Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- +++ sunorktrukk (Warhammer 40,000 9th Edition) [30 PL, 3CP, 498pts] +++
- ++ Patrol Detachment 0CP (Orks) [30 PL, 3CP, 498pts] ++
- Rules: Dis Is Ours! Zog Off!
- + Configuration [3CP] +
- Battle Size [3CP]: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
- . Categories: Configuration
- Clan Kultur / Specialist Mobs: Evil Sunz
- . Categories: Configuration
- . Abilities: Evil Sunz
- Profiles:
- . Evil Sunz: Description:Add 1 to the Move characteristic of models with this kultur (adding 2 instead if that model is a SPEED FREEK), and add 1 to Advance and charge rolls made for them. In addition, models with this kultur do not suffer the penalty to their hit rolls for Advancing and firing Assault weapons.|
- Detachment CP
- . Categories: Configuration
- + HQ [4 PL, 85pts] +
- Warboss [4 PL, 85pts]: Attack Squig, Big Choppa [5pts], Brutal but Kunnin, Kombi-Rokkit [10pts], 2x Slugga, Stikkbombs, Super Cybork Body, Warlord
- . Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Ork, Warlord
- . Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
- . Abilities: Breakin' Heads, Brutal but Kunnin, Kombi-Rokkit, Super Cybork Body, Waaagh!, Unit: Warboss, Weapon: Attack Squig, Big Choppa, Rokkit Launcha, Shoota, Slugga, Stikkbomb
- Profiles:
- . Breakin' Heads: Description:If a <CLAN> unit fails a Morale test within 3" of a friendly <CLAN> WARBOSS, they can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed.|Codex: Orks p85
- . Brutal but Kunnin: Description:You can re-roll failed hit rolls for your warlord in the fight phase. In addition increase the damage characteristic of your warlords melee weapons by 1 if he finished a charge move or performed heroic intervention this turn.|Codex: Orks p132
- . Kombi-Rokkit: Description:When using both profiles, -1 to hit roll.|Codex: Orks p119
- . Super Cybork Body: Description:Each time the bearer loses a wound, roll a d6; on a roll of 5+ that wound is not lost. You cannot make a Dokk's Tools roll for this model if you do so.|
- . Waaagh!: Description:Friendly <CLAN> Infantry units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn.|Codex: Orks p85
- . Warboss: M:5"|WS:2+|BS:5+|S:6|T:5|W:6|A:4|Ld:8|Save:4+|Codex: Orks p85
- . Attack Squig: Range:Melee|Type:Melee|S:4|AP:-1|D:1|Abilities:Each time a model with an attack squig fights, it can make 2 additional attacks with this weapon.|Codex: Orks p121
- . Big Choppa: Range:Melee|Type:Melee|S:+2|AP:-1|D:2|Abilities:-|Codex: Orks p121
- . Rokkit Launcha: Range:24"|Type:Assault 1|S:8|AP:-2|D:3|Abilities:-|Codex: Orks p120
- . Shoota: Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-|Codex: Orks p120
- . Slugga: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|Codex: Orks p120
- . Stikkbomb: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Orks p120
- + Troops [20 PL, 328pts] +
- Boyz [12 PL, 200pts]: 2x Tankbusta Bombs
- . Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
- . Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
- . Abilities: Green Tide, Weapon: Tankbusta Bomb
- . 25x Ork Boy W/ Slugga & Choppa [200pts]: 25x Choppa, 25x Slugga, 25x Stikkbombs
- . . Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
- Profiles:
- . Green Tide: Description:If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.|
- . Ork Boy: M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+|Codex: Orks p89
- . Choppa: Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Orks p121
- . Slugga: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|Codex: Orks p120
- . Stikkbomb: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Orks p120
- . Tankbusta Bomb: Range:6"|Type:Grenade D3|S:8|AP:-2|D:D6|Abilities:Blast|Codex: Orks p120
- Boyz [8 PL, 128pts]: Tankbusta Bombs
- . Categories: Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops
- . Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
- . Abilities: Green Tide, Weapon: Tankbusta Bomb
- . 16x Ork Boy W/ Slugga & Choppa [128pts]: 16x Choppa, 16x Slugga, 16x Stikkbombs
- . . Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
- Profiles:
- . Green Tide: Description:If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.|
- . Ork Boy: M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+|Codex: Orks p89
- . Choppa: Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Orks p121
- . Slugga: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|Codex: Orks p120
- . Stikkbomb: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Orks p120
- . Tankbusta Bomb: Range:6"|Type:Grenade D3|S:8|AP:-2|D:D6|Abilities:Blast|Codex: Orks p120
- + Elites [6 PL, 85pts] +
- Nobz [6 PL, 85pts]
- . Categories: Elites, Faction: <Clan>, Faction: Ork, Infantry, Nobz
- . Rules: 'Ere We Go!, Dakka Dakka Dakka, Mob Rule
- . Abilities: Keepin' Order
- . Boss Nob [17pts]: Choppa, Choppa, Stikkbombs
- . . Unit: Boss Nob, Weapon: Choppa, Stikkbomb
- . Nob [17pts]: Choppa, Choppa, Stikkbombs
- . . Unit: Nob, Weapon: Choppa, Stikkbomb
- . Nob [17pts]: Choppa, Choppa, Stikkbombs
- . . Unit: Nob, Weapon: Choppa, Stikkbomb
- . Nob [17pts]: Choppa, Choppa, Stikkbombs
- . . Unit: Nob, Weapon: Choppa, Stikkbomb
- . Nob [17pts]: Choppa, Choppa, Stikkbombs
- . . Unit: Nob, Weapon: Choppa, Stikkbomb
- Profiles:
- . Keepin' Order: Description:While a <Cl an> unit is within 3" of any friendly <Cl an> units with this ability, each time a model would flee that unit as a result of a failed Morale or Combat Attrition test, roll one D6: on a 6, that model does not flee.|
- . Boss Nob: M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:4+|Codex: Orks p97
- . Nob: M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:6|Save:4+|Codex: Orks p97
- . Choppa: Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Orks p121
- . Stikkbomb: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Orks p120
- ++ Roster Rules ++
- . Dis Is Ours! Zog Off!: If your army is battle-forged, all Troops units in Ork Detachments gain this ability. Such a unit that is within range of an objective Markers (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()
- ++ Selection Rules ++
- . 'Ere We Go!: You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice. (Codex: Orks p82)
- . Dakka Dakka Dakka: Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.
- In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target. (Codex: Orks p82)
- . Mob Rule: When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability. (Codex: Orks p82)
- Created with BattleScribe (https://battlescribe.net)
Add Comment
Please, Sign In to add comment