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- 0.001 2018-05-28 23:24:46; Factorio 0.16.36 (build 36253, win64, steam)
- 0.001 Operating system: Windows 10 (version 1709)
- 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.001 Write data path: C:/Users/John/AppData/Roaming/Factorio [27532/243744MB]
- 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.023 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor , 8 cores, RAM: 3856/8162 MB, page: 5790/9794 MB, virtual: 231/134217727 MB, extended virtual: 0 MB]
- 0.024 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.025 Available display adapters: 1
- 0.025 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
- 0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
- 0.199 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 23.21.13.8813
- 0.206 Video memory size (dedicated video/dedicated system/shared system/available): 8096/0/4081/4088 MB
- 0.245 DSound: Starting _dsound_update thread
- 0.245 DSound: Enter _dsound_update; tid=4792
- 0.246 Device reset internal.
- 0.249 Desktop composition is active.
- 0.249 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
- 0.249 Graphics settings preset: very-high
- 0.249 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
- 0.249 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
- 0.698 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\John\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
- 0.699 Loading mod core 0.0.0 (data.lua)
- 0.773 Loading mod base 0.16.36 (data.lua)
- 1.396 Loading mod base 0.16.36 (data-updates.lua)
- 1.493 Checksum for core: 1316978547
- 1.493 Checksum of base: 4140083139
- 1.669 Loading sounds...
- 4.242 Info PlayerData.cpp:67: Local player-data.json unavailable
- 4.242 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1527562647
- 4.470 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
- 4.474 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
- 4.477 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
- 4.515 Initial atlas bitmap size is 16384
- 4.523 Created atlas bitmap 16384x8428 [none]
- 5.356 Created atlas bitmap 16384x2124 [shadow]
- 5.487 Created atlas bitmap 16384x682 [decal]
- 5.513 Created atlas bitmap 8192x1492 [mipmap]
- 5.559 Created atlas bitmap 8192x800 [mipmap, smoke]
- 5.575 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
- 5.638 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
- 5.658 Created atlas bitmap 8192x238 [alpha-mask]
- 14.255 Sprites loaded
- 14.255 Convert atlas 8192x1492 to: mipmap
- 14.328 Convert atlas 8192x800 to: mipmap
- 14.368 Convert atlas 8192x2376 to: min-linear
- 14.489 Convert atlas 8192x1036 to: trilinear-filtering
- 14.543 Convert atlas 8192x238 to: alpha-mask
- 14.982 Custom inputs active: 0
- 15.074 Factorio initialised
- 31.917 Joining game 9b06b2a525dbc4e9626da4bd9f6682b52e93b9ab
- 31.917 Info UDPSocket.cpp:33: Opening socket
- 31.918 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 31.918 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.080 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.263 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.447 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.629 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.813 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 32.996 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 33.179 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 33.364 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 33.547 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.
- 33.729 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
- 34.579 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
- 34.579 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
- 35.715 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
- 35.716 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
- 35.754 Info UDPSocket.cpp:206: Closing socket
- 35.754 Info UDPSocket.cpp:236: Socket closed
- 36.888 Info UDPSocket.cpp:27: Opening socket at (1eb0a2a8c6345039b9bbfeff3de5c3b140ca30a9)
- 40.382 Info UDPSocket.cpp:206: Closing socket
- 40.382 Info UDPSocket.cpp:236: Socket closed
- 40.382 Info UDPSocket.cpp:206: Closing socket
- 40.384 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 40.384 Info UDPSocket.cpp:33: Opening socket
- 40.385 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 40.479 Connection refused
- 40.479 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
- 40.479 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
- 40.480 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 40.697 Info HttpSharedState.cpp:145: Status code: 200
- 40.697 Info AuthServerConnector.cpp:139: Received key(ZqKQuNJ61IGHAsjiLPUbDw==) for username(khlorghaal) from auth server.
