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- <?xml version="1.0" encoding="UTF-8" standalone="no"?>
- <ShaderManager version="31" class="ShaderManagerFive">
- <Shaders>
- <!-- blend_2lyr -->
- <ShaderPreSet name="blend_2lyr.sps" shader="blend_2lyr">
- <Bucket>0</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="TextureSampler_layer0" description="DiffuseTexture_layer0" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse 1</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler_layer0" description="BumpTexture_layer0" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Bump 1</Annotation>
- <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="TextureSampler_layer1" description="DiffuseTexture_layer1" type="svt_sampler" registerIndex="4" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse 2</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler_layer1" description="BumpTexture_layer1" type="svt_sampler" registerIndex="5" isRequired="True">
- <Annotation key="UIName" type="string">Bump 2</Annotation>
- <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="LookupSampler" description="lookupTexture" type="svt_sampler" registerIndex="6" isRequired="True">
- <Annotation key="UIName" type="string">Lookup texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Lookup</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">200.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="160" isRequired="True" value="32.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">2000.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">NC029036A</Name>
- <Name skinned="True">SFB1B35AD</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cable -->
- <ShaderPreSet name="cable.sps" shader="cable">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="TextureSamp" description="texture" type="svt_sampler" registerIndex="2" isRequired="False" value="cable">
- <Annotation key="UIName" type="string">Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">CableMap</Annotation>
- <Annotation key="TextureType" type="string">Cable</Annotation>
- </Item>
- <Item name="AlphaTestValue" description="AlphaTestValue" type="svt_float" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCableParams" description="CableParams" type="svt_float4x5" registerIndex="188" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gViewProj" description="ViewProjection" type="svt_Matrix44" registerIndex="184" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="Shader_cableEmissive" description="CableEmissive" type="svt_float" registerIndex="183" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">32.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Emissive</Annotation>
- </Item>
- <Item name="Shader_cableAmbient" description="CableAmbient" type="svt_float2" registerIndex="182" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Ambient</Annotation>
- </Item>
- <Item name="Shader_cableDiffuse2" description="CableDiffuse2" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Diffuse2</Annotation>
- </Item>
- <Item name="Shader_cableDiffuse" description="CableDiffuse" type="svt_float3" registerIndex="180" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Diffuse</Annotation>
- </Item>
- <Item name="Shader_windAmount" description="WindAmount" type="svt_float" registerIndex="179" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0010</Annotation>
- <Annotation key="UIName" type="string">Wind Amount</Annotation>
- </Item>
- <Item name="Shader_fadeExponent" description="FadeExponent" type="svt_float" registerIndex="178" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0010</Annotation>
- <Annotation key="UIName" type="string">Fade Exponent</Annotation>
- </Item>
- <Item name="Shader_radiusScale" description="RadiusScale" type="svt_float" registerIndex="177" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0010</Annotation>
- <Annotation key="UIName" type="string">Radius Scale</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cloth_default -->
- <ShaderPreSet name="cloth_default.sps" shader="cloth_default">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="False">NB7F882B0</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cloth_normal_spec -->
- <ShaderPreSet name="cloth_normal_spec.sps" shader="cloth_normal_spec">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Specular Texture</Annotation>
- <Annotation key="UIHint" type="string">specularmap</Annotation>
- <Annotation key="TCPTemplate" type="string">Specular</Annotation>
- <Annotation key="TextureType" type="string">Specular</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">NE1C4E278</Name>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="True">S9445853F</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="cloth_normal_spec_alpha.sps" shader="cloth_normal_spec">
- <Bucket>1</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Specular Texture</Annotation>
- <Annotation key="UIHint" type="string">specularmap</Annotation>
- <Annotation key="TCPTemplate" type="string">Specular</Annotation>
- <Annotation key="TextureType" type="string">Specular</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="False">NE1C4E278</Name>
- <Name skinned="True">S9445853F</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="cloth_normal_spec_cutout.sps" shader="cloth_normal_spec">
- <Bucket>3</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Specular Texture</Annotation>
- <Annotation key="UIHint" type="string">specularmap</Annotation>
- <Annotation key="TCPTemplate" type="string">Specular</Annotation>
- <Annotation key="TextureType" type="string">Specular</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">NE1C4E278</Name>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="True">S9445853F</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cloth_normal_spec_tnt -->
- <ShaderPreSet name="cloth_normal_spec_tnt.sps" shader="cloth_normal_spec_tnt">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIName" type="string">Tint Palette</Annotation>
- <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
