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Jul 23rd, 2018
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  1. Fitting rules:
  2.  
  3. - All ships must be of the same type. Generally this is T1 frigates.
  4. - No ECM modules or drones. This includes ECM bursts.
  5. - Implants are unmonitorable, and thus, everything is allowed, though a HG
  6. Crystal Merlin is pretty unsportsmanlike.
  7. - Limit 1(?) shiny module/rig per ship.
  8.  
  9. Pre-fight:
  10.  
  11. - Buy and fit 6 ships adhering to the fitting rules.
  12. - Don't forget to fill cargo. Boosters, etc., are all allowed.
  13. - Trade ships to invigilator, who will check fits, and set up for on-field
  14. distribution. Ships found to be violating fitting rules will be
  15. stolen/confiscated.
  16.  
  17. - Warp to the invigilator in shuttles, and can-flip eachother. Warp off to any
  18. celestial you please, or safespot, and x up in chat when ready. Have your
  19. ship choice ready in mind.
  20. - The invigilator will warp to you in turn, and eject the ship of yours you ask
  21. him for.
  22. - When that's all done, the invigilator will give the call to warp to him. Do
  23. so at your chosen range, anything from 0km to 50km.
  24.  
  25. Fight:
  26.  
  27. - Engage on landing.
  28. - Any pilots going more than 50km from the invigilator without warping offgrid
  29. will forfeit a random ship, and lose the match. 100km arena, basically.
  30. If you have no other ships unkilled, you lose the match, and your opponent
  31. is mad 'cause he didn't get his loot.
  32. - If a pilot warps off, this is considered a withdrawal. The pilot may not
  33. dock, log off, or leave system. Doing so is a forfeit. Remaining in space
  34. is intended, and the invigilator will give both pilots the option to change
  35. ships, and fight with their current ships at a later point. (Fit tackle).
  36. - After a ship dies, loot and salvage is stored and donated to the pilot who
  37. killed the ship, then both pilots, after warping to random celestials, are
  38. given the opportunity to select new ships. The process then repeats until
  39. one pilot forfeits, or has no ships left. Please be fast in deciding your
  40. new ships, as if the aggression timer runs out, shuttles and can-flipping
  41. will need to be redone, which is an arseache.
  42.  
  43. Post-match:
  44.  
  45. - The victor is awarded whatever wager pool was bet by both pilots, if any, and
  46. moves forward in the tournament, if any, and returned his surviving ships.
  47.  
  48. Join channel "Pokemon Battles".
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