftCollisions
  5385. Player helicopters have soft collisions (slow down before they collide).
  5386. 0x83787300 - Type: FLOAT1 - vehHelicopterStrafeDeadzone
  5387. Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).
  5388. 0x83787680 - Type: FLOAT1 - vehHelicopterTiltFromControllerAxes
  5389. The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection)
  5390. 0x83787BC0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw
  5391. The amount of roll caused by yawing while moving forward.
  5392. 0x837876F0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
  5393. The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.
  5394. 0x83787760 - Type: FLOAT1 - vehHelicopterTiltFromViewangles
  5395. The amount of tilt caused by the current velocity
  5396. 0x837878B0 - Type: FLOAT1 - vehHelicopterTiltMomentum
  5397. The amount of rotational momentum the helicopter has with regards to tilting.
  5398. 0x837873E0 - Type: Dvar6 - vehHelicopterYawAltitudeControls
  5399. Determines how to control yaw and altitude
  5400. 0x83787610 - Type: FLOAT1 - vehHelicopterYawOnLeftStick
  5401. The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly).
  5402. 0x83789E50 - Type: FLOAT1 - vehicle_damage_bouncing_betty
  5403. Bouncing betty damage for vehicles.
  5404. 0x83789D00 - Type: FLOAT1 - vehicle_damage_bullet
  5405. Bullet damage for vehicles.
  5406. 0x83789D70 - Type: FLOAT1 - vehicle_damage_grenade
  5407. Grenade damage for vehicles.
  5408. 0x83789AD0 - Type: FLOAT1 - vehicle_damage_max_shielding
  5409. Percent of core damage that armor can shield.
  5410. 0x83789DE0 - Type: FLOAT1 - vehicle_damage_projectile
  5411. Projectile damage for vehicles.
  5412. 0x83789EC0 - Type: FLOAT1 - vehicle_damage_satchel_charge
  5413. Satchel charge damage for vehicles.
  5414. 0x83789F30 - Type: FLOAT1 - vehicle_damage_sticky_grenade
  5415. Sticky grenade damage for vehicles.
  5416. 0x83789B40 - Type: FLOAT1 - vehicle_damage_zone_front
  5417. Front zone damage for vehicles.
  5418. 0x83789C20 - Type: FLOAT1 - vehicle_damage_zone_rear
  5419. Rear zone damage for vehicles.
  5420. 0x83789BB0 - Type: FLOAT1 - vehicle_damage_zone_side
  5421. Side zone damage for vehicles.
  5422. 0x83789C90 - Type: FLOAT1 - vehicle_damage_zone_under
  5423. Bottom zone damage for vehicles.
  5424. 0x8378A010 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty
  5425. Bouncing betty damage for destructible armor on vehicles.
  5426. 0x8378A1D0 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty_radius
  5427. Radius for bouncing betty damage for destructible armor on vehicles.
  5428. 0x83789FA0 - Type: FLOAT1 - vehicle_destructible_damage_grenade
  5429. Grenade damage for destructible armor on vehicles.
  5430. 0x8378A160 - Type: FLOAT1 - vehicle_destructible_damage_grenade_radius
  5431. Radius for grenade damage for destructible armor on vehicles.
  5432. 0x8378A320 - Type: FLOAT1 - vehicle_destructible_damage_projectile_radius
  5433. Radius for projectile damage for destructible armor on vehicles.
  5434. 0x8378A080 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge
  5435. Satchel charge damage for destructible armor on vehicles.
  5436. 0x8378A240 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge_radius
  5437. Radius for satchel charge damage for destructible armor on vehicles.
  5438. 0x8378A0F0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade
  5439. Sticky grenade damage for destructible armor on vehicles.
  5440. 0x8378A2B0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade_radius
  5441. Radius for sticky grenade damage for destructible armor on vehicles.
