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  1. // ------------------------------------------------------
  2.  
  3. // Zombie Plague 4.3 Fix5 | Nightmare Edition Config File
  4.  
  5. // ------------------------------------------------------
  6.  
  7. // Any changes you make here will be
  8.  
  9. // automatically loaded at map start
  10.  
  11.  
  12.  
  13. // General
  14.  
  15. // -------
  16.  
  17. zp_delay 10 // Time before any game mode starts in seconds
  18.  
  19. zp_lighting "e" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
  20.  
  21. zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
  22.  
  23. zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
  24.  
  25. zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
  26.  
  27. zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
  28.  
  29. zp_block_suicide 1 // Prevent players from killing themselves
  30.  
  31. zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
  32.  
  33. zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
  34.  
  35. zp_remove_dropped 1 // Time before removing dropped weapons in seconds [0-disabled]
  36.  
  37. zp_remove_money 1 // Remove player's money [0-disabled // 1-both // 2-real only // 3-visual only]
  38.  
  39. zp_buy_custom 1 // Enable custom buy menus
  40.  
  41. zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
  42.  
  43. zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
  44.  
  45. zp_admin_models_human 1 // Enable admin player models for humans
  46.  
  47. zp_admin_knife_models_human 0 // Enable admin knife models for humans
  48.  
  49. zp_admin_models_zombie 0 // Enable admin player models for zombies
  50.  
  51. zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
  52.  
  53. zp_zombie_classes 1 // Enable zombie classes
  54.  
  55. zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
  56.  
  57. zp_starting_ammo_packs 260 // Starting amount of ammo packs for new players
  58.  
  59. zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
  60.  
  61. zp_keep_health_on_disconnect 0 // Whether the health of the Nemesis/Survivor/Sniper/Assassin chosen to keep the round going should be set to that of the leaving player's
  62.  
  63. zp_hud_display 1 // Enable ZP custom HUD display at the bottom
  64.  
  65. zp_human_classes 0 // Enable human classes
  66.  
  67. zp_win_no_one_action 0 // Who wins when the round ends as a tie [0-nobody // 1-humans // 2-zombies]
  68.  
  69. zp_unstuck_allow 3 // Allow unstuck for [0-nobody(disable) // 1-humans // 2-zombies // 3-both]
  70.  
  71. // Customize the following menu option names in the "zombie_plague_nightmare.txt" language file
  72.  
  73. zp_menu_custom_command1 "" // Command which will be executed on the player when selecting custom menu 1 [""-disabled]
  74.  
  75.  
  76.  
  77. // Deathmatch
  78.  
  79. // ----------
  80.  
  81. zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
  82.  
  83. zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
  84.  
  85. zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
  86.  
  87. zp_respawn_on_suicide 0 // Respawn players if they commited suicide
  88.  
  89. zp_respawn_after_last_human 1 // Respawn players if only the last human is left
  90.  
  91. zp_infection_allow_respawn 0 // Allow respawning on infection rounds
  92.  
  93. zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
  94.  
  95. zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
  96.  
  97. zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
  98.  
  99. zp_plague_allow_respawn 0 // Allow respawning on plague rounds
  100.  
  101. zp_respawn_zombies 0 // Whether to respawn killed zombies
  102.  
  103. zp_respawn_humans 0 // Whether to respawn killed humans
  104.  
  105. zp_respawn_nemesis 0 // Whether to respawn killed nemesis
  106.  
  107. zp_respawn_survivors 0 // Whether to respawn killed survivors
  108.  
  109. zp_snip_allow_respawn 0 // Allow respawning on sniper rounds
  110.  
  111. zp_respawn_snipers 0 // Whether to respawn killed snipers
  112.  
  113. zp_ass_allow_respawn 0 // Allow respawning on assassin rounds
  114.  
  115. zp_respawn_assassins 0 // Whether to respawn killed assassins
  116.  
  117. zp_respawn_limit 0 // Maximum number of times to respawn a player [0-disable limitation]
  118.  
  119. zp_survnem_allow_respawn 0 // Allow respawning on Armageddon rounds
  120.  
  121. zp_survass_allow_respawn 0 // Allow respawning on Survivors vs Assassins rounds
  122.  
  123. zp_snipnem_allow_respawn 0 // Allow respawning on Apocalypse rounds
  124.  
  125. zp_snipass_allow_respawn 0 // Allow respawning on Hunter and Hunted rounds
  126.  
  127. zp_susnneas_allow_respawn 0 // Allow respawning on Nightmare rounds
  128.  
  129.  
