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- ===================
- EL 2.03 --> EL 2.04
- ===================
- Added:
- - Better Animal Models
- - Clumps
- - Crafting Tweaks
- - EasierVillagerTrading
- - Entity Culling
- - Floralis
- - Main Menu Scale
- - Phosphor (Forge)
- - Titles
- - Waila Harvestability
- - YUNG's Better Caves (Forge)
- - YUNG's Better Mineshafts (Forge)
- Updated:
- Better Builder's Wands (Better Builder's Wands 0.11.1 [MC1.12; rev 245] --> Better Builder's Wands 0.13.2 [MC1.12; rev 271]):
- Better Builder's Wands 0.13.2 [MC1.12; rev 271]:
- Minor changes:
- * Be better behaved so that Thermal Expansion isn't Thermal Duping.
- Better Builder's Wands 0.13.1 [MC1.12; rev 269]:
- Minor changes:
- * Make a call to an additional method on block placement.
- Better Builder's Wands 0.13.0 [MC1.12; rev 267]:
- Some backend changes plus
- * Stop wands appearing in some unwanted places.
- * Made the default keybind Alt + F (not Alt + F4).
- * Russian language file.
- * Hopefully make botania stuff work better
- Better Builder's Wands 0.12.1 [MC1.12; rev 254]:
- Update to newer forge. Hopefully this version fixes at least more bugs than it creates.
- Fixes
- * Wands should have proper info text.
- * Wand upgrade recipes should work better.
- Better Builder's Wands 0.12.0 [MC1.12; rev 251]:
- 0.11.1
- Better Diving (BetterDiving-1.12.2-1.5.7.jar --> BetterDiving-1.12.2-1.5.8.jar):
- BetterDiving-1.12.2-1.5.8.jar:
- v1.5.8
- * fixed creepvine made completely out of blocks with seeds
- * updated initial oxygen amount
- * updated item energy tooltips
- * other minor creepvine improvements
- Ceramics (Ceramics v1.3.7 for 1.12.2 --> Ceramics 1.3.7b for 1.12.2):
- Ceramics 1.3.7b for 1.12.2:
- Fixes a potential crash from faucets filling tanks that cause block updates as content change (typically comparator updates). Fix is already on the 1.16 branch.
- Champions (champions-1.12.2-1.0.11.9.jar --> champions-1.12.2-1.0.11.10.jar):
- champions-1.12.2-1.0.11.10.jar:
- 1.0.11.10
- =========
- Fixed
- * Fixed Cinder Spark death message
- Chance Cubes (ChanceCubes 1.12.2-5.0.2.345 --> ChanceCubes 1.12.2-5.0.2.385):
- ChanceCubes 1.12.2-5.0.2.385:
- Backported the Global reward disable system
- Construct's Armory (conarm-1.12.2-1.2.5.9.jar --> conarm-1.12.2-1.2.5.10.jar):
- conarm-1.12.2-1.2.5.10.jar:
- Fixed
- -----------
- * Fixed texture loading errors with TexFix
- * Fixed Korean translation errors
- * Fixed ContentTweaker onDamaged function
- CraftTweaker (CraftTweaker2-1.12-4.1.20.586.jar --> CraftTweaker2-1.12-4.1.20.631.jar):
- Ender IO Base (Ender IO Base - 5.2.59 --> Ender IO Base - 5.2.66):
- Ender IO Base - 5.2.66:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed config value being lazy-loaded, which runs into an error when joining a server
- Ender IO Base - 5.2.65:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed more issues with handling XP, this time for users with too much experience. Tweaked build script to produce less waste and to upload recipes to curseforge, too.
- Ender IO Base - 5.2.64:
- You need either the main file or a selection of the "split" jars, not both!
- We found that machines that work with XP didn't like players without. And that vanilla overlooks part of your XP points half of the time and cheats you for a level. Both fixed.
- [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Base - 5.2.63:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Base - 5.2.62:
- You need either the main file or a selection of the "split" jars, not both!
- Fixed compatibility with TickCentral
- Moved some configs to correct section
- Added recipe level parameter to xml processing
- Fixed Yeta Wrench Model and added Animation
- Added tinting to inventory panel
- Added void slime
- Fixed potential unintentional neighbour chunk loading
- Fixed Forestry Bee filter localization
- Reprioritised Item Drop event handlers
- Fixed crafter not saving stack buffering flag
- Added code generation for RPC
- Added item conduit optimisation
- Why can't people stop asm'ing our code?