  5442. 0x83771810 - Type: FLOAT1 - vehicle_perk_boost_duration_seconds
  5443. Vehicle perk boost duration in seconds.
  5444. 0x8378A390 - Type: FLOAT1 - vehicle_perk_leadfoot_speed_increase
  5445. Vehicle perk leadfoot speed increase percentage.
  5446. 0x837751D0 - Type: FLOAT1 - vehicle_piece_damagesfx_threshold
  5447. Minimum amount of damage for which a destructible piece damageSound SFX will be played.
  5448. 0x837727D0 - Type: BOOL - vehicle_push_during_mantle
  5449. Enable player mantling
  5450. 0x83771880 - Type: BOOL - vehicle_riding
  5451. Turning this on enables players to walk around on top of vehicles
  5452. 0x837718F0 - Type: BOOL - vehicle_selfCollision
  5453. Enabled the vehicle to shoot itself with it's own turret.
  5454. 0x83771DC0 - Type: FLOAT1 - vehicle_sounds_cutoff
  5455. Use to turn of the vehicle sounds if the distance between the camera and the vehicle is more than this value
  5456. 0x83789A60 - Type: FLOAT1 - vehicle_switch_seat_delay
  5457. Delay before player can switch seats again.
  5458. 0x83786B90 - Type: FLOAT1 - vehicle_useRadius
  5459. The radius within which a player can enter a vehicle
  5460. 0x837717A0 - Type: BOOL - vehLocationalVehicleSeatEntry
  5461. Assigns the player seat based on the entry location, NOT first in first available position
  5462. 0x83771730 - Type: BOOL - vehLockTurretToPlayerView
  5463. Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate
  5464. 0x83789910 - Type: FLOAT1 - vehPlaneFakeLiftForce
  5465. Fake lift force on aircraft. Adds extra pitch when non-horizontal.
  5466. 0x837899F0 - Type: FLOAT1 - vehPlaneGravityForce
  5467. Gravity force on aircraft.
  5468. 0x837898A0 - Type: FLOAT1 - vehPlaneLiftForce
  5469. Lift force on aircraft.
  5470. 0x83789980 - Type: FLOAT1 - vehPlaneLowSpeed
  5471. Min speed.
  5472. 0x83789750 - Type: FLOAT1 - vehPlanePitchAccel
  5473. Adjustable rotation scaler.
  5474. 0x837896E0 - Type: FLOAT1 - vehPlaneRollAccel
  5475. Adjustable rotation scaler.
  5476. 0x83789670 - Type: FLOAT1 - vehPlaneRollDeadZone
  5477. Roll input dead zone. Percentage of stick movement to ignore for roll.
  5478. 0x83789830 - Type: FLOAT1 - vehPlaneYawFromRollScale
  5479. Adjustable rotation scaler.
  5480. 0x837897C0 - Type: FLOAT1 - vehPlaneYawSpeed
  5481. Adjustable rotation scaler.
  5482. 0x837716C0 - Type: DWORD - vehRecenterDelay
  5483. Specifies a delay in msec, before triggering the camera auto-centering functionality in idle mode
  5484. 0x83758E50 - Type: External - version= "Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.54 CL(760254) CODLOCS-V64 Mon Sep 27 20:50:05 2010 xenon"
  5485. 0x8378CA10 - Type: External - visionstore_glowTweakBloomCutoff= "0.5"
  5486. 0x8378CA80 - Type: External - visionstore_glowTweakBloomDesaturation= "0"
  5487. 0x8378CAF0 - Type: External - visionstore_glowTweakBloomIntensity0= "1"
  5488. 0x8378CB60 - Type: External - visionstore_glowTweakBloomIntensity1= ""
  5489. 0x8378C8C0 - Type: External - visionstore_glowTweakEnable= "0"
  5490. 0x8378C930 - Type: External - visionstore_glowTweakRadius0= "5"
  5491. 0x8378C9A0 - Type: External - visionstore_glowTweakRadius1= ""
  5492. 0x8378CBD0 - Type: External - visionstore_glowTweakSkyBleedIntensity0= ""
  5493. 0x8378CC40 - Type: External - visionstore_glowTweakSkyBleedIntensity1= ""
  5494. 0x8375DD10 - Type: DWORD - wagerCategory
  5495. The wager category number
  5496. 0x8375DD80 - Type: DWORD - wagerCategoryPlaylist
  5497. The wager playlist index in the category
  5498. 0x83740340 - Type: DWORD - waitForStreamer
  5499. 1) wait for initial lowmips, 2) wait for full initial texture load.
