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- function addDamage(limb, severity)
- if severity == light then
- if limb == head then
- osmosis.limbdamage.head = osmosis.limbdamage.head + 1
- elseif limb == torso then
- osmosis.limbdamage.torso = osmosis.limbdamage.torso + 1
- elseif limb == left arm then
- osmosis.limbdamage.leftarm = osmosis.limbdamage.leftarm + 1
- elseif limb == right arm then
- osmosis.limbdamage.rightarm = osmosis.limbdamage.rightarm + 1
- elseif limb == left leg then
- osmosis.limbdamage.leftleg = osmosis.limbdamage.leftleg + 1
- elseif limb == right leg then
- osmosis.limbdamage.rightleg = osmosis.limbdamage.rightleg + 1
- end
- elseif severity == moderate then
- if limb == head then
- osmosis.limbdamage.head = osmosis.limbdamage.head + 2
- elseif limb == torso then
- osmosis.limbdamage.torso = osmosis.limbdamage.torso + 2
- elseif limb == left arm then
- osmosis.limbdamage.leftarm = osmosis.limbdamage.leftarm + 2
- elseif limb == right arm then
- osmosis.limbdamage.rightarm = osmosis.limbdamage.rightarm + 2
- elseif limb == left leg then
- osmosis.limbdamage.leftleg = osmosis.limbdamage.leftleg + 2
- elseif limb == right leg then
- osmosis.limbdamage.rightleg = osmosis.limbdamage.rightleg + 2
- end
- elseif severity == critical then
- if limb == head then
- osmosis.limbdamage.head = osmosis.limbdamage.head + 3
- elseif limb == torso then
- osmosis.limbdamage.torso = osmosis.limbdamage.torso + 3
- elseif limb == left arm then
- osmosis.limbdamage.leftarm = osmosis.limbdamage.leftarm + 3
- elseif limb == right arm then
- osmosis.limbdamage.rightarm = osmosis.limbdamage.rightarm + 3
- elseif limb == left leg then
- osmosis.limbdamage.leftleg = osmosis.limbdamage.leftleg + 3
- elseif limb == right leg then
- osmosis.limbdamage.rightleg = osmosis.limbdamage.rightleg + 3
- end
- end
- end
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