- Changed conduit networks to use server tick
- Added recipe level display to JEI
- Fix certain soul vial errors not stopping processing
- Fixed capacitor upgrading voiding held capacitors when they are identical to the installed one
- Fixed travel-related strings not having been ported
- Ported Celeb11 from eioa
- [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Base - 5.2.61:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Base - 5.2.60:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Inventory panel now ported and in beta (available on our Jenkins only)
- Cleanup for Redstone conduits
- Fixed RefS conduit talking to itself
- Added weirdness protection code to light nodes
- Fixed extra GUI areas not blocking item clicks
- Added recipe rendering font renderer
- Fixed Big Mushroom Farmer block harvesting order
- Fixed wrong range limit on a config value
- Fix toggle states not persisting on dimension change
- Try even harder to fix upstream errors...
- Fixed AI attraction not working
- Fixed slime attraction not working
- Optimised capBank network building
- Fixed Empowered V recipe
- Fixed TelePad using valid coords as "no coord" marker
- Added painted sand
- Cleanup for machine levels (hidden stat)
- Try to detect weird loops other mods build with our capabilities
- Cleaned up Enchanter recipe processing
- Localization updates
- Protect RS conduit against being ticked when not part of a network
- Update tooltip descriptions based on new systems
- More aggressively register our fluid textures
- Ported head drop config to xml system
- Moved generated recipes to xml
- Added config to disable particles
- Added more gravity configs
- Ender IO Conduits (Ender IO Conduits - 5.2.59 --> Ender IO Conduits - 5.2.66):
- Ender IO Conduits - 5.2.66:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed config value being lazy-loaded, which runs into an error when joining a server
- Ender IO Conduits - 5.2.65:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed more issues with handling XP, this time for users with too much experience. Tweaked build script to produce less waste and to upload recipes to curseforge, too.
- Ender IO Conduits - 5.2.64:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Conduits - 5.2.63:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Conduits - 5.2.62:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Conduits - 5.2.61:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Conduits - 5.2.60:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry (Ender IO Forestry - 5.2.59 --> Ender IO Forestry - 5.2.66):
- Ender IO Forestry - 5.2.66:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed config value being lazy-loaded, which runs into an error when joining a server
- Ender IO Forestry - 5.2.65:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed more issues with handling XP, this time for users with too much experience. Tweaked build script to produce less waste and to upload recipes to curseforge, too.
- Ender IO Forestry - 5.2.64:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry - 5.2.63:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry - 5.2.62:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry - 5.2.61:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Forestry - 5.2.60:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Machines (Ender IO Machines - 5.2.59 --> Ender IO Machines - 5.2.66):
- Ender IO Machines - 5.2.66:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed config value being lazy-loaded, which runs into an error when joining a server
- Ender IO Machines - 5.2.65:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed more issues with handling XP, this time for users with too much experience. Tweaked build script to produce less waste and to upload recipes to curseforge, too.
- Ender IO Machines - 5.2.64:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Machines - 5.2.63:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Machines - 5.2.62:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Machines - 5.2.61:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO Machines - 5.2.60:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO RS Conduits (Ender IO RS Conduits - 5.2.59 --> Ender IO RS Conduits - 5.2.66):
- Ender IO RS Conduits - 5.2.66:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed config value being lazy-loaded, which runs into an error when joining a server
- Ender IO RS Conduits - 5.2.65:
- You need either the main file or a selection of the "split" jars, not both!
- [Changelog (this build)]() / [Changelog (all builds)]()
- Fixed more issues with handling XP, this time for users with too much experience. Tweaked build script to produce less waste and to upload recipes to curseforge, too.
