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- d3d_primitive_begin_texture( pr_trianglestrip , tex2 );
- d3d_vertex_normal_texture( i , j , dh , 0 , 0 , -1 , 0 , 0 );
- d3d_vertex_normal_texture( i + 128 , j , dh , 0 , 0 , -1 , 1 , 0 );
- d3d_vertex_normal_texture( i , j + 128 , dh , 0 , 0 , -1 , 0 , 1 );
- d3d_vertex_normal_texture( i + 128 , j , dh , 0 , 0 , -1 , 0 , 1 );
- d3d_vertex_normal_texture( i + 128 , j + 128 , dh , 0 , 0 , -1 , 1 , 1 );
- d3d_primitive_end();
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