- 40.732 Info UDPSocket.cpp:206: Closing socket
- 40.733 Info UDPSocket.cpp:236: Socket closed
- 40.733 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 40.733 Info UDPSocket.cpp:33: Opening socket
- 40.734 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 40.804 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 40.853 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 40.853 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 40.853 Info ClientRouter.cpp:238: ConnectionAccepted
- 43.187 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
- 43.187 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (36114634 B, 71799 blocks)
- 43.211 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 50.208 Finished download (6 s, 36.1 MB, 5.1 MB/s)
- 50.360 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
- 50.360 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 50.361 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 36114634 bytes.
- 50.494 Loading Level.dat: 94884523 bytes.
- 50.501 Info Scenario.cpp:136: Map version 0.16.36-2
- 54.614 Loading script.dat: 175 bytes.
- 54.618 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
- 54.677 Info ClientMultiplayerManager.cpp:573: MapTick(5941880) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 79.647 Info ClientMultiplayerManager.cpp:573: MapTick(5944070) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 79.762 Info ClientMultiplayerManager.cpp:573: MapTick(5944070) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 79.880 Info GameActionHandler.cpp:3472: MapTick (5944077) processed PlayerJoinGame peerID(14) playerIndex(87) mode(connect )
- 219.796 Info GameActionHandler.cpp:3472: MapTick (5952471) processed PlayerJoinGame peerID(13) playerIndex(216) mode(create )
- 239.519 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
- 248.435 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
- 315.888 Info GameActionHandler.cpp:3472: MapTick (5958113) processed PlayerJoinGame peerID(15) playerIndex(209) mode(connect )
- 440.730 Info GameActionHandler.cpp:3472: MapTick (5965357) processed PlayerJoinGame peerID(16) playerIndex(50) mode(connect )
- 467.715 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (10)
- 482.885 Info GameActionHandler.cpp:3472: MapTick (5967635) processed PlayerJoinGame peerID(17) playerIndex(217) mode(create )
- 493.873 Info GameActionHandler.cpp:3472: MapTick (5968292) processed PlayerJoinGame peerID(19) playerIndex(30) mode(connect )
- 508.761 Info GameActionHandler.cpp:3472: MapTick (5969182) processed PlayerJoinGame peerID(18) playerIndex(111) mode(connect )
- 1275.668 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (18)
- 1368.425 Info GameActionHandler.cpp:3472: MapTick (6020373) processed PlayerJoinGame peerID(20) playerIndex(111) mode(connect )
- 1600.445 Info ClientMultiplayerManager.cpp:573: MapTick(6033073) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
- 1603.779 Info UDPSocket.cpp:206: Closing socket
- 1603.779 Info UDPSocket.cpp:236: Socket closed
- 1603.779 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 1603.779 Info UDPSocket.cpp:33: Opening socket
- 1603.809 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 1603.853 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
- 1603.905 Connection refused
- 1603.905 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
- 1603.905 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
- 1603.907 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 1604.163 Info HttpSharedState.cpp:145: Status code: 200
- 1604.163 Info AuthServerConnector.cpp:139: Received key(EcSIIhYV8hDagPLJk9uIag==) for username(khlorghaal) from auth server.
- 1604.175 Info UDPSocket.cpp:206: Closing socket
- 1604.175 Info UDPSocket.cpp:236: Socket closed
- 1604.175 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 1604.175 Info UDPSocket.cpp:33: Opening socket
- 1604.176 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 1604.239 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1604.289 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 1604.289 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 1604.289 Info ClientRouter.cpp:238: ConnectionAccepted
- 1605.755 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
- 1605.755 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (34832113 B, 69249 blocks)
- 1605.778 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 1612.684 Finished download (6 s, 34.8 MB, 5.0 MB/s)
- 1612.821 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
- 1612.821 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 1612.821 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 34832113 bytes.
- 1612.901 Loading Level.dat: 92129502 bytes.
- 1612.908 Info Scenario.cpp:136: Map version 0.16.36-2
- 1616.867 Loading script.dat: 175 bytes.