- Ender IO RS Conduits - 5.2.64:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO RS Conduits - 5.2.63:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO RS Conduits - 5.2.61:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- Ender IO RS Conduits - 5.2.60:
- You need either the main file or a selection of the "split" jars, not both! [Changelog (this build)]() / [Changelog (all builds)]()
- FTB Quests (FTBQuests-1.9.0.12.jar --> FTBQuests-1202.9.0.15.jar):
- FTBQuests-1202.9.0.15.jar:
- * Merge pull request #511 from UeberallGebannt/1.12 - Kristi?ns Mic?tis
- * Fix command rewards - UeberallGebannt
- FTBQuests-1202.9.0.14.jar:
- * Merge pull request #431 from ragnardragus/1.12 - Kristi?ns Mic?tis
- * Merge pull request #447 from MaxNeedsSnacks/1.12 - Kristi?ns Mic?tis
- * "Create Filter" - Change filter display name instead of task title - Max
- * Removed unnecessary imports - Max
- * Add support for multiple filters in item tasks, as well as filters combined with single items - Max
- * Reskillable Integration - Leonardo Rodrigues
- FTBQuests-1202.9.0.13.jar:
- * Updated version - LatvianModder
- * Probably fixed overflowing of EMC task - LatvianModder
- FTB Utilities (FTBUtilities-5.4.1.130.jar --> FTBUtilities-5.4.1.131.jar):
- FTBUtilities-5.4.1.131.jar:
- * Added chat.replacetabnames config - LatvianModder
- Gauges and Switches (rsgauges-1.12.2-1.2.4.jar --> rsgauges-1.12.2-1.2.5.jar):
- rsgauges-1.12.2-1.2.5.jar:
- -------------------------------------------------------------------
- * v1.2.5 [R] Maintenance release:
- * Minor model and recipe fixes.
- -------------------------------------------------------------------
- [F] Fixed red LED Indicator model (issue #35, thx ExDomino).
- [F] Fixed Light Switch recipe.
- Immersive Technology (MCTImmersiveTechnology-1.12.2-1.8.81.jar --> MCTImmersiveTechnology-1.12.2-1.8.94.jar):
- MCTImmersiveTechnology-1.12.2-1.8.94.jar:
- 1.8.94
- Official MCT Discord [https://discord.gg/ujY2mV9](https://discord.gg/ujY2mV9)
- Fix gas turbine description - Hawk777
- 1.8.93
- Update chinese translation about Heat Exchanger - PilyziFox
- 1.8.92
- Update ru_ru.lang - Thanks kellixon
- 1.8.91
- Added Heat Exchanger. Please, use it instead of the boiler for processing Flue Gas. For now, both of them can handle that recipe, but in later versions only the Heat Exchanger will be able to. You will still be able to re-add the recipe using CraftTweaker.
- Removed misinformation present in the IE Manual concerning the Gas Turbine. It hasn't ever needed open air intakes.
- Fixed valves and similar TEs not updating their values on the client when connected to a dedicated server, plus network optimizations.
- Boiler and turbines now properly show their info on The One Probe when connected to a dedicated server.
- Gas Turbine now recognizes OreDictionary for Steel Sheet Metal.
- Gas Turbine won't crash anymore if its output is completely emptied.
- 1.8.90
- CHECK CONFIGS! Some entries have been changed/removed
- Pump now saves its mode between reloads
- 1.8.89
- Refactor Fluid Pump to Distinguish from IE
- Removed an old implementation of the hijacked IE pipe, cleaned up code as result
- Tweaked creative barrel a bit
- Testing pressurized fluid output on creative barrel
- Fix Steel Tank stops outputting
- Add notification entry for new pump modes in manual
- Make the Steel Tank output at Pressurized rate
- Wire Cutters can be used on hijacked pumps to change their internal tank mode: fill internal tank first, then push out contents or only push out contents
- Alternative pipe now has two options for fluid pathing: round robin and last served
- 1.8.88
- Changed manual entry for the gas turbine to be clearer. (Silfryi)
- Fixed Multiblocks crashing the game right after being formed
- 1.8.87
- Fixed interaction between pumps and cauldrons
- Update zh_CN.lang and zh_TW.lang (PilyziFox)
- Standardized The One Probe display for multiblock internal tanks
- 1.8.86
- Comparator support for the Alternator
- 1.8.85
- Fixed Kerosene recipe for the gas turbine crashing the game
- 1.8.84
- Hopefully fixes issue #183
- Fixed Stack Limiter creating wrong stacks on output side, now also properly handles "items in output storage" limit. Closes issue #192
- 1.8.83
- Update zh_CN.lang and zh_TW.lang (PilyziFox)
- Make sure the alternator is enabled with the gas turbine (Sigma-One)
- 1.8.82
- Fixed Gas Turbine still requiring way too much power to start up
- (Check configs on the gas turbine power change, value will need to be reset)
- MysticalLib (mysticallib-1.12.2-1.9.0.jar --> mysticallib-1.12.2-1.10.0.jar):
- mysticallib-1.12.2-1.10.0.jar:
- * Support for changes in Mystical World.