  130.  
  131. // Extra Items
  132.  
  133. // -----------
  134.  
  135. zp_extra_items 1 // Enable extra items
  136.  
  137. zp_extra_weapons 1 // Include weapons
  138.  
  139. zp_extra_nvision 1 // Include night vision
  140.  
  141. zp_extra_antidote 1 // Include antidote
  142.  
  143. zp_extra_antidote_limit 5 // Antidote purchase limit per round
  144.  
  145. zp_extra_madness 1 // Include zombie madness
  146.  
  147. zp_extra_madness_limit 6 // Zombie madness purchase limit per round
  148.  
  149. zp_extra_madness_duration 5.0 // Zombie madness duration
  150.  
  151. zp_extra_infbomb 1 // Include infection bomb
  152.  
  153. zp_extra_infbomb_limit 5 // Infection bomb purchase limit per round
  154.  
  155.  
  156.  
  157. // Flashlight & Nightvision
  158.  
  159. // ------------------------
  160.  
  161. zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
  162.  
  163. zp_nvg_custom 1 // Enable custom nightvision
  164.  
  165. zp_nvg_size 80 // Nightvision size (radius)
  166.  
  167. zp_nvg_color_R 0 // Zombie custom nightvision color (red)
  168.  
  169. zp_nvg_color_G 150 // Zombie custom nightvision color (green)
  170.  
  171. zp_nvg_color_B 200 // Zombie custom nightvision color (blue)
  172.  
  173. zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
  174.  
  175. zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
  176.  
  177. zp_nvg_hum_color_B 200 // Human/Spectator custom nightvision color (blue)
  178.  
  179. zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
  180.  
  181. zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
  182.  
  183. zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
  184.  
  185. zp_flash_custom 0 // Enable custom flashlight
  186.  
  187. zp_flash_size 10 // Custom flashlight size (radius)
  188.  
  189. zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
  190.  
  191. zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
  192.  
  193. zp_flash_distance 1000 // Custom flashlight max distance
  194.  
  195. zp_flash_color_R 100 // Custom flashlight color (red)
  196.  
  197. zp_flash_color_G 100 // Custom flashlight color (green)
  198.  
  199. zp_flash_color_B 100 // Custom flashlight color (blue)
  200.  
  201. zp_flash_show_all 1 // Let players see each other's flashlights
  202.  
  203. zp_nvg_ass_color_R 0 // Assassin custom nightvision color (red)
  204.  
  205. zp_nvg_ass_color_G 150 // Assassin custom nightvision color (green)
  206.  
  207. zp_nvg_ass_color_B 200 // Assassin custom nightvision color (blue)
  208.  
  209.  
  210.  
  211. // Knockback
  212.  
  213. // ---------
  214.  
  215. zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
  216.  
  217. zp_knockback_damage 1 // Use damage on knockback calculation
  218.  
  219. zp_knockback_power 1 // Use weapon power on knockback calculation
  220.  
  221. zp_knockback_zvel 0 // Should knockback affect vertical velocity
  222.  
  223. zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
  224.  
  225. zp_knockback_distance 500 // Max distance for knockback to take effect
  226.  
  227. zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]
  228.  
  229. zp_knockback_assassin 0.15 // Assassin knockback multiplier [0-disable knockback for assassin]
  230.  
  231.  
  232.  
  233. // Longjump
  234.  
  235. // --------
  236.  
  237. zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
  238.  
  239. zp_leap_zombies_force 400 // Force multiplier
  240.  
  241. zp_leap_zombies_height 200 // Upwards force
  242.  
  243. zp_leap_zombies_cooldown 5.0 // Time between leap uses
  244.  
  245. zp_leap_nemesis 1 // Give leap to Nemesis
  246.  
  247. zp_leap_nemesis_force 500 // Force multiplier
  248.  
  249. zp_leap_nemesis_height 500 // Upwards force
  250.  
  251. zp_leap_nemesis_cooldown 0.0 // Time between leap uses
  252.  
  253. zp_leap_survivor 0 // Give leap to Survivor
  254.  
  255. zp_leap_survivor_force 500 // Force multiplier
  256.  
  257. zp_leap_survivor_height 300 // Upwards force
  258.  
  259. zp_leap_survivor_cooldown 5.0 // Time between leap uses
  260.  
  261. zp_leap_sniper 0 // Give leap to Sniper
  262.  
  263. zp_leap_sniper_force 500 // Force multiplier
  264.  
  265. zp_leap_sniper_height 300 // Upwards force
  266.  
