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- Zarron, Level 15 Tiefling Bard
- LE Outsider(native)
- Init ; Senses Darkvision 60ft;
- Defense
- Resist: Cold 5, Electricity 5, Fire 5
- Offense
- Base Stats
- Str 10 Dex 16 Con 10 Int 8 Wis 10 Cha 20
- Current Stats
- Str 10 Dex 16 Con 10 Int 8 Wis 10 Cha 29
- Languages: Common, Infernal
- Special Abilities
- Devil-Born (Hellspawn)
- +2Str, +2Cha, -2Int
- Skilled
- Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
- Spell-like ability
- Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
- Fiendish Sorcery:
- Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
- +6 Cha Headband
- Robe of Scintillating Colors(DC16)
- 1 round delay, daze for 1d4+1 rounds
- Getaway Boots
- 1/day teleport to selected location
- Amulet of Natural Armor +5
- Charlatans Cape
- 3/Day Dimension Door, 1/Day Ethereal Jaunt
- Bracers of Armor +5
- Orb of Foul Abbadon
- 1/Day Dread Bolt
- Loathsome Mirror
- 8 Feats
- Skill Focus(Perform(Strings))
- Prodigy(Perform(Strings), Perform(Oratory))
- Spellsong
- Lingering Performance
- Discordant Voice
- 1d6 Sonic Damage on hit for allies within 30ft
- Fire Music
- 1/2 Fire Damage, 1/2 normal damage for spells
- Spell Penetration
- +2 to beat SR
- Spell Focus(transmutation)
- +1 DC for transmutation spells
- Skills
- Acrobatics
- Appraise
- Bluff
- Climb
- Craft
- Diplomacy
- Disable Device
- Disguise
- Escape Artist
- Fly
- Handle Animal
- Heal
- Intimidate
- Knowledge (arcana)
- Knowledge (dungeoneering)
- Knowledge (engineering)
- Knowledge (geography)
- Knowledge (history)
- Knowledge (local)
- Knowledge (nature)
- Knowledge (nobility)
- Knowledge (planes)
- Knowledge (religion)
- Linguistics
- Perception
- Perform +34
- Profession
- Ride
- Sense Motive
- Sleight of Hand
- Spellcraft
- Stealth
- Survival
- Swim
- Use Magic Device
- Bard Stuffs
- BaB +11/+6/+1
- Fort +5 Ref +9 Will +9
- Bardic Knowledge
- A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
- Bardic Performance
- 4+Cha rounds +2/level
- swift action to start, free action to maintain
- Countersong:
- make a perform check.
- Any creature within 30ft that is affected by a sonic or language dependent magical attack can substitute the perform check for their save.
- Distraction:
- Same as countersong, but for illusions
- Fascinate:
- 5 creatures, not in combat
- DC 17 + Cha
- Inspire Courage:
- +3 vs charm and fear, +3 to-hit/damage (morale bonus)
- Inspire Comptetence:
- +5 on skill checks
- Suggestion:
- May use this on a fascinated creature
- As the spell suggestion
- Is a standard action
- DC 17+Cha
- Dirge of Doom:
- 30ft range, forces shaken, but cannot make it worse than that
- Inspire Greatness:
- +2 d10 Hit Dice +2 to hit, +1 to Fort
- 3 allies, including self
- Soothing Performance:
- Mass Cure Serious Wounds
- Also, removes fatigued, sickened, shaken.
- Frightening Tune:
- DC 17+Cha
- Causes frightenedin a 30ft radius.
- Inspire Heroics:
- 1 creature, 30ft range
- +4 saves, +4 AC
- Versatile Performance
- See pfsrd, basically useless.
- Well Versed
- +4 saves vs bardic effects
- Lore Master
- Take 10 on any knowledge w/ ranks
- 2/Day take 20
- Jack of all Trades
- Can use any skill.
- Cantrips
- Spells Known
- 0th DC 10+Cha 7/Day
- Dancing Lights
- Haunted Fey Aspect
- Ghost Sound
- Message
- Prestidigatation
- Summon Instument
- 1st DC 11+Cha 8/Day
- Vanish
- Touch of Gracelessness
- Jitterbugs
- Hideous Laughter
- Ear Piercing Scream
- Alarm
- 2nd DC 12+Cha 7/Day
- Silence
- Scare
- Rage
- Hypnotic Pattern
- Blur
- Distressing Tone
- 3rd DC 13+Cha 7/Day
- Adjustable Disguise
- Campfire Wall
- Fractions of Heal and Harm
- Haste
- Wall of Nausea
- 4th DC 14+Cha 6/Day
- Feast on Fear
- Mass Heroic Fortune
- Phantasmal Reminder
- Zone of Silence
- 5th DC 15+Cha 5/Day
- Song of Discord
- Unwilling Shield
- Resonating Word
- Foe to Friend
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