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GrandDragonQM

Meloka Character Sheet

Jul 10th, 2023 (edited)
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  1. Saiyan Conqueror Quest Meloka Character sheet
  2.  
  3. Last edit: Episode 215 Paused
  4. Age: 757
  5. Female Saiyan
  6. Age: 41
  7. Powerlevel: 1,200,000,000 (24,000 Kili)
  8.  
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  10.  
  11. Special Items:
  12.  
  13. Katchin Ring- A pitch-black wedding ring made of a near-indestructible material called Katchin. The ring itself has no special powers, but it serves as an unbreakable symbol of her marriage bond to Karn. Enchanted by the late Guardian to grow as they both do, preventing it from slicing off a finger when transforming.
  14. Currently on her left hand's ring finger.
  15.  
  16. Wedding Dress- A fancy, custom-made white dress and skirt Freeza commissioned for her wedding. It has the material of PTO Battle Armor woven inside the fabric, increasing its durability far beyond that of any normal clothing. However, it isn’t quite as durable as regular special elite-tier armor.
  17. Currently carefully packed and stored away on the ship.
  18.  
  19. Twin Hammers- Twinned metal maces made of two solid pieces of metal. Highly energy conductive, when wielded one can channel their ki into the weapons to turn them into devastating energy morning stars.
  20. Currently stored on the ship.
  21.  
  22. Dragon Fang- Knife carved by your firstborn son Chilli from the fang of a dragon. By channeling your ki through the weapon it can cut through seemingly any magical armor.
  23. Currently sheathed in your right boot.
  24.  
  25. Treasured Grandchild's drawing- Picture drawn for you of your family, given to you the day of your second grandchild's birth including the half-demons on Karn's side by your granddaughter Meloka Wolbach. Made with surprising detail, this picture is currently hanging above your bed, held in place by several small magnets you'd gotten from one of the crew.
  26.  
  27.  
  28. Fighting Styles:
  29.  
  30. Brawling- Basic striking/grappling. Relies on power and overwhelming your foes with little finesse, learned by all tribal Saiyans who were raised on Planet Vegeta. Disused style, long-abandoned for a more technically-advanced style.
  31.  
  32. Su Ma (Advanced)- Technical fighting style taught by New Salda's late Guardian. Uses spins, flips and cartwheels to evade attacks and keep constant pressure on opponents and attack them from all sides. Uses more stamina than normal fighting techniques, but can overwhelm even noticeably stronger opponents with unpredictability, speed and ferocity. With her advanced learning of the technique Meloka can evade even faster attacks, mix telekinesis into her evasive maneuvers to pull your opponents' further off-balance or pull herself along stronger foes, and by using her tail to grab and/or strike while moving in even more unexpected ways. With her mastery of the Energy Shell giving her perfect awareness of her surroundings and the movements of those within her space, Meloka can now react to an opponent's movements from the instant they start moving, even without seeing them.
  33.  
  34. Su Ma Grappling- A more ancient and brutal form of the Su Ma style. By grabbing onto opponents and twisting/flipping, she uses their momentum against them for devastating grapples. Excellent at breaking limbs and dislocating joints, specializes in extremely painful yet mainly nonlethal take downs. Not very effective against opponents who can match her speed or are significantly stronger, but excellent at taking down equal-strength enemies without any sort of specialized grappling training.
  35.  
  36.  
  37. Abilities:
  38.  
  39. Ki- Like most Saiyans, Meloka can use her body’s energy to create basic destructive beams, bombs, and blasts. Control over one’s ki allows one to fly as well, by controlling the release of ki from different parts of the body. After years of intensive training, Meloka's worked to make her ki far more efficient. Attacks require almost one tenth of the power they would for someone else to achieve the same effects, and her speed in manipulating and shaping energy for attacks has also dramatically improved.
  40.  
  41. Ki Sense- With training from the late Guardian, now Meloka is s able to also sense the ki of other living beings and gauge their strength relative to her own.
  42.  
  43. Telepathy- Speak to those she knows with her mind. One cannot read the mind of anyone unwilling, just the thoughts others choose to send back.
  44.  
