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Apr 12th, 2016
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  1.  
  2.  
  3. DataSource:
  4. # What type of database do you want to use?
  5. # Valid values: sqlite, mysql
  6. backend: 'SQLITE'
  7. # Enable database caching, should improve database performance
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Username about Database Connection Infos
  14. mySQLUsername: 'authme'
  15. # Password about Database Connection Infos
  16. mySQLPassword: '123456'
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'authme'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'id'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'username'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'ip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'x'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'y'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'z'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'world'
  45. # Enable this when you allow registration through a website
  46. mySQLWebsite: false
  47.  
  48. ExternalBoardOptions:
  49. # Column for storing players passwords salts
  50. mySQLColumnSalt: ''
  51. # Column for storing players groups
  52. mySQLColumnGroup: ''
  53. # -1 means disabled. If you want that only activated players
  54. # can log into your server, you can set here the group number
  55. # of unactivated users, needed for some forum/CMS support
  56. nonActivedUserGroup: -1
  57. # Other MySQL columns where we need to put the username (case-sensitive)
  58. mySQLOtherUsernameColumns: []
  59. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60. bCryptLog2Round: 10
  61. # phpBB table prefix defined during the phpBB installation process
  62. phpbbTablePrefix: 'phpbb_'
  63. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64. phpbbActivatedGroupId: 2
  65. # Wordpress prefix defined during WordPress installation
  66. wordpressTablePrefix: 'wp_'
  67.  
  68. Converter:
  69. Rakamak:
  70. # Rakamak file name
  71. fileName: 'users.rak'
  72. # Rakamak use IP?
  73. useIP: false
  74. # Rakamak IP file name
  75. ipFileName: 'UsersIp.rak'
  76. CrazyLogin:
  77. # CrazyLogin database file name
  78. fileName: 'accounts.db'
  79.  
  80. settings:
  81. # The name shown in the help messages
  82. helpHeader: 'AuthMeReloaded'
  83. sessions:
  84. # Do you want to enable the session feature?
  85. # If enabled, when a player authenticates successfully,
  86. # his IP and his nickname is saved.
  87. # The next time the player joins the server, if his IP
  88. # is the same as last time and the timeout hasn't
  89. # expired, he will not need to authenticate.
  90. enabled: false
  91. # After how many minutes should a session expire?
  92. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  93. # Remember that sessions will end only after the timeout, and
  94. # if the player's IP has changed but the timeout hasn't expired,
  95. # the player will be kicked from the server due to invalid session
  96. timeout: 10
  97. # Should the session expire if the player tries to log in with
  98. # another IP address?
  99. sessionExpireOnIpChange: true
  100. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  101. messagesLanguage: 'en'
  102. restrictions:
  103. # Keeps collisions disabled for logged players
  104. # Works only with MC 1.9
  105. keepCollisionsDisabled: false
  106. # Can not authenticated players chat and see the chat log?
  107. # Keep in mind that this feature also blocks all commands not
  108. # listed in the list below.
  109. allowChat: false
  110. # Allow unlogged users to use all the commands if registration is not forced!
  111. # WARNING: use this only if you need it!)
  112. allowAllCommandsIfRegistrationIsOptional: false
  113. # Allowed commands for unauthenticated players
  114. allowCommands:
  115. - 'login'
  116. - 'register'
  117. - 'l'
  118. - 'reg'
  119. - 'email'
  120. - 'captcha'
  121. # Max number of allowed registrations per IP
  122. maxRegPerIp: 1
  123. # Minimum allowed username length
  124. minNicknameLength: 4
  125. # Maximum allowed username length
  126. maxNicknameLength: 16
  127. # When this setting is enabled, online players can't be kicked out
  128. # due to "Logged in from another Location"
  129. # This setting will prevent potential security exploits.
  130. ForceSingleSession: true
  131. # If enabled, every player will be teleported to the world spawnpoint
  132. # after successful authentication.
  133. # The quit location of the player will be overwritten.
  134. # This is different from "teleportUnAuthedToSpawn" that teleport player
  135. # back to his quit location after the authentication.
  136. ForceSpawnLocOnJoinEnabled: false
  137. # This option will save the quit location of the players.
  138. SaveQuitLocation: false
  139. # To activate the restricted user feature you need
  140. # to enable this option and configure the AllowedRestrictedUser field.
  141. AllowRestrictedUser: false
  142. # The restricted user feature will kick players listed below
  143. # if they don't match the defined IP address.
  144. # Example:
  145. # AllowedRestrictedUser:
  146. # - playername;127.0.0.1
  147. AllowedRestrictedUser: []
  148. # Should unregistered players be kicked immediately?
  149. kickNonRegistered: false
  150. # Should players be kicked on wrong password?
  151. kickOnWrongPassword: false
  152. # Should not logged in players be teleported to the spawn?