- 1616.870 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
- 1616.928 Info ClientMultiplayerManager.cpp:573: MapTick(6012001) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 1618.315 Info GameActionHandler.cpp:3472: MapTick (6012120) processed PlayerJoinGame peerID(4) playerIndex(209) mode(connect )
- 1619.809 Info GameActionHandler.cpp:3472: MapTick (6012270) processed PlayerJoinGame peerID(5) playerIndex(30) mode(connect )
- 1620.358 Info GameActionHandler.cpp:3472: MapTick (6012325) processed PlayerJoinGame peerID(1) playerIndex(38) mode(connect )
- 1621.645 Info ClientMultiplayerManager.cpp:573: MapTick(6012454) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 1621.756 Info ClientMultiplayerManager.cpp:573: MapTick(6012454) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 1622.973 Info GameActionHandler.cpp:3472: MapTick (6012454) processed PlayerJoinGame peerID(2) playerIndex(87) mode(connect )
- 1624.225 Info GameActionHandler.cpp:3472: MapTick (6012526) processed PlayerJoinGame peerID(9) playerIndex(0) mode(connect )
- 1624.391 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
- 1624.742 Info GameActionHandler.cpp:3472: MapTick (6012557) processed PlayerJoinGame peerID(7) playerIndex(165) mode(connect )
- 1631.553 Info GameActionHandler.cpp:3472: MapTick (6012967) processed PlayerJoinGame peerID(13) playerIndex(211) mode(connect )
- 1636.216 Info GameActionHandler.cpp:3472: MapTick (6013247) processed PlayerJoinGame peerID(8) playerIndex(50) mode(connect )
- 1638.466 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (3)
- 1640.792 Info GameActionHandler.cpp:3472: MapTick (6013521) processed PlayerJoinGame peerID(12) playerIndex(17) mode(connect )
- 1665.997 Info GameActionHandler.cpp:3472: MapTick (6014914) processed PlayerJoinGame peerID(6) playerIndex(111) mode(connect )
- 1673.363 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (14)
- 1674.829 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (1)
- 1735.048 Info ClientMultiplayerManager.cpp:573: MapTick(6017713) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
- 1739.742 Info UDPSocket.cpp:206: Closing socket
- 1739.742 Info UDPSocket.cpp:236: Socket closed
- 1739.742 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 1739.742 Info UDPSocket.cpp:33: Opening socket
- 1739.743 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 1739.773 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
- 1739.831 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1739.831 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1739.831 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1739.831 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1739.881 Connection refused
- 1739.881 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
- 1739.881 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
- 1739.882 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 1740.088 Info HttpSharedState.cpp:145: Status code: 200
- 1740.088 Info AuthServerConnector.cpp:139: Received key(npArzzbdaPqNZwQqjH/MRQ==) for username(khlorghaal) from auth server.
- 1740.137 Info UDPSocket.cpp:206: Closing socket
- 1740.137 Info UDPSocket.cpp:236: Socket closed
- 1740.137 Joining game 6d966638c91b71f3425e34e9a9021b3b7c472291
- 1740.137 Info UDPSocket.cpp:33: Opening socket
- 1740.138 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 1740.197 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 6d966638c91b71f3425e34e9a9021b3b7c472291: invalid state (WaitingForAccept) for packet type
- 1740.248 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 1740.248 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 1740.248 Info ClientRouter.cpp:238: ConnectionAccepted
- 1742.014 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
- 1742.014 Downloading file C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip (34317952 B, 68227 blocks)
- 1742.036 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 1748.684 Finished download (6 s, 34.3 MB, 5.1 MB/s)
- 1748.827 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
- 1748.828 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 1748.828 Loading map C:\Users\John\AppData\Roaming\Factorio\temp\mp-download.zip: 34317952 bytes.
- 1748.905 Loading Level.dat: 90717186 bytes.
- 1748.912 Info Scenario.cpp:136: Map version 0.16.36-2
- 1752.893 Loading script.dat: 175 bytes.