  45. Spirit Control- After studying for years under the Yardratian Elder Pybara, Meloka has mastered their signature technique. Spirit Control allows its user to achieve a multitude of potent abilities, achieved by shifting, splitting and growing the user's spirit. Achieving good Spirit Control allows the user to sense others' ki from a much greater distance and utilize their energy to attack much more efficiently as well.
  46.  
  47.  
  48. Passive Skill:
  49.  
  50. Energy Shell- By spreading her energy out from their body in a thin, almost cloud-like form, Meloka can create an area around her of perfect awareness. While within this space, Meloka can sense absolutely everything. Allowing for her to manipulate her ki constructs with perfect precision, know the shapes and energy of everything within that space, and even detect any enemies within it whether they are visible or not.
  51.  
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  53. Signature Moves:
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  55. Ki Needles- Launch tiny, pointed spikes of energy out in swarms. Once enough impale the same target within a certain area they will all explode for massive damage as well. Can be launched through other energy constructs or channeled into the Twin Hammers to turn them into energy morning stars.
  56.  
  57. Warding Eyes- Set explosive Ki Mines orbiting your body, which detonate against whoever gets too close to you and enters your aura’s range. While each additional orb is a small additional strain, training to mitigate this and the Energy Shell allows Meloka to control up to 374 orbs simultaneously. Through advanced training, Meloka can now fire Death Beams from each orb, either locked onto a target's ki signature or at a designated target. And with her even greater mastery of the technique, by combining several of the Eyes together with each other or someone else Meloka can now form three-dimensional ki shapes of them with a wide array of effects.
  58.  
  59. Warding Eyes Skills:
  60.  
  61. -Barrier- By combining at least three Warding Eyes, form a flat or curved energy wall to stop physical attacks or projectiles.
  62.  
  63. -Hellflowers- With focused effort, change one, some, or all of her current Eyes into Hellflower orbs
  64.  
  65. -Strikers- By combining five orbs with a fist, Meloka can boost her or someone else's striking power with that appendage.
  66.  
  67. -Weapons-Mixing anywhere from three to seven Warding Eyes together, Meloka can form different melee weapons like swords, spears, axes, etc that can be controlled independently. Excellent for overwhelming melee-focused fighters by attacking from multiple sides
  68.  
  69. -Trappers- After combining two sets of five orbs together separately and giving each a separate, opposite frequency, send them forward to bind two appendages that attract each other similarly to magnetism, binding enemy's limbs together.
  70.  
  71. -Amplifier- By combining at least twelve Warding Eyes together, form a lens that focuses any ki fired from the inside into a singular point. Massively boosts the penetrative power of any attack at the cost of wide area-of-effect
  72.  
  73. -Reflector- Two dozen Warding Eyes merged together and formed into a flat, dense shielding lens that can deflect most energy-based ki and magical attacks either back at the sender or another target, depending on the angle of the lens.
  74.  
  75. -Generator- Deviation of Warding Eyes and Sky Cannon. By merging fifty whole Warding Eyes together, their energy can multiply dozens of times over, forming an external energy source Meloka can either draw on to replenish her energy or fire certain high energy cost attacks like Final Flash, Hellzone Grenade, or Sky Cannon.
  76.  
  77. Energy Shell and Warding Eyes Mastery Technique:
  78.  
  79. Disrupting Energy Shell- With years of training under the late Guardian's spirit, Meloka has gained the ability to control the frequency of her ki. With her mastery of both the Warding Eyes and Energy Shell techniques, she is able to alter the frequencies of her hundreds of Warding Eyes across a wide spectrum within her Energy Shell. Disrupting the ki senses of anyone caught within the space of her Energy Shell, disorienting that sense to the point even the Yardratian Elder Pybara couldn't detect Meloka sneaking up on him until she'd touched him.
  80.  
  81.  
  82. Techniques:
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  84. Explosive Wave- Blast ki out from one's body in all directions, knocking back anyone who's too close. Good for getting out of danger in a hurry but doesn’t deal much damage.
  85.  
  86. Ki Blade- Create a blade of ki from your hand that can slice through most things. Can be made in one hand or both, and of varying lengths depending on how much energy you wish to invest. With your enhanced ki control training, it requires virtually no effort and ki to maintain once created.
