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DavidOficial2019

Small Script

Apr 25th, 2021
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  1. local HumValues = {}
  2. local LP = game:GetService('Players').LocalPlayer
  3. local LC = LP.Character
  4. local LB = LP.Backpack
  5. local Hum = LC.Humanoid
  6. local Head = LC:FindFirstChild('Head')
  7. local Mesh = Head:FindFirstChild('Mesh')
  8. Head.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  9. if not LC or not Hum or not Head or not Mesh or not Hum:FindFirstChildWhichIsA('NumberValue') or not Mesh:FindFirstChild('OriginalSize') then
  10. return
  11. end
  12. for _, v in next, Hum:GetChildren() do
  13. if v:IsA('NumberValue') then
  14. table.insert(HumValues, v)
  15. end
  16. end
  17.  
  18. for i = 1, #HumValues do
  19. Mesh:WaitForChild('OriginalSize')
  20. for _, v in next, Mesh:GetChildren() do
  21. if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
  22. v:Destroy()
  23. end
  24. end
  25. Head:WaitForChild('OriginalSize')
  26. for _, v in next, Head:GetChildren() do
  27. if v:IsA('Vector3Value') and v.Name == 'OriginalSize' then
  28. v:Destroy()
  29. end
  30. end
  31. HumValues[i]:Destroy()
  32. wait(.2)
  33. end
  34. Head.CanCollide = false
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