  153. # After the authentication they will be teleported back to
  154. # their normal position.
  155. teleportUnAuthedToSpawn: false
  156. # Can unregistered players walk around?
  157. allowMovement: false
  158. # Should not authenticated players have speed = 0?
  159. # This will reset the fly/walk speed to default value after the login.
  160. removeSpeed: true
  161. # After how many seconds should players who fail to login or register
  162. # be kicked? Set to 0 to disable.
  163. timeout: 30
  164. # Regex syntax of allowed characters in the player name.
  165. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  166. # How far can unregistered players walk?
  167. # Set to 0 for unlimited radius
  168. allowedMovementRadius: 100
  169. # Enable double check of password when you register
  170. # when it's true, registration requires that kind of command:
  171. # /register <password> <confirmPassword>
  172. enablePasswordConfirmation: true
  173. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  174. ProtectInventoryBeforeLogIn: true
  175. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  176. DenyTabCompleteBeforeLogin: true
  177. # Should we hide the tablist before logging in? Requires ProtocolLib.
  178. HideTablistBeforeLogin: true
  179. # Should we display all other accounts from a player when he joins?
  180. # permission: /authme.admin.accounts
  181. displayOtherAccounts: true
  182. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  183. # Case-sensitive!
  184. ForceSpawnOnTheseWorlds:
  185. - 'world'
  186. - 'world_nether'
  187. - 'world_the_end'
  188. # Ban ip when the ip is not the ip registered in database
  189. banUnsafedIP: false
  190. # Spawn priority; values: authme, essentials, multiverse, default
  191. spawnPriority: 'authme,essentials,multiverse,default'
  192. # Maximum Login authorized by IP
  193. maxLoginPerIp: 0
  194. # Maximum Join authorized by IP
  195. maxJoinPerIp: 0
  196. # AuthMe will NEVER teleport players if set to true!
  197. noTeleport: false
  198. # Regex syntax for allowed chars in passwords
  199. allowedPasswordCharacters: '[\x21-\x7E]*'
  200. GameMode:
  201. # Force survival gamemode when player joins?
  202. ForceSurvivalMode: false
  203. unrestrictions:
  204. # Below you can list all account names that
  205. # AuthMe will ignore for registration or login, configure it
  206. # at your own risk!! Remember that if you are going to add
  207. # nickname with [], you have to delimit name with ' '.
  208. # this option add compatibility with BuildCraft and some
  209. # other mods.
  210. # It is case-sensitive!
  211. UnrestrictedName: []
  212. security:
  213. # Minimum length of password
  214. minPasswordLength: 5
  215. # Maximum length of password
  216. passwordMaxLength: 30
  217. # This is a very important option: every time a player joins the server,
  218. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  219. # This should prevent all major exploits.
  220. # You can set up your permission plugin with this special group to have no permissions,
  221. # or only permission to chat (or permission to send private messages etc.).
  222. # The better way is to set up this group with few permissions, so if a player
  223. # tries to exploit an account they can do only what you've defined for the group.
  224. # After, a logged in player will be moved to his correct permissions group!
  225. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  226. # Otherwise your group will be wiped and the player will join in the default group []!
  227. # Example unLoggedinGroup: NotLogged
  228. unLoggedinGroup: 'unLoggedinGroup'
  229. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  230. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  231. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  232. passwordHash: 'SHA256'
  233. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  234. doubleMD5SaltLength: 8
  235. # If password checking return false, do we need to check with all
  236. # other password algorithm to check an old password?
  237. # AuthMe will update the password to the new password hash
  238. supportOldPasswordHash: false
  239. # Prevent unsafe passwords from being used; put them in lowercase!
  240. # unsafePasswords:
  241. # - '123456'
  242. # - 'password'
  243. unsafePasswords:
  244. - '123456'
  245. - 'password'
  246. - 'qwerty'
  247. - '12345'
  248. - '54321'
  249. registration:
  250. # Enable registration on the server?
  251. enabled: true
  252. # Send every X seconds a message to a player to
  253. # remind him that he has to login/register
  254. messageInterval: 5
  255. # Only registered and logged in players can play.
  256. # See restrictions for exceptions
  257. force: true
  258. # Do we replace password registration by an email registration method?
  259. enableEmailRegistrationSystem: false
  260. # Enable double check of email when you register
  261. # when it's true, registration requires that kind of command:
  262. # /register <email> <confirmEmail>
  263. doubleEmailCheck: false
  264. # Do we force kick a player after a successful registration?
  265. # Do not use with login feature below
  266. forceKickAfterRegister: false
  267. # Does AuthMe need to enforce a /login after a successful registration?
  268. forceLoginAfterRegister: false
  269. # Force these commands after /login, without any '/', use %p to replace with player name
  270. forceCommands: []
  271. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  272. forceCommandsAsConsole: []
  273. # Force these commands after /register, without any '/', use %p to replace with player name
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