- 1752.897 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
- 1752.954 Info ClientMultiplayerManager.cpp:573: MapTick(6012108) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 1752.967 Info GameActionHandler.cpp:3472: MapTick (6012108) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
- 1761.272 Info GameActionHandler.cpp:3472: MapTick (6012904) processed PlayerJoinGame peerID(7) playerIndex(211) mode(connect )
- 1765.030 Info GameActionHandler.cpp:3472: MapTick (6013268) processed PlayerJoinGame peerID(4) playerIndex(17) mode(connect )
- 1765.548 Info GameActionHandler.cpp:3472: MapTick (6013320) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect )
- 1767.305 Info ClientMultiplayerManager.cpp:573: MapTick(6013495) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 1767.429 Info ClientMultiplayerManager.cpp:573: MapTick(6013495) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 1767.529 Info GameActionHandler.cpp:3472: MapTick (6013501) processed PlayerJoinGame peerID(6) playerIndex(87) mode(connect )
- 1769.668 Info GameActionHandler.cpp:3472: MapTick (6013627) processed PlayerJoinGame peerID(3) playerIndex(50) mode(connect )
- 1813.265 Info GameActionHandler.cpp:3472: MapTick (6016117) processed PlayerJoinGame peerID(8) playerIndex(30) mode(connect )
- 1921.483 Info GameActionHandler.cpp:3472: MapTick (6022612) processed PlayerJoinGame peerID(2) playerIndex(18) mode(connect )
- 2091.963 Info GameActionHandler.cpp:3472: MapTick (6032580) processed PlayerJoinGame peerID(9) playerIndex(95) mode(connect )
- 2108.919 Info GameActionHandler.cpp:3472: MapTick (6033597) processed PlayerJoinGame peerID(10) playerIndex(218) mode(create )
- 2153.244 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (9)
- 2206.691 Info GameActionHandler.cpp:3472: MapTick (6039337) processed PlayerJoinGame peerID(11) playerIndex(95) mode(connect )
- 3250.482 Info GameActionHandler.cpp:3472: MapTick (6101587) processed PlayerJoinGame peerID(12) playerIndex(219) mode(create )
- 3360.015 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (12)
- 3392.430 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (3)
- 3414.774 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
- 3651.680 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (11)
- 3723.462 Info GameActionHandler.cpp:3472: MapTick (6129541) processed PlayerJoinGame peerID(14) playerIndex(95) mode(connect )
- 3788.450 Info GameActionHandler.cpp:3472: MapTick (6133442) processed PlayerJoinGame peerID(13) playerIndex(220) mode(create )
- 3815.085 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (14)
- 5373.203 Info GameActionHandler.cpp:3472: MapTick (6228001) processed PlayerJoinGame peerID(15) playerIndex(185) mode(connect )
- 5530.279 Info GameActionHandler.cpp:3472: MapTick (6237292) processed PlayerJoinGame peerID(16) playerIndex(221) mode(create )
- 5703.547 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (16)
- 5871.319 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (13)
- 6220.781 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
- 6220.781 Info ClientMultiplayerManager.cpp:573: MapTick(6278587) changing state from(InGame) to(DisconnectScheduled)
- 6220.783 Info ClientMultiplayerManager.cpp:573: MapTick(6278587) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 6220.891 Info ClientMultiplayerManager.cpp:573: MapTick(6278587) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 6220.891 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (6)
- 6223.565 Info UDPSocket.cpp:206: Closing socket
- 6223.565 Info UDPSocket.cpp:236: Socket closed
- 8167.762 Loading map C:\Users\John\AppData\Roaming\Factorio\saves\tranquil.zip: 9820074 bytes.
- 8167.842 Loading Level.dat: 20820708 bytes.
- 8167.847 Info Scenario.cpp:136: Map version 0.16.36-2
- 8168.495 Loading script.dat: 175 bytes.
- 8168.499 Checksum for script C:/Users/John/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
- 8423.779 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
- 8424.348 Info BlueprintShelf.cpp:628: Saving blueprint storage.
- 8424.577 Info AppManagerStates.cpp:1642: Saving finished
- 8724.580 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
- 8725.313 Info AppManagerStates.cpp:1642: Saving finished
- 9025.316 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
- 9026.083 Info AppManagerStates.cpp:1642: Saving finished
- 9326.104 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
- 9326.903 Info AppManagerStates.cpp:1642: Saving finished
- 9626.905 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
- 9627.639 Info AppManagerStates.cpp:1642: Saving finished
- 9944.281 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
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- 10245.046 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
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- 10846.597 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
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- 11147.390 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
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- 11448.124 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
- 11448.874 Info AppManagerStates.cpp:1642: Saving finished
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