  5500. 0x83755DC0 - Type: DWORD - waitOnStatsTimeout
  5501. Time in seconds to wait for stats to be fetched while dev mapping.
  5502. 0x83771F80 - Type: DWORD - waterbrush_entity
  5503. CM_GetWaterHeight function will test against this enitty. Can be used on brushmodels to move the water level
  5504. 0x8376B920 - Type: BOOL - waypointDebugDraw
  5505.  
  5506. 0x8376BFB0 - Type: FLOAT1 - waypointDistFade
  5507. Distance to start fading waypoints when the player is ADS
  5508. 0x8376BED0 - Type: FLOAT1 - waypointDistScaleRangeMax
  5509. Distance from player that icon distance scaling ends.
  5510. 0x8376BE60 - Type: FLOAT1 - waypointDistScaleRangeMin
  5511. Distance from player that icon distance scaling starts.
  5512. 0x8376BF40 - Type: FLOAT1 - waypointDistScaleSmallest
  5513. Smallest scale that the distance effect uses.
  5514. 0x8374CCF0 - Type: FLOAT1 - waypointIconHeight
  5515. Height of the offscreen pointer.
  5516. 0x8374CD60 - Type: FLOAT1 - waypointIconWidth
  5517. Width of the offscreen pointer.
  5518. 0x8376BD10 - Type: FLOAT1 - waypointOffscreenCornerRadius
  5519. Size of the rounded corners.
  5520. 0x8376BA70 - Type: FLOAT1 - waypointOffscreenDistanceThresholdAlpha
  5521. Distance from the threshold over which offscreen objective icons lerp their alpha.
  5522. 0x8376BC30 - Type: FLOAT1 - waypointOffscreenPadBottom
  5523. Offset from the edge.
  5524. 0x8376BAE0 - Type: FLOAT1 - waypointOffscreenPadLeft
  5525. Offset from the edge.
  5526. 0x8376BB50 - Type: FLOAT1 - waypointOffscreenPadRight
  5527. Offset from the edge.
  5528. 0x8376BBC0 - Type: FLOAT1 - waypointOffscreenPadTop
  5529. Offset from the edge.
  5530. 0x8374CDD0 - Type: FLOAT1 - waypointOffscreenPointerDistance
  5531. Distance from the center of the offscreen objective icon to the center its arrow.
  5532. 0x8376BA00 - Type: FLOAT1 - waypointOffscreenPointerHeight
  5533. Height of the offscreen pointer.
  5534. 0x8376B990 - Type: FLOAT1 - waypointOffscreenPointerWidth
  5535. Width of the offscreen pointer.
  5536. 0x8376BCA0 - Type: BOOL - waypointOffscreenRoundedCorners
  5537. Off-screen icons take rounded corners when true. 90-degree corners when false.
  5538. 0x8376BD80 - Type: FLOAT1 - waypointOffscreenScaleLength
  5539. How far the offscreen icon scale travels from full to smallest scale.
  5540. 0x8376BDF0 - Type: FLOAT1 - waypointOffscreenScaleSmallest
  5541. Smallest scale that the offscreen effect uses.
  5542. 0x8376C250 - Type: FLOAT1 - waypointPlayerOffsetCrouch
  5543. For waypoints pointing to players, how high to offset off of their origin when they are crouching.
  5544. 0x8376C1E0 - Type: FLOAT1 - waypointPlayerOffsetProne
  5545. For waypoints pointing to players, how high to offset off of their origin when they are prone.
  5546. 0x8376C330 - Type: FLOAT1 - waypointPlayerOffsetRevive
  5547. For waypoints pointing to players, how high to offset off of their origin when they are in last stand.
  5548. 0x8376C2C0 - Type: FLOAT1 - waypointPlayerOffsetStand
  5549. For waypoints pointing to players, how high to offset off of their origin when they are standing.
