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  1. Zarron, Level 15 Tiefling Bard
  2. LE Outsider(native)
  3.  
  4. Init ; Senses Darkvision 60ft;
  5.  
  6. Defense
  7. Resist: Cold 5, Electricity 5, Fire 5
  8.  
  9. Offense
  10.  
  11. Base Stats
  12. Str 10 Dex 16 Con 10 Int 8 Wis 10 Cha 20
  13. Current Stats
  14. Str 10 Dex 16 Con 10 Int 8 Wis 10 Cha 29
  15. Languages: Common, Infernal
  16.  
  17. Special Abilities
  18. Devil-Born (Hellspawn)
  19. +2Str, +2Cha, -2Int
  20. Skilled
  21. Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
  22.  
  23. Spell-like ability
  24. Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
  25.  
  26. Fiendish Sorcery:
  27. Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
  28.  
  29.  
  30. +6 Cha Headband
  31. Robe of Scintillating Colors(DC16)
  32. 1 round delay, daze for 1d4+1 rounds
  33. Getaway Boots
  34. 1/day teleport to selected location
  35. Amulet of Natural Armor +5
  36. Charlatans Cape
  37. 3/Day Dimension Door, 1/Day Ethereal Jaunt
  38. Bracers of Armor +5
  39. Orb of Foul Abbadon
  40. 1/Day Dread Bolt
  41. Loathsome Mirror
  42. 8 Feats
  43. Skill Focus(Perform(Strings))
  44. Prodigy(Perform(Strings), Perform(Oratory))
  45. Spellsong
  46. Lingering Performance
  47. Discordant Voice
  48. 1d6 Sonic Damage on hit for allies within 30ft
  49. Fire Music
  50. 1/2 Fire Damage, 1/2 normal damage for spells
  51. Spell Penetration
  52. +2 to beat SR
  53. Spell Focus(transmutation)
  54. +1 DC for transmutation spells
  55.  
  56. Skills
  57. Acrobatics
  58. Appraise
  59. Bluff
  60. Climb
  61. Craft
  62. Diplomacy
  63. Disable Device
  64. Disguise
  65. Escape Artist
  66. Fly
  67. Handle Animal
  68. Heal
  69. Intimidate
  70. Knowledge (arcana)
  71. Knowledge (dungeoneering)
  72. Knowledge (engineering)
  73. Knowledge (geography)
  74. Knowledge (history)
  75. Knowledge (local)
  76. Knowledge (nature)
  77. Knowledge (nobility)
  78. Knowledge (planes)
  79. Knowledge (religion)
  80. Linguistics
  81. Perception
  82. Perform +34
  83. Profession
  84. Ride
  85. Sense Motive
  86. Sleight of Hand
  87. Spellcraft
  88. Stealth
  89. Survival
  90. Swim
  91. Use Magic Device
  92.  
  93.  
  94. Bard Stuffs
  95. BaB +11/+6/+1
  96. Fort +5 Ref +9 Will +9
  97.  
  98. Bardic Knowledge
  99. A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
  100. Bardic Performance
  101. 4+Cha rounds +2/level
  102. swift action to start, free action to maintain
  103. Countersong:
  104. make a perform check.
  105. Any creature within 30ft that is affected by a sonic or language dependent magical attack can substitute the perform check for their save.
  106. Distraction:
  107. Same as countersong, but for illusions
  108. Fascinate:
  109. 5 creatures, not in combat
  110. DC 17 + Cha
  111. Inspire Courage:
  112. +3 vs charm and fear, +3 to-hit/damage (morale bonus)
  113. Inspire Comptetence:
  114. +5 on skill checks
  115. Suggestion:
  116. May use this on a fascinated creature
  117. As the spell suggestion
  118. Is a standard action
  119. DC 17+Cha
  120. Dirge of Doom:
  121. 30ft range, forces shaken, but cannot make it worse than that
  122. Inspire Greatness:
  123. +2 d10 Hit Dice +2 to hit, +1 to Fort
  124. 3 allies, including self
  125. Soothing Performance:
  126. Mass Cure Serious Wounds
  127. Also, removes fatigued, sickened, shaken.
  128. Frightening Tune:
  129. DC 17+Cha
  130. Causes frightenedin a 30ft radius.
  131. Inspire Heroics:
  132. 1 creature, 30ft range
  133. +4 saves, +4 AC
  134. Versatile Performance
  135. See pfsrd, basically useless.
  136. Well Versed
  137. +4 saves vs bardic effects
  138. Lore Master
  139. Take 10 on any knowledge w/ ranks
  140. 2/Day take 20
  141. Jack of all Trades
  142. Can use any skill.
  143.  
  144. Cantrips
  145. Spells Known
  146. 0th DC 10+Cha 7/Day
  147. Dancing Lights
  148. Haunted Fey Aspect
  149. Ghost Sound
  150. Message
  151. Prestidigatation
  152. Summon Instument
  153. 1st DC 11+Cha 8/Day
  154. Vanish
  155. Touch of Gracelessness
  156. Jitterbugs
  157. Hideous Laughter
  158. Ear Piercing Scream
  159. Alarm
  160. 2nd DC 12+Cha 7/Day
  161. Silence
  162. Scare
  163. Rage
  164. Hypnotic Pattern
  165. Blur
  166. Distressing Tone
  167. 3rd DC 13+Cha 7/Day
  168. Adjustable Disguise
  169. Campfire Wall
  170. Fractions of Heal and Harm
  171. Haste
  172. Wall of Nausea
  173. 4th DC 14+Cha 6/Day
  174. Feast on Fear
  175. Mass Heroic Fortune
  176. Phantasmal Reminder
  177. Zone of Silence
  178. 5th DC 15+Cha 5/Day
  179. Song of Discord
  180. Unwilling Shield
  181. Resonating Word
  182. Foe to Friend
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