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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>9ca83c23c51c44645af86ec8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-05-13 19:06:24</createtime><buildsignature>Local.Unknown.Unknown.1.42.30.1020-1.200.000.336.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>9ca83c23c51c44645af86ec8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 48409)&gt;: Attempt to traverse between two states (TellStory -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF57CE71BA8; to 'object_sim' at 0x00007FF5A17CA750&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context: (&lt;SI reaction_Jealousy_Trait_LovedOne_JealousPangs id:1460 sim:&gt;, ASM :: Response_Paired_NT (HANDLE :: 48419)&gt;)))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 754, in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 489, in get_auto_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request&#13;&#10;RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 48409)&gt;: Attempt to traverse between two states (TellStory -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF57CE71BA8; to 'object_sim' at 0x00007FF5A17CA750&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context: (&lt;SI reaction_Jealousy_Trait_LovedOne_JealousPangs id:1460 sim:&gt;, ASM :: Response_Paired_NT (HANDLE :: 48419)&gt;))&#13;&#10;</desyncdata></report>
  3. </root>
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