  267. zp_leap_sniper_cooldown 5.0 // Time between leap uses
  268.  
  269. zp_leap_assassin 1 // Give leap to Assassin
  270.  
  271. zp_leap_assassin_force 500 // Force multiplier
  272.  
  273. zp_leap_assassin_height 500 // Upwards force
  274.  
  275. zp_leap_assassin_cooldown 0.0 // Time between leap uses
  276.  
  277.  
  278.  
  279. // Humans
  280.  
  281. // ------
  282.  
  283. zp_human_health 150
  284.  
  285. zp_human_last_extrahp 0 // Last human's extra health reward [0-disabled]
  286.  
  287. zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
  288.  
  289. zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
  290.  
  291. zp_human_damage_reward 400 // Damage humans must deal on zombies to get an ammo pack [0 - disabled]
  292.  
  293. zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie
  294.  
  295.  
  296.  
  297. // Custom Grenades
  298.  
  299. // ---------------
  300.  
  301. zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
  302.  
  303. zp_fire_duration 10 // Burning duration in seconds
  304.  
  305. zp_fire_damage 5 // Burning damage (every 0.2 secs)
  306.  
  307. zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
  308.  
  309. zp_frost_grenades 1 // Enable frost grenades (overrides FB)
  310.  
  311. zp_frost_duration 3 // Freeze duration in seconds
  312.  
  313. zp_flare_grenades 1 // Enable flare grenades (overrides SG)
  314.  
  315. zp_flare_duration 60 // Flare lightning duration in seconds
  316.  
  317. zp_flare_size 25 // Flare lightning size (radius)
  318.  
  319. // Note: The below cvar can now also be used as a custom RGB color. Ex: "255 255 0" for yellow
  320.  
  321. zp_flare_color "0" // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b // "x y z"-custom color]
  322.  
  323. zp_frost_damage_while_frozen 1 // Enable or disable damage while frozen
  324.  
  325.  
  326.  
  327. // Zombies
  328.  
  329. // -------
  330.  
  331. zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)
  332.  
  333. zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
  334.  
  335. zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
  336.  
  337. zp_zombie_infect_health 350 // How much health a zombie regains with every infection
  338.  
  339. zp_zombie_fov 0 // Field of view [0-dont change]
  340.  
  341. zp_zombie_silent 1 // Enable silent footsteps
  342.  
  343. zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
  344.  
  345. zp_zombie_bleeding 0 // Zombies leave footprints/bloodstains on the floor
  346.  
  347. zp_zombie_infect_reward 5 // Ammo packs given to zombies for infecting/killing a human
  348.  
  349. zp_zombie_damage_reward 0 // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled]
  350.  
  351. zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
  352.  
  353.  
  354.  
  355. // Special Effects
  356.  
  357. // ---------------
  358.  
  359. zp_infection_screenfade 1 // Screen fade for infected player
  360.  
  361. zp_infection_screenshake 1 // Screen shake for infected player
  362.  
  363. zp_infection_sparkle 0 // Light sparkle on infection
  364.  
  365. zp_infection_tracers 1 // Tracers on infection
  366.  
  367. zp_infection_particles 1 // Particles on infection
  368.  
  369. zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events
  370.  
  371.  
  372.  
  373. // Single Infection
  374.  
  375. // ----------------
  376.  
  377. zp_inf_enabled 1 // Enable infection mode
  378.  
  379. // Note: Infection mode is the last to be checked,
  380.  
  381. // so even if you set the below cvar to 1,
  382.  
  383. // the other modes still have a chance.
  384.  
  385. zp_inf_chance 1 // Chance (1 in X)
  386.  
  387. zp_inf_min_players 0 // Minimum players required
  388.  
  389. zp_inf_prevent_consecutive 0 // Prevent consecutive single infection modes
  390.  
  391.  
  392.  
  393. // Nemesis
  394.  
  395. // -------
  396.  
  397. zp_nem_enabled 1 // Enable nemesis mode
  398.  
  399. zp_nem_chance 20 // Chance (1 in X)
  400.  
  401. zp_nem_min_players 0 // Minimum players required
  402.  
  403. zp_nem_health 150000 // Health [0 - human count*base health]
  404.  
  405. zp_nem_base_health 0 // Base health [0 - use first zombie's health]
  406.  
  407. zp_nem_speed 350 // Speed
  408.  
  409. zp_nem_gravity 0.5 // Gravity (0.5 = half)
  410.  
  411. zp_nem_damage 250 // Damage per hit
  412.  
  413. zp_nem_glow 1 // Glow effect
  414.  