- <Annotation key="TextureType" type="string">Palette</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
- <Annotation key="UIName" type="string">Specular Texture</Annotation>
- <Annotation key="UIHint" type="string">specularmap</Annotation>
- <Annotation key="TCPTemplate" type="string">Specular</Annotation>
- <Annotation key="TextureType" type="string">Specular</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">7.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">NE1C4E278</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cloth_spec_alpha -->
- <ShaderPreSet name="cloth_spec_alpha.sps" shader="cloth_spec_alpha">
- <Bucket>1</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">NE1C4E278</Name>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="cloth_spec_cutout.sps" shader="cloth_spec_alpha">
- <Bucket>3</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="False">NE1C4E278</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_altitude -->
- <ShaderPreSet name="clouds_altitude.sps" shader="clouds_altitude">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensitySampler" description="DetailDensityTexture" type="svt_sampler" registerIndex="4" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
- <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
- <Annotation key="UIMin" type="float">1.0000</Annotation>
- <Annotation key="UIMax" type="float">500.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimBlendWeights" description="AnimBlendWeights" type="svt_float3" registerIndex="208" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimSculpt" description="AnimSculpt" type="svt_float3" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_anim -->
- <ShaderPreSet name="clouds_anim.sps" shader="clouds_anim">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensitySampler" description="DetailDensityTexture" type="svt_sampler" registerIndex="4" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
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- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
- <Annotation key="UIMin" type="float">1.0000</Annotation>
- <Annotation key="UIMax" type="float">500.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
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- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimBlendWeights" description="AnimBlendWeights" type="svt_float3" registerIndex="208" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimSculpt" description="AnimSculpt" type="svt_float3" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_animsoft -->
- <ShaderPreSet name="clouds_animsoft.sps" shader="clouds_animsoft">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensitySampler" description="DetailDensityTexture" type="svt_sampler" registerIndex="4" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
- <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
- <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
- <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
- <Annotation key="UIMin" type="float">1.0000</Annotation>
- <Annotation key="UIMax" type="float">500.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimBlendWeights" description="AnimBlendWeights" type="svt_float3" registerIndex="208" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimSculpt" description="AnimSculpt" type="svt_float3" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_fast -->
- <ShaderPreSet name="clouds_fast.sps" shader="clouds_fast">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_fog -->
- <ShaderPreSet name="clouds_fog.sps" shader="clouds_fog">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
- <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
- <Annotation key="UIMin" type="float">1.0000</Annotation>
- <Annotation key="UIMax" type="float">500.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- clouds_soft -->
- <ShaderPreSet name="clouds_soft.sps" shader="clouds_soft">
- <Bucket>1</Bucket>
- <SupportSkinning>False</SupportSkinning>
- <ShaderParameters>
- <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Density Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Density</Annotation>
- </Item>
- <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
- <Annotation key="UIName" type="string">Normal Map</Annotation>
- <Annotation key="UvSetName" type="string">map1</Annotation>
- <Annotation key="UvSetIndex" type="int">0</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
- <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">8.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
- <Annotation key="UIMin" type="float">1.0000</Annotation>
- <Annotation key="UIMax" type="float">500.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">50.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- </Item>
- <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 3</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 2</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">UV Offset 1</Annotation>
- <Annotation key="UIMin" type="float">-1.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
- <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
- <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cpv_only -->
- <ShaderPreSet name="cpv_only.sps" shader="cpv_only">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N8A1D85ED</Name>
- <Name skinned="True">SE47D3CB8</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cutout_fence -->
- <ShaderPreSet name="cutout_fence.sps" shader="cutout_fence">
- <Bucket>3</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cutout_fence_normal -->
- <ShaderPreSet name="cutout_fence_normal.sps" shader="cutout_fence_normal">
- <Bucket>3</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="True">S9445853F</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- cutout_hard -->
- <ShaderPreSet name="cutout_hard.sps" shader="cutout_hard">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal -->
- <ShaderPreSet name="decal.sps" shader="decal">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_amb_only -->