- * Support for future changes in Roots 3.1.
- * Bowl-based stacking foods.
- * ListRandomItemWithPrice is more sensitive to output stack size.
- Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2 - v8.3 --> OpenTerrainGenerator-1.12.2-v9.3.jar):
- OpenTerrainGenerator-1.12.2-v9.3.jar:
- * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
- 1.12.2 v9.3
- Minor bugfixes and improvements:
- * Fixed sandstone not placing under sand for (desert) biomes with GroundBlock:SAND + SurfaceBlock:SAND.
- * ReplaceToBiomeName is recursive, letting you replace to virtual biomes.
- * Portals spawn at waterlevel if a spawn point on land cannot be found, instead of spawning up in the air.
- * DimensionAbove/Below allows vanilla overworld as destination.
- * Setting PortalMobSpawnChance to 0 will result in no mobs spawning.
- * Fixed a bug where loadOrder kept increasing for each dim every time Dimensions.txt was saved.
- * Fixed a crash with BO4's+Villages+RC.
- * Version names/numbers use dashes (-) instead of spaces.
- * Fixed Liquid() resource.
- * Added random rotation in Entity(); a rotation value of '1' now results in random rotation.
- * ReplaceBelow can now get replaced to biome blocks.
- * BO4 smoothing areas now only use biome surface/ground blocks if the smoothing surface/ground blocks match the ReplaceToSurface/Ground blocks specified in the bo4 config.
- Modpack configs:
- * Added LowestSupportedModPackConfigVersion to DimensionConfig (per dimension). When a modpack config forces a world update, if the current version is lower than the LowestSupportedModPackConfigVersion for a dim, the dim's world save data is deleted and its dimension data and biome ids removed.
- * Added RemoveOnUpdate for modpack configs, used with LowestSupportedModPackConfigVersion. If set to true, when updating existing worlds, if the version matches, the dimension is not deleted and re-created but deleted and removed entirely. This means the dimension still has an entry in the modpack config (its disabled), but the dimension is removed from the Config.yaml.
- OpenTerrainGenerator-1.12.2-v9.0.jar:
- * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
- 1.12.2 v9.0
- V9 is the final major version for 1.12.2 and adds the finishing touches to pretty much everything.
- * Significant performance improvement for all world types.
- * Lots of new and improved features to create a smooth experience for users, content creators and modpack developers.
- * Fixed all known critical bugs for 1.12.2. Some non-critical issues remain (see the github), but will not be picked up for 1.12.2.
- Update notes
- * After updating, if you get an error when loading MC that mentions OTG-Core, delete /mods/1.12.2/OTG-Core.jar, an updated OTG-Core.jar is generated the next time you start MC.
- * If you're using a preset that uses .BO4Data files, such as Planets, Moon, Alien Jungle or Wasteland, you'll have to delete any .BO4Data files in the preset directories or your world will log errors and won't spawn BO4's. Note: Biome Bundle, Biome Bundle 'O Plenty and Vanilla Vistas do not use .BO4Data, so they are not affected.
- * Some structure data for existing worlds may be abandoned when updating, leading to /otg structure not reporting structure info or some BO4 structures being cut off (Biome Bundle, Biome Bundle 'O Plenty and Vanilla Vistas do not use BO4 structures so are not affected).
- Commands
- * /otg map for Forge
- * /otg spawn
- -- "/otg spawn <bo3/bo4 objectname> [biomes]
- -- Objectname allows spaces in the name
- -- [biomes] is for BO4 structures, a list of biomes to spawn in.
- -- Has to be in the form [Forest,Desert]
- -- Now works for Forge.
- -- Allows spawning CustomObjects or BO4 structures
- -- Ignores block checks when spawning objects
- * Added /otg time command, for setting time in a dimension (vanilla command only affects overworld).