  415. zp_nem_aura 0 // Halo effect
  416.  
  417. zp_nem_painfree 0 // Pain shock free
  418.  
  419. zp_nem_ignore_frags 0 // Whether not to earn frags
  420.  
  421. zp_nem_ignore_rewards 0 // Whether not to earn ammo packs
  422.  
  423.  
  424.  
  425. // Survivor
  426.  
  427. // -------
  428.  
  429. zp_surv_enabled 1 // Enable survivor mode
  430.  
  431. zp_surv_chance 20 // Chance (1 in X)
  432.  
  433. zp_surv_min_players 0 // Minimum players required
  434.  
  435. zp_surv_health 5000 // Health [0 - zombie count*base health]
  436.  
  437. zp_surv_base_health 0 // Base health [0 - use human's health]
  438.  
  439. zp_surv_speed 240 // Speed
  440.  
  441. zp_surv_gravity 1.0 // Gravity (0.5 = half)
  442.  
  443. zp_surv_glow 0 // Glow effect
  444.  
  445. zp_surv_aura 0 // Halo effect
  446.  
  447. zp_surv_painfree 1 // Pain shock free
  448.  
  449. zp_surv_ignore_frags 0 // Whether not to earn frags
  450.  
  451. zp_surv_ignore_rewards 0 // Whether not to earn ammo packs
  452.  
  453. zp_surv_weapon "weapon_ak47" // Survivor's weapon (given by default)
  454.  
  455. zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]
  456.  
  457.  
  458.  
  459. // Swarm Mode
  460.  
  461. // ----------
  462.  
  463. zp_swarm_enabled 1 // Enable swarm mode
  464.  
  465. zp_swarm_chance 20 // Chance (1 in X)
  466.  
  467. zp_swarm_min_players 0 // Minimum players required
  468.  
  469.  
  470.  
  471. // Multiple Infection
  472.  
  473. // ------------------
  474.  
  475. zp_multi_enabled 1 // Enable multiple infection mode
  476.  
  477. zp_multi_chance 20 // Chance (1 in X)
  478.  
  479. zp_multi_min_players 0 // Minimum players required
  480.  
  481. zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)
  482.  
  483.  
  484.  
  485. // Plague Mode
  486.  
  487. // -----------
  488.  
  489. zp_plague_enabled 1 // Enable plague mode
  490.  
  491. zp_plague_chance 30 // Chance (1 in X)
  492.  
  493. zp_plague_min_players 0 // Minimum players required
  494.  
  495. zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
  496.  
  497. zp_plague_nem_number 2 // Nemesis count
  498.  
  499. zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
  500.  
  501. zp_plague_surv_number 3 // Survivor count
  502.  
  503. zp_plague_surv_hp_multi 2.0 // Survivor HP multiplier (0.5 = 50% health)
  504.  
  505.  
  506.  
  507. // Sniper
  508.  
  509. // -------
  510.  
  511. zp_snip_enabled 1 // Enable sniper mode
  512.  
  513. zp_snip_chance 25 // Chance (1 in X)
  514.  
  515. zp_snip_min_players 0 // Minimum players required
  516.  
  517. zp_snip_health 5000 // Health [0 - zombie count*base health]
  518.  
  519. zp_snip_base_health 0 // Base health [0 - use human's health]
  520.  
  521. zp_snip_speed 240 // Speed
  522.  
  523. zp_snip_gravity 1.0 // Gravity (0.5 = half)
  524.  
  525. zp_snip_glow 0 // Glow effect
  526.  
  527. zp_snip_aura 0 // Halo effect
  528.  
  529. zp_snip_painfree 0 // Pain shock free
  530.  
  531. zp_snip_ignore_frags 0 // Whether not to earn frags
  532.  
  533. zp_snip_ignore_rewards 0 // Whether not to earn ammo packs
  534.  
  535. zp_snip_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]
  536.  
  537. zp_snip_damage 5000 // Damage given with each of an AWP's bullet
  538.  
  539.  
  540.  
  541. // Assassin
  542.  
  543. // --------
  544.  
  545. zp_ass_enabled 1 // Enable assassin mode
  546.  
  547. zp_ass_chance 25 // Chance (1 in X)
  548.  
  549. zp_ass_min_players 0 // Minimum players required
  550.  
  551. zp_ass_health 40000 // Health [0 - human count*base health]
  552.  
  553. zp_ass_base_health 175 // Base health [0 - use first zombie's health]
  554.  
  555. zp_ass_speed 577 // Speed
  556.  