  87.  
  88. Ki Whip- Combined upgrade of Ki Blade and Death Beam, form a less rigid beam of cutting energy that can be controlled freely, excellent at intercepting unconventional attacks or binding enemies. Requires exceptional ki control and focus to maintain and use without harming the wielder.
  89.  
  90. Scattershot- Create a ball of ki in your hand, that when tossed splits up into two to three dozen smaller explosive blasts that cover a wide arc. Most effective at close to medium ranges, dealing massive damage to point-blank targets.
  91.  
  92. Barrier- Create a solid spherical barrier of mystic energy around you, protecting you from attacks on all sides. Once your ki is expended to create the shield, it no longer uses ki to maintain, but holding the shield in place is a noticeable, taxing physical strain.
  93.  
  94. Hellflower- Release a floating Ki Mine that explodes when an enemy gets too close. But instead of a simple blast, it explodes into a spray of Ki Needles out in all directions.
  95.  
  96. Death Beam- Freeza's signature technique, fire an extremely fast, narrow, piercing beam of energy from a fingertip.
  97.  
  98. Scatter Beam- Upgrade of Death Beam, fire a beam from each finger. Each beam can fire at a different target, or all at one target for more damage.
  99.  
  100. Eye Beams- Upgrade of Death Beam, fire a pair of piercing beams from your eyes. Great for when your arms are immobilized or for an unexpected sneak attack. Requires intense focus, improperly channeled ki can severely damage your eyes.
  101.  
  102. Guided Eye Beams- Upgrade of Eye Beams. With intense concentration, you can alter the path of the beams, changing their direction to hit enemies from unexpected angles and directions. Each twist of the beams puts greater strain on you, too many uses can cause headaches or worse.
  103.  
  104. Death Slash- Create a blade of ki that travels from you in a straight line. Extremely sharp, can slice through most known armors including Covenant warships. Can be made as small, close-range blades or massive blades large enough to cut entire warships in two. Can fire two blades simultaneously in an “X” formation, which uses more power but is far harder to dodge than a single edge.
  105.  
  106. Destructo Disc- Technique taught by Perfect Cell in Towa's realm, form a spinning disc of ki with a razor-sharp edge that can cut through most matter.
  107.  
  108. Tricky Disc- Improved Destructo Disc, made by stacking dozens of Destructo Discs ov various sizes to form a spherical shape that bursts into the discs by firing out into every direction.
  109.  
  110. Afterimage- Use a small amount of ki to leave a stationery, lingering image of yourself behind as you move. Useful as a decoy but dissipates after a few seconds or when something strikes it. Careful observation can reveal the illusion to the perceptive.
  111.  
  112. Multiform- A technique taught by Perfect Cell in Towa’s realm and enhanced by Yardratian Spirit Control that allows you to split yourself and your power into multiple bodies. You control all bodies and perceive what each body sees simultaneously, but making multiple copies taxes the mind. The further you split yourself, the harder it is for each individual body to perform different tasks.
  113.  
  114. Instant Transmission- Teleportation technique of the Yardratians. Focus for several seconds exclusively on a single ki source, vanishing and instantly appearing by it, it takes several seconds of intense focus to use, and you can’t use in rapid succession. Can also be used through a telepathic link to someone’s ki, although using the technique in this manner causes significant mental strain.
  115.  
  116. Gigantification- Yardratian Spirit Control skill, which allows you to grow your body up to the size of an Oozaru. While using this skill your strength is only marginally increased, but your speed is also only slightly decreased.
  117.  
  118. Healing- Advanced Yardratian Spirit Control skill, which allows you to use your spirit to support and mend the flesh of yourself or others. By shifting and growing one's ki, you become able to heal most injuries. Heavy, life-threatening injuries take longer to heal than lesser injuries, but requires far more intense focus and cannot be done mid-battle.
  119.  
  120. Forced Spirit Fission- The ultimate Yardratian Spirit Control skill. Forced Spirit Fission allows the user to separate and manipulate energy from their target by inflicting damage, either by striking the target with physical blows or dealing damage from a distance. Which allows one to do things such as undo Fusion or Absorption techniques, cut their power with every single blow, and even free trapped souls. Requires intense concentration to use, limiting one to simple energy attacks.