- * Added /otg weather command, for setting weather in a dimension (vanilla command only affects overworld).
- * Added /otg export command.
- -- /otg export <objectname> [center_block] [flags]
- -- Exports a worldedit region to a BO3/BO4 file in the GlobalObjects folder.
- -- center_block lets you specify where it puts (0,0) with a material name
- -- Flags:
- -- "-a" to include air blocks
- -- "-t" to include tile entities
- -- "-b" to cut the export into branches
- -- "-bo4" to make the export a BO4 (BO3 by default)
- -- "-o" to override existing file
- * /otg tp searches in an 8k block radius
- * Added /otg particles, shows a list of particles (for use with OTG portals f.e.)
- * Added /otg structure for spigot
- * Added /otg biome -m for Spigot to view mob spawn lists for biomes
- World and Biome Settings
- * For FromImage mode, continuenormal fills gaps in the map, allowing for a basic "hybrid" mode.
- * Added custom fog colour and density settings per biome.
- * Added BetterSnow setting.
- -- Makes snow spawn in layers (1-8), thickness depending on temperature (temperature decreases with altitude).
- -- Leaves can carry max 3 layers, the rest falls through.
- * Added FoliageColor2/GrassColor2 for biomes, instead of a single grass/foliage color, uses a 2-color pattern like vanilla swamps, Forge client only.
- * Added ImprovedBiomeGroups setting to worldconfig, fixes biome groups not changing with seeds.
- * Added ImprovedBiomeBorders setting to worldconfig, fixes borders sometimes spawning in the wrong place / not spawning where they should.
- * Added CustomHeightControlSmoothing setting to worldconfig, enables smoothing for CHC.
- * Added ImprovedSmoothing setting to worldconfig, enables smoothing for vol1/vol2/maxAvgHeight/maxAvgDepth.
- * Added modded sapling support for Forge. Syntax: Sapling(Custom, saplingmaterial, widetrunk, ...)
- * Added DisableOreGen true/false setting to worldconfig. Disables all Ore, UnderWaterOre and Vein resources in biomes that use any type of ore block.
- * Added UnderWaterPlant(), same as Plant but spawns only in water blocks. Use with modded underwater plants like biomesoplenty:coral etc.
- * Replaceblocks has been optimised and is applied only to each block placed by OTG when it's placed, instead of replacing the entire chunk at the end of population.
- Dimensions
- * New OTG portal blocks and mechanics:
- -- OTG adds its own portal blocks and doesn't touch vanilla portals, better mod compatibility.
- -- Portals don't disappear on block update.
- -- Configurable portal colors.
- -- Configurable portal particles.
- -- Configurable portal mob spawning.
- -- OTG portals can tp players in minecarts.
- Modpack config
- * Removed all existing behaviours for hiding/showing presets in the OTG world creation menu.
- * Added ShowInWorldCreationGUI (true/false) field to config.yaml per dimension (invisible in UI). Set to false for dimensions to hide their presets from the OTG world creation UI when creating a new SP world. Any presets used for the overworld in any modpack config are always shown. All presets are always shown in the O menu when editing dimensions (presets already used as dimensions are greyed out).
- * If a modpack config is present that uses a non-otg overworld, ShowOTGWorldCreationMenu: true can be set to disable the OTG world creation menu. The modpack config's dimensions are automatically added when the user creates a non-otg overworld. The O menu still works ingame.
- * Dimension id's are configurable via modpack config and when creating dims
- * Added ModPackConfigName and ModPackConfigVersion to config.yaml root, to be updated by modpack creators for each version they release. When an updated modpack config is detected, the config.yaml for an existing world is updated when loaded. Settings like dim id, seed, pregenerationradius etc are not overwritten. Any missing dimensions from the modpack config are added automatically.
- BO3 & BO4 changes
- * BO4's work for Spigot.
- * Entity() overhaul:
- -- Entity() supports .nbt files
- -- Entity() NBT tags are processed like the vanilla /summon command
- -- The Entity() function now accepts resourcelocation as mob name, and writes resourcelocation to file
- -- Made armor stands and item frames rotate with a structure or object
- * Lots of fixes and optimisations for BO4 smoothing areas, including proper rounded corners. Looks much better and improved performance.