  557. zp_ass_gravity 0.5 // Gravity (0.5 = half)
  558.  
  559. zp_ass_damage 250 // Damage per hit
  560.  
  561. zp_ass_glow 0 // Glow effect
  562.  
  563. zp_ass_aura 0 // Halo effect
  564.  
  565. zp_ass_painfree 1 // Pain shock free
  566.  
  567. zp_ass_ignore_frags 0 // Whether not to earn frags
  568.  
  569. zp_ass_ignore_rewards 0 // Whether not to earn ammo packs
  570.  
  571.  
  572.  
  573. // Logging
  574.  
  575. // -------
  576.  
  577. zp_logcommands 1 // Log admin commands to "zombieplaguenightmare.log"
  578.  
  579.  
  580.  
  581. // Load sub-plugin settings
  582.  
  583. // ------------------------
  584.  
  585. exec addons/amxmodx/configs/zp_sub_plugins.cfg
  586.  
  587.  
  588.  
  589. // Additional settings
  590.  
  591. // -------------------
  592.  
  593. mp_flashlight 1 // Enables flashlight
  594.  
  595. mp_footsteps 1 // Enables footsteps
  596.  
  597. mp_playerid 1 // Prevents seeing enemies in the dark exploit
  598.  
  599. sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
  600.  
  601. mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
  602.  
  603.  
  604.  
  605. // jongleru' de palarii
  606.  
  607. zp_armageddon_chance 28
  608.  
  609. zp_armageddon_enable 1
  610.  
  611. zp_armageddon_min_plrs 2
  612.  
  613. zp_armageddon_allow_respawn 0
  614.  
  615.  
  616.  
  617. zp_avs_chance 28
  618.  
  619. zp_avs_enable 1
  620.  
  621. zp_avs_min_plrs 2
  622.  
  623. zp_avs_allow_respawn 0
  624.  
  625.  
  626.  
  627. zp_zombiefrost_enable_icecube 1
  628.  
  629. zp_sniper_unlimited_ammo 2
  630.  
  631. zp_assassin_ignore_frags 0
  632.  
  633. zp_assassin_ignore_ammo 0
  634.  
  635. zp_respawn_assassin 0
  636.  
  637. zp_damage_while_frost 1
  638.  
  639. zp_sniper_ignore_ammo 0
  640.  
  641. zp_sniper_damage 5000
  642.  
  643. zp_assassin_damage 250
  644.  
  645. zp_assassin_pain_free 1
  646.  
  647. zp_sniper_pain_free 1
  648.  
  649. zp_assassin_knockback 0.25
  650.  
  651. zp_sniper_ignore_frags 0
  652.  
  653. zp_respawn_sniper 0
  654.  
  655. zp_assassin_aura 0
  656.  
  657. zp_assassin_base_hp 0
  658.  
  659. zp_assassin_chance 25
  660.  
  661. zp_assassin_glow 0
  662.  
  663. zp_assassin_gravity 0.33
  664.  
  665. zp_max_admin_ammo 90000
  666.  
  667. zp_assassin_hp 30000
  668.  
  669. zp_assassin_min_players 8
  670.  
  671. zp_assassin_nvg_r 255
  672.  
  673. zp_assassin_nvg_g 0
  674.  
  675. zp_assassin_nvg_b 0
  676.  
  677. zp_assassin_speed 600
  678.  
  679. zp_sniper_aura 0
  680.  
  681. zp_sniper_glow 0
  682.  
  683. zp_sniper_hp 5000
  684.  
  685. zp_sniper_base_hp 0
  686.  
  687. zp_sniper_chance 28
  688.  
  689. zp_sniper_speed 250
  690.  
  691. zp_sniper_gravity 0.8
  692.  
  693. zp_sniper_min_players 8
  694.  
  695. zp_hostname ""
  696.  
  697.  
  698.  
  699. zp_leap_sniper 0
  700.  
  701. zp_leap_sniper_cooldown 0
  702.  
  703. zp_leap_sniper_force 0
  704.  
  705. zp_leap_sniper_height 0
  706.  
  707.  
  708.  
  709. zp_leap_assassin 1
  710.  
  711. zp_leap_assassin_force 500
  712.  
  713. zp_leap_assassin_cooldown 0.0
  714.  
  715. zp_leap_assassin_height 500
  716.  
  717.  
  718.  
  719. zp_assassin_on 1
  720.  
  721. zp_sniper_on 1
  722.  
  723.  
  724.  
  725. zp_allow_respawn_assassin 0
  726.  
  727. zp_allow_respawn_sniper 0
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