  5550. 0x8376C090 - Type: FLOAT1 - waypointSplitscreenScale
  5551. Scale applied to waypoint icons in splitscreen views.
  5552. 0x8376C020 - Type: DWORD - waypointTimeFade
  5553. Time in ms to fade waypoints the player is ADS
  5554. 0x8376C100 - Type: FLOAT1 - waypointTweakY
  5555.  
  5556. 0x8376C3A0 - Type: FLOAT1 - weaponCamoLodDist
  5557. Distance to stop drawing the weapon camo.
  5558. 0x8376C480 - Type: FLOAT1 - weaponClanTagLodDist
  5559. Distance to stop drawing the weapon clan tag.
  5560. 0x8376C410 - Type: FLOAT1 - weaponEmblemLodDist
  5561. Distance to stop drawing the weapon emblem.
  5562. 0x8377F500 - Type: External - welcome_shown= "0"
  5563. 0x83740180 - Type: BOOL - wideScreen
  5564. True if the game video is running in 16x9 aspect, false if 4x3.
  5565. 0x837747C0 - Type: BOOL - wind_debug_display
  5566. shows wind debug display
  5567. 0x83774360 - Type: FLOAT1 - wind_global_hi_altitude
  5568. altitude of global hi-level wind
  5569. 0x837742F0 - Type: FLOAT1 - wind_global_low_altitude
  5570. altitude of global low-level wind
  5571. 0x837743D0 - Type: FLOAT1 - wind_global_low_strength_percent
  5572. strength of global low-level wind, expressed as a percentage of wind_global_vector
  5573. 0x83774280 - Type: FLOAT3 - wind_global_vector
  5574. global wind force in units/sec. This is also the hi-level wind
  5575. 0x83774750 - Type: FLOAT1 - wind_grass_gust_distance
  5576. max distance at which to place gusts
  5577. 0x83774670 - Type: FLOAT1 - wind_grass_gust_radius
  5578. size of global wind gust effector
  5579. 0x83774600 - Type: FLOAT1 - wind_grass_gust_speed
  5580. speed multiplier for gusts
  5581. 0x837746E0 - Type: FLOAT1 - wind_grass_gust_strength
  5582. percentage to bump the wind in a gust
  5583. 0x837744B0 - Type: FLOAT1 - wind_grass_gustinterval
  5584. global wind force gust interval
  5585. 0x83774520 - Type: FLOAT1 - wind_grass_scale
  5586. global wind force scaler
  5587. 0x83774590 - Type: FLOAT1 - wind_grass_tension
  5588. global wind grass tension (stiffness)
  5589. 0x83774440 - Type: FLOAT1 - wind_leaf_scale
  5590. global wind grass tension (stiffness)
  5591. 0x837749F0 - Type: Dvar4 - wind_local_amplitude
  5592. localized wind amplitude
  5593. 0x83774A60 - Type: FLOAT3 - wind_local_frequency
  5594. frequency of tree bend oscillation
  5595. 0x83774AD0 - Type: FLOAT1 - wind_local_gust_radius
  5596. size of local wind gust effector
  5597. 0x83774B40 - Type: FLOAT1 - wind_local_gust_strength
  5598. percentage to bump the wind in a local gust
  5599. 0x83774980 - Type: Dvar4 - wind_local_vector
  5600. localized wind force in units/sec
  5601. 0x83758C90 - Type: BOOL - xblive_allmappacks
  5602. Set to true if the player has all the content packs available
  5603. 0x83758C20 - Type: BOOL - xblive_anymappacks
  5604. Set to true if the player has any content packs
  5605. 0x83758360 - Type: BOOL - xblive_basictraining
  5606. Current game is basic training
  5607. 0x837583D0 - Type: BOOL - xblive_basictraining_popup
  5608. The user has seen the basic training popup description