- * BO4's use structure center (determined by minimumsize) for highestblock check, instead of the start bo4 chunk (disable via UseCenterForHighestBlock:false, true by default)
- * Added ReplaceWithStoneBlock for BO4's, same as ReplaceWithGroundBlock/ReplaceWithSurfaceBlock.
- * Lots of improvements for BO4's and BO4Data files, performance for BO4 worlds improved significantly. *Note: You'll have to delete and re-generate any .BO4Data files after you update.
- Other
- * Players should no longer spawn in an ocean or in mid-air.
- * Fixes and optimisations for the pregenerator.
- * The pregenerator lights and finalises chunks properly, instead of it happening when a pregenerated area is first explored, causing exploration lag. Pregeneration may be slower, but pregenerated terrain is now lag-free.
- * Fixed a security issue when using Sponge and Permissions; OTG now has a list of permissions when running Sponge and a permissions plugin.
- * Improved stability, fewer crashes, errors are logged and operations aborted/skipped where possible.
- * Automatic backup/restore for otg world data files, to recover from crashes.
- * Tons of fixes and minor improvements for too many features to list.
- This is a condensed list, for a full changelog, see the #otg-dev-releases channel in Discord or the OTG github.
- Patchouli (Patchouli-1.0-21.jar --> Patchouli-1.0-23.6.jar):
- Patchouli-1.0-23.6.jar:
- 1.12 hotfix brought to you by Hubry
- * Backport: Subcategories are now listed on the right side when there are no pages in the current category
- * Backport: Fix >4 subcategories overlapping on the left side
- * Force sending some advancements that Triumph prevents from being synced
- Patchouli-1.0-22.jar:
- 1.12 backport bugfix
- * Attempt to fix progress not syncing properly
- * Fix some crashes with language
- RandomPatches (Forge) (RandomPatches 1.12.2-1.22.1.3 --> RandomPatches 1.12.2-1.22.1.10):
- RandomPatches 1.12.2-1.22.1.10:
- Normal and elytra movement speed limits can now be configured when Ice and Fire is installed.
- RandomPatches 1.12.2-1.22.1.9:
- The default login timeout is now 1800 ticks (90 seconds).
- RandomPatches 1.12.2-1.22.1.8:
- No longer errors when Bigger Packets Please is installed.
- RandomPatches 1.12.2-1.22.1.7:
- Fixed the ItemBucket patch.
- RandomPatches 1.12.2-1.22.1.6:
- Fixed CatServer compatibility with the ItemBucket patch again.
- RandomPatches 1.12.2-1.22.1.5:
- Fixed CatServer compatibility with the ItemBucket patch.
- RandomPatches 1.12.2-1.22.1.4:
- Fixed Magma compatibility.
- RandomTweaks (RandomTweaks 1.12.2-2.8.2.0 --> RandomTweaks 1.12.2-2.8.3.1):
- RandomTweaks 1.12.2-2.8.3.1:
- * Sheared creepers no longer target players.
- RandomTweaks 1.12.2-2.8.3.0:
- Added shearable creepers.
- RandomTweaks 1.12.2-2.8.2.2:
- Fixed parrot feeding.
- RandomTweaks 1.12.2-2.8.2.1:
- Fixed death punishments applying when returning from the End.
- Tweakers Construct (tweakersconstruct-1.12.2-1.5.4.jar --> tweakersconstruct-1.12.2-1.6.0.jar):
- tweakersconstruct-1.12.2-1.6.0.jar:
- Added option to tweak if a material can be casted or crafted.
- tweakersconstruct-1.12.2-1.5.6.jar:
- Fix embossing recipes being removed when traits are tweaked.
- tweakersconstruct-1.12.2-1.5.5.jar:
- Fix traits not being registered if removed from a material
- This might completely fix the weird behaviour of the trait tweaks, if not, please tell me.
- Water Strainer (WaterStrainer-1.12-3.2.0.jar --> WaterStrainer-1.12-3.3.0.jar):
- WaterStrainer-1.12-3.3.0.jar:
- * Added compatibility for Terrafirmacraft hot/fresh/salt water
- * Fixed JEI Integration not working if dense survivalist's strainer is disabled in config
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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