- <ShaderPreSet name="decal_amb_only.sps" shader="decal_amb_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="AmbientDecalMask" description="AmbientDecalMask" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">ambient map mask color</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_diff_only_um -->
- <ShaderPreSet name="decal_diff_only_um.sps" shader="decal_diff_only_um">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
- <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">15.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0010</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N35418708</Name>
- <Name skinned="True">S9B2B42C2</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_dirt -->
- <ShaderPreSet name="decal_dirt.sps" shader="decal_dirt">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="DirtDecalMask" description="DirtDecalMask" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">dirt map mask color</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_emissivenight_only -->
- <ShaderPreSet name="decal_emissivenight_only.sps" shader="decal_emissivenight_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">16.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_emissive_only -->
- <ShaderPreSet name="decal_emissive_only.sps" shader="decal_emissive_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">16.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_glue -->
- <ShaderPreSet name="decal_glue.sps" shader="decal_glue">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_normal_only -->
- <ShaderPreSet name="decal_normal_only.sps" shader="decal_normal_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Bump Texture</Annotation>
- <Annotation key="UIHint" type="string">normalmap</Annotation>
- <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
- <Annotation key="TextureType" type="string">Bump</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">10.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">Bumpiness</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- <Name skinned="True">S9445853F</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_shadow_only -->
- <ShaderPreSet name="decal_shadow_only.sps" shader="decal_shadow_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N51263BB5</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_spec_only -->
- <ShaderPreSet name="decal_spec_only.sps" shader="decal_spec_only">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="UIName" type="string">Specular Texture</Annotation>
- <Annotation key="UIHint" type="string">specularmap</Annotation>
- <Annotation key="TCPTemplate" type="string">Specular</Annotation>
- <Annotation key="TextureType" type="string">Specular</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- decal_tnt -->
- <ShaderPreSet name="decal_tnt.sps" shader="decal_tnt">
- <Bucket>2</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
- <Annotation key="nostrip" type="int">1</Annotation>
- <Annotation key="UIName" type="string">Tint Palette</Annotation>
- <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
- <Annotation key="TextureType" type="string">Palette</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Intensity</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Falloff</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">512.0000</Annotation>
- <Annotation key="UIStep" type="float">0.1000</Annotation>
- </Item>
- <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">7.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- default -->
- <ShaderPreSet name="custom_default.sps" shader="default">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S032243A7</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="default.sps" shader="default">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- <Name skinned="True">S032243A7</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="default_noedge.sps" shader="default">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S032243A7</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="gta_default.sps" shader="default">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- <Name skinned="True">S032243A7</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="alpha.sps" shader="default">
- <Bucket>1</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S032243A7</Name>
- <Name skinned="True">S1E9F420D</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <ShaderPreSet name="cutout.sps" shader="default">
- <Bucket>3</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
- </Item>
- <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
- <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Hard Alpha</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0100</Annotation>
- </Item>
- <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIName" type="string">Use tessellation</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">1.0000</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
- <Annotation key="UIWidget" type="string">slider</Annotation>
- <Annotation key="UIMin" type="float">0.0000</Annotation>
- <Annotation key="UIMax" type="float">1.0000</Annotation>
- <Annotation key="UIStep" type="float">0.0050</Annotation>
- <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
- <Annotation key="nostrip" type="int">1</Annotation>
- </Item>
- <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
- <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
- </ShaderParameters>
- <VertexDeclarations>
- <Name skinned="False">N209731BE</Name>
- <Name skinned="True">S1E9F420D</Name>
- <Name skinned="True">S032243A7</Name>
- </VertexDeclarations>
- </ShaderPreSet>
- <!-- default_detail -->
- <ShaderPreSet name="default_detail.sps" shader="default_detail">
- <Bucket>0</Bucket>
- <SupportSkinning>True</SupportSkinning>
- <ShaderParameters>
- <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
- <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
- <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
- <Annotation key="TextureType" type="string">Diffuse</Annotation>
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