  5609. 0x837586E0 - Type: BOOL - xblive_clanListChanged
  5610. Clan list gets updated
  5611. 0x83758050 - Type: BOOL - xblive_clanmatch
  5612. Current game is a clan match
  5613. 0x83758D00 - Type: External - xblive_contentpath= "D:"
  5614. 0x837582F0 - Type: BOOL - xblive_enablePadsForMarketplace
  5615. Allow the blade to work for controllers 2 - 4
  5616. 0x83758600 - Type: BOOL - xblive_friendsPresenceChanged
  5617. Friend presence info needs to be updated
  5618. 0x83758130 - Type: BOOL - xblive_hostingprivateparty
  5619. true only if we're hosting a party
  5620. 0x83758670 - Type: BOOL - xblive_livePresenceChanged
  5621. Clan and recent met player list presence info needs to be updated
  5622. 0x83757A30 - Type: BOOL - xblive_loggedin
  5623. User is logged into xbox live
  5624. 0x83758210 - Type: DWORD - xblive_mappacks
  5625. 0 = original maps only, 1 = new maps only, 2 = both original and new
  5626. 0x837587C0 - Type: BOOL - xblive_matchEndingSoon
  5627. True if the match is ending soon
  5628. 0x8373F3F0 - Type: BOOL - xblive_privatematch
  5629. Current game is a private match
  5630. 0x837581A0 - Type: BOOL - xblive_privatepartyclient
  5631. true only if we're in a party and not the host
  5632. 0x8373F380 - Type: BOOL - xblive_rankedmatch
  5633. Current game is a ranked match
  5634. 0x83757FE0 - Type: BOOL - xblive_showmarketplace
  5635. true if the player doesn't have all the map packs
  5636. 0x837580C0 - Type: BOOL - xblive_theater
  5637. Current game is a theater mode
  5638. 0x8374E8F0 - Type: BOOL - xblive_wagermatch
  5639. Current game is a wager match
  5640. 0x83757950 - Type: DWORD - xenon_getTitleXnAddrTimeSecs
  5641. Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
  5642. 0x83757B80 - Type: DWORD - xenon_maxVoicePacketsPerSec
  5643. Max voice packets per second a client will send
  5644. 0x83757BF0 - Type: DWORD - xenon_maxVoicePacketsPerSecForServer
  5645. Max voice packets per second the server will send
  5646. 0x83757F70 - Type: BOOL - xenon_sysUIActive
  5647. Gets set when we open the Xbox System UI
  5648. 0x83757AA0 - Type: BOOL - xenon_voiceDebug
  5649. Debug voice communication
  5650. 0x83757B10 - Type: BOOL - xenon_voiceDegrade
  5651. Degrade voice quality
  5652. 0x8373F540 - Type: External - xenonGame= "true"
  5653. 0x8377DAC0 - Type: DWORD - xfriendsListFilter
  5654. Used for displaying appropriate list of friends
  5655. 0x8373F150 - Type: BOOL - zombiefive_discovered
  5656. Zombie Five map discovered
  5657. 0x8373F1C0 - Type: BOOL - zombiefive_norandomchar
  5658. Forces no random character when following the end game credits
  5659. 0x8373EF20 - Type: BOOL - zombiemode
  5660. Current game is an zombie game
  5661. 0x8373F000 - Type: BOOL - zombieStopSplitScreen
  5662. Force Split Screen to Fullscreen (for HUD)
  5663. 0x8373F070 - Type: BOOL - zombietron
  5664. Current game is an zombietron top down game
  5665. 0x8373F0E0 - Type: BOOL - zombietron_discovered
  5666. Zombietron mode discovered
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