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Sep 9th, 2020
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  1. // Enable debug mode
  2. FS_INVENTORY.Debug = true
  3.  
  4. // You can use: mysqloo, sqlite
  5. FS_INVENTORY.DataSaveType = "sqlite"
  6.  
  7. // superadmin groups
  8. FS_INVENTORY.AdminsGroup = {'superadmin'}
  9.  
  10. // Use workshop DL?
  11. FS_INVENTORY.WorkshopDL = true
  12.  
  13. // Auto-Save inventory interval (in sec.)
  14. FS_INVENTORY.AutoSaveInv = 300
  15.  
  16. // Default inventory size
  17. FS_INVENTORY.DefInvSize = 16
  18.  
  19. // Vehicle inventory size
  20. FS_INVENTORY.VehicleInvSize = 18
  21.  
  22. // Pickup distance
  23. FS_INVENTORY.PickupDistance = 100
  24.  
  25. // Stack size of item
  26. FS_INVENTORY.StackSize = 10
  27.  
  28. // Addon language
  29. FS_INVENTORY.Lang = "en"
  30.  
  31. // Default font
  32. FS_INVENTORY.DefaultFont = "Roboto"
  33.  
  34. // Show backpack model?
  35. FS_INVENTORY.ShowBackpack = true
  36.  
  37. // Drop inventory after death?
  38. FS_INVENTORY.DeathDropItems = true
  39.  
  40. // Custom function for get vehicle owner (if not darkrp gamemode)
  41. FS_INVENTORY.CustomGetVehicleOwner = function(vehicle) return nil end
  42.  
  43. // Custom function for get money amount (if you use DarkRP then don't touch this)
  44. FS_INVENTORY.CustomGetMoneyFunction = function(ply) return 0 end
  45.  
  46. // Custom function for set money amount (if you use DarkRP then don't touch this)
  47. FS_INVENTORY.CustomSetMoneyFunction = function(ply, amount) return 0 end
  48.  
  49. // Backpack seller model NPC
  50. FS_INVENTORY.BackpackSellerNPCMdl = "models/odessa.mdl"
  51.  
  52. // Money prefix
  53. FS_INVENTORY.MoneyPrefix = "$"
  54.  
  55. // Default body human image
  56. FS_INVENTORY.BodyImage = "https://i.imgur.com/Z7zh2A5.png"
  57.  
  58. // Deny to pickup entities class
  59. FS_INVENTORY.EntBlackListToPickup = {
  60.     "prop_physics",
  61. }
  62.  
  63. // Custom icons (ONLY https://i.imgur.com/ RECOMMENDED!)
  64. -- Sizes:
  65. -- 64x64 (low quality)
  66. -- 128x128 (hight quality)
  67. FS_INVENTORY.CustomIcons = {
  68.     ['item_ammo_357'] = "https://i.imgur.com/JJ567NG.png",
  69.     ['weapon_357'] = "https://i.imgur.com/q1AS4yk.png",
  70. }
  71.  
  72. // Loot boxes
  73. FS_INVENTORY.LootBoxes = {
  74.     ['box_medium'] = { -- Unical box name
  75.         name = "Box 1", -- Any box name
  76.         cooldown = 30, -- Cooldown in sec.
  77.         items = {
  78.             ["item_ammo_357"] = { -- entity class
  79.                 name = "Ammoo 357", -- Entity custom name
  80.                 amount = 10, -- amount of entity
  81.                 chance = 60, -- Chance to find him
  82.                 model = "models/Items/357ammo.mdl" -- Ent model
  83.             },
  84.             ["item_ammo_ar2_altfire"] = {
  85.                 name = "Ammo",
  86.                 amount = 25,
  87.                 chance = 60,
  88.                 model = "models/Items/combine_rifle_ammo01.mdl"
  89.             },
  90.         }
  91.     },
  92.     ['box_hard'] = {
  93.         name = "Box 2",
  94.         cooldown = 10, -- in sec
  95.         items = {
  96.             ["item_healthkit"] = {
  97.                 name = "Health kit",
  98.                 amount = 1,
  99.                 chance = 50,
  100.                 model = "models/Items/HealthKit.mdl"
  101.             },
  102.             ["item_battery"] = {
  103.                 name = "Armor",
  104.                 amount = 1,
  105.                 chance = 20,
  106.                 model = "models/Items/battery.mdl"
  107.             },
  108.         }
  109.     }  
  110. }
  111.  
  112. --[[-------------------------------------------------------------------------
  113.                         COLORS
  114. ---------------------------------------------------------------------------]]
  115.  
  116. // Main background
  117. FS_INVENTORY.Background = Color(30,30,30)
  118. // Main background white
  119. FS_INVENTORY.BackgroundWhite = Color(50,50,50)
  120.  
  121. // Scrollbar
  122. FS_INVENTORY.ScrollBG = Color(50,50,50)
  123. FS_INVENTORY.ScrollButtons = Color(30,30,30)
  124.  
  125. // Item slot
  126. FS_INVENTORY.SlotBackground = Color(50,50,50)
  127. FS_INVENTORY.SlotBackgroundBorders = Color(20,20,20)
  128.  
  129. // Text
  130. FS_INVENTORY.TextWhite = Color(255,255,255)
  131.  
  132. // Green
  133. FS_INVENTORY.Green = Color(0,150,0)
  134.  
  135. // Yellow
  136. FS_INVENTORY.Yellow = Color(150,150,0)
  137.  
  138. // Red
  139. FS_INVENTORY.Red = Color(150,0,0)
  140.  
  141. end
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