  121.  
  122.  
  123. Ultimate Attacks:
  124.  
  125. Final Flash- Gather a large amount of ki into both hands, then combine the energies together in front of you and fire out a massive golden beam. Takes a few seconds to sufficiently charge up but can be overcharged for extreme damage. Charging up leaves the user very vulnerable to attacks.
  126.  
  127. Hellzone Grenade- Fire a swarm of Energy Mines that hold their place, then can be directed to either move at one target they’ve surrounded or all fire in a single direction (ex: up, down, etc.). Each individual blast isn’t very powerful, but together they pack quite a punch.
  128.  
  129. Hellzone Prison- Once trapping someone within a Hellzone Grenade, instead of sending the blasts towards the target instead fire a Death Beam into the nearest one. The orb refracts the beam, splitting it and reflecting it between the others to form an inescapable cutting trap. Can then be constricted, cutting the target to ribbons.
  130.  
  131. Sky Cannon- Misdirecting attack, made by gathering her energy into an orb then throwing either at the target then redirecting or firing straight up into the air. Once the orb is set, that energy can be unleashed as a solid beam at a target of the user's choosing.
  132.  
  133. Heaven's Blade- The ultimate Ki Blade. By channeling a sizeable amount of one's ki, you create a massive blade able to cleave a Covenant warship clean in two the long way, or a rampaging giant lizard. And by being made of energy the blade is near-weightless, allowing for surprisingly fast swings to catch enemies off guard.
  134.  
  135. Hellflower Garden- By combining the Hellflower technique with the swarming Hellzone Grenade's volley of blasts, one can create a far more lethal upgraded technique. Instead of simple blasts, each floating mine is instead a highly dangerous Hellflower mine. Perfect for obliterating evasive targets or covering a wide area in death.
  136.  
  137.  
  138. Advanced Ultimate Techniques:
  139.  
  140. Bladestorm- Upgraded Final Flash combined with Ki Needles. Instead of firing a single beam of power, instead fire a shaped spray of billions of Ki Needles that shred through any defense. Uses significantly more power than the Final Flash to maintain, but no defense can withstand the attack for long, not even Karn's strongest Energy Body.
  141.  
  142. Final Judgment- Upgraded Sky Cannon, fires a hyper-dense beam of ki down that traps opponents, keeping even the most durable opponents pinned in place.
  143.  
  144. Hellstorm- Combined Bladestorm and Final Judgement, fire a massive Final Judgment sphere that unleashes a storm of Ki Needles even more intense than Bladestorm over a far wider area. Doesn't last as long as either technique, but in exchange Meloka can fire it off early and save the attack for later when she has the opponent pinned down.
  145.  
  146.  
  147. Transformations:
  148.  
  149. Super Saiyan Three(Mastered)- The penultimate form of the basic Super Saiyan line. Quadruple the power output of the Ascended form(400x base form) at the cost of astronomical energy consumption, loss of eyebrows, and growing a massive mane of hair that reaches all the way down her back. However, with years of dedicated and intense training, Meloka has managed to turn this energy-burning form into her base state, body adapting and minimizing the energy loss to the point that it is unnoticeable.
  150.  
  151. Super Saiyan God(Mastered)- Channel the power first obtained by connecting to the divine soul of Yamoshi through the Super Saiyan God ritual. Far beyond any form that comes before, but this form does have a time limit for how long one can maintain it, regardless of ki or stamina.
  152.  
  153. Saiyan Beyond God- By tapping into the power of a divine Saiyan without transforming, Meloka can ascend into a divine state. Without the limits of the Super Saiyan God form, but only a small fraction of its true strength. Can be combined with the normal Super Saiyan forms for a greater than normal increase to them.
  154.  
  155. Super Saiyan Blue- Through intense training under Whis on Beerus' Planet, Meloka has obtained the level of mastery over divine ki to Ascend to a Super Saiyan beyond a Super Saiyan God. While a tremendous step up from the power of Super Saiyan God, it burns the user's energy far more rapidly than any other form that came before it.
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