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- command /gm [<text>]:
- permission: GameMode.Admin
- permission message: &f[%{Prefix}%Game&fMode] » Dafür hast du keine %{Prefix}%Rechte !
- trigger:
- if arg 1 is not set:
- send ""
- if arg 1 is "0":
- set player's gamemode to survival
- send "&f[%{Prefix}%Game&fMode] » &fDein %{Prefix}%Spielmodus &fwurde zu %{Prefix}%Überleben &fgesetzt"
- if arg 1 is "1":
- set player's gamemode to creative
- send "&f[%{Prefix}%Game&fMode] » &fDein %{Prefix}%Spielmodus &fwurde zu %{Prefix}%Kreativ &fgesetzt"
- if arg 1 is "2":
- set player's gamemode to adventure
- send "&f[%{Prefix}%Game&fMode] » &fDein %{Prefix}%Spielmodus &fwurde zu %{Prefix}%Abendteuer &fgesetzt"
- if arg 1 is "3":
- execute command "/gamemode 3 %player%"
- send "&f[%{Prefix}%Game&fMode] » &fDein %{Prefix}%Spielmodus &fwurde zu %{Prefix}%Zuschauer &fgesetzt"
- if arg 1 is "menu":
- open chest with 3 rows named "&f» %{Prefix}%GameMode" to player
- format slot 0 of player with black glass named "&f" with no nbt to be unstealable
- format slot 1 of player with black glass named "&f" with no nbt to be unstealable
- format slot 2 of player with black glass named "&f" with no nbt to be unstealable
- format slot 3 of player with black glass named "&f" with no nbt to be unstealable
- format slot 4 of player with black glass named "&f" with no nbt to be unstealable
- format slot 5 of player with black glass named "&f" with no nbt to be unstealable
- format slot 6 of player with black glass named "&f" with no nbt to be unstealable
- format slot 7 of player with black glass named "&f" with no nbt to be unstealable
- format slot 8 of player with black glass named "&f" with no nbt to be unstealable
- format slot 9 of player with black glass named "&f" with no nbt to be unstealable
- format slot 10 of player with yellow wool named "&f» &7Prefix &fFarbe &eGelb" to close then run [execute player command "/prefix gelb"]
- format slot 11 of player with light green wool named "&f» &7Prefix &fFarbe &aGrün" to close then run [execute player command "/prefix grün"]
- format slot 12 of player with red wool named "&f» &7Prefix &fFarbe &4Rot" to close then run [execute player command "/prefix rot"]
- format slot 13 of player with blue wool named "&f» &7Prefix &fFarbe &9Blau" to close then run [execute player command "/prefix blau"]
- format slot 14 of player with orange wool named "&f» &7Prefix &fFarbe &9Blau" to close then run [execute player command "/prefix orange"]
- format slot 15 of player with light gray wool named "&f» &7Prefix &fFarbe &7Hellgrau" to close then run [execute player command "/prefix hellgrau"]
- format slot 16 of player with gray wool named "&f» &7Prefix &fFarbe &8Grau" to close then run [execute player command "/prefix grau"]
- format slot 17 of player with black glass named "&f" with no nbt to be unstealable
- format slot 18 of player with black glass named "&f" with no nbt to be unstealable
- format slot 19 of player with black glass named "&f" with no nbt to be unstealable
- format slot 20 of player with black glass named "&f" with no nbt to be unstealable
- format slot 21 of player with black glass named "&f" with no nbt to be unstealable
- format slot 22 of player with black glass named "&f" with no nbt to be unstealable
- format slot 23 of player with black glass named "&f" with no nbt to be unstealable
- format slot 24 of player with black glass named "&f" with no nbt to be unstealable
- format slot 25 of player with black glass named "&f" with no nbt to be unstealable
- format slot 26 of player with black glass named "&f" with no nbt to be unstealable
- if arg 1 is "help":
- send "&f-----------------[%{Prefix}%Game&fMode]-----------------"
- send "&0"
- send "&f» %{Prefix}%/gm &f0/1/2/3 &7Damit wechselt ihr den Spielmodus"
- send "&f» %{Prefix}%/gm &fmenu &7Öffnet damit eine GUI für die Prefix Farben"
- send "&f» %{Prefix}%/gm &fhelp &7Zeigt alle Commands von System dar."
- send "&1"
- send "&f-----------------[%{Prefix}%Game&fMode]-----------------"
- stop
- command /prefix [<text>]:
- permission: GameMode.Admin
- permission message: &f[%{Prefix}%Game&fMode] » Dafür hast du keine %{Prefix}%Rechte !
- trigger:
- if arg 1 is "blau":
- set {Prefix} to "&9"
- send "&f[&9Game&fMode] » Die &9Prefix &fFarbe wurde zu &9Blau &fgesetzt"
- if arg 1 is "rot":
- set {Prefix} to "&4"
- send "&f[&4Game&fMode] » Die &4Prefix &fFarbe wurde zu &4Rot &fgesetzt"
- if arg 1 is "grün":
- set {Prefix} to "&a"
- send "&f[&aGame&fMode] » Die &aPrefix &fFarbe wurde zu &aGrün &fgesetzt"
- if arg 1 is "orange":
- set {Prefix} to "&6"
- send "&f[&6Game&fMode] » Die &6Prefix &fFarbe wurde zu &6Orange &fgesetzt"
- if arg 1 is "hellgrau":
- set {Prefix} to "&7"
- send "&f[&7Game&fMode] » Die &7Prefix &fFarbe wurde zu &7Hellgrau &fgesetzt"
- if arg 1 is "grau":
- set {Prefix} to "&8"
- send "&f[&8Game&fMode] » Die &8Prefix &fFarbe wurde zu &8Grau &fgesetzt"
- if arg 1 is "gelb":
- set {Prefix} to "&e"
- send "&f[&eGame&fMode] » Die &ePrefix &fFarbe wurde zu &eGelb &fgesetzt"
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